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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.24 by root, Sat Sep 16 22:24:12 2006 UTC vs.
Revision 1.66 by root, Thu Jun 7 19:12:22 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
8 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
9 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
10 (at your option) any later version. 11 * any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
15 GNU General Public License for more details. 16 * for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
18 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <cassert> 25#include <cassert>
25 26
26#include <tr1/unordered_map>
27
28#include <global.h> 27#include <global.h>
29#include <arch.h>
30#include <funcpoint.h> 28#include <funcpoint.h>
31#include <loader.h> 29#include <loader.h>
32 30
33/* IF set, does a little timing on the archetype load. */ 31#include <tr1/functional>
34#define TIME_ARCH_LOAD 0 32#include <tr1/unordered_map>
35
36static void add_arch (archetype *at);
37
38static archetype *arch_table[ARCHTABLE];
39int arch_cmp = 0; /* How many strcmp's */
40int arch_search = 0; /* How many searches */
41int arch_init; /* True if doing arch initialization */
42 33
43/* The naming of these functions is really poor - they are all 34/* The naming of these functions is really poor - they are all
44 * pretty much named '.._arch_...', but they may more may not 35 * pretty much named '.._arch_...', but they may more may not
45 * return archetypes. Some make the arch_to_object call, and thus 36 * return archetypes. Some make the arch_to_object call, and thus
46 * return an object. Perhaps those should be called 'archob' functions 37 * return an object. Perhaps those should be called 'archob' functions
47 * to denote they return an object derived from the archetype. 38 * to denote they return an object derived from the archetype.
48 * MSW 2003-04-29 39 * MSW 2003-04-29
49 */ 40 */
50 41
51#if USE_UNORDERED_MAP 42bool loading_arch; // ugly flag to object laoder etc. to suppress/request special processing
43
52// the hashtable 44// the hashtable
53typedef std::tr1::unordered_map 45typedef std::tr1::unordered_map
54 < 46 <
55 std::size_t, 47 const char *,
56 archetype *, 48 arch_ptr,
57 std::hash<size_t>, 49 str_hash,
58 std::equal_to<size_t>, 50 str_equal,
59 slice_allocator< std::pair<const std::size_t, archetype *> > 51 slice_allocator< std::pair<const char *const, arch_ptr> >
60 true,
61 > HT; 52 > HT;
62 53
63static HT ht; 54static HT ht (5000);
64#endif 55archvec archetypes;
65 56
66/** 57/**
67 * GROS - This function retrieves an archetype given the name that appears 58 * GROS - This function retrieves an archetype given the name that appears
68 * during the game (for example, "writing pen" instead of "stylus"). 59 * during the game (for example, "writing pen" instead of "stylus").
69 * It does not use the hashtable system, but browse the whole archlist each time. 60 * It does not use the hashtable system, but browse the whole archlist each time.
75 * - the archetype found or null if nothing was found. 66 * - the archetype found or null if nothing was found.
76 */ 67 */
77archetype * 68archetype *
78find_archetype_by_object_name (const char *name) 69find_archetype_by_object_name (const char *name)
79{ 70{
80 archetype *at; 71 shstr_cmp name_cmp (name);
81 72
82 if (name == NULL) 73 for_all_archetypes (at)
83 return (archetype *) NULL; 74 if (at->name == name_cmp)
84
85 for (at = first_archetype; at != NULL; at = at->next)
86 {
87 if (!strcmp (at->clone.name, name))
88 return at; 75 return at;
89 } 76
90 return NULL; 77 return 0;
91} 78}
92 79
93/** 80/**
94 * This function retrieves an archetype by type and name that appears during 81 * This function retrieves an archetype by type and name that appears during
95 * the game. It is basically the same as find_archetype_by_object_name() 82 * the game. It is basically the same as find_archetype_by_object_name()
96 * except that it considers only items of the given type. 83 * except that it considers only items of the given type.
