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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.16 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.94 by root, Fri Nov 6 12:49:19 2009 UTC

1
2/* 1/*
3 * static char *rcsid_arch_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: arch.C,v 1.16 2006/09/10 16:00:23 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
5 */ 23 */
24
25#include <cassert>
26
27#include <global.h>
28#include <loader.h>
29
30#include <tr1/functional>
31#include <tr1/unordered_map>
32
33archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
34arch_ptr archetype::empty;
35
36// the hashtable
37typedef std::tr1::unordered_map
38 <
39 const char *,
40 arch_ptr,
41 str_hash,
42 str_equal,
43 slice_allocator< std::pair<const char *const, arch_ptr> >
44 > HT;
45
46static HT ht (10000);
47archvec archetypes;
48static unordered_vector<archetype *> allarch;
49static int dirtycnt;
50
51// the vector of other_arch references to be resolved
52static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
53// the vector of loaded but not yet committed archetypes
54static std::vector<archetype *> postponed_arch;
55
56//+GPL
6 57
7/* 58/*
8 CrossFire, A Multiplayer game for X-windows 59 * Creates an object. This function is called by get_archetype()
9 60 * if it fails to find the appropriate archetype.
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 61 * Thus get_archetype() will be guaranteed to always return
11 Copyright (C) 1992 Frank Tore Johansen 62 * an object, and never NULL.
12
13 This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version.
17
18 This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28*/ 63 */
64static object *
65create_singularity (const char *name)
66{
67 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
29 68
30#include <cassert> 69 if (!strcmp (name, "bug"))
70 abort ();
31 71
32#include <tr1/unordered_map> 72 object *op = archetype::get (shstr_bug);
73 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
33 74
34#include <global.h> 75 return op;
35#include <arch.h> 76}
36#include <funcpoint.h>
37#include <loader.h>
38
39/* IF set, does a little timing on the archetype load. */
40#define TIME_ARCH_LOAD 0
41
42static void add_arch (archetype *at);
43
44static archetype *arch_table[ARCHTABLE];
45int arch_cmp = 0; /* How many strcmp's */
46int arch_search = 0; /* How many searches */
47int arch_init; /* True if doing arch initialization */
48
49/* The naming of these functions is really poor - they are all
50 * pretty much named '.._arch_...', but they may more may not
51 * return archetypes. Some make the arch_to_object call, and thus
52 * return an object. Perhaps those should be called 'archob' functions
53 * to denote they return an object derived from the archetype.
54 * MSW 2003-04-29
55 */
56
57#if USE_UNORDERED_MAP
58// the hashtable
59typedef
60 std::tr1::unordered_map <
61size_t, archetype *>
62 HT;
63
64static
65 HT
66 ht;
67#endif
68 77
69/** 78/**
70 * GROS - This function retrieves an archetype given the name that appears 79 * GROS - This function retrieves an archetype given the name that appears
71 * during the game (for example, "writing pen" instead of "stylus"). 80 * during the game (for example, "writing pen" instead of "stylus").
72 * It does not use the hashtable system, but browse the whole archlist each time. 81 * It does not use the hashtable system, but browse the whole archlist each time.
78 * - the archetype found or null if nothing was found. 87 * - the archetype found or null if nothing was found.
79 */ 88 */
80archetype * 89archetype *
81find_archetype_by_object_name (const char *name) 90find_archetype_by_object_name (const char *name)
82{ 91{
83 archetype * 92 shstr_cmp name_cmp (name);
84 at;
85 93
86 if (name == NULL) 94 for_all_archetypes (at)
87 return (archetype *) NULL; 95 if (at->name == name_cmp)
88
89 for (at = first_archetype; at != NULL; at = at->next)
90 {
91 if (!strcmp (at->clone.name, name))
92 return at; 96 return at;
93 } 97
94 return NULL; 98 return 0;
95} 99}
96 100
97/** 101/**
98 * This function retrieves an archetype by type and name that appears during 102 * This function retrieves an archetype by type and name that appears during
99 * the game. It is basically the same as find_archetype_by_object_name() 103 * the game. It is basically the same as find_archetype_by_object_name()
100 * except that it considers only items of the given type. 104 * except that it considers only items of the given type.
101 */ 105 */
102archetype * 106archetype *
103find_archetype_by_object_type_name (int type, const char *name) 107find_archetype_by_object_type_name (int type, const char *name)
104{ 108{
105 archetype * 109 shstr_cmp name_cmp (name);
106 at;
107 110
108 if (name == NULL) 111 for_all_archetypes (at)
109 return NULL; 112 if (at->name == name_cmp && at->type == type)
110
111 for (at = first_archetype; at != NULL; at = at->next)
112 {
113 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
114 return at; 113 return at;
115 }
116 114
117 return NULL; 115 return 0;
118} 116}
119 117
120/* This is a lot like the above function. Instead, we are trying to match 118/* This is a lot like the above function. Instead, we are trying to match
121 * the arch->skill values. type is the type of object to match 119 * the arch->skill values. type is the type of object to match
122 * against (eg, to only match against skills or only skill objects for example). 120 * against (eg, to only match against skills or only skill objects for example).
123 * If type is -1, ew don't match on type. 121 * If type is -1, ew don't match on type.
124 */ 122 */
125object * 123object *
126get_archetype_by_skill_name (const char *skill, int type) 124get_archetype_by_skill_name (const char *skill, int type)
127{ 125{
128 archetype * 126 shstr_cmp skill_cmp (skill);
129 at;
130 127
131 if (skill == NULL) 128 for_all_archetypes (at)
132 return NULL; 129 if (at->skill == skill_cmp && (type == -1 || type == at->type))
130 return at->instance ();
133 131
134 for (at = first_archetype; at != NULL; at = at->next)
135 {
136 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
137 return arch_to_object (at);
138 }
139 return NULL; 132 return 0;
140} 133}
141 134
142/* similiar to above - this returns the first archetype 135/* similiar to above - this returns the first archetype
143 * that matches both the type and subtype. type and subtype 136 * that matches both the type and subtype. type and subtype
144 * can be -1 to say ignore, but in this case, the match it does 137 * can be -1 to say ignore, but in this case, the match it does
147 * (eg, skills) 140 * (eg, skills)
148 */ 141 */
149archetype * 142archetype *
150get_archetype_by_type_subtype (int type, int subtype) 143get_archetype_by_type_subtype (int type, int subtype)
151{ 144{
152 archetype * 145 for_all_archetypes (at)
153 at;
154
155 for (at = first_archetype; at != NULL; at = at->next)
156 {
157 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 146 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
158 return at; 147 return at;
159 } 148
160 return NULL; 149 return 0;
161} 150}
162 151
163/** 152/**
164 * GROS - this returns a new object given the name that appears during the game 153 * GROS - this returns a new object given the name that appears during the game
165 * (for example, "writing pen" instead of "stylus"). 154 * (for example, "writing pen" instead of "stylus").
167 * - name: The name we're searching for (ex: "writing pen"); 156 * - name: The name we're searching for (ex: "writing pen");
168 * Return value: 157 * Return value:
169 * - a corresponding object if found; a singularity object if not found. 158 * - a corresponding object if found; a singularity object if not found.
170 * Note by MSW - it appears that it takes the full name and keeps 159 * Note by MSW - it appears that it takes the full name and keeps
171 * shortening it until it finds a match. I re-wrote this so that it 160 * shortening it until it finds a match. I re-wrote this so that it
172 * doesn't malloc it each time - not that this function is used much, 161 * doesn't allocate it each time - not that this function is used much,
173 * but it otherwise had a big memory leak. 162 * but it otherwise had a big memory leak.
174 */ 163 */
175object * 164object *
176get_archetype_by_object_name (const char *name) 165get_archetype_by_object_name (const char *name)
177{ 166{
178 archetype *
179 at;
180 char
181 tmpname[MAX_BUF]; 167 char tmpname[MAX_BUF];
182 int
183 i;
184 168
185 strncpy (tmpname, name, MAX_BUF - 1); 169 assign (tmpname, name);
186 tmpname[MAX_BUF - 1] = 0; 170
187 for (i = strlen (tmpname); i > 0; i--) 171 for (int i = strlen (tmpname); i > 0; i--)
188 { 172 {
189 tmpname[i] = 0; 173 tmpname[i] = 0;
174
190 at = find_archetype_by_object_name (tmpname); 175 if (archetype *at = find_archetype_by_object_name (tmpname))
191 if (at != NULL) 176 return at->instance ();
192 {
193 return arch_to_object (at);
194 }
195 } 177 }
178
196 return create_singularity (name); 179 return create_singularity (name);
197} 180}
198 181
199 /* This is a subset of the parse_id command. Basically, name can be 182/* This is a subset of the parse_id command. Basically, name can be
200 * a string seperated lists of things to match, with certain keywords. 183 * a string seperated lists of things to match, with certain keywords.
201 * pl is the player (only needed to set count properly) 184 * pl is the player (only needed to set count properly)
202 * op is the item we are trying to match. Calling function takes care 185 * op is the item we are trying to match. Calling function takes care
203 * of what action might need to be done and if it is valid 186 * of what action might need to be done and if it is valid
204 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 187 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
205 * value means a better match. 0 means no match. 188 * value means a better match. 0 means no match.
206 * 189 *
207 * Brief outline of the procedure: 190 * Brief outline of the procedure:
208 * We take apart the name variable into the individual components. 191 * We take apart the name variable into the individual components.
209 * cases for 'all' and unpaid are pretty obvious. 192 * cases for 'all' and unpaid are pretty obvious.
210 * Next, we check for a count (either specified in name, or in the 193 * Next, we check for a count (either specified in name, or in the
211 * player object.) 194 * player object.)
212 * If count is 1, make a quick check on the name. 195 * If count is 1, make a quick check on the name.
213 * IF count is >1, we need to make plural name. Return if match. 196 * IF count is >1, we need to make plural name. Return if match.
214 * Last, make a check on the full name. 197 * Last, make a check on the full name.
215 */ 198 */
216int 199int
217item_matched_string (object *pl, object *op, const char *name) 200item_matched_string (object *pl, object *op, const char *name)
218{ 201{
219 char *
220 cp,
221 local_name[MAX_BUF]; 202 char *cp, local_name[MAX_BUF];
222 int 203 int count, retval = 0;
223 count,
224 retval = 0;
225 204
226 strcpy (local_name, name); /* strtok is destructive to name */ 205 assign (local_name, name); /* strtok is destructive to name */
227 206
228 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 207 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
229 { 208 {
230 while (cp[0] == ' ') 209 while (cp[0] == ' ')
231 ++cp; /* get rid of spaces */ 210 ++cp; /* get rid of spaces */
236 return 1; 215 return 1;
237 216
238 /* unpaid is a little more specific */ 217 /* unpaid is a little more specific */
239 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID)) 218 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
240 return 2; 219 return 2;
220
241 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 221 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
242 return 2; 222 return 2;
243 223
244 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED)) 224 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
245 return 2; 225 return 2;
267 * is because of the 'else' handling - we don't want to match on 247 * is because of the 'else' handling - we don't want to match on
268 * something and set a low retval, even though it may match a higher retcal 248 * something and set a low retval, even though it may match a higher retcal
269 * later. So keep it in descending order here, so we try for the best 249 * later. So keep it in descending order here, so we try for the best
270 * match first, and work downward. 250 * match first, and work downward.
271 */ 251 */
252 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
253
272 if (!strcasecmp (cp, query_name (op))) 254 if (!strcasecmp (cp, query_name (op)))
273 retval = 20; 255 retval = 20;
274 else if (!strcasecmp (cp, query_short_name (op))) 256 else if (!strcasecmp (cp, qsn = query_short_name (op)))
275 retval = 18; 257 retval = 18;
276 else if (!strcasecmp (cp, query_base_name (op, 0))) 258 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
277 retval = 16; 259 retval = 16;
278 else if (!strcasecmp (cp, query_base_name (op, 1))) 260 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
279 retval = 16; 261 retval = 16;
280 else if (op->custom_name && !strcasecmp (cp, op->custom_name)) 262 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
281 retval = 15; 263 retval = 15;
282 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 264 else if (!strncasecmp (cp, qbn0, strlen (cp)))
283 retval = 14; 265 retval = 14;
284 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 266 else if (!strncasecmp (cp, qbn1, strlen (cp)))
285 retval = 14; 267 retval = 14;
286
287 /* Do substring checks, so things like 'Str+1' will match. 268 /* Do substring checks, so things like 'Str+1' will match.
288 * retval of these should perhaps be lower - they are lower 269 * retval of these should perhaps be lower - they are lower
289 * then the specific strcasecmp aboves, but still higher than 270 * then the specific strcasecmp aboves, but still higher than
290 * some other match criteria. 271 * some other match criteria.
291 */ 272 */
292 else if (strstr (query_base_name (op, 1), cp)) 273 else if (strstr (qbn1, cp))
293 retval = 12; 274 retval = 12;
294 else if (strstr (query_base_name (op, 0), cp)) 275 else if (strstr (qbn0, cp))
295 retval = 12; 276 retval = 12;
296 else if (strstr (query_short_name (op), cp)) 277 else if (strstr (qsn, cp))
297 retval = 12; 278 retval = 12;
298
299 /* Check against plural/non plural based on count. */ 279 /* Check against plural/non plural based on count. */
300 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 280 else if (count > 1 && !strcasecmp (cp, op->name_pl))
301 {
302 retval = 6; 281 retval = 6;
303 }
304 else if (count == 1 && !strcasecmp (op->name, cp)) 282 else if (count == 1 && !strcasecmp (op->name, cp))
305 {
306 retval = 6; 283 retval = 6;
307 }
308 /* base name matched - not bad */ 284 /* base name matched - not bad */
309 else if (strcasecmp (cp, op->name) == 0 && !count) 285 else if (strcasecmp (cp, op->name) == 0 && !count)
310 retval = 4; 286 retval = 4;
311 /* Check for partial custom name, but give a real low priority */ 287 /* Check for partial custom name, but give a real low priority */
312 else if (op->custom_name && strstr (op->custom_name, cp)) 288 else if (op->custom_name.contains (cp))
313 retval = 3; 289 retval = 3;
314 290
315 if (retval) 291 if (retval)
316 { 292 {
317 if (pl->type == PLAYER) 293 if (pl->type == PLAYER)
318 pl->contr->count = count; 294 pl->contr->count = count;
295
319 return retval; 296 return retval;
320 } 297 }
321 } 298 }
299
322 return 0; 300 return 0;
323} 301}
324 302
325/* 303//-GPL
326 * Initialises the internal linked list of archetypes (read from file). 304
327 * Then the global "empty_archetype" pointer is initialised. 305archetype::archetype (const char *name)
328 * Then the blocksview[] array is initialised. 306{
329 */ 307 arch = this;
308 this->archname = this->name = this->name_pl = name;
309}
310
311archetype::~archetype ()
312{
313 unlink ();
314}
330 315
331void 316void
332init_archetypes (void) 317archetype::link ()
333{ /* called from add_player() and edit() */ 318{
334 if (first_archetype != NULL) /* Only do this once */ 319 if (!archetypes.contains (this))
335 return; 320 {
336 arch_init = 1; 321 archetypes.insert (this);
337 load_archetypes (); 322 ht.insert (std::make_pair (archname, this));
338 arch_init = 0; 323 }
339 empty_archetype = find_archetype ("empty_archetype");
340
341/* init_blocksview();*/
342} 324}
343
344/*
345 * Stores debug-information about how efficient the hashtable
346 * used for archetypes has been in the static errmsg array.
347 */
348 325
349void 326void
350arch_info (object *op) 327archetype::unlink ()
351{ 328{
352 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); 329 if (archetypes.contains (this))
353 new_draw_info (NDI_BLACK, 0, op, errmsg);
354}
355
356/*
357 * Initialise the hashtable used by the archetypes.
358 */
359
360void
361clear_archetable (void)
362{
363 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
364}
365
366/*
367 * An alternative way to init the hashtable which is slower, but _works_...
368 */
369
370void
371init_archetable (void)
372{
373 archetype *
374 at;
375
376 LOG (llevDebug, " Setting up archetable...\n");
377
378 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
379 add_arch (at);
380
381 LOG (llevDebug, "done\n");
382}
383
384/*
385 * Dumps an archetype to debug-level output.
386 */
387
388void
389dump_arch (archetype *at)
390{
391 dump_object (&at->clone);
392}
393
394/*
395 * Dumps _all_ archetypes to debug-level output.
396 * If you run crossfire with debug, and enter DM-mode, you can trigger
397 * this with the O key.
398 */
399
400void
401dump_all_archetypes (void)
402{
403 archetype *
404 at;
405
406 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
407 {
408 dump_arch (at);
409 fprintf (logfile, "%s\n", errmsg);
410 } 330 {
411} 331 archetypes.erase (this);
412 332 ht.erase (archname);
413void
414free_all_archs (void)
415{
416 archetype *
417 at, *
418 next;
419 int
420 i = 0, f = 0;
421
422 for (at = first_archetype; at != NULL; at = next)
423 { 333 }
424 if (at->more)
425 next = at->more;
426 else
427 next = at->next;
428
429 delete
430 at;
431
432 i++;
433 }
434 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
435}
436
437archetype::archetype ()
438{
439 clear_object (&clone); /* to initial state other also */
440 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
441 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
442}
443
444archetype::~archetype ()
445{
446}
447
448/*
449 * Reads/parses the archetype-file, and copies into a linked list
450 * of archetype-structures.
451 */
452void
453first_arch_pass (object_thawer & fp)
454{
455 archetype *
456 at, *
457 head = NULL, *last_more = NULL;
458
459 at->clone.arch = first_archetype = at = new archetype;
460
461 while (int i = load_object (fp, &at->clone, 0))
462 {
463 at->clone.speed_left = (float) (-0.1);
464 /* copy the body_info to the body_used - this is only really
465 * need for monsters, but doesn't hurt to do it for everything.
466 * by doing so, when a monster is created, it has good starting
467 * values for the body_used info, so when items are created
468 * for it, they can be properly equipped.
469 */
470 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
471
472 switch (i)
473 {
474 case LL_NORMAL: /* A new archetype, just link it with the previous */
475 if (last_more != NULL)
476 last_more->next = at;
477 if (head != NULL)
478 head->next = at;
479 head = last_more = at;
480#if 0
481 if (!op->type)
482 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
483#endif
484 at->tail_x = 0;
485 at->tail_y = 0;
486 break;
487
488 case LL_MORE: /* Another part of the previous archetype, link it correctly */
489
490 at->head = head;
491 at->clone.head = &head->clone;
492 if (last_more != NULL)
493 {
494 last_more->more = at;
495 last_more->clone.more = &at->clone;
496 }
497 last_more = at;
498
499 /* If this multipart image is still composed of individual small
500 * images, don't set the tail_.. values. We can't use them anyways,
501 * and setting these to zero makes the map sending to the client much
502 * easier as just looking at the head, we know what to do.
503 */
504 if (at->clone.face != head->clone.face)
505 {
506 head->tail_x = 0;
507 head->tail_y = 0;
508 }
509 else
510 {
511 if (at->clone.x > head->tail_x)
512 head->tail_x = at->clone.x;
513 if (at->clone.y > head->tail_y)
514 head->tail_y = at->clone.y;
515 }
516 break;
517
518 }
519
520 at = new archetype;
521
522 at->clone.arch = at;
523 }
524
525 delete at;
526}
527
528/*
529 * Reads the archetype file once more, and links all pointers between
530 * archetypes.
531 */
532
533void
534second_arch_pass (object_thawer & thawer)
535{
536 char
537 buf[MAX_BUF], *
538 variable = buf, *argument, *cp;
539 archetype *
540 at = NULL, *other;
541
542 while (fgets (buf, MAX_BUF, thawer) != NULL)
543 {
544 if (*buf == '#')
545 continue;
546 if ((argument = strchr (buf, ' ')) != NULL)
547 {
548 *argument = '\0', argument++;
549 cp = argument + strlen (argument) - 1;
550 while (isspace (*cp))
551 {
552 *cp = '\0';
553 cp--;
554 }
555 }
556 if (!strcmp ("Object", variable))
557 {
558 if ((at = find_archetype (argument)) == NULL)
559 LOG (llevError, "Warning: failed to find arch %s\n", argument);
560 }
561 else if (!strcmp ("other_arch", variable))
562 {
563 if (at != NULL && at->clone.other_arch == NULL)
564 {
565 if ((other = find_archetype (argument)) == NULL)
566 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
567 else if (at != NULL)
568 at->clone.other_arch = other;
569 }
570 }
571 else if (!strcmp ("randomitems", variable))
572 {
573 if (at != NULL)
574 {
575 treasurelist *
576 tl = find_treasurelist (argument);
577
578 if (tl == NULL)
579 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
580 else
581 at->clone.randomitems = tl;
582 }
583 }
584 }
585}
586
587#ifdef DEBUG
588void
589check_generators (void)
590{
591 archetype *
592 at;
593
594 for (at = first_archetype; at != NULL; at = at->next)
595 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
596 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
597}
598#endif
599
600/*
601 * First initialises the archtype hash-table (init_archetable()).
602 * Reads and parses the archetype file (with the first and second-pass
603 * functions).
604 * Then initialises treasures by calling load_treasures().
605 */
606
607void
608load_archetypes (void)
609{
610 char
611 filename[MAX_BUF];
612
613#if TIME_ARCH_LOAD
614 struct timeval
615 tv1,
616 tv2;
617#endif
618
619 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
620 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
621
622 {
623 object_thawer
624 thawer (filename);
625
626 clear_archetable ();
627 LOG (llevDebug, " arch-pass 1...\n");
628 first_arch_pass (thawer);
629 LOG (llevDebug, " done\n");
630 }
631
632 init_archetable ();
633 warn_archetypes = 1;
634
635 {
636 object_thawer
637 thawer (filename);
638
639 LOG (llevDebug, " loading treasure...\n");
640 load_treasures ();
641 LOG (llevDebug, " done\n arch-pass 2...\n");
642 second_arch_pass (thawer);
643 LOG (llevDebug, " done\n");
644#ifdef DEBUG
645 check_generators ();
646#endif
647 }
648 LOG (llevDebug, " done\n");
649}
650
651/*
652 * Creates and returns a new object which is a copy of the given archetype.
653 * This function returns NULL on failure.
654 */
655
656object *
657arch_to_object (archetype *at)
658{
659 object *
660 op;
661
662 if (at == NULL)
663 {
664 if (warn_archetypes)
665 LOG (llevError, "Couldn't find archetype.\n");
666
667 return NULL;
668 }
669
670 op = get_object ();
671 copy_object (&at->clone, op);
672 op->arch = at;
673 op->instantiate ();
674 return op;
675}
676
677/*
678 * Creates an object. This function is called by get_archetype()
679 * if it fails to find the appropriate archetype.
680 * Thus get_archetype() will be guaranteed to always return
681 * an object, and never NULL.
682 */
683
684object *
685create_singularity (const char *name)
686{
687 object *
688 op;
689 char
690 buf[MAX_BUF];
691
692 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
693 op = get_object ();
694 op->name = op->name_pl = buf;
695 SET_FLAG (op, FLAG_NO_PICK);
696 return op;
697}
698
699/*
700 * Finds which archetype matches the given name, and returns a new
701 * object containing a copy of the archetype.
702 */
703
704object *
705get_archetype (const char *name)
706{
707 archetype *
708 at;
709
710 at = find_archetype (name);
711 if (at == NULL)
712 return create_singularity (name);
713
714 return arch_to_object (at);
715}
716
717/*
718 * Hash-function used by the arch-hashtable.
719 */
720
721unsigned long
722hasharch (const char *str, int tablesize)
723{
724 unsigned long
725 hash = 0;
726 unsigned int
727 i = 0;
728 const char *
729 p;
730
731 /* use the one-at-a-time hash function, which supposedly is
732 * better than the djb2-like one used by perl5.005, but
733 * certainly is better then the bug used here before.
734 * see http://burtleburtle.net/bob/hash/doobs.html
735 */
736 for (p = str; i < MAXSTRING && *p; p++, i++)
737 {
738 hash += *p;
739 hash += hash << 10;
740 hash ^= hash >> 6;
741 }
742
743 hash += hash << 3;
744 hash ^= hash >> 11;
745 hash += hash << 15;
746
747 return hash % tablesize;
748} 334}
749 335
750/* 336/*
751 * Finds, using the hashtable, which archetype matches the given name. 337 * Finds, using the hashtable, which archetype matches the given name.
752 * returns a pointer to the found archetype, otherwise NULL. 338 * returns a pointer to the found archetype, otherwise NULL.
753 */ 339 */
754
755archetype * 340archetype *
756find_archetype (const char *name) 341archetype::find (const char *name)
757{ 342{
758#if USE_UNORDERED_MAP
759 name = shstr::find (name);
760
761 if (!name) 343 if (!name)
762 return 0; 344 return 0;
763 345
764 HT::const_iterator i = ht.find ((size_t) name); 346 auto (i, ht.find (name));
765 347
766 if (i == ht.end ()) 348 if (i == ht.end ())
767 return 0; 349 return 0;
768 else 350 else
769 return i->second; 351 return i->second;
352}
353
354archetype *
355archetype::read (object_thawer &f)
356{
357 assert (f.kw == KW_object);
358
359 std::vector<archetype *> parts;
360
361 coroapi::cede_to_tick ();
362
363 for (;;)
364 {
365 archetype *at = new archetype (f.get_str ());
366
367 f.next ();
368
369#if 0
370 // implementing it here in the server does neither allow multiple inheritence
371 // nor does it cleanly "just override". it would allow use in map files, though,
372 // and other resource files dynamically laoded (as opposed to being preprocessed).
373 // not that any of this is relevant as of yet...
374 if (f.kw == KW_inherit)
375 {
376 if (archetype *at = find (f.get_str ()))
377 *op = at->clone;
378 else
379 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
380 &at->archname, f.get_str ());
381
382 f.next ();
383 }
770#endif 384#endif
771 385
772 archetype * 386 loading_arch = at; // hack to tell parse_kv et al. to behave
773 at; 387 bool parse_ok = at->parse_kv (f);
774 unsigned long 388 loading_arch = 0;
775 index;
776 389
777 if (name == NULL) 390 if (!parse_ok)
778 return (archetype *) NULL; 391 goto fail;
779 392
780 index = hasharch (name, ARCHTABLE); 393 loading_arch = at; // hack to tell parse_kv et al. to behave
781 arch_search++; 394 at->post_load_check ();
782 for (;;) 395 loading_arch = 0;
783 { 396
784 at = arch_table[index]; 397 parts.push_back (at);
785 if (at == NULL) 398
399 if (f.kw != KW_more)
400 break;
401
402 f.next ();
403
404 if (f.kw != KW_object)
786 { 405 {
787 if (warn_archetypes) 406 f.parse_error ("more object");
788 LOG (llevError, "Couldn't find archetype %s\n", name); 407 goto fail;
789 return NULL;
790 } 408 }
791 arch_cmp++; 409 }
792 if (!strcmp ((const char *) at->name, name)) 410
793 return at; 411 {
794 if (++index >= ARCHTABLE) 412 auto (at, parts.begin ());
413
414 archetype *new_head = parts.front ();
415 archetype *old_head = find (new_head->archname);
416
417 if (old_head && !old_head->is_head ())
418 {
419 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
420 &new_head->archname, &old_head->archname);
421 goto fail;
422 }
423
424 // check that all archetypes belong to the same old object or are new
425 for (auto (at, parts.begin ()); at != parts.end (); ++at)
426 {
427 archetype *new_part = *at;
428 archetype *old_part = find (new_part->archname);
429
430 if (old_part && old_part->head_ () != old_head)
431 {
432 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
433 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
434 goto fail;
435 }
436 }
437
438 // assemble new chain
439 new_head->min_x = new_head->max_x = new_head->x;
440 new_head->min_y = new_head->max_y = new_head->y;
441
442 archetype *less = new_head;
443 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
444 {
445 archetype *at = *p;
446
447 // some flags get inherited from the head (probably a lot more)
448 // doing it here doesn't feel too cozy, but it allows code
449 // to ignore head checks for these flags, which saves time
450 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
451 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
452 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
453 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
454
455 new_head->min_x = min (new_head->min_x, at->x);
456 new_head->min_y = min (new_head->min_y, at->y);
457 new_head->max_x = max (new_head->max_x, at->x);
458 new_head->max_y = max (new_head->max_y, at->y);
459
460 at->head = new_head;
461 less->more = at;
462 less = at;
463 }
464
465 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
466
467 return new_head;
468 }
469
470fail:
471 for (auto (p, parts.begin ()); p != parts.end (); ++p)
472 (*p)->destroy ();
473
474 return 0;
475}
476
477void
478archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
479{
480 ref = 0;
481 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
482}
483
484void
485archetype::commit_load ()
486{
487 // unlink old archetypes and link in new ones */
488 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
489 {
490 archetype *at = *p;
491
492 if (archetype *old = find (at->archname))
493 old->unlink ();
494
495 allarch.push_back (at);
496
497 at->link ();
498 ++dirtycnt;
499 }
500
501 postponed_arch.clear ();
502
503 // now resolve arch references
504 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
505 {
506 arch_ptr *ap = p->first;
507 archetype *at = find (p->second);
508
509 if (!at)
510 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
511
512 *ap = at;
513 }
514
515 postponed_arch_ref.clear ();
516
517 empty = find (shstr_empty_archetype);
518}
519
520void
521archetype::gc ()
522{
523 int cnt = max (1, min (allarch.size () / 128, dirtycnt));
524 dirtycnt = max (0, dirtycnt - cnt);
525
526 do
527 {
528 static int idx;
529
530 if (idx >= allarch.size ())
531 if (idx)
795 index = 0; 532 idx = 0;
533 else
534 return;
535
536 archetype *at = allarch [idx];
537
538 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
539 ++idx;
540 else
541 {
542 LOG (llevDebug, "garbage collect arch %s", &at->archname);
543 assert (at->arch == at); // verify that refcnt == 1 is truly valid
544 allarch.erase (idx);
545
546 // break chain
547 for (object *op = at->head_ (); op; )
548 {
549 object *next = op->more;
550 op->head = 0;
551 op->more = 0;
552 op = next;
553 }
554
555 at->destroy ();
556 at->arch = 0;
557 }
796 } 558 }
559 while (--cnt);
797} 560}
561
562object *
563archetype::instance ()
564{
565 object *op = clone ();
566 op->instantiate ();
567 return op;
568}
569
570//+GPL
798 571
799/* 572/*
800 * Adds an archetype to the hashtable. 573 * Finds which archetype matches the given name, and returns a new
574 * object containing a copy of the archetype.
801 */ 575 */
802 576object *
803static void 577get_archetype (const char *name)
804add_arch (archetype *at)
805{ 578{
806#if USE_UNORDERED_MAP 579 return archetype::get (name);
807 ht.insert (std::make_pair ((size_t) (const char *) at->name, at)); 580}
808#endif
809 581
810 int 582object *
811 index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index; 583archetype::get (const char *name)
584{
585 archetype *at = find (name);
812 586
813 for (;;) 587 if (!at)
814 { 588 return create_singularity (name);
815 if (arch_table[index] == NULL)
816 {
817 arch_table[index] = at;
818 return;
819 }
820 589
821 if (++index == ARCHTABLE) 590 return at->instance ();
822 index = 0;
823
824 if (index == org_index)
825 fatal (ARCHTABLE_TOO_SMALL);
826 }
827} 591}
828 592
829/* 593/*
830 * Returns the first archetype using the given type. 594 * Returns the first archetype using the given type.
831 * Used in treasure-generation. 595 * Used in treasure-generation.
832 */ 596 */
833
834archetype * 597archetype *
835type_to_archetype (int type) 598type_to_archetype (int type)
836{ 599{
837 archetype * 600 for_all_archetypes (at)
838 at; 601 if (at->type == type && at->head_ () != at)
839
840 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
841 if (at->clone.type == type)
842 return at; 602 return at;
603
843 return NULL; 604 return 0;
844} 605}
845 606
846/* 607/*
847 * Returns a new object copied from the first archetype matching 608 * Returns a new object copied from the first archetype matching
848 * the given type. 609 * the given type.
849 * Used in treasure-generation. 610 * Used in treasure-generation.
850 */ 611 */
851
852object * 612object *
853clone_arch (int type) 613clone_arch (int type)
854{ 614{
855 archetype * 615 archetype *at = type_to_archetype (type);
856 at;
857 object *
858 op = get_object ();
859 616
860 if ((at = type_to_archetype (type)) == NULL) 617 if (!at)
861 { 618 {
862 LOG (llevError, "Can't clone archetype %d\n", type); 619 LOG (llevError, "Can't clone archetype %d\n", type);
863 free_object (op);
864 return NULL; 620 return 0;
865 } 621 }
866 copy_object (&at->clone, op); 622
867 op->instantiate (); 623 return at->instance ();
868 return op;
869} 624}
870 625
871/* 626/*
872 * member: make instance from class 627 * member: make instance from class
873 */ 628 */
874
875object * 629object *
876object_create_arch (archetype *at) 630object_create_arch (archetype *at)
877{ 631{
878 object * 632 object *op, *prev = 0, *head = 0;
879 op, *
880 prev = NULL, *head = NULL;
881 633
882 while (at) 634 while (at)
883 { 635 {
884 op = arch_to_object (at); 636 op = at->instance ();
637
885 op->x = at->clone.x; 638 op->x = at->x;
886 op->y = at->clone.y; 639 op->y = at->y;
640
887 if (head) 641 if (head)
888 op->head = head, prev->more = op; 642 op->head = head, prev->more = op;
643
889 if (!head) 644 if (!head)
890 head = op; 645 head = op;
646
891 prev = op; 647 prev = op;
892 at = at->more; 648 at = (archetype *)at->more;
893 } 649 }
650
894 return (head); 651 return head;
895} 652}
896 653
897/*** end of arch.c ***/ 654//-GPL
655

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