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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.9 by root, Wed Aug 30 11:02:15 2006 UTC vs.
Revision 1.17 by root, Tue Sep 12 19:20:06 2006 UTC

1/*
2 * static char *rcsid_arch_c =
3 * "$Id: arch.C,v 1.9 2006/08/30 11:02:15 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22*/
28 23
24#include <cassert>
25
26#include <tr1/unordered_map>
27
29#include <global.h> 28#include <global.h>
30#include <arch.h> 29#include <arch.h>
31#include <funcpoint.h> 30#include <funcpoint.h>
32#include <loader.h> 31#include <loader.h>
33 32
34#include <cassert>
35
36/* IF set, does a little timing on the archetype load. */ 33/* IF set, does a little timing on the archetype load. */
37#define TIME_ARCH_LOAD 0 34#define TIME_ARCH_LOAD 0
38 35
39static void add_arch(archetype *at); 36static void add_arch (archetype *at);
40 37
41static archetype *arch_table[ARCHTABLE]; 38static archetype *arch_table[ARCHTABLE];
42int arch_cmp=0; /* How many strcmp's */ 39int arch_cmp = 0; /* How many strcmp's */
43int arch_search=0; /* How many searches */ 40int arch_search = 0; /* How many searches */
44int arch_init; /* True if doing arch initialization */ 41int arch_init; /* True if doing arch initialization */
45 42
46/* The naming of these functions is really poor - they are all 43/* The naming of these functions is really poor - they are all
47 * pretty much named '.._arch_...', but they may more may not 44 * pretty much named '.._arch_...', but they may more may not
48 * return archetypes. Some make the arch_to_object call, and thus 45 * return archetypes. Some make the arch_to_object call, and thus
49 * return an object. Perhaps those should be called 'archob' functions 46 * return an object. Perhaps those should be called 'archob' functions
50 * to denote they return an object derived from the archetype. 47 * to denote they return an object derived from the archetype.
51 * MSW 2003-04-29 48 * MSW 2003-04-29
52 */ 49 */
50
51#if USE_UNORDERED_MAP
52// the hashtable
53typedef
54 std::tr1::unordered_map <
55size_t, archetype *>
56 HT;
57
58static
59 HT
60 ht;
61#endif
53 62
54/** 63/**
55 * GROS - This function retrieves an archetype given the name that appears 64 * GROS - This function retrieves an archetype given the name that appears
56 * during the game (for example, "writing pen" instead of "stylus"). 65 * during the game (for example, "writing pen" instead of "stylus").
57 * It does not use the hashtable system, but browse the whole archlist each time. 66 * It does not use the hashtable system, but browse the whole archlist each time.
60 * Params: 69 * Params:
61 * - name: the name we're searching for (ex: "writing pen"); 70 * - name: the name we're searching for (ex: "writing pen");
62 * Return value: 71 * Return value:
63 * - the archetype found or null if nothing was found. 72 * - the archetype found or null if nothing was found.
64 */ 73 */
74archetype *
65archetype *find_archetype_by_object_name(const char *name) { 75find_archetype_by_object_name (const char *name)
76{
66 archetype *at; 77 archetype *
78 at;
67 79
68 if (name == NULL) 80 if (name == NULL)
69 return (archetype *) NULL; 81 return (archetype *) NULL;
70 82
71 for(at = first_archetype;at!=NULL;at=at->next) { 83 for (at = first_archetype; at != NULL; at = at->next)
84 {
72 if (!strcmp(at->clone.name, name)) 85 if (!strcmp (at->clone.name, name))
73 return at; 86 return at;
74 } 87 }
75 return NULL; 88 return NULL;
76} 89}
77 90
78/** 91/**
79 * This function retrieves an archetype by type and name that appears during 92 * This function retrieves an archetype by type and name that appears during
80 * the game. It is basically the same as find_archetype_by_object_name() 93 * the game. It is basically the same as find_archetype_by_object_name()
81 * except that it considers only items of the given type. 94 * except that it considers only items of the given type.
82 */ 95 */
96archetype *
83archetype *find_archetype_by_object_type_name(int type, const char *name) { 97find_archetype_by_object_type_name (int type, const char *name)
98{
84 archetype *at; 99 archetype *
100 at;
85 101
86 if (name == NULL) 102 if (name == NULL)
87 return NULL;
88
89 for (at = first_archetype; at != NULL; at = at->next) {
90 if (at->clone.type == type && strcmp(at->clone.name, name) == 0)
91 return at;
92 }
93
94 return NULL; 103 return NULL;
104
105 for (at = first_archetype; at != NULL; at = at->next)
106 {
107 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
108 return at;
109 }
110
111 return NULL;
95} 112}
96 113
97/* This is a lot like the above function. Instead, we are trying to match 114/* This is a lot like the above function. Instead, we are trying to match
98 * the arch->skill values. type is the type of object to match 115 * the arch->skill values. type is the type of object to match
99 * against (eg, to only match against skills or only skill objects for example). 116 * against (eg, to only match against skills or only skill objects for example).
100 * If type is -1, ew don't match on type. 117 * If type is -1, ew don't match on type.
101 */ 118 */
119object *
102object *get_archetype_by_skill_name(const char *skill, int type) { 120get_archetype_by_skill_name (const char *skill, int type)
121{
103 archetype *at; 122 archetype *
123 at;
104 124
105 if (skill == NULL) 125 if (skill == NULL)
106 return NULL;
107
108 for(at = first_archetype;at!=NULL;at=at->next) {
109 if ( ((type == -1) || (type == at->clone.type)) &&
110 (!strcmp(at->clone.skill, skill)))
111 return arch_to_object(at);
112 }
113 return NULL; 126 return NULL;
127
128 for (at = first_archetype; at != NULL; at = at->next)
129 {
130 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
131 return arch_to_object (at);
132 }
133 return NULL;
114} 134}
115 135
116/* similiar to above - this returns the first archetype 136/* similiar to above - this returns the first archetype
117 * that matches both the type and subtype. type and subtype 137 * that matches both the type and subtype. type and subtype
118 * can be -1 to say ignore, but in this case, the match it does 138 * can be -1 to say ignore, but in this case, the match it does
119 * may not be very useful. This function is most useful when 139 * may not be very useful. This function is most useful when
120 * subtypes are known to be unique for a particular type 140 * subtypes are known to be unique for a particular type
121 * (eg, skills) 141 * (eg, skills)
122 */ 142 */
143archetype *
123archetype *get_archetype_by_type_subtype(int type, int subtype) { 144get_archetype_by_type_subtype (int type, int subtype)
145{
124 archetype *at; 146 archetype *
147 at;
125 148
126 for(at = first_archetype;at!=NULL;at=at->next) { 149 for (at = first_archetype; at != NULL; at = at->next)
127 if ( ((type == -1) || (type == at->clone.type)) && 150 {
128 (subtype == -1 || subtype == at->clone.subtype)) 151 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype))
129 return at; 152 return at;
130 } 153 }
131 return NULL; 154 return NULL;
132} 155}
133 156
134/** 157/**
135 * GROS - this returns a new object given the name that appears during the game 158 * GROS - this returns a new object given the name that appears during the game
136 * (for example, "writing pen" instead of "stylus"). 159 * (for example, "writing pen" instead of "stylus").
141 * Note by MSW - it appears that it takes the full name and keeps 164 * Note by MSW - it appears that it takes the full name and keeps
142 * shortening it until it finds a match. I re-wrote this so that it 165 * shortening it until it finds a match. I re-wrote this so that it
143 * doesn't malloc it each time - not that this function is used much, 166 * doesn't malloc it each time - not that this function is used much,
144 * but it otherwise had a big memory leak. 167 * but it otherwise had a big memory leak.
145 */ 168 */
169object *
146object *get_archetype_by_object_name(const char *name) { 170get_archetype_by_object_name (const char *name)
171{
147 archetype *at; 172 archetype *at;
148 char tmpname[MAX_BUF]; 173 char tmpname[MAX_BUF];
149 int i; 174 int i;
150 175
151 strncpy(tmpname,name,MAX_BUF-1); 176 assign (tmpname, name);
152 tmpname[MAX_BUF-1] = 0; 177
153 for(i=strlen(tmpname); i>0; i--) { 178 for (i = strlen (tmpname); i > 0; i--)
179 {
154 tmpname[i] = 0; 180 tmpname[i] = 0;
155 at = find_archetype_by_object_name(tmpname); 181 at = find_archetype_by_object_name (tmpname);
182
156 if (at !=NULL) 183 if (at != NULL)
157 { 184 {
158 return arch_to_object(at); 185 return arch_to_object (at);
159 } 186 }
160 } 187 }
188
161 return create_singularity(name); 189 return create_singularity (name);
162} 190}
163 191
164 /* This is a subset of the parse_id command. Basically, name can be 192 /* This is a subset of the parse_id command. Basically, name can be
165 * a string seperated lists of things to match, with certain keywords. 193 * a string seperated lists of things to match, with certain keywords.
166 * pl is the player (only needed to set count properly) 194 * pl is the player (only needed to set count properly)
176 * player object.) 204 * player object.)
177 * If count is 1, make a quick check on the name. 205 * If count is 1, make a quick check on the name.
178 * IF count is >1, we need to make plural name. Return if match. 206 * IF count is >1, we need to make plural name. Return if match.
179 * Last, make a check on the full name. 207 * Last, make a check on the full name.
180 */ 208 */
209int
181int item_matched_string(object *pl, object *op, const char *name) 210item_matched_string (object *pl, object *op, const char *name)
182{ 211{
212 char *
213 cp,
183 char *cp, local_name[MAX_BUF]; 214 local_name[MAX_BUF];
184 int count,retval=0; 215 int
216 count,
217 retval = 0;
218
185 strcpy(local_name, name); /* strtok is destructive to name */ 219 strcpy (local_name, name); /* strtok is destructive to name */
186 220
187 for (cp=strtok(local_name,","); cp; cp=strtok(NULL,",")) { 221 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
188 while (cp[0]==' ') ++cp; /* get rid of spaces */ 222 {
223 while (cp[0] == ' ')
224 ++cp; /* get rid of spaces */
189 225
190 /* LOG(llevDebug,"Trying to match %s\n", cp);*/ 226 /* LOG(llevDebug,"Trying to match %s\n", cp); */
191 /* All is a very generic match - low match value */ 227 /* All is a very generic match - low match value */
192 if (!strcmp(cp,"all")) return 1; 228 if (!strcmp (cp, "all"))
229 return 1;
193 230
194 /* unpaid is a little more specific */ 231 /* unpaid is a little more specific */
195 if (!strcmp(cp,"unpaid") && QUERY_FLAG(op,FLAG_UNPAID)) return 2; 232 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
196 if (!strcmp(cp,"cursed") && QUERY_FLAG(op,FLAG_KNOWN_CURSED) &&
197 (QUERY_FLAG(op,FLAG_CURSED) ||QUERY_FLAG(op,FLAG_DAMNED)))
198 return 2; 233 return 2;
234 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
235 return 2;
199 236
200 if (!strcmp(cp,"unlocked") && !QUERY_FLAG(op, FLAG_INV_LOCKED)) 237 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
201 return 2; 238 return 2;
202 239
203 /* Allow for things like '100 arrows' */ 240 /* Allow for things like '100 arrows' */
204 if ((count=atoi(cp))!=0) { 241 if ((count = atoi (cp)) != 0)
242 {
205 cp=strchr(cp, ' '); 243 cp = strchr (cp, ' ');
206 while (cp && cp[0]==' ') ++cp; /* get rid of spaces */ 244 while (cp && cp[0] == ' ')
245 ++cp; /* get rid of spaces */
246 }
247 else
207 } 248 {
208 else {
209 if (pl->type==PLAYER) 249 if (pl->type == PLAYER)
210 count=pl->contr->count; 250 count = pl->contr->count;
211 else 251 else
212 count = 0; 252 count = 0;
213 } 253 }
214 254
215 if (!cp || cp[0]=='\0' || count<0) return 0; 255 if (!cp || cp[0] == '\0' || count < 0)
256 return 0;
216 257
217 258
218 /* The code here should go from highest retval to lowest. That 259 /* The code here should go from highest retval to lowest. That
219 * is because of the 'else' handling - we don't want to match on 260 * is because of the 'else' handling - we don't want to match on
220 * something and set a low retval, even though it may match a higher retcal 261 * something and set a low retval, even though it may match a higher retcal
221 * later. So keep it in descending order here, so we try for the best 262 * later. So keep it in descending order here, so we try for the best
222 * match first, and work downward. 263 * match first, and work downward.
223 */ 264 */
224 if (!strcasecmp(cp,query_name(op))) retval=20; 265 if (!strcasecmp (cp, query_name (op)))
266 retval = 20;
225 else if (!strcasecmp(cp,query_short_name(op))) retval=18; 267 else if (!strcasecmp (cp, query_short_name (op)))
226 else if (!strcasecmp(cp,query_base_name(op,0))) retval=16; 268 retval = 18;
227 else if (!strcasecmp(cp,query_base_name(op,1))) retval=16;
228 else if (op->custom_name && !strcasecmp(cp,op->custom_name)) retval=15;
229 else if (!strncasecmp(cp,query_base_name(op,0), 269 else if (!strcasecmp (cp, query_base_name (op, 0)))
230 strlen(cp))) retval=14; 270 retval = 16;
231 else if (!strncasecmp(cp,query_base_name(op,1), 271 else if (!strcasecmp (cp, query_base_name (op, 1)))
232 strlen(cp))) retval=14; 272 retval = 16;
273 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
274 retval = 15;
275 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
276 retval = 14;
277 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
278 retval = 14;
233 279
234 /* Do substring checks, so things like 'Str+1' will match. 280 /* Do substring checks, so things like 'Str+1' will match.
235 * retval of these should perhaps be lower - they are lower 281 * retval of these should perhaps be lower - they are lower
236 * then the specific strcasecmp aboves, but still higher than 282 * then the specific strcasecmp aboves, but still higher than
237 * some other match criteria. 283 * some other match criteria.
238 */ 284 */
239 else if (strstr(query_base_name(op,1), cp)) retval = 12; 285 else if (strstr (query_base_name (op, 1), cp))
286 retval = 12;
240 else if (strstr(query_base_name(op,0), cp)) retval = 12; 287 else if (strstr (query_base_name (op, 0), cp))
288 retval = 12;
241 else if (strstr(query_short_name(op), cp)) retval = 12; 289 else if (strstr (query_short_name (op), cp))
290 retval = 12;
242 291
243 /* Check against plural/non plural based on count. */ 292 /* Check against plural/non plural based on count. */
244 else if (count>1 && !strcasecmp(cp,op->name_pl)) { 293 else if (count > 1 && !strcasecmp (cp, op->name_pl))
245 retval=6;
246 } 294 {
295 retval = 6;
296 }
247 else if (count==1 && !strcasecmp(op->name,cp)) { 297 else if (count == 1 && !strcasecmp (op->name, cp))
248 retval=6;
249 } 298 {
299 retval = 6;
300 }
250 /* base name matched - not bad */ 301 /* base name matched - not bad */
251 else if (strcasecmp(cp,op->name)==0 && !count) retval=4; 302 else if (strcasecmp (cp, op->name) == 0 && !count)
303 retval = 4;
252 /* Check for partial custom name, but give a real low priority */ 304 /* Check for partial custom name, but give a real low priority */
253 else if (op->custom_name && strstr(op->custom_name, cp)) retval = 3; 305 else if (op->custom_name && strstr (op->custom_name, cp))
306 retval = 3;
254 307
255 if (retval) { 308 if (retval)
309 {
256 if (pl->type == PLAYER) 310 if (pl->type == PLAYER)
257 pl->contr->count=count; 311 pl->contr->count = count;
258 return retval; 312 return retval;
259 } 313 }
260 } 314 }
261 return 0; 315 return 0;
262} 316}
263 317
264/* 318/*
265 * Initialises the internal linked list of archetypes (read from file). 319 * Initialises the internal linked list of archetypes (read from file).
