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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.35 by root, Wed Jan 3 20:32:13 2007 UTC vs.
Revision 1.92 by root, Thu Nov 5 15:43:21 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#include <cassert> 25#include <cassert>
25 26
26#include <global.h> 27#include <global.h>
27#include <funcpoint.h>
28#include <loader.h> 28#include <loader.h>
29 29
30#define USE_UNORDERED_MAP 0
31
32#if USE_UNORDERED_MAP
33# include <tr1/functional> 30#include <tr1/functional>
34# include <tr1/unordered_map> 31#include <tr1/unordered_map>
35#endif
36 32
37int arch_cmp = 0; /* How many strcmp's */ 33archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
38int arch_search = 0; /* How many searches */ 34arch_ptr archetype::empty;
39int arch_init; /* True if doing arch initialization */
40 35
41/* The naming of these functions is really poor - they are all
42 * pretty much named '.._arch_...', but they may more may not
43 * return archetypes. Some make the arch_to_object call, and thus
44 * return an object. Perhaps those should be called 'archob' functions
45 * to denote they return an object derived from the archetype.
46 * MSW 2003-04-29
47 */
48
49#if USE_UNORDERED_MAP
50// the hashtable 36// the hashtable
51typedef std::tr1::unordered_map 37typedef std::tr1::unordered_map
52 < 38 <
53 std::size_t, 39 const char *,
54 arch_ptr, 40 arch_ptr,
55 std::tr1::hash<size_t>, 41 str_hash,
56 std::equal_to<size_t>, 42 str_equal,
57 slice_allocator< std::pair<const std::size_t, archetype *> > 43 slice_allocator< std::pair<const char *const, arch_ptr> >
58 true,
59 > HT; 44 > HT;
60 45
61static HT ht; 46static HT ht (10000);
62#else 47archvec archetypes;
63static arch_ptr arch_table[ARCHTABLE]; 48static unordered_vector<archetype *> allarch;
64#endif 49static int dirtycnt;
50
51// the vector of other_arch references to be resolved
52static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
53// the vector of loaded but not yet committed archetypes
54static std::vector<archetype *> postponed_arch;
55
56//+GPL
65 57
66/** 58/**
67 * GROS - This function retrieves an archetype given the name that appears 59 * GROS - This function retrieves an archetype given the name that appears
68 * during the game (for example, "writing pen" instead of "stylus"). 60 * during the game (for example, "writing pen" instead of "stylus").
69 * It does not use the hashtable system, but browse the whole archlist each time. 61 * It does not use the hashtable system, but browse the whole archlist each time.
75 * - the archetype found or null if nothing was found. 67 * - the archetype found or null if nothing was found.
76 */ 68 */
77archetype * 69archetype *
78find_archetype_by_object_name (const char *name) 70find_archetype_by_object_name (const char *name)
79{ 71{
80 archetype *at; 72 shstr_cmp name_cmp (name);
81 73
82 if (name == NULL) 74 for_all_archetypes (at)
83 return (archetype *) NULL; 75 if (at->name == name_cmp)
84
85 for (at = first_archetype; at != NULL; at = at->next)
86 {
87 if (!strcmp (at->clone.name, name))
88 return at; 76 return at;
89 } 77
90 return NULL; 78 return 0;
91} 79}
92 80
93/** 81/**
94 * This function retrieves an archetype by type and name that appears during 82 * This function retrieves an archetype by type and name that appears during
95 * the game. It is basically the same as find_archetype_by_object_name() 83 * the game. It is basically the same as find_archetype_by_object_name()
96 * except that it considers only items of the given type. 84 * except that it considers only items of the given type.
97 */ 85 */
98archetype * 86archetype *
99find_archetype_by_object_type_name (int type, const char *name) 87find_archetype_by_object_type_name (int type, const char *name)
100{ 88{
101 archetype *at; 89 shstr_cmp name_cmp (name);
102 90
103 if (name == NULL) 91 for_all_archetypes (at)
104 return NULL; 92 if (at->name == name_cmp && at->type == type)
105
106 for (at = first_archetype; at != NULL; at = at->next)
107 {
108 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109 return at; 93 return at;
110 }
111 94
112 return NULL; 95 return 0;
113} 96}
114 97
115/* This is a lot like the above function. Instead, we are trying to match 98/* This is a lot like the above function. Instead, we are trying to match
116 * the arch->skill values. type is the type of object to match 99 * the arch->skill values. type is the type of object to match
117 * against (eg, to only match against skills or only skill objects for example). 100 * against (eg, to only match against skills or only skill objects for example).