97 */ 84 */
98archetype * 85archetype *
99find_archetype_by_object_type_name (int type, const char *name) 86find_archetype_by_object_type_name (int type, const char *name)
100{ 87{
101 archetype *at; 88 shstr_cmp name_cmp (name);
102 89
103 if (name == NULL) 90 for_all_archetypes (at)
104 return NULL; 91 if (at->name == name_cmp && at->type == type)
105
106 for (at = first_archetype; at != NULL; at = at->next)
107 {
108 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109 return at; 92 return at;
110 }
111 93
112 return NULL; 94 return 0;
113} 95}
114 96
115/* This is a lot like the above function. Instead, we are trying to match 97/* This is a lot like the above function. Instead, we are trying to match
116 * the arch->skill values. type is the type of object to match 98 * the arch->skill values. type is the type of object to match
117 * against (eg, to only match against skills or only skill objects for example). 99 * against (eg, to only match against skills or only skill objects for example).
118 * If type is -1, ew don't match on type. 100 * If type is -1, ew don't match on type.
119 */ 101 */
120object * 102object *
121get_archetype_by_skill_name (const char *skill, int type) 103get_archetype_by_skill_name (const char *skill, int type)
122{ 104{
123 archetype * 105 shstr_cmp skill_cmp (skill);
124 at;
125 106
126 if (skill == NULL) 107 for_all_archetypes (at)
127 return NULL; 108 if (at->skill == skill_cmp && (type == -1 || type == at->type))
128
129 for (at = first_archetype; at != NULL; at = at->next)
130 {
131 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
132 return arch_to_object (at); 109 return arch_to_object (at);
133 } 110
134 return NULL; 111 return 0;
135} 112}
136 113
137/* similiar to above - this returns the first archetype 114/* similiar to above - this returns the first archetype
138 * that matches both the type and subtype. type and subtype 115 * that matches both the type and subtype. type and subtype
139 * can be -1 to say ignore, but in this case, the match it does 116 * can be -1 to say ignore, but in this case, the match it does
142 * (eg, skills) 119 * (eg, skills)
143 */ 120 */
144archetype * 121archetype *
145get_archetype_by_type_subtype (int type, int subtype) 122get_archetype_by_type_subtype (int type, int subtype)
146{ 123{
147 archetype * 124 for_all_archetypes (at)
148 at;
149
150 for (at = first_archetype; at != NULL; at = at->next)
151 {
152 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 125 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
153 return at; 126 return at;
154 } 127
155 return NULL; 128 return 0;
156} 129}
157 130
158/** 131/**
159 * GROS - this returns a new object given the name that appears during the game 132 * GROS - this returns a new object given the name that appears during the game
160 * (for example, "writing pen" instead of "stylus"). 133 * (for example, "writing pen" instead of "stylus").
168 * but it otherwise had a big memory leak. 141 * but it otherwise had a big memory leak.
169 */ 142 */
170object * 143object *
171get_archetype_by_object_name (const char *name) 144get_archetype_by_object_name (const char *name)
172{ 145{
173 archetype *at;
174 char tmpname[MAX_BUF]; 146 char tmpname[MAX_BUF];
175 int i; 147 int i;
176 148
177 assign (tmpname, name); 149 assign (tmpname, name);
178 150
179 for (i = strlen (tmpname); i > 0; i--) 151 for (i = strlen (tmpname); i > 0; i--)
180 { 152 {
181 tmpname[i] = 0; 153 tmpname[i] = 0;
154
182 at = find_archetype_by_object_name (tmpname); 155 if (archetype *at = find_archetype_by_object_name (tmpname))
183
184 if (at != NULL)
185 return arch_to_object (at); 156 return arch_to_object (at);
186 } 157 }
187 158
188 return create_singularity (name); 159 return create_singularity (name);
189} 160}
190 161
191 /* This is a subset of the parse_id command. Basically, name can be 162/* This is a subset of the parse_id command. Basically, name can be
192 * a string seperated lists of things to match, with certain keywords. 163 * a string seperated lists of things to match, with certain keywords.
193 * pl is the player (only needed to set count properly) 164 * pl is the player (only needed to set count properly)
194 * op is the item we are trying to match. Calling function takes care 165 * op is the item we are trying to match. Calling function takes care
195 * of what action might need to be done and if it is valid 166 * of what action might need to be done and if it is valid
196 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 167 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
197 * value means a better match. 0 means no match. 168 * value means a better match. 0 means no match.
198 * 169 *
199 * Brief outline of the procedure: 170 * Brief outline of the procedure:
200 * We take apart the name variable into the individual components. 171 * We take apart the name variable into the individual components.
