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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.6 by root, Tue Aug 29 05:03:54 2006 UTC vs.
Revision 1.19 by root, Thu Sep 14 18:13:01 2006 UTC

1/*
2 * static char *rcsid_arch_c =
3 * "$Id: arch.C,v 1.6 2006/08/29 05:03:54 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22*/
28 23
24#include <cassert>
25
26#include <tr1/unordered_map>
27
29#include <global.h> 28#include <global.h>
30#include <arch.h> 29#include <arch.h>
31#include <funcpoint.h> 30#include <funcpoint.h>
32#include <loader.h> 31#include <loader.h>
33 32
34#include <cassert>
35
36/* IF set, does a little timing on the archetype load. */ 33/* IF set, does a little timing on the archetype load. */
37#define TIME_ARCH_LOAD 0 34#define TIME_ARCH_LOAD 0
38 35
39static void add_arch(archetype *at); 36static void add_arch (archetype *at);
40 37
41static archetype *arch_table[ARCHTABLE]; 38static archetype *arch_table[ARCHTABLE];
42int arch_cmp=0; /* How many strcmp's */ 39int arch_cmp = 0; /* How many strcmp's */
43int arch_search=0; /* How many searches */ 40int arch_search = 0; /* How many searches */
44int arch_init; /* True if doing arch initialization */ 41int arch_init; /* True if doing arch initialization */
45 42
46/* The naming of these functions is really poor - they are all 43/* The naming of these functions is really poor - they are all
47 * pretty much named '.._arch_...', but they may more may not 44 * pretty much named '.._arch_...', but they may more may not
48 * return archetypes. Some make the arch_to_object call, and thus 45 * return archetypes. Some make the arch_to_object call, and thus
49 * return an object. Perhaps those should be called 'archob' functions 46 * return an object. Perhaps those should be called 'archob' functions
50 * to denote they return an object derived from the archetype. 47 * to denote they return an object derived from the archetype.
51 * MSW 2003-04-29 48 * MSW 2003-04-29
52 */ 49 */
50
51#if USE_UNORDERED_MAP
52// the hashtable
53typedef std::tr1::unordered_map
54 <
55 std::size_t,
56 archetype *,
57 std::hash<size_t>,
58 std::equal_to<size_t>,
59 slice_allocator< std::pair<const std::size_t, archetype *> >
60 true,
61 > HT;
62
63static HT ht;
64#endif
53 65
54/** 66/**
55 * GROS - This function retrieves an archetype given the name that appears 67 * GROS - This function retrieves an archetype given the name that appears
56 * during the game (for example, "writing pen" instead of "stylus"). 68 * during the game (for example, "writing pen" instead of "stylus").
57 * It does not use the hashtable system, but browse the whole archlist each time. 69 * It does not use the hashtable system, but browse the whole archlist each time.
60 * Params: 72 * Params:
61 * - name: the name we're searching for (ex: "writing pen"); 73 * - name: the name we're searching for (ex: "writing pen");
62 * Return value: 74 * Return value:
63 * - the archetype found or null if nothing was found. 75 * - the archetype found or null if nothing was found.
64 */ 76 */
77archetype *
65archetype *find_archetype_by_object_name(const char *name) { 78find_archetype_by_object_name (const char *name)
79{
66 archetype *at; 80 archetype *
81 at;
67 82
68 if (name == NULL) 83 if (name == NULL)
69 return (archetype *) NULL; 84 return (archetype *) NULL;
70 85
71 for(at = first_archetype;at!=NULL;at=at->next) { 86 for (at = first_archetype; at != NULL; at = at->next)
87 {
72 if (!strcmp(at->clone.name, name)) 88 if (!strcmp (at->clone.name, name))
73 return at; 89 return at;
74 } 90 }
75 return NULL; 91 return NULL;
76} 92}
77 93
78/** 94/**
79 * This function retrieves an archetype by type and name that appears during 95 * This function retrieves an archetype by type and name that appears during
80 * the game. It is basically the same as find_archetype_by_object_name() 96 * the game. It is basically the same as find_archetype_by_object_name()
81 * except that it considers only items of the given type. 97 * except that it considers only items of the given type.
82 */ 98 */
99archetype *
83archetype *find_archetype_by_object_type_name(int type, const char *name) { 100find_archetype_by_object_type_name (int type, const char *name)
101{
84 archetype *at; 102 archetype *
103 at;
85 104
86 if (name == NULL) 105 if (name == NULL)
87 return NULL;
88
89 for (at = first_archetype; at != NULL; at = at->next) {
90 if (at->clone.type == type && strcmp(at->clone.name, name) == 0)
91 return at;
92 }
93
94 return NULL; 106 return NULL;
107
108 for (at = first_archetype; at != NULL; at = at->next)
109 {
110 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
111 return at;
112 }
113
114 return NULL;
95} 115}
96 116
97/* This is a lot like the above function. Instead, we are trying to match 117/* This is a lot like the above function. Instead, we are trying to match
98 * the arch->skill values. type is the type of object to match 118 * the arch->skill values. type is the type of object to match
99 * against (eg, to only match against skills or only skill objects for example). 119 * against (eg, to only match against skills or only skill objects for example).
100 * If type is -1, ew don't match on type. 120 * If type is -1, ew don't match on type.
