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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.47 by root, Mon Apr 16 10:14:25 2007 UTC vs.
Revision 1.66 by root, Thu Jun 7 19:12:22 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25#include <cassert> 25#include <cassert>
26 26
27#include <global.h> 27#include <global.h>
50 str_equal, 50 str_equal,
51 slice_allocator< std::pair<const char *const, arch_ptr> > 51 slice_allocator< std::pair<const char *const, arch_ptr> >
52 > HT; 52 > HT;
53 53
54static HT ht (5000); 54static HT ht (5000);
55static std::vector<archetype *> archetypes; 55archvec archetypes;
56 56
57/** 57/**
58 * GROS - This function retrieves an archetype given the name that appears 58 * GROS - This function retrieves an archetype given the name that appears
59 * during the game (for example, "writing pen" instead of "stylus"). 59 * during the game (for example, "writing pen" instead of "stylus").
60 * It does not use the hashtable system, but browse the whole archlist each time. 60 * It does not use the hashtable system, but browse the whole archlist each time.
68archetype * 68archetype *
69find_archetype_by_object_name (const char *name) 69find_archetype_by_object_name (const char *name)
70{ 70{
71 shstr_cmp name_cmp (name); 71 shstr_cmp name_cmp (name);
72 72
73 for (archetype *at = first_archetype; at; at = at->next) 73 for_all_archetypes (at)
74 if (at->clone.name == name_cmp) 74 if (at->name == name_cmp)
75 return at; 75 return at;
76 76
77 return 0; 77 return 0;
78} 78}
79 79
85archetype * 85archetype *
86find_archetype_by_object_type_name (int type, const char *name) 86find_archetype_by_object_type_name (int type, const char *name)
87{ 87{
88 shstr_cmp name_cmp (name); 88 shstr_cmp name_cmp (name);
89 89
90 for (archetype *at = first_archetype; at; at = at->next) 90 for_all_archetypes (at)
91 if (at->clone.name == name_cmp && at->clone.type == type) 91 if (at->name == name_cmp && at->type == type)
92 return at; 92 return at;
93 93
94 return 0; 94 return 0;
95} 95}
96 96
102object * 102object *
103get_archetype_by_skill_name (const char *skill, int type) 103get_archetype_by_skill_name (const char *skill, int type)
104{ 104{
105 shstr_cmp skill_cmp (skill); 105 shstr_cmp skill_cmp (skill);
106 106
107 for (archetype *at = first_archetype; at; at = at->next) 107 for_all_archetypes (at)
108 if (at->clone.skill == skill_cmp && (type == -1 || type == at->clone.type)) 108 if (at->skill == skill_cmp && (type == -1 || type == at->type))
109 return arch_to_object (at); 109 return arch_to_object (at);
110 110
111 return 0; 111 return 0;
112} 112}
113 113
119 * (eg, skills) 119 * (eg, skills)
120 */ 120 */
121archetype * 121archetype *
122get_archetype_by_type_subtype (int type, int subtype) 122get_archetype_by_type_subtype (int type, int subtype)
123{ 123{
124 for (archetype *at = first_archetype; at; at = at->next) 124 for_all_archetypes (at)
125 if ((type == -1 || type == at->clone.type) && (subtype == -1 || subtype == at->clone.subtype)) 125 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
126 return at; 126 return at;
127 127
128 return 0; 128 return 0;
129} 129}
130 130
157 } 157 }
158 158
159 return create_singularity (name); 159 return create_singularity (name);
160} 160}
161 161
162 /* This is a subset of the parse_id command. Basically, name can be 162/* This is a subset of the parse_id command. Basically, name can be
163 * a string seperated lists of things to match, with certain keywords. 163 * a string seperated lists of things to match, with certain keywords.
164 * pl is the player (only needed to set count properly) 164 * pl is the player (only needed to set count properly)
165 * op is the item we are trying to match. Calling function takes care 165 * op is the item we are trying to match. Calling function takes care
166 * of what action might need to be done and if it is valid 166 * of what action might need to be done and if it is valid
167 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 167 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
168 * value means a better match. 0 means no match. 168 * value means a better match. 0 means no match.
169 * 169 *
170 * Brief outline of the procedure: 170 * Brief outline of the procedure:
171 * We take apart the name variable into the individual components. 171 * We take apart the name variable into the individual components.
172 * cases for 'all' and unpaid are pretty obvious. 172 * cases for 'all' and unpaid are pretty obvious.
173 * Next, we check for a count (either specified in name, or in the 173 * Next, we check for a count (either specified in name, or in the
174 * player object.) 174 * player object.)
175 * If count is 1, make a quick check on the name. 175 * If count is 1, make a quick check on the name.
176 * IF count is >1, we need to make plural name. Return if match. 176 * IF count is >1, we need to make plural name. Return if match.
177 * Last, make a check on the full name. 177 * Last, make a check on the full name.
178 */ 178 */
179int 179int
180item_matched_string (object *pl, object *op, const char *name) 180item_matched_string (object *pl, object *op, const char *name)
181{ 181{
182 char *cp, local_name[MAX_BUF]; 182 char *cp, local_name[MAX_BUF];
183 int count, retval = 0; 183 int count, retval = 0;
275 } 275 }
276 276
277 return 0; 277 return 0;
278} 278}
279 279
280archetype::archetype (const char *name)
281{
282 stub = true;
283 arch = this;
284 this->archname = this->name = this->name_pl = name;
285}
286
287archetype::~archetype ()
288{
289 unlink ();
290}
291
280void 292void
281init_archetypes (void) 293archetype::link ()
282{ 294{
283 load_archetypes (); 295 ht.insert (std::make_pair (archname, this));
284 296
285 empty_archetype = archetype::find ("empty_archetype"); 297 if (!archetypes.contains (this))
298 archetypes.insert (this);
286} 299}
287 300
288archetype::archetype ()
289{
290 clone.arch = this;
291
292 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
293 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
294}
295
296archetype::~archetype ()
297{
298 //TODO: nuke ->more's
299}
300
301static void
302unlink (archetype *at)
303{
304 if (at->head)
305 at = at->head;
306
307 // destroy this archetype's link, making singletons out of its parts
308 while (at)
309 {
310 archetype *more = at->more;
311 at->clone.destroy_inv ();
312 at->head = at->more = 0;
313 at = more;
314 }
315}
316
317// dire hack, need to rationalise
318void 301void
319overwrite (archetype *at, object *op) 302archetype::unlink ()
320{ 303{
321 at->clone = *op; 304 ht.erase (archname);
322 305 if (!strcmp (&archname, "Gaea")) fprintf (stderr, "oI\n");//D
323 at->clone.arch = at; 306 if (archetypes.contains (this))
324 //TODO: inv et al. 307 archetypes.erase (this);
308}
309
310/*
311 * Finds, using the hashtable, which archetype matches the given name.
312 * returns a pointer to the found archetype, otherwise NULL.
313 */
314archetype *
315archetype::find (const char *name)
316{
317 if (!name)
318 return 0;
319
320 auto (i, ht.find (name));
321
322 if (i == ht.end ())
323 return 0;
324 else
325 return i->second;
326}
327
328archetype *
329archetype::get (const char *name)
330{
331 if (!name)
332 {
333 LOG (llevError, "null archetype requested\n");
334 name = "(null)";
335 }
336
337 archetype *at = find (name);
338
339 if (!at)
340 {
341 at = new archetype (name);
342 at->link ();
343 }
344
345 return at;
325} 346}
326 347
327archetype * 348archetype *
328archetype::read (object_thawer &f) 349archetype::read (object_thawer &f)
329{ 350{
330 assert (f.kw == KW_object); 351 assert (f.kw == KW_object);
331 352
332 archetype *head = get (f.get_str ()); 353 loading_arch = true; // hack to tell parse_kv et al. to behave
333 unlink (head);
334 object *op = object::create ();
335 354
336 if (!op->parse_kv (f)) 355 std::vector<archetype *> parts;
337 { 356
338 op->destroy (true); 357 coroapi::cede_to_tick_every (10);
339 // leak head 358
340 return 0; 359 for (;;)
341 } 360 {
361 // the archetype might have been referenced earlier
362 // so try to find an existing stub archetype first
363 archetype *at = find (f.get_str ());
342 364
343 overwrite (head, op); 365 if (!at || !at->stub)
344 op->destroy (); 366 at = new archetype (f.get_str ());
345 367
346 for (archetype *prev = head; f.kw == KW_more; )
347 {
348 f.next (); 368 f.next ();
349 assert (f.kw == KW_object);
350 369
351 archetype *more = get (f.get_str ()); 370#if 0
352 unlink (more); 371 // implementing it here in the server does neither allow multiple inheritence
353 object *op = object::create (); 372 // nor does it cleanly "just override". it would allow use in map files, though,
354 373 // and other resource files dynamically laoded (as opposed to being preprocessed).
355 if (!op->parse_kv (f)) 374 // not that any of this is relevant as of yet...
375 if (f.kw == KW_inherit)
356 { 376 {
357 op->destroy (true); 377 if (archetype *at = find (f.get_str ()))
358 // leak head more* 378 *op = at->clone;
359 return 0; 379 else
380 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
381 &at->archname, f.get_str ());
382
383 f.next ();
360 } 384 }
385#endif
361 386
362 overwrite (more, op); 387 if (!at->parse_kv (f))
363 op->destroy (); 388 goto fail;
364 389
365 if (more->clone.x > head->tail_x) head->tail_x = more->clone.x; 390 at->post_load_check ();
366 if (more->clone.y > head->tail_y) head->tail_y = more->clone.y;
367 391
368 more->head = head; 392 parts.push_back (at);
369 more->clone.head = &head->clone;
370 prev->more = more;
371 prev->clone.more = &more->clone;
372 393
373 prev = more; 394 if (f.kw != KW_more)
374 } 395 break;
375 396
376 if (!head->next) 397 f.next ();
377 {
378 head->next = first_archetype;
379 first_archetype = head;
380 }
381 398
382 return head; 399 if (f.kw != KW_object)
383}
384
385/*
386 * Reads/parses the archetype-file, and copies into a linked list
387 * of archetype-structures.
388 */
389static bool
390load_archetypes (object_thawer &f)
391{
392 for (;;)
393 {
394 switch (f.kw)
395 { 400 {
396 case KW_object: 401 f.parse_error ("more object");
397 loading_arch = true; 402 goto fail;
398 if (!archetype::read (f))
399 {
400 loading_arch = false;
401 return false;
402 }
403
404 loading_arch = false;
405 continue;
406
407 case KW_EOF:
408 return true;
409
410 default:
411 if (!f.parse_error ("archetypes file"))
412 return false;
413 } 403 }
404 }
414 405
415 f.next (); 406 loading_arch = false;
407
408 {
409 auto (at, parts.begin ());
410
411 archetype *new_head = parts.front ();
412 archetype *old_head = find (new_head->archname);
413
414 if (old_head && !old_head->is_head ())
415 {
416 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
417 &new_head->archname, &old_head->archname);
418 goto fail;
416 } 419 }
417}
418 420
421 // check that all archetypes belong to the same old object or are new
422 for (auto (at, parts.begin ()); at != parts.end (); ++at)
423 {
424 archetype *new_part = *at;
425 archetype *old_part = find (new_part->archname);
426
427 if (old_part && old_part->head_ () != old_head)
428 {
429 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
430 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
431 goto fail;
432 }
433 }
434
435 // deactivate existing archetype
436 for (archetype *at = old_head; at; at = (archetype *)at->more)
437 at->unlink ();
438
439 // assemble new chain
440 new_head->min_x = new_head->max_x = new_head->x;
441 new_head->min_y = new_head->max_y = new_head->y;
442
443 archetype *less = new_head;
444 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
445 {
446 archetype *at = *p;
447
448 if (at->x < new_head->min_x) new_head->min_x = at->x;
449 if (at->y < new_head->min_y) new_head->min_y = at->y;
450 if (at->x > new_head->max_x) new_head->max_x = at->x;
451 if (at->y > new_head->max_y) new_head->max_y = at->y;
452
453 at->head = new_head;
454 less->more = at;
455 less = at;
456 }
457
458 // now activate it
459 for (auto (p, parts.begin ()); p != parts.end (); ++p)
460 {
461 archetype *at = *p;
462 at->stub = false;
463 at->link ();
464 }
465
466 return new_head;
467 }
468
469fail:
470 for (auto (p, parts.begin ()); p != parts.end (); ++p)
471 (*p)->destroy (true);
472
473 loading_arch = false;
474 return 0;
475}
476
419/* 477/*
420 * First initialises the archtype hash-table (init_archetable()). 478 * Initialize global archtype pointers:
421 * Reads and parses the archetype file (with the first and second-pass
422 * functions).
423 */ 479 */
424void 480void
425load_archetypes (void) 481init_archetype_pointers ()
426{ 482{
427 char filename[MAX_BUF]; 483 ring_arch = archetype::find ("ring");
428 484 amulet_arch = archetype::find ("amulet");
429 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes); 485 staff_arch = archetype::find ("staff");
430 LOG (llevDebug, "Reading archetypes from %s:\n", filename); 486 crown_arch = archetype::find ("crown");
431 487 empty_archetype = archetype::find ("empty_archetype");
432 object_thawer f (filename);
433
434 f.next ();
435
436 if (!load_archetypes (f))
437 cleanup ("unable to load archetypes");
438
439 warn_archetypes = 1;
440
441 load_treasures ();
442} 488}
443 489
444/* 490/*
445 * Creates and returns a new object which is a copy of the given archetype. 491 * Creates and returns a new object which is a copy of the given archetype.
446 * This function returns NULL on failure. 492 * This function returns NULL on failure.
448object * 494object *
449arch_to_object (archetype *at) 495arch_to_object (archetype *at)
450{ 496{
451 if (!at) 497 if (!at)
452 { 498 {
453 if (warn_archetypes)
454 LOG (llevError, "Couldn't find archetype.\n"); 499 LOG (llevError, "Couldn't find archetype.\n");
455
456 return NULL; 500 return 0;
457 } 501 }
458 502
459 object *op = at->clone.clone (); 503 object *op = at->clone ();
460 op->arch = at; 504 op->arch = at;
461 op->instantiate (); 505 op->instantiate ();
506
462 return op; 507 return op;
463} 508}
464 509
465/* 510/*
466 * Creates an object. This function is called by get_archetype() 511 * Creates an object. This function is called by get_archetype()
469 * an object, and never NULL. 514 * an object, and never NULL.
470 */ 515 */
471object * 516object *
472create_singularity (const char *name) 517create_singularity (const char *name)
473{ 518{
474 object *op; 519 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
520
521 if (!strcmp (name, "bug"))
522 abort ();
523
475 char buf[MAX_BUF]; 524 char buf[MAX_BUF];
525 sprintf (buf, "bug, please report (%s)", name);
476 526
477 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); 527 object *op = get_archetype ("bug");
478 op = object::create ();
479 op->name = op->name_pl = buf; 528 op->name = op->name_pl = buf;
480 SET_FLAG (op, FLAG_NO_PICK); 529
481 return op; 530 return op;
482} 531}
483 532
484/* 533/*
485 * Finds which archetype matches the given name, and returns a new 534 * Finds which archetype matches the given name, and returns a new
495 544
496 return arch_to_object (at); 545 return arch_to_object (at);
497} 546}
498 547
499/* 548/*
500 * Hash-function used by the arch-hashtable.
501 */
502
503unsigned long
504hasharch (const char *str, int tablesize)
505{
506 unsigned long hash = 0;
507 unsigned int i = 0;
508 const char *p;
509
510 /* use the one-at-a-time hash function, which supposedly is
511 * better than the djb2-like one used by perl5.005, but
512 * certainly is better then the bug used here before.
513 * see http://burtleburtle.net/bob/hash/doobs.html
514 */
515 for (p = str; i < MAXSTRING && *p; p++, i++)
516 {
517 hash += *p;
518 hash += hash << 10;
519 hash ^= hash >> 6;
520 }
521
522 hash += hash << 3;
523 hash ^= hash >> 11;
524 hash += hash << 15;
525
526 return hash % tablesize;
527}
528
529/*
530 * Finds, using the hashtable, which archetype matches the given name.
531 * returns a pointer to the found archetype, otherwise NULL.
532 */
533archetype *
534archetype::find (const char *name)
535{
536 if (!name)
537 return 0;
538
539 AUTODECL (i, ht.find (name));
540
541 if (i == ht.end ())
542 return 0;
543 else
544 return i->second;
545}
546
547archetype *
548archetype::get (const char *name)
549{
550 archetype *at = find (name);
551
552 if (!at)
553 {
554 archetypes.push_back (at = new archetype);
555 at->name = name;
556 at->hash_add ();
557 }
558
559 return at;
560}
561
562/*
563 * Adds an archetype to the hashtable.
564 */
565void
566archetype::hash_add ()
567{
568 ht.insert (std::make_pair (name, this));
569}
570
571void
572archetype::hash_del ()
573{
574 ht.erase (name);
575}
576
577/*
578 * Returns the first archetype using the given type. 549 * Returns the first archetype using the given type.
579 * Used in treasure-generation. 550 * Used in treasure-generation.
580 */ 551 */
581archetype * 552archetype *
582type_to_archetype (int type) 553type_to_archetype (int type)
583{ 554{
584 for (archetype *at = first_archetype; at; at = at->more == 0 ? at->next : at->more) 555 for_all_archetypes (at)
585 if (at->clone.type == type) 556 if (at->type == type && at->head_ () != at)
586 return at; 557 return at;
587 558
588 return 0; 559 return 0;
589} 560}
590 561
602 { 573 {
603 LOG (llevError, "Can't clone archetype %d\n", type); 574 LOG (llevError, "Can't clone archetype %d\n", type);
604 return 0; 575 return 0;
605 } 576 }
606 577
607 object *op = at->clone.clone (); 578 object *op = at->clone ();
608 op->instantiate (); 579 op->instantiate ();
609 return op; 580 return op;
610} 581}
611 582
612/* 583/*
613 * member: make instance from class 584 * member: make instance from class
614 */ 585 */
615
616object * 586object *
617object_create_arch (archetype *at) 587object_create_arch (archetype *at)
618{ 588{
619 object *op, *prev = 0, *head = 0; 589 object *op, *prev = 0, *head = 0;
620 590
621 while (at) 591 while (at)
622 { 592 {
623 op = arch_to_object (at); 593 op = arch_to_object (at);
594
624 op->x = at->clone.x; 595 op->x = at->x;
625 op->y = at->clone.y; 596 op->y = at->y;
626 597
627 if (head) 598 if (head)
628 op->head = head, prev->more = op; 599 op->head = head, prev->more = op;
629 600
630 if (!head) 601 if (!head)
631 head = op; 602 head = op;
632 603
633 prev = op; 604 prev = op;
634 at = at->more; 605 at = (archetype *)at->more;
635 } 606 }
636 607
637 return (head); 608 return head;
638} 609}
639 610

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