201 * cases for 'all' and unpaid are pretty obvious. 172 * cases for 'all' and unpaid are pretty obvious.
202 * Next, we check for a count (either specified in name, or in the 173 * Next, we check for a count (either specified in name, or in the
203 * player object.) 174 * player object.)
204 * If count is 1, make a quick check on the name. 175 * If count is 1, make a quick check on the name.
205 * IF count is >1, we need to make plural name. Return if match. 176 * IF count is >1, we need to make plural name. Return if match.
206 * Last, make a check on the full name. 177 * Last, make a check on the full name.
207 */ 178 */
208int 179int
209item_matched_string (object *pl, object *op, const char *name) 180item_matched_string (object *pl, object *op, const char *name)
210{ 181{
211 char *cp, local_name[MAX_BUF]; 182 char *cp, local_name[MAX_BUF];
212 int count, retval = 0; 183 int count, retval = 0;
213 184
214 strcpy (local_name, name); /* strtok is destructive to name */ 185 assign (local_name, name); /* strtok is destructive to name */
215 186
216 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 187 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
217 { 188 {
218 while (cp[0] == ' ') 189 while (cp[0] == ' ')
219 ++cp; /* get rid of spaces */ 190 ++cp; /* get rid of spaces */
304 } 275 }
305 276
306 return 0; 277 return 0;
307} 278}
308 279
309/* 280archetype::archetype (const char *name)
310 * Initialises the internal linked list of archetypes (read from file). 281{
311 * Then the global "empty_archetype" pointer is initialised. 282 stub = true;
312 * Then the blocksview[] array is initialised. 283 arch = this;
313 */ 284 this->archname = this->name = this->name_pl = name;
285}
286
287archetype::~archetype ()
288{
289 unlink ();
290}
314 291
315void 292void
316init_archetypes (void) 293archetype::link ()
317{ /* called from add_player() and edit() */ 294{
318 if (first_archetype != NULL) /* Only do this once */ 295 ht.insert (std::make_pair (archname, this));
296
297 if (!archetypes.contains (this))
298 archetypes.insert (this);
299}
300
301void
302archetype::unlink ()
303{
304 ht.erase (archname);
305 if (!strcmp (&archname, "Gaea")) fprintf (stderr, "oI\n");//D
306 if (archetypes.contains (this))
307 archetypes.erase (this);
308}
309
310/*
311 * Finds, using the hashtable, which archetype matches the given name.
312 * returns a pointer to the found archetype, otherwise NULL.
313 */
314archetype *
315archetype::find (const char *name)
316{
317 if (!name)
319 return; 318 return 0;
320 319
321 arch_init = 1; 320 auto (i, ht.find (name));
322 load_archetypes (); 321
323 arch_init = 0; 322 if (i == ht.end ())
323 return 0;
324 else
325 return i->second;
326}
327
328archetype *
329archetype::get (const char *name)
330{
331 if (!name)
332 {
333 LOG (llevError, "null archetype requested\n");
334 name = "(null)";
335 }
336
337 archetype *at = find (name);
338
339 if (!at)
340 {
341 at = new archetype (name);
342 at->link ();
343 }
344
345 return at;
346}
347
348archetype *
349archetype::read (object_thawer &f)
350{
351 assert (f.kw == KW_object);
352
353 loading_arch = true; // hack to tell parse_kv et al. to behave
354
355 std::vector<archetype *> parts;
356
357 coroapi::cede_to_tick_every (10);
358
359 for (;;)
360 {
361 // the archetype might have been referenced earlier
362 // so try to find an existing stub archetype first
363 archetype *at = find (f.get_str ());
364
365 if (!at || !at->stub)
366 at = new archetype (f.get_str ());
367
368 f.next ();
369
370#if 0
371 // implementing it here in the server does neither allow multiple inheritence
372 // nor does it cleanly "just override". it would allow use in map files, though,
373 // and other resource files dynamically laoded (as opposed to being preprocessed).
374 // not that any of this is relevant as of yet...
