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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.39 by root, Fri Feb 2 22:07:51 2007 UTC vs.
Revision 1.47 by root, Mon Apr 16 10:14:25 2007 UTC

29#include <loader.h> 29#include <loader.h>
30 30
31#include <tr1/functional> 31#include <tr1/functional>
32#include <tr1/unordered_map> 32#include <tr1/unordered_map>
33 33
34int arch_init; /* True if doing arch initialization */
35
36/* The naming of these functions is really poor - they are all 34/* The naming of these functions is really poor - they are all
37 * pretty much named '.._arch_...', but they may more may not 35 * pretty much named '.._arch_...', but they may more may not
38 * return archetypes. Some make the arch_to_object call, and thus 36 * return archetypes. Some make the arch_to_object call, and thus
39 * return an object. Perhaps those should be called 'archob' functions 37 * return an object. Perhaps those should be called 'archob' functions
40 * to denote they return an object derived from the archetype. 38 * to denote they return an object derived from the archetype.
41 * MSW 2003-04-29 39 * MSW 2003-04-29
42 */ 40 */
41
42bool loading_arch; // ugly flag to object laoder etc. to suppress/request special processing
43 43
44// the hashtable 44// the hashtable
45typedef std::tr1::unordered_map 45typedef std::tr1::unordered_map
46 < 46 <
47 const char *, 47 const char *,
50 str_equal, 50 str_equal,
51 slice_allocator< std::pair<const char *const, arch_ptr> > 51 slice_allocator< std::pair<const char *const, arch_ptr> >
52 > HT; 52 > HT;
53 53
54static HT ht (5000); 54static HT ht (5000);
55static std::vector<archetype *> archetypes;
55 56
56/** 57/**
57 * GROS - This function retrieves an archetype given the name that appears 58 * GROS - This function retrieves an archetype given the name that appears
58 * during the game (for example, "writing pen" instead of "stylus"). 59 * during the game (for example, "writing pen" instead of "stylus").
59 * It does not use the hashtable system, but browse the whole archlist each time. 60 * It does not use the hashtable system, but browse the whole archlist each time.
179item_matched_string (object *pl, object *op, const char *name) 180item_matched_string (object *pl, object *op, const char *name)
180{ 181{
181 char *cp, local_name[MAX_BUF]; 182 char *cp, local_name[MAX_BUF];
182 int count, retval = 0; 183 int count, retval = 0;
183 184
184 strcpy (local_name, name); /* strtok is destructive to name */ 185 assign (local_name, name); /* strtok is destructive to name */
185 186
186 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 187 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
187 { 188 {
188 while (cp[0] == ' ') 189 while (cp[0] == ' ')
189 ++cp; /* get rid of spaces */ 190 ++cp; /* get rid of spaces */
274 } 275 }
275 276
276 return 0; 277 return 0;
277} 278}
278 279
279/*
280 * Initialises the internal linked list of archetypes (read from file).
281 * Then the global "empty_archetype" pointer is initialised.
282 * Then the blocksview[] array is initialised.
283 */
284
285void 280void
286init_archetypes (void) 281init_archetypes (void)
287{ /* called from add_player() and edit() */ 282{
288 if (first_archetype != NULL) /* Only do this once */
289 return;
290
291 arch_init = 1;
292 load_archetypes (); 283 load_archetypes ();
293 arch_init = 0; 284
294 empty_archetype = archetype::find ("empty_archetype"); 285 empty_archetype = archetype::find ("empty_archetype");
295
296/* init_blocksview();*/
297}
298
299/*
300 * An alternative way to init the hashtable which is slower, but _works_...
301 */
302void
303init_archetable (void)
304{
305 archetype *at;
306
307 LOG (llevDebug, " Setting up archetable...\n");
308
309 for (at = first_archetype; at; at = at->more ? at->more : at->next)
310 at->hash_add ();
311
312 LOG (llevDebug, "done\n");
313}
314
315void
316free_all_archs (void)
317{
318 archetype *at, *next;
319 int i = 0, f = 0;
320
321 for (at = first_archetype; at; at = next)
322 {
323 if (at->more)
324 next = at->more;
325 else
326 next = at->next;
327
328 delete
329 at;
330
331 i++;
332 }
333
334 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
335} 286}
336 287
337archetype::archetype () 288archetype::archetype ()
338{ 289{
290 clone.arch = this;
291
339 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */ 292 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
340 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */ 293 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
341} 294}
342 295
343archetype::~archetype () 296archetype::~archetype ()
344{ 297{
298 //TODO: nuke ->more's
299}
300
301static void
302unlink (archetype *at)
303{
304 if (at->head)
305 at = at->head;
306
307 // destroy this archetype's link, making singletons out of its parts
308 while (at)
309 {
310 archetype *more = at->more;
311 at->clone.destroy_inv ();
312 at->head = at->more = 0;
313 at = more;
314 }
315}
316
317// dire hack, need to rationalise
318void
319overwrite (archetype *at, object *op)
320{
321 at->clone = *op;
322
323 at->clone.arch = at;
324 //TODO: inv et al.
325}
326
327archetype *
328archetype::read (object_thawer &f)
329{
330 assert (f.kw == KW_object);
331
332 archetype *head = get (f.get_str ());
333 unlink (head);
334 object *op = object::create ();
335
336 if (!op->parse_kv (f))
337 {
338 op->destroy (true);
339 // leak head
340 return 0;
341 }
342
343 overwrite (head, op);
344 op->destroy ();
345
346 for (archetype *prev = head; f.kw == KW_more; )
347 {
348 f.next ();
349 assert (f.kw == KW_object);
350
351 archetype *more = get (f.get_str ());
352 unlink (more);
353 object *op = object::create ();
354
355 if (!op->parse_kv (f))
356 {
357 op->destroy (true);
358 // leak head more*
359 return 0;
360 }
361
362 overwrite (more, op);
363 op->destroy ();
364
365 if (more->clone.x > head->tail_x) head->tail_x = more->clone.x;
366 if (more->clone.y > head->tail_y) head->tail_y = more->clone.y;
367
368 more->head = head;
369 more->clone.head = &head->clone;
370 prev->more = more;
371 prev->clone.more = &more->clone;
372
373 prev = more;
374 }
375
376 if (!head->next)
377 {
378 head->next = first_archetype;
379 first_archetype = head;
380 }
381
382 return head;
345} 383}
346 384
347/* 385/*
348 * Reads/parses the archetype-file, and copies into a linked list 386 * Reads/parses the archetype-file, and copies into a linked list
349 * of archetype-structures. 387 * of archetype-structures.
350 */ 388 */
351void 389static bool
352first_arch_pass (object_thawer & fp) 390load_archetypes (object_thawer &f)
353{ 391{
354 archetype *head = 0, *last_more = 0; 392 for (;;)
355
356 archetype *at = new archetype;
357 at->clone.arch = first_archetype = at;
358
359 while (int i = load_object (fp, &at->clone, 0))
360 { 393 {
361 at->clone.speed_left = (float) (-0.1);
362 /* copy the body_info to the body_used - this is only really
363 * need for monsters, but doesn't hurt to do it for everything.
364 * by doing so, when a monster is created, it has good starting
365 * values for the body_used info, so when items are created
366 * for it, they can be properly equipped.
367 */
368 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
369
370 switch (i) 394 switch (f.kw)
371 { 395 {
372 case LL_NORMAL: /* A new archetype, just link it with the previous */ 396 case KW_object:
373 if (last_more != NULL) 397 loading_arch = true;
374 last_more->next = at; 398 if (!archetype::read (f))
375 if (head != NULL)
376 head->next = at;
377 head = last_more = at;
378#if 0
379 if (!op->type)
380 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
381#endif
382 at->tail_x = 0;
383 at->tail_y = 0;
384 break;
385
386 case LL_MORE: /* Another part of the previous archetype, link it correctly */
387
388 at->head = head;
389 at->clone.head = &head->clone;
390 if (last_more != NULL)
391 { 399 {
392 last_more->more = at; 400 loading_arch = false;
393 last_more->clone.more = &at->clone; 401 return false;
394 } 402 }
395 last_more = at;
396 403
397 /* If this multipart image is still composed of individual small 404 loading_arch = false;
398 * images, don't set the tail_.. values. We can't use them anyways, 405 continue;
399 * and setting these to zero makes the map sending to the client much 406
400 * easier as just looking at the head, we know what to do. 407 case KW_EOF:
401 */ 408 return true;
402 if (at->clone.face != head->clone.face) 409
403 { 410 default:
404 head->tail_x = 0; 411 if (!f.parse_error ("archetypes file"))
405 head->tail_y = 0;
406 }
407 else 412 return false;
408 {
409 if (at->clone.x > head->tail_x)
410 head->tail_x = at->clone.x;
411 if (at->clone.y > head->tail_y)
412 head->tail_y = at->clone.y;
413 }
414 break;
415
416 } 413 }
417 414
418 at = new archetype; 415 f.next ();
419
420 at->clone.arch = at;
421 }
422
423 delete at;
424}
425
426/*
427 * Reads the archetype file once more, and links all pointers between
428 * archetypes.
429 */
430
431void
432second_arch_pass (object_thawer & thawer)
433{
434 char buf[MAX_BUF], *variable = buf, *argument, *cp;
435 archetype *at = NULL, *other;
436
437 while (fgets (buf, MAX_BUF, thawer) != NULL)
438 { 416 }
439 if (*buf == '#')
440 continue;
441 if ((argument = strchr (buf, ' ')) != NULL)
442 {
443 *argument = '\0', argument++;
444 cp = argument + strlen (argument) - 1;
445 while (isspace (*cp))
446 {
447 *cp = '\0';
448 cp--;
449 }
450 }
451 if (!strcmp ("Object", variable))
452 {
453 if ((at = archetype::find (argument)) == NULL)
454 LOG (llevError, "Warning: failed to find arch %s\n", argument);
455 }
456 else if (!strcmp ("other_arch", variable))
457 {
458 if (at != NULL && at->clone.other_arch == NULL)
459 {
460 if ((other = archetype::find (argument)) == NULL)
461 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
462 else if (at != NULL)
463 at->clone.other_arch = other;
464 }
465 }
466 else if (!strcmp ("randomitems", variable))
467 {
468 if (at != NULL)
469 {
470 treasurelist *tl = find_treasurelist (argument);
471
472 if (tl == NULL)
473 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
474 else
475 at->clone.randomitems = tl;
476 }
477 }
478 }
479} 417}
480
481#ifdef DEBUG
482void
483check_generators (void)
484{
485 archetype *at;
486
487 for (at = first_archetype; at != NULL; at = at->next)
488 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
489 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
490}
491#endif
492 418
493/* 419/*
494 * First initialises the archtype hash-table (init_archetable()). 420 * First initialises the archtype hash-table (init_archetable()).
495 * Reads and parses the archetype file (with the first and second-pass 421 * Reads and parses the archetype file (with the first and second-pass
496 * functions). 422 * functions).
497 * Then initialises treasures by calling load_treasures().
498 */ 423 */
499
500void 424void
501load_archetypes (void) 425load_archetypes (void)
502{ 426{
503 char filename[MAX_BUF]; 427 char filename[MAX_BUF];
504 428
505 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes); 429 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
506 LOG (llevDebug, "Reading archetypes from %s:\n", filename); 430 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
507 431
508 {
509 object_thawer
510 thawer (filename); 432 object_thawer f (filename);
511 433
512 LOG (llevDebug, " arch-pass 1...\n"); 434 f.next ();
513 first_arch_pass (thawer);
514 LOG (llevDebug, " done\n");
515 }
516 435
517 init_archetable (); 436 if (!load_archetypes (f))
437 cleanup ("unable to load archetypes");
438
518 warn_archetypes = 1; 439 warn_archetypes = 1;
519 440
520 {
521 object_thawer
522 thawer (filename);
523
524 LOG (llevDebug, " loading treasure...\n");
525 load_treasures (); 441 load_treasures ();
526 LOG (llevDebug, " done\n");
527 LOG (llevDebug, " arch-pass 2...\n");
528 second_arch_pass (thawer);
529 LOG (llevDebug, " done\n");
530#ifdef DEBUG
531 check_generators ();
532#endif
533 }
534 LOG (llevDebug, " done\n");
535} 442}
536 443
537/* 444/*
538 * Creates and returns a new object which is a copy of the given archetype. 445 * Creates and returns a new object which is a copy of the given archetype.
539 * This function returns NULL on failure. 446 * This function returns NULL on failure.
540 */ 447 */
541object * 448object *
542arch_to_object (archetype *at) 449arch_to_object (archetype *at)
543{ 450{
544 object *op; 451 if (!at)
545
546 if (at == NULL)
547 { 452 {
548 if (warn_archetypes) 453 if (warn_archetypes)
549 LOG (llevError, "Couldn't find archetype.\n"); 454 LOG (llevError, "Couldn't find archetype.\n");
550 455
551 return NULL; 456 return NULL;
552 } 457 }
553 458
554 op = at->clone.clone (); 459 object *op = at->clone.clone ();
555 op->arch = at; 460 op->arch = at;
556 op->instantiate (); 461 op->instantiate ();
557 return op; 462 return op;
558} 463}
559 464
637 return 0; 542 return 0;
638 else 543 else
639 return i->second; 544 return i->second;
640} 545}
641 546
547archetype *
548archetype::get (const char *name)
549{
550 archetype *at = find (name);
551
552 if (!at)
553 {
554 archetypes.push_back (at = new archetype);
555 at->name = name;
556 at->hash_add ();
557 }
558
559 return at;
560}
561
642/* 562/*
643 * Adds an archetype to the hashtable. 563 * Adds an archetype to the hashtable.
644 */ 564 */
645void 565void
646archetype::hash_add () 566archetype::hash_add ()
659 * Used in treasure-generation. 579 * Used in treasure-generation.
660 */ 580 */
661archetype * 581archetype *
662type_to_archetype (int type) 582type_to_archetype (int type)
663{ 583{
664 archetype *at;
665
666 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more) 584 for (archetype *at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
667 if (at->clone.type == type) 585 if (at->clone.type == type)
668 return at; 586 return at;
669 587
670 return 0; 588 return 0;
671} 589}
673/* 591/*
674 * Returns a new object copied from the first archetype matching 592 * Returns a new object copied from the first archetype matching
675 * the given type. 593 * the given type.
676 * Used in treasure-generation. 594 * Used in treasure-generation.
677 */ 595 */
678
679object * 596object *
680clone_arch (int type) 597clone_arch (int type)
681{ 598{
682 archetype *at; 599 archetype *at;
683 600

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