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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.54 by root, Tue Apr 17 18:59:05 2007 UTC vs.
Revision 1.65 by root, Thu Jun 7 18:55:24 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25#include <cassert> 25#include <cassert>
26 26
27#include <global.h> 27#include <global.h>
50 str_equal, 50 str_equal,
51 slice_allocator< std::pair<const char *const, arch_ptr> > 51 slice_allocator< std::pair<const char *const, arch_ptr> >
52 > HT; 52 > HT;
53 53
54static HT ht (5000); 54static HT ht (5000);
55static std::vector<archetype *> archetypes; 55archvec archetypes;
56 56
57/** 57/**
58 * GROS - This function retrieves an archetype given the name that appears 58 * GROS - This function retrieves an archetype given the name that appears
59 * during the game (for example, "writing pen" instead of "stylus"). 59 * during the game (for example, "writing pen" instead of "stylus").
60 * It does not use the hashtable system, but browse the whole archlist each time. 60 * It does not use the hashtable system, but browse the whole archlist each time.
68archetype * 68archetype *
69find_archetype_by_object_name (const char *name) 69find_archetype_by_object_name (const char *name)
70{ 70{
71 shstr_cmp name_cmp (name); 71 shstr_cmp name_cmp (name);
72 72
73 for (archetype *at = first_archetype; at; at = at->next) 73 for_all_archetypes (at)
74 if (at->clone.name == name_cmp) 74 if (at->archname == name_cmp)
75 return at; 75 return at;
76 76
77 return 0; 77 return 0;
78} 78}
79 79
85archetype * 85archetype *
86find_archetype_by_object_type_name (int type, const char *name) 86find_archetype_by_object_type_name (int type, const char *name)
87{ 87{
88 shstr_cmp name_cmp (name); 88 shstr_cmp name_cmp (name);
89 89
90 for (archetype *at = first_archetype; at; at = at->next) 90 for_all_archetypes (at)
91 if (at->clone.name == name_cmp && at->clone.type == type) 91 if (at->archname == name_cmp && at->type == type)
92 return at; 92 return at;
93 93
94 return 0; 94 return 0;
95} 95}
96 96
102object * 102object *
103get_archetype_by_skill_name (const char *skill, int type) 103get_archetype_by_skill_name (const char *skill, int type)
104{ 104{
105 shstr_cmp skill_cmp (skill); 105 shstr_cmp skill_cmp (skill);
106 106
107 for (archetype *at = first_archetype; at; at = at->next) 107 for_all_archetypes (at)
108 if (at->clone.skill == skill_cmp && (type == -1 || type == at->clone.type)) 108 if (at->skill == skill_cmp && (type == -1 || type == at->type))
109 return arch_to_object (at); 109 return arch_to_object (at);
110 110
111 return 0; 111 return 0;
112} 112}
113 113
119 * (eg, skills) 119 * (eg, skills)
120 */ 120 */
121archetype * 121archetype *
122get_archetype_by_type_subtype (int type, int subtype) 122get_archetype_by_type_subtype (int type, int subtype)
123{ 123{
124 for (archetype *at = first_archetype; at; at = at->next) 124 for_all_archetypes (at)
125 if ((type == -1 || type == at->clone.type) && (subtype == -1 || subtype == at->clone.subtype)) 125 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
126 return at; 126 return at;
127 127
128 return 0; 128 return 0;
129} 129}
130 130
157 } 157 }
158 158
159 return create_singularity (name); 159 return create_singularity (name);
160} 160}
161 161
162 /* This is a subset of the parse_id command. Basically, name can be 162/* This is a subset of the parse_id command. Basically, name can be
163 * a string seperated lists of things to match, with certain keywords. 163 * a string seperated lists of things to match, with certain keywords.
164 * pl is the player (only needed to set count properly) 164 * pl is the player (only needed to set count properly)
165 * op is the item we are trying to match. Calling function takes care 165 * op is the item we are trying to match. Calling function takes care
166 * of what action might need to be done and if it is valid 166 * of what action might need to be done and if it is valid
167 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 167 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
168 * value means a better match. 0 means no match. 168 * value means a better match. 0 means no match.
169 * 169 *
170 * Brief outline of the procedure: 170 * Brief outline of the procedure:
171 * We take apart the name variable into the individual components. 171 * We take apart the name variable into the individual components.
172 * cases for 'all' and unpaid are pretty obvious. 172 * cases for 'all' and unpaid are pretty obvious.