375 if (f.kw == KW_inherit)
376 {
377 if (archetype *at = find (f.get_str ()))
378 *op = at->clone;
379 else
380 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
381 &at->archname, f.get_str ());
382
383 f.next ();
384 }
385#endif
386
387 if (!at->parse_kv (f))
388 goto fail;
389
390 at->post_load_check ();
391
392 parts.push_back (at);
393
394 if (f.kw != KW_more)
395 break;
396
397 f.next ();
398
399 if (f.kw != KW_object)
400 {
401 f.parse_error ("more object");
402 goto fail;
403 }
404 }
405
406 loading_arch = false;
407
408 {
409 auto (at, parts.begin ());
410
411 archetype *new_head = parts.front ();
412 archetype *old_head = find (new_head->archname);
413
414 if (old_head && !old_head->is_head ())
415 {
416 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
417 &new_head->archname, &old_head->archname);
418 goto fail;
419 }
420
421 // check that all archetypes belong to the same old object or are new
422 for (auto (at, parts.begin ()); at != parts.end (); ++at)
423 {
424 archetype *new_part = *at;
425 archetype *old_part = find (new_part->archname);
426
427 if (old_part && old_part->head_ () != old_head)
428 {
429 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
430 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
431 goto fail;
432 }
433 }
434
435 // deactivate existing archetype
436 for (archetype *at = old_head; at; at = (archetype *)at->more)
437 at->unlink ();
438
439 // assemble new chain
440 new_head->min_x = new_head->max_x = new_head->x;
441 new_head->min_y = new_head->max_y = new_head->y;
442
443 archetype *less = new_head;
444 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
445 {
446 archetype *at = *p;
447
448 if (at->x < new_head->min_x) new_head->min_x = at->x;
449 if (at->y < new_head->min_y) new_head->min_y = at->y;
450 if (at->x > new_head->max_x) new_head->max_x = at->x;
451 if (at->y > new_head->max_y) new_head->max_y = at->y;
452
453 at->head = new_head;
454 less->more = at;
455 less = at;
456 }
457
458 // now activate it
459 for (auto (p, parts.begin ()); p != parts.end (); ++p)
460 {
461 archetype *at = *p;
462 at->stub = false;
463 at->link ();
464 }
465
466 return new_head;
467 }
468
469fail:
470 for (auto (p, parts.begin ()); p != parts.end (); ++p)
471 (*p)->destroy (true);
472
473 loading_arch = false;
474 return 0;
475}
476
477/*
478 * Initialize global archtype pointers:
479 */
480void
481init_archetype_pointers ()
482{
483 ring_arch = archetype::find ("ring");
484 amulet_arch = archetype::find ("amulet");
485 staff_arch = archetype::find ("staff");
486 crown_arch = archetype::find ("crown");
324 empty_archetype = archetype::find ("empty_archetype"); 487 empty_archetype = archetype::find ("empty_archetype");
325
326/* init_blocksview();*/
327}
328
329/*
330 * Stores debug-information about how efficient the hashtable
331 * used for archetypes has been in the static errmsg array.
332 */
333
334void
335arch_info (object *op)
336{
337 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
338 new_draw_info (NDI_BLACK, 0, op, errmsg);
339}
340
341/*
342 * Initialise the hashtable used by the archetypes.
343 */
344
345void
346clear_archetable (void)
347{
348 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
349}
350
351/*
352 * An alternative way to init the hashtable which is slower, but _works_...
353 */
354
355void
356init_archetable (void)
357{
358 archetype *at;
359
360 LOG (llevDebug, " Setting up archetable...\n");
361
362 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
363 add_arch (at);
364
365 LOG (llevDebug, "done\n");
366}
367
368/*
369 * Dumps an archetype to debug-level output.
370 */
371
372void
373dump_arch (archetype *at)
374{
375 dump_object (&at->clone);
376}
377
378/*
379 * Dumps _all_ archetypes to debug-level output.
380 * If you run crossfire with debug, and enter DM-mode, you can trigger
381 * this with the O key.
382 */
383
384void
385dump_all_archetypes (void)
386{
387 archetype *at;
388
389 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
390 {
391 dump_arch (at);
392 fprintf (logfile, "%s\n", errmsg);
393 }
394}
395
396void
397free_all_archs (void)
398{
399 archetype *at, *next;
400 int i = 0, f = 0;
401
402 for (at = first_archetype; at != NULL; at = next)
403 {
404 if (at->more)
405 next = at->more;
406 else
407 next = at->next;
408
409 delete
410 at;
411
412 i++;
413 }
414 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
415}
416
417archetype::archetype ()
418{
419 clear_object (&clone); /* to initial state other also */
420 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
421 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
422}
423
424archetype::~archetype ()
425{
426}
427
428/*
429 * Reads/parses the archetype-file, and copies into a linked list
430 * of archetype-structures.
