ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/arch.C
(Generate patch)

Comparing deliantra/server/common/arch.C (file contents):
Revision 1.21 by root, Thu Sep 14 22:33:58 2006 UTC vs.
Revision 1.68 by root, Sun Jul 1 05:00:17 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24#include <cassert> 24#include <cassert>
25 25
26#include <tr1/unordered_map>
27
28#include <global.h> 26#include <global.h>
29#include <arch.h>
30#include <funcpoint.h> 27#include <funcpoint.h>
31#include <loader.h> 28#include <loader.h>
32 29
33/* IF set, does a little timing on the archetype load. */ 30#include <tr1/functional>
34#define TIME_ARCH_LOAD 0 31#include <tr1/unordered_map>
35
36static void add_arch (archetype *at);
37
38static archetype *arch_table[ARCHTABLE];
39int arch_cmp = 0; /* How many strcmp's */
40int arch_search = 0; /* How many searches */
41int arch_init; /* True if doing arch initialization */
42 32
43/* The naming of these functions is really poor - they are all 33/* The naming of these functions is really poor - they are all
44 * pretty much named '.._arch_...', but they may more may not 34 * pretty much named '.._arch_...', but they may more may not
45 * return archetypes. Some make the arch_to_object call, and thus 35 * return archetypes. Some make the arch_to_object call, and thus
46 * return an object. Perhaps those should be called 'archob' functions 36 * return an object. Perhaps those should be called 'archob' functions
47 * to denote they return an object derived from the archetype. 37 * to denote they return an object derived from the archetype.
48 * MSW 2003-04-29 38 * MSW 2003-04-29
49 */ 39 */
50 40
51#if USE_UNORDERED_MAP 41bool loading_arch; // ugly flag to object laoder etc. to suppress/request special processing
42
52// the hashtable 43// the hashtable
53typedef std::tr1::unordered_map 44typedef std::tr1::unordered_map
54 < 45 <
55 std::size_t, 46 const char *,
56 archetype *, 47 arch_ptr,
57 std::hash<size_t>, 48 str_hash,
58 std::equal_to<size_t>, 49 str_equal,
59 slice_allocator< std::pair<const std::size_t, archetype *> > 50 slice_allocator< std::pair<const char *const, arch_ptr> >
60 true,
61 > HT; 51 > HT;
62 52
63static HT ht; 53static HT ht (5000);
64#endif 54archvec archetypes;
65 55
66/** 56/**
67 * GROS - This function retrieves an archetype given the name that appears 57 * GROS - This function retrieves an archetype given the name that appears
68 * during the game (for example, "writing pen" instead of "stylus"). 58 * during the game (for example, "writing pen" instead of "stylus").
69 * It does not use the hashtable system, but browse the whole archlist each time. 59 * It does not use the hashtable system, but browse the whole archlist each time.
75 * - the archetype found or null if nothing was found. 65 * - the archetype found or null if nothing was found.
76 */ 66 */
77archetype * 67archetype *
78find_archetype_by_object_name (const char *name) 68find_archetype_by_object_name (const char *name)
79{ 69{
80 archetype *at; 70 shstr_cmp name_cmp (name);
81 71
82 if (name == NULL) 72 for_all_archetypes (at)
83 return (archetype *) NULL; 73 if (at->name == name_cmp)
84
85 for (at = first_archetype; at != NULL; at = at->next)
86 {
87 if (!strcmp (at->clone.name, name))
88 return at; 74 return at;
89 } 75
90 return NULL; 76 return 0;
91} 77}
92 78
93/** 79/**
94 * This function retrieves an archetype by type and name that appears during 80 * This function retrieves an archetype by type and name that appears during
95 * the game. It is basically the same as find_archetype_by_object_name() 81 * the game. It is basically the same as find_archetype_by_object_name()
96 * except that it considers only items of the given type. 82 * except that it considers only items of the given type.
