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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.13 by pippijn, Thu Sep 7 09:37:11 2006 UTC vs.
Revision 1.68 by root, Sun Jul 1 05:00:17 2007 UTC

1/* 1/*
2 * static char *rcsid_arch_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * "$Id: arch.C,v 1.13 2006/09/07 09:37:11 pippijn Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
25 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22 */
28 23
29#include <cassert> 24#include <cassert>
30 25
31#include <tr1/unordered_map>
32
33#include <global.h> 26#include <global.h>
34#include <arch.h>
35#include <funcpoint.h> 27#include <funcpoint.h>
36#include <loader.h> 28#include <loader.h>
37 29
38/* IF set, does a little timing on the archetype load. */ 30#include <tr1/functional>
39#define TIME_ARCH_LOAD 0 31#include <tr1/unordered_map>
40
41static void add_arch (archetype * at);
42
43static archetype *arch_table[ARCHTABLE];
44int arch_cmp = 0; /* How many strcmp's */
45int arch_search = 0; /* How many searches */
46int arch_init; /* True if doing arch initialization */
47 32
48/* The naming of these functions is really poor - they are all 33/* The naming of these functions is really poor - they are all
49 * pretty much named '.._arch_...', but they may more may not 34 * pretty much named '.._arch_...', but they may more may not
50 * return archetypes. Some make the arch_to_object call, and thus 35 * return archetypes. Some make the arch_to_object call, and thus
51 * return an object. Perhaps those should be called 'archob' functions 36 * return an object. Perhaps those should be called 'archob' functions
52 * to denote they return an object derived from the archetype. 37 * to denote they return an object derived from the archetype.
53 * MSW 2003-04-29 38 * MSW 2003-04-29
54 */ 39 */
55 40
56#if USE_UNORDERED_MAP 41bool loading_arch; // ugly flag to object laoder etc. to suppress/request special processing
42
57// the hashtable 43// the hashtable
58typedef std::tr1::unordered_map<size_t, archetype *> HT; 44typedef std::tr1::unordered_map
45 <
46 const char *,
47 arch_ptr,
48 str_hash,
49 str_equal,
50 slice_allocator< std::pair<const char *const, arch_ptr> >
51 > HT;
59 52
60static HT ht; 53static HT ht (5000);
61#endif 54archvec archetypes;
62 55
63/** 56/**
64 * GROS - This function retrieves an archetype given the name that appears 57 * GROS - This function retrieves an archetype given the name that appears
65 * during the game (for example, "writing pen" instead of "stylus"). 58 * during the game (for example, "writing pen" instead of "stylus").
66 * It does not use the hashtable system, but browse the whole archlist each time. 59 * It does not use the hashtable system, but browse the whole archlist each time.
72 * - the archetype found or null if nothing was found. 65 * - the archetype found or null if nothing was found.
73 */ 66 */
74archetype * 67archetype *
75find_archetype_by_object_name (const char *name) 68find_archetype_by_object_name (const char *name)
76{ 69{
77 archetype *at; 70 shstr_cmp name_cmp (name);
78 71
79 if (name == NULL) 72 for_all_archetypes (at)
80 return (archetype *) NULL; 73 if (at->name == name_cmp)
81
82 for (at = first_archetype; at != NULL; at = at->next)
83 {
84 if (!strcmp (at->clone.name, name))
85 return at; 74 return at;
86 } 75
87 return NULL; 76 return 0;
88} 77}
89 78
90/** 79/**
91 * This function retrieves an archetype by type and name that appears during 80 * This function retrieves an archetype by type and name that appears during
92 * the game. It is basically the same as find_archetype_by_object_name() 81 * the game. It is basically the same as find_archetype_by_object_name()
93 * except that it considers only items of the given type. 82 * except that it considers only items of the given type.
94 */ 83 */
95archetype * 84archetype *
96find_archetype_by_object_type_name (int type, const char *name) 85find_archetype_by_object_type_name (int type, const char *name)
97{ 86{
98 archetype *at; 87 shstr_cmp name_cmp (name);
99 88
100 if (name == NULL) 89 for_all_archetypes (at)
101 return NULL; 90 if (at->name == name_cmp && at->type == type)
102
103 for (at = first_archetype; at != NULL; at = at->next)
104 {
105 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
106 return at; 91 return at;
107 }
108 92
109 return NULL; 93 return 0;
110} 94}
111 95
112/* This is a lot like the above function. Instead, we are trying to match 96/* This is a lot like the above function. Instead, we are trying to match
113 * the arch->skill values. type is the type of object to match 97 * the arch->skill values. type is the type of object to match
114 * against (eg, to only match against skills or only skill objects for example). 98 * against (eg, to only match against skills or only skill objects for example).
115 * If type is -1, ew don't match on type. 99 * If type is -1, ew don't match on type.
116 */ 100 */
117object * 101object *
118get_archetype_by_skill_name (const char *skill, int type) 102get_archetype_by_skill_name (const char *skill, int type)
119{ 103{
120 archetype * 104 shstr_cmp skill_cmp (skill);
121 at;
122 105
123 if (skill == NULL) 106 for_all_archetypes (at)
124 return NULL; 107 if (at->skill == skill_cmp && (type == -1 || type == at->type))
125
126 for (at = first_archetype; at != NULL; at = at->next)
127 {
128 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
129 return arch_to_object (at); 108 return arch_to_object (at);
130 } 109
131 return NULL; 110 return 0;
132} 111}
133 112
134/* similiar to above - this returns the first archetype 113/* similiar to above - this returns the first archetype
135 * that matches both the type and subtype. type and subtype 114 * that matches both the type and subtype. type and subtype
136 * can be -1 to say ignore, but in this case, the match it does 115 * can be -1 to say ignore, but in this case, the match it does
139 * (eg, skills) 118 * (eg, skills)
140 */ 119 */
141archetype * 120archetype *
142get_archetype_by_type_subtype (int type, int subtype) 121get_archetype_by_type_subtype (int type, int subtype)
143{ 122{
144 archetype * 123 for_all_archetypes (at)
145 at;
146
147 for (at = first_archetype; at != NULL; at = at->next)
148 {
149 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 124 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
150 return at; 125 return at;
151 } 126
152 return NULL; 127 return 0;
153} 128}
154 129
155/** 130/**
156 * GROS - this returns a new object given the name that appears during the game 131 * GROS - this returns a new object given the name that appears during the game
157 * (for example, "writing pen" instead of "stylus"). 132 * (for example, "writing pen" instead of "stylus").
165 * but it otherwise had a big memory leak. 140 * but it otherwise had a big memory leak.
166 */ 141 */
167object * 142object *
168get_archetype_by_object_name (const char *name) 143get_archetype_by_object_name (const char *name)
169{ 144{
170 archetype *
171 at;
172 char
173 tmpname[MAX_BUF]; 145 char tmpname[MAX_BUF];
174 int 146 int i;
175 i;
176 147
177 strncpy (tmpname, name, MAX_BUF - 1); 148 assign (tmpname, name);
178 tmpname[MAX_BUF - 1] = 0; 149
179 for (i = strlen (tmpname); i > 0; i--) 150 for (i = strlen (tmpname); i > 0; i--)
180 { 151 {
181 tmpname[i] = 0; 152 tmpname[i] = 0;
153
182 at = find_archetype_by_object_name (tmpname); 154 if (archetype *at = find_archetype_by_object_name (tmpname))
183 if (at != NULL)
184 {
185 return arch_to_object (at); 155 return arch_to_object (at);
186 }
187 } 156 }
157
188 return create_singularity (name); 158 return create_singularity (name);
189} 159}
190 160
191 /* This is a subset of the parse_id command. Basically, name can be 161/* This is a subset of the parse_id command. Basically, name can be
192 * a string seperated lists of things to match, with certain keywords. 162 * a string seperated lists of things to match, with certain keywords.
193 * pl is the player (only needed to set count properly) 163 * pl is the player (only needed to set count properly)
194 * op is the item we are trying to match. Calling function takes care 164 * op is the item we are trying to match. Calling function takes care
195 * of what action might need to be done and if it is valid 165 * of what action might need to be done and if it is valid
196 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 166 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
197 * value means a better match. 0 means no match. 167 * value means a better match. 0 means no match.
198 * 168 *
199 * Brief outline of the procedure: 169 * Brief outline of the procedure:
200 * We take apart the name variable into the individual components. 170 * We take apart the name variable into the individual components.
201 * cases for 'all' and unpaid are pretty obvious. 171 * cases for 'all' and unpaid are pretty obvious.
202 * Next, we check for a count (either specified in name, or in the 172 * Next, we check for a count (either specified in name, or in the
203 * player object.) 173 * player object.)
204 * If count is 1, make a quick check on the name. 174 * If count is 1, make a quick check on the name.
205 * IF count is >1, we need to make plural name. Return if match. 175 * IF count is >1, we need to make plural name. Return if match.
206 * Last, make a check on the full name. 176 * Last, make a check on the full name.
207 */ 177 */
208int 178int
209item_matched_string (object * pl, object * op, const char *name) 179item_matched_string (object *pl, object *op, const char *name)
210{ 180{
211 char *
212 cp,
213 local_name[MAX_BUF]; 181 char *cp, local_name[MAX_BUF];
214 int 182 int count, retval = 0;
215 count, 183
216 retval = 0;
217 strcpy (local_name, name); /* strtok is destructive to name */ 184 assign (local_name, name); /* strtok is destructive to name */
218 185
219 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 186 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
220 { 187 {
221 while (cp[0] == ' ') 188 while (cp[0] == ' ')
222 ++cp; /* get rid of spaces */ 189 ++cp; /* get rid of spaces */
272 retval = 15; 239 retval = 15;
273 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 240 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
274 retval = 14; 241 retval = 14;
275 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 242 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
276 retval = 14; 243 retval = 14;
277
278 /* Do substring checks, so things like 'Str+1' will match. 244 /* Do substring checks, so things like 'Str+1' will match.
279 * retval of these should perhaps be lower - they are lower 245 * retval of these should perhaps be lower - they are lower
280 * then the specific strcasecmp aboves, but still higher than 246 * then the specific strcasecmp aboves, but still higher than
281 * some other match criteria. 247 * some other match criteria.
282 */ 248 */
284 retval = 12; 250 retval = 12;
285 else if (strstr (query_base_name (op, 0), cp)) 251 else if (strstr (query_base_name (op, 0), cp))
286 retval = 12; 252 retval = 12;
287 else if (strstr (query_short_name (op), cp)) 253 else if (strstr (query_short_name (op), cp))
288 retval = 12; 254 retval = 12;
289
290 /* Check against plural/non plural based on count. */ 255 /* Check against plural/non plural based on count. */
291 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 256 else if (count > 1 && !strcasecmp (cp, op->name_pl))
292 {
293 retval = 6; 257 retval = 6;
294 }
295 else if (count == 1 && !strcasecmp (op->name, cp)) 258 else if (count == 1 && !strcasecmp (op->name, cp))
296 {
297 retval = 6; 259 retval = 6;
298 }
299 /* base name matched - not bad */ 260 /* base name matched - not bad */
300 else if (strcasecmp (cp, op->name) == 0 && !count) 261 else if (strcasecmp (cp, op->name) == 0 && !count)
301 retval = 4; 262 retval = 4;
302 /* Check for partial custom name, but give a real low priority */ 263 /* Check for partial custom name, but give a real low priority */
303 else if (op->custom_name && strstr (op->custom_name, cp)) 264 else if (op->custom_name && strstr (op->custom_name, cp))
305 266
306 if (retval) 267 if (retval)
307 { 268 {
308 if (pl->type == PLAYER) 269 if (pl->type == PLAYER)
309 pl->contr->count = count; 270 pl->contr->count = count;
271
310 return retval; 272 return retval;
311 } 273 }
312 } 274 }
275
313 return 0; 276 return 0;
314} 277}
315 278
316/* 279archetype::archetype (const char *name)
317 * Initialises the internal linked list of archetypes (read from file). 280{
318 * Then the global "empty_archetype" pointer is initialised. 281 stub = true;
319 * Then the blocksview[] array is initialised. 282 arch = this;
320 */ 283 this->archname = this->name = this->name_pl = name;
284}
285
286archetype::~archetype ()
287{
288 unlink ();
289}
321 290
322void 291void
323init_archetypes (void) 292archetype::link ()
324{ /* called from add_player() and edit() */ 293{
325 if (first_archetype != NULL) /* Only do this once */ 294 ht.insert (std::make_pair (archname, this));
326 return;
327 arch_init = 1;
328 load_archetypes ();
329 arch_init = 0;
330 empty_archetype = find_archetype ("empty_archetype");
331/* init_blocksview();*/
332}
333 295
334/* 296 if (!archetypes.contains (this))
335 * Stores debug-information about how efficient the hashtable 297 archetypes.insert (this);
336 * used for archetypes has been in the static errmsg array. 298}
337 */
338 299
339void 300void
340arch_info (object * op) 301archetype::unlink ()
341{ 302{
342 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); 303 ht.erase (archname);
343 new_draw_info (NDI_BLACK, 0, op, errmsg); 304 if (!strcmp (&archname, "Gaea")) fprintf (stderr, "oI\n");//D
305 if (archetypes.contains (this))
306 archetypes.erase (this);
344} 307}
345 308
346/* 309/*
347 * Initialise the hashtable used by the archetypes. 310 * Finds, using the hashtable, which archetype matches the given name.
311 * returns a pointer to the found archetype, otherwise NULL.
348 */ 312 */
313archetype *
314archetype::find (const char *name)
315{
316 if (!name)
317 return 0;
349 318
319 auto (i, ht.find (name));
320
321 if (i == ht.end ())
322 return 0;
323 else
324 return i->second;
325}
326
327archetype *
328archetype::get (const char *name)
329{
330 if (!name)
331 {
332 LOG (llevError, "null archetype requested\n");
333 name = "(null)";
334 }
335
336 archetype *at = find (name);
337
338 if (!at)
339 {
340 at = new archetype (name);
341 at->link ();
342 }
343
344 return at;
345}
346
347archetype *
348archetype::read (object_thawer &f)
349{
350 assert (f.kw == KW_object);
351
352 loading_arch = true; // hack to tell parse_kv et al. to behave
353
354 std::vector<archetype *> parts;
355
356 coroapi::cede_to_tick_every (10);
357
358 for (;;)
359 {
360 // the archetype might have been referenced earlier
361 // so try to find an existing stub archetype first
362 archetype *at = find (f.get_str ());
363
364 if (!at || !at->stub)
365 at = new archetype (f.get_str ());
366
367 f.next ();
368
369#if 0
370 // implementing it here in the server does neither allow multiple inheritence
371 // nor does it cleanly "just override". it would allow use in map files, though,
372 // and other resource files dynamically laoded (as opposed to being preprocessed).
373 // not that any of this is relevant as of yet...
374 if (f.kw == KW_inherit)
375 {
376 if (archetype *at = find (f.get_str ()))
377 *op = at->clone;
378 else
379 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
380 &at->archname, f.get_str ());
381
382 f.next ();
383 }
384#endif
385
386 if (!at->parse_kv (f))
387 goto fail;
388
389 at->post_load_check ();
390
391 parts.push_back (at);
392
393 if (f.kw != KW_more)
394 break;
395
396 f.next ();
397
398 if (f.kw != KW_object)
399 {
400 f.parse_error ("more object");
401 goto fail;
402 }
403 }
404
405 loading_arch = false;
406
407 {
408 auto (at, parts.begin ());
409
410 archetype *new_head = parts.front ();
411 archetype *old_head = find (new_head->archname);
412
413 if (old_head && !old_head->is_head ())
414 {
415 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
416 &new_head->archname, &old_head->archname);
417 goto fail;
418 }
419
420 // check that all archetypes belong to the same old object or are new
421 for (auto (at, parts.begin ()); at != parts.end (); ++at)
422 {
423 archetype *new_part = *at;
424 archetype *old_part = find (new_part->archname);
425
426 if (old_part && old_part->head_ () != old_head)
427 {
428 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
429 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
430 goto fail;
431 }
432 }
433
434 // deactivate existing archetype
435 for (archetype *at = old_head; at; at = (archetype *)at->more)
436 at->unlink ();
437
438 // assemble new chain
439 new_head->min_x = new_head->max_x = new_head->x;
440 new_head->min_y = new_head->max_y = new_head->y;
441
442 archetype *less = new_head;
443 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
444 {
445 archetype *at = *p;
446
447 // some flags get inherited formt he head (probably a lot more)
448 // doing it here doesn't feel too cozy, but it allows code
449 // to ignore head checks for these flags, which saves time
450 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
451 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
452 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
453 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
454
455 if (at->x < new_head->min_x) new_head->min_x = at->x;
456 if (at->y < new_head->min_y) new_head->min_y = at->y;
457 if (at->x > new_head->max_x) new_head->max_x = at->x;
458 if (at->y > new_head->max_y) new_head->max_y = at->y;
459
460 at->head = new_head;
461 less->more = at;
462 less = at;
463 }
464
465 // now activate it
466 for (auto (p, parts.begin ()); p != parts.end (); ++p)
467 {
468 archetype *at = *p;
469 at->stub = false;
470 at->link ();
471 }
472
473 return new_head;
474 }
475
476fail:
477 for (auto (p, parts.begin ()); p != parts.end (); ++p)
478 (*p)->destroy (true);
479
480 loading_arch = false;
481 return 0;
482}
483
484/*
485 * Initialize global archtype pointers:
486 */
350void 487void
351clear_archetable (void) 488init_archetype_pointers ()
352{ 489{
353 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *)); 490 ring_arch = archetype::find ("ring");
354} 491 amulet_arch = archetype::find ("amulet");
355 492 staff_arch = archetype::find ("staff");
356/* 493 crown_arch = archetype::find ("crown");
357 * An alternative way to init the hashtable which is slower, but _works_... 494 empty_archetype = archetype::find ("empty_archetype");
358 */
359
360void
361init_archetable (void)
362{
363 archetype *at;
364
365 LOG (llevDebug, " Setting up archetable...\n");
366
367 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
368 add_arch (at);
369
370 LOG (llevDebug, "done\n");
371}
372
373/*
374 * Dumps an archetype to debug-level output.
375 */
376
377void
378dump_arch (archetype * at)
379{
380 dump_object (&at->clone);
381}
382
383/*
384 * Dumps _all_ archetypes to debug-level output.
385 * If you run crossfire with debug, and enter DM-mode, you can trigger
386 * this with the O key.
387 */
388
389void
390dump_all_archetypes (void)
391{
392 archetype *
393 at;
394 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
395 {
396 dump_arch (at);
397 fprintf (logfile, "%s\n", errmsg);
398 }
399}
400
401void
402free_all_archs (void)
403{
404 archetype *
405 at, *
406 next;
407 int
408 i = 0, f = 0;
409
410 for (at = first_archetype; at != NULL; at = next)
411 {
412 if (at->more)
413 next = at->more;
414 else
415 next = at->next;
416
417 delete
418 at;
419 i++;
420 }
421 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
422}
423
424/*
425 * Allocates, initialises and returns the pointer to an archetype structure.
426 */
427// TODO: should become constructor
428archetype *
429get_archetype_struct (void)
430{
431 archetype *
432 arch;
433
434 arch = new archetype;
435
436 clear_object (&arch->clone); /* to initial state other also */
437 CLEAR_FLAG (&arch->clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
438 SET_FLAG (&arch->clone, FLAG_REMOVED); /* doesn't copy these flags... */
439
440 return arch;
441}
442
443/*
444 * Reads/parses the archetype-file, and copies into a linked list
445 * of archetype-structures.
446 */
447void
448first_arch_pass (object_thawer & fp)
449{
450 object *
451 op;
452 archetype *
453 at, *
454 head = NULL, *last_more = NULL;
455 int
456 i;
457
458 op = get_object ();
459 op->arch = first_archetype = at = get_archetype_struct ();
460
461 while ((i = load_object (fp, op, 0)))
462 {
463 copy_object (op, &at->clone);
464 at->clone.speed_left = (float) (-0.1);
465 /* copy the body_info to the body_used - this is only really
466 * need for monsters, but doesn't hurt to do it for everything.
467 * by doing so, when a monster is created, it has good starting
468 * values for the body_used info, so when items are created
469 * for it, they can be properly equipped.
470 */
471 memcpy (&at->clone.body_used, &op->body_info, sizeof (op->body_info));
472
473 switch (i)
474 {
475 case LL_NORMAL: /* A new archetype, just link it with the previous */
476 if (last_more != NULL)
477 last_more->next = at;
478 if (head != NULL)
479 head->next = at;
480 head = last_more = at;
481#if 0
482 if (!op->type)
483 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
484#endif
485 at->tail_x = 0;
486 at->tail_y = 0;
487 break;
488
489 case LL_MORE: /* Another part of the previous archetype, link it correctly */
490
491 at->head = head;
492 at->clone.head = &head->clone;
493 if (last_more != NULL)
494 {
495 last_more->more = at;
496 last_more->clone.more = &at->clone;
497 }
498 last_more = at;
499
500 /* If this multipart image is still composed of individual small
501 * images, don't set the tail_.. values. We can't use them anyways,
502 * and setting these to zero makes the map sending to the client much
503 * easier as just looking at the head, we know what to do.
504 */
505 if (at->clone.face != head->clone.face)
506 {
507 head->tail_x = 0;
508 head->tail_y = 0;
509 }
510 else
511 {
512 if (at->clone.x > head->tail_x)
513 head->tail_x = at->clone.x;
514 if (at->clone.y > head->tail_y)
515 head->tail_y = at->clone.y;
516 }
517 break;
518
519 }
520
521 at = get_archetype_struct ();
522 clear_object (op);
523 op->arch = at;
524 }
525
526 delete
527 at;
528 free_object (op);
529}
530
531/*
532 * Reads the archetype file once more, and links all pointers between
533 * archetypes.
534 */
535
536void
537second_arch_pass (object_thawer & thawer)
538{
539 char
540 buf[MAX_BUF], *
541 variable = buf, *argument, *cp;
542 archetype *
543 at = NULL, *other;
544
545 while (fgets (buf, MAX_BUF, thawer) != NULL)
546 {
547 if (*buf == '#')
548 continue;
549 if ((argument = strchr (buf, ' ')) != NULL)
550 {
551 *argument = '\0', argument++;
552 cp = argument + strlen (argument) - 1;
553 while (isspace (*cp))
554 {
555 *cp = '\0';
556 cp--;
557 }
558 }
559 if (!strcmp ("Object", variable))
560 {
561 if ((at = find_archetype (argument)) == NULL)
562 LOG (llevError, "Warning: failed to find arch %s\n", argument);
563 }
564 else if (!strcmp ("other_arch", variable))
565 {
566 if (at != NULL && at->clone.other_arch == NULL)
567 {
568 if ((other = find_archetype (argument)) == NULL)
569 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
570 else if (at != NULL)
571 at->clone.other_arch = other;
572 }
573 }
574 else if (!strcmp ("randomitems", variable))
575 {
576 if (at != NULL)
577 {
578 treasurelist *
579 tl = find_treasurelist (argument);
580 if (tl == NULL)
581 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
582 else
583 at->clone.randomitems = tl;
584 }
585 }
586 }
587}
588
589#ifdef DEBUG
590void
591check_generators (void)
592{
593 archetype *
594 at;
595 for (at = first_archetype; at != NULL; at = at->next)
596 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
597 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
598}
599#endif
600
601/*
602 * First initialises the archtype hash-table (init_archetable()).
603 * Reads and parses the archetype file (with the first and second-pass
604 * functions).
605 * Then initialises treasures by calling load_treasures().
606 */
607
608void
609load_archetypes (void)
610{
611 char
612 filename[MAX_BUF];
613#if TIME_ARCH_LOAD
614 struct timeval
615 tv1,
616 tv2;
617#endif
618
619 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
620 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
621
622 {
623 object_thawer
624 thawer (filename);
625
626 clear_archetable ();
627 LOG (llevDebug, " arch-pass 1...\n");
628 first_arch_pass (thawer);
629 LOG (llevDebug, " done\n");
630 }
631
632 init_archetable ();
633 warn_archetypes = 1;
634
635 {
636 object_thawer
637 thawer (filename);
638
639 LOG (llevDebug, " loading treasure...\n");
640 load_treasures ();
641 LOG (llevDebug, " done\n arch-pass 2...\n");
642 second_arch_pass (thawer);
643 LOG (llevDebug, " done\n");
644#ifdef DEBUG
645 check_generators ();
646#endif
647 }
648 LOG (llevDebug, " done\n");
649} 495}
650 496
651/* 497/*
652 * Creates and returns a new object which is a copy of the given archetype. 498 * Creates and returns a new object which is a copy of the given archetype.
653 * This function returns NULL on failure. 499 * This function returns NULL on failure.
654 */ 500 */
655
656object * 501object *
657arch_to_object (archetype * at) 502arch_to_object (archetype *at)
658{ 503{
659 object * 504 if (!at)
660 op;
661 if (at == NULL)
662 { 505 {
663 if (warn_archetypes)
664 LOG (llevError, "Couldn't find archetype.\n"); 506 LOG (llevError, "Couldn't find archetype.\n");
665 return NULL; 507 return 0;
666 } 508 }
667 op = get_object (); 509
668 copy_object (&at->clone, op); 510 object *op = at->clone ();
511 op->arch = at;
669 op->instantiate (); 512 op->instantiate ();
670 op->arch = at; 513
671 return op; 514 return op;
672} 515}
673 516
674/* 517/*
675 * Creates an object. This function is called by get_archetype() 518 * Creates an object. This function is called by get_archetype()
676 * if it fails to find the appropriate archetype. 519 * if it fails to find the appropriate archetype.
677 * Thus get_archetype() will be guaranteed to always return 520 * Thus get_archetype() will be guaranteed to always return
678 * an object, and never NULL. 521 * an object, and never NULL.
679 */ 522 */
680
681object * 523object *
682create_singularity (const char *name) 524create_singularity (const char *name)
683{ 525{
684 object * 526 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
685 op; 527
686 char 528 if (!strcmp (name, "bug"))
529 abort ();
530
687 buf[MAX_BUF]; 531 char buf[MAX_BUF];
688 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); 532 sprintf (buf, "bug, please report (%s)", name);
689 op = get_object (); 533
534 object *op = get_archetype ("bug");
690 op->name = op->name_pl = buf; 535 op->name = op->name_pl = buf;
691 SET_FLAG (op, FLAG_NO_PICK); 536
692 return op; 537 return op;
693} 538}
694 539
695/* 540/*
696 * Finds which archetype matches the given name, and returns a new 541 * Finds which archetype matches the given name, and returns a new
697 * object containing a copy of the archetype. 542 * object containing a copy of the archetype.
698 */ 543 */
699
700object * 544object *
701get_archetype (const char *name) 545get_archetype (const char *name)
702{ 546{
703 archetype * 547 archetype *at = archetype::find (name);
704 at; 548
705 at = find_archetype (name); 549 if (!at)
706 if (at == NULL)
707 return create_singularity (name); 550 return create_singularity (name);
551
708 return arch_to_object (at); 552 return arch_to_object (at);
709}
710
711/*
712 * Hash-function used by the arch-hashtable.
713 */
714
715unsigned long
716hasharch (const char *str, int tablesize)
717{
718 unsigned long
719 hash = 0;
720 unsigned int
721 i = 0;
722 const char *
723 p;
724
725 /* use the one-at-a-time hash function, which supposedly is
726 * better than the djb2-like one used by perl5.005, but
727 * certainly is better then the bug used here before.
728 * see http://burtleburtle.net/bob/hash/doobs.html
729 */
730 for (p = str; i < MAXSTRING && *p; p++, i++)
731 {
732 hash += *p;
733 hash += hash << 10;
734 hash ^= hash >> 6;
735 }
736
737 hash += hash << 3;
738 hash ^= hash >> 11;
739 hash += hash << 15;
740
741 return hash % tablesize;
742}
743
744/*
745 * Finds, using the hashtable, which archetype matches the given name.
746 * returns a pointer to the found archetype, otherwise NULL.
747 */
748
749archetype *
750find_archetype (const char *name)
751{
752#if USE_UNORDERED_MAP
753 name = shstr::find (name);
754
755 if (!name)
756 return 0;
757
758 HT::const_iterator i = ht.find ((size_t)name);
759
760 if (i == ht.end ())
761 return 0;
762 else
763 return i->second;
764#endif
765
766 archetype *at;
767 unsigned long index;
768
769 if (name == NULL)
770 return (archetype *) NULL;
771
772 index = hasharch (name, ARCHTABLE);
773 arch_search++;
774 for (;;)
775 {
776 at = arch_table[index];
777 if (at == NULL)
778 {
779 if (warn_archetypes)
780 LOG (llevError, "Couldn't find archetype %s\n", name);
781 return NULL;
782 }
783 arch_cmp++;
784 if (!strcmp ((const char *) at->name, name))
785 return at;
786 if (++index >= ARCHTABLE)
787 index = 0;
788 }
789}
790
791/*
792 * Adds an archetype to the hashtable.
793 */
794
795static void
796add_arch (archetype *at)
797{
798#if USE_UNORDERED_MAP
799 ht.insert (std::make_pair ((size_t)(const char *)at->name, at));
800#endif
801
802 int index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
803
804 for (;;)
805 {
806 if (arch_table[index] == NULL)
807 {
808 arch_table[index] = at;
809 return;
810 }
811
812 if (++index == ARCHTABLE)
813 index = 0;
814
815 if (index == org_index)
816 fatal (ARCHTABLE_TOO_SMALL);
817 }
818} 553}
819 554
820/* 555/*
821 * Returns the first archetype using the given type. 556 * Returns the first archetype using the given type.
822 * Used in treasure-generation. 557 * Used in treasure-generation.
823 */ 558 */
824
825archetype * 559archetype *
826type_to_archetype (int type) 560type_to_archetype (int type)
827{ 561{
828 archetype * 562 for_all_archetypes (at)
829 at; 563 if (at->type == type && at->head_ () != at)
830
831 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
832 if (at->clone.type == type)
833 return at; 564 return at;
565
834 return NULL; 566 return 0;
835} 567}
836 568
837/* 569/*
838 * Returns a new object copied from the first archetype matching 570 * Returns a new object copied from the first archetype matching
839 * the given type. 571 * the given type.
840 * Used in treasure-generation. 572 * Used in treasure-generation.
841 */ 573 */
842
843object * 574object *
844clone_arch (int type) 575clone_arch (int type)
845{ 576{
846 archetype * 577 archetype *at;
847 at;
848 object *
849 op = get_object ();
850 578
851 if ((at = type_to_archetype (type)) == NULL) 579 if ((at = type_to_archetype (type)) == NULL)
852 { 580 {
853 LOG (llevError, "Can't clone archetype %d\n", type); 581 LOG (llevError, "Can't clone archetype %d\n", type);
854 free_object (op);
855 return NULL; 582 return 0;
856 } 583 }
857 copy_object (&at->clone, op); 584
585 object *op = at->clone ();
858 op->instantiate (); 586 op->instantiate ();
859 return op; 587 return op;
860} 588}
861 589
862/* 590/*
863 * member: make instance from class 591 * member: make instance from class
864 */ 592 */
865
866object * 593object *
867object_create_arch (archetype * at) 594object_create_arch (archetype *at)
868{ 595{
869 object * 596 object *op, *prev = 0, *head = 0;
870 op, *
871 prev = NULL, *head = NULL;
872 597
873 while (at) 598 while (at)
874 { 599 {
875 op = arch_to_object (at); 600 op = arch_to_object (at);
601
876 op->x = at->clone.x; 602 op->x = at->x;
877 op->y = at->clone.y; 603 op->y = at->y;
604
878 if (head) 605 if (head)
879 op->head = head, prev->more = op; 606 op->head = head, prev->more = op;
607
880 if (!head) 608 if (!head)
881 head = op; 609 head = op;
610
882 prev = op; 611 prev = op;
883 at = at->more; 612 at = (archetype *)at->more;
884 } 613 }
614
885 return (head); 615 return head;
886} 616}
887 617
888/*** end of arch.c ***/

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