431 */
432void
433first_arch_pass (object_thawer & fp)
434{
435 archetype *at, *head = NULL, *last_more = NULL;
436
437 at->clone.arch = first_archetype = at = new archetype;
438
439 while (int i = load_object (fp, &at->clone, 0))
440 {
441 at->clone.speed_left = (float) (-0.1);
442 /* copy the body_info to the body_used - this is only really
443 * need for monsters, but doesn't hurt to do it for everything.
444 * by doing so, when a monster is created, it has good starting
445 * values for the body_used info, so when items are created
446 * for it, they can be properly equipped.
447 */
448 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
449
450 switch (i)
451 {
452 case LL_NORMAL: /* A new archetype, just link it with the previous */
453 if (last_more != NULL)
454 last_more->next = at;
455 if (head != NULL)
456 head->next = at;
457 head = last_more = at;
458#if 0
459 if (!op->type)
460 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
461#endif
462 at->tail_x = 0;
463 at->tail_y = 0;
464 break;
465
466 case LL_MORE: /* Another part of the previous archetype, link it correctly */
467
468 at->head = head;
469 at->clone.head = &head->clone;
470 if (last_more != NULL)
471 {
472 last_more->more = at;
473 last_more->clone.more = &at->clone;
474 }
475 last_more = at;
476
477 /* If this multipart image is still composed of individual small
478 * images, don't set the tail_.. values. We can't use them anyways,
479 * and setting these to zero makes the map sending to the client much
480 * easier as just looking at the head, we know what to do.
481 */
482 if (at->clone.face != head->clone.face)
483 {
484 head->tail_x = 0;
485 head->tail_y = 0;
486 }
487 else
488 {
489 if (at->clone.x > head->tail_x)
490 head->tail_x = at->clone.x;
491 if (at->clone.y > head->tail_y)
492 head->tail_y = at->clone.y;
493 }
494 break;
495
496 }
497
498 at = new archetype;
499
500 at->clone.arch = at;
501 }
502
503 delete at;
504}
505
506/*
507 * Reads the archetype file once more, and links all pointers between
508 * archetypes.
509 */
510
511void
512second_arch_pass (object_thawer & thawer)
513{
514 char buf[MAX_BUF], *variable = buf, *argument, *cp;
515 archetype *at = NULL, *other;
516
517 while (fgets (buf, MAX_BUF, thawer) != NULL)
518 {
519 if (*buf == '#')
520 continue;
521 if ((argument = strchr (buf, ' ')) != NULL)
522 {
523 *argument = '\0', argument++;
524 cp = argument + strlen (argument) - 1;
525 while (isspace (*cp))
526 {
527 *cp = '\0';
528 cp--;
529 }
530 }
531 if (!strcmp ("Object", variable))
532 {
533 if ((at = archetype::find (argument)) == NULL)
534 LOG (llevError, "Warning: failed to find arch %s\n", argument);
535 }
536 else if (!strcmp ("other_arch", variable))
537 {
538 if (at != NULL && at->clone.other_arch == NULL)
539 {
540 if ((other = archetype::find (argument)) == NULL)
541 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
542 else if (at != NULL)
543 at->clone.other_arch = other;
544 }
545 }
546 else if (!strcmp ("randomitems", variable))
547 {
548 if (at != NULL)
549 {
550 treasurelist *tl = find_treasurelist (argument);
551
552 if (tl == NULL)
553 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
554 else
555 at->clone.randomitems = tl;
556 }
557 }
558 }
559}
560
561#ifdef DEBUG
562void
563check_generators (void)
564{
565 archetype *at;
566
567 for (at = first_archetype; at != NULL; at = at->next)
568 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
569 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
570}
571#endif
572
573/*
574 * First initialises the archtype hash-table (init_archetable()).
575 * Reads and parses the archetype file (with the first and second-pass
576 * functions).
577 * Then initialises treasures by calling load_treasures().
