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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.17 by root, Tue Sep 12 19:20:06 2006 UTC vs.
Revision 1.70 by root, Tue Oct 16 00:30:24 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
21 The authors can be reached via e-mail at crossfire-devel@real-time.com
22*/ 22 */
23 23
24#include <cassert> 24#include <cassert>
25 25
26#include <tr1/unordered_map>
27
28#include <global.h> 26#include <global.h>
29#include <arch.h>
30#include <funcpoint.h> 27#include <funcpoint.h>
31#include <loader.h> 28#include <loader.h>
32 29
33/* IF set, does a little timing on the archetype load. */ 30#include <tr1/functional>
34#define TIME_ARCH_LOAD 0 31#include <tr1/unordered_map>
35
36static void add_arch (archetype *at);
37
38static archetype *arch_table[ARCHTABLE];
39int arch_cmp = 0; /* How many strcmp's */
40int arch_search = 0; /* How many searches */
41int arch_init; /* True if doing arch initialization */
42 32
43/* The naming of these functions is really poor - they are all 33/* The naming of these functions is really poor - they are all
44 * pretty much named '.._arch_...', but they may more may not 34 * pretty much named '.._arch_...', but they may more may not
45 * return archetypes. Some make the arch_to_object call, and thus 35 * return archetypes. Some make the arch_to_object call, and thus
46 * return an object. Perhaps those should be called 'archob' functions 36 * return an object. Perhaps those should be called 'archob' functions
47 * to denote they return an object derived from the archetype. 37 * to denote they return an object derived from the archetype.
48 * MSW 2003-04-29 38 * MSW 2003-04-29
49 */ 39 */
50 40
51#if USE_UNORDERED_MAP 41archetype *loading_arch; // ugly flag to object laoder etc. to suppress/request special processing
42
52// the hashtable 43// the hashtable
53typedef
54 std::tr1::unordered_map < 44typedef std::tr1::unordered_map
55size_t, archetype *> 45 <
46 const char *,
47 arch_ptr,
48 str_hash,
49 str_equal,
50 slice_allocator< std::pair<const char *const, arch_ptr> >
56 HT; 51 > HT;
57 52
58static 53static HT ht (5000);
59 HT 54archvec archetypes;
60 ht;
61#endif
62 55
63/** 56/**
64 * GROS - This function retrieves an archetype given the name that appears 57 * GROS - This function retrieves an archetype given the name that appears
65 * during the game (for example, "writing pen" instead of "stylus"). 58 * during the game (for example, "writing pen" instead of "stylus").
66 * It does not use the hashtable system, but browse the whole archlist each time. 59 * It does not use the hashtable system, but browse the whole archlist each time.
72 * - the archetype found or null if nothing was found. 65 * - the archetype found or null if nothing was found.
73 */ 66 */
74archetype * 67archetype *
75find_archetype_by_object_name (const char *name) 68find_archetype_by_object_name (const char *name)
76{ 69{
77 archetype * 70 shstr_cmp name_cmp (name);
78 at;
79 71
80 if (name == NULL) 72 for_all_archetypes (at)
81 return (archetype *) NULL; 73 if (at->name == name_cmp)
82
83 for (at = first_archetype; at != NULL; at = at->next)
84 {
85 if (!strcmp (at->clone.name, name))
86 return at; 74 return at;
87 } 75
88 return NULL; 76 return 0;
89} 77}
90 78
91/** 79/**
92 * This function retrieves an archetype by type and name that appears during 80 * This function retrieves an archetype by type and name that appears during
93 * the game. It is basically the same as find_archetype_by_object_name() 81 * the game. It is basically the same as find_archetype_by_object_name()
94 * except that it considers only items of the given type. 82 * except that it considers only items of the given type.
95 */ 83 */
96archetype * 84archetype *
97find_archetype_by_object_type_name (int type, const char *name) 85find_archetype_by_object_type_name (int type, const char *name)
98{ 86{
99 archetype * 87 shstr_cmp name_cmp (name);
100 at;
101 88
102 if (name == NULL) 89 for_all_archetypes (at)
103 return NULL; 90 if (at->name == name_cmp && at->type == type)
104
105 for (at = first_archetype; at != NULL; at = at->next)
106 {
107 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
108 return at; 91 return at;
109 }
110 92
111 return NULL; 93 return 0;
112} 94}
113 95
114/* This is a lot like the above function. Instead, we are trying to match 96/* This is a lot like the above function. Instead, we are trying to match
115 * the arch->skill values. type is the type of object to match 97 * the arch->skill values. type is the type of object to match
116 * against (eg, to only match against skills or only skill objects for example). 98 * against (eg, to only match against skills or only skill objects for example).
117 * If type is -1, ew don't match on type. 99 * If type is -1, ew don't match on type.
118 */ 100 */
119object * 101object *
120get_archetype_by_skill_name (const char *skill, int type) 102get_archetype_by_skill_name (const char *skill, int type)
121{ 103{
122 archetype * 104 shstr_cmp skill_cmp (skill);
123 at;
124 105
125 if (skill == NULL) 106 for_all_archetypes (at)
126 return NULL; 107 if (at->skill == skill_cmp && (type == -1 || type == at->type))
127
128 for (at = first_archetype; at != NULL; at = at->next)
129 {
130 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
131 return arch_to_object (at); 108 return arch_to_object (at);
132 } 109
133 return NULL; 110 return 0;
134} 111}
135 112
136/* similiar to above - this returns the first archetype 113/* similiar to above - this returns the first archetype
137 * that matches both the type and subtype. type and subtype 114 * that matches both the type and subtype. type and subtype
138 * can be -1 to say ignore, but in this case, the match it does 115 * can be -1 to say ignore, but in this case, the match it does
141 * (eg, skills) 118 * (eg, skills)
142 */ 119 */
143archetype * 120archetype *
144get_archetype_by_type_subtype (int type, int subtype) 121get_archetype_by_type_subtype (int type, int subtype)
145{ 122{
146 archetype * 123 for_all_archetypes (at)
147 at;
148
149 for (at = first_archetype; at != NULL; at = at->next)
150 {
151 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 124 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
152 return at; 125 return at;
153 } 126
154 return NULL; 127 return 0;
155} 128}
156 129
157/** 130/**
158 * GROS - this returns a new object given the name that appears during the game 131 * GROS - this returns a new object given the name that appears during the game
159 * (for example, "writing pen" instead of "stylus"). 132 * (for example, "writing pen" instead of "stylus").
167 * but it otherwise had a big memory leak. 140 * but it otherwise had a big memory leak.
168 */ 141 */
169object * 142object *
170get_archetype_by_object_name (const char *name) 143get_archetype_by_object_name (const char *name)
171{ 144{
172 archetype *at;
173 char tmpname[MAX_BUF]; 145 char tmpname[MAX_BUF];
174 int i; 146 int i;
175 147
176 assign (tmpname, name); 148 assign (tmpname, name);
177 149
178 for (i = strlen (tmpname); i > 0; i--) 150 for (i = strlen (tmpname); i > 0; i--)
179 { 151 {
180 tmpname[i] = 0; 152 tmpname[i] = 0;
153
181 at = find_archetype_by_object_name (tmpname); 154 if (archetype *at = find_archetype_by_object_name (tmpname))
182
183 if (at != NULL)
184 {
185 return arch_to_object (at); 155 return arch_to_object (at);
186 }
187 } 156 }
188 157
189 return create_singularity (name); 158 return create_singularity (name);
190} 159}
191 160
192 /* This is a subset of the parse_id command. Basically, name can be 161/* This is a subset of the parse_id command. Basically, name can be
193 * a string seperated lists of things to match, with certain keywords. 162 * a string seperated lists of things to match, with certain keywords.
194 * pl is the player (only needed to set count properly) 163 * pl is the player (only needed to set count properly)
195 * op is the item we are trying to match. Calling function takes care 164 * op is the item we are trying to match. Calling function takes care
196 * of what action might need to be done and if it is valid 165 * of what action might need to be done and if it is valid
197 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 166 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
198 * value means a better match. 0 means no match. 167 * value means a better match. 0 means no match.