101 */ 121 */
122object *
102object *get_archetype_by_skill_name(const char *skill, int type) { 123get_archetype_by_skill_name (const char *skill, int type)
124{
103 archetype *at; 125 archetype *
126 at;
104 127
105 if (skill == NULL) 128 if (skill == NULL)
106 return NULL;
107
108 for(at = first_archetype;at!=NULL;at=at->next) {
109 if ( ((type == -1) || (type == at->clone.type)) &&
110 (!strcmp(at->clone.skill, skill)))
111 return arch_to_object(at);
112 }
113 return NULL; 129 return NULL;
130
131 for (at = first_archetype; at != NULL; at = at->next)
132 {
133 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
134 return arch_to_object (at);
135 }
136 return NULL;
114} 137}
115 138
116/* similiar to above - this returns the first archetype 139/* similiar to above - this returns the first archetype
117 * that matches both the type and subtype. type and subtype 140 * that matches both the type and subtype. type and subtype
118 * can be -1 to say ignore, but in this case, the match it does 141 * can be -1 to say ignore, but in this case, the match it does
119 * may not be very useful. This function is most useful when 142 * may not be very useful. This function is most useful when
120 * subtypes are known to be unique for a particular type 143 * subtypes are known to be unique for a particular type
121 * (eg, skills) 144 * (eg, skills)
122 */ 145 */
146archetype *
123archetype *get_archetype_by_type_subtype(int type, int subtype) { 147get_archetype_by_type_subtype (int type, int subtype)
148{
124 archetype *at; 149 archetype *
150 at;
125 151
126 for(at = first_archetype;at!=NULL;at=at->next) { 152 for (at = first_archetype; at != NULL; at = at->next)
127 if ( ((type == -1) || (type == at->clone.type)) &&
128 (subtype == -1 || subtype == at->clone.subtype))
129 return at;
130 } 153 {
154 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype))
155 return at;
156 }
131 return NULL; 157 return NULL;
132} 158}
133 159
134/** 160/**
135 * GROS - this returns a new object given the name that appears during the game 161 * GROS - this returns a new object given the name that appears during the game
136 * (for example, "writing pen" instead of "stylus"). 162 * (for example, "writing pen" instead of "stylus").
141 * Note by MSW - it appears that it takes the full name and keeps 167 * Note by MSW - it appears that it takes the full name and keeps
142 * shortening it until it finds a match. I re-wrote this so that it 168 * shortening it until it finds a match. I re-wrote this so that it
143 * doesn't malloc it each time - not that this function is used much, 169 * doesn't malloc it each time - not that this function is used much,
144 * but it otherwise had a big memory leak. 170 * but it otherwise had a big memory leak.
145 */ 171 */
172object *
146object *get_archetype_by_object_name(const char *name) { 173get_archetype_by_object_name (const char *name)
174{
147 archetype *at; 175 archetype *at;
148 char tmpname[MAX_BUF]; 176 char tmpname[MAX_BUF];
149 int i; 177 int i;
150 178
151 strncpy(tmpname,name,MAX_BUF-1); 179 assign (tmpname, name);
152 tmpname[MAX_BUF-1] = 0; 180
153 for(i=strlen(tmpname); i>0; i--) { 181 for (i = strlen (tmpname); i > 0; i--)
182 {
154 tmpname[i] = 0; 183 tmpname[i] = 0;
155 at = find_archetype_by_object_name(tmpname); 184 at = find_archetype_by_object_name (tmpname);
185
156 if (at !=NULL) 186 if (at != NULL)
157 {
158 return arch_to_object(at);
159 } 187 {
188 return arch_to_object (at);
189 }
160 } 190 }
191
161 return create_singularity(name); 192 return create_singularity (name);
162} 193}
163 194
164 /* This is a subset of the parse_id command. Basically, name can be 195 /* This is a subset of the parse_id command. Basically, name can be
165 * a string seperated lists of things to match, with certain keywords. 196 * a string seperated lists of things to match, with certain keywords.
166 * pl is the player (only needed to set count properly) 197 * pl is the player (only needed to set count properly)
176 * player object.) 207 * player object.)
177 * If count is 1, make a quick check on the name. 208 * If count is 1, make a quick check on the name.
178 * IF count is >1, we need to make plural name. Return if match. 209 * IF count is >1, we need to make plural name. Return if match.
179 * Last, make a check on the full name. 210 * Last, make a check on the full name.
