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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.42 by root, Fri Feb 9 01:52:10 2007 UTC vs.
Revision 1.72 by root, Wed Apr 2 11:13:51 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#include <cassert> 24#include <cassert>
26 25
27#include <global.h> 26#include <global.h>
28#include <funcpoint.h> 27#include <funcpoint.h>
29#include <loader.h> 28#include <loader.h>
30 29
31#include <tr1/functional> 30#include <tr1/functional>
32#include <tr1/unordered_map> 31#include <tr1/unordered_map>
33
34int arch_init; /* True if doing arch initialization */
35 32
36/* The naming of these functions is really poor - they are all 33/* The naming of these functions is really poor - they are all
37 * pretty much named '.._arch_...', but they may more may not 34 * pretty much named '.._arch_...', but they may more may not
38 * return archetypes. Some make the arch_to_object call, and thus 35 * return archetypes. Some make the arch_to_object call, and thus
39 * return an object. Perhaps those should be called 'archob' functions 36 * return an object. Perhaps those should be called 'archob' functions
40 * to denote they return an object derived from the archetype. 37 * to denote they return an object derived from the archetype.
41 * MSW 2003-04-29 38 * MSW 2003-04-29
42 */ 39 */
40
41archetype *loading_arch; // ugly flag to object laoder etc. to suppress/request special processing
43 42
44// the hashtable 43// the hashtable
45typedef std::tr1::unordered_map 44typedef std::tr1::unordered_map
46 < 45 <
47 const char *, 46 const char *,
50 str_equal, 49 str_equal,
51 slice_allocator< std::pair<const char *const, arch_ptr> > 50 slice_allocator< std::pair<const char *const, arch_ptr> >
52 > HT; 51 > HT;
53 52
54static HT ht (5000); 53static HT ht (5000);
54archvec archetypes;
55 55
56/** 56/**
57 * GROS - This function retrieves an archetype given the name that appears 57 * GROS - This function retrieves an archetype given the name that appears
58 * during the game (for example, "writing pen" instead of "stylus"). 58 * during the game (for example, "writing pen" instead of "stylus").
59 * It does not use the hashtable system, but browse the whole archlist each time. 59 * It does not use the hashtable system, but browse the whole archlist each time.
67archetype * 67archetype *
68find_archetype_by_object_name (const char *name) 68find_archetype_by_object_name (const char *name)
69{ 69{
70 shstr_cmp name_cmp (name); 70 shstr_cmp name_cmp (name);
71 71
72 for (archetype *at = first_archetype; at; at = at->next) 72 for_all_archetypes (at)
73 if (at->clone.name == name_cmp) 73 if (at->name == name_cmp)
74 return at; 74 return at;
75 75
76 return 0; 76 return 0;
77} 77}
78 78
84archetype * 84archetype *
85find_archetype_by_object_type_name (int type, const char *name) 85find_archetype_by_object_type_name (int type, const char *name)
86{ 86{
87 shstr_cmp name_cmp (name); 87 shstr_cmp name_cmp (name);
88 88
89 for (archetype *at = first_archetype; at; at = at->next) 89 for_all_archetypes (at)
90 if (at->clone.name == name_cmp && at->clone.type == type) 90 if (at->name == name_cmp && at->type == type)
91 return at; 91 return at;
92 92
93 return 0; 93 return 0;
94} 94}
95 95
101object * 101object *
102get_archetype_by_skill_name (const char *skill, int type) 102get_archetype_by_skill_name (const char *skill, int type)
103{ 103{
104 shstr_cmp skill_cmp (skill); 104 shstr_cmp skill_cmp (skill);
105 105
106 for (archetype *at = first_archetype; at; at = at->next) 106 for_all_archetypes (at)
107 if (at->clone.skill == skill_cmp && (type == -1 || type == at->clone.type)) 107 if (at->skill == skill_cmp && (type == -1 || type == at->type))
108 return arch_to_object (at); 108 return arch_to_object (at);
109 109
110 return 0; 110 return 0;
111} 111}
112 112
118 * (eg, skills) 118 * (eg, skills)
119 */ 119 */
120archetype * 120archetype *
121get_archetype_by_type_subtype (int type, int subtype) 121get_archetype_by_type_subtype (int type, int subtype)
122{ 122{
123 for (archetype *at = first_archetype; at; at = at->next) 123 for_all_archetypes (at)
124 if ((type == -1 || type == at->clone.type) && (subtype == -1 || subtype == at->clone.subtype)) 124 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
125 return at; 125 return at;
126 126
127 return 0; 127 return 0;
128} 128}
129 129
156 } 156 }
157 157
158 return create_singularity (name); 158 return create_singularity (name);
159} 159}
160 160
161 /* This is a subset of the parse_id command. Basically, name can be 161/* This is a subset of the parse_id command. Basically, name can be
162 * a string seperated lists of things to match, with certain keywords. 162 * a string seperated lists of things to match, with certain keywords.
