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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.12 by root, Mon Sep 4 17:16:19 2006 UTC vs.
Revision 1.118 by root, Tue Nov 27 18:50:22 2018 UTC

1/* 1/*
2 * static char *rcsid_arch_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: arch.C,v 1.12 2006/09/04 17:16:19 root Exp $";
4 */ 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 1992 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * the terms of the Affero GNU General Public License as published by the
11 * Free Software Foundation, either version 3 of the License, or (at your
12 * option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
24 */
25
26#include <cassert>
27#include <functional>
28
29#include <flat_hash_map.hpp>
30
31#include <global.h>
32
33archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
34arch_ptr archetype::empty;
35
36// the hashtable
37typedef ska::flat_hash_map
38 <
39 const char *,
40 arch_ptr,
41 str_hash,
42 str_equal,
43 slice_allocator< std::pair<const char *const, arch_ptr> >
44 > HT;
45
46static HT ht (10000);
47archvec archetypes;
48static unordered_vector<archetype *> allarch;
49static int dirtycnt;
50
51// the vector of other_arch references to be resolved
52static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
53// the vector of loaded but not yet committed archetypes
54static std::vector<archetype *> postponed_arch;
55
56//+GPL
5 57
6/* 58/*
7 CrossFire, A Multiplayer game for X-windows 59 * Creates an object. This function is called by archetype::get ()
8 60 * if it fails to find the appropriate archetype.
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 61 * Thus archetype::get() will be guaranteed to always return
10 Copyright (C) 1992 Frank Tore Johansen 62 * an object, and never NULL.
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 63 */
64static object *
65create_singularity (const char *name)
66{
67 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
28 68
29#include <cassert> 69 if (!strcmp (name, "bug"))
70 abort ();
30 71
31#include <tr1/unordered_map> 72 object *op = archetype::get (shstr_bug);
73 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
32 74
33#include <global.h> 75 return op;
34#include <arch.h> 76}
35#include <funcpoint.h>
36#include <loader.h>
37
38/* IF set, does a little timing on the archetype load. */
39#define TIME_ARCH_LOAD 0
40
41static void add_arch (archetype * at);
42
43static archetype *arch_table[ARCHTABLE];
44int arch_cmp = 0; /* How many strcmp's */
45int arch_search = 0; /* How many searches */
46int arch_init; /* True if doing arch initialization */
47
48/* The naming of these functions is really poor - they are all
49 * pretty much named '.._arch_...', but they may more may not
50 * return archetypes. Some make the arch_to_object call, and thus
51 * return an object. Perhaps those should be called 'archob' functions
52 * to denote they return an object derived from the archetype.
53 * MSW 2003-04-29
54 */
55
56#if USE_UNORDERED_MAP
57// the hashtable
58typedef std::tr1::unordered_map<size_t, archetype *> HT;
59
60static HT ht;
61#endif
62 77
63/** 78/**
64 * GROS - This function retrieves an archetype given the name that appears 79 * GROS - This function retrieves an archetype given the name that appears
65 * during the game (for example, "writing pen" instead of "stylus"). 80 * during the game (for example, "writing pen" instead of "stylus").
66 * It does not use the hashtable system, but browse the whole archlist each time. 81 * It does not use the hashtable system, but browse the whole archlist each time.
72 * - the archetype found or null if nothing was found. 87 * - the archetype found or null if nothing was found.
73 */ 88 */
74archetype * 89archetype *
75find_archetype_by_object_name (const char *name) 90find_archetype_by_object_name (const char *name)
76{ 91{
77 archetype *at; 92 shstr_cmp name_cmp (name);
78 93
79 if (name == NULL) 94 for_all_archetypes (at)
80 return (archetype *) NULL; 95 if (at->name == name_cmp)
81
82 for (at = first_archetype; at != NULL; at = at->next)
83 {
84 if (!strcmp (at->clone.name, name))
85 return at; 96 return at;
86 } 97
87 return NULL; 98 return 0;
88} 99}
89 100
90/** 101/**
91 * This function retrieves an archetype by type and name that appears during 102 * This function retrieves an archetype by type and name that appears during
92 * the game. It is basically the same as find_archetype_by_object_name() 103 * the game. It is basically the same as find_archetype_by_object_name()
93 * except that it considers only items of the given type. 104 * except that it considers only items of the given type.
94 */ 105 */
95archetype * 106archetype *
96find_archetype_by_object_type_name (int type, const char *name) 107find_archetype_by_object_type_name (int type, const char *name)
97{ 108{
98 archetype *at; 109 shstr_cmp name_cmp (name);
99 110
100 if (name == NULL) 111 for_all_archetypes (at)
101 return NULL; 112 if (at->name == name_cmp && at->type == type)
102
103 for (at = first_archetype; at != NULL; at = at->next)
104 {
105 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
106 return at; 113 return at;
107 }
108 114
109 return NULL; 115 return 0;
110} 116}
111 117
112/* This is a lot like the above function. Instead, we are trying to match 118/* This is a lot like the above function. Instead, we are trying to match
113 * the arch->skill values. type is the type of object to match 119 * the arch->skill values. type is the type of object to match
114 * against (eg, to only match against skills or only skill objects for example). 120 * against (eg, to only match against skills or only skill objects for example).
115 * If type is -1, ew don't match on type. 121 * If type is -1, ew don't match on type.
116 */ 122 */
117object * 123object *
118get_archetype_by_skill_name (const char *skill, int type) 124get_archetype_by_skill_name (const char *skill, int type)
119{ 125{
120 archetype * 126 shstr_cmp skill_cmp (skill);
121 at;
122 127
123 if (skill == NULL) 128 for_all_archetypes (at)
124 return NULL; 129 if (at->skill == skill_cmp && (type == -1 || type == at->type))
130 return at->instance ();
125 131
126 for (at = first_archetype; at != NULL; at = at->next)
127 {
128 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
129 return arch_to_object (at);
130 }
131 return NULL; 132 return 0;
132} 133}
133 134
134/* similiar to above - this returns the first archetype 135/* similiar to above - this returns the first archetype
135 * that matches both the type and subtype. type and subtype 136 * that matches both the type and subtype. type and subtype
136 * can be -1 to say ignore, but in this case, the match it does 137 * can be -1 to say ignore, but in this case, the match it does
139 * (eg, skills) 140 * (eg, skills)
140 */ 141 */
141archetype * 142archetype *
142get_archetype_by_type_subtype (int type, int subtype) 143get_archetype_by_type_subtype (int type, int subtype)
143{ 144{
144 archetype * 145 for_all_archetypes (at)
145 at;
146
147 for (at = first_archetype; at != NULL; at = at->next)
148 {
149 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 146 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
150 return at; 147 return at;
151 } 148
152 return NULL; 149 return 0;
153} 150}
154 151
155/** 152/**
156 * GROS - this returns a new object given the name that appears during the game 153 * GROS - this returns a new object given the name that appears during the game
157 * (for example, "writing pen" instead of "stylus"). 154 * (for example, "writing pen" instead of "stylus").
159 * - name: The name we're searching for (ex: "writing pen"); 156 * - name: The name we're searching for (ex: "writing pen");
160 * Return value: 157 * Return value:
161 * - a corresponding object if found; a singularity object if not found. 158 * - a corresponding object if found; a singularity object if not found.
162 * Note by MSW - it appears that it takes the full name and keeps 159 * Note by MSW - it appears that it takes the full name and keeps
163 * shortening it until it finds a match. I re-wrote this so that it 160 * shortening it until it finds a match. I re-wrote this so that it
164 * doesn't malloc it each time - not that this function is used much, 161 * doesn't allocate it each time - not that this function is used much,
165 * but it otherwise had a big memory leak. 162 * but it otherwise had a big memory leak.
166 */ 163 */
167object * 164object *
168get_archetype_by_object_name (const char *name) 165get_archetype_by_object_name (const char *name)
169{ 166{
170 archetype *
171 at;
172 char
173 tmpname[MAX_BUF]; 167 char tmpname[MAX_BUF];
174 int
175 i;
176 168
177 strncpy (tmpname, name, MAX_BUF - 1); 169 assign (tmpname, name);
178 tmpname[MAX_BUF - 1] = 0; 170
179 for (i = strlen (tmpname); i > 0; i--) 171 for (int i = strlen (tmpname); i > 0; i--)
180 { 172 {
181 tmpname[i] = 0; 173 tmpname[i] = 0;
174
182 at = find_archetype_by_object_name (tmpname); 175 if (archetype *at = find_archetype_by_object_name (tmpname))
183 if (at != NULL) 176 return at->instance ();
184 {
185 return arch_to_object (at);
186 }
187 } 177 }
178
188 return create_singularity (name); 179 return create_singularity (name);
189} 180}
190 181
191 /* This is a subset of the parse_id command. Basically, name can be 182/* This is a subset of the parse_id command. Basically, name can be
192 * a string seperated lists of things to match, with certain keywords. 183 * a string seperated lists of things to match, with certain keywords.
193 * pl is the player (only needed to set count properly) 184 * pl is the player (only needed to set count properly)
194 * op is the item we are trying to match. Calling function takes care 185 * op is the item we are trying to match. Calling function takes care
195 * of what action might need to be done and if it is valid 186 * of what action might need to be done and if it is valid
196 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 187 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
197 * value means a better match. 0 means no match. 188 * value means a better match. 0 means no match.
198 * 189 *
199 * Brief outline of the procedure: 190 * Brief outline of the procedure:
200 * We take apart the name variable into the individual components. 191 * We take apart the name variable into the individual components.
201 * cases for 'all' and unpaid are pretty obvious. 192 * cases for 'all' and unpaid are pretty obvious.
202 * Next, we check for a count (either specified in name, or in the 193 * Next, we check for a count (either specified in name, or in the
203 * player object.) 194 * player object.)
204 * If count is 1, make a quick check on the name. 195 * If count is 1, make a quick check on the name.
205 * IF count is >1, we need to make plural name. Return if match. 196 * IF count is >1, we need to make plural name. Return if match.
206 * Last, make a check on the full name. 197 * Last, make a check on the full name.
207 */ 198 */
208int 199int
209item_matched_string (object * pl, object * op, const char *name) 200item_matched_string (object *pl, object *op, const char *name)
210{ 201{
211 char *
212 cp,
213 local_name[MAX_BUF]; 202 char *cp, local_name[MAX_BUF];
214 int 203 int count, retval = 0;
215 count, 204
216 retval = 0;
217 strcpy (local_name, name); /* strtok is destructive to name */ 205 assign (local_name, name); /* strtok is destructive to name */
218 206
219 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 207 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
220 { 208 {
221 while (cp[0] == ' ') 209 while (cp[0] == ' ')
222 ++cp; /* get rid of spaces */ 210 ++cp; /* get rid of spaces */
225 /* All is a very generic match - low match value */ 213 /* All is a very generic match - low match value */
226 if (!strcmp (cp, "all")) 214 if (!strcmp (cp, "all"))
227 return 1; 215 return 1;
228 216
229 /* unpaid is a little more specific */ 217 /* unpaid is a little more specific */
230 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID)) 218 if (!strcmp (cp, "unpaid") && op->flag [FLAG_UNPAID])
231 return 2; 219 return 2;
232 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 220
221 if (!strcmp (cp, "cursed") && op->flag [FLAG_KNOWN_CURSED] && (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]))
233 return 2; 222 return 2;
234 223
235 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED)) 224 if (!strcmp (cp, "unlocked") && !op->flag [FLAG_INV_LOCKED])
236 return 2; 225 return 2;
237 226
238 /* Allow for things like '100 arrows' */ 227 /* Allow for things like '100 arrows' */
239 if ((count = atoi (cp)) != 0) 228 if ((count = atoi (cp)) != 0)
240 { 229 {
258 * is because of the 'else' handling - we don't want to match on 247 * is because of the 'else' handling - we don't want to match on
259 * something and set a low retval, even though it may match a higher retcal 248 * something and set a low retval, even though it may match a higher retcal
260 * later. So keep it in descending order here, so we try for the best 249 * later. So keep it in descending order here, so we try for the best
261 * match first, and work downward. 250 * match first, and work downward.
262 */ 251 */
252 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
253
263 if (!strcasecmp (cp, query_name (op))) 254 if (!strcasecmp (cp, query_name (op)))
264 retval = 20; 255 retval = 20;
265 else if (!strcasecmp (cp, query_short_name (op))) 256 else if (!strcasecmp (cp, qsn = query_short_name (op)))
266 retval = 18; 257 retval = 18;
267 else if (!strcasecmp (cp, query_base_name (op, 0))) 258 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
268 retval = 16; 259 retval = 16;
269 else if (!strcasecmp (cp, query_base_name (op, 1))) 260 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
270 retval = 16; 261 retval = 16;
271 else if (op->custom_name && !strcasecmp (cp, op->custom_name)) 262 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
272 retval = 15; 263 retval = 15;
273 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 264 else if (!strncasecmp (cp, qbn0, strlen (cp)))
274 retval = 14; 265 retval = 14;
275 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 266 else if (!strncasecmp (cp, qbn1, strlen (cp)))
276 retval = 14; 267 retval = 14;
277
278 /* Do substring checks, so things like 'Str+1' will match. 268 /* Do substring checks, so things like 'Str+1' will match.
279 * retval of these should perhaps be lower - they are lower 269 * retval of these should perhaps be lower - they are lower
280 * then the specific strcasecmp aboves, but still higher than 270 * then the specific strcasecmp aboves, but still higher than
281 * some other match criteria. 271 * some other match criteria.
282 */ 272 */
283 else if (strstr (query_base_name (op, 1), cp)) 273 else if (strstr (qbn1, cp))
284 retval = 12; 274 retval = 12;
285 else if (strstr (query_base_name (op, 0), cp)) 275 else if (strstr (qbn0, cp))
286 retval = 12; 276 retval = 12;
287 else if (strstr (query_short_name (op), cp)) 277 else if (strstr (qsn, cp))
288 retval = 12; 278 retval = 12;
289
290 /* Check against plural/non plural based on count. */ 279 /* Check against plural/non plural based on count. */
291 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 280 else if (count > 1 && !strcasecmp (cp, op->name_pl))
292 {
293 retval = 6; 281 retval = 6;
294 }
295 else if (count == 1 && !strcasecmp (op->name, cp)) 282 else if (count == 1 && !strcasecmp (op->name, cp))
296 {
297 retval = 6; 283 retval = 6;
298 }
299 /* base name matched - not bad */ 284 /* base name matched - not bad */
300 else if (strcasecmp (cp, op->name) == 0 && !count) 285 else if (strcasecmp (cp, op->name) == 0 && !count)
301 retval = 4; 286 retval = 4;
302 /* Check for partial custom name, but give a real low priority */ 287 /* Check for partial custom name, but give a real low priority */
303 else if (op->custom_name && strstr (op->custom_name, cp)) 288 else if (op->custom_name.contains (cp))
304 retval = 3; 289 retval = 3;
305 290
306 if (retval) 291 if (retval)
307 { 292 {
308 if (pl->type == PLAYER) 293 if (pl->type == PLAYER)
309 pl->contr->count = count; 294 pl->contr->count = count;
295
310 return retval; 296 return retval;
311 } 297 }
312 } 298 }
299
313 return 0; 300 return 0;
314} 301}
315 302
316/* 303//-GPL
317 * Initialises the internal linked list of archetypes (read from file).
318 * Then the global "empty_archetype" pointer is initialised.
319 * Then the blocksview[] array is initialised.
320 */
321 304
322void 305void
323init_archetypes (void) 306archetype::do_delete ()
324{ /* called from add_player() and edit() */ 307{
325 if (first_archetype != NULL) /* Only do this once */ 308 delete this;
326 return;
327 arch_init = 1;
328 load_archetypes ();
329 arch_init = 0;
330 empty_archetype = find_archetype ("empty_archetype");
331/* init_blocksview();*/
332} 309}
333 310
334/* 311archetype::archetype (const char *name)
335 * Stores debug-information about how efficient the hashtable 312{
336 * used for archetypes has been in the static errmsg array. 313 arch = this;
337 */ 314 this->archname = this->name = this->name_pl = name;
315}
316
317archetype::~archetype ()
318{
319 unlink ();
320}
338 321
339void 322void
340arch_info (object * op) 323archetype::link ()
341{ 324{
342 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); 325 if (!archetypes.contains (this))
343 new_draw_info (NDI_BLACK, 0, op, errmsg); 326 {
327 archetypes.insert (this);
328 ht.insert (std::make_pair (archname, this));
329 }
344} 330}
345
346/*
347 * Initialise the hashtable used by the archetypes.
348 */
349 331
350void 332void
351clear_archetable (void) 333archetype::unlink ()
352{ 334{
353 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *)); 335 if (archetypes.contains (this))
354}
355
356/*
357 * An alternative way to init the hashtable which is slower, but _works_...
358 */
359
360void
361init_archetable (void)
362{
363 archetype *at;
364
365 LOG (llevDebug, " Setting up archetable...\n");
366
367 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
368 add_arch (at);
369
370 LOG (llevDebug, "done\n");
371}
372
373/*
374 * Dumps an archetype to debug-level output.
375 */
376
377void
378dump_arch (archetype * at)
379{
380 dump_object (&at->clone);
381}
382
383/*
384 * Dumps _all_ archetypes to debug-level output.
385 * If you run crossfire with debug, and enter DM-mode, you can trigger
386 * this with the O key.
387 */
388
389void
390dump_all_archetypes (void)
391{
392 archetype *
393 at;
394 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
395 {
396 dump_arch (at);
397 fprintf (logfile, "%s\n", errmsg);
398 } 336 {
399} 337 archetypes.erase (this);
400 338 ht.erase (archname);
401void
402free_all_archs (void)
403{
404 archetype *
405 at, *
406 next;
407 int
408 i = 0, f = 0;
409
410 for (at = first_archetype; at != NULL; at = next)
411 { 339 }
412 if (at->more)
413 next = at->more;
414 else
415 next = at->next;
416
417 delete
418 at;
419 i++;
420 }
421 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
422}
423
424/*
425 * Allocates, initialises and returns the pointer to an archetype structure.
426 */
427// TODO: should become constructor
428archetype *
429get_archetype_struct (void)
430{
431 archetype *
432 arch;
433
434 arch = new archetype;
435
436 clear_object (&arch->clone); /* to initial state other also */
437 CLEAR_FLAG (&arch->clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
438 SET_FLAG (&arch->clone, FLAG_REMOVED); /* doesn't copy these flags... */
439
440 return arch;
441}
442
443/*
444 * Reads/parses the archetype-file, and copies into a linked list
445 * of archetype-structures.
446 */
447void
448first_arch_pass (object_thawer & fp)
449{
450 object *
451 op;
452 archetype *
453 at, *
454 head = NULL, *last_more = NULL;
455 int
456 i;
457
458 op = get_object ();
459 op->arch = first_archetype = at = get_archetype_struct ();
460
461 while ((i = load_object (fp, op, 0)))
462 {
463 copy_object (op, &at->clone);
464 at->clone.speed_left = (float) (-0.1);
465 /* copy the body_info to the body_used - this is only really
466 * need for monsters, but doesn't hurt to do it for everything.
467 * by doing so, when a monster is created, it has good starting
468 * values for the body_used info, so when items are created
469 * for it, they can be properly equipped.
470 */
471 memcpy (&at->clone.body_used, &op->body_info, sizeof (op->body_info));
472
473 switch (i)
474 {
475 case LL_NORMAL: /* A new archetype, just link it with the previous */
476 if (last_more != NULL)
477 last_more->next = at;
478 if (head != NULL)
479 head->next = at;
480 head = last_more = at;
481#if 0
482 if (!op->type)
483 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
484#endif
485 at->tail_x = 0;
486 at->tail_y = 0;
487 break;
488
489 case LL_MORE: /* Another part of the previous archetype, link it correctly */
490
491 at->head = head;
492 at->clone.head = &head->clone;
493 if (last_more != NULL)
494 {
495 last_more->more = at;
496 last_more->clone.more = &at->clone;
497 }
498 last_more = at;
499
500 /* If this multipart image is still composed of individual small
501 * images, don't set the tail_.. values. We can't use them anyways,
502 * and setting these to zero makes the map sending to the client much
503 * easier as just looking at the head, we know what to do.
504 */
505 if (at->clone.face != head->clone.face)
506 {
507 head->tail_x = 0;
508 head->tail_y = 0;
509 }
510 else
511 {
512 if (at->clone.x > head->tail_x)
513 head->tail_x = at->clone.x;
514 if (at->clone.y > head->tail_y)
515 head->tail_y = at->clone.y;
516 }
517 break;
518
519 }
520
521 at = get_archetype_struct ();
522 clear_object (op);
523 op->arch = at;
524 }
525
526 delete
527 at;
528 free_object (op);
529}
530
531/*
532 * Reads the archetype file once more, and links all pointers between
533 * archetypes.
534 */
535
536void
537second_arch_pass (object_thawer & thawer)
538{
539 char
540 buf[MAX_BUF], *
541 variable = buf, *argument, *cp;
542 archetype *
543 at = NULL, *other;
544
545 while (fgets (buf, MAX_BUF, thawer) != NULL)
546 {
547 if (*buf == '#')
548 continue;
549 if ((argument = strchr (buf, ' ')) != NULL)
550 {
551 *argument = '\0', argument++;
552 cp = argument + strlen (argument) - 1;
553 while (isspace (*cp))
554 {
555 *cp = '\0';
556 cp--;
557 }
558 }
559 if (!strcmp ("Object", variable))
560 {
561 if ((at = find_archetype (argument)) == NULL)
562 LOG (llevError, "Warning: failed to find arch %s\n", argument);
563 }
564 else if (!strcmp ("other_arch", variable))
565 {
566 if (at != NULL && at->clone.other_arch == NULL)
567 {
568 if ((other = find_archetype (argument)) == NULL)
569 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
570 else if (at != NULL)
571 at->clone.other_arch = other;
572 }
573 }
574 else if (!strcmp ("randomitems", variable))
575 {
576 if (at != NULL)
577 {
578 treasurelist *
579 tl = find_treasurelist (argument);
580 if (tl == NULL)
581 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
582 else
583 at->clone.randomitems = tl;
584 }
585 }
586 }
587}
588
589#ifdef DEBUG
590void
591check_generators (void)
592{
593 archetype *
594 at;
595 for (at = first_archetype; at != NULL; at = at->next)
596 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
597 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
598}
599#endif
600
601/*
602 * First initialises the archtype hash-table (init_archetable()).
603 * Reads and parses the archetype file (with the first and second-pass
604 * functions).
605 * Then initialises treasures by calling load_treasures().
606 */
607
608void
609load_archetypes (void)
610{
611 char
612 filename[MAX_BUF];
613 int
614 comp;
615#if TIME_ARCH_LOAD
616 struct timeval
617 tv1,
618 tv2;
619#endif
620
621 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
622 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
623
624 {
625 object_thawer
626 thawer (filename);
627
628 clear_archetable ();
629 LOG (llevDebug, " arch-pass 1...\n");
630 first_arch_pass (thawer);
631 LOG (llevDebug, " done\n");
632 }
633
634 init_archetable ();
635 warn_archetypes = 1;
636
637 {
638 object_thawer
639 thawer (filename);
640
641 LOG (llevDebug, " loading treasure...\n");
642 load_treasures ();
643 LOG (llevDebug, " done\n arch-pass 2...\n");
644 second_arch_pass (thawer);
645 LOG (llevDebug, " done\n");
646#ifdef DEBUG
647 check_generators ();
648#endif
649 }
650 LOG (llevDebug, " done\n");
651}
652
653/*
654 * Creates and returns a new object which is a copy of the given archetype.
655 * This function returns NULL on failure.
656 */
657
658object *
659arch_to_object (archetype * at)
660{
661 object *
662 op;
663 if (at == NULL)
664 {
665 if (warn_archetypes)
666 LOG (llevError, "Couldn't find archetype.\n");
667 return NULL;
668 }
669 op = get_object ();
670 copy_object (&at->clone, op);
671 op->instantiate ();
672 op->arch = at;
673 return op;
674}
675
676/*
677 * Creates an object. This function is called by get_archetype()
678 * if it fails to find the appropriate archetype.
679 * Thus get_archetype() will be guaranteed to always return
680 * an object, and never NULL.
681 */
682
683object *
684create_singularity (const char *name)
685{
686 object *
687 op;
688 char
689 buf[MAX_BUF];
690 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
691 op = get_object ();
692 op->name = op->name_pl = buf;
693 SET_FLAG (op, FLAG_NO_PICK);
694 return op;
695}
696
697/*
698 * Finds which archetype matches the given name, and returns a new
699 * object containing a copy of the archetype.
700 */
701
702object *
703get_archetype (const char *name)
704{
705 archetype *
706 at;
707 at = find_archetype (name);
708 if (at == NULL)
709 return create_singularity (name);
710 return arch_to_object (at);
711}
712
713/*
714 * Hash-function used by the arch-hashtable.
715 */
716
717unsigned long
718hasharch (const char *str, int tablesize)
719{
720 unsigned long
721 hash = 0;
722 unsigned int
723 i = 0;
724 const char *
725 p;
726
727 /* use the one-at-a-time hash function, which supposedly is
728 * better than the djb2-like one used by perl5.005, but
729 * certainly is better then the bug used here before.
730 * see http://burtleburtle.net/bob/hash/doobs.html
731 */
732 for (p = str; i < MAXSTRING && *p; p++, i++)
733 {
734 hash += *p;
735 hash += hash << 10;
736 hash ^= hash >> 6;
737 }
738
739 hash += hash << 3;
740 hash ^= hash >> 11;
741 hash += hash << 15;
742
743 return hash % tablesize;
744} 340}
745 341
746/* 342/*
747 * Finds, using the hashtable, which archetype matches the given name. 343 * Finds, using the hashtable, which archetype matches the given name.
748 * returns a pointer to the found archetype, otherwise NULL. 344 * returns a pointer to the found archetype, otherwise NULL.
749 */ 345 */
750
751archetype * 346archetype *
752find_archetype (const char *name) 347archetype::find (const char *name)
753{ 348{
754#if USE_UNORDERED_MAP
755 name = shstr::find (name);
756
757 if (!name) 349 if (!name)
758 return 0; 350 return 0;
759 351
760 HT::const_iterator i = ht.find ((size_t)name); 352 auto (i, ht.find (name));
761 353
762 if (i == ht.end ()) 354 if (i == ht.end ())
763 return 0; 355 return 0;
764 else 356 else
765 return i->second; 357 return i->second;
358}
359
360void
361archetype::post_load_check ()
362{
363 assert (("obj_original MUST NOT be set for archetypes", !flag [FLAG_OBJ_ORIGINAL]));
364
365 if (type == SKILL)
366 add_skill_archetype (this);
367
368 object::post_load_check ();
369}
370
371archetype *
372archetype::read (object_thawer &f)
373{
374 assert (f.kw == KW_object);
375
376 std::vector<archetype *> parts;
377
378 coroapi::cede_to_tick ();
379
380 for (;;)
381 {
382 archetype *at = new archetype (f.get_str ());
383
384 f.next ();
385
386#if 0
387 // implementing it here in the server does neither allow multiple inheritence
388 // nor does it cleanly "just override". it would allow use in map files, though,
389 // and other resource files dynamically loaded (as opposed to being preprocessed).
390 // not that any of this is relevant as of yet...
391 if (f.kw == KW_inherit)
392 {
393 if (archetype *at = find (f.get_str ()))
394 *op = at->clone;
395 else
396 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
397 &at->archname, f.get_str ());
398
399 f.next ();
400 }
766#endif 401#endif
767 402
768 archetype *at; 403 loading_arch = at; // hack to tell parse_kv et al. to behave
769 unsigned long index; 404 bool parse_ok = at->parse_kv (f);
405 loading_arch = 0;
770 406
771 if (name == NULL) 407 if (!parse_ok)
772 return (archetype *) NULL; 408 goto fail;
773 409
774 index = hasharch (name, ARCHTABLE); 410 loading_arch = at; // hack to tell parse_kv et al. to behave
775 arch_search++; 411 at->post_load_check ();
776 for (;;) 412 loading_arch = 0;
777 { 413
778 at = arch_table[index]; 414 parts.push_back (at);
779 if (at == NULL) 415
416 if (f.kw != KW_more)
417 break;
418
419 f.next ();
420
421 if (f.kw != KW_object)
780 { 422 {
781 if (warn_archetypes) 423 f.parse_error ("more object");
782 LOG (llevError, "Couldn't find archetype %s\n", name); 424 goto fail;
783 return NULL;
784 } 425 }
785 arch_cmp++; 426 }
786 if (!strcmp ((const char *) at->name, name)) 427
787 return at; 428 {
788 if (++index >= ARCHTABLE) 429 archetype *new_head = parts.front ();
430 archetype *old_head = find (new_head->archname);
431
432 if (old_head && !old_head->is_head ())
433 {
434 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
435 &new_head->archname, &old_head->archname);
436 goto fail;
437 }
438
439 // check that all archetypes belong to the same old object or are new
440 for (auto &&at : parts)
441 {
442 archetype *new_part = at;
443 archetype *old_part = find (new_part->archname);
444
445 if (old_part && old_part->head_ () != old_head)
446 {
447 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
448 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
449 goto fail;
450 }
451 }
452
453 // assemble new chain
454 new_head->max_x = new_head->x;
455
456 archetype *less = new_head;
457 for (auto &&p = parts.begin () + 1; p != parts.end (); ++p)
458 {
459 archetype *at = *p;
460
461 // some flags get inherited from the head (probably a lot more)
462 // doing it here doesn't feel too cozy, but it allows code
463 // to ignore head checks for these flags, which saves time
464 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
465 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
466 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
467 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
468
469 new_head->max_x = max (new_head->max_x, at->x);
470
471 at->head = new_head;
472 less->more = at;
473 less = at;
474 }
475
476 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
477
478 return new_head;
479 }
480
481fail:
482 for (auto &&at : parts)
483 at->destroy ();
484
485 return 0;
486}
487
488void
489archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
490{
491 ref = 0;
492 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
493}
494
495void
496archetype::commit_load ()
497{
498 // unlink old archetypes and link in new ones */
499 for (auto &&at : postponed_arch)
500 {
501 if (archetype *old = find (at->archname))
502 old->unlink ();
503
504 allarch.push_back (at);
505
506 at->link ();
507 ++dirtycnt;
508 }
509
510 postponed_arch.clear ();
511
512 // now resolve arch references
513 for (auto &&p : postponed_arch_ref) // not yet C++17
514 {
515 arch_ptr *ap = p.first;
516 archetype *at = find (p.second);
517
518 if (!at)
519 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p.second);
520
521 *ap = at;
522 }
523
524 postponed_arch_ref.clear ();
525
526 empty = find (shstr_empty_archetype);
527}
528
529void
530archetype::gc ()
531{
532 int cnt = max (1, min<int> (allarch.size () / 128, dirtycnt));
533 dirtycnt = max (0, dirtycnt - cnt);
534
535 do
536 {
537 static int idx;
538
539 if (idx >= allarch.size ())
540 if (idx)
789 index = 0; 541 idx = 0;
542 else
543 return;
544
545 archetype *at = allarch [idx];
546
547 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
548 ++idx;
549 else
550 {
551 //LOG (llevDebug, "garbage collect arch %s", &at->archname);
552 assert (at->arch == at); // verify that refcnt == 1 is truly valid
553 allarch.erase (idx);
554
555 // break chain
556 for (object *op = at->head_ (); op; )
557 {
558 object *next = op->more;
559 op->head = 0;
560 op->more = 0;
561 op = next;
562 }
563
564 at->destroy ();
565 at->arch = 0;
566 }
790 } 567 }
568 while (--cnt);
791} 569}
570
571object *
572archetype::instance ()
573{
574 object *op = clone ();
575 op->instantiate ();
576 return op;
577}
578
579//+GPL
792 580
793/* 581/*
794 * Adds an archetype to the hashtable. 582 * Finds which archetype matches the given name, and returns a new
583 * object containing a copy of the archetype.
795 */ 584 */
796 585object *
797static void 586archetype::get (const char *name)
798add_arch (archetype *at)
799{ 587{
800#if USE_UNORDERED_MAP 588 archetype *at = find (name);
801 ht.insert (std::make_pair ((size_t)(const char *)at->name, at));
802#endif
803 589
804 int index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index; 590 if (!at)
591 return create_singularity (name);
805 592
806 for (;;) 593 return at->instance ();
807 {
808 if (arch_table[index] == NULL)
809 {
810 arch_table[index] = at;
811 return;
812 }
813
814 if (++index == ARCHTABLE)
815 index = 0;
816
817 if (index == org_index)
818 fatal (ARCHTABLE_TOO_SMALL);
819 }
820} 594}
821 595
822/* 596/*
823 * Returns the first archetype using the given type. 597 * Returns the first archetype using the given type.
824 * Used in treasure-generation. 598 * Used in treasure-generation.
825 */ 599 */
826
827archetype * 600static archetype *
828type_to_archetype (int type) 601type_to_archetype (int type)
829{ 602{
830 archetype * 603 for_all_archetypes (at)
831 at; 604 if (at->type == type && at->head_ () != at)
832
833 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
834 if (at->clone.type == type)
835 return at; 605 return at;
606
836 return NULL; 607 return 0;
837} 608}
838 609
839/* 610/*
840 * Returns a new object copied from the first archetype matching 611 * Returns a new object copied from the first archetype matching
841 * the given type. 612 * the given type.
842 * Used in treasure-generation. 613 * Used in treasure-generation.
843 */ 614 */
844
845object * 615object *
846clone_arch (int type) 616clone_arch (int type)
847{ 617{
848 archetype * 618 archetype *at = type_to_archetype (type);
849 at;
850 object *
851 op = get_object ();
852 619
853 if ((at = type_to_archetype (type)) == NULL) 620 if (!at)
854 { 621 {
855 LOG (llevError, "Can't clone archetype %d\n", type); 622 LOG (llevError, "Can't clone archetype %d\n", type);
856 free_object (op);
857 return NULL; 623 return 0;
858 } 624 }
859 copy_object (&at->clone, op); 625
860 op->instantiate (); 626 return at->instance ();
861 return op;
862} 627}
863 628
864/* 629/*
865 * member: make instance from class 630 * member: make instance from class
866 */ 631 */
867
868object * 632object *
869object_create_arch (archetype * at) 633object_create_arch (archetype *at)
870{ 634{
871 object * 635 object *op, *prev = 0, *head = 0;
872 op, *
873 prev = NULL, *head = NULL;
874 636
875 while (at) 637 while (at)
876 { 638 {
877 op = arch_to_object (at); 639 op = at->instance ();
640
878 op->x = at->clone.x; 641 op->x = at->x;
879 op->y = at->clone.y; 642 op->y = at->y;
643
880 if (head) 644 if (head)
881 op->head = head, prev->more = op; 645 op->head = head, prev->more = op;
646
882 if (!head) 647 if (!head)
883 head = op; 648 head = op;
649
884 prev = op; 650 prev = op;
885 at = at->more; 651 at = (archetype *)at->more;
886 } 652 }
653
887 return (head); 654 return head;
888} 655}
889 656
890/*** end of arch.c ***/ 657//-GPL
658

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