578 */
579
580void
581load_archetypes (void)
582{
583 char filename[MAX_BUF];
584
585#if TIME_ARCH_LOAD
586 struct timeval
587 tv1,
588 tv2;
589#endif
590
591 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
592 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
593
594 {
595 object_thawer
596 thawer (filename);
597
598 clear_archetable ();
599 LOG (llevDebug, " arch-pass 1...\n");
600 first_arch_pass (thawer);
601 LOG (llevDebug, " done\n");
602 }
603
604 init_archetable ();
605 warn_archetypes = 1;
606
607 {
608 object_thawer
609 thawer (filename);
610
611 LOG (llevDebug, " loading treasure...\n");
612 load_treasures ();
613 LOG (llevDebug, " done\n arch-pass 2...\n");
614 second_arch_pass (thawer);
615 LOG (llevDebug, " done\n");
616#ifdef DEBUG
617 check_generators ();
618#endif
619 }
620 LOG (llevDebug, " done\n");
621} 488}
622 489
623/* 490/*
624 * Creates and returns a new object which is a copy of the given archetype. 491 * Creates and returns a new object which is a copy of the given archetype.
625 * This function returns NULL on failure. 492 * This function returns NULL on failure.
626 */ 493 */
627
628object * 494object *
629arch_to_object (archetype *at) 495arch_to_object (archetype *at)
630{ 496{
631 object *op; 497 if (!at)
632
633 if (at == NULL)
634 { 498 {
635 if (warn_archetypes)
636 LOG (llevError, "Couldn't find archetype.\n"); 499 LOG (llevError, "Couldn't find archetype.\n");
637
638 return NULL; 500 return 0;
639 } 501 }
640 502
641 op = get_object (); 503 object *op = at->clone ();
642 copy_object (&at->clone, op);
643 op->arch = at; 504 op->arch = at;
644 op->instantiate (); 505 op->instantiate ();
506
645 return op; 507 return op;
646} 508}
647 509
648/* 510/*
649 * Creates an object. This function is called by get_archetype() 511 * Creates an object. This function is called by get_archetype()
650 * if it fails to find the appropriate archetype. 512 * if it fails to find the appropriate archetype.
651 * Thus get_archetype() will be guaranteed to always return 513 * Thus get_archetype() will be guaranteed to always return
652 * an object, and never NULL. 514 * an object, and never NULL.
653 */ 515 */
654
655object * 516object *
656create_singularity (const char *name) 517create_singularity (const char *name)
657{ 518{
658 object *op; 519 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
520
521 if (!strcmp (name, "bug"))
522 abort ();
523
659 char buf[MAX_BUF]; 524 char buf[MAX_BUF];
525 sprintf (buf, "bug, please report (%s)", name);
660 526
661 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); 527 object *op = get_archetype ("bug");
662 op = get_object ();
663 op->name = op->name_pl = buf; 528 op->name = op->name_pl = buf;
664 SET_FLAG (op, FLAG_NO_PICK); 529
665 return op; 530 return op;
666} 531}
667 532
668/* 533/*
669 * Finds which archetype matches the given name, and returns a new 534 * Finds which archetype matches the given name, and returns a new
670 * object containing a copy of the archetype. 535 * object containing a copy of the archetype.
671 */ 536 */
672
673object * 537object *
674get_archetype (const char *name) 538get_archetype (const char *name)
675{ 539{
676 archetype *at = archetype::find (name); 540 archetype *at = archetype::find (name);
677 541
680 544
681 return arch_to_object (at); 545 return arch_to_object (at);
682} 546}
683 547
684/* 548/*
685 * Hash-function used by the arch-hashtable.
686 */
687
688unsigned long
689hasharch (const char *str, int tablesize)
690{
691 unsigned long hash = 0;
692 unsigned int i = 0;
693 const char *p;
694
695 /* use the one-at-a-time hash function, which supposedly is
696 * better than the djb2-like one used by perl5.005, but
697 * certainly is better then the bug used here before.
698 * see http://burtleburtle.net/bob/hash/doobs.html
699 */
700 for (p = str; i < MAXSTRING && *p; p++, i++)
701 {
702 hash += *p;
703 hash += hash << 10;
704 hash ^= hash >> 6;
705 }
706
707 hash += hash << 3;
708 hash ^= hash >> 11;
709 hash += hash << 15;
710
711 return hash % tablesize;
712}
713
714/*
715 * Finds, using the hashtable, which archetype matches the given name.
