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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.45 by root, Fri Apr 13 07:26:29 2007 UTC vs.
Revision 1.61 by root, Mon May 28 21:21:39 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25#include <cassert> 25#include <cassert>
26 26
27#include <global.h> 27#include <global.h>
28#include <funcpoint.h> 28#include <funcpoint.h>
29#include <loader.h> 29#include <loader.h>
30 30
31#include <tr1/functional> 31#include <tr1/functional>
32#include <tr1/unordered_map> 32#include <tr1/unordered_map>
33
34int arch_init; /* True if doing arch initialization */
35 33
36/* The naming of these functions is really poor - they are all 34/* The naming of these functions is really poor - they are all
37 * pretty much named '.._arch_...', but they may more may not 35 * pretty much named '.._arch_...', but they may more may not
38 * return archetypes. Some make the arch_to_object call, and thus 36 * return archetypes. Some make the arch_to_object call, and thus
39 * return an object. Perhaps those should be called 'archob' functions 37 * return an object. Perhaps those should be called 'archob' functions
40 * to denote they return an object derived from the archetype. 38 * to denote they return an object derived from the archetype.
41 * MSW 2003-04-29 39 * MSW 2003-04-29
42 */ 40 */
41
42bool loading_arch; // ugly flag to object laoder etc. to suppress/request special processing
43 43
44// the hashtable 44// the hashtable
45typedef std::tr1::unordered_map 45typedef std::tr1::unordered_map
46 < 46 <
47 const char *, 47 const char *,
50 str_equal, 50 str_equal,
51 slice_allocator< std::pair<const char *const, arch_ptr> > 51 slice_allocator< std::pair<const char *const, arch_ptr> >
52 > HT; 52 > HT;
53 53
54static HT ht (5000); 54static HT ht (5000);
55static std::vector<archetype *> archetypes;
55 56
56/** 57/**
57 * GROS - This function retrieves an archetype given the name that appears 58 * GROS - This function retrieves an archetype given the name that appears
58 * during the game (for example, "writing pen" instead of "stylus"). 59 * during the game (for example, "writing pen" instead of "stylus").
59 * It does not use the hashtable system, but browse the whole archlist each time. 60 * It does not use the hashtable system, but browse the whole archlist each time.
274 } 275 }
275 276
276 return 0; 277 return 0;
277} 278}
278 279
279/*
280 * Initialises the internal linked list of archetypes (read from file).
281 * Then the global "empty_archetype" pointer is initialised.
282 * Then the blocksview[] array is initialised.
283 */
284
285void
286init_archetypes (void)
287{ /* called from add_player() and edit() */
288 if (first_archetype != NULL) /* Only do this once */
289 return;
290
291 arch_init = 1;
292 load_archetypes ();
293 arch_init = 0;
294 empty_archetype = archetype::find ("empty_archetype");
295
296/* init_blocksview();*/
297}
298
299/*
300 * An alternative way to init the hashtable which is slower, but _works_...
