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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.37 by pippijn, Mon Jan 15 21:06:18 2007 UTC vs.
Revision 1.68 by root, Sun Jul 1 05:00:17 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#include <cassert> 24#include <cassert>
26 25
27#include <global.h> 26#include <global.h>
28#include <funcpoint.h> 27#include <funcpoint.h>
29#include <loader.h> 28#include <loader.h>
30 29
31#define USE_UNORDERED_MAP 0
32
33#if USE_UNORDERED_MAP
34# include <tr1/functional> 30#include <tr1/functional>
35# include <tr1/unordered_map> 31#include <tr1/unordered_map>
36#endif
37
38int arch_cmp = 0; /* How many strcmp's */
39int arch_search = 0; /* How many searches */
40int arch_init; /* True if doing arch initialization */
41 32
42/* The naming of these functions is really poor - they are all 33/* The naming of these functions is really poor - they are all
43 * pretty much named '.._arch_...', but they may more may not 34 * pretty much named '.._arch_...', but they may more may not
44 * return archetypes. Some make the arch_to_object call, and thus 35 * return archetypes. Some make the arch_to_object call, and thus
45 * return an object. Perhaps those should be called 'archob' functions 36 * return an object. Perhaps those should be called 'archob' functions
46 * to denote they return an object derived from the archetype. 37 * to denote they return an object derived from the archetype.
47 * MSW 2003-04-29 38 * MSW 2003-04-29
48 */ 39 */
49 40
50#if USE_UNORDERED_MAP 41bool loading_arch; // ugly flag to object laoder etc. to suppress/request special processing
42
51// the hashtable 43// the hashtable
52typedef std::tr1::unordered_map 44typedef std::tr1::unordered_map
53 < 45 <
54 std::size_t, 46 const char *,
55 arch_ptr, 47 arch_ptr,
56 std::tr1::hash<size_t>, 48 str_hash,
57 std::equal_to<size_t>, 49 str_equal,
58 slice_allocator< std::pair<const std::size_t, archetype *> > 50 slice_allocator< std::pair<const char *const, arch_ptr> >
59 true,
60 > HT; 51 > HT;
61 52
62static HT ht; 53static HT ht (5000);
63#else 54archvec archetypes;
64static arch_ptr arch_table[ARCHTABLE];
65#endif
66 55
67/** 56/**
68 * GROS - This function retrieves an archetype given the name that appears 57 * GROS - This function retrieves an archetype given the name that appears
69 * during the game (for example, "writing pen" instead of "stylus"). 58 * during the game (for example, "writing pen" instead of "stylus").
70 * It does not use the hashtable system, but browse the whole archlist each time. 59 * It does not use the hashtable system, but browse the whole archlist each time.
76 * - the archetype found or null if nothing was found. 65 * - the archetype found or null if nothing was found.
77 */ 66 */
78archetype * 67archetype *
79find_archetype_by_object_name (const char *name) 68find_archetype_by_object_name (const char *name)
80{ 69{
81 archetype *at; 70 shstr_cmp name_cmp (name);
82 71
83 if (name == NULL) 72 for_all_archetypes (at)
84 return (archetype *) NULL; 73 if (at->name == name_cmp)
85
86 for (at = first_archetype; at != NULL; at = at->next)
87 {
88 if (!strcmp (at->clone.name, name))
89 return at; 74 return at;
90 } 75
91 return NULL; 76 return 0;
92} 77}
93 78
94/** 79/**
95 * This function retrieves an archetype by type and name that appears during 80 * This function retrieves an archetype by type and name that appears during
96 * the game. It is basically the same as find_archetype_by_object_name() 81 * the game. It is basically the same as find_archetype_by_object_name()
97 * except that it considers only items of the given type. 82 * except that it considers only items of the given type.
98 */ 83 */
99archetype * 84archetype *
100find_archetype_by_object_type_name (int type, const char *name) 85find_archetype_by_object_type_name (int type, const char *name)
101{ 86{
102 archetype *at; 87 shstr_cmp name_cmp (name);
103 88
104 if (name == NULL) 89 for_all_archetypes (at)
105 return NULL; 90 if (at->name == name_cmp && at->type == type)
106
107 for (at = first_archetype; at != NULL; at = at->next)
108 {
109 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
110 return at; 91 return at;
111 }
112 92
113 return NULL; 93 return 0;
114} 94}
115 95
116/* This is a lot like the above function. Instead, we are trying to match 96/* This is a lot like the above function. Instead, we are trying to match
117 * the arch->skill values. type is the type of object to match 97 * the arch->skill values. type is the type of object to match
118 * against (eg, to only match against skills or only skill objects for example). 98 * against (eg, to only match against skills or only skill objects for example).
119 * If type is -1, ew don't match on type. 99 * If type is -1, ew don't match on type.
120 */ 100 */
121object * 101object *
122get_archetype_by_skill_name (const char *skill, int type) 102get_archetype_by_skill_name (const char *skill, int type)
123{ 103{
124 archetype *at; 104 shstr_cmp skill_cmp (skill);
125 105
126 if (skill) 106 for_all_archetypes (at)
127 for (at = first_archetype; at; at = at->next) 107 if (at->skill == skill_cmp && (type == -1 || type == at->type))
128 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
129 return arch_to_object (at); 108 return arch_to_object (at);
130 109
131 return 0; 110 return 0;
132} 111}
133 112
134/* similiar to above - this returns the first archetype 113/* similiar to above - this returns the first archetype
139 * (eg, skills) 118 * (eg, skills)
140 */ 119 */
141archetype * 120archetype *
142get_archetype_by_type_subtype (int type, int subtype) 121get_archetype_by_type_subtype (int type, int subtype)
143{ 122{
144 archetype * 123 for_all_archetypes (at)
145 at;
146
147 for (at = first_archetype; at != NULL; at = at->next)
148 {
149 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 124 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
150 return at; 125 return at;
151 } 126
152 return NULL; 127 return 0;
153} 128}
154 129
155/** 130/**
156 * GROS - this returns a new object given the name that appears during the game 131 * GROS - this returns a new object given the name that appears during the game
157 * (for example, "writing pen" instead of "stylus"). 132 * (for example, "writing pen" instead of "stylus").
165 * but it otherwise had a big memory leak. 140 * but it otherwise had a big memory leak.
166 */ 141 */
167object * 142object *
168get_archetype_by_object_name (const char *name) 143get_archetype_by_object_name (const char *name)
169{ 144{
170 archetype *at;
171 char tmpname[MAX_BUF]; 145 char tmpname[MAX_BUF];
172 int i; 146 int i;
173 147
174 assign (tmpname, name); 148 assign (tmpname, name);
175 149
176 for (i = strlen (tmpname); i > 0; i--) 150 for (i = strlen (tmpname); i > 0; i--)
177 { 151 {
178 tmpname[i] = 0; 152 tmpname[i] = 0;
153
179 at = find_archetype_by_object_name (tmpname); 154 if (archetype *at = find_archetype_by_object_name (tmpname))
180
181 if (at)
182 return arch_to_object (at); 155 return arch_to_object (at);
183 } 156 }
184 157
185 return create_singularity (name); 158 return create_singularity (name);
186} 159}
187 160
188 /* This is a subset of the parse_id command. Basically, name can be 161/* This is a subset of the parse_id command. Basically, name can be
189 * a string seperated lists of things to match, with certain keywords. 162 * a string seperated lists of things to match, with certain keywords.
190 * pl is the player (only needed to set count properly) 163 * pl is the player (only needed to set count properly)
191 * op is the item we are trying to match. Calling function takes care 164 * op is the item we are trying to match. Calling function takes care
192 * of what action might need to be done and if it is valid 165 * of what action might need to be done and if it is valid
193 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 166 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
194 * value means a better match. 0 means no match. 167 * value means a better match. 0 means no match.
195 * 168 *
196 * Brief outline of the procedure: 169 * Brief outline of the procedure:
197 * We take apart the name variable into the individual components. 170 * We take apart the name variable into the individual components.
198 * cases for 'all' and unpaid are pretty obvious. 171 * cases for 'all' and unpaid are pretty obvious.
199 * Next, we check for a count (either specified in name, or in the 172 * Next, we check for a count (either specified in name, or in the
200 * player object.) 173 * player object.)
201 * If count is 1, make a quick check on the name. 174 * If count is 1, make a quick check on the name.
202 * IF count is >1, we need to make plural name. Return if match. 175 * IF count is >1, we need to make plural name. Return if match.
203 * Last, make a check on the full name. 176 * Last, make a check on the full name.
204 */ 177 */
205int 178int
206item_matched_string (object *pl, object *op, const char *name) 179item_matched_string (object *pl, object *op, const char *name)
207{ 180{
208 char *cp, local_name[MAX_BUF]; 181 char *cp, local_name[MAX_BUF];
209 int count, retval = 0; 182 int count, retval = 0;
210 183
211 strcpy (local_name, name); /* strtok is destructive to name */ 184 assign (local_name, name); /* strtok is destructive to name */
212 185
213 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 186 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
214 { 187 {
215 while (cp[0] == ' ') 188 while (cp[0] == ' ')
216 ++cp; /* get rid of spaces */ 189 ++cp; /* get rid of spaces */
301 } 274 }
302 275
303 return 0; 276 return 0;
304} 277}
305 278
306/* 279archetype::archetype (const char *name)
307 * Initialises the internal linked list of archetypes (read from file). 280{
308 * Then the global "empty_archetype" pointer is initialised. 281 stub = true;
309 * Then the blocksview[] array is initialised. 282 arch = this;
310 */ 283 this->archname = this->name = this->name_pl = name;
284}
285
286archetype::~archetype ()
287{
288 unlink ();
289}
311 290
312void 291void
313init_archetypes (void) 292archetype::link ()
314{ /* called from add_player() and edit() */ 293{
315 if (first_archetype != NULL) /* Only do this once */ 294 ht.insert (std::make_pair (archname, this));
295
296 if (!archetypes.contains (this))
297 archetypes.insert (this);
298}
299
300void
301archetype::unlink ()
302{
303 ht.erase (archname);
304 if (!strcmp (&archname, "Gaea")) fprintf (stderr, "oI\n");//D
305 if (archetypes.contains (this))
306 archetypes.erase (this);
307}
308
309/*
310 * Finds, using the hashtable, which archetype matches the given name.
311 * returns a pointer to the found archetype, otherwise NULL.
312 */
313archetype *
314archetype::find (const char *name)
315{
316 if (!name)
316 return; 317 return 0;
317 318
318 arch_init = 1; 319 auto (i, ht.find (name));
319 load_archetypes (); 320
320 arch_init = 0; 321 if (i == ht.end ())
322 return 0;
323 else
324 return i->second;
325}
326
327archetype *
328archetype::get (const char *name)
329{
330 if (!name)
331 {
332 LOG (llevError, "null archetype requested\n");
333 name = "(null)";
334 }
335
336 archetype *at = find (name);
337
338 if (!at)
339 {
340 at = new archetype (name);
341 at->link ();
342 }
343
344 return at;
345}
346
347archetype *
348archetype::read (object_thawer &f)
349{
350 assert (f.kw == KW_object);
351
352 loading_arch = true; // hack to tell parse_kv et al. to behave
353
354 std::vector<archetype *> parts;
355
356 coroapi::cede_to_tick_every (10);
357
358 for (;;)
359 {
360 // the archetype might have been referenced earlier
361 // so try to find an existing stub archetype first
362 archetype *at = find (f.get_str ());
363
364 if (!at || !at->stub)
365 at = new archetype (f.get_str ());
366
367 f.next ();
368
369#if 0
370 // implementing it here in the server does neither allow multiple inheritence
371 // nor does it cleanly "just override". it would allow use in map files, though,
372 // and other resource files dynamically laoded (as opposed to being preprocessed).
373 // not that any of this is relevant as of yet...
374 if (f.kw == KW_inherit)
375 {
376 if (archetype *at = find (f.get_str ()))
377 *op = at->clone;
378 else
379 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
380 &at->archname, f.get_str ());
381
382 f.next ();
383 }
384#endif
385
386 if (!at->parse_kv (f))
387 goto fail;
388
389 at->post_load_check ();
390
391 parts.push_back (at);
392
393 if (f.kw != KW_more)
394 break;
395
396 f.next ();
397
398 if (f.kw != KW_object)
399 {
400 f.parse_error ("more object");
401 goto fail;
402 }
403 }
404
405 loading_arch = false;
406
407 {
408 auto (at, parts.begin ());
409
410 archetype *new_head = parts.front ();
411 archetype *old_head = find (new_head->archname);
412
413 if (old_head && !old_head->is_head ())
414 {
415 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
416 &new_head->archname, &old_head->archname);
417 goto fail;
418 }
419
420 // check that all archetypes belong to the same old object or are new
421 for (auto (at, parts.begin ()); at != parts.end (); ++at)
422 {
423 archetype *new_part = *at;
424 archetype *old_part = find (new_part->archname);
425
426 if (old_part && old_part->head_ () != old_head)
427 {
428 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
429 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
430 goto fail;
431 }
432 }
433
434 // deactivate existing archetype
435 for (archetype *at = old_head; at; at = (archetype *)at->more)
436 at->unlink ();
437
438 // assemble new chain
439 new_head->min_x = new_head->max_x = new_head->x;
440 new_head->min_y = new_head->max_y = new_head->y;
441
442 archetype *less = new_head;
443 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
444 {
445 archetype *at = *p;
446
447 // some flags get inherited formt he head (probably a lot more)
448 // doing it here doesn't feel too cozy, but it allows code
449 // to ignore head checks for these flags, which saves time
450 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
451 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
452 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
453 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
454
455 if (at->x < new_head->min_x) new_head->min_x = at->x;
456 if (at->y < new_head->min_y) new_head->min_y = at->y;
457 if (at->x > new_head->max_x) new_head->max_x = at->x;
458 if (at->y > new_head->max_y) new_head->max_y = at->y;
459
460 at->head = new_head;
461 less->more = at;
462 less = at;
463 }
464
465 // now activate it
466 for (auto (p, parts.begin ()); p != parts.end (); ++p)
467 {
468 archetype *at = *p;
469 at->stub = false;
470 at->link ();
471 }
472
473 return new_head;
474 }
475
476fail:
477 for (auto (p, parts.begin ()); p != parts.end (); ++p)
478 (*p)->destroy (true);
479
480 loading_arch = false;
481 return 0;
482}
483
484/*
485 * Initialize global archtype pointers:
486 */
487void
488init_archetype_pointers ()
489{
490 ring_arch = archetype::find ("ring");
491 amulet_arch = archetype::find ("amulet");
492 staff_arch = archetype::find ("staff");
493 crown_arch = archetype::find ("crown");
321 empty_archetype = archetype::find ("empty_archetype"); 494 empty_archetype = archetype::find ("empty_archetype");
322
323/* init_blocksview();*/
324}
325
326/*
327 * Stores debug-information about how efficient the hashtable
328 * used for archetypes has been in the static errmsg array.
329 */
330
331void
332arch_info (object *op)
333{
334 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
335 new_draw_info (NDI_BLACK, 0, op, errmsg);
336}
337
338/*
339 * Initialise the hashtable used by the archetypes.
340 */
341
342void
343clear_archetable (void)
344{
345 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
346}
347
348/*
349 * An alternative way to init the hashtable which is slower, but _works_...
350 */
351
352void
353init_archetable (void)
354{
355 archetype *at;
356
357 LOG (llevDebug, " Setting up archetable...\n");
358
359 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
360 at->hash_add ();
361
362 LOG (llevDebug, "done\n");
363}
364
365void
366free_all_archs (void)
367{
368 archetype *at, *next;
369 int i = 0, f = 0;
370
371 for (at = first_archetype; at != NULL; at = next)
372 {
373 if (at->more)
374 next = at->more;
375 else
376 next = at->next;
377
378 delete
379 at;
380
381 i++;
382 }
383
384 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
385}
386
387archetype::archetype ()
388{
389 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
390 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
391}
392
393archetype::~archetype ()
394{
395}
396
397/*
398 * Reads/parses the archetype-file, and copies into a linked list
399 * of archetype-structures.
400 */
401void
402first_arch_pass (object_thawer & fp)
403{
404 archetype *head = 0, *last_more = 0;
405
406 archetype *at = new archetype;
407 at->clone.arch = first_archetype = at;
408
409 while (int i = load_object (fp, &at->clone, 0))
410 {
411 at->clone.speed_left = (float) (-0.1);
412 /* copy the body_info to the body_used - this is only really
413 * need for monsters, but doesn't hurt to do it for everything.
414 * by doing so, when a monster is created, it has good starting
415 * values for the body_used info, so when items are created
416 * for it, they can be properly equipped.
417 */
418 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
419
420 switch (i)
421 {
422 case LL_NORMAL: /* A new archetype, just link it with the previous */
423 if (last_more != NULL)
424 last_more->next = at;
425 if (head != NULL)
426 head->next = at;
427 head = last_more = at;
428#if 0
429 if (!op->type)
430 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
431#endif
432 at->tail_x = 0;
433 at->tail_y = 0;
434 break;
435
436 case LL_MORE: /* Another part of the previous archetype, link it correctly */
437
438 at->head = head;
439 at->clone.head = &head->clone;
440 if (last_more != NULL)
441 {
442 last_more->more = at;
443 last_more->clone.more = &at->clone;
444 }
445 last_more = at;
446
447 /* If this multipart image is still composed of individual small
448 * images, don't set the tail_.. values. We can't use them anyways,
449 * and setting these to zero makes the map sending to the client much
450 * easier as just looking at the head, we know what to do.
451 */
452 if (at->clone.face != head->clone.face)
453 {
454 head->tail_x = 0;
455 head->tail_y = 0;
456 }
457 else
458 {
459 if (at->clone.x > head->tail_x)
460 head->tail_x = at->clone.x;
461 if (at->clone.y > head->tail_y)
462 head->tail_y = at->clone.y;
463 }
464 break;
465
466 }
467
468 at = new archetype;
469
470 at->clone.arch = at;
471 }
472
473 delete at;
474}
475
476/*
477 * Reads the archetype file once more, and links all pointers between
478 * archetypes.
479 */
480
481void
482second_arch_pass (object_thawer & thawer)
483{
484 char buf[MAX_BUF], *variable = buf, *argument, *cp;
485 archetype *at = NULL, *other;
486
487 while (fgets (buf, MAX_BUF, thawer) != NULL)
488 {
489 if (*buf == '#')
490 continue;
491 if ((argument = strchr (buf, ' ')) != NULL)
492 {
493 *argument = '\0', argument++;
494 cp = argument + strlen (argument) - 1;
495 while (isspace (*cp))
496 {
497 *cp = '\0';
498 cp--;
499 }
500 }
501 if (!strcmp ("Object", variable))
502 {
503 if ((at = archetype::find (argument)) == NULL)
504 LOG (llevError, "Warning: failed to find arch %s\n", argument);
505 }
506 else if (!strcmp ("other_arch", variable))
507 {
508 if (at != NULL && at->clone.other_arch == NULL)
509 {
510 if ((other = archetype::find (argument)) == NULL)
511 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
512 else if (at != NULL)
513 at->clone.other_arch = other;
514 }
515 }
516 else if (!strcmp ("randomitems", variable))
517 {
518 if (at != NULL)
519 {
520 treasurelist *tl = find_treasurelist (argument);
521
522 if (tl == NULL)
523 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
524 else
525 at->clone.randomitems = tl;
526 }
527 }
528 }
529}
530
531#ifdef DEBUG
532void
533check_generators (void)
534{
535 archetype *at;
536
537 for (at = first_archetype; at != NULL; at = at->next)
538 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
539 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
540}
541#endif
542
543/*
544 * First initialises the archtype hash-table (init_archetable()).
545 * Reads and parses the archetype file (with the first and second-pass
546 * functions).
547 * Then initialises treasures by calling load_treasures().
548 */
549
550void
551load_archetypes (void)
552{
553 char filename[MAX_BUF];
554
555 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
556 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
557
558 {
559 object_thawer
560 thawer (filename);
561
562 clear_archetable ();
563 LOG (llevDebug, " arch-pass 1...\n");
564 first_arch_pass (thawer);
565 LOG (llevDebug, " done\n");
566 }
567
568 init_archetable ();
569 warn_archetypes = 1;
570
571 {
572 object_thawer
573 thawer (filename);
574
575 LOG (llevDebug, " loading treasure...\n");
576 load_treasures ();
577 LOG (llevDebug, " done\n");
578 LOG (llevDebug, " arch-pass 2...\n");
579 second_arch_pass (thawer);
580 LOG (llevDebug, " done\n");
581#ifdef DEBUG
582 check_generators ();
583#endif
584 }
585 LOG (llevDebug, " done\n");
586} 495}
587 496
588/* 497/*
589 * Creates and returns a new object which is a copy of the given archetype. 498 * Creates and returns a new object which is a copy of the given archetype.
590 * This function returns NULL on failure. 499 * This function returns NULL on failure.
591 */ 500 */
592object * 501object *
593arch_to_object (archetype *at) 502arch_to_object (archetype *at)
594{ 503{
595 object *op; 504 if (!at)
596
597 if (at == NULL)
598 { 505 {
599 if (warn_archetypes)
600 LOG (llevError, "Couldn't find archetype.\n"); 506 LOG (llevError, "Couldn't find archetype.\n");
601
602 return NULL; 507 return 0;
603 } 508 }
604 509
605 op = at->clone.clone (); 510 object *op = at->clone ();
606 op->arch = at; 511 op->arch = at;
607 op->instantiate (); 512 op->instantiate ();
513
608 return op; 514 return op;
609} 515}
610 516
611/* 517/*
612 * Creates an object. This function is called by get_archetype() 518 * Creates an object. This function is called by get_archetype()
615 * an object, and never NULL. 521 * an object, and never NULL.
616 */ 522 */
617object * 523object *
618create_singularity (const char *name) 524create_singularity (const char *name)
619{ 525{
620 object *op; 526 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
527
528 if (!strcmp (name, "bug"))
529 abort ();
530
621 char buf[MAX_BUF]; 531 char buf[MAX_BUF];
532 sprintf (buf, "bug, please report (%s)", name);
622 533
623 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); 534 object *op = get_archetype ("bug");
624 op = object::create ();
625 op->name = op->name_pl = buf; 535 op->name = op->name_pl = buf;
626 SET_FLAG (op, FLAG_NO_PICK); 536
627 return op; 537 return op;
628} 538}
629 539
630/* 540/*
631 * Finds which archetype matches the given name, and returns a new 541 * Finds which archetype matches the given name, and returns a new
641 551
642 return arch_to_object (at); 552 return arch_to_object (at);
643} 553}
644 554
645/* 555/*
646 * Hash-function used by the arch-hashtable.
647 */
648
649unsigned long
650hasharch (const char *str, int tablesize)
651{
652 unsigned long hash = 0;
653 unsigned int i = 0;
654 const char *p;
655
656 /* use the one-at-a-time hash function, which supposedly is
657 * better than the djb2-like one used by perl5.005, but
658 * certainly is better then the bug used here before.
659 * see http://burtleburtle.net/bob/hash/doobs.html
660 */
661 for (p = str; i < MAXSTRING && *p; p++, i++)
662 {
663 hash += *p;
664 hash += hash << 10;
665 hash ^= hash >> 6;
666 }
667
668 hash += hash << 3;
669 hash ^= hash >> 11;
670 hash += hash << 15;
671
672 return hash % tablesize;
673}
674
675/*
676 * Finds, using the hashtable, which archetype matches the given name.
677 * returns a pointer to the found archetype, otherwise NULL.
678 */
679
680archetype *
681archetype::find (const char *name)
682{
683 if (!name)
684 return 0;
685
686#if USE_UNORDERED_MAP
687 AUTODECL (i, ht.find ((size_t) name));
688
689 if (i == ht.end ())
690 return 0;
691 else
692 return i->second;
693#endif
694
695 archetype *at;
696 unsigned long index;
697
698 index = hasharch (name, ARCHTABLE);
699 arch_search++;
700 for (;;)
701 {
702 at = arch_table[index];
703
704 if (at == NULL)
705 {
706 if (warn_archetypes)
707 LOG (llevError, "Couldn't find archetype %s\n", name);
708
709 return NULL;
710 }
711
712 arch_cmp++;
713
714 if (!strcmp ((const char *) at->name, name))
715 return at;
716
717 if (++index >= ARCHTABLE)
718 index = 0;
719 }
720}
721
722/*
723 * Adds an archetype to the hashtable.
724 */
725void
726archetype::hash_add ()
727{
728#if USE_UNORDERED_MAP
729 ht.insert (std::make_pair ((size_t) (const char *) name, this));
730#else
731
732 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index;
733
734 for (;;)
735 {
736 if (!arch_table[index])
737 {
738 arch_table[index] = this;
739 break;
740 }
741
742 if (++index == ARCHTABLE)
743 index = 0;
744
745 if (index == org_index)
746 fatal (ARCHTABLE_TOO_SMALL);
747 }
748#endif
749}
750
751void
752archetype::hash_del ()
753{
754#if USE_UNORDERED_MAP
755# error remove this from HT
756#else
757
758 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index;
759
760 for (;;)
761 {
762 if (arch_table[index] == this)
763 {
764 arch_table[index] = 0;
765 break;
766 }
767
768 if (++index == ARCHTABLE)
769 index = 0;
770
771 if (index == org_index)
772 break;
773 }
774#endif
775}
776
777/*
778 * Returns the first archetype using the given type. 556 * Returns the first archetype using the given type.
779 * Used in treasure-generation. 557 * Used in treasure-generation.
780 */ 558 */
781
782archetype * 559archetype *
783type_to_archetype (int type) 560type_to_archetype (int type)
784{ 561{
785 archetype *at; 562 for_all_archetypes (at)
786 563 if (at->type == type && at->head_ () != at)
787 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
788 if (at->clone.type == type)
789 return at; 564 return at;
790 565
791 return 0; 566 return 0;
792} 567}
793 568
794/* 569/*
795 * Returns a new object copied from the first archetype matching 570 * Returns a new object copied from the first archetype matching
796 * the given type. 571 * the given type.
797 * Used in treasure-generation. 572 * Used in treasure-generation.
798 */ 573 */
799
800object * 574object *
801clone_arch (int type) 575clone_arch (int type)
802{ 576{
803 archetype *at; 577 archetype *at;
804 578
806 { 580 {
807 LOG (llevError, "Can't clone archetype %d\n", type); 581 LOG (llevError, "Can't clone archetype %d\n", type);
808 return 0; 582 return 0;
809 } 583 }
810 584
811 object *op = at->clone.clone (); 585 object *op = at->clone ();
812 op->instantiate (); 586 op->instantiate ();
813 return op; 587 return op;
814} 588}
815 589
816/* 590/*
817 * member: make instance from class 591 * member: make instance from class
818 */ 592 */
819
820object * 593object *
821object_create_arch (archetype *at) 594object_create_arch (archetype *at)
822{ 595{
823 object *op, *prev = 0, *head = 0; 596 object *op, *prev = 0, *head = 0;
824 597
825 while (at) 598 while (at)
826 { 599 {
827 op = arch_to_object (at); 600 op = arch_to_object (at);
601
828 op->x = at->clone.x; 602 op->x = at->x;
829 op->y = at->clone.y; 603 op->y = at->y;
830 604
831 if (head) 605 if (head)
832 op->head = head, prev->more = op; 606 op->head = head, prev->more = op;
833 607
834 if (!head) 608 if (!head)
835 head = op; 609 head = op;
836 610
837 prev = op; 611 prev = op;
838 at = at->more; 612 at = (archetype *)at->more;
839 } 613 }
840 614
841 return (head); 615 return head;
842} 616}
843 617

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