173 * Next, we check for a count (either specified in name, or in the 173 * Next, we check for a count (either specified in name, or in the
174 * player object.) 174 * player object.)
175 * If count is 1, make a quick check on the name. 175 * If count is 1, make a quick check on the name.
176 * IF count is >1, we need to make plural name. Return if match. 176 * IF count is >1, we need to make plural name. Return if match.
177 * Last, make a check on the full name. 177 * Last, make a check on the full name.
178 */ 178 */
179int 179int
180item_matched_string (object *pl, object *op, const char *name) 180item_matched_string (object *pl, object *op, const char *name)
181{ 181{
182 char *cp, local_name[MAX_BUF]; 182 char *cp, local_name[MAX_BUF];
183 int count, retval = 0; 183 int count, retval = 0;
275 } 275 }
276 276
277 return 0; 277 return 0;
278} 278}
279 279
280archetype::archetype () 280archetype::archetype (const char *name)
281{ 281{
282 stub = true;
282 clone.arch = this; 283 arch = this;
283 284 this->archname = this->name = this->name_pl = name;
284 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
285 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
286} 285}
287 286
288archetype::~archetype () 287archetype::~archetype ()
289{ 288{
290 //TODO: nuke ->more's 289 unlink ();
291} 290}
292 291
293static void
294unlink (archetype *at)
295{
296 if (at->head)
297 at = at->head;
298
299 // destroy this archetype's link, making singletons out of its parts
300 while (at)
301 {
302 archetype *more = at->more;
303 at->clone.destroy_inv ();
304 at->head = at->more = 0;
305 at = more;
306 }
307}
308
309// dire hack, need to rationalise
310void 292void
311overwrite (archetype *at, object *op) 293archetype::link ()
312{ 294{
313 at->clone = *op; 295 ht.insert (std::make_pair (archname, this));
314
315 at->clone.arch = at;
316 at->clone.inv = op->inv; op->inv = 0;
317 296
318 op->destroy (); 297 if (!archetypes.contains (this))
298 archetypes.insert (this);
299}
300
301void
302archetype::unlink ()
303{
304 ht.erase (archname);
305 if (!strcmp (&archname, "Gaea")) fprintf (stderr, "oI\n");//D
306 if (archetypes.contains (this))
307 archetypes.erase (this);
308}
309
310/*
311 * Finds, using the hashtable, which archetype matches the given name.
312 * returns a pointer to the found archetype, otherwise NULL.
313 */
314archetype *
315archetype::find (const char *name)
316{
317 if (!name)
318 return 0;
319
320 auto (i, ht.find (name));
321
322 if (i == ht.end ())
323 return 0;
324 else
325 return i->second;
326}
327
328archetype *
329archetype::get (const char *name)
330{
331 if (!name)
332 {
333 LOG (llevError, "null archetype requested\n");
334 name = "(null)";
335 }
336
337 archetype *at = find (name);
338
339 if (!at)
340 {
341 at = new archetype (name);
342 at->link ();
343 }
344
345 return at;
319} 346}
320 347
321archetype * 348archetype *
322archetype::read (object_thawer &f) 349archetype::read (object_thawer &f)
323{ 350{
324 assert (f.kw == KW_object); 351 assert (f.kw == KW_object);
325 352
326 loading_arch = true; // hack to tell parse_kv et al. to behave 353 loading_arch = true; // hack to tell parse_kv et al. to behave
327 354
328 typedef std::pair<archetype *, object *> part;
329 std::vector<part> parts; 355 std::vector<archetype *> parts;
330 356
331 coroapi::cede_to_tick_every (100); 357 coroapi::cede_to_tick_every (10);
332 358
333 for (;;) 359 for (;;)
334 { 360 {
335 object *op = object::create (); 361 // the archetype might have been referenced earlier
362 // so try to find an existing stub archetype first
336 archetype *at = get (f.get_str ()); 363 archetype *at = find (f.get_str ());
337 f.get (op->name); 364
365 if (!at || !at->stub)
366 at = new archetype (f.get_str ());
367
338 f.next (); 368 f.next ();
339 369
370#if 0
371 // implementing it here in the server does neither allow multiple inheritence
372 // nor does it cleanly "just override". it would allow use in map files, though,
373 // and other resource files dynamically laoded (as opposed to being preprocessed).
374 // not that any of this is relevant as of yet...
375 if (f.kw == KW_inherit)
376 {
377 if (archetype *at = find (f.get_str ()))
378 *op = at->clone;
379 else
380 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
381 &at->archname, f.get_str ());
382
383 f.next ();
384 }
385#endif
386
340 if (!op->parse_kv (f)) 387 if (!at->parse_kv (f))
341 goto fail; 388 goto fail;
342 389
343 parts.push_back (std::make_pair (at, op)); 390 at->post_load_check ();
391
392 parts.push_back (at);
344 393
345 if (f.kw != KW_more) 394 if (f.kw != KW_more)
346 break; 395 break;
347 396
348 f.next (); 397 f.next ();
352 f.parse_error ("more object"); 401 f.parse_error ("more object");
353 goto fail; 402 goto fail;
354 } 403 }
355 } 404 }
356 405
406 loading_arch = false;
407
357 { 408 {
409 auto (at, parts.begin ());
410
358 archetype *head = parts.front ().first; 411 archetype *new_head = parts.front ();
412 archetype *old_head = find (new_head->archname);
359 413
360 // check that all archetypes belong to the same object or are heads 414 if (old_head && !old_head->is_head ())
361 for (auto (p, parts.begin ()); p != parts.end (); ++p)
362 { 415 {
363 archetype *at = p->first; 416 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
417 &new_head->archname, &old_head->archname);
418 goto fail;
419 }
364 420
365 if (at->head != head && at->head) 421 // check that all archetypes belong to the same old object or are new
422 for (auto (at, parts.begin ()); at != parts.end (); ++at)
423 {
424 archetype *new_part = *at;
425 archetype *old_part = find (new_part->archname);
426
427 if (old_part && old_part->head_ () != old_head)
366 { 428 {
367 LOG (llevError, "%s: unable to overwrite foreign non-head archetype with non-head archetype\n", &at->name); 429 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
368 goto fail; 430 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
369 }
370
371 if (at->next && at != head)
372 {
373 LOG (llevError, "%s: unable to overwrite foreign head archetype with non-head archetype\n", &at->name);
374 goto fail; 431 goto fail;
375 } 432 }
376 } 433 }
377 434
378 // sever chain of existing head object 435 // deactivate existing archetype
379 for (archetype *more, *at = head; at; at = more) 436 for (archetype *at = old_head; at; at = (archetype *)at->more)
380 { 437 at->unlink ();
381 more = at->more;
382 438
383 at->head = 0;
384 at->more = 0;
385 }
386
387 // replace/update head
388 overwrite (head, parts.front ().second);
389 head->tail_x = 0;
390 head->tail_y = 0;
391
392 // link into list of heads, if not already there
393 if (!head->linked)
394 {
395 head->linked = true;
396 head->next = first_archetype;
397 first_archetype = head;
398 }
399
400 // reassemble new chain 439 // assemble new chain
440 new_head->min_x = new_head->max_x = new_head->x;
441 new_head->min_y = new_head->max_y = new_head->y;
442
401 archetype *prev = head; 443 archetype *less = new_head;
402 for (auto (p, parts.begin () + 1); p != parts.end (); ++p) 444 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
403 { 445 {
404 archetype *at = p->first; 446 archetype *at = *p;
405 overwrite (at, p->second);
406 447
407 if (at->clone.x > head->tail_x) head->tail_x = at->clone.x; 448 if (at->x < new_head->min_x) new_head->min_x = at->x;
408 if (at->clone.y > head->tail_y) head->tail_y = at->clone.y; 449 if (at->y < new_head->min_y) new_head->min_y = at->y;
450 if (at->x > new_head->max_x) new_head->max_x = at->x;
451 if (at->y > new_head->max_y) new_head->max_y = at->y;
409 452
410 at->head = head; 453 at->head = new_head;
411 at->clone.head = &head->clone;
412 prev->more = at; 454 less->more = at;
413 prev->clone.more = &at->clone;
414
415 prev = at; 455 less = at;
416 } 456 }
417 457
418 loading_arch = false; 458 // now activate it
459 for (auto (p, parts.begin ()); p != parts.end (); ++p)
460 {
461 archetype *at = *p;
462 at->stub = false;
463 at->link ();
464 }
465
419 return head; 466 return new_head;
420 } 467 }
421 468
422fail: 469fail:
423 for (auto (p, parts.begin ()); p != parts.end (); ++p) 470 for (auto (p, parts.begin ()); p != parts.end (); ++p)
424 p->second->destroy (true); 471 (*p)->destroy (true);
425 472
426 loading_arch = false; 473 loading_arch = false;
427 return 0; 474 return 0;
428} 475}
429 476
451 { 498 {
452 LOG (llevError, "Couldn't find archetype.\n"); 499 LOG (llevError, "Couldn't find archetype.\n");
453 return 0; 500 return 0;
454 } 501 }
455 502
456 object *op = at->clone.clone (); 503 object *op = at->clone ();
457 op->arch = at; 504 op->arch = at;
458 op->instantiate (); 505 op->instantiate ();
459 506
460 return op; 507 return op;
461} 508}
467 * an object, and never NULL. 514 * an object, and never NULL.
468 */ 515 */
469object * 516object *
470create_singularity (const char *name) 517create_singularity (const char *name)
471{ 518{
472 object *op; 519 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
520
521 if (!strcmp (name, "bug"))
522 abort ();
523
473 char buf[MAX_BUF]; 524 char buf[MAX_BUF];
474
475 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); 525 sprintf (buf, "bug, please report (%s)", ARCH_SINGULARITY, name);
476 op = object::create (); 526
527 object *op = get_archetype ("bug");
477 op->name = op->name_pl = buf; 528 op->name = op->name_pl = buf;
478 SET_FLAG (op, FLAG_NO_PICK); 529
479 return op; 530 return op;
480} 531}
481 532
482/* 533/*
483 * Finds which archetype matches the given name, and returns a new 534 * Finds which archetype matches the given name, and returns a new
493 544
494 return arch_to_object (at); 545 return arch_to_object (at);
495} 546}
496 547
497/* 548/*
498 * Finds, using the hashtable, which archetype matches the given name.
499 * returns a pointer to the found archetype, otherwise NULL.
500 */
501archetype *
502archetype::find (const char *name)
503{
504 if (!name)
505 return 0;
506
507 auto (i, ht.find (name));
508
509 if (i == ht.end ())
510 return 0;
511 else
512 return i->second;
513}
514
515archetype *
516archetype::get (const char *name)
517{
518 archetype *at = find (name);
519
520 if (!at)
521 {
522 archetypes.push_back (at = new archetype);
523 at->name = name;
524 at->hash_add ();
525 }
526
527 return at;
528}
529
530/*
531 * Adds an archetype to the hashtable.
532 */
533void
534archetype::hash_add ()
535{
536 ht.insert (std::make_pair (name, this));
537}
538
539void
540archetype::hash_del ()
541{
542 ht.erase (name);
543}
544
545/*
546 * Returns the first archetype using the given type. 549 * Returns the first archetype using the given type.
547 * Used in treasure-generation. 550 * Used in treasure-generation.
548 */ 551 */
549archetype * 552archetype *
550type_to_archetype (int type) 553type_to_archetype (int type)
551{ 554{
552 for (archetype *at = first_archetype; at; at = at->more == 0 ? at->next : at->more) 555 for_all_archetypes (at)
553 if (at->clone.type == type) 556 if (at->type == type && at->head_ () != at)
554 return at; 557 return at;
555 558
556 return 0; 559 return 0;
557} 560}
558 561
570 { 573 {
571 LOG (llevError, "Can't clone archetype %d\n", type); 574 LOG (llevError, "Can't clone archetype %d\n", type);
572 return 0; 575 return 0;
573 } 576 }
574 577
575 object *op = at->clone.clone (); 578 object *op = at->clone ();
576 op->instantiate (); 579 op->instantiate ();
577 return op; 580 return op;
578} 581}
579 582
580/* 583/*
581 * member: make instance from class 584 * member: make instance from class
582 */ 585 */
583
584object * 586object *
585object_create_arch (archetype *at) 587object_create_arch (archetype *at)
586{ 588{
587 object *op, *prev = 0, *head = 0; 589 object *op, *prev = 0, *head = 0;
588 590
589 while (at) 591 while (at)
590 { 592 {
591 op = arch_to_object (at); 593 op = arch_to_object (at);
594
592 op->x = at->clone.x; 595 op->x = at->x;
593 op->y = at->clone.y; 596 op->y = at->y;
594 597
595 if (head) 598 if (head)
596 op->head = head, prev->more = op; 599 op->head = head, prev->more = op;
597 600
598 if (!head) 601 if (!head)
599 head = op; 602 head = op;
600 603
601 prev = op; 604 prev = op;
602 at = at->more; 605 at = (archetype *)at->more;
603 } 606 }
604 607
605 return (head); 608 return head;
606} 609}
607 610

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