ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/arch.C
(Generate patch)

Comparing deliantra/server/common/arch.C (file contents):
Revision 1.50 by root, Mon Apr 16 13:02:28 2007 UTC vs.
Revision 1.73 by root, Sun Apr 20 00:44:12 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#include <cassert> 24#include <cassert>
26 25
27#include <global.h> 26#include <global.h>
29#include <loader.h> 28#include <loader.h>
30 29
31#include <tr1/functional> 30#include <tr1/functional>
32#include <tr1/unordered_map> 31#include <tr1/unordered_map>
33 32
34/* The naming of these functions is really poor - they are all
35 * pretty much named '.._arch_...', but they may more may not
36 * return archetypes. Some make the arch_to_object call, and thus
37 * return an object. Perhaps those should be called 'archob' functions
38 * to denote they return an object derived from the archetype.
39 * MSW 2003-04-29
40 */
41
42bool loading_arch; // ugly flag to object laoder etc. to suppress/request special processing 33archetype *loading_arch; // ugly flag to object laoder etc. to suppress/request special processing
34archetype *archetype::empty;
43 35
44// the hashtable 36// the hashtable
45typedef std::tr1::unordered_map 37typedef std::tr1::unordered_map
46 < 38 <
47 const char *, 39 const char *,
50 str_equal, 42 str_equal,
51 slice_allocator< std::pair<const char *const, arch_ptr> > 43 slice_allocator< std::pair<const char *const, arch_ptr> >
52 > HT; 44 > HT;
53 45
54static HT ht (5000); 46static HT ht (5000);
47archvec archetypes;
48
49// the vector of other_arch references to be resolved
50static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
51// the vector of loaded but not yet committed archetypes
55static std::vector<archetype *> archetypes; 52static std::vector<archetype *> postponed_arch;
56 53
57/** 54/**
58 * GROS - This function retrieves an archetype given the name that appears 55 * GROS - This function retrieves an archetype given the name that appears
59 * during the game (for example, "writing pen" instead of "stylus"). 56 * during the game (for example, "writing pen" instead of "stylus").
60 * It does not use the hashtable system, but browse the whole archlist each time. 57 * It does not use the hashtable system, but browse the whole archlist each time.
68archetype * 65archetype *
69find_archetype_by_object_name (const char *name) 66find_archetype_by_object_name (const char *name)
70{ 67{
71 shstr_cmp name_cmp (name); 68 shstr_cmp name_cmp (name);
72 69
73 for (archetype *at = first_archetype; at; at = at->next) 70 for_all_archetypes (at)
74 if (at->clone.name == name_cmp) 71 if (at->name == name_cmp)
75 return at; 72 return at;
76 73
77 return 0; 74 return 0;
78} 75}
79 76
85archetype * 82archetype *
86find_archetype_by_object_type_name (int type, const char *name) 83find_archetype_by_object_type_name (int type, const char *name)
87{ 84{
88 shstr_cmp name_cmp (name); 85 shstr_cmp name_cmp (name);
89 86
90 for (archetype *at = first_archetype; at; at = at->next) 87 for_all_archetypes (at)
91 if (at->clone.name == name_cmp && at->clone.type == type) 88 if (at->name == name_cmp && at->type == type)
92 return at; 89 return at;
93 90
94 return 0; 91 return 0;
95} 92}
96 93
102object * 99object *
103get_archetype_by_skill_name (const char *skill, int type) 100get_archetype_by_skill_name (const char *skill, int type)
104{ 101{
105 shstr_cmp skill_cmp (skill); 102 shstr_cmp skill_cmp (skill);
106 103
107 for (archetype *at = first_archetype; at; at = at->next) 104 for_all_archetypes (at)
108 if (at->clone.skill == skill_cmp && (type == -1 || type == at->clone.type)) 105 if (at->skill == skill_cmp && (type == -1 || type == at->type))
109 return arch_to_object (at); 106 return arch_to_object (at);
110 107
111 return 0; 108 return 0;
112} 109}
113 110
119 * (eg, skills) 116 * (eg, skills)
120 */ 117 */
121archetype * 118archetype *
122get_archetype_by_type_subtype (int type, int subtype) 119get_archetype_by_type_subtype (int type, int subtype)
123{ 120{
124 for (archetype *at = first_archetype; at; at = at->next) 121 for_all_archetypes (at)
125 if ((type == -1 || type == at->clone.type) && (subtype == -1 || subtype == at->clone.subtype)) 122 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
126 return at; 123 return at;
127 124
128 return 0; 125 return 0;
129} 126}
130 127
157 } 154 }
158 155
159 return create_singularity (name); 156 return create_singularity (name);
160} 157}
161 158
162 /* This is a subset of the parse_id command. Basically, name can be 159/* This is a subset of the parse_id command. Basically, name can be
163 * a string seperated lists of things to match, with certain keywords. 160 * a string seperated lists of things to match, with certain keywords.