118 * If type is -1, ew don't match on type. 101 * If type is -1, ew don't match on type.
119 */ 102 */
120object * 103object *
121get_archetype_by_skill_name (const char *skill, int type) 104get_archetype_by_skill_name (const char *skill, int type)
122{ 105{
123 archetype *at; 106 shstr_cmp skill_cmp (skill);
124 107
125 if (skill) 108 for_all_archetypes (at)
126 for (at = first_archetype; at; at = at->next) 109 if (at->skill == skill_cmp && (type == -1 || type == at->type))
127 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill))) 110 return at->instance ();
128 return arch_to_object (at);
129 111
130 return 0; 112 return 0;
131} 113}
132 114
133/* similiar to above - this returns the first archetype 115/* similiar to above - this returns the first archetype
138 * (eg, skills) 120 * (eg, skills)
139 */ 121 */
140archetype * 122archetype *
141get_archetype_by_type_subtype (int type, int subtype) 123get_archetype_by_type_subtype (int type, int subtype)
142{ 124{
143 archetype * 125 for_all_archetypes (at)
144 at;
145
146 for (at = first_archetype; at != NULL; at = at->next)
147 {
148 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 126 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
149 return at; 127 return at;
150 } 128
151 return NULL; 129 return 0;
152} 130}
153 131
154/** 132/**
155 * GROS - this returns a new object given the name that appears during the game 133 * GROS - this returns a new object given the name that appears during the game
156 * (for example, "writing pen" instead of "stylus"). 134 * (for example, "writing pen" instead of "stylus").
158 * - name: The name we're searching for (ex: "writing pen"); 136 * - name: The name we're searching for (ex: "writing pen");
159 * Return value: 137 * Return value:
160 * - a corresponding object if found; a singularity object if not found. 138 * - a corresponding object if found; a singularity object if not found.
161 * Note by MSW - it appears that it takes the full name and keeps 139 * Note by MSW - it appears that it takes the full name and keeps
162 * shortening it until it finds a match. I re-wrote this so that it 140 * shortening it until it finds a match. I re-wrote this so that it
163 * doesn't malloc it each time - not that this function is used much, 141 * doesn't allocate it each time - not that this function is used much,
164 * but it otherwise had a big memory leak. 142 * but it otherwise had a big memory leak.
165 */ 143 */
166object * 144object *
167get_archetype_by_object_name (const char *name) 145get_archetype_by_object_name (const char *name)
168{ 146{
169 archetype *at;
170 char tmpname[MAX_BUF]; 147 char tmpname[MAX_BUF];
171 int i;
172 148
173 assign (tmpname, name); 149 assign (tmpname, name);
174 150
175 for (i = strlen (tmpname); i > 0; i--) 151 for (int i = strlen (tmpname); i > 0; i--)
176 { 152 {
177 tmpname[i] = 0; 153 tmpname[i] = 0;
154
178 at = find_archetype_by_object_name (tmpname); 155 if (archetype *at = find_archetype_by_object_name (tmpname))
179 156 return at->instance ();
180 if (at)
181 return arch_to_object (at);
182 } 157 }
183 158
184 return create_singularity (name); 159 return create_singularity (name);
185} 160}
186 161
187 /* This is a subset of the parse_id command. Basically, name can be 162/* This is a subset of the parse_id command. Basically, name can be
188 * a string seperated lists of things to match, with certain keywords. 163 * a string seperated lists of things to match, with certain keywords.
189 * pl is the player (only needed to set count properly) 164 * pl is the player (only needed to set count properly)
190 * op is the item we are trying to match. Calling function takes care 165 * op is the item we are trying to match. Calling function takes care
191 * of what action might need to be done and if it is valid 166 * of what action might need to be done and if it is valid
192 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 167 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
193 * value means a better match. 0 means no match. 168 * value means a better match. 0 means no match.
194 * 169 *
195 * Brief outline of the procedure: 170 * Brief outline of the procedure:
196 * We take apart the name variable into the individual components. 171 * We take apart the name variable into the individual components.
197 * cases for 'all' and unpaid are pretty obvious. 172 * cases for 'all' and unpaid are pretty obvious.
198 * Next, we check for a count (either specified in name, or in the 173 * Next, we check for a count (either specified in name, or in the
199 * player object.) 174 * player object.)
200 * If count is 1, make a quick check on the name. 175 * If count is 1, make a quick check on the name.
201 * IF count is >1, we need to make plural name. Return if match. 176 * IF count is >1, we need to make plural name. Return if match.
202 * Last, make a check on the full name. 177 * Last, make a check on the full name.
203 */ 178 */
204int 179int
205item_matched_string (object *pl, object *op, const char *name) 180item_matched_string (object *pl, object *op, const char *name)
206{ 181{
207 char *cp, local_name[MAX_BUF]; 182 char *cp, local_name[MAX_BUF];
208 int count, retval = 0; 183 int count, retval = 0;
209 184
210 strcpy (local_name, name); /* strtok is destructive to name */ 185 assign (local_name, name); /* strtok is destructive to name */
211 186
212 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 187 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
213 { 188 {
214 while (cp[0] == ' ') 189 while (cp[0] == ' ')
215 ++cp; /* get rid of spaces */ 190 ++cp; /* get rid of spaces */
220 return 1; 195 return 1;
221 196
222 /* unpaid is a little more specific */ 197 /* unpaid is a little more specific */
223 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID)) 198 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
224 return 2; 199 return 2;
200
225 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 201 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
226 return 2; 202 return 2;
227 203
228 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED)) 204 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
229 return 2; 205 return 2;
251 * is because of the 'else' handling - we don't want to match on 227 * is because of the 'else' handling - we don't want to match on
252 * something and set a low retval, even though it may match a higher retcal 228 * something and set a low retval, even though it may match a higher retcal
253 * later. So keep it in descending order here, so we try for the best 229 * later. So keep it in descending order here, so we try for the best
254 * match first, and work downward. 230 * match first, and work downward.
255 */ 231 */
232 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
233
256 if (!strcasecmp (cp, query_name (op))) 234 if (!strcasecmp (cp, query_name (op)))
257 retval = 20; 235 retval = 20;
258 else if (!strcasecmp (cp, query_short_name (op))) 236 else if (!strcasecmp (cp, qsn = query_short_name (op)))
259 retval = 18; 237 retval = 18;
260 else if (!strcasecmp (cp, query_base_name (op, 0))) 238 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
261 retval = 16; 239 retval = 16;
262 else if (!strcasecmp (cp, query_base_name (op, 1))) 240 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
263 retval = 16; 241 retval = 16;
264 else if (op->custom_name && !strcasecmp (cp, op->custom_name)) 242 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
265 retval = 15; 243 retval = 15;
266 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 244 else if (!strncasecmp (cp, qbn0, strlen (cp)))
267 retval = 14; 245 retval = 14;
268 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 246 else if (!strncasecmp (cp, qbn1, strlen (cp)))
269 retval = 14; 247 retval = 14;
270 /* Do substring checks, so things like 'Str+1' will match. 248 /* Do substring checks, so things like 'Str+1' will match.
271 * retval of these should perhaps be lower - they are lower 249 * retval of these should perhaps be lower - they are lower
272 * then the specific strcasecmp aboves, but still higher than 250 * then the specific strcasecmp aboves, but still higher than
273 * some other match criteria. 251 * some other match criteria.
274 */ 252 */
275 else if (strstr (query_base_name (op, 1), cp)) 253 else if (strstr (qbn1, cp))
276 retval = 12; 254 retval = 12;
277 else if (strstr (query_base_name (op, 0), cp)) 255 else if (strstr (qbn0, cp))
278 retval = 12; 256 retval = 12;
279 else if (strstr (query_short_name (op), cp)) 257 else if (strstr (qsn, cp))
280 retval = 12; 258 retval = 12;
281 /* Check against plural/non plural based on count. */ 259 /* Check against plural/non plural based on count. */
282 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 260 else if (count > 1 && !strcasecmp (cp, op->name_pl))
283 retval = 6; 261 retval = 6;
284 else if (count == 1 && !strcasecmp (op->name, cp)) 262 else if (count == 1 && !strcasecmp (op->name, cp))
285 retval = 6; 263 retval = 6;
286 /* base name matched - not bad */ 264 /* base name matched - not bad */
287 else if (strcasecmp (cp, op->name) == 0 && !count) 265 else if (strcasecmp (cp, op->name) == 0 && !count)
288 retval = 4; 266 retval = 4;
289 /* Check for partial custom name, but give a real low priority */ 267 /* Check for partial custom name, but give a real low priority */
290 else if (op->custom_name && strstr (op->custom_name, cp)) 268 else if (op->custom_name.contains (cp))
291 retval = 3; 269 retval = 3;
292 270
293 if (retval) 271 if (retval)
294 { 272 {
295 if (pl->type == PLAYER) 273 if (pl->type == PLAYER)
300 } 278 }
301 279
302 return 0; 280 return 0;
303} 281}
304 282
283//-GPL
284
285archetype::archetype (const char *name)
286{
287 arch = this;
288 this->archname = this->name = this->name_pl = name;
289}
290
291archetype::~archetype ()
292{
293 unlink ();
294}
295
296void
297archetype::link ()
298{
299 if (!archetypes.contains (this))
300 {
301 archetypes.insert (this);
302 ht.insert (std::make_pair (archname, this));
303 }
304}
305
306void
307archetype::unlink ()
308{
309 if (archetypes.contains (this))
310 {
311 archetypes.erase (this);
312 ht.erase (archname);
313 }
314}
315
305/* 316/*
306 * Initialises the internal linked list of archetypes (read from file). 317 * Finds, using the hashtable, which archetype matches the given name.
307 * Then the global "empty_archetype" pointer is initialised. 318 * returns a pointer to the found archetype, otherwise NULL.
308 * Then the blocksview[] array is initialised.
309 */ 319 */
320archetype *
321archetype::find (const char *name)
322{
323 if (!name)
324 return 0;
325
326 auto (i, ht.find (name));
327
328 if (i == ht.end ())
329 return 0;
330 else
331 return i->second;
332}
333
334archetype *
335archetype::read (object_thawer &f)
336{
337 assert (f.kw == KW_object);
338
339 std::vector<archetype *> parts;
340
341 coroapi::cede_to_tick ();
342
343 for (;;)
344 {
345 archetype *at = new archetype (f.get_str ());
346
347 f.next ();
348
349#if 0
350 // implementing it here in the server does neither allow multiple inheritence
351 // nor does it cleanly "just override". it would allow use in map files, though,
352 // and other resource files dynamically laoded (as opposed to being preprocessed).
353 // not that any of this is relevant as of yet...
354 if (f.kw == KW_inherit)
355 {
356 if (archetype *at = find (f.get_str ()))
357 *op = at->clone;
358 else
359 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
360 &at->archname, f.get_str ());
361
362 f.next ();
363 }
364#endif
365
366 loading_arch = at; // hack to tell parse_kv et al. to behave
367 bool parse_ok = at->parse_kv (f);
368 loading_arch = 0;
369
370 if (!parse_ok)
371 goto fail;
372
373 loading_arch = at; // hack to tell parse_kv et al. to behave
374 at->post_load_check ();
375 loading_arch = 0;
376
377 parts.push_back (at);
378
379 if (f.kw != KW_more)
380 break;
381
382 f.next ();
383
384 if (f.kw != KW_object)
385 {
386 f.parse_error ("more object");
387 goto fail;
388 }
389 }
390
391 {
392 auto (at, parts.begin ());
393
394 archetype *new_head = parts.front ();
395 archetype *old_head = find (new_head->archname);
396
397 if (old_head && !old_head->is_head ())
398 {
399 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
400 &new_head->archname, &old_head->archname);
401 goto fail;
402 }
403
404 // check that all archetypes belong to the same old object or are new
405 for (auto (at, parts.begin ()); at != parts.end (); ++at)
406 {
407 archetype *new_part = *at;
408 archetype *old_part = find (new_part->archname);
409
410 if (old_part && old_part->head_ () != old_head)
411 {
412 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
413 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
414 goto fail;
415 }
416 }
417
418 // assemble new chain
419 new_head->min_x = new_head->max_x = new_head->x;
420 new_head->min_y = new_head->max_y = new_head->y;
421
422 archetype *less = new_head;
423 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
424 {
425 archetype *at = *p;
426
427 // some flags get inherited from the head (probably a lot more)
428 // doing it here doesn't feel too cozy, but it allows code
429 // to ignore head checks for these flags, which saves time
430 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
431 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
432 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
433 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
434
435 new_head->min_x = min (new_head->min_x, at->x);
436 new_head->min_y = min (new_head->min_y, at->y);
437 new_head->max_x = max (new_head->max_x, at->x);
438 new_head->max_y = max (new_head->max_y, at->y);
439
440 at->head = new_head;
441 less->more = at;
442 less = at;
443 }
444
445 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
446
447 return new_head;
448 }
449
450fail:
451 for (auto (p, parts.begin ()); p != parts.end (); ++p)
452 (*p)->destroy ();
453
454 return 0;
455}
310 456
311void 457void
312init_archetypes (void) 458archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
313{ /* called from add_player() and edit() */ 459{
314 if (first_archetype != NULL) /* Only do this once */ 460 ref = 0;
315 return; 461 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
316
317 arch_init = 1;
318 load_archetypes ();
319 arch_init = 0;
320 empty_archetype = archetype::find ("empty_archetype");
321
322/* init_blocksview();*/
323} 462}
324
325/*
326 * Stores debug-information about how efficient the hashtable
327 * used for archetypes has been in the static errmsg array.
328 */
329 463
330void 464void
331arch_info (object *op) 465archetype::commit_load ()
332{ 466{
333 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); 467 // unlink old archetypes and link in new ones */
334 new_draw_info (NDI_BLACK, 0, op, errmsg); 468 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
335} 469 {
470 archetype *at = *p;
336 471
337/* 472 if (archetype *old = find (at->archname))
338 * Initialise the hashtable used by the archetypes. 473 old->unlink ();
339 */ 474
475 allarch.push_back (at);
476
477 at->link ();
478 ++dirtycnt;
479 }
480
481 postponed_arch.clear ();
482
483 // now resolve arch references
484 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
485 {
486 arch_ptr *ap = p->first;
487 archetype *at = find (p->second);
488
489 if (!at)
490 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
491
492 *ap = at;
493 }
494
495 postponed_arch_ref.clear ();
496
497 empty = find (shstr_empty_archetype);
498}
340 499
341void 500void
342clear_archetable (void) 501archetype::gc ()
343{ 502{
344 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *)); 503 int cnt = max (1, min (allarch.size () / 128, dirtycnt));
345} 504 dirtycnt = max (0, dirtycnt - cnt);
346 505
347/* 506 do
348 * An alternative way to init the hashtable which is slower, but _works_...
349 */
350
351void
352init_archetable (void)
353{
354 archetype *at;
355
356 LOG (llevDebug, " Setting up archetable...\n");
357
358 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
359 at->hash_add ();
360
361 LOG (llevDebug, "done\n");
362}
363
364void
365free_all_archs (void)
366{
367 archetype *at, *next;
368 int i = 0, f = 0;
369
370 for (at = first_archetype; at != NULL; at = next)
371 { 507 {
372 if (at->more) 508 static int idx;
373 next = at->more; 509
510 if (idx >= allarch.size ())
511 if (idx)
512 idx = 0;
513 else
514 return;
515
516 archetype *at = allarch [idx];
517
518 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
519 ++idx;
374 else 520 else
375 next = at->next;
376
377 delete
378 at;
379
380 i++;
381 }
382
383 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
384}
385
386archetype::archetype ()
387{
388 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
389 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
390}
391
392archetype::~archetype ()
393{
394}
395
396/*
397 * Reads/parses the archetype-file, and copies into a linked list
398 * of archetype-structures.
399 */
400void
401first_arch_pass (object_thawer & fp)
402{
403 archetype *head = 0, *last_more = 0;
404
405 archetype *at = new archetype;
406 at->clone.arch = first_archetype = at;
407
408 while (int i = load_object (fp, &at->clone, 0))
409 {
410 at->clone.speed_left = (float) (-0.1);
411 /* copy the body_info to the body_used - this is only really
412 * need for monsters, but doesn't hurt to do it for everything.
413 * by doing so, when a monster is created, it has good starting
414 * values for the body_used info, so when items are created
415 * for it, they can be properly equipped.
416 */
417 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
418
419 switch (i)
420 { 521 {
421 case LL_NORMAL: /* A new archetype, just link it with the previous */ 522 LOG (llevDebug, "garbage collect arch %s", &at->archname);
422 if (last_more != NULL) 523 assert (at->arch == at); // verify that refcnt == 1 is truly valid
423 last_more->next = at; 524 allarch.erase (idx);
424 if (head != NULL)
425 head->next = at;
426 head = last_more = at;
427#if 0
428 if (!op->type)
429 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
430#endif
431 at->tail_x = 0;
432 at->tail_y = 0;
433 break;
434 525
435 case LL_MORE: /* Another part of the previous archetype, link it correctly */ 526 // break chain
436 527 for (object *op = at->head_ (); op; )
437 at->head = head;
438 at->clone.head = &head->clone;
439 if (last_more != NULL)
440 { 528 {
529 object *next = op->more;
530 op->head = 0;
441 last_more->more = at; 531 op->more = 0;
442 last_more->clone.more = &at->clone; 532 op = next;
443 } 533 }
444 last_more = at;
445 534
446 /* If this multipart image is still composed of individual small 535 at->destroy ();
447 * images, don't set the tail_.. values. We can't use them anyways, 536 at->arch = 0;
448 * and setting these to zero makes the map sending to the client much
449 * easier as just looking at the head, we know what to do.
450 */
451 if (at->clone.face != head->clone.face)
452 {
453 head->tail_x = 0;
454 head->tail_y = 0;
455 }
456 else
457 {
458 if (at->clone.x > head->tail_x)
459 head->tail_x = at->clone.x;
460 if (at->clone.y > head->tail_y)
461 head->tail_y = at->clone.y;
462 }
463 break;
464
465 } 537 }
466
467 at = new archetype;
468
469 at->clone.arch = at;
470 }
471
472 delete at;
473}
474
475/*
476 * Reads the archetype file once more, and links all pointers between
477 * archetypes.
478 */
479
480void
481second_arch_pass (object_thawer & thawer)
482{
483 char buf[MAX_BUF], *variable = buf, *argument, *cp;
484 archetype *at = NULL, *other;
485
486 while (fgets (buf, MAX_BUF, thawer) != NULL)
487 { 538 }
488 if (*buf == '#') 539 while (--cnt);
489 continue;
490 if ((argument = strchr (buf, ' ')) != NULL)
491 {
492 *argument = '\0', argument++;
493 cp = argument + strlen (argument) - 1;
494 while (isspace (*cp))
495 {
496 *cp = '\0';
497 cp--;
498 }
499 }
500 if (!strcmp ("Object", variable))
501 {
502 if ((at = archetype::find (argument)) == NULL)
503 LOG (llevError, "Warning: failed to find arch %s\n", argument);
504 }
505 else if (!strcmp ("other_arch", variable))
506 {
507 if (at != NULL && at->clone.other_arch == NULL)
508 {
509 if ((other = archetype::find (argument)) == NULL)
510 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
511 else if (at != NULL)
512 at->clone.other_arch = other;
513 }
514 }
515 else if (!strcmp ("randomitems", variable))
516 {
517 if (at != NULL)
518 {
519 treasurelist *tl = find_treasurelist (argument);
520
521 if (tl == NULL)
522 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
523 else
524 at->clone.randomitems = tl;
525 }
526 }
527 }
528} 540}
529 541
530#ifdef DEBUG
531void
532check_generators (void)
533{
534 archetype *at;
535
536 for (at = first_archetype; at != NULL; at = at->next)
537 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
538 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
539}
540#endif
541
542/*
543 * First initialises the archtype hash-table (init_archetable()).
544 * Reads and parses the archetype file (with the first and second-pass
545 * functions).
546 * Then initialises treasures by calling load_treasures().
547 */
548
549void
550load_archetypes (void)
551{
552 char filename[MAX_BUF];
553
554 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
555 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
556
557 {
558 object_thawer
559 thawer (filename);
560
561 clear_archetable ();
562 LOG (llevDebug, " arch-pass 1...\n");
563 first_arch_pass (thawer);
564 LOG (llevDebug, " done\n");
565 }
566
567 init_archetable ();
568 warn_archetypes = 1;
569
570 {
571 object_thawer
572 thawer (filename);
573
574 LOG (llevDebug, " loading treasure...\n");
575 load_treasures ();
576 LOG (llevDebug, " done\n");
577 LOG (llevDebug, " arch-pass 2...\n");
578 second_arch_pass (thawer);
579 LOG (llevDebug, " done\n");
580#ifdef DEBUG
581 check_generators ();
582#endif
583 }
584 LOG (llevDebug, " done\n");
585}
586
587/*
588 * Creates and returns a new object which is a copy of the given archetype.
589 * This function returns NULL on failure.
590 */
591object *
592arch_to_object (archetype *at)
593{
594 object *op; 542object *
595 543archetype::instance ()
596 if (at == NULL) 544{
597 { 545 object *op = clone ();
598 if (warn_archetypes)
599 LOG (llevError, "Couldn't find archetype.\n");
600
601 return NULL;
602 }
603
604 op = at->clone.clone ();
605 op->arch = at;
606 op->instantiate (); 546 op->instantiate ();
607 return op; 547 return op;
608} 548}
549
550//+GPL
609 551
610/* 552/*
611 * Creates an object. This function is called by get_archetype() 553 * Creates an object. This function is called by get_archetype()
612 * if it fails to find the appropriate archetype. 554 * if it fails to find the appropriate archetype.
613 * Thus get_archetype() will be guaranteed to always return 555 * Thus get_archetype() will be guaranteed to always return
614 * an object, and never NULL. 556 * an object, and never NULL.
615 */ 557 */
616object * 558object *
617create_singularity (const char *name) 559create_singularity (const char *name)
618{ 560{
619 object *op; 561 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
620 char buf[MAX_BUF];
621 562
622 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); 563 if (!strcmp (name, "bug"))
623 op = object::create (); 564 abort ();
624 op->name = op->name_pl = buf; 565
625 SET_FLAG (op, FLAG_NO_PICK); 566 object *op = archetype::get (shstr_bug);
567 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
568
626 return op; 569 return op;
627} 570}
628 571
629/* 572/*
630 * Finds which archetype matches the given name, and returns a new 573 * Finds which archetype matches the given name, and returns a new
631 * object containing a copy of the archetype. 574 * object containing a copy of the archetype.
632 */ 575 */
633object * 576object *
634get_archetype (const char *name) 577get_archetype (const char *name)
635{ 578{
579 return archetype::get (name);
580}
581
582object *
583archetype::get (const char *name)
584{
636 archetype *at = archetype::find (name); 585 archetype *at = find (name);
637 586
638 if (!at) 587 if (!at)
639 return create_singularity (name); 588 return create_singularity (name);
640 589
641 return arch_to_object (at); 590 return at->instance ();
642}
643
644/*
645 * Hash-function used by the arch-hashtable.
646 */
647
648unsigned long
649hasharch (const char *str, int tablesize)
650{
651 unsigned long hash = 0;
652 unsigned int i = 0;
653 const char *p;
654
655 /* use the one-at-a-time hash function, which supposedly is
656 * better than the djb2-like one used by perl5.005, but
657 * certainly is better then the bug used here before.
658 * see http://burtleburtle.net/bob/hash/doobs.html
659 */
660 for (p = str; i < MAXSTRING && *p; p++, i++)
661 {
662 hash += *p;
663 hash += hash << 10;
664 hash ^= hash >> 6;
665 }
666
667 hash += hash << 3;
668 hash ^= hash >> 11;
669 hash += hash << 15;
670
671 return hash % tablesize;
672}
673
674/*
675 * Finds, using the hashtable, which archetype matches the given name.
676 * returns a pointer to the found archetype, otherwise NULL.