716 * returns a pointer to the found archetype, otherwise NULL.
717 */
718
719archetype *
720archetype::find (const char *name)
721{
722 if (!name)
723 return 0;
724
725#if USE_UNORDERED_MAP
726 AUTODECL (i, ht.find ((size_t) name));
727
728 if (i == ht.end ())
729 return 0;
730 else
731 return i->second;
732#endif
733
734 archetype *at;
735 unsigned long index;
736
737 index = hasharch (name, ARCHTABLE);
738 arch_search++;
739 for (;;)
740 {
741 at = arch_table[index];
742
743 if (at == NULL)
744 {
745 if (warn_archetypes)
746 LOG (llevError, "Couldn't find archetype %s\n", name);
747
748 return NULL;
749 }
750
751 arch_cmp++;
752
753 if (!strcmp ((const char *) at->name, name))
754 return at;
755
756 if (++index >= ARCHTABLE)
757 index = 0;
758 }
759}
760
761/*
762 * Adds an archetype to the hashtable.
763 */
764
765static void
766add_arch (archetype *at)
767{
768#if USE_UNORDERED_MAP
769 ht.insert (std::make_pair ((size_t) (const char *) at->name, at));
770#endif
771
772 int index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
773
774 for (;;)
775 {
776 if (arch_table[index] == NULL)
777 {
778 arch_table[index] = at;
779 return;
780 }
781
782 if (++index == ARCHTABLE)
783 index = 0;
784
785 if (index == org_index)
786 fatal (ARCHTABLE_TOO_SMALL);
787 }
788}
789
790/*
791 * Returns the first archetype using the given type. 549 * Returns the first archetype using the given type.
792 * Used in treasure-generation. 550 * Used in treasure-generation.
793 */ 551 */
794
795archetype * 552archetype *
796type_to_archetype (int type) 553type_to_archetype (int type)
797{ 554{
798 archetype *at; 555 for_all_archetypes (at)
799 556 if (at->type == type && at->head_ () != at)
800 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
801 if (at->clone.type == type)
802 return at; 557 return at;
803 558
804 return 0; 559 return 0;
805} 560}
806 561
807/* 562/*
808 * Returns a new object copied from the first archetype matching 563 * Returns a new object copied from the first archetype matching
809 * the given type. 564 * the given type.
810 * Used in treasure-generation. 565 * Used in treasure-generation.
811 */ 566 */
812
813object * 567object *
814clone_arch (int type) 568clone_arch (int type)
815{ 569{
816 archetype *at; 570 archetype *at;
817 object *op = get_object ();
818 571
819 if ((at = type_to_archetype (type)) == NULL) 572 if ((at = type_to_archetype (type)) == NULL)
820 { 573 {
821 LOG (llevError, "Can't clone archetype %d\n", type); 574 LOG (llevError, "Can't clone archetype %d\n", type);
822 free_object (op);
823 return NULL; 575 return 0;
824 } 576 }
825 577
826 copy_object (&at->clone, op); 578 object *op = at->clone ();
827 op->instantiate (); 579 op->instantiate ();
828 return op; 580 return op;
829} 581}
830 582
831/* 583/*
832 * member: make instance from class 584 * member: make instance from class
833 */ 585 */
834
835object * 586object *
836object_create_arch (archetype *at) 587object_create_arch (archetype *at)
837{ 588{
838 object *op, *prev = 0, *head = 0; 589 object *op, *prev = 0, *head = 0;
839 590
840 while (at) 591 while (at)
841 { 592 {
842 op = arch_to_object (at); 593 op = arch_to_object (at);
594
843 op->x = at->clone.x; 595 op->x = at->x;
844 op->y = at->clone.y; 596 op->y = at->y;
845 597
846 if (head) 598 if (head)
847 op->head = head, prev->more = op; 599 op->head = head, prev->more = op;
848 600
849 if (!head) 601 if (!head)
850 head = op; 602 head = op;
851 603
852 prev = op; 604 prev = op;
853 at = at->more; 605 at = (archetype *)at->more;
854 } 606 }
855 607
856 return (head); 608 return head;
857} 609}
858 610

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