163 * pl is the player (only needed to set count properly) 163 * pl is the player (only needed to set count properly)
164 * op is the item we are trying to match. Calling function takes care 164 * op is the item we are trying to match. Calling function takes care
165 * of what action might need to be done and if it is valid 165 * of what action might need to be done and if it is valid
166 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 166 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
167 * value means a better match. 0 means no match. 167 * value means a better match. 0 means no match.
168 * 168 *
169 * Brief outline of the procedure: 169 * Brief outline of the procedure:
170 * We take apart the name variable into the individual components. 170 * We take apart the name variable into the individual components.
171 * cases for 'all' and unpaid are pretty obvious. 171 * cases for 'all' and unpaid are pretty obvious.
172 * Next, we check for a count (either specified in name, or in the 172 * Next, we check for a count (either specified in name, or in the
173 * player object.) 173 * player object.)
174 * If count is 1, make a quick check on the name. 174 * If count is 1, make a quick check on the name.
175 * IF count is >1, we need to make plural name. Return if match. 175 * IF count is >1, we need to make plural name. Return if match.
176 * Last, make a check on the full name. 176 * Last, make a check on the full name.
177 */ 177 */
178int 178int
179item_matched_string (object *pl, object *op, const char *name) 179item_matched_string (object *pl, object *op, const char *name)
180{ 180{
181 char *cp, local_name[MAX_BUF]; 181 char *cp, local_name[MAX_BUF];
182 int count, retval = 0; 182 int count, retval = 0;
274 } 274 }
275 275
276 return 0; 276 return 0;
277} 277}
278 278
279/* 279archetype::archetype (const char *name)
280 * Initialises the internal linked list of archetypes (read from file). 280{
281 * Then the global "empty_archetype" pointer is initialised. 281 stub = true;
282 * Then the blocksview[] array is initialised. 282 arch = this;
283 */ 283 this->archname = this->name = this->name_pl = name;
284}
285
286archetype::~archetype ()
287{
288 unlink ();
289}
284 290
285void 291void
286init_archetypes (void) 292archetype::link ()
287{ /* called from add_player() and edit() */ 293{
288 if (first_archetype != NULL) /* Only do this once */ 294 ht.insert (std::make_pair (archname, this));
295
296 if (!archetypes.contains (this))
297 archetypes.insert (this);
298}
299
300void
301archetype::unlink ()
302{
303 ht.erase (archname);
304
305 if (archetypes.contains (this))
306 archetypes.erase (this);
307}
308
309/*
310 * Finds, using the hashtable, which archetype matches the given name.
311 * returns a pointer to the found archetype, otherwise NULL.
312 */
313archetype *
314archetype::find (const char *name)
315{
316 if (!name)
289 return; 317 return 0;
290 318
291 arch_init = 1; 319 auto (i, ht.find (name));
292 load_archetypes (); 320
293 arch_init = 0; 321 if (i == ht.end ())
322 return 0;
323 else
324 return i->second;
325}
326
327archetype *
328archetype::get (const char *name)
329{
330 if (!name)
331 {
332 LOG (llevError, "null archetype requested\n");
333 name = "(null)";
334 }
335
336 if (loading_arch && !strcmp (&loading_arch->archname, name))
337 return loading_arch;
338
339 archetype *at = find (name);
340
341 if (!at)
342 {
343 at = new archetype (name);
344 at->link ();
345 }
346
347 return at;
348}
349
350archetype *
351archetype::read (object_thawer &f)
352{
353 assert (f.kw == KW_object);
354
355 std::vector<archetype *> parts;
356
357 coroapi::cede_to_tick ();
358
359 for (;;)
360 {
361 // the archetype might have been referenced earlier
362 // so try to find an existing stub archetype first
363 archetype *at = find (f.get_str ());
364
365 if (!at || !at->stub)
366 at = new archetype (f.get_str ());
367
368 f.next ();
369
370#if 0
371 // implementing it here in the server does neither allow multiple inheritence
372 // nor does it cleanly "just override". it would allow use in map files, though,
373 // and other resource files dynamically laoded (as opposed to being preprocessed).
374 // not that any of this is relevant as of yet...
375 if (f.kw == KW_inherit)
376 {
377 if (archetype *at = find (f.get_str ()))
378 *op = at->clone;
379 else
380 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
381 &at->archname, f.get_str ());
382
383 f.next ();
384 }
385#endif
386
387 loading_arch = at; // hack to tell parse_kv et al. to behave
388 bool parse_ok = at->parse_kv (f);
389 loading_arch = 0;
390
391 if (!parse_ok)
392 goto fail;
393
394 loading_arch = at; // hack to tell parse_kv et al. to behave
395 at->post_load_check ();
396 loading_arch = 0;
397
398 parts.push_back (at);
399
400 if (f.kw != KW_more)
401 break;
402
403 f.next ();
404
405 if (f.kw != KW_object)
406 {
407 f.parse_error ("more object");
408 goto fail;
409 }
410 }
411
412 {
413 auto (at, parts.begin ());
414
415 archetype *new_head = parts.front ();
416 archetype *old_head = find (new_head->archname);
417
418 if (old_head && !old_head->is_head ())
419 {
420 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
421 &new_head->archname, &old_head->archname);
422 goto fail;
423 }
424
425 // check that all archetypes belong to the same old object or are new
426 for (auto (at, parts.begin ()); at != parts.end (); ++at)
427 {
428 archetype *new_part = *at;
429 archetype *old_part = find (new_part->archname);
430
431 if (old_part && old_part->head_ () != old_head)
432 {
433 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
434 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
435 goto fail;
436 }
437 }
438
439 // deactivate existing archetype
440 for (archetype *at = old_head; at; at = (archetype *)at->more)
441 at->unlink ();
442
443 // assemble new chain
444 new_head->min_x = new_head->max_x = new_head->x;
445 new_head->min_y = new_head->max_y = new_head->y;
446
447 archetype *less = new_head;
448 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
449 {
450 archetype *at = *p;
451
452 // some flags get inherited formt he head (probably a lot more)
453 // doing it here doesn't feel too cozy, but it allows code
454 // to ignore head checks for these flags, which saves time
455 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
456 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
457 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
458 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
459
460 if (at->x < new_head->min_x) new_head->min_x = at->x;
461 if (at->y < new_head->min_y) new_head->min_y = at->y;
462 if (at->x > new_head->max_x) new_head->max_x = at->x;
463 if (at->y > new_head->max_y) new_head->max_y = at->y;
464
465 at->head = new_head;
466 less->more = at;
467 less = at;
468 }
469
470 // now activate it
471 for (auto (p, parts.begin ()); p != parts.end (); ++p)
472 {
473 archetype *at = *p;
474 at->stub = false;
475 at->link ();
476 }
477
478 return new_head;
479 }
480
481fail:
482 for (auto (p, parts.begin ()); p != parts.end (); ++p)
483 (*p)->destroy (true);
484
485 return 0;
486}
487
488/*
489 * Initialize global archtype pointers:
490 */
491void
492init_archetype_pointers ()
493{
494 ring_arch = archetype::find ("ring");
495 amulet_arch = archetype::find ("amulet");
496 staff_arch = archetype::find ("staff");
497 crown_arch = archetype::find ("crown");
294 empty_archetype = archetype::find ("empty_archetype"); 498 empty_archetype = archetype::find ("empty_archetype");
295
296/* init_blocksview();*/
297}
298
299/*
300 * An alternative way to init the hashtable which is slower, but _works_...