164 * pl is the player (only needed to set count properly) 161 * pl is the player (only needed to set count properly)
165 * op is the item we are trying to match. Calling function takes care 162 * op is the item we are trying to match. Calling function takes care
166 * of what action might need to be done and if it is valid 163 * of what action might need to be done and if it is valid
167 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 164 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
168 * value means a better match. 0 means no match. 165 * value means a better match. 0 means no match.
169 * 166 *
170 * Brief outline of the procedure: 167 * Brief outline of the procedure:
171 * We take apart the name variable into the individual components. 168 * We take apart the name variable into the individual components.
172 * cases for 'all' and unpaid are pretty obvious. 169 * cases for 'all' and unpaid are pretty obvious.
173 * Next, we check for a count (either specified in name, or in the 170 * Next, we check for a count (either specified in name, or in the
174 * player object.) 171 * player object.)
175 * If count is 1, make a quick check on the name. 172 * If count is 1, make a quick check on the name.
176 * IF count is >1, we need to make plural name. Return if match. 173 * IF count is >1, we need to make plural name. Return if match.
177 * Last, make a check on the full name. 174 * Last, make a check on the full name.
178 */ 175 */
179int 176int
180item_matched_string (object *pl, object *op, const char *name) 177item_matched_string (object *pl, object *op, const char *name)
181{ 178{
182 char *cp, local_name[MAX_BUF]; 179 char *cp, local_name[MAX_BUF];
183 int count, retval = 0; 180 int count, retval = 0;
275 } 272 }
276 273
277 return 0; 274 return 0;
278} 275}
279 276
280archetype::archetype () 277archetype::archetype (const char *name)
281{ 278{
282 clone.arch = this; 279 arch = this;
283 280 this->archname = this->name = this->name_pl = name;
284 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
285 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
286} 281}
287 282
288archetype::~archetype () 283archetype::~archetype ()
289{ 284{
290 //TODO: nuke ->more's 285 unlink ();
291} 286}
292 287
293static void
294unlink (archetype *at)
295{
296 if (at->head)
297 at = at->head;
298
299 // destroy this archetype's link, making singletons out of its parts
300 while (at)
301 {
302 archetype *more = at->more;
303 at->clone.destroy_inv ();
304 at->head = at->more = 0;
305 at = more;
306 }
307}
308
309// dire hack, need to rationalise
310void 288void
311overwrite (archetype *at, object *op) 289archetype::link ()
312{ 290{
313 at->clone = *op; 291 ht.insert (std::make_pair (archname, this));
314
315 at->clone.arch = at;
316 at->clone.inv = op->inv; op->inv = 0;
317 292
318 op->destroy (); 293 if (!archetypes.contains (this))
294 archetypes.insert (this);
319} 295}
320 296
321bool 297void
298archetype::unlink ()
299{
300 ht.erase (archname);
301
302 if (archetypes.contains (this))
303 archetypes.erase (this);
304}
305
306/*
307 * Finds, using the hashtable, which archetype matches the given name.
308 * returns a pointer to the found archetype, otherwise NULL.