180 */ 211 */
212int
181int item_matched_string(object *pl, object *op, const char *name) 213item_matched_string (object *pl, object *op, const char *name)
182{ 214{
215 char *
216 cp,
183 char *cp, local_name[MAX_BUF]; 217 local_name[MAX_BUF];
184 int count,retval=0; 218 int
219 count,
220 retval = 0;
221
185 strcpy(local_name, name); /* strtok is destructive to name */ 222 strcpy (local_name, name); /* strtok is destructive to name */
186 223
187 for (cp=strtok(local_name,","); cp; cp=strtok(NULL,",")) { 224 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
188 while (cp[0]==' ') ++cp; /* get rid of spaces */ 225 {
226 while (cp[0] == ' ')
227 ++cp; /* get rid of spaces */
189 228
190 /* LOG(llevDebug,"Trying to match %s\n", cp);*/ 229 /* LOG(llevDebug,"Trying to match %s\n", cp); */
191 /* All is a very generic match - low match value */ 230 /* All is a very generic match - low match value */
192 if (!strcmp(cp,"all")) return 1; 231 if (!strcmp (cp, "all"))
232 return 1;
193 233
194 /* unpaid is a little more specific */ 234 /* unpaid is a little more specific */
195 if (!strcmp(cp,"unpaid") && QUERY_FLAG(op,FLAG_UNPAID)) return 2; 235 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
196 if (!strcmp(cp,"cursed") && QUERY_FLAG(op,FLAG_KNOWN_CURSED) &&
197 (QUERY_FLAG(op,FLAG_CURSED) ||QUERY_FLAG(op,FLAG_DAMNED)))
198 return 2; 236 return 2;
237 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
238 return 2;
199 239
200 if (!strcmp(cp,"unlocked") && !QUERY_FLAG(op, FLAG_INV_LOCKED)) 240 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
201 return 2; 241 return 2;
202 242
203 /* Allow for things like '100 arrows' */ 243 /* Allow for things like '100 arrows' */
204 if ((count=atoi(cp))!=0) { 244 if ((count = atoi (cp)) != 0)
245 {
205 cp=strchr(cp, ' '); 246 cp = strchr (cp, ' ');
206 while (cp && cp[0]==' ') ++cp; /* get rid of spaces */ 247 while (cp && cp[0] == ' ')
207 } 248 ++cp; /* get rid of spaces */
208 else { 249 }
250 else
251 {
209 if (pl->type==PLAYER) 252 if (pl->type == PLAYER)
210 count=pl->contr->count; 253 count = pl->contr->count;
211 else 254 else
212 count = 0; 255 count = 0;
213 } 256 }
214 257
215 if (!cp || cp[0]=='\0' || count<0) return 0; 258 if (!cp || cp[0] == '\0' || count < 0)
259 return 0;
216 260
217 261
218 /* The code here should go from highest retval to lowest. That 262 /* The code here should go from highest retval to lowest. That
219 * is because of the 'else' handling - we don't want to match on 263 * is because of the 'else' handling - we don't want to match on
220 * something and set a low retval, even though it may match a higher retcal 264 * something and set a low retval, even though it may match a higher retcal
221 * later. So keep it in descending order here, so we try for the best 265 * later. So keep it in descending order here, so we try for the best
222 * match first, and work downward. 266 * match first, and work downward.
223 */ 267 */
224 if (!strcasecmp(cp,query_name(op))) retval=20; 268 if (!strcasecmp (cp, query_name (op)))
269 retval = 20;
225 else if (!strcasecmp(cp,query_short_name(op))) retval=18; 270 else if (!strcasecmp (cp, query_short_name (op)))
226 else if (!strcasecmp(cp,query_base_name(op,0))) retval=16; 271 retval = 18;
227 else if (!strcasecmp(cp,query_base_name(op,1))) retval=16;
228 else if (op->custom_name && !strcasecmp(cp,op->custom_name)) retval=15;
229 else if (!strncasecmp(cp,query_base_name(op,0), 272 else if (!strcasecmp (cp, query_base_name (op, 0)))
230 strlen(cp))) retval=14; 273 retval = 16;
231 else if (!strncasecmp(cp,query_base_name(op,1), 274 else if (!strcasecmp (cp, query_base_name (op, 1)))
232 strlen(cp))) retval=14; 275 retval = 16;
276 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
277 retval = 15;
278 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
279 retval = 14;
280 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
281 retval = 14;
233 282
234 /* Do substring checks, so things like 'Str+1' will match. 283 /* Do substring checks, so things like 'Str+1' will match.
235 * retval of these should perhaps be lower - they are lower 284 * retval of these should perhaps be lower - they are lower
236 * then the specific strcasecmp aboves, but still higher than 285 * then the specific strcasecmp aboves, but still higher than
237 * some other match criteria. 286 * some other match criteria.
238 */ 287 */
239 else if (strstr(query_base_name(op,1), cp)) retval = 12; 288 else if (strstr (query_base_name (op, 1), cp))
289 retval = 12;
240 else if (strstr(query_base_name(op,0), cp)) retval = 12; 290 else if (strstr (query_base_name (op, 0), cp))
291 retval = 12;
241 else if (strstr(query_short_name(op), cp)) retval = 12; 292 else if (strstr (query_short_name (op), cp))
293 retval = 12;
242 294
243 /* Check against plural/non plural based on count. */ 295 /* Check against plural/non plural based on count. */
244 else if (count>1 && !strcasecmp(cp,op->name_pl)) { 296 else if (count > 1 && !strcasecmp (cp, op->name_pl))
245 retval=6; 297 {
246 } 298 retval = 6;
299 }
247 else if (count==1 && !strcasecmp(op->name,cp)) { 300 else if (count == 1 && !strcasecmp (op->name, cp))
248 retval=6; 301 {
249 } 302 retval = 6;
303 }
250 /* base name matched - not bad */ 304 /* base name matched - not bad */
251 else if (strcasecmp(cp,op->name)==0 && !count) retval=4; 305 else if (strcasecmp (cp, op->name) == 0 && !count)
306 retval = 4;
252 /* Check for partial custom name, but give a real low priority */ 307 /* Check for partial custom name, but give a real low priority */
253 else if (op->custom_name && strstr(op->custom_name, cp)) retval = 3; 308 else if (op->custom_name && strstr (op->custom_name, cp))
309 retval = 3;
254 310
255 if (retval) { 311 if (retval)
312 {
256 if (pl->type == PLAYER) 313 if (pl->type == PLAYER)
257 pl->contr->count=count; 314 pl->contr->count = count;
258 return retval; 315 return retval;
259 } 316 }
260 } 317 }
261 return 0; 318 return 0;
262} 319}
263 320
264/* 321/*
265 * Initialises the internal linked list of archetypes (read from file). 322 * Initialises the internal linked list of archetypes (read from file).