199 * 168 *
200 * Brief outline of the procedure: 169 * Brief outline of the procedure:
201 * We take apart the name variable into the individual components. 170 * We take apart the name variable into the individual components.
202 * cases for 'all' and unpaid are pretty obvious. 171 * cases for 'all' and unpaid are pretty obvious.
203 * Next, we check for a count (either specified in name, or in the 172 * Next, we check for a count (either specified in name, or in the
204 * player object.) 173 * player object.)
205 * If count is 1, make a quick check on the name. 174 * If count is 1, make a quick check on the name.
206 * IF count is >1, we need to make plural name. Return if match. 175 * IF count is >1, we need to make plural name. Return if match.
207 * Last, make a check on the full name. 176 * Last, make a check on the full name.
208 */ 177 */
209int 178int
210item_matched_string (object *pl, object *op, const char *name) 179item_matched_string (object *pl, object *op, const char *name)
211{ 180{
212 char *
213 cp,
214 local_name[MAX_BUF]; 181 char *cp, local_name[MAX_BUF];
215 int 182 int count, retval = 0;
216 count,
217 retval = 0;
218 183
219 strcpy (local_name, name); /* strtok is destructive to name */ 184 assign (local_name, name); /* strtok is destructive to name */
220 185
221 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 186 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
222 { 187 {
223 while (cp[0] == ' ') 188 while (cp[0] == ' ')
224 ++cp; /* get rid of spaces */ 189 ++cp; /* get rid of spaces */
274 retval = 15; 239 retval = 15;
275 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 240 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
276 retval = 14; 241 retval = 14;
277 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 242 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
278 retval = 14; 243 retval = 14;
279
280 /* Do substring checks, so things like 'Str+1' will match. 244 /* Do substring checks, so things like 'Str+1' will match.
281 * retval of these should perhaps be lower - they are lower 245 * retval of these should perhaps be lower - they are lower
282 * then the specific strcasecmp aboves, but still higher than 246 * then the specific strcasecmp aboves, but still higher than
283 * some other match criteria. 247 * some other match criteria.
284 */ 248 */
286 retval = 12; 250 retval = 12;
287 else if (strstr (query_base_name (op, 0), cp)) 251 else if (strstr (query_base_name (op, 0), cp))
288 retval = 12; 252 retval = 12;
289 else if (strstr (query_short_name (op), cp)) 253 else if (strstr (query_short_name (op), cp))
290 retval = 12; 254 retval = 12;
291
292 /* Check against plural/non plural based on count. */ 255 /* Check against plural/non plural based on count. */
293 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 256 else if (count > 1 && !strcasecmp (cp, op->name_pl))
294 {
295 retval = 6; 257 retval = 6;
296 }
297 else if (count == 1 && !strcasecmp (op->name, cp)) 258 else if (count == 1 && !strcasecmp (op->name, cp))
298 {
299 retval = 6; 259 retval = 6;
300 }
301 /* base name matched - not bad */ 260 /* base name matched - not bad */
302 else if (strcasecmp (cp, op->name) == 0 && !count) 261 else if (strcasecmp (cp, op->name) == 0 && !count)
303 retval = 4; 262 retval = 4;
304 /* Check for partial custom name, but give a real low priority */ 263 /* Check for partial custom name, but give a real low priority */
305 else if (op->custom_name && strstr (op->custom_name, cp)) 264 else if (op->custom_name && strstr (op->custom_name, cp))
307 266
308 if (retval) 267 if (retval)
309 { 268 {
310 if (pl->type == PLAYER) 269 if (pl->type == PLAYER)
311 pl->contr->count = count; 270 pl->contr->count = count;
271
312 return retval; 272 return retval;
313 } 273 }
314 } 274 }
275
315 return 0; 276 return 0;
316} 277}
317 278
318/* 279archetype::archetype (const char *name)
319 * Initialises the internal linked list of archetypes (read from file). 280{
320 * Then the global "empty_archetype" pointer is initialised. 281 stub = true;
321 * Then the blocksview[] array is initialised. 282 arch = this;
322 */ 283 this->archname = this->name = this->name_pl = name;
284}
285
286archetype::~archetype ()
287{
288 unlink ();
289}
323 290
324void 291void
325init_archetypes (void) 292archetype::link ()
326{ /* called from add_player() and edit() */ 293{
327 if (first_archetype != NULL) /* Only do this once */ 294 ht.insert (std::make_pair (archname, this));
328 return;
329 arch_init = 1;
330 load_archetypes ();
331 arch_init = 0;
332 empty_archetype = find_archetype ("empty_archetype");
333 295
334/* init_blocksview();*/ 296 if (!archetypes.contains (this))
297 archetypes.insert (this);
335} 298}
336
337/*
338 * Stores debug-information about how efficient the hashtable
339 * used for archetypes has been in the static errmsg array.