97 */ 83 */
98archetype * 84archetype *
99find_archetype_by_object_type_name (int type, const char *name) 85find_archetype_by_object_type_name (int type, const char *name)
100{ 86{
101 archetype *at; 87 shstr_cmp name_cmp (name);
102 88
103 if (name == NULL) 89 for_all_archetypes (at)
104 return NULL; 90 if (at->name == name_cmp && at->type == type)
105
106 for (at = first_archetype; at != NULL; at = at->next)
107 {
108 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109 return at; 91 return at;
110 }
111 92
112 return NULL; 93 return 0;
113} 94}
114 95
115/* This is a lot like the above function. Instead, we are trying to match 96/* This is a lot like the above function. Instead, we are trying to match
116 * the arch->skill values. type is the type of object to match 97 * the arch->skill values. type is the type of object to match
117 * against (eg, to only match against skills or only skill objects for example). 98 * against (eg, to only match against skills or only skill objects for example).
118 * If type is -1, ew don't match on type. 99 * If type is -1, ew don't match on type.
119 */ 100 */
120object * 101object *
121get_archetype_by_skill_name (const char *skill, int type) 102get_archetype_by_skill_name (const char *skill, int type)
122{ 103{
123 archetype * 104 shstr_cmp skill_cmp (skill);
124 at;
125 105
126 if (skill == NULL) 106 for_all_archetypes (at)
127 return NULL; 107 if (at->skill == skill_cmp && (type == -1 || type == at->type))
128
129 for (at = first_archetype; at != NULL; at = at->next)
130 {
131 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
132 return arch_to_object (at); 108 return arch_to_object (at);
133 } 109
134 return NULL; 110 return 0;
135} 111}
136 112
137/* similiar to above - this returns the first archetype 113/* similiar to above - this returns the first archetype
138 * that matches both the type and subtype. type and subtype 114 * that matches both the type and subtype. type and subtype
139 * can be -1 to say ignore, but in this case, the match it does 115 * can be -1 to say ignore, but in this case, the match it does
142 * (eg, skills) 118 * (eg, skills)
143 */ 119 */
144archetype * 120archetype *
145get_archetype_by_type_subtype (int type, int subtype) 121get_archetype_by_type_subtype (int type, int subtype)
146{ 122{
147 archetype * 123 for_all_archetypes (at)
148 at;
149
150 for (at = first_archetype; at != NULL; at = at->next)
151 {
152 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 124 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
153 return at; 125 return at;
154 } 126
155 return NULL; 127 return 0;
156} 128}
157 129
158/** 130/**
159 * GROS - this returns a new object given the name that appears during the game 131 * GROS - this returns a new object given the name that appears during the game
160 * (for example, "writing pen" instead of "stylus"). 132 * (for example, "writing pen" instead of "stylus").
168 * but it otherwise had a big memory leak. 140 * but it otherwise had a big memory leak.
169 */ 141 */
170object * 142object *
171get_archetype_by_object_name (const char *name) 143get_archetype_by_object_name (const char *name)
172{ 144{
173 archetype *at;
174 char tmpname[MAX_BUF]; 145 char tmpname[MAX_BUF];
175 int i; 146 int i;
176 147
177 assign (tmpname, name); 148 assign (tmpname, name);
178 149
179 for (i = strlen (tmpname); i > 0; i--) 150 for (i = strlen (tmpname); i > 0; i--)
180 { 151 {
181 tmpname[i] = 0; 152 tmpname[i] = 0;
153
182 at = find_archetype_by_object_name (tmpname); 154 if (archetype *at = find_archetype_by_object_name (tmpname))
183
184 if (at != NULL)
185 return arch_to_object (at); 155 return arch_to_object (at);
186 } 156 }
187 157
188 return create_singularity (name); 158 return create_singularity (name);
189} 159}
190 160
191 /* This is a subset of the parse_id command. Basically, name can be 161/* This is a subset of the parse_id command. Basically, name can be
192 * a string seperated lists of things to match, with certain keywords. 162 * a string seperated lists of things to match, with certain keywords.