301 */
302void
303init_archetable (void)
304{
305 LOG (llevDebug, " Setting up archetable...\n");
306
307 for (archetype *at = first_archetype; at; at = at->next)
308 for (archetype *bt = at; bt; bt = bt->more)
309 bt->hash_add ();
310
311 LOG (llevDebug, "done\n");
312}
313
314void
315free_all_archs (void)
316{
317 archetype *at, *next;
318 int i = 0, f = 0;
319
320 for (at = first_archetype; at; at = next)
321 {
322 if (at->more)
323 next = at->more;
324 else
325 next = at->next;
326
327 delete
328 at;
329
330 i++;
331 }
332
333 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
334}
335
336archetype::archetype () 280archetype::archetype ()
337{ 281{
338 clone.arch = this; 282 clone.arch = this;
339 283
340 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */ 284 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
344archetype::~archetype () 288archetype::~archetype ()
345{ 289{
346 //TODO: nuke ->more's 290 //TODO: nuke ->more's
347} 291}
348 292
293static void
294unlink (archetype *at)
295{
296 if (at->head)
297 at = at->head;
298
299 // destroy this archetype's link, making singletons out of its parts
300 while (at)
301 {
302 archetype *more = at->more;
303 at->clone.destroy_inv ();
304 at->head = at->more = 0;
305 at = more;
306 }
307}
308
309// dire hack, need to rationalise
310void
311overwrite (archetype *at, object *op)
312{
313 at->clone = *op;
314 at->clone.arch = at;
315
316 at->clone.inv = op->inv; op->inv = 0;
317
318 op->destroy ();
319}
320
349archetype * 321archetype *
350archetype::read (object_thawer &f) 322archetype::read (object_thawer &f)
351{ 323{
352 assert (f.kw == KW_object); 324 assert (f.kw == KW_object);
353 325
354 archetype *head = new archetype; 326 loading_arch = true; // hack to tell parse_kv et al. to behave
355 f.get (head->name);
356 327
357 if (!head->clone.parse_kv (f)) 328 typedef std::pair<archetype *, object *> part;
358 { 329 std::vector<part> parts;
359 delete head; 330
360 return 0; 331 coroapi::cede_to_tick_every (100);
332
333 for (;;)
361 } 334 {
362 335 object *op = object::create ();
363 for (archetype *prev = head; f.kw == KW_more; ) 336 archetype *at = get (f.get_str ());
364 { 337 f.get (op->name);
365 f.next (); 338 f.next ();
366 339
367 assert (f.kw == KW_object); 340#if 0
368 341 if (f.kw == KW_inherit)
369 archetype *more = new archetype;
370 f.get (more->name);
371
372 if (!more->clone.parse_kv (f))
373 { 342 {
374 delete head; 343 if (archetype *at = find (f.get_str ()))
375 return 0; 344 *op = at->clone;
345 else
346 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
347 &at->name, f.get_str ());
348
349 f.next ();
376 } 350 }
351#endif
377 352
378 if (more->clone.x > head->tail_x) head->tail_x = more->clone.x; 353 if (!op->parse_kv (f))
379 if (more->clone.y > head->tail_y) head->tail_y = more->clone.y; 354 goto fail;
380 355
381 more->head = head; 356 op->post_load_check ();
382 more->clone.head = &head->clone;
383 prev->more = more;
384 prev->clone.more = &more->clone;
385 357
386 prev = more; 358 parts.push_back (std::make_pair (at, op));
387 }
388 359
389 head->next = first_archetype; 360 if (f.kw != KW_more)
390 first_archetype = head; 361 break;
391 362
392 return head; 363 f.next ();
393}
394 364
395/* 365 if (f.kw != KW_object)
396 * Reads/parses the archetype-file, and copies into a linked list
397 * of archetype-structures.
398 */
399static bool
400first_arch_pass (object_thawer &f)
401{
402 for (;;)
403 {
404 switch (f.kw)
405 { 366 {
406 case KW_object: 367 f.parse_error ("more object");
407 if (!archetype::read (f)) 368 goto fail;
408 return false;
409 continue;
410
411 case KW_EOF:
412 return true;
413
414 default:
415 if (!f.parse_error ("archetypes file"))
416 return false;
417 } 369 }
370 }
418 371
419 f.next (); 372 {
373 archetype *head = parts.front ().first;
374
375 // check that all archetypes belong to the same object or are heads
376 for (auto (p, parts.begin ()); p != parts.end (); ++p)
377 {
378 archetype *at = p->first;
379
380 if (at->head != head && at->head)
381 {
382 LOG (llevError, "%s: unable to overwrite foreign non-head archetype with non-head archetype\n", &at->name);
383 goto fail;
384 }
385
386 if (at->next && at != head)
387 {
388 LOG (llevError, "%s: unable to overwrite foreign head archetype with non-head archetype\n", &at->name);
389 goto fail;
390 }
420 } 391 }
421}
422 392
393 // sever chain of existing head object
394 for (archetype *more, *at = head; at; at = more)
395 {
396 more = at->more;
397
398 at->head = 0;
399 at->more = 0;
400 }
401
402 // replace/update head
403 overwrite (head, parts.front ().second);
404 head->tail_x = 0;
405 head->tail_y = 0;
406
407 // link into list of heads, if not already there
408 if (!head->linked)
409 {
410 head->linked = true;
411 head->next = first_archetype;
412 first_archetype = head;
413 }
414
415 // reassemble new chain
416 archetype *prev = head;
417 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
418 {
419 archetype *at = p->first;
420 overwrite (at, p->second);
421
422 if (at->clone.x > head->tail_x) head->tail_x = at->clone.x;
423 if (at->clone.y > head->tail_y) head->tail_y = at->clone.y;
424
425 at->head = head;
426 at->clone.head = &head->clone;
427 prev->more = at;
428 prev->clone.more = &at->clone;
429
430 prev = at;
431 }
432
433 loading_arch = false;
434 return head;
435 }
436
437fail:
438 for (auto (p, parts.begin ()); p != parts.end (); ++p)
439 p->second->destroy (true);
440
441 loading_arch = false;
442 return 0;
443}
444
423/* 445/*
424 * Reads the archetype file once more, and links all pointers between 446 * Initialize global archtype pointers:
425 * archetypes.