677 */
678
679archetype *
680archetype::find (const char *name)
681{
682 if (!name)
683 return 0;
684
685#if USE_UNORDERED_MAP
686 AUTODECL (i, ht.find ((size_t) name));
687
688 if (i == ht.end ())
689 return 0;
690 else
691 return i->second;
692#endif
693
694 archetype *at;
695 unsigned long index;
696
697 index = hasharch (name, ARCHTABLE);
698 arch_search++;
699 for (;;)
700 {
701 at = arch_table[index];
702
703 if (at == NULL)
704 {
705 if (warn_archetypes)
706 LOG (llevError, "Couldn't find archetype %s\n", name);
707
708 return NULL;
709 }
710
711 arch_cmp++;
712
713 if (!strcmp ((const char *) at->name, name))
714 return at;
715
716 if (++index >= ARCHTABLE)
717 index = 0;
718 }
719}
720
721/*
722 * Adds an archetype to the hashtable.
723 */
724void
725archetype::hash_add ()
726{
727#if USE_UNORDERED_MAP
728 ht.insert (std::make_pair ((size_t) (const char *) name, this));
729#else
730
731 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index;
732
733 for (;;)
734 {
735 if (!arch_table[index])
736 {
737 arch_table[index] = this;
738 break;
739 }
740
741 if (++index == ARCHTABLE)
742 index = 0;
743
744 if (index == org_index)
745 fatal (ARCHTABLE_TOO_SMALL);
746 }
747#endif
748}
749
750void
751archetype::hash_del ()
752{
753#if USE_UNORDERED_MAP
754# error remove this from HT
755#else
756
757 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index;
758
759 for (;;)
760 {
761 if (arch_table[index] == this)
762 {
763 arch_table[index] = 0;
764 break;
765 }
766
767 if (++index == ARCHTABLE)
768 index = 0;
769
770 if (index == org_index)
771 break;
772 }
773#endif
774} 591}
775 592
776/* 593/*
777 * Returns the first archetype using the given type. 594 * Returns the first archetype using the given type.
778 * Used in treasure-generation. 595 * Used in treasure-generation.
779 */ 596 */
780
781archetype * 597archetype *
782type_to_archetype (int type) 598type_to_archetype (int type)
783{ 599{
784 archetype *at; 600 for_all_archetypes (at)
785 601 if (at->type == type && at->head_ () != at)
786 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
787 if (at->clone.type == type)
788 return at; 602 return at;
789 603
790 return 0; 604 return 0;
791} 605}
792 606
793/* 607/*
794 * Returns a new object copied from the first archetype matching 608 * Returns a new object copied from the first archetype matching
795 * the given type. 609 * the given type.
796 * Used in treasure-generation. 610 * Used in treasure-generation.
797 */ 611 */
798
799object * 612object *
800clone_arch (int type) 613clone_arch (int type)
801{ 614{
802 archetype *at; 615 archetype *at = type_to_archetype (type);
803 616
804 if ((at = type_to_archetype (type)) == NULL) 617 if (!at)
805 { 618 {
806 LOG (llevError, "Can't clone archetype %d\n", type); 619 LOG (llevError, "Can't clone archetype %d\n", type);
807 return 0; 620 return 0;
808 } 621 }
809 622
810 object *op = at->clone.clone (); 623 return at->instance ();
811 op->instantiate ();
812 return op;
813} 624}
814 625
815/* 626/*
816 * member: make instance from class 627 * member: make instance from class
817 */ 628 */
818
819object * 629object *
820object_create_arch (archetype *at) 630object_create_arch (archetype *at)
821{ 631{
822 object *op, *prev = 0, *head = 0; 632 object *op, *prev = 0, *head = 0;
823 633
824 while (at) 634 while (at)
825 { 635 {
826 op = arch_to_object (at); 636 op = at->instance ();
637
827 op->x = at->clone.x; 638 op->x = at->x;
828 op->y = at->clone.y; 639 op->y = at->y;
829 640
830 if (head) 641 if (head)
831 op->head = head, prev->more = op; 642 op->head = head, prev->more = op;
832 643
833 if (!head) 644 if (!head)
834 head = op; 645 head = op;
835 646
836 prev = op; 647 prev = op;
837 at = at->more; 648 at = (archetype *)at->more;
838 } 649 }
839 650
840 return (head); 651 return head;
841} 652}
842 653
654//-GPL
655

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