309 */
310archetype *
311archetype::find (const char *name)
312{
313 if (!name)
314 return 0;
315
316 auto (i, ht.find (name));
317
318 if (i == ht.end ())
319 return 0;
320 else
321 return i->second;
322}
323
324archetype *
322archetype::load (object_thawer &f) 325archetype::read (object_thawer &f)
323{ 326{
324 assert (f.kw == KW_object); 327 assert (f.kw == KW_object);
325 328
326 typedef std::pair<archetype *, object *> part;
327 std::vector<part> parts; 329 std::vector<archetype *> parts;
330
331 coroapi::cede_to_tick ();
328 332
329 for (;;) 333 for (;;)
330 { 334 {
331 archetype *at = get (f.get_str ()); 335 archetype *at = new archetype (f.get_str ());
332 object *op = object::create ();
333 336
337 f.next ();
338
339#if 0
340 // implementing it here in the server does neither allow multiple inheritence
341 // nor does it cleanly "just override". it would allow use in map files, though,
342 // and other resource files dynamically laoded (as opposed to being preprocessed).
343 // not that any of this is relevant as of yet...
344 if (f.kw == KW_inherit)
345 {
346 if (archetype *at = find (f.get_str ()))
347 *op = at->clone;
348 else
349 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
350 &at->archname, f.get_str ());
351
352 f.next ();
353 }
354#endif
355
356 loading_arch = at; // hack to tell parse_kv et al. to behave
357 bool parse_ok = at->parse_kv (f);
358 loading_arch = 0;
359
334 if (!op->parse_kv (f)) 360 if (!parse_ok)
335 goto fail; 361 goto fail;
336 362
337 parts.push_back (std::make_pair (at, op)); 363 loading_arch = at; // hack to tell parse_kv et al. to behave
364 at->post_load_check ();
365 loading_arch = 0;
366
367 parts.push_back (at);
338 368
339 if (f.kw != KW_more) 369 if (f.kw != KW_more)
340 break; 370 break;
341 371
342 f.next (); 372 f.next ();
373
343 assert (f.kw == KW_object); 374 if (f.kw != KW_object)
375 {
376 f.parse_error ("more object");
377 goto fail;
378 }
344 } 379 }
345 380
346 { 381 {
382 auto (at, parts.begin ());
383
347 archetype *head = parts.front ().first; 384 archetype *new_head = parts.front ();
385 archetype *old_head = find (new_head->archname);
348 386
349 // check that all archetypes belong to the same object or are heads 387 if (old_head && !old_head->is_head ())
350 for (AUTODECL (p, parts.begin ()); p != parts.end (); ++p)
351 { 388 {
352 archetype *at = p->first; 389 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
390 &new_head->archname, &old_head->archname);
391 goto fail;
392 }
353 393
354 if (at->head != head && at->head) 394 // check that all archetypes belong to the same old object or are new
395 for (auto (at, parts.begin ()); at != parts.end (); ++at)
396 {
397 archetype *new_part = *at;
398 archetype *old_part = find (new_part->archname);
399
400 if (old_part && old_part->head_ () != old_head)
355 { 401 {
356 LOG (llevError, "%s: unable to overwrite foreign non-head archetype with non-head archetype\n", &at->name); 402 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
357 goto fail; 403 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
358 }
359
360 if (at->next && at != head)
361 {
362 LOG (llevError, "%s: unable to overwrite foreign head archetype with non-head archetype\n", &at->name);
363 goto fail; 404 goto fail;
364 } 405 }
365 } 406 }
366 407
367 // sever chain of existing head object 408 // assemble new chain
368 for (archetype *more, *at = head; at; at = more) 409 new_head->min_x = new_head->max_x = new_head->x;
410 new_head->min_y = new_head->max_y = new_head->y;
411
412 archetype *less = new_head;
413 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
369 { 414 {
370 more = at->more; 415 archetype *at = *p;
371 416
417 // some flags get inherited formt he head (probably a lot more)
418 // doing it here doesn't feel too cozy, but it allows code
419 // to ignore head checks for these flags, which saves time
420 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
421 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
422 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
423 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
424
425 if (at->x < new_head->min_x) new_head->min_x = at->x;
426 if (at->y < new_head->min_y) new_head->min_y = at->y;
427 if (at->x > new_head->max_x) new_head->max_x = at->x;
428 if (at->y > new_head->max_y) new_head->max_y = at->y;
429
372 at->head = 0; 430 at->head = new_head;