301 */
302void
303init_archetable (void)
304{
305 archetype *at;
306
307 LOG (llevDebug, " Setting up archetable...\n");
308
309 for (at = first_archetype; at; at = at->more ? at->more : at->next)
310 at->hash_add ();
311
312 LOG (llevDebug, "done\n");
313}
314
315void
316free_all_archs (void)
317{
318 archetype *at, *next;
319 int i = 0, f = 0;
320
321 for (at = first_archetype; at; at = next)
322 {
323 if (at->more)
324 next = at->more;
325 else
326 next = at->next;
327
328 delete
329 at;
330
331 i++;
332 }
333
334 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
335}
336
337archetype::archetype ()
338{
339 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
340 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
341}
342
343archetype::~archetype ()
344{
345}
346
347/*
348 * Reads/parses the archetype-file, and copies into a linked list
349 * of archetype-structures.
350 */
351void
352first_arch_pass (object_thawer & fp)
353{
354 archetype *head = 0, *last_more = 0;
355
356 archetype *at = new archetype;
357 at->clone.arch = first_archetype = at;
358
359 while (int i = load_object (fp, &at->clone, 0))
360 {
361 at->clone.speed_left = (float) (-0.1);
362 /* copy the body_info to the body_used - this is only really
363 * need for monsters, but doesn't hurt to do it for everything.
364 * by doing so, when a monster is created, it has good starting
365 * values for the body_used info, so when items are created
366 * for it, they can be properly equipped.
367 */
368 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
369
370 switch (i)
371 {
372 case LL_NORMAL: /* A new archetype, just link it with the previous */
373 if (last_more != NULL)
374 last_more->next = at;
375 if (head != NULL)
376 head->next = at;
377 head = last_more = at;
378#if 0
379 if (!op->type)
380 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
381#endif
382 at->tail_x = 0;
383 at->tail_y = 0;
384 break;
385
386 case LL_MORE: /* Another part of the previous archetype, link it correctly */
387
388 at->head = head;
389 at->clone.head = &head->clone;
390 if (last_more != NULL)
391 {
392 last_more->more = at;
393 last_more->clone.more = &at->clone;
394 }
395 last_more = at;
396
397 /* If this multipart image is still composed of individual small
398 * images, don't set the tail_.. values. We can't use them anyways,
399 * and setting these to zero makes the map sending to the client much
400 * easier as just looking at the head, we know what to do.
401 */
402 if (at->clone.face != head->clone.face)
403 {
404 head->tail_x = 0;
405 head->tail_y = 0;
406 }
407 else
408 {
409 if (at->clone.x > head->tail_x)
410 head->tail_x = at->clone.x;
411 if (at->clone.y > head->tail_y)
412 head->tail_y = at->clone.y;
413 }
414 break;
415
416 }
417
418 at = new archetype;
419
420 at->clone.arch = at;
421 }
422
423 delete at;
424}
425
426/*
427 * Reads the archetype file once more, and links all pointers between
428 * archetypes.