193 * pl is the player (only needed to set count properly) 163 * pl is the player (only needed to set count properly)
194 * op is the item we are trying to match. Calling function takes care 164 * op is the item we are trying to match. Calling function takes care
195 * of what action might need to be done and if it is valid 165 * of what action might need to be done and if it is valid
196 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 166 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
197 * value means a better match. 0 means no match. 167 * value means a better match. 0 means no match.
198 * 168 *
199 * Brief outline of the procedure: 169 * Brief outline of the procedure:
200 * We take apart the name variable into the individual components. 170 * We take apart the name variable into the individual components.
201 * cases for 'all' and unpaid are pretty obvious. 171 * cases for 'all' and unpaid are pretty obvious.
202 * Next, we check for a count (either specified in name, or in the 172 * Next, we check for a count (either specified in name, or in the
203 * player object.) 173 * player object.)
204 * If count is 1, make a quick check on the name. 174 * If count is 1, make a quick check on the name.
205 * IF count is >1, we need to make plural name. Return if match. 175 * IF count is >1, we need to make plural name. Return if match.
206 * Last, make a check on the full name. 176 * Last, make a check on the full name.
207 */ 177 */
208int 178int
209item_matched_string (object *pl, object *op, const char *name) 179item_matched_string (object *pl, object *op, const char *name)
210{ 180{
211 char *
212 cp,
213 local_name[MAX_BUF]; 181 char *cp, local_name[MAX_BUF];
214 int 182 int count, retval = 0;
215 count,
216 retval = 0;
217 183
218 strcpy (local_name, name); /* strtok is destructive to name */ 184 assign (local_name, name); /* strtok is destructive to name */
219 185
220 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 186 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
221 { 187 {
222 while (cp[0] == ' ') 188 while (cp[0] == ' ')
223 ++cp; /* get rid of spaces */ 189 ++cp; /* get rid of spaces */
273 retval = 15; 239 retval = 15;
274 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 240 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
275 retval = 14; 241 retval = 14;
276 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 242 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
277 retval = 14; 243 retval = 14;
278
279 /* Do substring checks, so things like 'Str+1' will match. 244 /* Do substring checks, so things like 'Str+1' will match.
280 * retval of these should perhaps be lower - they are lower 245 * retval of these should perhaps be lower - they are lower
281 * then the specific strcasecmp aboves, but still higher than 246 * then the specific strcasecmp aboves, but still higher than
282 * some other match criteria. 247 * some other match criteria.
283 */ 248 */
285 retval = 12; 250 retval = 12;
286 else if (strstr (query_base_name (op, 0), cp)) 251 else if (strstr (query_base_name (op, 0), cp))
287 retval = 12; 252 retval = 12;
288 else if (strstr (query_short_name (op), cp)) 253 else if (strstr (query_short_name (op), cp))
289 retval = 12; 254 retval = 12;
290
291 /* Check against plural/non plural based on count. */ 255 /* Check against plural/non plural based on count. */
292 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 256 else if (count > 1 && !strcasecmp (cp, op->name_pl))
293 {
294 retval = 6; 257 retval = 6;
295 }
296 else if (count == 1 && !strcasecmp (op->name, cp)) 258 else if (count == 1 && !strcasecmp (op->name, cp))
297 {
298 retval = 6; 259 retval = 6;
299 }
300 /* base name matched - not bad */ 260 /* base name matched - not bad */
301 else if (strcasecmp (cp, op->name) == 0 && !count) 261 else if (strcasecmp (cp, op->name) == 0 && !count)
302 retval = 4; 262 retval = 4;
303 /* Check for partial custom name, but give a real low priority */ 263 /* Check for partial custom name, but give a real low priority */
304 else if (op->custom_name && strstr (op->custom_name, cp)) 264 else if (op->custom_name && strstr (op->custom_name, cp))
306 266
307 if (retval) 267 if (retval)
308 { 268 {
309 if (pl->type == PLAYER) 269 if (pl->type == PLAYER)
310 pl->contr->count = count; 270 pl->contr->count = count;
271
311 return retval; 272 return retval;
312 } 273 }
313 } 274 }
275
314 return 0; 276 return 0;
315} 277}
316 278
317/* 279archetype::archetype (const char *name)
318 * Initialises the internal linked list of archetypes (read from file). 280{
319 * Then the global "empty_archetype" pointer is initialised. 281 stub = true;
320 * Then the blocksview[] array is initialised. 282 arch = this;
321 */ 283 this->archname = this->name = this->name_pl = name;
284}
285
286archetype::~archetype ()
287{
288 unlink ();
289}
322 290
323void 291void
324init_archetypes (void) 292archetype::link ()
325{ /* called from add_player() and edit() */ 293{
326 if (first_archetype != NULL) /* Only do this once */ 294 ht.insert (std::make_pair (archname, this));
295
296 if (!archetypes.contains (this))
297 archetypes.insert (this);
298}
299
300void
301archetype::unlink ()
302{
303 ht.erase (archname);
304 if (!strcmp (&archname, "Gaea")) fprintf (stderr, "oI\n");//D
305 if (archetypes.contains (this))
306 archetypes.erase (this);
307}
308
309/*
310 * Finds, using the hashtable, which archetype matches the given name.
