1 | /* |
1 | /* |
2 | * static char *rcsid_arch_c = |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * "$Id: arch.C,v 1.13 2006/09/07 09:37:11 pippijn Exp $"; |
3 | * |
4 | */ |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
11 | |
7 | * |
12 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
13 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
14 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
15 | (at your option) any later version. |
11 | * (at your option) any later version. |
16 | |
12 | * |
17 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
20 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
21 | |
17 | * |
22 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
25 | |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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27 | */ |
22 | */ |
28 | |
23 | |
29 | #include <cassert> |
24 | #include <cassert> |
30 | |
25 | |
31 | #include <tr1/unordered_map> |
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32 | |
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33 | #include <global.h> |
26 | #include <global.h> |
34 | #include <arch.h> |
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35 | #include <funcpoint.h> |
27 | #include <funcpoint.h> |
36 | #include <loader.h> |
28 | #include <loader.h> |
37 | |
29 | |
38 | /* IF set, does a little timing on the archetype load. */ |
30 | #include <tr1/functional> |
39 | #define TIME_ARCH_LOAD 0 |
31 | #include <tr1/unordered_map> |
40 | |
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41 | static void add_arch (archetype * at); |
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42 | |
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43 | static archetype *arch_table[ARCHTABLE]; |
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44 | int arch_cmp = 0; /* How many strcmp's */ |
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45 | int arch_search = 0; /* How many searches */ |
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46 | int arch_init; /* True if doing arch initialization */ |
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47 | |
32 | |
48 | /* The naming of these functions is really poor - they are all |
33 | /* The naming of these functions is really poor - they are all |
49 | * pretty much named '.._arch_...', but they may more may not |
34 | * pretty much named '.._arch_...', but they may more may not |
50 | * return archetypes. Some make the arch_to_object call, and thus |
35 | * return archetypes. Some make the arch_to_object call, and thus |
51 | * return an object. Perhaps those should be called 'archob' functions |
36 | * return an object. Perhaps those should be called 'archob' functions |
52 | * to denote they return an object derived from the archetype. |
37 | * to denote they return an object derived from the archetype. |
53 | * MSW 2003-04-29 |
38 | * MSW 2003-04-29 |
54 | */ |
39 | */ |
55 | |
40 | |
56 | #if USE_UNORDERED_MAP |
41 | bool loading_arch; // ugly flag to object laoder etc. to suppress/request special processing |
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42 | |
57 | // the hashtable |
43 | // the hashtable |
58 | typedef std::tr1::unordered_map<size_t, archetype *> HT; |
44 | typedef std::tr1::unordered_map |
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45 | < |
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46 | const char *, |
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47 | arch_ptr, |
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48 | str_hash, |
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49 | str_equal, |
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50 | slice_allocator< std::pair<const char *const, arch_ptr> > |
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51 | > HT; |
59 | |
52 | |
60 | static HT ht; |
53 | static HT ht (5000); |
61 | #endif |
54 | archvec archetypes; |
62 | |
55 | |
63 | /** |
56 | /** |
64 | * GROS - This function retrieves an archetype given the name that appears |
57 | * GROS - This function retrieves an archetype given the name that appears |
65 | * during the game (for example, "writing pen" instead of "stylus"). |
58 | * during the game (for example, "writing pen" instead of "stylus"). |
66 | * It does not use the hashtable system, but browse the whole archlist each time. |
59 | * It does not use the hashtable system, but browse the whole archlist each time. |
… | |
… | |
72 | * - the archetype found or null if nothing was found. |
65 | * - the archetype found or null if nothing was found. |
73 | */ |
66 | */ |
74 | archetype * |
67 | archetype * |
75 | find_archetype_by_object_name (const char *name) |
68 | find_archetype_by_object_name (const char *name) |
76 | { |
69 | { |
77 | archetype *at; |
70 | shstr_cmp name_cmp (name); |
78 | |
71 | |
79 | if (name == NULL) |
72 | for_all_archetypes (at) |
80 | return (archetype *) NULL; |
73 | if (at->name == name_cmp) |
81 | |
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82 | for (at = first_archetype; at != NULL; at = at->next) |
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83 | { |
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84 | if (!strcmp (at->clone.name, name)) |
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85 | return at; |
74 | return at; |
86 | } |
75 | |
87 | return NULL; |
76 | return 0; |
88 | } |
77 | } |
89 | |
78 | |
90 | /** |
79 | /** |
91 | * This function retrieves an archetype by type and name that appears during |
80 | * This function retrieves an archetype by type and name that appears during |
92 | * the game. It is basically the same as find_archetype_by_object_name() |
81 | * the game. It is basically the same as find_archetype_by_object_name() |
93 | * except that it considers only items of the given type. |
82 | * except that it considers only items of the given type. |
94 | */ |
83 | */ |
95 | archetype * |
84 | archetype * |