373 at->more = 0; 431 less->more = at;
432 less = at;
374 } 433 }
375 434
376 // replace/update head 435 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
377 overwrite (head, parts.front ().second);
378 head->tail_x = 0;
379 head->tail_y = 0;
380 436
381 // link into list of heads, if not already there 437 return new_head;
382 if (!head->linked)
383 {
384 head->linked = true;
385 head->next = first_archetype;
386 first_archetype = head;
387 }
388
389 // reassemble new chain
390 archetype *prev = head;
391 for (AUTODECL (p, parts.begin () + 1); p != parts.end (); ++p)
392 {
393 archetype *at = p->first;
394 overwrite (at, p->second);
395
396 if (at->clone.x > head->tail_x) head->tail_x = at->clone.x;
397 if (at->clone.y > head->tail_y) head->tail_y = at->clone.y;
398
399 at->head = head;
400 at->clone.head = &head->clone;
401 prev->more = at;
402 prev->clone.more = &at->clone;
403
404 prev = at;
405 }
406 } 438 }
407 439
408 return true;
409
410fail: 440fail:
411 for (AUTODECL (p, parts.begin ()); p != parts.end (); ++p) 441 for (auto (p, parts.begin ()); p != parts.end (); ++p)
412 p->second->destroy (true); 442 (*p)->destroy (true);
413 443
414 return false;
415}
416
417/*
418 * Reads/parses the archetype-file, and copies into a linked list
419 * of archetype-structures.
420 */
421static bool
422load_archetypes (object_thawer &f)
423{
424 for (;;)
425 {
426 switch (f.kw)
427 {
428 case KW_object:
429 loading_arch = true;
430 if (!archetype::load (f))
431 {
432 loading_arch = false;
433 return false;
434 }
435
436 loading_arch = false;
437 continue;
438
439 case KW_EOF:
440 return true;
441
442 default:
443 if (!f.parse_error ("archetypes file"))
444 return false;
445 }
446
447 f.next ();
448 }
449}
450
451/*
452 * First initialises the archtype hash-table (init_archetable()).
453 * Reads and parses the archetype file (with the first and second-pass
454 * functions).
455 */
456bool
457load_archetype_file (const char *filename)
458{
459 object_thawer f (filename);
460
461 f.next ();
462
463 // make sure the next - long - step is only done after a tick
464 coroapi::wait_for_tick_begin ();
465
466 if (!load_archetypes (f))
467 return false;
468
469 warn_archetypes = 1;
470
471 empty_archetype = archetype::find ("empty_archetype");
472 if (!empty_archetype)
473 return false;
474
475 coroapi::cede ();
476
477 return true; 444 return 0;
445}
446
447void
448archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
449{
450 ref = 0;
451 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
452}
453
454void
455archetype::commit_load ()
456{
457 // unlink old archetypes and link in new ones */
458 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
459 {
460 archetype *at = *p;
461
462 if (archetype *old = find (at->archname))
463 old->unlink ();
464
465 at->link ();
466 }
467
468 postponed_arch.clear ();
469
470 // now resolve arch references
471 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
472 {
473 arch_ptr *ap = p->first;
474 archetype *at = find (p->second);
475
476 if (!at)
477 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
478
479 *ap = at;
480 }
481
482 postponed_arch_ref.clear ();
483
484 empty = find (shstr_empty_archetype);
478} 485}
479 486
480/* 487/*
481 * Creates and returns a new object which is a copy of the given archetype. 488 * Creates and returns a new object which is a copy of the given archetype.
482 * This function returns NULL on failure. 489 * This function returns NULL on failure.
484object * 491object *
485arch_to_object (archetype *at) 492arch_to_object (archetype *at)
486{ 493{
487 if (!at) 494 if (!at)
488 { 495 {
489 if (warn_archetypes)
490 LOG (llevError, "Couldn't find archetype.\n"); 496 LOG (llevError, "Couldn't find archetype.\n");
491
492 return NULL; 497 return 0;
493 } 498 }
494 499
495 object *op = at->clone.clone (); 500 object *op = at->clone ();
496 op->arch = at; 501 op->arch = at;
497 op->instantiate (); 502 op->instantiate ();
503
498 return op; 504 return op;
505}
506
507object *
508archetype::instance ()
509{
510 return arch_to_object (this);
499} 511}
500 512
501/* 513/*
502 * Creates an object. This function is called by get_archetype() 514 * Creates an object. This function is called by get_archetype()
503 * if it fails to find the appropriate archetype. 515 * if it fails to find the appropriate archetype.