340 */
341 299
342void 300void
343arch_info (object *op) 301archetype::unlink ()
344{ 302{
345 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); 303 ht.erase (archname);
346 new_draw_info (NDI_BLACK, 0, op, errmsg);
347}
348 304
349/* 305 if (archetypes.contains (this))
350 * Initialise the hashtable used by the archetypes. 306 archetypes.erase (this);
351 */ 307}
352 308
309/*
310 * Finds, using the hashtable, which archetype matches the given name.
311 * returns a pointer to the found archetype, otherwise NULL.
312 */
313archetype *
314archetype::find (const char *name)
315{
316 if (!name)
317 return 0;
318
319 auto (i, ht.find (name));
320
321 if (i == ht.end ())
322 return 0;
323 else
324 return i->second;
325}
326
327archetype *
328archetype::get (const char *name)
329{
330 if (!name)
331 {
332 LOG (llevError, "null archetype requested\n");
333 name = "(null)";
334 }
335
336 if (loading_arch && !strcmp (&loading_arch->archname, name))
337 return loading_arch;
338
339 archetype *at = find (name);
340
341 if (!at)
342 {
343 at = new archetype (name);
344 at->link ();
345 }
346
347 return at;
348}
349
350archetype *
351archetype::read (object_thawer &f)
352{
353 assert (f.kw == KW_object);
354
355 std::vector<archetype *> parts;
356
357 coroapi::cede_to_tick_every (10);
358
359 for (;;)
360 {
361 // the archetype might have been referenced earlier
362 // so try to find an existing stub archetype first
363 archetype *at = find (f.get_str ());
364
365 if (!at || !at->stub)
366 at = new archetype (f.get_str ());
367
368 f.next ();
369
370#if 0
371 // implementing it here in the server does neither allow multiple inheritence
372 // nor does it cleanly "just override". it would allow use in map files, though,
373 // and other resource files dynamically laoded (as opposed to being preprocessed).
374 // not that any of this is relevant as of yet...
375 if (f.kw == KW_inherit)
376 {
377 if (archetype *at = find (f.get_str ()))
378 *op = at->clone;
379 else
380 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
381 &at->archname, f.get_str ());
382
383 f.next ();
384 }
385#endif
386
387 loading_arch = at; // hack to tell parse_kv et al. to behave
388 bool parse_ok = at->parse_kv (f);
389 loading_arch = 0;
390
391 if (!parse_ok)
392 goto fail;
393
394 loading_arch = at; // hack to tell parse_kv et al. to behave
395 at->post_load_check ();
396 loading_arch = 0;
397
398 parts.push_back (at);
399
400 if (f.kw != KW_more)
401 break;
402
403 f.next ();
404
405 if (f.kw != KW_object)
406 {
407 f.parse_error ("more object");
408 goto fail;
409 }
410 }
411
412 {
413 auto (at, parts.begin ());
414
415 archetype *new_head = parts.front ();
416 archetype *old_head = find (new_head->archname);
417
418 if (old_head && !old_head->is_head ())
419 {
420 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
421 &new_head->archname, &old_head->archname);
422 goto fail;
423 }
424
425 // check that all archetypes belong to the same old object or are new
426 for (auto (at, parts.begin ()); at != parts.end (); ++at)
427 {
428 archetype *new_part = *at;
429 archetype *old_part = find (new_part->archname);
430
431 if (old_part && old_part->head_ () != old_head)
432 {
433 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
434 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
435 goto fail;
436 }
437 }
438
439 // deactivate existing archetype
440 for (archetype *at = old_head; at; at = (archetype *)at->more)
441 at->unlink ();
442
443 // assemble new chain
444 new_head->min_x = new_head->max_x = new_head->x;
445 new_head->min_y = new_head->max_y = new_head->y;
446
447 archetype *less = new_head;
448 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
449 {
450 archetype *at = *p;
451
452 // some flags get inherited formt he head (probably a lot more)
453 // doing it here doesn't feel too cozy, but it allows code
454 // to ignore head checks for these flags, which saves time
455 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
456 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
457 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
458 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
459
460 if (at->x < new_head->min_x) new_head->min_x = at->x;
461 if (at->y < new_head->min_y) new_head->min_y = at->y;
462 if (at->x > new_head->max_x) new_head->max_x = at->x;
463 if (at->y > new_head->max_y) new_head->max_y = at->y;
464
465 at->head = new_head;
466 less->more = at;
467 less = at;
468 }
469
470 // now activate it
471 for (auto (p, parts.begin ()); p != parts.end (); ++p)
472 {
473 archetype *at = *p;
474 at->stub = false;
475 at->link ();
476 }
477
478 return new_head;
479 }
480
481fail:
482 for (auto (p, parts.begin ()); p != parts.end (); ++p)
483 (*p)->destroy (true);
484
485 return 0;
486}
487
488/*
489 * Initialize global archtype pointers:
490 */
353void 491void
354clear_archetable (void) 492init_archetype_pointers ()
355{ 493{
356 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *)); 494 ring_arch = archetype::find ("ring");
357} 495 amulet_arch = archetype::find ("amulet");
358 496 staff_arch = archetype::find ("staff");
359/* 497 crown_arch = archetype::find ("crown");
360 * An alternative way to init the hashtable which is slower, but _works_... 498 empty_archetype = archetype::find ("empty_archetype");
361 */
362
363void
364init_archetable (void)
365{
366 archetype *
367 at;
368
369 LOG (llevDebug, " Setting up archetable...\n");
370
371 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
372 add_arch (at);
373
374 LOG (llevDebug, "done\n");
375}
376
377/*
378 * Dumps an archetype to debug-level output.
379 */
380
381void
382dump_arch (archetype *at)
383{
384 dump_object (&at->clone);
385}
386
387/*
388 * Dumps _all_ archetypes to debug-level output.
389 * If you run crossfire with debug, and enter DM-mode, you can trigger
390 * this with the O key.
391 */
392
393void
394dump_all_archetypes (void)
395{
396 archetype *
397 at;
398
399 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
400 {
401 dump_arch (at);
402 fprintf (logfile, "%s\n", errmsg);
403 }
404}
405
406void
407free_all_archs (void)
408{
409 archetype *
410 at, *
411 next;
412 int
413 i = 0, f = 0;
414
415 for (at = first_archetype; at != NULL; at = next)
416 {
417 if (at->more)
418 next = at->more;
419 else
420 next = at->next;
421
422 delete
423 at;
424
425 i++;
426 }
427 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
428}
429
430archetype::archetype ()
431{
432 clear_object (&clone); /* to initial state other also */
433 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
434 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
435}
436
437archetype::~archetype ()
438{
439}
440
441/*
442 * Reads/parses the archetype-file, and copies into a linked list
443 * of archetype-structures.
444 */
445void
446first_arch_pass (object_thawer & fp)
447{
448 archetype *
449 at, *
450 head = NULL, *last_more = NULL;
451
452 at->clone.arch = first_archetype = at = new archetype;
453
454 while (int i = load_object (fp, &at->clone, 0))
455 {
456 at->clone.speed_left = (float) (-0.1);
457 /* copy the body_info to the body_used - this is only really
458 * need for monsters, but doesn't hurt to do it for everything.
459 * by doing so, when a monster is created, it has good starting
460 * values for the body_used info, so when items are created
461 * for it, they can be properly equipped.
462 */
463 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
464
465 switch (i)
466 {
467 case LL_NORMAL: /* A new archetype, just link it with the previous */
468 if (last_more != NULL)
469 last_more->next = at;
470 if (head != NULL)
471 head->next = at;
472 head = last_more = at;
473#if 0
474 if (!op->type)
475 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
476#endif
477 at->tail_x = 0;
478 at->tail_y = 0;
479 break;
480
481 case LL_MORE: /* Another part of the previous archetype, link it correctly */
482
483 at->head = head;
484 at->clone.head = &head->clone;
485 if (last_more != NULL)
486 {
487 last_more->more = at;
488 last_more->clone.more = &at->clone;
489 }
490 last_more = at;
491
492 /* If this multipart image is still composed of individual small
493 * images, don't set the tail_.. values. We can't use them anyways,
494 * and setting these to zero makes the map sending to the client much
495 * easier as just looking at the head, we know what to do.
496 */
497 if (at->clone.face != head->clone.face)
498 {
499 head->tail_x = 0;
500 head->tail_y = 0;
501 }
502 else
503 {
504 if (at->clone.x > head->tail_x)
505 head->tail_x = at->clone.x;
506 if (at->clone.y > head->tail_y)
507 head->tail_y = at->clone.y;
508 }
509 break;
510
511 }
512
513 at = new archetype;
514
515 at->clone.arch = at;
516 }
517
518 delete at;
519}
520
521/*
522 * Reads the archetype file once more, and links all pointers between
523 * archetypes.
524 */
525
526void
527second_arch_pass (object_thawer & thawer)
528{
529 char
530 buf[MAX_BUF], *
531 variable = buf, *argument, *cp;
532 archetype *
533 at = NULL, *other;
534
535 while (fgets (buf, MAX_BUF, thawer) != NULL)
536 {
537 if (*buf == '#')
538 continue;
539 if ((argument = strchr (buf, ' ')) != NULL)
540 {
541 *argument = '\0', argument++;
542 cp = argument + strlen (argument) - 1;
543 while (isspace (*cp))
544 {
545 *cp = '\0';
546 cp--;
547 }
548 }
549 if (!strcmp ("Object", variable))
550 {
551 if ((at = find_archetype (argument)) == NULL)
552 LOG (llevError, "Warning: failed to find arch %s\n", argument);
553 }
554 else if (!strcmp ("other_arch", variable))
555 {
556 if (at != NULL && at->clone.other_arch == NULL)
557 {
558 if ((other = find_archetype (argument)) == NULL)
559 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
560 else if (at != NULL)
561 at->clone.other_arch = other;
562 }
563 }
564 else if (!strcmp ("randomitems", variable))
565 {
566 if (at != NULL)
567 {
568 treasurelist *
569 tl = find_treasurelist (argument);
570
571 if (tl == NULL)
572 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
573 else
574 at->clone.randomitems = tl;
575 }
576 }
577 }
578}
579
580#ifdef DEBUG
581void
582check_generators (void)
583{
584 archetype *
585 at;
586
587 for (at = first_archetype; at != NULL; at = at->next)
588 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
589 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
590}
591#endif
592
593/*
594 * First initialises the archtype hash-table (init_archetable()).
595 * Reads and parses the archetype file (with the first and second-pass
596 * functions).
597 * Then initialises treasures by calling load_treasures().
598 */
599
600void
601load_archetypes (void)
602{
603 char
604 filename[MAX_BUF];
605
606#if TIME_ARCH_LOAD
607 struct timeval
608 tv1,
609 tv2;
610#endif
611
612 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
613 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
614
615 {
616 object_thawer
617 thawer (filename);
618
619 clear_archetable ();
620 LOG (llevDebug, " arch-pass 1...\n");
621 first_arch_pass (thawer);
622 LOG (llevDebug, " done\n");
623 }
624
625 init_archetable ();
626 warn_archetypes = 1;
627
628 {
629 object_thawer
630 thawer (filename);
631
632 LOG (llevDebug, " loading treasure...\n");
633 load_treasures ();
634 LOG (llevDebug, " done\n arch-pass 2...\n");
635 second_arch_pass (thawer);
636 LOG (llevDebug, " done\n");
637#ifdef DEBUG
638 check_generators ();
639#endif
640 }
641 LOG (llevDebug, " done\n");
642} 499}
643 500
644/* 501/*
645 * Creates and returns a new object which is a copy of the given archetype. 502 * Creates and returns a new object which is a copy of the given archetype.