96 | find_archetype_by_object_type_name (int type, const char *name) |
85 | find_archetype_by_object_type_name (int type, const char *name) |
97 | { |
86 | { |
98 | archetype *at; |
87 | shstr_cmp name_cmp (name); |
99 | |
88 | |
100 | if (name == NULL) |
89 | for_all_archetypes (at) |
101 | return NULL; |
90 | if (at->name == name_cmp && at->type == type) |
102 | |
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103 | for (at = first_archetype; at != NULL; at = at->next) |
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104 | { |
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105 | if (at->clone.type == type && strcmp (at->clone.name, name) == 0) |
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106 | return at; |
91 | return at; |
107 | } |
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108 | |
92 | |
109 | return NULL; |
93 | return 0; |
110 | } |
94 | } |
111 | |
95 | |
112 | /* This is a lot like the above function. Instead, we are trying to match |
96 | /* This is a lot like the above function. Instead, we are trying to match |
113 | * the arch->skill values. type is the type of object to match |
97 | * the arch->skill values. type is the type of object to match |
114 | * against (eg, to only match against skills or only skill objects for example). |
98 | * against (eg, to only match against skills or only skill objects for example). |
115 | * If type is -1, ew don't match on type. |
99 | * If type is -1, ew don't match on type. |
116 | */ |
100 | */ |
117 | object * |
101 | object * |
118 | get_archetype_by_skill_name (const char *skill, int type) |
102 | get_archetype_by_skill_name (const char *skill, int type) |
119 | { |
103 | { |
120 | archetype * |
104 | shstr_cmp skill_cmp (skill); |
121 | at; |
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122 | |
105 | |
123 | if (skill == NULL) |
106 | for_all_archetypes (at) |
124 | return NULL; |
107 | if (at->skill == skill_cmp && (type == -1 || type == at->type)) |
125 | |
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126 | for (at = first_archetype; at != NULL; at = at->next) |
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127 | { |
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128 | if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill))) |
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129 | return arch_to_object (at); |
108 | return arch_to_object (at); |
130 | } |
109 | |
131 | return NULL; |
110 | return 0; |
132 | } |
111 | } |
133 | |
112 | |
134 | /* similiar to above - this returns the first archetype |
113 | /* similiar to above - this returns the first archetype |
135 | * that matches both the type and subtype. type and subtype |
114 | * that matches both the type and subtype. type and subtype |
136 | * can be -1 to say ignore, but in this case, the match it does |
115 | * can be -1 to say ignore, but in this case, the match it does |
… | |
… | |
139 | * (eg, skills) |
118 | * (eg, skills) |
140 | */ |
119 | */ |
141 | archetype * |
120 | archetype * |
142 | get_archetype_by_type_subtype (int type, int subtype) |
121 | get_archetype_by_type_subtype (int type, int subtype) |
143 | { |
122 | { |
144 | archetype * |
123 | for_all_archetypes (at) |
145 | at; |
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146 | |
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147 | for (at = first_archetype; at != NULL; at = at->next) |
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148 | { |
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149 | if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) |
124 | if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype)) |
150 | return at; |
125 | return at; |
151 | } |
126 | |
152 | return NULL; |
127 | return 0; |
153 | } |
128 | } |
154 | |
129 | |
155 | /** |
130 | /** |
156 | * GROS - this returns a new object given the name that appears during the game |
131 | * GROS - this returns a new object given the name that appears during the game |
157 | * (for example, "writing pen" instead of "stylus"). |
132 | * (for example, "writing pen" instead of "stylus"). |
… | |
… | |
165 | * but it otherwise had a big memory leak. |
140 | * but it otherwise had a big memory leak. |
166 | */ |
141 | */ |
167 | object * |
142 | object * |
168 | get_archetype_by_object_name (const char *name) |
143 | get_archetype_by_object_name (const char *name) |
169 | { |
144 | { |
170 | archetype * |
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171 | at; |
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172 | char |
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173 | tmpname[MAX_BUF]; |
145 | char tmpname[MAX_BUF]; |
174 | int |
146 | int i; |
175 | i; |
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176 | |
147 | |
177 | strncpy (tmpname, name, MAX_BUF - 1); |
148 | assign (tmpname, name); |
178 | tmpname[MAX_BUF - 1] = 0; |
149 | |
179 | for (i = strlen (tmpname); i > 0; i--) |
150 | for (i = strlen (tmpname); i > 0; i--) |
180 | { |
151 | { |
181 | tmpname[i] = 0; |
152 | tmpname[i] = 0; |
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153 | |
182 | at = find_archetype_by_object_name (tmpname); |
154 | if (archetype *at = find_archetype_by_object_name (tmpname)) |
183 | if (at != NULL) |
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184 | { |
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185 | return arch_to_object (at); |
155 | return arch_to_object (at); |
186 | } |
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187 | } |
156 | } |
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157 | |
188 | return create_singularity (name); |
158 | return create_singularity (name); |
189 | } |
159 | } |
190 | |
160 | |
191 | /* This is a subset of the parse_id command. Basically, name can be |
161 | /* This is a subset of the parse_id command. Basically, name can be |
192 | * a string seperated lists of things to match, with certain keywords. |
162 | * a string seperated lists of things to match, with certain keywords. |
193 | * pl is the player (only needed to set count properly) |
163 | * pl is the player (only needed to set count properly) |
194 | * op is the item we are trying to match. Calling function takes care |
164 | * op is the item we are trying to match. Calling function takes care |
195 | * of what action might need to be done and if it is valid |
165 | * of what action might need to be done and if it is valid |
196 | * (pickup, drop, etc.) Return NONZERO if we have a match. A higher |
166 | * (pickup, drop, etc.) Return NONZERO if we have a match. A higher |
197 | * value means a better match. 0 means no match. |
167 | * value means a better match. 0 means no match. |
198 | * |
168 | * |
199 | * Brief outline of the procedure: |
169 | * Brief outline of the procedure: |
200 | * We take apart the name variable into the individual components. |
170 | * We take apart the name variable into the individual components. |
201 | * cases for 'all' and unpaid are pretty obvious. |
171 | * cases for 'all' and unpaid are pretty obvious. |
202 | * Next, we check for a count (either specified in name, or in the |
172 | * Next, we check for a count (either specified in name, or in the |
203 | * player object.) |
173 | * player object.) |
204 | * If count is 1, make a quick check on the name. |
174 | * If count is 1, make a quick check on the name. |
205 | * IF count is >1, we need to make plural name. Return if match. |
175 | * IF count is >1, we need to make plural name. Return if match. |
206 | * Last, make a check on the full name. |
176 | * Last, make a check on the full name. |
207 | */ |
177 | */ |
208 | int |
178 | int |
209 | item_matched_string (object * pl, object * op, const char *name) |
179 | item_matched_string (object *pl, object *op, const char *name) |
210 | { |
180 | { |
211 | char * |
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212 | cp, |
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213 | local_name[MAX_BUF]; |
181 | char *cp, local_name[MAX_BUF]; |
214 | int |
182 | int count, retval = 0; |
215 | count, |
183 | |
216 | retval = 0; |
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217 | strcpy (local_name, name); /* strtok is destructive to name */ |
184 | assign (local_name, name); /* strtok is destructive to name */ |
218 | |
185 | |
219 | for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) |
186 | for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) |
220 | { |
187 | { |
221 | while (cp[0] == ' ') |
188 | while (cp[0] == ' ') |
222 | ++cp; /* get rid of spaces */ |
189 | ++cp; /* get rid of spaces */ |
… | |
… | |
272 | retval = 15; |
239 | retval = 15; |
273 | else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) |
240 | else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) |
274 | retval = 14; |
241 | retval = 14; |
275 | else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) |
242 | else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) |
276 | retval = 14; |
243 | retval = 14; |
277 | |
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278 | /* Do substring checks, so things like 'Str+1' will match. |
244 | /* Do substring checks, so things like 'Str+1' will match. |
279 | * retval of these should perhaps be lower - they are lower |
245 | * retval of these should perhaps be lower - they are lower |
280 | * then the specific strcasecmp aboves, but still higher than |
246 | * then the specific strcasecmp aboves, but still higher than |
281 | * some other match criteria. |
247 | * some other match criteria. |
282 | */ |
248 | */ |
… | |
… | |
284 | retval = 12; |
250 | retval = 12; |
285 | else if (strstr (query_base_name (op, 0), cp)) |
251 | else if (strstr (query_base_name (op, 0), cp)) |
286 | retval = 12; |
252 | retval = 12; |
287 | else if (strstr (query_short_name (op), cp)) |
253 | else if (strstr (query_short_name (op), cp)) |
288 | retval = 12; |
254 | retval = 12; |
289 | |
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290 | /* Check against plural/non plural based on count. */ |
255 | /* Check against plural/non plural based on count. */ |
291 | else if (count > 1 && !strcasecmp (cp, op->name_pl)) |
256 | else if (count > 1 && !strcasecmp (cp, op->name_pl)) |
292 | { |
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293 | retval = 6; |
257 | retval = 6; |
294 | } |
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295 | else if (count == 1 && !strcasecmp (op->name, cp)) |
258 | else if (count == 1 && !strcasecmp (op->name, cp)) |
296 | { |
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297 | retval = 6; |
259 | retval = 6; |
298 | } |
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299 | /* base name matched - not bad */ |
260 | /* base name matched - not bad */ |
300 | else if (strcasecmp (cp, op->name) == 0 && !count) |
261 | else if (strcasecmp (cp, op->name) == 0 && !count) |
301 | retval = 4; |
262 | retval = 4; |
302 | /* Check for partial custom name, but give a real low priority */ |
263 | /* Check for partial custom name, but give a real low priority */ |
303 | else if (op->custom_name && strstr (op->custom_name, cp)) |
264 | else if (op->custom_name && strstr (op->custom_name, cp)) |
… | |
… | |
305 | |
266 | |
306 | if (retval) |
267 | if (retval) |
307 | { |
268 | { |
308 | if (pl->type == PLAYER) |
269 | if (pl->type == PLAYER) |
309 | pl->contr->count = count; |
270 | pl->contr->count = count; |
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271 | |
310 | return retval; |
272 | return retval; |
311 | } |
273 | } |
312 | } |
274 | } |
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275 | |
313 | return 0; |
276 | return 0; |
314 | } |
277 | } |
315 | |
278 | |
316 | /* |
279 | archetype::archetype (const char *name) |
317 | * Initialises the internal linked list of archetypes (read from file). |
280 | { |
318 | * Then the global "empty_archetype" pointer is initialised. |
281 | stub = true; |
319 | * Then the blocksview[] array is initialised. |
282 | arch = this; |
320 | */ |
283 | this->archname = this->name = this->name_pl = name; |
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284 | } |
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285 | |
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286 | archetype::~archetype () |
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287 | { |
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288 | unlink (); |
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289 | } |
321 | |
290 | |
322 | void |
291 | void |
323 | init_archetypes (void) |
292 | archetype::link () |
324 | { /* called from add_player() and edit() */ |
293 | { |
325 | if (first_archetype != NULL) /* Only do this once */ |
294 | ht.insert (std::make_pair (archname, this)); |
326 | return; |
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327 | arch_init = 1; |
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328 | load_archetypes (); |
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329 | arch_init = 0; |
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330 | empty_archetype = find_archetype ("empty_archetype"); |
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331 | /* init_blocksview();*/ |
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332 | } |
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333 | |
295 | |
334 | /* |
296 | if (!archetypes.contains (this)) |
335 | * Stores debug-information about how efficient the hashtable |
297 | archetypes.insert (this); |
336 | * used for archetypes has been in the static errmsg array. |
298 | } |
337 | */ |
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338 | |
299 | |
339 | void |
300 | void |
340 | arch_info (object * op) |
301 | archetype::unlink () |
341 | { |
302 | { |
342 | sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); |
303 | ht.erase (archname); |
343 | new_draw_info (NDI_BLACK, 0, op, errmsg); |
304 | if (!strcmp (&archname, "Gaea")) fprintf (stderr, "oI\n");//D |
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305 | if (archetypes.contains (this)) |
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306 | archetypes.erase (this); |
344 | } |
307 | } |
345 | |
308 | |
346 | /* |
309 | /* |
347 | * Initialise the hashtable used by the archetypes. |
310 | * Finds, using the hashtable, which archetype matches the given name. |
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311 | * returns a pointer to the found archetype, otherwise NULL. |
348 | */ |
312 | */ |
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313 | archetype * |
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314 | archetype::find (const char *name) |
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315 | { |
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316 | if (!name) |
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317 | return 0; |
349 | |
318 | |
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319 | auto (i, ht.find (name)); |
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320 | |
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321 | if (i == ht.end ()) |
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322 | return 0; |
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323 | else |
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324 | return i->second; |
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325 | } |
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326 | |
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327 | archetype * |
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328 | archetype::get (const char *name) |
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329 | { |
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330 | if (!name) |
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331 | { |
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332 | LOG (llevError, "null archetype requested\n"); |
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333 | name = "(null)"; |
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334 | } |
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335 | |
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336 | archetype *at = find (name); |
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337 | |
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338 | if (!at) |
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339 | { |
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340 | at = new archetype (name); |
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341 | at->link (); |
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342 | } |
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343 | |
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344 | return at; |
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345 | } |
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346 | |
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347 | archetype * |
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348 | archetype::read (object_thawer &f) |
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349 | { |
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350 | assert (f.kw == KW_object); |
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351 | |
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352 | loading_arch = true; // hack to tell parse_kv et al. to behave |
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353 | |
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354 | std::vector<archetype *> parts; |
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355 | |
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356 | coroapi::cede_to_tick_every (10); |
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357 | |
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358 | for (;;) |
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359 | { |
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360 | // the archetype might have been referenced earlier |
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361 | // so try to find an existing stub archetype first |
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362 | archetype *at = find (f.get_str ()); |
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363 | |
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364 | if (!at || !at->stub) |
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365 | at = new archetype (f.get_str ()); |
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366 | |
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367 | f.next (); |
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368 | |
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369 | #if 0 |
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370 | // implementing it here in the server does neither allow multiple inheritence |
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371 | // nor does it cleanly "just override". it would allow use in map files, though, |
|
|
372 | // and other resource files dynamically laoded (as opposed to being preprocessed). |
|
|
373 | // not that any of this is relevant as of yet... |
|
|
374 | if (f.kw == KW_inherit) |
|
|
375 | { |
|
|
376 | if (archetype *at = find (f.get_str ())) |
|
|
377 | *op = at->clone; |
|
|
378 | else |
|
|
379 | LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n", |
|
|
380 | &at->archname, f.get_str ()); |
|
|
381 | |
|
|
382 | f.next (); |
|
|
383 | } |
|
|
384 | #endif |
|
|
385 | |
|
|
386 | if (!at->parse_kv (f)) |
|
|
387 | goto fail; |
|
|
388 | |
|
|
389 | at->post_load_check (); |
|
|
390 | |
|
|
391 | parts.push_back (at); |
|
|
392 | |
|
|
393 | if (f.kw != KW_more) |
|
|
394 | break; |
|
|
395 | |
|
|
396 | f.next (); |
|
|
397 | |
|
|
398 | if (f.kw != KW_object) |
|
|
399 | { |
|
|
400 | f.parse_error ("more object"); |
|
|
401 | goto fail; |
|
|
402 | } |
|
|
403 | } |
|
|
404 | |
|
|
405 | loading_arch = false; |
|
|
406 | |
|
|
407 | { |
|
|
408 | auto (at, parts.begin ()); |
|
|
409 | |
|
|
410 | archetype *new_head = parts.front (); |
|
|
411 | archetype *old_head = find (new_head->archname); |
|
|
412 | |
|
|
413 | if (old_head && !old_head->is_head ()) |
|
|
414 | { |
|
|
415 | LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n", |
|
|
416 | &new_head->archname, &old_head->archname); |
|
|
417 | goto fail; |
|
|
418 | } |
|
|
419 | |
|
|
420 | // check that all archetypes belong to the same old object or are new |
|
|
421 | for (auto (at, parts.begin ()); at != parts.end (); ++at) |
|
|
422 | { |
|
|
423 | archetype *new_part = *at; |
|
|
424 | archetype *old_part = find (new_part->archname); |
|
|
425 | |
|
|
426 | if (old_part && old_part->head_ () != old_head) |
|
|
427 | { |
|
|
428 | LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n", |
|
|
429 | &new_part->archname, &((archetype *)old_part->head_ ())->archname); |
|
|
430 | goto fail; |
|
|
431 | } |
|
|
432 | } |
|
|
433 | |
|
|
434 | // deactivate existing archetype |
|
|
435 | for (archetype *at = old_head; at; at = (archetype *)at->more) |
|
|
436 | at->unlink (); |
|
|
437 | |
|
|
438 | // assemble new chain |
|
|
439 | new_head->min_x = new_head->max_x = new_head->x; |
|
|
440 | new_head->min_y = new_head->max_y = new_head->y; |
|
|
441 | |
|
|
442 | archetype *less = new_head; |
|
|
443 | for (auto (p, parts.begin () + 1); p != parts.end (); ++p) |
|
|
444 | { |
|
|
445 | archetype *at = *p; |
|
|
446 | |
|
|
447 | // some flags get inherited formt he head (probably a lot more) |
|
|
448 | // doing it here doesn't feel too cozy, but it allows code |
|
|
449 | // to ignore head checks for these flags, which saves time |
|
|
450 | at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE]; |
|
|
451 | at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK]; |
|
|
452 | at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER]; |
|
|
453 | at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR]; |
|
|
454 | |
|
|
455 | if (at->x < new_head->min_x) new_head->min_x = at->x; |
|
|
456 | if (at->y < new_head->min_y) new_head->min_y = at->y; |
|
|
457 | if (at->x > new_head->max_x) new_head->max_x = at->x; |
|
|
458 | if (at->y > new_head->max_y) new_head->max_y = at->y; |
|
|
459 | |
|
|
460 | at->head = new_head; |
|
|
461 | less->more = at; |
|
|
462 | less = at; |
|
|
463 | } |
|
|
464 | |
|
|
465 | // now activate it |
|
|
466 | for (auto (p, parts.begin ()); p != parts.end (); ++p) |
|
|
467 | { |
|
|
468 | archetype *at = *p; |
|
|
469 | at->stub = false; |
|
|
470 | at->link (); |
|
|
471 | } |
|
|
472 | |
|
|
473 | return new_head; |
|
|
474 | } |
|
|
475 | |
|
|
476 | fail: |
|
|
477 | for (auto (p, parts.begin ()); p != parts.end (); ++p) |
|
|
478 | (*p)->destroy (true); |
|
|
479 | |
|
|
480 | loading_arch = false; |
|
|
481 | return 0; |
|
|
482 | } |
|
|
483 | |
|
|
484 | /* |
|
|
485 | * Initialize global archtype pointers: |
|
|
486 | */ |
350 | void |
487 | void |
351 | clear_archetable (void) |
488 | init_archetype_pointers () |
352 | { |
489 | { |
353 | memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *)); |
490 | ring_arch = archetype::find ("ring"); |
354 | } |
491 | amulet_arch = archetype::find ("amulet"); |
355 | |
492 | staff_arch = archetype::find ("staff"); |
356 | /* |
493 | crown_arch = archetype::find ("crown"); |
357 | * An alternative way to init the hashtable which is slower, but _works_... |
494 | empty_archetype = archetype::find ("empty_archetype"); |
358 | */ |
|
|
359 | |
|
|
360 | void |
|
|
361 | init_archetable (void) |
|
|
362 | { |
|
|
363 | archetype *at; |
|
|
364 | |
|
|
365 | LOG (llevDebug, " Setting up archetable...\n"); |
|
|
366 | |
|
|
367 | for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more) |
|
|
368 | add_arch (at); |
|
|
369 | |
|
|
370 | LOG (llevDebug, "done\n"); |
|
|
371 | } |
|
|
372 | |
|
|
373 | /* |
|
|
374 | * Dumps an archetype to debug-level output. |
|
|
375 | */ |
|
|
376 | |
|
|
377 | void |
|
|
378 | dump_arch (archetype * at) |
|
|
379 | { |
|
|
380 | dump_object (&at->clone); |
|
|
381 | } |
|
|
382 | |
|
|
383 | /* |
|
|
384 | * Dumps _all_ archetypes to debug-level output. |
|
|
385 | * If you run crossfire with debug, and enter DM-mode, you can trigger |
|
|
386 | * this with the O key. |
|
|
387 | */ |
|
|
388 | |
|
|
389 | void |
|
|
390 | dump_all_archetypes (void) |
|
|
391 | { |
|
|
392 | archetype * |
|
|
393 | at; |
|
|
394 | for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more) |
|
|
395 | { |
|
|
396 | dump_arch (at); |
|
|
397 | fprintf (logfile, "%s\n", errmsg); |
|
|
398 | } |
|
|
399 | } |
|
|
400 | |
|
|
401 | void |
|
|
402 | free_all_archs (void) |
|
|
403 | { |
|
|
404 | archetype * |
|
|
405 | at, * |
|
|
406 | next; |
|
|
407 | int |
|
|
408 | i = 0, f = 0; |
|
|
409 | |
|
|
410 | for (at = first_archetype; at != NULL; at = next) |
|
|
411 | { |
|
|
412 | if (at->more) |
|
|
413 | next = at->more; |
|
|
414 | else |
|
|
415 | next = at->next; |
|
|
416 | |
|
|
417 | delete |
|
|
418 | at; |
|
|
419 | i++; |
|
|
420 | } |
|
|
421 | LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f); |
|
|
422 | } |
|
|
423 | |
|
|
424 | /* |
|
|
425 | * Allocates, initialises and returns the pointer to an archetype structure. |
|
|
426 | */ |
|
|
427 | // TODO: should become constructor |
|
|
428 | archetype * |
|
|
429 | get_archetype_struct (void) |
|
|
430 | { |
|
|
431 | archetype * |
|
|
432 | arch; |
|
|
433 | |
|
|
434 | arch = new archetype; |
|
|
435 | |
|
|
436 | clear_object (&arch->clone); /* to initial state other also */ |
|
|
437 | CLEAR_FLAG (&arch->clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */ |
|
|
438 | SET_FLAG (&arch->clone, FLAG_REMOVED); /* doesn't copy these flags... */ |
|
|
439 | |
|
|
440 | return arch; |
|
|
441 | } |
|
|
442 | |
|
|
443 | /* |
|
|
444 | * Reads/parses the archetype-file, and copies into a linked list |
|
|
445 | * of archetype-structures. |
|
|
446 | */ |
|
|
447 | void |
|
|
448 | first_arch_pass (object_thawer & fp) |
|
|
449 | { |
|
|
450 | object * |
|
|
451 | op; |
|
|
452 | archetype * |
|
|
453 | at, * |
|
|
454 | head = NULL, *last_more = NULL; |
|
|
455 | int |
|
|
456 | i; |
|
|
457 | |
|
|
458 | op = get_object (); |
|
|
459 | op->arch = first_archetype = at = get_archetype_struct (); |
|
|
460 | |
|
|
461 | while ((i = load_object (fp, op, 0))) |
|
|
462 | { |
|
|
463 | copy_object (op, &at->clone); |
|
|
464 | at->clone.speed_left = (float) (-0.1); |
|
|
465 | /* copy the body_info to the body_used - this is only really |
|
|
466 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
467 | * by doing so, when a monster is created, it has good starting |
|
|
468 | * values for the body_used info, so when items are created |
|
|
469 | * for it, they can be properly equipped. |
|
|
470 | */ |
|
|
471 | memcpy (&at->clone.body_used, &op->body_info, sizeof (op->body_info)); |
|
|
472 | |
|
|
473 | switch (i) |
|
|
474 | { |
|
|
475 | case LL_NORMAL: /* A new archetype, just link it with the previous */ |
|
|
476 | if (last_more != NULL) |
|
|
477 | last_more->next = at; |
|
|
478 | if (head != NULL) |
|
|
479 | head->next = at; |
|
|
480 | head = last_more = at; |
|
|
481 | #if 0 |
|
|
482 | if (!op->type) |
|
|
483 | LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name); |
|
|
484 | #endif |
|
|
485 | at->tail_x = 0; |
|
|
486 | at->tail_y = 0; |
|
|
487 | break; |
|
|
488 | |
|
|
489 | case LL_MORE: /* Another part of the previous archetype, link it correctly */ |
|
|
490 | |
|
|
491 | at->head = head; |
|
|
492 | at->clone.head = &head->clone; |
|
|
493 | if (last_more != NULL) |
|
|
494 | { |
|
|
495 | last_more->more = at; |
|
|
496 | last_more->clone.more = &at->clone; |
|
|
497 | } |
|
|
498 | last_more = at; |
|
|
499 | |
|
|
500 | /* If this multipart image is still composed of individual small |
|
|
501 | * images, don't set the tail_.. values. We can't use them anyways, |
|
|
502 | * and setting these to zero makes the map sending to the client much |
|
|
503 | * easier as just looking at the head, we know what to do. |
|
|
504 | */ |
|
|
505 | if (at->clone.face != head->clone.face) |
|
|
506 | { |
|
|
507 | head->tail_x = 0; |
|
|
508 | head->tail_y = 0; |
|
|
509 | } |
|
|
510 | else |
|
|
511 | { |
|
|
512 | if (at->clone.x > head->tail_x) |
|
|
513 | head->tail_x = at->clone.x; |
|
|
514 | if (at->clone.y > head->tail_y) |
|
|
515 | head->tail_y = at->clone.y; |
|
|
516 | } |
|
|
517 | break; |
|
|
518 | |
|
|
519 | } |
|
|
520 | |
|
|
521 | at = get_archetype_struct (); |
|
|
522 | clear_object (op); |
|
|
523 | op->arch = at; |
|
|
524 | } |
|
|
525 | |
|
|
526 | delete |
|
|
527 | at; |
|
|
528 | free_object (op); |
|
|
529 | } |
|
|
530 | |
|
|
531 | /* |
|
|
532 | * Reads the archetype file once more, and links all pointers between |
|
|
533 | * archetypes. |
|
|
534 | */ |
|
|
535 | |
|
|
536 | void |
|
|
537 | second_arch_pass (object_thawer & thawer) |
|
|
538 | { |
|
|
539 | char |
|
|
540 | buf[MAX_BUF], * |
|
|
541 | variable = buf, *argument, *cp; |
|
|
542 | archetype * |
|
|
543 | at = NULL, *other; |
|
|
544 | |
|
|
545 | while (fgets (buf, MAX_BUF, thawer) != NULL) |
|
|
546 | { |
|
|
547 | if (*buf == '#') |
|
|
548 | continue; |
|
|
549 | if ((argument = strchr (buf, ' ')) != NULL) |
|
|
550 | { |
|
|
551 | *argument = '\0', argument++; |
|
|
552 | cp = argument + strlen (argument) - 1; |
|
|
553 | while (isspace (*cp)) |
|
|
554 | { |
|
|
555 | *cp = '\0'; |
|
|
556 | cp--; |
|
|
557 | } |
|
|
558 | } |
|
|
559 | if (!strcmp ("Object", variable)) |
|
|
560 | { |
|
|
561 | if ((at = find_archetype (argument)) == NULL) |
|
|
562 | LOG (llevError, "Warning: failed to find arch %s\n", argument); |
|
|
563 | } |
|
|
564 | else if (!strcmp ("other_arch", variable)) |
|
|
565 | { |
|
|
566 | if (at != NULL && at->clone.other_arch == NULL) |
|
|
567 | { |
|
|
568 | if ((other = find_archetype (argument)) == NULL) |
|
|
569 | LOG (llevError, "Warning: failed to find other_arch %s\n", argument); |
|
|
570 | else if (at != NULL) |
|
|
571 | at->clone.other_arch = other; |
|
|
572 | } |
|
|
573 | } |
|
|
574 | else if (!strcmp ("randomitems", variable)) |
|
|
575 | { |
|
|
576 | if (at != NULL) |
|
|
577 | { |
|
|
578 | treasurelist * |
|
|
579 | tl = find_treasurelist (argument); |
|
|
580 | if (tl == NULL) |
|
|
581 | LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument); |
|
|
582 | else |
|
|
583 | at->clone.randomitems = tl; |
|
|
584 | } |
|
|
585 | } |
|
|
586 | } |
|
|
587 | } |
|
|
588 | |
|
|
589 | #ifdef DEBUG |
|
|
590 | void |
|
|
591 | check_generators (void) |
|
|
592 | { |
|
|
593 | archetype * |
|
|
594 | at; |
|
|
595 | for (at = first_archetype; at != NULL; at = at->next) |
|
|
596 | if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL) |
|
|
597 | LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name); |
|
|
598 | } |
|
|
599 | #endif |
|
|
600 | |
|
|
601 | /* |
|
|
602 | * First initialises the archtype hash-table (init_archetable()). |
|
|
603 | * Reads and parses the archetype file (with the first and second-pass |
|
|
604 | * functions). |
|
|
605 | * Then initialises treasures by calling load_treasures(). |
|
|
606 | */ |
|
|
607 | |
|
|
608 | void |
|
|
609 | load_archetypes (void) |
|
|
610 | { |
|
|
611 | char |
|
|
612 | filename[MAX_BUF]; |
|
|
613 | #if TIME_ARCH_LOAD |
|
|
614 | struct timeval |
|
|
615 | tv1, |
|
|
616 | tv2; |
|
|
617 | #endif |
|
|
618 | |
|
|
619 | sprintf (filename, "%s/%s", settings.datadir, settings.archetypes); |
|
|
620 | LOG (llevDebug, "Reading archetypes from %s:\n", filename); |
|
|
621 | |
|
|
622 | { |
|
|
623 | object_thawer |
|
|
624 | thawer (filename); |
|
|
625 | |
|
|
626 | clear_archetable (); |
|
|
627 | LOG (llevDebug, " arch-pass 1...\n"); |
|
|
628 | first_arch_pass (thawer); |
|
|
629 | LOG (llevDebug, " done\n"); |
|
|
630 | } |
|
|
631 | |
|
|
632 | init_archetable (); |
|
|
633 | warn_archetypes = 1; |
|
|
634 | |
|
|
635 | { |
|
|
636 | object_thawer |
|
|
637 | thawer (filename); |
|
|
638 | |
|
|
639 | LOG (llevDebug, " loading treasure...\n"); |
|
|
640 | load_treasures (); |
|
|
641 | LOG (llevDebug, " done\n arch-pass 2...\n"); |
|
|
642 | second_arch_pass (thawer); |
|
|
643 | LOG (llevDebug, " done\n"); |
|
|
644 | #ifdef DEBUG |
|
|
645 | check_generators (); |
|
|
646 | #endif |
|
|
647 | } |
|
|
648 | LOG (llevDebug, " done\n"); |
|
|
649 | } |
495 | } |
650 | |
496 | |
651 | /* |
497 | /* |
652 | * Creates and returns a new object which is a copy of the given archetype. |
498 | * Creates and returns a new object which is a copy of the given archetype. |
653 | * This function returns NULL on failure. |
499 | * This function returns NULL on failure. |
654 | */ |
500 | */ |
655 | |
|
|
656 | object * |
501 | object * |
657 | arch_to_object (archetype * at) |
502 | arch_to_object (archetype *at) |
658 | { |
503 | { |
659 | object * |
504 | if (!at) |
660 | op; |
|
|
661 | if (at == NULL) |
|
|
662 | { |
505 | { |
663 | if (warn_archetypes) |
|
|
664 | LOG (llevError, "Couldn't find archetype.\n"); |
506 | LOG (llevError, "Couldn't find archetype.\n"); |
665 | return NULL; |
507 | return 0; |
666 | } |
508 | } |
667 | op = get_object (); |
509 | |
668 | copy_object (&at->clone, op); |
510 | object *op = at->clone (); |
|
|
511 | op->arch = at; |
669 | op->instantiate (); |
512 | op->instantiate (); |
670 | op->arch = at; |
513 | |
671 | return op; |
514 | return op; |
672 | } |
515 | } |
673 | |
516 | |
674 | /* |
517 | /* |
675 | * Creates an object. This function is called by get_archetype() |
518 | * Creates an object. This function is called by get_archetype() |
676 | * if it fails to find the appropriate archetype. |
519 | * if it fails to find the appropriate archetype. |
677 | * Thus get_archetype() will be guaranteed to always return |
520 | * Thus get_archetype() will be guaranteed to always return |
678 | * an object, and never NULL. |
521 | * an object, and never NULL. |
679 | */ |
522 | */ |
680 | |
|
|
681 | object * |
523 | object * |
682 | create_singularity (const char *name) |
524 | create_singularity (const char *name) |
683 | { |
525 | { |
684 | object * |
526 | LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name); |
685 | op; |
527 | |
686 | char |
528 | if (!strcmp (name, "bug")) |
|
|
529 | abort (); |
|
|
530 | |
687 | buf[MAX_BUF]; |
531 | char buf[MAX_BUF]; |
688 | sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); |
532 | sprintf (buf, "bug, please report (%s)", name); |
689 | op = get_object (); |
533 | |
|
|
534 | object *op = get_archetype ("bug"); |
690 | op->name = op->name_pl = buf; |
535 | op->name = op->name_pl = buf; |
691 | SET_FLAG (op, FLAG_NO_PICK); |
536 | |
692 | return op; |
537 | return op; |
693 | } |
538 | } |
694 | |
539 | |
695 | /* |
540 | /* |
696 | * Finds which archetype matches the given name, and returns a new |
541 | * Finds which archetype matches the given name, and returns a new |
697 | * object containing a copy of the archetype. |
542 | * object containing a copy of the archetype. |
698 | */ |
543 | */ |
699 | |
|
|
700 | object * |
544 | object * |
701 | get_archetype (const char *name) |
545 | get_archetype (const char *name) |
702 | { |
546 | { |
703 | archetype * |
547 | archetype *at = archetype::find (name); |
704 | at; |
548 | |
705 | at = find_archetype (name); |
549 | if (!at) |
706 | if (at == NULL) |
|
|
707 | return create_singularity (name); |
550 | return create_singularity (name); |
|
|
551 | |
708 | return arch_to_object (at); |
552 | return arch_to_object (at); |
709 | } |
|
|
710 | |
|
|
711 | /* |
|
|
712 | * Hash-function used by the arch-hashtable. |
|
|
713 | */ |
|
|
714 | |
|
|
715 | unsigned long |
|
|
716 | hasharch (const char *str, int tablesize) |
|
|
717 | { |
|
|
718 | unsigned long |
|
|
719 | hash = 0; |
|
|
720 | unsigned int |
|
|
721 | i = 0; |
|
|
722 | const char * |
|
|
723 | p; |
|
|
724 | |
|
|
725 | /* use the one-at-a-time hash function, which supposedly is |
|
|
726 | * better than the djb2-like one used by perl5.005, but |
|
|
727 | * certainly is better then the bug used here before. |
|
|
728 | * see http://burtleburtle.net/bob/hash/doobs.html |
|
|
729 | */ |
|
|
730 | for (p = str; i < MAXSTRING && *p; p++, i++) |
|
|
731 | { |
|
|
732 | hash += *p; |
|
|
733 | hash += hash << 10; |
|
|
734 | hash ^= hash >> 6; |
|
|
735 | } |
|
|
736 | |
|
|
737 | hash += hash << 3; |
|
|
738 | hash ^= hash >> 11; |
|
|
739 | hash += hash << 15; |
|
|
740 | |
|
|
741 | return hash % tablesize; |
|
|
742 | } |
|
|
743 | |
|
|
744 | /* |
|
|
745 | * Finds, using the hashtable, which archetype matches the given name. |
|
|
746 | * returns a pointer to the found archetype, otherwise NULL. |
|
|
747 | */ |
|
|
748 | |
|
|
749 | archetype * |
|
|
750 | find_archetype (const char *name) |
|
|
751 | { |
|
|
752 | #if USE_UNORDERED_MAP |
|
|
753 | name = shstr::find (name); |
|
|
754 | |
|
|
755 | if (!name) |
|
|
756 | return 0; |
|
|
757 | |
|
|
758 | HT::const_iterator i = ht.find ((size_t)name); |
|
|
759 | |
|
|
760 | if (i == ht.end ()) |
|
|
761 | return 0; |
|
|
762 | else |
|
|
763 | return i->second; |
|
|
764 | #endif |
|
|
765 | |
|
|
766 | archetype *at; |
|
|
767 | unsigned long index; |
|
|
768 | |
|
|
769 | if (name == NULL) |
|
|
770 | return (archetype *) NULL; |
|
|
771 | |
|
|
772 | index = hasharch (name, ARCHTABLE); |
|
|
773 | arch_search++; |
|
|
774 | for (;;) |
|
|
775 | { |
|
|
776 | at = arch_table[index]; |
|
|
777 | if (at == NULL) |
|
|
778 | { |
|
|
779 | if (warn_archetypes) |
|
|
780 | LOG (llevError, "Couldn't find archetype %s\n", name); |
|
|
781 | return NULL; |
|
|
782 | } |
|
|
783 | arch_cmp++; |
|
|
784 | if (!strcmp ((const char *) at->name, name)) |
|
|
785 | return at; |
|
|
786 | if (++index >= ARCHTABLE) |
|
|
787 | index = 0; |
|
|
788 | } |
|
|
789 | } |
|
|
790 | |
|
|
791 | /* |
|
|
792 | * Adds an archetype to the hashtable. |
|
|
793 | */ |
|
|
794 | |
|
|
795 | static void |
|
|
796 | add_arch (archetype *at) |
|
|
797 | { |
|
|
798 | #if USE_UNORDERED_MAP |
|
|
799 | ht.insert (std::make_pair ((size_t)(const char *)at->name, at)); |
|
|
800 | #endif |
|
|
801 | |
|
|
802 | int index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index; |
|
|
803 | |
|
|
804 | for (;;) |
|
|
805 | { |
|
|
806 | if (arch_table[index] == NULL) |
|
|
807 | { |
|
|
808 | arch_table[index] = at; |
|
|
809 | return; |
|
|
810 | } |
|
|
811 | |
|
|
812 | if (++index == ARCHTABLE) |
|
|
813 | index = 0; |
|
|
814 | |
|
|
815 | if (index == org_index) |
|
|
816 | fatal (ARCHTABLE_TOO_SMALL); |
|
|
817 | } |
|
|
818 | } |
553 | } |
819 | |
554 | |
820 | /* |
555 | /* |
821 | * Returns the first archetype using the given type. |
556 | * Returns the first archetype using the given type. |
822 | * Used in treasure-generation. |
557 | * Used in treasure-generation. |
823 | */ |
558 | */ |
824 | |
|
|
825 | archetype * |
559 | archetype * |
826 | type_to_archetype (int type) |
560 | type_to_archetype (int type) |
827 | { |
561 | { |
828 | archetype * |
562 | for_all_archetypes (at) |
829 | at; |
563 | if (at->type == type && at->head_ () != at) |
830 | |
|
|
831 | for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more) |
|
|
832 | if (at->clone.type == type) |
|
|
833 | return at; |
564 | return at; |
|
|
565 | |
834 | return NULL; |
566 | return 0; |
835 | } |
567 | } |
836 | |
568 | |
837 | /* |
569 | /* |
838 | * Returns a new object copied from the first archetype matching |
570 | * Returns a new object copied from the first archetype matching |
839 | * the given type. |
571 | * the given type. |
840 | * Used in treasure-generation. |
572 | * Used in treasure-generation. |
841 | */ |
573 | */ |
842 | |
|
|
843 | object * |
574 | object * |
844 | clone_arch (int type) |
575 | clone_arch (int type) |
845 | { |
576 | { |
846 | archetype * |
577 | archetype *at; |
847 | at; |
|
|
848 | object * |
|
|
849 | op = get_object (); |
|
|
850 | |
578 | |
851 | if ((at = type_to_archetype (type)) == NULL) |
579 | if ((at = type_to_archetype (type)) == NULL) |
852 | { |
580 | { |
853 | LOG (llevError, "Can't clone archetype %d\n", type); |
581 | LOG (llevError, "Can't clone archetype %d\n", type); |
854 | free_object (op); |
|
|
855 | return NULL; |
582 | return 0; |
856 | } |
583 | } |
857 | copy_object (&at->clone, op); |
584 | |
|
|
585 | object *op = at->clone (); |
858 | op->instantiate (); |
586 | op->instantiate (); |
859 | return op; |
587 | return op; |
860 | } |
588 | } |
861 | |
589 | |
862 | /* |
590 | /* |
863 | * member: make instance from class |
591 | * member: make instance from class |
864 | */ |
592 | */ |
865 | |
|
|
866 | object * |
593 | object * |
867 | object_create_arch (archetype * at) |
594 | object_create_arch (archetype *at) |
868 | { |
595 | { |
869 | object * |
596 | object *op, *prev = 0, *head = 0; |
870 | op, * |
|
|
871 | prev = NULL, *head = NULL; |
|
|
872 | |
597 | |
873 | while (at) |
598 | while (at) |
874 | { |
599 | { |
875 | op = arch_to_object (at); |
600 | op = arch_to_object (at); |
|
|
601 | |
876 | op->x = at->clone.x; |
602 | op->x = at->x; |
877 | op->y = at->clone.y; |
603 | op->y = at->y; |
|
|
604 | |
878 | if (head) |
605 | if (head) |
879 | op->head = head, prev->more = op; |
606 | op->head = head, prev->more = op; |
|
|
607 | |
880 | if (!head) |
608 | if (!head) |
881 | head = op; |
609 | head = op; |
|
|
610 | |
882 | prev = op; |
611 | prev = op; |
883 | at = at->more; |
612 | at = (archetype *)at->more; |
884 | } |
613 | } |
|
|
614 | |
885 | return (head); |
615 | return head; |
886 | } |
616 | } |
887 | |
617 | |
888 | /*** end of arch.c ***/ |
|
|