426 */ 447 */
427void 448void
428second_arch_pass (object_thawer & thawer) 449init_archetype_pointers ()
429{ 450{
430 char buf[MAX_BUF], *variable = buf, *argument, *cp; 451 ring_arch = archetype::find ("ring");
431 archetype *at = NULL, *other; 452 amulet_arch = archetype::find ("amulet");
432 453 staff_arch = archetype::find ("staff");
433 while (fgets (buf, MAX_BUF, thawer) != NULL) 454 crown_arch = archetype::find ("crown");
434 { 455 empty_archetype = archetype::find ("empty_archetype");
435 if (*buf == '#')
436 continue;
437
438 if ((argument = strchr (buf, ' ')) != NULL)
439 {
440 *argument = '\0', argument++;
441 cp = argument + strlen (argument) - 1;
442 while (isspace (*cp))
443 {
444 *cp = '\0';
445 cp--;
446 }
447 }
448
449 if (!strcmp ("object", variable))
450 {
451 if ((at = archetype::find (argument)) == NULL)
452 LOG (llevError, "Warning: failed to find arch %s\n", argument);
453 }
454 else if (!strcmp ("other_arch", variable))
455 {
456 if (at != NULL && at->clone.other_arch == NULL)
457 {
458 if ((other = archetype::find (argument)) == NULL)
459 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
460 else if (at != NULL)
461 at->clone.other_arch = other;
462 }
463 }
464 else if (!strcmp ("randomitems", variable))
465 {
466 if (at)
467 {
468 treasurelist *tl = find_treasurelist (argument);
469
470 if (tl == NULL)
471 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
472 else
473 at->clone.randomitems = tl;
474 }
475 }
476 }
477}
478
479/*
480 * First initialises the archtype hash-table (init_archetable()).
481 * Reads and parses the archetype file (with the first and second-pass
482 * functions).
483 * Then initialises treasures by calling load_treasures().
484 */
485void
486load_archetypes (void)
487{
488 char filename[MAX_BUF];
489
490 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
491 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
492
493 {
494 object_thawer f (filename);
495
496 f.next ();
497
498 LOG (llevDebug, " arch-pass 1...\n");
499 if (!first_arch_pass (f))
500 cleanup ("errors during first arch pass are fatal");
501 LOG (llevDebug, " done\n");
502 }
503
504 init_archetable ();
505 warn_archetypes = 1;
506
507 {
508 object_thawer f (filename);
509
510 LOG (llevDebug, " loading treasure...\n");
511 load_treasures ();
512 LOG (llevDebug, " done\n");
513 LOG (llevDebug, " arch-pass 2...\n");
514 second_arch_pass (f);
515 LOG (llevDebug, " done\n");
516 }
517 LOG (llevDebug, " done\n");
518} 456}
519 457
520/* 458/*
521 * Creates and returns a new object which is a copy of the given archetype. 459 * Creates and returns a new object which is a copy of the given archetype.
522 * This function returns NULL on failure. 460 * This function returns NULL on failure.
524object * 462object *
525arch_to_object (archetype *at) 463arch_to_object (archetype *at)
526{ 464{
527 if (!at) 465 if (!at)
528 { 466 {
529 if (warn_archetypes)
530 LOG (llevError, "Couldn't find archetype.\n"); 467 LOG (llevError, "Couldn't find archetype.\n");
531
532 return NULL; 468 return 0;
533 } 469 }
534 470
535 object *op = at->clone.clone (); 471 object *op = at->clone.clone ();
536 op->arch = at; 472 op->arch = at;
537 op->instantiate (); 473 op->instantiate ();
474
538 return op; 475 return op;
539} 476}
540 477
541/* 478/*
542 * Creates an object. This function is called by get_archetype() 479 * Creates an object. This function is called by get_archetype()
571 508
572 return arch_to_object (at); 509 return arch_to_object (at);
573} 510}
574 511
575/* 512/*
576 * Hash-function used by the arch-hashtable.
577 */
578
579unsigned long
580hasharch (const char *str, int tablesize)
581{
582 unsigned long hash = 0;
583 unsigned int i = 0;
584 const char *p;
585
586 /* use the one-at-a-time hash function, which supposedly is
587 * better than the djb2-like one used by perl5.005, but
588 * certainly is better then the bug used here before.
589 * see http://burtleburtle.net/bob/hash/doobs.html
590 */
591 for (p = str; i < MAXSTRING && *p; p++, i++)
592 {
593 hash += *p;
594 hash += hash << 10;
595 hash ^= hash >> 6;
596 }
597
598 hash += hash << 3;
599 hash ^= hash >> 11;
600 hash += hash << 15;
601
602 return hash % tablesize;
603}
604
605/*
606 * Finds, using the hashtable, which archetype matches the given name. 513 * Finds, using the hashtable, which archetype matches the given name.
607 * returns a pointer to the found archetype, otherwise NULL. 514 * returns a pointer to the found archetype, otherwise NULL.
608 */ 515 */
609archetype * 516archetype *
610archetype::find (const char *name) 517archetype::find (const char *name)
611{ 518{
612 if (!name) 519 if (!name)
613 return 0; 520 return 0;
614 521
615 AUTODECL (i, ht.find (name)); 522 auto (i, ht.find (name));
616 523
617 if (i == ht.end ()) 524 if (i == ht.end ())
618 return 0; 525 return 0;
619 else 526 else
620 return i->second; 527 return i->second;
621} 528}
622 529
530archetype *
531archetype::get (const char *name)
532{
533 if (!name)
534 {
535 LOG (llevError, "null archetype requested\n");
536 name = "(null)";
537 }
538
539 archetype *at = find (name);
540
541 if (!at)
542 {
543 archetypes.push_back (at = new archetype);
544 at->name = at->clone.name = at->clone.name_pl = name;
545 at->hash_add ();
546 }
547
548 return at;
549}
550
623/* 551/*
624 * Adds an archetype to the hashtable. 552 * Adds an archetype to the hashtable.
625 */ 553 */
626void 554void
627archetype::hash_add () 555archetype::hash_add ()
640 * Used in treasure-generation. 568 * Used in treasure-generation.
641 */ 569 */
642archetype * 570archetype *
643type_to_archetype (int type) 571type_to_archetype (int type)
644{ 572{
645 archetype *at;
646
647 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more) 573 for (archetype *at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
648 if (at->clone.type == type) 574 if (at->clone.type == type)
649 return at; 575 return at;
650 576
651 return 0; 577 return 0;
652} 578}
654/* 580/*
655 * Returns a new object copied from the first archetype matching 581 * Returns a new object copied from the first archetype matching
656 * the given type. 582 * the given type.
657 * Used in treasure-generation. 583 * Used in treasure-generation.
658 */ 584 */
659
660object * 585object *
661clone_arch (int type) 586clone_arch (int type)
662{ 587{
663 archetype *at; 588 archetype *at;
664 589

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