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Revision 1.43 by root, Fri Feb 16 19:43:40 2007 UTC vs.
Revision 1.61 by root, Mon May 28 21:21:39 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25#include <cassert> 25#include <cassert>
26 26
27#include <global.h> 27#include <global.h>
28#include <funcpoint.h> 28#include <funcpoint.h>
29#include <loader.h> 29#include <loader.h>
30 30
31#include <tr1/functional> 31#include <tr1/functional>
32#include <tr1/unordered_map> 32#include <tr1/unordered_map>
33
34int arch_init; /* True if doing arch initialization */
35 33
36/* The naming of these functions is really poor - they are all 34/* The naming of these functions is really poor - they are all
37 * pretty much named '.._arch_...', but they may more may not 35 * pretty much named '.._arch_...', but they may more may not
38 * return archetypes. Some make the arch_to_object call, and thus 36 * return archetypes. Some make the arch_to_object call, and thus
39 * return an object. Perhaps those should be called 'archob' functions 37 * return an object. Perhaps those should be called 'archob' functions
40 * to denote they return an object derived from the archetype. 38 * to denote they return an object derived from the archetype.
41 * MSW 2003-04-29 39 * MSW 2003-04-29
42 */ 40 */
41
42bool loading_arch; // ugly flag to object laoder etc. to suppress/request special processing
43 43
44// the hashtable 44// the hashtable
45typedef std::tr1::unordered_map 45typedef std::tr1::unordered_map
46 < 46 <
47 const char *, 47 const char *,
50 str_equal, 50 str_equal,
51 slice_allocator< std::pair<const char *const, arch_ptr> > 51 slice_allocator< std::pair<const char *const, arch_ptr> >
52 > HT; 52 > HT;
53 53
54static HT ht (5000); 54static HT ht (5000);
55static std::vector<archetype *> archetypes;
55 56
56/** 57/**
57 * GROS - This function retrieves an archetype given the name that appears 58 * GROS - This function retrieves an archetype given the name that appears
58 * during the game (for example, "writing pen" instead of "stylus"). 59 * during the game (for example, "writing pen" instead of "stylus").
59 * It does not use the hashtable system, but browse the whole archlist each time. 60 * It does not use the hashtable system, but browse the whole archlist each time.
274 } 275 }
275 276
276 return 0; 277 return 0;
277} 278}
278 279
279/*
280 * Initialises the internal linked list of archetypes (read from file).
281 * Then the global "empty_archetype" pointer is initialised.
282 * Then the blocksview[] array is initialised.
283 */
284
285void
286init_archetypes (void)
287{ /* called from add_player() and edit() */
288 if (first_archetype != NULL) /* Only do this once */
289 return;
290
291 arch_init = 1;
292 load_archetypes ();
293 arch_init = 0;
294 empty_archetype = archetype::find ("empty_archetype");
295
296/* init_blocksview();*/
297}
298
299/*
300 * An alternative way to init the hashtable which is slower, but _works_...
301 */
302void
303init_archetable (void)
304{
305 LOG (llevDebug, " Setting up archetable...\n");
306
307 for (archetype *at = first_archetype; at; at = at->next)
308 for (archetype *bt = at; bt; bt = bt->more)
309 bt->hash_add ();
310
311 LOG (llevDebug, "done\n");
312}
313
314void
315free_all_archs (void)
316{
317 archetype *at, *next;
318 int i = 0, f = 0;
319
320 for (at = first_archetype; at; at = next)
321 {
322 if (at->more)
323 next = at->more;
324 else
325 next = at->next;
326
327 delete
328 at;
329
330 i++;
331 }
332
333 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
334}
335
336archetype::archetype () 280archetype::archetype ()
337{ 281{
338 clone.arch = this; 282 clone.arch = this;
339 283
340 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */ 284 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
344archetype::~archetype () 288archetype::~archetype ()
345{ 289{
346 //TODO: nuke ->more's 290 //TODO: nuke ->more's
347} 291}
348 292
293static void
294unlink (archetype *at)
295{
296 if (at->head)
297 at = at->head;
298
299 // destroy this archetype's link, making singletons out of its parts
300 while (at)
301 {
302 archetype *more = at->more;
303 at->clone.destroy_inv ();
304 at->head = at->more = 0;
305 at = more;
306 }
307}
308
309// dire hack, need to rationalise
310void
311overwrite (archetype *at, object *op)
312{
313 at->clone = *op;
314 at->clone.arch = at;
315
316 at->clone.inv = op->inv; op->inv = 0;
317
318 op->destroy ();
319}
320
349archetype * 321archetype *
350archetype::read (object_thawer &f) 322archetype::read (object_thawer &f)
351{ 323{
352 assert (f.kw == KW_object); 324 assert (f.kw == KW_object);
353 325
354 archetype *head = new archetype; 326 loading_arch = true; // hack to tell parse_kv et al. to behave
355 f.get (head->name);
356 327
357 if (!head->clone.parse_kv (f)) 328 typedef std::pair<archetype *, object *> part;
358 { 329 std::vector<part> parts;
359 delete head; 330
360 return 0; 331 coroapi::cede_to_tick_every (100);
332
333 for (;;)
361 } 334 {
362 335 object *op = object::create ();
363 for (archetype *prev = head; f.kw == KW_more; ) 336 archetype *at = get (f.get_str ());
364 { 337 f.get (op->name);
365 f.next (); 338 f.next ();
366 339
367 assert (f.kw == KW_object); 340#if 0
368 341 if (f.kw == KW_inherit)
369 archetype *more = new archetype;
370 f.get (more->name);
371
372 if (!more->clone.parse_kv (f))
373 { 342 {
374 delete head; 343 if (archetype *at = find (f.get_str ()))
375 return 0; 344 *op = at->clone;
345 else
346 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
347 &at->name, f.get_str ());
348
349 f.next ();
376 } 350 }
351#endif
377 352
378 assert (("pippijn sagt es gibt keine tiles mehr", head->clone.face == more->clone.face)); 353 if (!op->parse_kv (f))
354 goto fail;
379 355
380 if (more->clone.x > head->tail_x) head->tail_x = more->clone.x; 356 op->post_load_check ();
381 if (more->clone.y > head->tail_y) head->tail_y = more->clone.y;
382 357
383 more->head = head; 358 parts.push_back (std::make_pair (at, op));
384 more->clone.head = &head->clone;
385 prev->more = more;
386 prev->clone.more = &more->clone;
387 359
388 prev = more; 360 if (f.kw != KW_more)
389 } 361 break;
390 362
391 head->next = first_archetype; 363 f.next ();
392 first_archetype = head;
393 364
394 return head; 365 if (f.kw != KW_object)
395}
396
397/*
398 * Reads/parses the archetype-file, and copies into a linked list
399 * of archetype-structures.
400 */
401static bool
402first_arch_pass (object_thawer &f)
403{
404 for (;;)
405 {
406 switch (f.kw)
407 { 366 {
408 case KW_object: 367 f.parse_error ("more object");
409 if (!archetype::read (f)) 368 goto fail;
410 return false;
411 continue;
412
413 case KW_EOF:
414 return true;
415
416 default:
417 if (!f.parse_error ("archetypes file"))
418 return false;
419 } 369 }
370 }
420 371
421 f.next (); 372 {
373 archetype *head = parts.front ().first;
374
375 // check that all archetypes belong to the same object or are heads
376 for (auto (p, parts.begin ()); p != parts.end (); ++p)
377 {
378 archetype *at = p->first;
379
380 if (at->head != head && at->head)
381 {
382 LOG (llevError, "%s: unable to overwrite foreign non-head archetype with non-head archetype\n", &at->name);
383 goto fail;
384 }
385
386 if (at->next && at != head)
387 {
388 LOG (llevError, "%s: unable to overwrite foreign head archetype with non-head archetype\n", &at->name);
389 goto fail;
390 }
422 } 391 }
423}
424 392
393 // sever chain of existing head object
394 for (archetype *more, *at = head; at; at = more)
395 {
396 more = at->more;
397
398 at->head = 0;
399 at->more = 0;
400 }
401
402 // replace/update head
403 overwrite (head, parts.front ().second);
404 head->tail_x = 0;
405 head->tail_y = 0;
406
407 // link into list of heads, if not already there
408 if (!head->linked)
409 {
410 head->linked = true;
411 head->next = first_archetype;
412 first_archetype = head;
413 }
414
415 // reassemble new chain
416 archetype *prev = head;
417 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
418 {
419 archetype *at = p->first;
420 overwrite (at, p->second);
421
422 if (at->clone.x > head->tail_x) head->tail_x = at->clone.x;
423 if (at->clone.y > head->tail_y) head->tail_y = at->clone.y;
424
425 at->head = head;
426 at->clone.head = &head->clone;
427 prev->more = at;
428 prev->clone.more = &at->clone;
429
430 prev = at;
431 }
432
433 loading_arch = false;
434 return head;
435 }
436
437fail:
438 for (auto (p, parts.begin ()); p != parts.end (); ++p)
439 p->second->destroy (true);
440
441 loading_arch = false;
442 return 0;
443}
444
425/* 445/*
426 * Reads the archetype file once more, and links all pointers between 446 * Initialize global archtype pointers:
427 * archetypes.
428 */ 447 */
429void 448void
430second_arch_pass (object_thawer & thawer) 449init_archetype_pointers ()
431{ 450{
432 char buf[MAX_BUF], *variable = buf, *argument, *cp; 451 ring_arch = archetype::find ("ring");
433 archetype *at = NULL, *other; 452 amulet_arch = archetype::find ("amulet");
434 453 staff_arch = archetype::find ("staff");
435 while (fgets (buf, MAX_BUF, thawer) != NULL) 454 crown_arch = archetype::find ("crown");
436 { 455 empty_archetype = archetype::find ("empty_archetype");
437 if (*buf == '#')
438 continue;
439
440 if ((argument = strchr (buf, ' ')) != NULL)
441 {
442 *argument = '\0', argument++;
443 cp = argument + strlen (argument) - 1;
444 while (isspace (*cp))
445 {
446 *cp = '\0';
447 cp--;
448 }
449 }
450
451 if (!strcmp ("object", variable))
452 {
453 if ((at = archetype::find (argument)) == NULL)
454 LOG (llevError, "Warning: failed to find arch %s\n", argument);
455 }
456 else if (!strcmp ("other_arch", variable))
457 {
458 if (at != NULL && at->clone.other_arch == NULL)
459 {
460 if ((other = archetype::find (argument)) == NULL)
461 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
462 else if (at != NULL)
463 at->clone.other_arch = other;
464 }
465 }
466 else if (!strcmp ("randomitems", variable))
467 {
468 if (at)
469 {
470 treasurelist *tl = find_treasurelist (argument);
471
472 if (tl == NULL)
473 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
474 else
475 at->clone.randomitems = tl;
476 }
477 }
478 }
479}
480
481#ifdef DEBUG
482void
483check_generators (void)
484{
485 archetype *at;
486
487 for (at = first_archetype; at != NULL; at = at->next)
488 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
489 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
490}
491#endif
492
493/*
494 * First initialises the archtype hash-table (init_archetable()).
495 * Reads and parses the archetype file (with the first and second-pass
496 * functions).
497 * Then initialises treasures by calling load_treasures().
498 */
499
500void
501load_archetypes (void)
502{
503 char filename[MAX_BUF];
504
505 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
506 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
507
508 {
509 object_thawer f (filename);
510
511 f.next ();
512
513 LOG (llevDebug, " arch-pass 1...\n");
514 if (!first_arch_pass (f))
515 cleanup ("errors during first arch pass are fatal");
516 LOG (llevDebug, " done\n");
517 }
518
519 init_archetable ();
520 warn_archetypes = 1;
521
522 {
523 object_thawer f (filename);
524
525 LOG (llevDebug, " loading treasure...\n");
526 load_treasures ();
527 LOG (llevDebug, " done\n");
528 LOG (llevDebug, " arch-pass 2...\n");
529 second_arch_pass (f);
530 LOG (llevDebug, " done\n");
531#ifdef DEBUG
532 check_generators ();
533#endif
534 }
535 LOG (llevDebug, " done\n");
536} 456}
537 457
538/* 458/*
539 * Creates and returns a new object which is a copy of the given archetype. 459 * Creates and returns a new object which is a copy of the given archetype.
540 * This function returns NULL on failure. 460 * This function returns NULL on failure.
542object * 462object *
543arch_to_object (archetype *at) 463arch_to_object (archetype *at)
544{ 464{
545 if (!at) 465 if (!at)
546 { 466 {
547 if (warn_archetypes)
548 LOG (llevError, "Couldn't find archetype.\n"); 467 LOG (llevError, "Couldn't find archetype.\n");
549
550 return NULL; 468 return 0;
551 } 469 }
552 470
553 object *op = at->clone.clone (); 471 object *op = at->clone.clone ();
554 op->arch = at; 472 op->arch = at;
555 op->instantiate (); 473 op->instantiate ();
474
556 return op; 475 return op;
557} 476}
558 477
559/* 478/*
560 * Creates an object. This function is called by get_archetype() 479 * Creates an object. This function is called by get_archetype()
589 508
590 return arch_to_object (at); 509 return arch_to_object (at);
591} 510}
592 511
593/* 512/*
594 * Hash-function used by the arch-hashtable.
595 */
596
597unsigned long
598hasharch (const char *str, int tablesize)
599{
600 unsigned long hash = 0;
601 unsigned int i = 0;
602 const char *p;
603
604 /* use the one-at-a-time hash function, which supposedly is
605 * better than the djb2-like one used by perl5.005, but
606 * certainly is better then the bug used here before.
607 * see http://burtleburtle.net/bob/hash/doobs.html
608 */
609 for (p = str; i < MAXSTRING && *p; p++, i++)
610 {
611 hash += *p;
612 hash += hash << 10;
613 hash ^= hash >> 6;
614 }
615
616 hash += hash << 3;
617 hash ^= hash >> 11;
618 hash += hash << 15;
619
620 return hash % tablesize;
621}
622
623/*
624 * Finds, using the hashtable, which archetype matches the given name. 513 * Finds, using the hashtable, which archetype matches the given name.
625 * returns a pointer to the found archetype, otherwise NULL. 514 * returns a pointer to the found archetype, otherwise NULL.
626 */ 515 */
627archetype * 516archetype *
628archetype::find (const char *name) 517archetype::find (const char *name)
629{ 518{
630 if (!name) 519 if (!name)
631 return 0; 520 return 0;
632 521
633 AUTODECL (i, ht.find (name)); 522 auto (i, ht.find (name));
634 523
635 if (i == ht.end ()) 524 if (i == ht.end ())
636 return 0; 525 return 0;
637 else 526 else
638 return i->second; 527 return i->second;
639} 528}
640 529
530archetype *
531archetype::get (const char *name)
532{
533 if (!name)
534 {
535 LOG (llevError, "null archetype requested\n");
536 name = "(null)";
537 }
538
539 archetype *at = find (name);
540
541 if (!at)
542 {
543 archetypes.push_back (at = new archetype);
544 at->name = at->clone.name = at->clone.name_pl = name;
545 at->hash_add ();
546 }
547
548 return at;
549}
550
641/* 551/*
642 * Adds an archetype to the hashtable. 552 * Adds an archetype to the hashtable.
643 */ 553 */
644void 554void
645archetype::hash_add () 555archetype::hash_add ()
658 * Used in treasure-generation. 568 * Used in treasure-generation.
659 */ 569 */
660archetype * 570archetype *
661type_to_archetype (int type) 571type_to_archetype (int type)
662{ 572{
663 archetype *at;
664
665 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more) 573 for (archetype *at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
666 if (at->clone.type == type) 574 if (at->clone.type == type)
667 return at; 575 return at;
668 576
669 return 0; 577 return 0;
670} 578}
672/* 580/*
673 * Returns a new object copied from the first archetype matching 581 * Returns a new object copied from the first archetype matching
674 * the given type. 582 * the given type.
675 * Used in treasure-generation. 583 * Used in treasure-generation.
676 */ 584 */
677
678object * 585object *
679clone_arch (int type) 586clone_arch (int type)
680{ 587{
681 archetype *at; 588 archetype *at;
682 589

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