266 * Then the global "empty_archetype" pointer is initialised. 320 * Then the global "empty_archetype" pointer is initialised.
267 * Then the blocksview[] array is initialised. 321 * Then the blocksview[] array is initialised.
268 */ 322 */
269 323
270void init_archetypes(void) { /* called from add_player() and edit() */ 324void
325init_archetypes (void)
326{ /* called from add_player() and edit() */
271 if(first_archetype!=NULL) /* Only do this once */ 327 if (first_archetype != NULL) /* Only do this once */
272 return; 328 return;
273 arch_init = 1; 329 arch_init = 1;
274 load_archetypes(); 330 load_archetypes ();
275 arch_init = 0; 331 arch_init = 0;
276 empty_archetype=find_archetype("empty_archetype"); 332 empty_archetype = find_archetype ("empty_archetype");
333
277/* init_blocksview();*/ 334/* init_blocksview();*/
278} 335}
279 336
280/* 337/*
281 * Stores debug-information about how efficient the hashtable 338 * Stores debug-information about how efficient the hashtable
282 * used for archetypes has been in the static errmsg array. 339 * used for archetypes has been in the static errmsg array.
283 */ 340 */
284 341
342void
285void arch_info(object *op) { 343arch_info (object *op)
344{
286 sprintf(errmsg,"%d searches and %d strcmp()'s",arch_search,arch_cmp); 345 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
287 new_draw_info(NDI_BLACK, 0, op,errmsg); 346 new_draw_info (NDI_BLACK, 0, op, errmsg);
288} 347}
289 348
290/* 349/*
291 * Initialise the hashtable used by the archetypes. 350 * Initialise the hashtable used by the archetypes.
292 */ 351 */
293 352
353void
294void clear_archetable(void) { 354clear_archetable (void)
355{
295 memset((void *) arch_table,0,ARCHTABLE*sizeof(archetype *)); 356 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
296} 357}
297 358
298/* 359/*
299 * An alternative way to init the hashtable which is slower, but _works_... 360 * An alternative way to init the hashtable which is slower, but _works_...
300 */ 361 */
301 362
363void
302void init_archetable(void) { 364init_archetable (void)
365{
303 archetype *at; 366 archetype *
367 at;
368
304 LOG(llevDebug," Setting up archetable...\n"); 369 LOG (llevDebug, " Setting up archetable...\n");
370
305 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) 371 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
306 add_arch(at); 372 add_arch (at);
373
307 LOG(llevDebug,"done\n"); 374 LOG (llevDebug, "done\n");
308} 375}
309 376
310/* 377/*
311 * Dumps an archetype to debug-level output. 378 * Dumps an archetype to debug-level output.
312 */ 379 */
313 380
381void
314void dump_arch(archetype *at) { 382dump_arch (archetype *at)
383{
315 dump_object(&at->clone); 384 dump_object (&at->clone);
316} 385}
317 386
318/* 387/*
319 * Dumps _all_ archetypes to debug-level output. 388 * Dumps _all_ archetypes to debug-level output.
320 * If you run crossfire with debug, and enter DM-mode, you can trigger 389 * If you run crossfire with debug, and enter DM-mode, you can trigger
321 * this with the O key. 390 * this with the O key.
322 */ 391 */
323 392
393void
324void dump_all_archetypes(void) { 394dump_all_archetypes (void)
395{
325 archetype *at; 396 archetype *
397 at;
398
326 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) { 399 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
400 {
327 dump_arch(at); 401 dump_arch (at);
328 fprintf(logfile, "%s\n", errmsg); 402 fprintf (logfile, "%s\n", errmsg);
329 } 403 }
330} 404}
331 405
406void
332void free_all_archs(void) 407free_all_archs (void)
333{ 408{
334 archetype *at, *next; 409 archetype *
335 int i=0,f=0; 410 at, *
411 next;
412 int
413 i = 0, f = 0;
336 414
337 for (at=first_archetype; at!=NULL; at=next) { 415 for (at = first_archetype; at != NULL; at = next)
338 if (at->more) next=at->more; 416 {
417 if (at->more)
418 next = at->more;
419 else
339 else next=at->next; 420 next = at->next;
340 if (at->name) free_string(at->name); 421
341 if (at->clone.name) free_string(at->clone.name); 422 delete
342 if (at->clone.name_pl) free_string(at->clone.name_pl);
343 if (at->clone.title) free_string(at->clone.title);
344 if (at->clone.race) free_string(at->clone.race);
345 if (at->clone.slaying) free_string(at->clone.slaying);
346 if (at->clone.msg) free_string(at->clone.msg);
347 free(at); 423 at;
424
348 i++; 425 i++;
349 } 426 }
350 LOG(llevDebug,"Freed %d archetypes, %d faces\n", i, f); 427 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
351} 428}
352 429
353/* 430archetype::archetype ()
354 * Allocates, initialises and returns the pointer to an archetype structure. 431{
355 */
356
357archetype *get_archetype_struct(void) {
358 archetype *arch;
359
360 arch=(archetype *)CALLOC(1,sizeof(archetype));
361 if(arch==NULL)
362 fatal(OUT_OF_MEMORY);
363 arch->next=NULL;
364 arch->name=NULL;
365 arch->clone.other_arch=NULL;
366 arch->clone.name=NULL;
367 arch->clone.name_pl=NULL;
368 arch->clone.title=NULL;
369 arch->clone.race=NULL;
370 arch->clone.slaying=NULL;
371 arch->clone.msg=NULL;
372 clear_object(&arch->clone); /* to initial state other also */ 432 clear_object (&clone); /* to initial state other also */
373 CLEAR_FLAG((&arch->clone),FLAG_FREED); /* This shouldn't matter, since copy_object() */ 433 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
374 SET_FLAG((&arch->clone), FLAG_REMOVED); /* doesn't copy these flags... */ 434 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
375 arch->head=NULL; 435}
376 arch->more=NULL; 436
377 return arch; 437archetype::~archetype ()
438{
378} 439}
379 440
380/* 441/*
381 * Reads/parses the archetype-file, and copies into a linked list 442 * Reads/parses the archetype-file, and copies into a linked list
382 * of archetype-structures. 443 * of archetype-structures.
383 */ 444 */
445void
384void first_arch_pass(object_thawer &fp) { 446first_arch_pass (object_thawer & fp)
385 object *op; 447{
448 archetype *
449 at, *
386 archetype *at,*head=NULL,*last_more=NULL; 450 head = NULL, *last_more = NULL;
387 int i,first=2;
388 451
389 op=get_object(); 452 at->clone.arch = first_archetype = at = new archetype;
390 op->arch=first_archetype=at=get_archetype_struct();
391 453
392 while((i=load_object(fp,op,first,0))) { 454 while (int i = load_object (fp, &at->clone, 0))
393 first=0; 455 {
394 copy_object(op,&at->clone);
395 at->clone.speed_left= (float) (-0.1); 456 at->clone.speed_left = (float) (-0.1);
396 /* copy the body_info to the body_used - this is only really 457 /* copy the body_info to the body_used - this is only really
397 * need for monsters, but doesn't hurt to do it for everything. 458 * need for monsters, but doesn't hurt to do it for everything.
398 * by doing so, when a monster is created, it has good starting 459 * by doing so, when a monster is created, it has good starting
399 * values for the body_used info, so when items are created 460 * values for the body_used info, so when items are created
400 * for it, they can be properly equipped. 461 * for it, they can be properly equipped.
401 */ 462 */
402 memcpy(&at->clone.body_used, &op->body_info, sizeof(op->body_info)); 463 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
403 464
404 switch(i) { 465 switch (i)
466 {
405 case LL_NORMAL: /* A new archetype, just link it with the previous */ 467 case LL_NORMAL: /* A new archetype, just link it with the previous */
406 if(last_more!=NULL) 468 if (last_more != NULL)
407 last_more->next=at; 469 last_more->next = at;
408 if(head!=NULL) 470 if (head != NULL)
409 head->next=at; 471 head->next = at;
410 head=last_more=at; 472 head = last_more = at;
411#if 0 473#if 0
412 if(!op->type) 474 if (!op->type)
413 LOG(llevDebug," WARNING: Archetype %s has no type info!\n", op->arch->name); 475 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
414#endif 476#endif
415 at->tail_x = 0; 477 at->tail_x = 0;
416 at->tail_y = 0; 478 at->tail_y = 0;
417 break; 479 break;
418 480
419 case LL_MORE: /* Another part of the previous archetype, link it correctly */ 481 case LL_MORE: /* Another part of the previous archetype, link it correctly */
420 482
421 at->head=head; 483 at->head = head;
422 at->clone.head = &head->clone; 484 at->clone.head = &head->clone;
423 if(last_more!=NULL) { 485 if (last_more != NULL)
486 {
424 last_more->more=at; 487 last_more->more = at;
425 last_more->clone.more = &at->clone; 488 last_more->clone.more = &at->clone;
426 } 489 }
427 last_more=at; 490 last_more = at;
428 491
429 /* If this multipart image is still composed of individual small 492 /* If this multipart image is still composed of individual small
430 * images, don't set the tail_.. values. We can't use them anyways, 493 * images, don't set the tail_.. values. We can't use them anyways,
431 * and setting these to zero makes the map sending to the client much 494 * and setting these to zero makes the map sending to the client much
432 * easier as just looking at the head, we know what to do. 495 * easier as just looking at the head, we know what to do.
433 */ 496 */
434 if (at->clone.face != head->clone.face) { 497 if (at->clone.face != head->clone.face)
498 {
435 head->tail_x = 0; 499 head->tail_x = 0;
436 head->tail_y = 0; 500 head->tail_y = 0;
437 } else {
438 if (at->clone.x > head->tail_x) head->tail_x = at->clone.x;
439 if (at->clone.y > head->tail_y) head->tail_y = at->clone.y;
440 } 501 }
502 else
503 {
504 if (at->clone.x > head->tail_x)
505 head->tail_x = at->clone.x;
506 if (at->clone.y > head->tail_y)
507 head->tail_y = at->clone.y;
508 }
441 break; 509 break;
442 510
443 } 511 }
444 512
445 at=get_archetype_struct(); 513 at = new archetype;
446 clear_object(op); 514
447 op->arch=at; 515 at->clone.arch = at;
448 } 516 }
449 free(at); 517
450 free_object(op); 518 delete at;
451} 519}
452 520
453/* 521/*
454 * Reads the archetype file once more, and links all pointers between 522 * Reads the archetype file once more, and links all pointers between
455 * archetypes. 523 * archetypes.
456 */ 524 */
457 525
526void
458void second_arch_pass(object_thawer &thawer) { 527second_arch_pass (object_thawer & thawer)
459 char buf[MAX_BUF],*variable=buf,*argument,*cp; 528{
460 archetype *at=NULL,*other; 529 char
530 buf[MAX_BUF], *
531 variable = buf, *argument, *cp;
532 archetype *
533 at = NULL, *other;
461 534
462 while(fgets(buf,MAX_BUF,thawer)!=NULL) { 535 while (fgets (buf, MAX_BUF, thawer) != NULL)
536 {
463 if(*buf=='#') 537 if (*buf == '#')
464 continue; 538 continue;
465 if((argument=strchr(buf,' '))!=NULL) { 539 if ((argument = strchr (buf, ' ')) != NULL)
540 {
466 *argument='\0',argument++; 541 *argument = '\0', argument++;
467 cp = argument + strlen(argument)-1; 542 cp = argument + strlen (argument) - 1;
468 while (isspace(*cp)) { 543 while (isspace (*cp))
544 {
469 *cp='\0'; 545 *cp = '\0';
470 cp--; 546 cp--;
471 } 547 }
472 } 548 }
473 if(!strcmp("Object",variable)) { 549 if (!strcmp ("Object", variable))
550 {
474 if((at=find_archetype(argument))==NULL) 551 if ((at = find_archetype (argument)) == NULL)
475 LOG(llevError,"Warning: failed to find arch %s\n",argument); 552 LOG (llevError, "Warning: failed to find arch %s\n", argument);
553 }
476 } else if(!strcmp("other_arch",variable)) { 554 else if (!strcmp ("other_arch", variable))
555 {
477 if(at!=NULL&&at->clone.other_arch==NULL) { 556 if (at != NULL && at->clone.other_arch == NULL)
557 {
478 if((other=find_archetype(argument))==NULL) 558 if ((other = find_archetype (argument)) == NULL)
479 LOG(llevError,"Warning: failed to find other_arch %s\n",argument); 559 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
480 else if(at!=NULL) 560 else if (at != NULL)
481 at->clone.other_arch=other; 561 at->clone.other_arch = other;
562 }
482 } 563 }
483 } else if(!strcmp("randomitems",variable)) { 564 else if (!strcmp ("randomitems", variable))
565 {
484 if(at!=NULL) { 566 if (at != NULL)
567 {
568 treasurelist *
485 treasurelist *tl=find_treasurelist(argument); 569 tl = find_treasurelist (argument);
570
486 if(tl==NULL) 571 if (tl == NULL)
487 LOG(llevError,"Failed to link treasure to arch (%s): %s\n",at->name, argument); 572 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
488 else 573 else
489 at->clone.randomitems=tl; 574 at->clone.randomitems = tl;
575 }
490 } 576 }
491 }
492 } 577 }
493} 578}
494 579
495#ifdef DEBUG 580#ifdef DEBUG
581void
496void check_generators(void) { 582check_generators (void)
583{
497 archetype *at; 584 archetype *
585 at;
586
498 for(at=first_archetype;at!=NULL;at=at->next) 587 for (at = first_archetype; at != NULL; at = at->next)
499 if(QUERY_FLAG(&at->clone,FLAG_GENERATOR)&&at->clone.other_arch==NULL) 588 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
500 LOG(llevError,"Warning: %s is generator but lacks other_arch.\n", 589 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
501 at->name);
502} 590}
503#endif 591#endif
504 592
505/* 593/*
506 * First initialises the archtype hash-table (init_archetable()). 594 * First initialises the archtype hash-table (init_archetable()).
510 */ 598 */
511 599
512void 600void
513load_archetypes (void) 601load_archetypes (void)
514{ 602{
603 char
515 char filename[MAX_BUF]; 604 filename[MAX_BUF];
516 int comp; 605
517#if TIME_ARCH_LOAD 606#if TIME_ARCH_LOAD
518 struct timeval tv1, tv2; 607 struct timeval
608 tv1,
609 tv2;
519#endif 610#endif
520 611
521 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes); 612 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
522 LOG (llevDebug, "Reading archetypes from %s:\n", filename); 613 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
523 614
524 { 615 {
616 object_thawer
525 object_thawer thawer (filename); 617 thawer (filename);
526 618
527 clear_archetable (); 619 clear_archetable ();
528 LOG (llevDebug, " arch-pass 1...\n"); 620 LOG (llevDebug, " arch-pass 1...\n");
529 first_arch_pass (thawer); 621 first_arch_pass (thawer);
530 LOG (llevDebug, " done\n"); 622 LOG (llevDebug, " done\n");
531
532 init_archetable ();
533 warn_archetypes = 1;
534 } 623 }
535 624
625 init_archetable ();
626 warn_archetypes = 1;
627
536 { 628 {
629 object_thawer
537 object_thawer thawer (filename); 630 thawer (filename);
538 631
539 LOG (llevDebug, " loading treasure...\n"); 632 LOG (llevDebug, " loading treasure...\n");
540 load_treasures (); 633 load_treasures ();
541 LOG (llevDebug, " done\n arch-pass 2...\n"); 634 LOG (llevDebug, " done\n arch-pass 2...\n");
542 second_arch_pass (thawer); 635 second_arch_pass (thawer);
551/* 644/*
552 * Creates and returns a new object which is a copy of the given archetype. 645 * Creates and returns a new object which is a copy of the given archetype.
553 * This function returns NULL on failure. 646 * This function returns NULL on failure.
554 */ 647 */
555 648
649object *
556object *arch_to_object(archetype *at) { 650arch_to_object (archetype *at)
651{
557 object *op; 652 object *
653 op;
654
558 if(at==NULL) { 655 if (at == NULL)
656 {
559 if(warn_archetypes) 657 if (warn_archetypes)
560 LOG(llevError,"Couldn't find archetype.\n"); 658 LOG (llevError, "Couldn't find archetype.\n");
659
561 return NULL; 660 return NULL;
562 } 661 }
662
563 op=get_object(); 663 op = get_object ();
564 copy_object(&at->clone,op); 664 copy_object (&at->clone, op);
665 op->arch = at;
565 op->instantiate (); 666 op->instantiate ();
566 op->arch=at;
567 return op; 667 return op;
568} 668}
569 669
570/* 670/*
571 * Creates an object. This function is called by get_archetype() 671 * Creates an object. This function is called by get_archetype()
572 * if it fails to find the appropriate archetype. 672 * if it fails to find the appropriate archetype.
573 * Thus get_archetype() will be guaranteed to always return 673 * Thus get_archetype() will be guaranteed to always return
574 * an object, and never NULL. 674 * an object, and never NULL.
575 */ 675 */
576 676
677object *
577object *create_singularity(const char *name) { 678create_singularity (const char *name)
679{
578 object *op; 680 object *
681 op;
682 char
579 char buf[MAX_BUF]; 683 buf[MAX_BUF];
684
580 sprintf(buf,"%s (%s)",ARCH_SINGULARITY,name); 685 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
581 op = get_object(); 686 op = get_object ();
582 op->name = add_string(buf); 687 op->name = op->name_pl = buf;
583 op->name_pl = add_string(buf);
584 SET_FLAG(op,FLAG_NO_PICK); 688 SET_FLAG (op, FLAG_NO_PICK);
585 return op; 689 return op;
586} 690}
587 691
588/* 692/*
589 * Finds which archetype matches the given name, and returns a new 693 * Finds which archetype matches the given name, and returns a new
590 * object containing a copy of the archetype. 694 * object containing a copy of the archetype.
591 */ 695 */
592 696
697object *
593object *get_archetype(const char *name) { 698get_archetype (const char *name)
699{
594 archetype *at; 700 archetype *
701 at;
702
595 at = find_archetype(name); 703 at = find_archetype (name);
596 if (at == NULL) 704 if (at == NULL)
597 return create_singularity(name); 705 return create_singularity (name);
706
598 return arch_to_object(at); 707 return arch_to_object (at);
599} 708}
600 709
601/* 710/*
602 * Hash-function used by the arch-hashtable. 711 * Hash-function used by the arch-hashtable.
603 */ 712 */
604 713
605unsigned long 714unsigned long
606hasharch(const char *str, int tablesize) { 715hasharch (const char *str, int tablesize)
607 unsigned long hash = 0; 716{
717 unsigned long
718 hash = 0;
719 unsigned int
608 int i = 0; 720 i = 0;
609 const char *p; 721 const char *
722 p;
610 723
611 /* use the one-at-a-time hash function, which supposedly is 724 /* use the one-at-a-time hash function, which supposedly is
612 * better than the djb2-like one used by perl5.005, but 725 * better than the djb2-like one used by perl5.005, but
613 * certainly is better then the bug used here before. 726 * certainly is better then the bug used here before.
614 * see http://burtleburtle.net/bob/hash/doobs.html 727 * see http://burtleburtle.net/bob/hash/doobs.html
615 */ 728 */
616 for (p = str; i < MAXSTRING && *p; p++, i++) { 729 for (p = str; i < MAXSTRING && *p; p++, i++)
730 {
617 hash += *p; 731 hash += *p;
618 hash += hash << 10; 732 hash += hash << 10;
619 hash ^= hash >> 6; 733 hash ^= hash >> 6;
620 } 734 }
735
621 hash += hash << 3; 736 hash += hash << 3;
622 hash ^= hash >> 11; 737 hash ^= hash >> 11;
623 hash += hash << 15; 738 hash += hash << 15;
739
624 return hash % tablesize; 740 return hash % tablesize;
625} 741}
626 742
627/* 743/*
628 * Finds, using the hashtable, which archetype matches the given name. 744 * Finds, using the hashtable, which archetype matches the given name.
629 * returns a pointer to the found archetype, otherwise NULL. 745 * returns a pointer to the found archetype, otherwise NULL.
630 */ 746 */
631 747
748archetype *
632archetype *find_archetype(const char *name) { 749find_archetype (const char *name)
750{
751#if USE_UNORDERED_MAP
752 name = shstr::find (name);
753
754 if (!name)
755 return 0;
756
757 HT::const_iterator i = ht.find ((size_t) name);
758
759 if (i == ht.end ())
760 return 0;
761 else
762 return i->second;
763#endif
764
633 archetype *at; 765 archetype *
766 at;
634 unsigned long index; 767 unsigned long
768 index;
635 769
636 if (name == NULL) 770 if (name == NULL)
637 return (archetype *) NULL; 771 return (archetype *) NULL;
638 772
639 index=hasharch(name, ARCHTABLE); 773 index = hasharch (name, ARCHTABLE);
640 arch_search++; 774 arch_search++;
641 for(;;) { 775 for (;;)
776 {
642 at = arch_table[index]; 777 at = arch_table[index];
643 if (at==NULL) { 778 if (at == NULL)
779 {
644 if(warn_archetypes) 780 if (warn_archetypes)
645 LOG(llevError,"Couldn't find archetype %s\n",name); 781 LOG (llevError, "Couldn't find archetype %s\n", name);
646 return NULL; 782 return NULL;
647 } 783 }
648 arch_cmp++; 784 arch_cmp++;
649 if (!strcmp(at->name,name)) 785 if (!strcmp ((const char *) at->name, name))
650 return at; 786 return at;
651 if(++index>=ARCHTABLE) 787 if (++index >= ARCHTABLE)
652 index=0; 788 index = 0;
653 } 789 }
654} 790}
655 791
656/* 792/*
657 * Adds an archetype to the hashtable. 793 * Adds an archetype to the hashtable.
658 */ 794 */
659 795
796static void
660static void add_arch(archetype *at) { 797add_arch (archetype *at)
798{
799#if USE_UNORDERED_MAP
800 ht.insert (std::make_pair ((size_t) (const char *) at->name, at));
801#endif
802
803 int
661 int index=hasharch(at->name, ARCHTABLE),org_index=index; 804 index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
805
662 for(;;) { 806 for (;;)
807 {
663 if(arch_table[index]==NULL) { 808 if (arch_table[index] == NULL)
809 {
664 arch_table[index]=at; 810 arch_table[index] = at;
665 return; 811 return;
666 } 812 }
813
667 if(++index==ARCHTABLE) 814 if (++index == ARCHTABLE)
668 index=0; 815 index = 0;
816
669 if(index==org_index) 817 if (index == org_index)
670 fatal(ARCHTABLE_TOO_SMALL); 818 fatal (ARCHTABLE_TOO_SMALL);
671 } 819 }
672} 820}
673 821
674/* 822/*
675 * Returns the first archetype using the given type. 823 * Returns the first archetype using the given type.
676 * Used in treasure-generation. 824 * Used in treasure-generation.
677 */ 825 */
678 826
827archetype *
679archetype *type_to_archetype(int type) { 828type_to_archetype (int type)
829{
680 archetype *at; 830 archetype *
831 at;
681 832
682 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) 833 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
683 if(at->clone.type==type) 834 if (at->clone.type == type)
684 return at; 835 return at;
685 return NULL; 836 return NULL;
686} 837}
687 838
688/* 839/*
689 * Returns a new object copied from the first archetype matching 840 * Returns a new object copied from the first archetype matching
690 * the given type. 841 * the given type.
691 * Used in treasure-generation. 842 * Used in treasure-generation.
692 */ 843 */
693 844
845object *
694object *clone_arch(int type) { 846clone_arch (int type)
847{
695 archetype *at; 848 archetype *
696 object *op=get_object(); 849 at;
850 object *
851 op = get_object ();
697 852
698 if((at=type_to_archetype(type))==NULL) { 853 if ((at = type_to_archetype (type)) == NULL)
854 {
699 LOG(llevError,"Can't clone archetype %d\n",type); 855 LOG (llevError, "Can't clone archetype %d\n", type);
700 free_object(op); 856 free_object (op);
701 return NULL; 857 return NULL;
702 } 858 }
703 copy_object(&at->clone,op); 859 copy_object (&at->clone, op);
704 op->instantiate (); 860 op->instantiate ();
705 return op; 861 return op;
706} 862}
707 863
708/* 864/*
709 * member: make instance from class 865 * member: make instance from class
710 */ 866 */
711 867
868object *
712object *object_create_arch (archetype * at) 869object_create_arch (archetype *at)
713{ 870{
871 object *
872 op, *
714 object *op, *prev = NULL, *head = NULL; 873 prev = NULL, *head = NULL;
715 874
716 while (at) { 875 while (at)
876 {
717 op = arch_to_object (at); 877 op = arch_to_object (at);
718 op->x = at->clone.x; 878 op->x = at->clone.x;
719 op->y = at->clone.y; 879 op->y = at->clone.y;
720 if (head) 880 if (head)
721 op->head = head, prev->more = op; 881 op->head = head, prev->more = op;
722 if (!head) 882 if (!head)
723 head = op; 883 head = op;
724 prev = op; 884 prev = op;
725 at = at->more; 885 at = at->more;
726 } 886 }
727 return (head); 887 return (head);
728} 888}
729 889
730/*** end of arch.c ***/ 890/*** end of arch.c ***/

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