646 * This function returns NULL on failure. 503 * This function returns NULL on failure.
647 */ 504 */
648
649object * 505object *
650arch_to_object (archetype *at) 506arch_to_object (archetype *at)
651{ 507{
652 object * 508 if (!at)
653 op;
654
655 if (at == NULL)
656 { 509 {
657 if (warn_archetypes)
658 LOG (llevError, "Couldn't find archetype.\n"); 510 LOG (llevError, "Couldn't find archetype.\n");
659
660 return NULL; 511 return 0;
661 } 512 }
662 513
663 op = get_object (); 514 object *op = at->clone ();
664 copy_object (&at->clone, op);
665 op->arch = at; 515 op->arch = at;
666 op->instantiate (); 516 op->instantiate ();
517
667 return op; 518 return op;
519}
520
521object *
522archetype::instance ()
523{
524 return arch_to_object (this);
668} 525}
669 526
670/* 527/*
671 * Creates an object. This function is called by get_archetype() 528 * Creates an object. This function is called by get_archetype()
672 * if it fails to find the appropriate archetype. 529 * if it fails to find the appropriate archetype.
673 * Thus get_archetype() will be guaranteed to always return 530 * Thus get_archetype() will be guaranteed to always return
674 * an object, and never NULL. 531 * an object, and never NULL.
675 */ 532 */
676
677object * 533object *
678create_singularity (const char *name) 534create_singularity (const char *name)
679{ 535{
680 object * 536 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
681 op; 537
682 char 538 if (!strcmp (name, "bug"))
539 abort ();
540
683 buf[MAX_BUF]; 541 char buf[MAX_BUF];
542 sprintf (buf, "bug, please report (%s)", name);
684 543
685 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); 544 object *op = get_archetype ("bug");
686 op = get_object ();
687 op->name = op->name_pl = buf; 545 op->name = op->name_pl = buf;
688 SET_FLAG (op, FLAG_NO_PICK); 546
689 return op; 547 return op;
690} 548}
691 549
692/* 550/*
693 * Finds which archetype matches the given name, and returns a new 551 * Finds which archetype matches the given name, and returns a new
694 * object containing a copy of the archetype. 552 * object containing a copy of the archetype.
695 */ 553 */
696
697object * 554object *
698get_archetype (const char *name) 555get_archetype (const char *name)
699{ 556{
700 archetype * 557 archetype *at = archetype::find (name);
701 at;
702 558
703 at = find_archetype (name); 559 if (!at)
704 if (at == NULL)
705 return create_singularity (name); 560 return create_singularity (name);
706 561
707 return arch_to_object (at); 562 return arch_to_object (at);
708}
709
710/*
711 * Hash-function used by the arch-hashtable.
712 */
713
714unsigned long
715hasharch (const char *str, int tablesize)
716{
717 unsigned long
718 hash = 0;
719 unsigned int
720 i = 0;
721 const char *
722 p;
723
724 /* use the one-at-a-time hash function, which supposedly is
725 * better than the djb2-like one used by perl5.005, but
726 * certainly is better then the bug used here before.
727 * see http://burtleburtle.net/bob/hash/doobs.html
728 */
729 for (p = str; i < MAXSTRING && *p; p++, i++)
730 {
731 hash += *p;
732 hash += hash << 10;
733 hash ^= hash >> 6;
734 }
735
736 hash += hash << 3;
737 hash ^= hash >> 11;
738 hash += hash << 15;
739
740 return hash % tablesize;
741}
742
743/*
744 * Finds, using the hashtable, which archetype matches the given name.
745 * returns a pointer to the found archetype, otherwise NULL.
746 */
747
748archetype *
749find_archetype (const char *name)
750{
751#if USE_UNORDERED_MAP
752 name = shstr::find (name);
753
754 if (!name)
755 return 0;
756
757 HT::const_iterator i = ht.find ((size_t) name);
758
759 if (i == ht.end ())
760 return 0;
761 else
762 return i->second;
763#endif
764
765 archetype *
766 at;
767 unsigned long
768 index;
769
770 if (name == NULL)
771 return (archetype *) NULL;
772
773 index = hasharch (name, ARCHTABLE);
774 arch_search++;
775 for (;;)
776 {
777 at = arch_table[index];
778 if (at == NULL)
779 {
780 if (warn_archetypes)
781 LOG (llevError, "Couldn't find archetype %s\n", name);
782 return NULL;
783 }
784 arch_cmp++;
785 if (!strcmp ((const char *) at->name, name))
786 return at;
787 if (++index >= ARCHTABLE)
788 index = 0;
789 }
790}
791
792/*
793 * Adds an archetype to the hashtable.
794 */
795
796static void
797add_arch (archetype *at)
798{
799#if USE_UNORDERED_MAP
800 ht.insert (std::make_pair ((size_t) (const char *) at->name, at));
801#endif
802
803 int
804 index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
805
806 for (;;)
807 {
808 if (arch_table[index] == NULL)
809 {
810 arch_table[index] = at;
811 return;
812 }
813
814 if (++index == ARCHTABLE)
815 index = 0;
816
817 if (index == org_index)
818 fatal (ARCHTABLE_TOO_SMALL);
819 }
820} 563}
821 564
822/* 565/*
823 * Returns the first archetype using the given type. 566 * Returns the first archetype using the given type.
824 * Used in treasure-generation. 567 * Used in treasure-generation.
825 */ 568 */
826
827archetype * 569archetype *
828type_to_archetype (int type) 570type_to_archetype (int type)
829{ 571{
830 archetype * 572 for_all_archetypes (at)
831 at; 573 if (at->type == type && at->head_ () != at)
832
833 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
834 if (at->clone.type == type)
835 return at; 574 return at;
575
836 return NULL; 576 return 0;
837} 577}
838 578
839/* 579/*
840 * Returns a new object copied from the first archetype matching 580 * Returns a new object copied from the first archetype matching
841 * the given type. 581 * the given type.
842 * Used in treasure-generation. 582 * Used in treasure-generation.
843 */ 583 */
844
845object * 584object *
846clone_arch (int type) 585clone_arch (int type)
847{ 586{
848 archetype * 587 archetype *at;
849 at;
850 object *
851 op = get_object ();
852 588
853 if ((at = type_to_archetype (type)) == NULL) 589 if ((at = type_to_archetype (type)) == NULL)
854 { 590 {
855 LOG (llevError, "Can't clone archetype %d\n", type); 591 LOG (llevError, "Can't clone archetype %d\n", type);
856 free_object (op);
857 return NULL; 592 return 0;
858 } 593 }
859 copy_object (&at->clone, op); 594
595 object *op = at->clone ();
860 op->instantiate (); 596 op->instantiate ();
861 return op; 597 return op;
862} 598}
863 599
864/* 600/*
865 * member: make instance from class 601 * member: make instance from class
866 */ 602 */
867
868object * 603object *
869object_create_arch (archetype *at) 604object_create_arch (archetype *at)
870{ 605{
871 object * 606 object *op, *prev = 0, *head = 0;
872 op, *
873 prev = NULL, *head = NULL;
874 607
875 while (at) 608 while (at)
876 { 609 {
877 op = arch_to_object (at); 610 op = arch_to_object (at);
611
878 op->x = at->clone.x; 612 op->x = at->x;
879 op->y = at->clone.y; 613 op->y = at->y;
614
880 if (head) 615 if (head)
881 op->head = head, prev->more = op; 616 op->head = head, prev->more = op;
617
882 if (!head) 618 if (!head)
883 head = op; 619 head = op;
620
884 prev = op; 621 prev = op;
885 at = at->more; 622 at = (archetype *)at->more;
886 } 623 }
624
887 return (head); 625 return head;
888} 626}
889 627
890/*** end of arch.c ***/

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