429 */
430
431void
432second_arch_pass (object_thawer & thawer)
433{
434 char buf[MAX_BUF], *variable = buf, *argument, *cp;
435 archetype *at = NULL, *other;
436
437 while (fgets (buf, MAX_BUF, thawer) != NULL)
438 {
439 if (*buf == '#')
440 continue;
441
442 if ((argument = strchr (buf, ' ')) != NULL)
443 {
444 *argument = '\0', argument++;
445 cp = argument + strlen (argument) - 1;
446 while (isspace (*cp))
447 {
448 *cp = '\0';
449 cp--;
450 }
451 }
452
453 if (!strcmp ("object", variable))
454 {
455 if ((at = archetype::find (argument)) == NULL)
456 LOG (llevError, "Warning: failed to find arch %s\n", argument);
457 }
458 else if (!strcmp ("other_arch", variable))
459 {
460 if (at != NULL && at->clone.other_arch == NULL)
461 {
462 if ((other = archetype::find (argument)) == NULL)
463 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
464 else if (at != NULL)
465 at->clone.other_arch = other;
466 }
467 }
468 else if (!strcmp ("randomitems", variable))
469 {
470 if (at)
471 {
472 treasurelist *tl = find_treasurelist (argument);
473
474 if (tl == NULL)
475 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
476 else
477 at->clone.randomitems = tl;
478 }
479 }
480 }
481}
482
483#ifdef DEBUG
484void
485check_generators (void)
486{
487 archetype *at;
488
489 for (at = first_archetype; at != NULL; at = at->next)
490 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
491 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
492}
493#endif
494
495/*
496 * First initialises the archtype hash-table (init_archetable()).
497 * Reads and parses the archetype file (with the first and second-pass
498 * functions).
499 * Then initialises treasures by calling load_treasures().
500 */
501
502void
503load_archetypes (void)
504{
505 char filename[MAX_BUF];
506
507 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
508 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
509
510 {
511 object_thawer
512 thawer (filename);
513
514 LOG (llevDebug, " arch-pass 1...\n");
515 first_arch_pass (thawer);
516 LOG (llevDebug, " done\n");
517 }
518
519 init_archetable ();
520 warn_archetypes = 1;
521
522 {
523 object_thawer
524 thawer (filename);
525
526 LOG (llevDebug, " loading treasure...\n");
527 load_treasures ();
528 LOG (llevDebug, " done\n");
529 LOG (llevDebug, " arch-pass 2...\n");
530 second_arch_pass (thawer);
531 LOG (llevDebug, " done\n");
532#ifdef DEBUG
533 check_generators ();
534#endif
535 }
536 LOG (llevDebug, " done\n");
537} 499}
538 500
539/* 501/*
540 * Creates and returns a new object which is a copy of the given archetype. 502 * Creates and returns a new object which is a copy of the given archetype.
541 * This function returns NULL on failure. 503 * This function returns NULL on failure.
542 */ 504 */
543object * 505object *
544arch_to_object (archetype *at) 506arch_to_object (archetype *at)
545{ 507{
546 object *op; 508 if (!at)
547
548 if (at == NULL)
549 { 509 {
550 if (warn_archetypes)
551 LOG (llevError, "Couldn't find archetype.\n"); 510 LOG (llevError, "Couldn't find archetype.\n");
552
553 return NULL; 511 return 0;
554 } 512 }
555 513
556 op = at->clone.clone (); 514 object *op = at->clone ();
557 op->arch = at; 515 op->arch = at;
558 op->instantiate (); 516 op->instantiate ();
517
559 return op; 518 return op;
519}
520
521object *
522archetype::instance ()
523{
524 return arch_to_object (this);
560} 525}
561 526
562/* 527/*
563 * Creates an object. This function is called by get_archetype() 528 * Creates an object. This function is called by get_archetype()
564 * if it fails to find the appropriate archetype. 529 * if it fails to find the appropriate archetype.
566 * an object, and never NULL. 531 * an object, and never NULL.
567 */ 532 */
568object * 533object *
569create_singularity (const char *name) 534create_singularity (const char *name)
570{ 535{
571 object *op; 536 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
537
538 if (!strcmp (name, "bug"))
539 abort ();
540
572 char buf[MAX_BUF]; 541 char buf[MAX_BUF];
542 sprintf (buf, "bug, please report (%s)", name);
573 543
574 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); 544 object *op = get_archetype ("bug");
575 op = object::create ();
576 op->name = op->name_pl = buf; 545 op->name = op->name_pl = buf;
577 SET_FLAG (op, FLAG_NO_PICK); 546
578 return op; 547 return op;
579} 548}
580 549
581/* 550/*
582 * Finds which archetype matches the given name, and returns a new 551 * Finds which archetype matches the given name, and returns a new
592 561
593 return arch_to_object (at); 562 return arch_to_object (at);
594} 563}
595 564
596/* 565/*
597 * Hash-function used by the arch-hashtable.
598 */
599
600unsigned long
601hasharch (const char *str, int tablesize)
602{
603 unsigned long hash = 0;
604 unsigned int i = 0;
605 const char *p;
606
607 /* use the one-at-a-time hash function, which supposedly is
608 * better than the djb2-like one used by perl5.005, but
609 * certainly is better then the bug used here before.
610 * see http://burtleburtle.net/bob/hash/doobs.html
611 */
612 for (p = str; i < MAXSTRING && *p; p++, i++)
613 {
614 hash += *p;
615 hash += hash << 10;
616 hash ^= hash >> 6;
617 }
618
619 hash += hash << 3;
620 hash ^= hash >> 11;
621 hash += hash << 15;
622
623 return hash % tablesize;
624}
625
626/*
627 * Finds, using the hashtable, which archetype matches the given name.
628 * returns a pointer to the found archetype, otherwise NULL.
629 */
630archetype *
631archetype::find (const char *name)
632{
633 if (!name)
634 return 0;
635
636 AUTODECL (i, ht.find (name));
637
638 if (i == ht.end ())
639 return 0;
640 else
641 return i->second;
642}
643
644/*
645 * Adds an archetype to the hashtable.
646 */
647void
648archetype::hash_add ()
649{
650 ht.insert (std::make_pair (name, this));
651}
652
653void
654archetype::hash_del ()
655{
656 ht.erase (name);
657}
658
659/*
660 * Returns the first archetype using the given type. 566 * Returns the first archetype using the given type.
661 * Used in treasure-generation. 567 * Used in treasure-generation.
662 */ 568 */
663archetype * 569archetype *
664type_to_archetype (int type) 570type_to_archetype (int type)
665{ 571{
666 archetype *at; 572 for_all_archetypes (at)
667 573 if (at->type == type && at->head_ () != at)
668 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
669 if (at->clone.type == type)
670 return at; 574 return at;
671 575
672 return 0; 576 return 0;
673} 577}
674 578
675/* 579/*
676 * Returns a new object copied from the first archetype matching 580 * Returns a new object copied from the first archetype matching
677 * the given type. 581 * the given type.
678 * Used in treasure-generation. 582 * Used in treasure-generation.
679 */ 583 */
680
681object * 584object *
682clone_arch (int type) 585clone_arch (int type)
683{ 586{
684 archetype *at; 587 archetype *at;
685 588
687 { 590 {
688 LOG (llevError, "Can't clone archetype %d\n", type); 591 LOG (llevError, "Can't clone archetype %d\n", type);
689 return 0; 592 return 0;
690 } 593 }
691 594
692 object *op = at->clone.clone (); 595 object *op = at->clone ();
693 op->instantiate (); 596 op->instantiate ();
694 return op; 597 return op;
695} 598}
696 599
697/* 600/*
698 * member: make instance from class 601 * member: make instance from class
699 */ 602 */
700
701object * 603object *
702object_create_arch (archetype *at) 604object_create_arch (archetype *at)
703{ 605{
704 object *op, *prev = 0, *head = 0; 606 object *op, *prev = 0, *head = 0;
705 607
706 while (at) 608 while (at)
707 { 609 {
708 op = arch_to_object (at); 610 op = arch_to_object (at);
611
709 op->x = at->clone.x; 612 op->x = at->x;
710 op->y = at->clone.y; 613 op->y = at->y;
711 614
712 if (head) 615 if (head)
713 op->head = head, prev->more = op; 616 op->head = head, prev->more = op;
714 617
715 if (!head) 618 if (!head)
716 head = op; 619 head = op;
717 620
718 prev = op; 621 prev = op;
719 at = at->more; 622 at = (archetype *)at->more;
720 } 623 }
721 624
722 return (head); 625 return head;
723} 626}
724 627

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