266 * Then the global "empty_archetype" pointer is initialised. 323 * Then the global "empty_archetype" pointer is initialised.
267 * Then the blocksview[] array is initialised. 324 * Then the blocksview[] array is initialised.
268 */ 325 */
269 326
270void init_archetypes(void) { /* called from add_player() and edit() */ 327void
328init_archetypes (void)
329{ /* called from add_player() and edit() */
271 if(first_archetype!=NULL) /* Only do this once */ 330 if (first_archetype != NULL) /* Only do this once */
272 return; 331 return;
273 arch_init = 1; 332 arch_init = 1;
274 load_archetypes(); 333 load_archetypes ();
275 arch_init = 0; 334 arch_init = 0;
276 empty_archetype=find_archetype("empty_archetype"); 335 empty_archetype = find_archetype ("empty_archetype");
336
277/* init_blocksview();*/ 337/* init_blocksview();*/
278} 338}
279 339
280/* 340/*
281 * Stores debug-information about how efficient the hashtable 341 * Stores debug-information about how efficient the hashtable
282 * used for archetypes has been in the static errmsg array. 342 * used for archetypes has been in the static errmsg array.
283 */ 343 */
284 344
345void
285void arch_info(object *op) { 346arch_info (object *op)
347{
286 sprintf(errmsg,"%d searches and %d strcmp()'s",arch_search,arch_cmp); 348 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
287 new_draw_info(NDI_BLACK, 0, op,errmsg); 349 new_draw_info (NDI_BLACK, 0, op, errmsg);
288} 350}
289 351
290/* 352/*
291 * Initialise the hashtable used by the archetypes. 353 * Initialise the hashtable used by the archetypes.
292 */ 354 */
293 355
356void
294void clear_archetable(void) { 357clear_archetable (void)
358{
295 memset((void *) arch_table,0,ARCHTABLE*sizeof(archetype *)); 359 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
296} 360}
297 361
298/* 362/*
299 * An alternative way to init the hashtable which is slower, but _works_... 363 * An alternative way to init the hashtable which is slower, but _works_...
300 */ 364 */
301 365
366void
302void init_archetable(void) { 367init_archetable (void)
368{
303 archetype *at; 369 archetype *
370 at;
371
304 LOG(llevDebug," Setting up archetable...\n"); 372 LOG (llevDebug, " Setting up archetable...\n");
373
305 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) 374 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
306 add_arch(at); 375 add_arch (at);
376
307 LOG(llevDebug,"done\n"); 377 LOG (llevDebug, "done\n");
308} 378}
309 379
310/* 380/*
311 * Dumps an archetype to debug-level output. 381 * Dumps an archetype to debug-level output.
312 */ 382 */
313 383
384void
314void dump_arch(archetype *at) { 385dump_arch (archetype *at)
386{
315 dump_object(&at->clone); 387 dump_object (&at->clone);
316} 388}
317 389
318/* 390/*
319 * Dumps _all_ archetypes to debug-level output. 391 * Dumps _all_ archetypes to debug-level output.
320 * If you run crossfire with debug, and enter DM-mode, you can trigger 392 * If you run crossfire with debug, and enter DM-mode, you can trigger
321 * this with the O key. 393 * this with the O key.
322 */ 394 */
323 395
396void
324void dump_all_archetypes(void) { 397dump_all_archetypes (void)
398{
325 archetype *at; 399 archetype *
400 at;
401
326 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) { 402 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
403 {
327 dump_arch(at); 404 dump_arch (at);
328 fprintf(logfile, "%s\n", errmsg); 405 fprintf (logfile, "%s\n", errmsg);
329 } 406 }
330} 407}
331 408
409void
332void free_all_archs(void) 410free_all_archs (void)
333{ 411{
334 archetype *at, *next; 412 archetype *
335 int i=0,f=0; 413 at, *
414 next;
415 int
416 i = 0, f = 0;
336 417
337 for (at=first_archetype; at!=NULL; at=next) { 418 for (at = first_archetype; at != NULL; at = next)
338 if (at->more) next=at->more;
339 else next=at->next;
340 if (at->name) free_string(at->name);
341 if (at->clone.name) free_string(at->clone.name);
342 if (at->clone.name_pl) free_string(at->clone.name_pl);
343 if (at->clone.title) free_string(at->clone.title);
344 if (at->clone.race) free_string(at->clone.race);
345 if (at->clone.slaying) free_string(at->clone.slaying);
346 if (at->clone.msg) free_string(at->clone.msg);
347 free(at);
348 i++;
349 } 419 {
420 if (at->more)
421 next = at->more;
422 else
423 next = at->next;
424
425 delete
426 at;
427
428 i++;
429 }
350 LOG(llevDebug,"Freed %d archetypes, %d faces\n", i, f); 430 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
351} 431}
352 432
353/* 433archetype::archetype ()
354 * Allocates, initialises and returns the pointer to an archetype structure. 434{
355 */
356
357archetype *get_archetype_struct(void) {
358 archetype *arch;
359
360 arch=(archetype *)CALLOC(1,sizeof(archetype));
361 if(arch==NULL)
362 fatal(OUT_OF_MEMORY);
363 arch->next=NULL;
364 arch->name=NULL;
365 arch->clone.other_arch=NULL;
366 arch->clone.name=NULL;
367 arch->clone.name_pl=NULL;
368 arch->clone.title=NULL;
369 arch->clone.race=NULL;
370 arch->clone.slaying=NULL;
371 arch->clone.msg=NULL;
372 clear_object(&arch->clone); /* to initial state other also */ 435 clear_object (&clone); /* to initial state other also */
373 CLEAR_FLAG((&arch->clone),FLAG_FREED); /* This shouldn't matter, since copy_object() */ 436 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
374 SET_FLAG((&arch->clone), FLAG_REMOVED); /* doesn't copy these flags... */ 437 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
375 arch->head=NULL; 438}
376 arch->more=NULL; 439
377 return arch; 440archetype::~archetype ()
441{
378} 442}
379 443
380/* 444/*
381 * Reads/parses the archetype-file, and copies into a linked list 445 * Reads/parses the archetype-file, and copies into a linked list
382 * of archetype-structures. 446 * of archetype-structures.
383 */ 447 */
448void
384void first_arch_pass(object_thawer &fp) { 449first_arch_pass (object_thawer & fp)
385 object *op; 450{
451 archetype *
452 at, *
386 archetype *at,*head=NULL,*last_more=NULL; 453 head = NULL, *last_more = NULL;
387 int i,first=2;
388 454
389 op=get_object(); 455 at->clone.arch = first_archetype = at = new archetype;
390 op->arch=first_archetype=at=get_archetype_struct();
391 456
392 while((i=load_object(fp,op,first,0))) { 457 while (int i = load_object (fp, &at->clone, 0))
393 first=0; 458 {
394 copy_object(op,&at->clone);
395 at->clone.speed_left= (float) (-0.1); 459 at->clone.speed_left = (float) (-0.1);
396 /* copy the body_info to the body_used - this is only really 460 /* copy the body_info to the body_used - this is only really
397 * need for monsters, but doesn't hurt to do it for everything. 461 * need for monsters, but doesn't hurt to do it for everything.
398 * by doing so, when a monster is created, it has good starting 462 * by doing so, when a monster is created, it has good starting
399 * values for the body_used info, so when items are created 463 * values for the body_used info, so when items are created
400 * for it, they can be properly equipped. 464 * for it, they can be properly equipped.
401 */ 465 */
402 memcpy(&at->clone.body_used, &op->body_info, sizeof(op->body_info)); 466 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
403 467
404 switch(i) { 468 switch (i)
469 {
405 case LL_NORMAL: /* A new archetype, just link it with the previous */ 470 case LL_NORMAL: /* A new archetype, just link it with the previous */
406 if(last_more!=NULL) 471 if (last_more != NULL)
407 last_more->next=at; 472 last_more->next = at;
408 if(head!=NULL) 473 if (head != NULL)
409 head->next=at; 474 head->next = at;
410 head=last_more=at; 475 head = last_more = at;
411#if 0 476#if 0
412 if(!op->type) 477 if (!op->type)
413 LOG(llevDebug," WARNING: Archetype %s has no type info!\n", op->arch->name); 478 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
414#endif 479#endif
415 at->tail_x = 0; 480 at->tail_x = 0;
416 at->tail_y = 0; 481 at->tail_y = 0;
417 break; 482 break;
418 483
419 case LL_MORE: /* Another part of the previous archetype, link it correctly */ 484 case LL_MORE: /* Another part of the previous archetype, link it correctly */
420 485
421 at->head=head; 486 at->head = head;
422 at->clone.head = &head->clone; 487 at->clone.head = &head->clone;
423 if(last_more!=NULL) { 488 if (last_more != NULL)
424 last_more->more=at; 489 {
490 last_more->more = at;
425 last_more->clone.more = &at->clone; 491 last_more->clone.more = &at->clone;
426 } 492 }
427 last_more=at; 493 last_more = at;
428 494
429 /* If this multipart image is still composed of individual small 495 /* If this multipart image is still composed of individual small
430 * images, don't set the tail_.. values. We can't use them anyways, 496 * images, don't set the tail_.. values. We can't use them anyways,
431 * and setting these to zero makes the map sending to the client much 497 * and setting these to zero makes the map sending to the client much
432 * easier as just looking at the head, we know what to do. 498 * easier as just looking at the head, we know what to do.
433 */ 499 */
434 if (at->clone.face != head->clone.face) { 500 if (at->clone.face != head->clone.face)
435 head->tail_x = 0; 501 {
436 head->tail_y = 0; 502 head->tail_x = 0;
437 } else { 503 head->tail_y = 0;
438 if (at->clone.x > head->tail_x) head->tail_x = at->clone.x; 504 }
439 if (at->clone.y > head->tail_y) head->tail_y = at->clone.y; 505 else
440 } 506 {
441 break; 507 if (at->clone.x > head->tail_x)
508 head->tail_x = at->clone.x;
509 if (at->clone.y > head->tail_y)
510 head->tail_y = at->clone.y;
511 }
512 break;
442 513
443 } 514 }
444 515
445 at=get_archetype_struct(); 516 at = new archetype;
446 clear_object(op); 517
447 op->arch=at; 518 at->clone.arch = at;
448 } 519 }
449 free(at); 520
450 free_object(op); 521 delete at;
451} 522}
452 523
453/* 524/*
454 * Reads the archetype file once more, and links all pointers between 525 * Reads the archetype file once more, and links all pointers between
455 * archetypes. 526 * archetypes.
456 */ 527 */
457 528
458void second_arch_pass(FILE *fp) { 529void
459 char buf[MAX_BUF],*variable=buf,*argument,*cp; 530second_arch_pass (object_thawer & thawer)
460 archetype *at=NULL,*other; 531{
532 char
533 buf[MAX_BUF], *
534 variable = buf, *argument, *cp;
535 archetype *
536 at = NULL, *other;
461 537
462 while(fgets(buf,MAX_BUF,fp)!=NULL) { 538 while (fgets (buf, MAX_BUF, thawer) != NULL)
539 {
463 if(*buf=='#') 540 if (*buf == '#')
464 continue; 541 continue;
465 if((argument=strchr(buf,' '))!=NULL) { 542 if ((argument = strchr (buf, ' ')) != NULL)
543 {
466 *argument='\0',argument++; 544 *argument = '\0', argument++;
467 cp = argument + strlen(argument)-1; 545 cp = argument + strlen (argument) - 1;
468 while (isspace(*cp)) { 546 while (isspace (*cp))
469 *cp='\0'; 547 {
470 cp--; 548 *cp = '\0';
471 } 549 cp--;
472 } 550 }
551 }
473 if(!strcmp("Object",variable)) { 552 if (!strcmp ("Object", variable))
553 {
474 if((at=find_archetype(argument))==NULL) 554 if ((at = find_archetype (argument)) == NULL)
475 LOG(llevError,"Warning: failed to find arch %s\n",argument); 555 LOG (llevError, "Warning: failed to find arch %s\n", argument);
556 }
476 } else if(!strcmp("other_arch",variable)) { 557 else if (!strcmp ("other_arch", variable))
558 {
477 if(at!=NULL&&at->clone.other_arch==NULL) { 559 if (at != NULL && at->clone.other_arch == NULL)
560 {
478 if((other=find_archetype(argument))==NULL) 561 if ((other = find_archetype (argument)) == NULL)
479 LOG(llevError,"Warning: failed to find other_arch %s\n",argument); 562 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
480 else if(at!=NULL) 563 else if (at != NULL)
481 at->clone.other_arch=other; 564 at->clone.other_arch = other;
565 }
482 } 566 }
483 } else if(!strcmp("randomitems",variable)) { 567 else if (!strcmp ("randomitems", variable))
568 {
484 if(at!=NULL) { 569 if (at != NULL)
570 {
571 treasurelist *
485 treasurelist *tl=find_treasurelist(argument); 572 tl = find_treasurelist (argument);
573
486 if(tl==NULL) 574 if (tl == NULL)
487 LOG(llevError,"Failed to link treasure to arch (%s): %s\n",at->name, argument); 575 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
488 else 576 else
489 at->clone.randomitems=tl; 577 at->clone.randomitems = tl;
578 }
490 } 579 }
491 }
492 } 580 }
493} 581}
494 582
495#ifdef DEBUG 583#ifdef DEBUG
584void
496void check_generators(void) { 585check_generators (void)
586{
497 archetype *at; 587 archetype *
588 at;
589
498 for(at=first_archetype;at!=NULL;at=at->next) 590 for (at = first_archetype; at != NULL; at = at->next)
499 if(QUERY_FLAG(&at->clone,FLAG_GENERATOR)&&at->clone.other_arch==NULL) 591 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
500 LOG(llevError,"Warning: %s is generator but lacks other_arch.\n", 592 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
501 at->name);
502} 593}
503#endif 594#endif
504 595
505/* 596/*
506 * First initialises the archtype hash-table (init_archetable()). 597 * First initialises the archtype hash-table (init_archetable()).
507 * Reads and parses the archetype file (with the first and second-pass 598 * Reads and parses the archetype file (with the first and second-pass
508 * functions). 599 * functions).
509 * Then initialises treasures by calling load_treasures(). 600 * Then initialises treasures by calling load_treasures().
510 */ 601 */
511 602
603void
512void load_archetypes(void) { 604load_archetypes (void)
513 FILE *fp; 605{
606 char
514 char filename[MAX_BUF]; 607 filename[MAX_BUF];
515 int comp; 608
516#if TIME_ARCH_LOAD 609#if TIME_ARCH_LOAD
517 struct timeval tv1,tv2; 610 struct timeval
611 tv1,
612 tv2;
518#endif 613#endif
519 614
520 sprintf(filename,"%s/%s",settings.datadir,settings.archetypes); 615 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
521 LOG(llevDebug,"Reading archetypes from %s...\n",filename); 616 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
522 if((fp=open_and_uncompress(filename,0,&comp))==NULL) { 617
523 LOG(llevError," Can't open archetype file.\n"); 618 {
524 return; 619 object_thawer
525 } 620 thawer (filename);
621
526 clear_archetable(); 622 clear_archetable ();
527 LOG(llevDebug," arch-pass 1...\n"); 623 LOG (llevDebug, " arch-pass 1...\n");
528#if TIME_ARCH_LOAD 624 first_arch_pass (thawer);
529 GETTIMEOFDAY(&tv1); 625 LOG (llevDebug, " done\n");
626 }
627
628 init_archetable ();
629 warn_archetypes = 1;
630
631 {
632 object_thawer
633 thawer (filename);
634
635 LOG (llevDebug, " loading treasure...\n");
636 load_treasures ();
637 LOG (llevDebug, " done\n arch-pass 2...\n");
638 second_arch_pass (thawer);
639 LOG (llevDebug, " done\n");
640#ifdef DEBUG
641 check_generators ();
530#endif 642#endif
531 {
532 object_thawer thawer (fp);
533 first_arch_pass (thawer);
534 } 643 }
535#if TIME_ARCH_LOAD
536 { int sec, usec;
537 GETTIMEOFDAY(&tv2);
538 sec = tv2.tv_sec - tv1.tv_sec;
539 usec = tv2.tv_usec - tv1.tv_usec;
540 if (usec<0) { usec +=1000000; sec--;}
541 LOG(llevDebug,"Load took %d.%06d seconds\n", sec, usec);
542 }
543#endif
544
545 LOG(llevDebug," done\n"); 644 LOG (llevDebug, " done\n");
546 init_archetable();
547 warn_archetypes=1;
548
549 /* do a close and reopen instead of a rewind - necessary in case the
550 * file has been compressed.
551 */
552 close_and_delete(fp, comp);
553 fp=open_and_uncompress(filename,0,&comp);
554
555 LOG(llevDebug," loading treasure...\n");
556 load_treasures();
557 LOG(llevDebug," done\n arch-pass 2...\n");
558 second_arch_pass(fp);
559 LOG(llevDebug," done\n");
560#ifdef DEBUG
561 check_generators();
562#endif
563 close_and_delete(fp, comp);
564 LOG(llevDebug," done\n");
565} 645}
566 646
567/* 647/*
568 * Creates and returns a new object which is a copy of the given archetype. 648 * Creates and returns a new object which is a copy of the given archetype.
569 * This function returns NULL on failure. 649 * This function returns NULL on failure.
570 */ 650 */
571 651
652object *
572object *arch_to_object(archetype *at) { 653arch_to_object (archetype *at)
654{
573 object *op; 655 object *
656 op;
657
574 if(at==NULL) { 658 if (at == NULL)
659 {
575 if(warn_archetypes) 660 if (warn_archetypes)
576 LOG(llevError,"Couldn't find archetype.\n"); 661 LOG (llevError, "Couldn't find archetype.\n");
662
577 return NULL; 663 return NULL;
578 } 664 }
665
579 op=get_object(); 666 op = get_object ();
580 copy_object(&at->clone,op); 667 copy_object (&at->clone, op);
668 op->arch = at;
581 op->instantiate (); 669 op->instantiate ();
582 op->arch=at;
583 return op; 670 return op;
584} 671}
585 672
586/* 673/*
587 * Creates an object. This function is called by get_archetype() 674 * Creates an object. This function is called by get_archetype()
588 * if it fails to find the appropriate archetype. 675 * if it fails to find the appropriate archetype.
589 * Thus get_archetype() will be guaranteed to always return 676 * Thus get_archetype() will be guaranteed to always return
590 * an object, and never NULL. 677 * an object, and never NULL.
591 */ 678 */
592 679
680object *
593object *create_singularity(const char *name) { 681create_singularity (const char *name)
682{
594 object *op; 683 object *
684 op;
685 char
595 char buf[MAX_BUF]; 686 buf[MAX_BUF];
687
596 sprintf(buf,"%s (%s)",ARCH_SINGULARITY,name); 688 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
597 op = get_object(); 689 op = get_object ();
598 op->name = add_string(buf); 690 op->name = op->name_pl = buf;
599 op->name_pl = add_string(buf);
600 SET_FLAG(op,FLAG_NO_PICK); 691 SET_FLAG (op, FLAG_NO_PICK);
601 return op; 692 return op;
602} 693}
603 694
604/* 695/*
605 * Finds which archetype matches the given name, and returns a new 696 * Finds which archetype matches the given name, and returns a new
606 * object containing a copy of the archetype. 697 * object containing a copy of the archetype.
607 */ 698 */
608 699
700object *
609object *get_archetype(const char *name) { 701get_archetype (const char *name)
702{
610 archetype *at; 703 archetype *
704 at;
705
611 at = find_archetype(name); 706 at = find_archetype (name);
612 if (at == NULL) 707 if (at == NULL)
613 return create_singularity(name); 708 return create_singularity (name);
709
614 return arch_to_object(at); 710 return arch_to_object (at);
615} 711}
616 712
617/* 713/*
618 * Hash-function used by the arch-hashtable. 714 * Hash-function used by the arch-hashtable.
619 */ 715 */
620 716
621unsigned long 717unsigned long
622hasharch(const char *str, int tablesize) { 718hasharch (const char *str, int tablesize)
623 unsigned long hash = 0; 719{
720 unsigned long
721 hash = 0;
722 unsigned int
624 int i = 0; 723 i = 0;
625 const char *p; 724 const char *
725 p;
626 726
627 /* use the one-at-a-time hash function, which supposedly is 727 /* use the one-at-a-time hash function, which supposedly is
628 * better than the djb2-like one used by perl5.005, but 728 * better than the djb2-like one used by perl5.005, but
629 * certainly is better then the bug used here before. 729 * certainly is better then the bug used here before.
630 * see http://burtleburtle.net/bob/hash/doobs.html 730 * see http://burtleburtle.net/bob/hash/doobs.html
631 */ 731 */
632 for (p = str; i < MAXSTRING && *p; p++, i++) { 732 for (p = str; i < MAXSTRING && *p; p++, i++)
733 {
633 hash += *p; 734 hash += *p;
634 hash += hash << 10; 735 hash += hash << 10;
635 hash ^= hash >> 6; 736 hash ^= hash >> 6;
636 } 737 }
738
637 hash += hash << 3; 739 hash += hash << 3;
638 hash ^= hash >> 11; 740 hash ^= hash >> 11;
639 hash += hash << 15; 741 hash += hash << 15;
742
640 return hash % tablesize; 743 return hash % tablesize;
641} 744}
642 745
643/* 746/*
644 * Finds, using the hashtable, which archetype matches the given name. 747 * Finds, using the hashtable, which archetype matches the given name.
645 * returns a pointer to the found archetype, otherwise NULL. 748 * returns a pointer to the found archetype, otherwise NULL.
646 */ 749 */
647 750
751archetype *
648archetype *find_archetype(const char *name) { 752find_archetype (const char *name)
753{
754#if USE_UNORDERED_MAP
755 name = shstr::find (name);
756
757 if (!name)
758 return 0;
759
760 AUTODECL (i, ht.find ((size_t) name));
761
762 if (i == ht.end ())
763 return 0;
764 else
765 return i->second;
766#endif
767
649 archetype *at; 768 archetype *
769 at;
650 unsigned long index; 770 unsigned long
771 index;
651 772
652 if (name == NULL) 773 if (name == NULL)
653 return (archetype *) NULL; 774 return (archetype *) NULL;
654 775
655 index=hasharch(name, ARCHTABLE); 776 index = hasharch (name, ARCHTABLE);
656 arch_search++; 777 arch_search++;
657 for(;;) { 778 for (;;)
779 {
658 at = arch_table[index]; 780 at = arch_table[index];
659 if (at==NULL) { 781 if (at == NULL)
782 {
660 if(warn_archetypes) 783 if (warn_archetypes)
661 LOG(llevError,"Couldn't find archetype %s\n",name); 784 LOG (llevError, "Couldn't find archetype %s\n", name);
662 return NULL; 785 return NULL;
663 } 786 }
664 arch_cmp++; 787 arch_cmp++;
665 if (!strcmp(at->name,name)) 788 if (!strcmp ((const char *) at->name, name))
666 return at; 789 return at;
667 if(++index>=ARCHTABLE) 790 if (++index >= ARCHTABLE)
668 index=0; 791 index = 0;
669 } 792 }
670} 793}
671 794
672/* 795/*
673 * Adds an archetype to the hashtable. 796 * Adds an archetype to the hashtable.
674 */ 797 */
675 798
799static void
676static void add_arch(archetype *at) { 800add_arch (archetype *at)
801{
802#if USE_UNORDERED_MAP
803 ht.insert (std::make_pair ((size_t) (const char *) at->name, at));
804#endif
805
806 int
677 int index=hasharch(at->name, ARCHTABLE),org_index=index; 807 index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
808
678 for(;;) { 809 for (;;)
810 {
679 if(arch_table[index]==NULL) { 811 if (arch_table[index] == NULL)
812 {
680 arch_table[index]=at; 813 arch_table[index] = at;
681 return; 814 return;
682 } 815 }
816
683 if(++index==ARCHTABLE) 817 if (++index == ARCHTABLE)
684 index=0; 818 index = 0;
819
685 if(index==org_index) 820 if (index == org_index)
686 fatal(ARCHTABLE_TOO_SMALL); 821 fatal (ARCHTABLE_TOO_SMALL);
687 } 822 }
688} 823}
689 824
690/* 825/*
691 * Returns the first archetype using the given type. 826 * Returns the first archetype using the given type.
692 * Used in treasure-generation. 827 * Used in treasure-generation.
693 */ 828 */
694 829
830archetype *
695archetype *type_to_archetype(int type) { 831type_to_archetype (int type)
832{
696 archetype *at; 833 archetype *
834 at;
697 835
698 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) 836 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
699 if(at->clone.type==type) 837 if (at->clone.type == type)
700 return at; 838 return at;
701 return NULL; 839 return NULL;
702} 840}
703 841
704/* 842/*
705 * Returns a new object copied from the first archetype matching 843 * Returns a new object copied from the first archetype matching
706 * the given type. 844 * the given type.
707 * Used in treasure-generation. 845 * Used in treasure-generation.
708 */ 846 */
709 847
848object *
710object *clone_arch(int type) { 849clone_arch (int type)
850{
711 archetype *at; 851 archetype *
712 object *op=get_object(); 852 at;
853 object *
854 op = get_object ();
713 855
714 if((at=type_to_archetype(type))==NULL) { 856 if ((at = type_to_archetype (type)) == NULL)
857 {
715 LOG(llevError,"Can't clone archetype %d\n",type); 858 LOG (llevError, "Can't clone archetype %d\n", type);
716 free_object(op); 859 free_object (op);
717 return NULL; 860 return NULL;
718 } 861 }
719 copy_object(&at->clone,op); 862 copy_object (&at->clone, op);
720 op->instantiate (); 863 op->instantiate ();
721 return op; 864 return op;
722} 865}
723 866
724/* 867/*
725 * member: make instance from class 868 * member: make instance from class
726 */ 869 */
727 870
871object *
728object *object_create_arch (archetype * at) 872object_create_arch (archetype *at)
729{ 873{
874 object *
875 op, *
730 object *op, *prev = NULL, *head = NULL; 876 prev = NULL, *head = NULL;
731 877
732 while (at) { 878 while (at)
879 {
733 op = arch_to_object (at); 880 op = arch_to_object (at);
734 op->x = at->clone.x; 881 op->x = at->clone.x;
735 op->y = at->clone.y; 882 op->y = at->clone.y;
736 if (head) 883 if (head)
737 op->head = head, prev->more = op; 884 op->head = head, prev->more = op;
738 if (!head) 885 if (!head)
739 head = op; 886 head = op;
740 prev = op; 887 prev = op;
741 at = at->more; 888 at = at->more;
742 } 889 }
743 return (head); 890 return (head);
744} 891}
745 892
746/*** end of arch.c ***/ 893/*** end of arch.c ***/

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