311 * returns a pointer to the found archetype, otherwise NULL.
312 */
313archetype *
314archetype::find (const char *name)
315{
316 if (!name)
327 return; 317 return 0;
328 318
329 arch_init = 1; 319 auto (i, ht.find (name));
330 load_archetypes (); 320
331 arch_init = 0; 321 if (i == ht.end ())
322 return 0;
323 else
324 return i->second;
325}
326
327archetype *
328archetype::get (const char *name)
329{
330 if (!name)
331 {
332 LOG (llevError, "null archetype requested\n");
333 name = "(null)";
334 }
335
336 archetype *at = find (name);
337
338 if (!at)
339 {
340 at = new archetype (name);
341 at->link ();
342 }
343
344 return at;
345}
346
347archetype *
348archetype::read (object_thawer &f)
349{
350 assert (f.kw == KW_object);
351
352 loading_arch = true; // hack to tell parse_kv et al. to behave
353
354 std::vector<archetype *> parts;
355
356 coroapi::cede_to_tick_every (10);
357
358 for (;;)
359 {
360 // the archetype might have been referenced earlier
361 // so try to find an existing stub archetype first
362 archetype *at = find (f.get_str ());
363
364 if (!at || !at->stub)
365 at = new archetype (f.get_str ());
366
367 f.next ();
368
369#if 0
370 // implementing it here in the server does neither allow multiple inheritence
371 // nor does it cleanly "just override". it would allow use in map files, though,
372 // and other resource files dynamically laoded (as opposed to being preprocessed).
373 // not that any of this is relevant as of yet...
374 if (f.kw == KW_inherit)
375 {
376 if (archetype *at = find (f.get_str ()))
377 *op = at->clone;
378 else
379 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
380 &at->archname, f.get_str ());
381
382 f.next ();
383 }
384#endif
385
386 if (!at->parse_kv (f))
387 goto fail;
388
389 at->post_load_check ();
390
391 parts.push_back (at);
392
393 if (f.kw != KW_more)
394 break;
395
396 f.next ();
397
398 if (f.kw != KW_object)
399 {
400 f.parse_error ("more object");
401 goto fail;
402 }
403 }
404
405 loading_arch = false;
406
407 {
408 auto (at, parts.begin ());
409
410 archetype *new_head = parts.front ();
411 archetype *old_head = find (new_head->archname);
412
413 if (old_head && !old_head->is_head ())
414 {
415 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
416 &new_head->archname, &old_head->archname);
417 goto fail;
418 }
419
420 // check that all archetypes belong to the same old object or are new
421 for (auto (at, parts.begin ()); at != parts.end (); ++at)
422 {
423 archetype *new_part = *at;
424 archetype *old_part = find (new_part->archname);
425
426 if (old_part && old_part->head_ () != old_head)
427 {
428 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
429 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
430 goto fail;
431 }
432 }
433
434 // deactivate existing archetype
435 for (archetype *at = old_head; at; at = (archetype *)at->more)
436 at->unlink ();
437
438 // assemble new chain
439 new_head->min_x = new_head->max_x = new_head->x;
440 new_head->min_y = new_head->max_y = new_head->y;
441
442 archetype *less = new_head;
443 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
444 {
445 archetype *at = *p;
446
447 // some flags get inherited formt he head (probably a lot more)
448 // doing it here doesn't feel too cozy, but it allows code
449 // to ignore head checks for these flags, which saves time
450 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
451 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
452 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
453 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