505 * an object, and never NULL. 517 * an object, and never NULL.
506 */ 518 */
507object * 519object *
508create_singularity (const char *name) 520create_singularity (const char *name)
509{ 521{
510 object *op; 522 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
523
524 if (!strcmp (name, "bug"))
525 abort ();
526
511 char buf[MAX_BUF]; 527 char buf[MAX_BUF];
528 sprintf (buf, "bug, please report (%s)", name);
512 529
513 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); 530 object *op = get_archetype ("bug");
514 op = object::create ();
515 op->name = op->name_pl = buf; 531 op->name = op->name_pl = buf;
516 SET_FLAG (op, FLAG_NO_PICK); 532
517 return op; 533 return op;
518} 534}
519 535
520/* 536/*
521 * Finds which archetype matches the given name, and returns a new 537 * Finds which archetype matches the given name, and returns a new
531 547
532 return arch_to_object (at); 548 return arch_to_object (at);
533} 549}
534 550
535/* 551/*
536 * Finds, using the hashtable, which archetype matches the given name.
537 * returns a pointer to the found archetype, otherwise NULL.
538 */
539archetype *
540archetype::find (const char *name)
541{
542 if (!name)
543 return 0;
544
545 AUTODECL (i, ht.find (name));
546
547 if (i == ht.end ())
548 return 0;
549 else
550 return i->second;
551}
552
553archetype *
554archetype::get (const char *name)
555{
556 archetype *at = find (name);
557
558 if (!at)
559 {
560 archetypes.push_back (at = new archetype);
561 at->name = name;
562 at->hash_add ();
563 }
564
565 return at;
566}
567
568/*
569 * Adds an archetype to the hashtable.
570 */
571void
572archetype::hash_add ()
573{
574 ht.insert (std::make_pair (name, this));
575}
576
577void
578archetype::hash_del ()
579{
580 ht.erase (name);
581}
582
583/*
584 * Returns the first archetype using the given type. 552 * Returns the first archetype using the given type.
585 * Used in treasure-generation. 553 * Used in treasure-generation.
586 */ 554 */
587archetype * 555archetype *
588type_to_archetype (int type) 556type_to_archetype (int type)
589{ 557{
590 for (archetype *at = first_archetype; at; at = at->more == 0 ? at->next : at->more) 558 for_all_archetypes (at)
591 if (at->clone.type == type) 559 if (at->type == type && at->head_ () != at)
592 return at; 560 return at;
593 561
594 return 0; 562 return 0;
595} 563}
596 564
608 { 576 {
609 LOG (llevError, "Can't clone archetype %d\n", type); 577 LOG (llevError, "Can't clone archetype %d\n", type);
610 return 0; 578 return 0;
611 } 579 }
612 580
613 object *op = at->clone.clone (); 581 object *op = at->clone ();
614 op->instantiate (); 582 op->instantiate ();
615 return op; 583 return op;
616} 584}
617 585
618/* 586/*
619 * member: make instance from class 587 * member: make instance from class
620 */ 588 */
621
622object * 589object *
623object_create_arch (archetype *at) 590object_create_arch (archetype *at)
624{ 591{
625 object *op, *prev = 0, *head = 0; 592 object *op, *prev = 0, *head = 0;
626 593
627 while (at) 594 while (at)
628 { 595 {
629 op = arch_to_object (at); 596 op = arch_to_object (at);
597
630 op->x = at->clone.x; 598 op->x = at->x;
631 op->y = at->clone.y; 599 op->y = at->y;
632 600
633 if (head) 601 if (head)
634 op->head = head, prev->more = op; 602 op->head = head, prev->more = op;
635 603
636 if (!head) 604 if (!head)
637 head = op; 605 head = op;
638 606
639 prev = op; 607 prev = op;
640 at = at->more; 608 at = (archetype *)at->more;
641 } 609 }
642 610
643 return (head); 611 return head;
644} 612}
645 613

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines