--- deliantra/server/common/arch.C 2008/04/30 08:29:31 1.77
+++ deliantra/server/common/arch.C 2018/11/27 18:50:22 1.118
@@ -1,39 +1,40 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
- *
- * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
- * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
- * Copyright (©) 1992,2007 Frank Tore Johansen
- *
- * Deliantra is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
+ *
+ * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- *
+ *
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
+ *
* The authors can be reached via e-mail to
*/
#include
+#include
-#include
-#include
+#include
-#include
-#include
+#include
archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
arch_ptr archetype::empty;
// the hashtable
-typedef std::tr1::unordered_map
+typedef ska::flat_hash_map
<
const char *,
arch_ptr,
@@ -52,6 +53,28 @@
// the vector of loaded but not yet committed archetypes
static std::vector postponed_arch;
+//+GPL
+
+/*
+ * Creates an object. This function is called by archetype::get ()
+ * if it fails to find the appropriate archetype.
+ * Thus archetype::get() will be guaranteed to always return
+ * an object, and never NULL.
+ */
+static object *
+create_singularity (const char *name)
+{
+ LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
+
+ if (!strcmp (name, "bug"))
+ abort ();
+
+ object *op = archetype::get (shstr_bug);
+ op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
+
+ return op;
+}
+
/**
* GROS - This function retrieves an archetype given the name that appears
* during the game (for example, "writing pen" instead of "stylus").
@@ -104,7 +127,7 @@
for_all_archetypes (at)
if (at->skill == skill_cmp && (type == -1 || type == at->type))
- return arch_to_object (at);
+ return at->instance ();
return 0;
}
@@ -135,23 +158,22 @@
* - a corresponding object if found; a singularity object if not found.
* Note by MSW - it appears that it takes the full name and keeps
* shortening it until it finds a match. I re-wrote this so that it
- * doesn't malloc it each time - not that this function is used much,
+ * doesn't allocate it each time - not that this function is used much,
* but it otherwise had a big memory leak.
*/
object *
get_archetype_by_object_name (const char *name)
{
char tmpname[MAX_BUF];
- int i;
assign (tmpname, name);
- for (i = strlen (tmpname); i > 0; i--)
+ for (int i = strlen (tmpname); i > 0; i--)
{
tmpname[i] = 0;
if (archetype *at = find_archetype_by_object_name (tmpname))
- return arch_to_object (at);
+ return at->instance ();
}
return create_singularity (name);
@@ -193,12 +215,13 @@
return 1;
/* unpaid is a little more specific */
- if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
+ if (!strcmp (cp, "unpaid") && op->flag [FLAG_UNPAID])
return 2;
- if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
+
+ if (!strcmp (cp, "cursed") && op->flag [FLAG_KNOWN_CURSED] && (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]))
return 2;
- if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
+ if (!strcmp (cp, "unlocked") && !op->flag [FLAG_INV_LOCKED])
return 2;
/* Allow for things like '100 arrows' */
@@ -226,30 +249,32 @@
* later. So keep it in descending order here, so we try for the best
* match first, and work downward.
*/
+ const char *qbn0, *qbn1, *qsn; // query base name/short name caches
+
if (!strcasecmp (cp, query_name (op)))
retval = 20;
- else if (!strcasecmp (cp, query_short_name (op)))
+ else if (!strcasecmp (cp, qsn = query_short_name (op)))
retval = 18;
- else if (!strcasecmp (cp, query_base_name (op, 0)))
+ else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
retval = 16;
- else if (!strcasecmp (cp, query_base_name (op, 1)))
+ else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
retval = 16;
else if (op->custom_name && !strcasecmp (cp, op->custom_name))
retval = 15;
- else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
+ else if (!strncasecmp (cp, qbn0, strlen (cp)))
retval = 14;
- else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
+ else if (!strncasecmp (cp, qbn1, strlen (cp)))
retval = 14;
/* Do substring checks, so things like 'Str+1' will match.
* retval of these should perhaps be lower - they are lower
* then the specific strcasecmp aboves, but still higher than
* some other match criteria.
*/
- else if (strstr (query_base_name (op, 1), cp))
+ else if (strstr (qbn1, cp))
retval = 12;
- else if (strstr (query_base_name (op, 0), cp))
+ else if (strstr (qbn0, cp))
retval = 12;
- else if (strstr (query_short_name (op), cp))
+ else if (strstr (qsn, cp))
retval = 12;
/* Check against plural/non plural based on count. */
else if (count > 1 && !strcasecmp (cp, op->name_pl))
@@ -260,7 +285,7 @@
else if (strcasecmp (cp, op->name) == 0 && !count)
retval = 4;
/* Check for partial custom name, but give a real low priority */
- else if (op->custom_name && strstr (op->custom_name, cp))
+ else if (op->custom_name.contains (cp))
retval = 3;
if (retval)
@@ -275,6 +300,14 @@
return 0;
}
+//-GPL
+
+void
+archetype::do_delete ()
+{
+ delete this;
+}
+
archetype::archetype (const char *name)
{
arch = this;
@@ -324,6 +357,17 @@
return i->second;
}
+void
+archetype::post_load_check ()
+{
+ assert (("obj_original MUST NOT be set for archetypes", !flag [FLAG_OBJ_ORIGINAL]));
+
+ if (type == SKILL)
+ add_skill_archetype (this);
+
+ object::post_load_check ();
+}
+
archetype *
archetype::read (object_thawer &f)
{
@@ -342,7 +386,7 @@
#if 0
// implementing it here in the server does neither allow multiple inheritence
// nor does it cleanly "just override". it would allow use in map files, though,
- // and other resource files dynamically laoded (as opposed to being preprocessed).
+ // and other resource files dynamically loaded (as opposed to being preprocessed).
// not that any of this is relevant as of yet...
if (f.kw == KW_inherit)
{
@@ -382,8 +426,6 @@
}
{
- auto (at, parts.begin ());
-
archetype *new_head = parts.front ();
archetype *old_head = find (new_head->archname);
@@ -395,9 +437,9 @@
}
// check that all archetypes belong to the same old object or are new
- for (auto (at, parts.begin ()); at != parts.end (); ++at)
+ for (auto &&at : parts)
{
- archetype *new_part = *at;
+ archetype *new_part = at;
archetype *old_part = find (new_part->archname);
if (old_part && old_part->head_ () != old_head)
@@ -409,11 +451,10 @@
}
// assemble new chain
- new_head->min_x = new_head->max_x = new_head->x;
- new_head->min_y = new_head->max_y = new_head->y;
+ new_head->max_x = new_head->x;
archetype *less = new_head;
- for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
+ for (auto &&p = parts.begin () + 1; p != parts.end (); ++p)
{
archetype *at = *p;
@@ -425,10 +466,7 @@
at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
- new_head->min_x = min (new_head->min_x, at->x);
- new_head->min_y = min (new_head->min_y, at->y);
new_head->max_x = max (new_head->max_x, at->x);
- new_head->max_y = max (new_head->max_y, at->y);
at->head = new_head;
less->more = at;
@@ -441,8 +479,8 @@
}
fail:
- for (auto (p, parts.begin ()); p != parts.end (); ++p)
- (*p)->destroy (true);
+ for (auto &&at : parts)
+ at->destroy ();
return 0;
}
@@ -458,10 +496,8 @@
archetype::commit_load ()
{
// unlink old archetypes and link in new ones */
- for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
+ for (auto &&at : postponed_arch)
{
- archetype *at = *p;
-
if (archetype *old = find (at->archname))
old->unlink ();
@@ -474,13 +510,13 @@
postponed_arch.clear ();
// now resolve arch references
- for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
+ for (auto &&p : postponed_arch_ref) // not yet C++17
{
- arch_ptr *ap = p->first;
- archetype *at = find (p->second);
+ arch_ptr *ap = p.first;
+ archetype *at = find (p.second);
if (!at)
- LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
+ LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p.second);
*ap = at;
}
@@ -493,7 +529,7 @@
void
archetype::gc ()
{
- int cnt = max (1, min (allarch.size () / 128, dirtycnt));
+ int cnt = max (1, min (allarch.size () / 128, dirtycnt));
dirtycnt = max (0, dirtycnt - cnt);
do
@@ -512,8 +548,8 @@
++idx;
else
{
- LOG (llevDebug, "garbage collect arch %s", at->debug_desc ());
- assert (at->arch == at); // verify that refcnt == 1 is truely valid
+ //LOG (llevDebug, "garbage collect arch %s", &at->archname);
+ assert (at->arch == at); // verify that refcnt == 1 is truly valid
allarch.erase (idx);
// break chain
@@ -532,81 +568,36 @@
while (--cnt);
}
-/*
- * Creates and returns a new object which is a copy of the given archetype.
- * This function returns NULL on failure.
- */
object *
-arch_to_object (archetype *at)
+archetype::instance ()
{
- if (!at)
- {
- LOG (llevError, "Couldn't find archetype.\n");
- return 0;
- }
-
- object *op = at->clone ();
- op->arch = at;
+ object *op = clone ();
op->instantiate ();
-
return op;
}
-object *
-archetype::instance ()
-{
- return arch_to_object (this);
-}
-
-/*
- * Creates an object. This function is called by get_archetype()
- * if it fails to find the appropriate archetype.
- * Thus get_archetype() will be guaranteed to always return
- * an object, and never NULL.
- */
-object *
-create_singularity (const char *name)
-{
- LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
-
- if (!strcmp (name, "bug"))
- abort ();
-
- char buf[MAX_BUF];
- sprintf (buf, "bug, please report (%s)", name);
-
- object *op = get_archetype ("bug");
- op->name = op->name_pl = buf;
-
- return op;
-}
+//+GPL
/*
* Finds which archetype matches the given name, and returns a new
* object containing a copy of the archetype.
*/
object *
-get_archetype (const char *name)
+archetype::get (const char *name)
{
- archetype *at = archetype::find (name);
+ archetype *at = find (name);
if (!at)
return create_singularity (name);
- return arch_to_object (at);
-}
-
-object *
-archetype::get (const char *name)
-{
- return get_archetype (name);
+ return at->instance ();
}
/*
* Returns the first archetype using the given type.
* Used in treasure-generation.
*/
-archetype *
+static archetype *
type_to_archetype (int type)
{
for_all_archetypes (at)
@@ -624,17 +615,15 @@
object *
clone_arch (int type)
{
- archetype *at;
+ archetype *at = type_to_archetype (type);
- if ((at = type_to_archetype (type)) == NULL)
+ if (!at)
{
LOG (llevError, "Can't clone archetype %d\n", type);
return 0;
}
- object *op = at->clone ();
- op->instantiate ();
- return op;
+ return at->instance ();
}
/*
@@ -647,7 +636,7 @@
while (at)
{
- op = arch_to_object (at);
+ op = at->instance ();
op->x = at->x;
op->y = at->y;
@@ -665,3 +654,5 @@
return head;
}
+//-GPL
+