454
455 if (at->x < new_head->min_x) new_head->min_x = at->x;
456 if (at->y < new_head->min_y) new_head->min_y = at->y;
457 if (at->x > new_head->max_x) new_head->max_x = at->x;
458 if (at->y > new_head->max_y) new_head->max_y = at->y;
459
460 at->head = new_head;
461 less->more = at;
462 less = at;
463 }
464
465 // now activate it
466 for (auto (p, parts.begin ()); p != parts.end (); ++p)
467 {
468 archetype *at = *p;
469 at->stub = false;
470 at->link ();
471 }
472
473 return new_head;
474 }
475
476fail:
477 for (auto (p, parts.begin ()); p != parts.end (); ++p)
478 (*p)->destroy (true);
479
480 loading_arch = false;
481 return 0;
482}
483
484/*
485 * Initialize global archtype pointers:
486 */
487void
488init_archetype_pointers ()
489{
490 ring_arch = archetype::find ("ring");
491 amulet_arch = archetype::find ("amulet");
492 staff_arch = archetype::find ("staff");
493 crown_arch = archetype::find ("crown");
332 empty_archetype = archetype::find ("empty_archetype"); 494 empty_archetype = archetype::find ("empty_archetype");
333
334/* init_blocksview();*/
335}
336
337/*
338 * Stores debug-information about how efficient the hashtable
339 * used for archetypes has been in the static errmsg array.
340 */
341
342void
343arch_info (object *op)
344{
345 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
346 new_draw_info (NDI_BLACK, 0, op, errmsg);
347}
348
349/*
350 * Initialise the hashtable used by the archetypes.
351 */
352
353void
354clear_archetable (void)
355{
356 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
357}
358
359/*
360 * An alternative way to init the hashtable which is slower, but _works_...
361 */
362
363void
364init_archetable (void)
365{
366 archetype *
367 at;
368
369 LOG (llevDebug, " Setting up archetable...\n");
370
371 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
372 add_arch (at);
373
374 LOG (llevDebug, "done\n");
375}
376
377/*
378 * Dumps an archetype to debug-level output.
379 */
380
381void
382dump_arch (archetype *at)
383{
384 dump_object (&at->clone);
385}
386
387/*
388 * Dumps _all_ archetypes to debug-level output.
389 * If you run crossfire with debug, and enter DM-mode, you can trigger
390 * this with the O key.
391 */
392
393void
394dump_all_archetypes (void)
395{
396 archetype *
397 at;
398
399 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
400 {
401 dump_arch (at);
402 fprintf (logfile, "%s\n", errmsg);
403 }
404}
405
406void
407free_all_archs (void)
408{
409 archetype *
410 at, *
411 next;
412 int
413 i = 0, f = 0;
414
415 for (at = first_archetype; at != NULL; at = next)
416 {
417 if (at->more)
418 next = at->more;
419 else
420 next = at->next;
421
422 delete
423 at;
424
425 i++;
426 }
427 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
428}
429
430archetype::archetype ()
431{
432 clear_object (&clone); /* to initial state other also */
433 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
434 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
435}
436
437archetype::~archetype ()
438{
439}
440
441/*
442 * Reads/parses the archetype-file, and copies into a linked list
443 * of archetype-structures.
444 */
445void
446first_arch_pass (object_thawer & fp)
447{
448 archetype *
449 at, *
450 head = NULL, *last_more = NULL;
451
452 at->clone.arch = first_archetype = at = new archetype;
453
454 while (int i = load_object (fp, &at->clone, 0))
455 {
456 at->clone.speed_left = (float) (-0.1);
457 /* copy the body_info to the body_used - this is only really
458 * need for monsters, but doesn't hurt to do it for everything.
459 * by doing so, when a monster is created, it has good starting
460 * values for the body_used info, so when items are created
461 * for it, they can be properly equipped.
462 */
463 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
464
465 switch (i)
466 {
467 case LL_NORMAL: /* A new archetype, just link it with the previous */
468 if (last_more != NULL)
469 last_more->next = at;
470 if (head != NULL)
471 head->next = at;
472 head = last_more = at;
473#if 0
474 if (!op->type)
475 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
476#endif
477 at->tail_x = 0;
478 at->tail_y = 0;
479 break;
480
481 case LL_MORE: /* Another part of the previous archetype, link it correctly */
482
483 at->head = head;
484 at->clone.head = &head->clone;
485 if (last_more != NULL)
486 {
487 last_more->more = at;
488 last_more->clone.more = &at->clone;
489 }
490 last_more = at;
491
492 /* If this multipart image is still composed of individual small
493 * images, don't set the tail_.. values. We can't use them anyways,
494 * and setting these to zero makes the map sending to the client much
495 * easier as just looking at the head, we know what to do.
496 */
497 if (at->clone.face != head->clone.face)
498 {
499 head->tail_x = 0;
500 head->tail_y = 0;
501 }
502 else
503 {
504 if (at->clone.x > head->tail_x)
505 head->tail_x = at->clone.x;
506 if (at->clone.y > head->tail_y)
507 head->tail_y = at->clone.y;
508 }
509 break;
510
511 }
512
513 at = new archetype;
514
515 at->clone.arch = at;
516 }
517
518 delete at;
519}
520
521/*
522 * Reads the archetype file once more, and links all pointers between
523 * archetypes.
524 */
525
526void
527second_arch_pass (object_thawer & thawer)
528{
529 char
530 buf[MAX_BUF], *
531 variable = buf, *argument, *cp;
532 archetype *
533 at = NULL, *other;
534
535 while (fgets (buf, MAX_BUF, thawer) != NULL)
536 {
537 if (*buf == '#')
538 continue;
539 if ((argument = strchr (buf, ' ')) != NULL)
540 {
541 *argument = '\0', argument++;
542 cp = argument + strlen (argument) - 1;
543 while (isspace (*cp))
544 {
545 *cp = '\0';
546 cp--;
547 }
548 }
549 if (!strcmp ("Object", variable))
550 {
551 if ((at = archetype::find (argument)) == NULL)
552 LOG (llevError, "Warning: failed to find arch %s\n", argument);
553 }
554 else if (!strcmp ("other_arch", variable))
555 {
556 if (at != NULL && at->clone.other_arch == NULL)
557 {
558 if ((other = archetype::find (argument)) == NULL)
559 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
560 else if (at != NULL)
561 at->clone.other_arch = other;
562 }
563 }
564 else if (!strcmp ("randomitems", variable))
565 {
566 if (at != NULL)
567 {
568 treasurelist *
569 tl = find_treasurelist (argument);
570
571 if (tl == NULL)
572 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
573 else
574 at->clone.randomitems = tl;
575 }
576 }
577 }
578}
579
580#ifdef DEBUG
581void
582check_generators (void)
583{
584 archetype *
585 at;
586
587 for (at = first_archetype; at != NULL; at = at->next)
588 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
589 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
590}
591#endif
592
593/*
594 * First initialises the archtype hash-table (init_archetable()).
595 * Reads and parses the archetype file (with the first and second-pass
596 * functions).
597 * Then initialises treasures by calling load_treasures().
598 */
599
600void
601load_archetypes (void)
602{
603 char
604 filename[MAX_BUF];
605
606#if TIME_ARCH_LOAD
607 struct timeval
608 tv1,
609 tv2;
610#endif
611
612 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
613 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
614
615 {
616 object_thawer
617 thawer (filename);
618
619 clear_archetable ();
620 LOG (llevDebug, " arch-pass 1...\n");
621 first_arch_pass (thawer);
622 LOG (llevDebug, " done\n");
623 }
624
625 init_archetable ();
626 warn_archetypes = 1;
627
628 {
629 object_thawer
630 thawer (filename);
631
632 LOG (llevDebug, " loading treasure...\n");
633 load_treasures ();
634 LOG (llevDebug, " done\n arch-pass 2...\n");
635 second_arch_pass (thawer);
636 LOG (llevDebug, " done\n");
637#ifdef DEBUG
638 check_generators ();
639#endif
640 }
641 LOG (llevDebug, " done\n");
642} 495}
643 496
644/* 497/*
645 * Creates and returns a new object which is a copy of the given archetype. 498 * Creates and returns a new object which is a copy of the given archetype.
646 * This function returns NULL on failure. 499 * This function returns NULL on failure.
647 */ 500 */
648
649object * 501object *
650arch_to_object (archetype *at) 502arch_to_object (archetype *at)
651{ 503{
652 object * 504 if (!at)
653 op;
654
655 if (at == NULL)
656 { 505 {
657 if (warn_archetypes)
658 LOG (llevError, "Couldn't find archetype.\n"); 506 LOG (llevError, "Couldn't find archetype.\n");
659
660 return NULL; 507 return 0;
661 } 508 }
662 509
663 op = get_object (); 510 object *op = at->clone ();
664 copy_object (&at->clone, op);
665 op->arch = at; 511 op->arch = at;
666 op->instantiate (); 512 op->instantiate ();
513
667 return op; 514 return op;
668} 515}
669 516
670/* 517/*
671 * Creates an object. This function is called by get_archetype() 518 * Creates an object. This function is called by get_archetype()
672 * if it fails to find the appropriate archetype. 519 * if it fails to find the appropriate archetype.
673 * Thus get_archetype() will be guaranteed to always return 520 * Thus get_archetype() will be guaranteed to always return
674 * an object, and never NULL. 521 * an object, and never NULL.
675 */ 522 */
676
677object * 523object *
678create_singularity (const char *name) 524create_singularity (const char *name)
679{ 525{
680 object * op; 526 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
527
528 if (!strcmp (name, "bug"))
529 abort ();
530
681 char buf[MAX_BUF]; 531 char buf[MAX_BUF];
532 sprintf (buf, "bug, please report (%s)", name);
682 533
683 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); 534 object *op = get_archetype ("bug");
684 op = get_object ();
685 op->name = op->name_pl = buf; 535 op->name = op->name_pl = buf;
686 SET_FLAG (op, FLAG_NO_PICK); 536
687 return op; 537 return op;
688} 538}
689 539
690/* 540/*
691 * Finds which archetype matches the given name, and returns a new 541 * Finds which archetype matches the given name, and returns a new
692 * object containing a copy of the archetype. 542 * object containing a copy of the archetype.
693 */ 543 */
694
695object * 544object *
696get_archetype (const char *name) 545get_archetype (const char *name)
697{ 546{
698 archetype *at = archetype::find (name); 547 archetype *at = archetype::find (name);
699 548
702 551
703 return arch_to_object (at); 552 return arch_to_object (at);
704} 553}
705 554
706/* 555/*
707 * Hash-function used by the arch-hashtable.
708 */
709
710unsigned long
711hasharch (const char *str, int tablesize)
712{
713 unsigned long hash = 0;
714 unsigned int i = 0;
715 const char *p;
716
717 /* use the one-at-a-time hash function, which supposedly is
718 * better than the djb2-like one used by perl5.005, but
719 * certainly is better then the bug used here before.
720 * see http://burtleburtle.net/bob/hash/doobs.html
721 */
722 for (p = str; i < MAXSTRING && *p; p++, i++)
723 {
724 hash += *p;
725 hash += hash << 10;
726 hash ^= hash >> 6;
727 }
728
729 hash += hash << 3;
730 hash ^= hash >> 11;
731 hash += hash << 15;
732
733 return hash % tablesize;
734}
735
736/*
737 * Finds, using the hashtable, which archetype matches the given name.
738 * returns a pointer to the found archetype, otherwise NULL.
739 */
740
741archetype *
742archetype::find (const char *name)
743{
744 if (!name)
745 return 0;
746
747#if USE_UNORDERED_MAP
748 AUTODECL (i, ht.find ((size_t) name));
749
750 if (i == ht.end ())
751 return 0;
752 else
753 return i->second;
754#endif
755
756 archetype *at;
757 unsigned long index;
758
759 index = hasharch (name, ARCHTABLE);
760 arch_search++;
761 for (;;)
762 {
763 at = arch_table[index];
764
765 if (at == NULL)
766 {
767 if (warn_archetypes)
768 LOG (llevError, "Couldn't find archetype %s\n", name);
769
770 return NULL;
771 }
772
773 arch_cmp++;
774
775 if (!strcmp ((const char *) at->name, name))
776 return at;
777
778 if (++index >= ARCHTABLE)
779 index = 0;
780 }
781}
782
783/*
784 * Adds an archetype to the hashtable.
785 */
786
787static void
788add_arch (archetype *at)
789{
790#if USE_UNORDERED_MAP
791 ht.insert (std::make_pair ((size_t) (const char *) at->name, at));
792#endif
793
794 int index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
795
796 for (;;)
797 {
798 if (arch_table[index] == NULL)
799 {
800 arch_table[index] = at;
801 return;
802 }
803
804 if (++index == ARCHTABLE)
805 index = 0;
806
807 if (index == org_index)
808 fatal (ARCHTABLE_TOO_SMALL);
809 }
810}
811
812/*
813 * Returns the first archetype using the given type. 556 * Returns the first archetype using the given type.
814 * Used in treasure-generation. 557 * Used in treasure-generation.
815 */ 558 */
816
817archetype * 559archetype *
818type_to_archetype (int type) 560type_to_archetype (int type)
819{ 561{
820 archetype *at; 562 for_all_archetypes (at)
821 563 if (at->type == type && at->head_ () != at)
822 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
823 if (at->clone.type == type)
824 return at; 564 return at;
825 565
826 return 0; 566 return 0;
827} 567}
828 568
829/* 569/*
830 * Returns a new object copied from the first archetype matching 570 * Returns a new object copied from the first archetype matching
831 * the given type. 571 * the given type.
832 * Used in treasure-generation. 572 * Used in treasure-generation.
833 */ 573 */
834
835object * 574object *
836clone_arch (int type) 575clone_arch (int type)
837{ 576{
838 archetype *at; 577 archetype *at;
839 object *op = get_object ();
840 578
841 if ((at = type_to_archetype (type)) == NULL) 579 if ((at = type_to_archetype (type)) == NULL)
842 { 580 {
843 LOG (llevError, "Can't clone archetype %d\n", type); 581 LOG (llevError, "Can't clone archetype %d\n", type);
844 free_object (op);
845 return NULL; 582 return 0;
846 } 583 }
847 584
848 copy_object (&at->clone, op); 585 object *op = at->clone ();
849 op->instantiate (); 586 op->instantiate ();
850 return op; 587 return op;
851} 588}
852 589
853/* 590/*
854 * member: make instance from class 591 * member: make instance from class
855 */ 592 */
856
857object * 593object *
858object_create_arch (archetype *at) 594object_create_arch (archetype *at)
859{ 595{
860 object *op, *prev = 0, *head = 0; 596 object *op, *prev = 0, *head = 0;
861 597
862 while (at) 598 while (at)
863 { 599 {
864 op = arch_to_object (at); 600 op = arch_to_object (at);
601
865 op->x = at->clone.x; 602 op->x = at->x;
866 op->y = at->clone.y; 603 op->y = at->y;
867 604
868 if (head) 605 if (head)
869 op->head = head, prev->more = op; 606 op->head = head, prev->more = op;
870 607
871 if (!head) 608 if (!head)
872 head = op; 609 head = op;
873 610
874 prev = op; 611 prev = op;
875 at = at->more; 612 at = (archetype *)at->more;
876 } 613 }
877 614
878 return (head); 615 return head;
879} 616}
880 617

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines