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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.4 by root, Sun Aug 27 16:15:11 2006 UTC vs.
Revision 1.66 by root, Thu Jun 7 19:12:22 2007 UTC

1/* 1/*
2 * static char *rcsid_arch_c = 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * "$Id: arch.C,v 1.4 2006/08/27 16:15:11 root Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
13 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
14 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
15 (at your option) any later version. 11 * any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
20 GNU General Public License for more details. 16 * for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
23 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
25 21 *
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
27*/ 23 */
24
25#include <cassert>
28 26
29#include <global.h> 27#include <global.h>
30#include <arch.h>
31#include <funcpoint.h> 28#include <funcpoint.h>
32#include <loader.h> 29#include <loader.h>
33 30
34#include <cassert> 31#include <tr1/functional>
35 32#include <tr1/unordered_map>
36/* IF set, does a little timing on the archetype load. */
37#define TIME_ARCH_LOAD 0
38
39static void add_arch(archetype *at);
40
41static archetype *arch_table[ARCHTABLE];
42int arch_cmp=0; /* How many strcmp's */
43int arch_search=0; /* How many searches */
44int arch_init; /* True if doing arch initialization */
45 33
46/* The naming of these functions is really poor - they are all 34/* The naming of these functions is really poor - they are all
47 * pretty much named '.._arch_...', but they may more may not 35 * pretty much named '.._arch_...', but they may more may not
48 * return archetypes. Some make the arch_to_object call, and thus 36 * return archetypes. Some make the arch_to_object call, and thus
49 * return an object. Perhaps those should be called 'archob' functions 37 * return an object. Perhaps those should be called 'archob' functions
50 * to denote they return an object derived from the archetype. 38 * to denote they return an object derived from the archetype.
51 * MSW 2003-04-29 39 * MSW 2003-04-29
52 */ 40 */
41
42bool loading_arch; // ugly flag to object laoder etc. to suppress/request special processing
43
44// the hashtable
45typedef std::tr1::unordered_map
46 <
47 const char *,
48 arch_ptr,
49 str_hash,
50 str_equal,
51 slice_allocator< std::pair<const char *const, arch_ptr> >
52 > HT;
53
54static HT ht (5000);
55archvec archetypes;
53 56
54/** 57/**
55 * GROS - This function retrieves an archetype given the name that appears 58 * GROS - This function retrieves an archetype given the name that appears
56 * during the game (for example, "writing pen" instead of "stylus"). 59 * during the game (for example, "writing pen" instead of "stylus").
57 * It does not use the hashtable system, but browse the whole archlist each time. 60 * It does not use the hashtable system, but browse the whole archlist each time.
60 * Params: 63 * Params:
61 * - name: the name we're searching for (ex: "writing pen"); 64 * - name: the name we're searching for (ex: "writing pen");
62 * Return value: 65 * Return value:
63 * - the archetype found or null if nothing was found. 66 * - the archetype found or null if nothing was found.
64 */ 67 */
68archetype *
65archetype *find_archetype_by_object_name(const char *name) { 69find_archetype_by_object_name (const char *name)
66 archetype *at; 70{
71 shstr_cmp name_cmp (name);
67 72
68 if (name == NULL) 73 for_all_archetypes (at)
69 return (archetype *) NULL; 74 if (at->name == name_cmp)
70
71 for(at = first_archetype;at!=NULL;at=at->next) {
72 if (!strcmp(at->clone.name, name))
73 return at;
74 }
75 return NULL; 75 return at;
76
77 return 0;
76} 78}
77 79
78/** 80/**
79 * This function retrieves an archetype by type and name that appears during 81 * This function retrieves an archetype by type and name that appears during
80 * the game. It is basically the same as find_archetype_by_object_name() 82 * the game. It is basically the same as find_archetype_by_object_name()
81 * except that it considers only items of the given type. 83 * except that it considers only items of the given type.
82 */ 84 */
85archetype *
83archetype *find_archetype_by_object_type_name(int type, const char *name) { 86find_archetype_by_object_type_name (int type, const char *name)
84 archetype *at; 87{
88 shstr_cmp name_cmp (name);
85 89
86 if (name == NULL) 90 for_all_archetypes (at)
87 return NULL; 91 if (at->name == name_cmp && at->type == type)
88
89 for (at = first_archetype; at != NULL; at = at->next) {
90 if (at->clone.type == type && strcmp(at->clone.name, name) == 0)
91 return at; 92 return at;
92 }
93 93
94 return NULL; 94 return 0;
95} 95}
96 96
97/* This is a lot like the above function. Instead, we are trying to match 97/* This is a lot like the above function. Instead, we are trying to match
98 * the arch->skill values. type is the type of object to match 98 * the arch->skill values. type is the type of object to match
99 * against (eg, to only match against skills or only skill objects for example). 99 * against (eg, to only match against skills or only skill objects for example).
100 * If type is -1, ew don't match on type. 100 * If type is -1, ew don't match on type.
101 */ 101 */
102object *
102object *get_archetype_by_skill_name(const char *skill, int type) { 103get_archetype_by_skill_name (const char *skill, int type)
103 archetype *at; 104{
105 shstr_cmp skill_cmp (skill);
104 106
105 if (skill == NULL) 107 for_all_archetypes (at)
106 return NULL; 108 if (at->skill == skill_cmp && (type == -1 || type == at->type))
107
108 for(at = first_archetype;at!=NULL;at=at->next) {
109 if ( ((type == -1) || (type == at->clone.type)) &&
110 (!strcmp(at->clone.skill, skill)))
111 return arch_to_object(at); 109 return arch_to_object (at);
112 } 110
113 return NULL; 111 return 0;
114} 112}
115 113
116/* similiar to above - this returns the first archetype 114/* similiar to above - this returns the first archetype
117 * that matches both the type and subtype. type and subtype 115 * that matches both the type and subtype. type and subtype
118 * can be -1 to say ignore, but in this case, the match it does 116 * can be -1 to say ignore, but in this case, the match it does
119 * may not be very useful. This function is most useful when 117 * may not be very useful. This function is most useful when
120 * subtypes are known to be unique for a particular type 118 * subtypes are known to be unique for a particular type
121 * (eg, skills) 119 * (eg, skills)
122 */ 120 */
121archetype *
123archetype *get_archetype_by_type_subtype(int type, int subtype) { 122get_archetype_by_type_subtype (int type, int subtype)
124 archetype *at; 123{
125 124 for_all_archetypes (at)
126 for(at = first_archetype;at!=NULL;at=at->next) { 125 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
127 if ( ((type == -1) || (type == at->clone.type)) &&
128 (subtype == -1 || subtype == at->clone.subtype))
129 return at;
130 }
131 return NULL; 126 return at;
127
128 return 0;
132} 129}
133 130
134/** 131/**
135 * GROS - this returns a new object given the name that appears during the game 132 * GROS - this returns a new object given the name that appears during the game
136 * (for example, "writing pen" instead of "stylus"). 133 * (for example, "writing pen" instead of "stylus").
141 * Note by MSW - it appears that it takes the full name and keeps 138 * Note by MSW - it appears that it takes the full name and keeps
142 * shortening it until it finds a match. I re-wrote this so that it 139 * shortening it until it finds a match. I re-wrote this so that it
143 * doesn't malloc it each time - not that this function is used much, 140 * doesn't malloc it each time - not that this function is used much,
144 * but it otherwise had a big memory leak. 141 * but it otherwise had a big memory leak.
145 */ 142 */
143object *
146object *get_archetype_by_object_name(const char *name) { 144get_archetype_by_object_name (const char *name)
147 archetype *at; 145{
148 char tmpname[MAX_BUF]; 146 char tmpname[MAX_BUF];
149 int i; 147 int i;
150 148
151 strncpy(tmpname,name,MAX_BUF-1); 149 assign (tmpname, name);
152 tmpname[MAX_BUF-1] = 0; 150
153 for(i=strlen(tmpname); i>0; i--) { 151 for (i = strlen (tmpname); i > 0; i--)
152 {
154 tmpname[i] = 0; 153 tmpname[i] = 0;
154
155 at = find_archetype_by_object_name(tmpname); 155 if (archetype *at = find_archetype_by_object_name (tmpname))
156 if (at !=NULL) 156 return arch_to_object (at);
157 }
158
159 return create_singularity (name);
160}
161
162/* This is a subset of the parse_id command. Basically, name can be
163 * a string seperated lists of things to match, with certain keywords.
164 * pl is the player (only needed to set count properly)
165 * op is the item we are trying to match. Calling function takes care
166 * of what action might need to be done and if it is valid
167 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
168 * value means a better match. 0 means no match.
169 *
170 * Brief outline of the procedure:
171 * We take apart the name variable into the individual components.
172 * cases for 'all' and unpaid are pretty obvious.
173 * Next, we check for a count (either specified in name, or in the
174 * player object.)
175 * If count is 1, make a quick check on the name.
176 * IF count is >1, we need to make plural name. Return if match.
177 * Last, make a check on the full name.
178 */
179int
180item_matched_string (object *pl, object *op, const char *name)
181{
182 char *cp, local_name[MAX_BUF];
183 int count, retval = 0;
184
185 assign (local_name, name); /* strtok is destructive to name */
186
187 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
188 {
189 while (cp[0] == ' ')
190 ++cp; /* get rid of spaces */
191
192 /* LOG(llevDebug,"Trying to match %s\n", cp); */
193 /* All is a very generic match - low match value */
194 if (!strcmp (cp, "all"))
195 return 1;
196
197 /* unpaid is a little more specific */
198 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
199 return 2;
200 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
201 return 2;
202
203 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
204 return 2;
205
206 /* Allow for things like '100 arrows' */
207 if ((count = atoi (cp)) != 0)
157 { 208 {
158 return arch_to_object(at); 209 cp = strchr (cp, ' ');
210 while (cp && cp[0] == ' ')
211 ++cp; /* get rid of spaces */
159 } 212 }
160 } 213 else
161 return create_singularity(name);
162}
163
164 /* GROS - find_best_weapon_used_match and item_matched_string moved there */
165object *find_best_weapon_used_match(object *pl, const char *params)
166 {
167 object *tmp, *best=NULL;
168 int match_val=0,tmpmatch;
169
170 for (tmp=pl->inv; tmp; tmp=tmp->below) {
171 if (tmp->invisible) continue;
172 if ((tmpmatch=item_matched_string(pl, tmp, params))>match_val)
173 {
174 if ((QUERY_FLAG(tmp, FLAG_APPLIED))&&(tmp->type==WEAPON))
175 { 214 {
176 match_val=tmpmatch; 215 if (pl->type == PLAYER)
177 best=tmp; 216 count = pl->contr->count;
217 else
218 count = 0;
178 }; 219 }
179 }
180 }
181 return best;
182 }
183 220
184 /* This is a subset of the parse_id command. Basically, name can be 221 if (!cp || cp[0] == '\0' || count < 0)
185 * a string seperated lists of things to match, with certain keywords.
186 * pl is the player (only needed to set count properly)
187 * op is the item we are trying to match. Calling function takes care
188 * of what action might need to be done and if it is valid
189 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
190 * value means a better match. 0 means no match.
191 *
192 * Brief outline of the procedure:
193 * We take apart the name variable into the individual components.
194 * cases for 'all' and unpaid are pretty obvious.
195 * Next, we check for a count (either specified in name, or in the
196 * player object.)
197 * If count is 1, make a quick check on the name.
198 * IF count is >1, we need to make plural name. Return if match.
199 * Last, make a check on the full name.
200 */
201int item_matched_string(object *pl, object *op, const char *name)
202{
203 char *cp, local_name[MAX_BUF];
204 int count,retval=0;
205 strcpy(local_name, name); /* strtok is destructive to name */
206
207 for (cp=strtok(local_name,","); cp; cp=strtok(NULL,",")) {
208 while (cp[0]==' ') ++cp; /* get rid of spaces */
209
210 /* LOG(llevDebug,"Trying to match %s\n", cp);*/
211 /* All is a very generic match - low match value */
212 if (!strcmp(cp,"all")) return 1;
213
214 /* unpaid is a little more specific */
215 if (!strcmp(cp,"unpaid") && QUERY_FLAG(op,FLAG_UNPAID)) return 2;
216 if (!strcmp(cp,"cursed") && QUERY_FLAG(op,FLAG_KNOWN_CURSED) &&
217 (QUERY_FLAG(op,FLAG_CURSED) ||QUERY_FLAG(op,FLAG_DAMNED)))
218 return 2; 222 return 0;
219 223
220 if (!strcmp(cp,"unlocked") && !QUERY_FLAG(op, FLAG_INV_LOCKED))
221 return 2;
222 224
223 /* Allow for things like '100 arrows' */
224 if ((count=atoi(cp))!=0) {
225 cp=strchr(cp, ' ');
226 while (cp && cp[0]==' ') ++cp; /* get rid of spaces */
227 }
228 else {
229 if (pl->type==PLAYER)
230 count=pl->contr->count;
231 else
232 count = 0;
233 }
234
235 if (!cp || cp[0]=='\0' || count<0) return 0;
236
237
238 /* The code here should go from highest retval to lowest. That 225 /* The code here should go from highest retval to lowest. That
239 * is because of the 'else' handling - we don't want to match on 226 * is because of the 'else' handling - we don't want to match on
240 * something and set a low retval, even though it may match a higher retcal 227 * something and set a low retval, even though it may match a higher retcal
241 * later. So keep it in descending order here, so we try for the best 228 * later. So keep it in descending order here, so we try for the best
242 * match first, and work downward. 229 * match first, and work downward.
243 */ 230 */
244 if (!strcasecmp(cp,query_name(op))) retval=20; 231 if (!strcasecmp (cp, query_name (op)))
232 retval = 20;
245 else if (!strcasecmp(cp,query_short_name(op))) retval=18; 233 else if (!strcasecmp (cp, query_short_name (op)))
246 else if (!strcasecmp(cp,query_base_name(op,0))) retval=16; 234 retval = 18;
247 else if (!strcasecmp(cp,query_base_name(op,1))) retval=16;
248 else if (op->custom_name && !strcasecmp(cp,op->custom_name)) retval=15;
249 else if (!strncasecmp(cp,query_base_name(op,0), 235 else if (!strcasecmp (cp, query_base_name (op, 0)))
250 strlen(cp))) retval=14; 236 retval = 16;
251 else if (!strncasecmp(cp,query_base_name(op,1), 237 else if (!strcasecmp (cp, query_base_name (op, 1)))
252 strlen(cp))) retval=14; 238 retval = 16;
253 239 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
240 retval = 15;
241 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
242 retval = 14;
243 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
244 retval = 14;
254 /* Do substring checks, so things like 'Str+1' will match. 245 /* Do substring checks, so things like 'Str+1' will match.
255 * retval of these should perhaps be lower - they are lower 246 * retval of these should perhaps be lower - they are lower
256 * then the specific strcasecmp aboves, but still higher than 247 * then the specific strcasecmp aboves, but still higher than
257 * some other match criteria. 248 * some other match criteria.
258 */ 249 */
259 else if (strstr(query_base_name(op,1), cp)) retval = 12; 250 else if (strstr (query_base_name (op, 1), cp))
251 retval = 12;
260 else if (strstr(query_base_name(op,0), cp)) retval = 12; 252 else if (strstr (query_base_name (op, 0), cp))
253 retval = 12;
261 else if (strstr(query_short_name(op), cp)) retval = 12; 254 else if (strstr (query_short_name (op), cp))
262 255 retval = 12;
263 /* Check against plural/non plural based on count. */ 256 /* Check against plural/non plural based on count. */
264 else if (count>1 && !strcasecmp(cp,op->name_pl)) { 257 else if (count > 1 && !strcasecmp (cp, op->name_pl))
265 retval=6; 258 retval = 6;
266 }
267 else if (count==1 && !strcasecmp(op->name,cp)) { 259 else if (count == 1 && !strcasecmp (op->name, cp))
268 retval=6; 260 retval = 6;
269 }
270 /* base name matched - not bad */ 261 /* base name matched - not bad */
271 else if (strcasecmp(cp,op->name)==0 && !count) retval=4; 262 else if (strcasecmp (cp, op->name) == 0 && !count)
263 retval = 4;
272 /* Check for partial custom name, but give a real low priority */ 264 /* Check for partial custom name, but give a real low priority */
273 else if (op->custom_name && strstr(op->custom_name, cp)) retval = 3; 265 else if (op->custom_name && strstr (op->custom_name, cp))
266 retval = 3;
274 267
275 if (retval) { 268 if (retval)
269 {
276 if (pl->type == PLAYER) 270 if (pl->type == PLAYER)
277 pl->contr->count=count; 271 pl->contr->count = count;
272
278 return retval; 273 return retval;
279 } 274 }
280 } 275 }
276
277 return 0;
278}
279
280archetype::archetype (const char *name)
281{
282 stub = true;
283 arch = this;
284 this->archname = this->name = this->name_pl = name;
285}
286
287archetype::~archetype ()
288{
289 unlink ();
290}
291
292void
293archetype::link ()
294{
295 ht.insert (std::make_pair (archname, this));
296
297 if (!archetypes.contains (this))
298 archetypes.insert (this);
299}
300
301void
302archetype::unlink ()
303{
304 ht.erase (archname);
305 if (!strcmp (&archname, "Gaea")) fprintf (stderr, "oI\n");//D
306 if (archetypes.contains (this))
307 archetypes.erase (this);
308}
309
310/*
311 * Finds, using the hashtable, which archetype matches the given name.
312 * returns a pointer to the found archetype, otherwise NULL.
313 */
314archetype *
315archetype::find (const char *name)
316{
317 if (!name)
281 return 0; 318 return 0;
282}
283 319
284/* 320 auto (i, ht.find (name));
285 * Initialises the internal linked list of archetypes (read from file).
286 * Then the global "empty_archetype" pointer is initialised.
287 * Then the blocksview[] array is initialised.
288 */
289 321
290void init_archetypes(void) { /* called from add_player() and edit() */ 322 if (i == ht.end ())
291 if(first_archetype!=NULL) /* Only do this once */
292 return; 323 return 0;
293 arch_init = 1; 324 else
294 load_archetypes(); 325 return i->second;
295 arch_init = 0;
296 empty_archetype=find_archetype("empty_archetype");
297/* init_blocksview();*/
298} 326}
299 327
300/*
301 * Stores debug-information about how efficient the hashtable
302 * used for archetypes has been in the static errmsg array.
303 */
304
305void arch_info(object *op) {
306 sprintf(errmsg,"%d searches and %d strcmp()'s",arch_search,arch_cmp);
307 new_draw_info(NDI_BLACK, 0, op,errmsg);
308}
309
310/*
311 * Initialise the hashtable used by the archetypes.
312 */
313
314void clear_archetable(void) {
315 memset((void *) arch_table,0,ARCHTABLE*sizeof(archetype *));
316}
317
318/*
319 * An alternative way to init the hashtable which is slower, but _works_...
320 */
321
322void init_archetable(void) {
323 archetype *at; 328archetype *
324 LOG(llevDebug," Setting up archetable...\n"); 329archetype::get (const char *name)
325 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) 330{
326 add_arch(at); 331 if (!name)
327 LOG(llevDebug,"done\n"); 332 {
328} 333 LOG (llevError, "null archetype requested\n");
334 name = "(null)";
335 }
329 336
330/* 337 archetype *at = find (name);
331 * Dumps an archetype to debug-level output.
332 */
333 338
334void dump_arch(archetype *at) { 339 if (!at)
335 dump_object(&at->clone); 340 {
336} 341 at = new archetype (name);
342 at->link ();
343 }
337 344
338/* 345 return at;
339 * Dumps _all_ archetypes to debug-level output. 346}
340 * If you run crossfire with debug, and enter DM-mode, you can trigger
341 * this with the O key.
342 */
343 347
344void dump_all_archetypes(void) {
345 archetype *at; 348archetype *
346 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) { 349archetype::read (object_thawer &f)
347 dump_arch(at); 350{
348 fprintf(logfile, "%s\n", errmsg); 351 assert (f.kw == KW_object);
352
353 loading_arch = true; // hack to tell parse_kv et al. to behave
354
355 std::vector<archetype *> parts;
356
357 coroapi::cede_to_tick_every (10);
358
359 for (;;)
360 {
361 // the archetype might have been referenced earlier
362 // so try to find an existing stub archetype first
363 archetype *at = find (f.get_str ());
364
365 if (!at || !at->stub)
366 at = new archetype (f.get_str ());
367
368 f.next ();
369
370#if 0
371 // implementing it here in the server does neither allow multiple inheritence
372 // nor does it cleanly "just override". it would allow use in map files, though,
373 // and other resource files dynamically laoded (as opposed to being preprocessed).
374 // not that any of this is relevant as of yet...
375 if (f.kw == KW_inherit)
376 {
377 if (archetype *at = find (f.get_str ()))
378 *op = at->clone;
379 else
380 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
381 &at->archname, f.get_str ());
382
383 f.next ();
384 }
385#endif
386
387 if (!at->parse_kv (f))
388 goto fail;
389
390 at->post_load_check ();
391
392 parts.push_back (at);
393
394 if (f.kw != KW_more)
395 break;
396
397 f.next ();
398
399 if (f.kw != KW_object)
400 {
401 f.parse_error ("more object");
402 goto fail;
403 }
404 }
405
406 loading_arch = false;
407
408 {
409 auto (at, parts.begin ());
410
411 archetype *new_head = parts.front ();
412 archetype *old_head = find (new_head->archname);
413
414 if (old_head && !old_head->is_head ())
415 {
416 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
417 &new_head->archname, &old_head->archname);
418 goto fail;
419 }
420
421 // check that all archetypes belong to the same old object or are new
422 for (auto (at, parts.begin ()); at != parts.end (); ++at)
423 {
424 archetype *new_part = *at;
425 archetype *old_part = find (new_part->archname);
426
427 if (old_part && old_part->head_ () != old_head)
428 {
429 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
430 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
431 goto fail;
432 }
433 }
434
435 // deactivate existing archetype
436 for (archetype *at = old_head; at; at = (archetype *)at->more)
437 at->unlink ();
438
439 // assemble new chain
440 new_head->min_x = new_head->max_x = new_head->x;
441 new_head->min_y = new_head->max_y = new_head->y;
442
443 archetype *less = new_head;
444 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
445 {
446 archetype *at = *p;
447
448 if (at->x < new_head->min_x) new_head->min_x = at->x;
449 if (at->y < new_head->min_y) new_head->min_y = at->y;
450 if (at->x > new_head->max_x) new_head->max_x = at->x;
451 if (at->y > new_head->max_y) new_head->max_y = at->y;
452
453 at->head = new_head;
454 less->more = at;
455 less = at;
456 }
457
458 // now activate it
459 for (auto (p, parts.begin ()); p != parts.end (); ++p)
460 {
461 archetype *at = *p;
462 at->stub = false;
463 at->link ();
464 }
465
466 return new_head;
349 } 467 }
350}
351 468
352void free_all_archs(void) 469fail:
353{ 470 for (auto (p, parts.begin ()); p != parts.end (); ++p)
354 archetype *at, *next; 471 (*p)->destroy (true);
355 int i=0,f=0;
356 472
357 for (at=first_archetype; at!=NULL; at=next) { 473 loading_arch = false;
358 if (at->more) next=at->more;
359 else next=at->next;
360 if (at->name) free_string(at->name);
361 if (at->clone.name) free_string(at->clone.name);
362 if (at->clone.name_pl) free_string(at->clone.name_pl);
363 if (at->clone.title) free_string(at->clone.title);
364 if (at->clone.race) free_string(at->clone.race);
365 if (at->clone.slaying) free_string(at->clone.slaying);
366 if (at->clone.msg) free_string(at->clone.msg);
367 free(at);
368 i++;
369 }
370 LOG(llevDebug,"Freed %d archetypes, %d faces\n", i, f);
371}
372
373/*
374 * Allocates, initialises and returns the pointer to an archetype structure.
375 */
376
377archetype *get_archetype_struct(void) {
378 archetype *arch;
379
380 arch=(archetype *)CALLOC(1,sizeof(archetype));
381 if(arch==NULL)
382 fatal(OUT_OF_MEMORY);
383 arch->next=NULL;
384 arch->name=NULL;
385 arch->clone.other_arch=NULL;
386 arch->clone.name=NULL;
387 arch->clone.name_pl=NULL;
388 arch->clone.title=NULL;
389 arch->clone.race=NULL;
390 arch->clone.slaying=NULL;
391 arch->clone.msg=NULL;
392 clear_object(&arch->clone); /* to initial state other also */
393 CLEAR_FLAG((&arch->clone),FLAG_FREED); /* This shouldn't matter, since copy_object() */
394 SET_FLAG((&arch->clone), FLAG_REMOVED); /* doesn't copy these flags... */
395 arch->head=NULL;
396 arch->more=NULL;
397 return arch; 474 return 0;
398} 475}
399 476
400/* 477/*
401 * Reads/parses the archetype-file, and copies into a linked list 478 * Initialize global archtype pointers:
402 * of archetype-structures.
403 */
404void first_arch_pass(FILE *fp) {
405 object *op;
406 archetype *at,*head=NULL,*last_more=NULL;
407 int i,first=2;
408
409 object_thawer thawer;
410
411 op=get_object();
412 op->arch=first_archetype=at=get_archetype_struct();
413
414 while((i=load_object(fp,thawer,op,first,0))) {
415 first=0;
416 copy_object(op,&at->clone);
417 at->clone.speed_left= (float) (-0.1);
418 /* copy the body_info to the body_used - this is only really
419 * need for monsters, but doesn't hurt to do it for everything.
420 * by doing so, when a monster is created, it has good starting
421 * values for the body_used info, so when items are created
422 * for it, they can be properly equipped.
423 */ 479 */
424 memcpy(&at->clone.body_used, &op->body_info, sizeof(op->body_info)); 480void
425 481init_archetype_pointers ()
426 switch(i) { 482{
427 case LL_NORMAL: /* A new archetype, just link it with the previous */ 483 ring_arch = archetype::find ("ring");
428 if(last_more!=NULL) 484 amulet_arch = archetype::find ("amulet");
429 last_more->next=at; 485 staff_arch = archetype::find ("staff");
430 if(head!=NULL) 486 crown_arch = archetype::find ("crown");
431 head->next=at; 487 empty_archetype = archetype::find ("empty_archetype");
432 head=last_more=at;
433#if 0
434 if(!op->type)
435 LOG(llevDebug," WARNING: Archetype %s has no type info!\n", op->arch->name);
436#endif
437 at->tail_x = 0;
438 at->tail_y = 0;
439 break;
440
441 case LL_MORE: /* Another part of the previous archetype, link it correctly */
442
443 at->head=head;
444 at->clone.head = &head->clone;
445 if(last_more!=NULL) {
446 last_more->more=at;
447 last_more->clone.more = &at->clone;
448 }
449 last_more=at;
450
451 /* If this multipart image is still composed of individual small
452 * images, don't set the tail_.. values. We can't use them anyways,
453 * and setting these to zero makes the map sending to the client much
454 * easier as just looking at the head, we know what to do.
455 */
456 if (at->clone.face != head->clone.face) {
457 head->tail_x = 0;
458 head->tail_y = 0;
459 } else {
460 if (at->clone.x > head->tail_x) head->tail_x = at->clone.x;
461 if (at->clone.y > head->tail_y) head->tail_y = at->clone.y;
462 }
463 break;
464
465 }
466
467 at=get_archetype_struct();
468 clear_object(op);
469 op->arch=at;
470 }
471 free(at);
472 free_object(op);
473}
474
475/*
476 * Reads the archetype file once more, and links all pointers between
477 * archetypes.
478 */
479
480void second_arch_pass(FILE *fp) {
481 char buf[MAX_BUF],*variable=buf,*argument,*cp;
482 archetype *at=NULL,*other;
483
484 while(fgets(buf,MAX_BUF,fp)!=NULL) {
485 if(*buf=='#')
486 continue;
487 if((argument=strchr(buf,' '))!=NULL) {
488 *argument='\0',argument++;
489 cp = argument + strlen(argument)-1;
490 while (isspace(*cp)) {
491 *cp='\0';
492 cp--;
493 }
494 }
495 if(!strcmp("Object",variable)) {
496 if((at=find_archetype(argument))==NULL)
497 LOG(llevError,"Warning: failed to find arch %s\n",argument);
498 } else if(!strcmp("other_arch",variable)) {
499 if(at!=NULL&&at->clone.other_arch==NULL) {
500 if((other=find_archetype(argument))==NULL)
501 LOG(llevError,"Warning: failed to find other_arch %s\n",argument);
502 else if(at!=NULL)
503 at->clone.other_arch=other;
504 }
505 } else if(!strcmp("randomitems",variable)) {
506 if(at!=NULL) {
507 treasurelist *tl=find_treasurelist(argument);
508 if(tl==NULL)
509 LOG(llevError,"Failed to link treasure to arch (%s): %s\n",at->name, argument);
510 else
511 at->clone.randomitems=tl;
512 }
513 }
514 }
515}
516
517#ifdef DEBUG
518void check_generators(void) {
519 archetype *at;
520 for(at=first_archetype;at!=NULL;at=at->next)
521 if(QUERY_FLAG(&at->clone,FLAG_GENERATOR)&&at->clone.other_arch==NULL)
522 LOG(llevError,"Warning: %s is generator but lacks other_arch.\n",
523 at->name);
524}
525#endif
526
527/*
528 * First initialises the archtype hash-table (init_archetable()).
529 * Reads and parses the archetype file (with the first and second-pass
530 * functions).
531 * Then initialises treasures by calling load_treasures().
532 */
533
534void load_archetypes(void) {
535 FILE *fp;
536 char filename[MAX_BUF];
537 int comp;
538#if TIME_ARCH_LOAD
539 struct timeval tv1,tv2;
540#endif
541
542 sprintf(filename,"%s/%s",settings.datadir,settings.archetypes);
543 LOG(llevDebug,"Reading archetypes from %s...\n",filename);
544 if((fp=open_and_uncompress(filename,0,&comp))==NULL) {
545 LOG(llevError," Can't open archetype file.\n");
546 return;
547 }
548 clear_archetable();
549 LOG(llevDebug," arch-pass 1...\n");
550#if TIME_ARCH_LOAD
551 GETTIMEOFDAY(&tv1);
552#endif
553 first_arch_pass(fp);
554#if TIME_ARCH_LOAD
555 { int sec, usec;
556 GETTIMEOFDAY(&tv2);
557 sec = tv2.tv_sec - tv1.tv_sec;
558 usec = tv2.tv_usec - tv1.tv_usec;
559 if (usec<0) { usec +=1000000; sec--;}
560 LOG(llevDebug,"Load took %d.%06d seconds\n", sec, usec);
561 }
562#endif
563
564 LOG(llevDebug," done\n");
565 init_archetable();
566 warn_archetypes=1;
567
568 /* do a close and reopen instead of a rewind - necessary in case the
569 * file has been compressed.
570 */
571 close_and_delete(fp, comp);
572 fp=open_and_uncompress(filename,0,&comp);
573
574 LOG(llevDebug," loading treasure...\n");
575 load_treasures();
576 LOG(llevDebug," done\n arch-pass 2...\n");
577 second_arch_pass(fp);
578 LOG(llevDebug," done\n");
579#ifdef DEBUG
580 check_generators();
581#endif
582 close_and_delete(fp, comp);
583 LOG(llevDebug," done\n");
584} 488}
585 489
586/* 490/*
587 * Creates and returns a new object which is a copy of the given archetype. 491 * Creates and returns a new object which is a copy of the given archetype.
588 * This function returns NULL on failure. 492 * This function returns NULL on failure.
589 */ 493 */
590 494object *
591object *arch_to_object(archetype *at) { 495arch_to_object (archetype *at)
592 object *op; 496{
593 if(at==NULL) { 497 if (!at)
594 if(warn_archetypes) 498 {
595 LOG(llevError,"Couldn't find archetype.\n"); 499 LOG (llevError, "Couldn't find archetype.\n");
596 return NULL; 500 return 0;
597 } 501 }
598 op=get_object(); 502
599 copy_object(&at->clone,op); 503 object *op = at->clone ();
504 op->arch = at;
600 op->instantiate (); 505 op->instantiate ();
601 op->arch=at; 506
602 return op; 507 return op;
603} 508}
604 509
605/* 510/*
606 * Creates an object. This function is called by get_archetype() 511 * Creates an object. This function is called by get_archetype()
607 * if it fails to find the appropriate archetype. 512 * if it fails to find the appropriate archetype.
608 * Thus get_archetype() will be guaranteed to always return 513 * Thus get_archetype() will be guaranteed to always return
609 * an object, and never NULL. 514 * an object, and never NULL.
610 */ 515 */
611 516object *
612object *create_singularity(const char *name) { 517create_singularity (const char *name)
613 object *op; 518{
519 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
520
521 if (!strcmp (name, "bug"))
522 abort ();
523
614 char buf[MAX_BUF]; 524 char buf[MAX_BUF];
615 sprintf(buf,"%s (%s)",ARCH_SINGULARITY,name); 525 sprintf (buf, "bug, please report (%s)", name);
616 op = get_object(); 526
617 op->name = add_string(buf); 527 object *op = get_archetype ("bug");
618 op->name_pl = add_string(buf); 528 op->name = op->name_pl = buf;
619 SET_FLAG(op,FLAG_NO_PICK); 529
620 return op; 530 return op;
621} 531}
622 532
623/* 533/*
624 * Finds which archetype matches the given name, and returns a new 534 * Finds which archetype matches the given name, and returns a new
625 * object containing a copy of the archetype. 535 * object containing a copy of the archetype.
626 */ 536 */
627 537object *
628object *get_archetype(const char *name) { 538get_archetype (const char *name)
629 archetype *at; 539{
630 at = find_archetype(name); 540 archetype *at = archetype::find (name);
631 if (at == NULL) 541
542 if (!at)
632 return create_singularity(name); 543 return create_singularity (name);
544
633 return arch_to_object(at); 545 return arch_to_object (at);
634}
635
636/*
637 * Hash-function used by the arch-hashtable.
638 */
639
640unsigned long
641hasharch(const char *str, int tablesize) {
642 unsigned long hash = 0;
643 int i = 0;
644 const char *p;
645
646 /* use the one-at-a-time hash function, which supposedly is
647 * better than the djb2-like one used by perl5.005, but
648 * certainly is better then the bug used here before.
649 * see http://burtleburtle.net/bob/hash/doobs.html
650 */
651 for (p = str; i < MAXSTRING && *p; p++, i++) {
652 hash += *p;
653 hash += hash << 10;
654 hash ^= hash >> 6;
655 }
656 hash += hash << 3;
657 hash ^= hash >> 11;
658 hash += hash << 15;
659 return hash % tablesize;
660}
661
662/*
663 * Finds, using the hashtable, which archetype matches the given name.
664 * returns a pointer to the found archetype, otherwise NULL.
665 */
666
667archetype *find_archetype(const char *name) {
668 archetype *at;
669 unsigned long index;
670
671 if (name == NULL)
672 return (archetype *) NULL;
673
674 index=hasharch(name, ARCHTABLE);
675 arch_search++;
676 for(;;) {
677 at = arch_table[index];
678 if (at==NULL) {
679 if(warn_archetypes)
680 LOG(llevError,"Couldn't find archetype %s\n",name);
681 return NULL;
682 }
683 arch_cmp++;
684 if (!strcmp(at->name,name))
685 return at;
686 if(++index>=ARCHTABLE)
687 index=0;
688 }
689}
690
691/*
692 * Adds an archetype to the hashtable.
693 */
694
695static void add_arch(archetype *at) {
696 int index=hasharch(at->name, ARCHTABLE),org_index=index;
697 for(;;) {
698 if(arch_table[index]==NULL) {
699 arch_table[index]=at;
700 return;
701 }
702 if(++index==ARCHTABLE)
703 index=0;
704 if(index==org_index)
705 fatal(ARCHTABLE_TOO_SMALL);
706 }
707} 546}
708 547
709/* 548/*
710 * Returns the first archetype using the given type. 549 * Returns the first archetype using the given type.
711 * Used in treasure-generation. 550 * Used in treasure-generation.
712 */ 551 */
713
714archetype *type_to_archetype(int type) {
715 archetype *at; 552archetype *
716 553type_to_archetype (int type)
717 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) 554{
718 if(at->clone.type==type) 555 for_all_archetypes (at)
556 if (at->type == type && at->head_ () != at)
719 return at; 557 return at;
558
720 return NULL; 559 return 0;
721} 560}
722 561
723/* 562/*
724 * Returns a new object copied from the first archetype matching 563 * Returns a new object copied from the first archetype matching
725 * the given type. 564 * the given type.
726 * Used in treasure-generation. 565 * Used in treasure-generation.
727 */ 566 */
728 567object *
729object *clone_arch(int type) { 568clone_arch (int type)
569{
730 archetype *at; 570 archetype *at;
731 object *op=get_object();
732 571
733 if((at=type_to_archetype(type))==NULL) { 572 if ((at = type_to_archetype (type)) == NULL)
573 {
734 LOG(llevError,"Can't clone archetype %d\n",type); 574 LOG (llevError, "Can't clone archetype %d\n", type);
735 free_object(op);
736 return NULL; 575 return 0;
737 } 576 }
738 copy_object(&at->clone,op); 577
578 object *op = at->clone ();
739 op->instantiate (); 579 op->instantiate ();
740 return op; 580 return op;
741} 581}
742 582
743/* 583/*
744 * member: make instance from class 584 * member: make instance from class
745 */ 585 */
746 586object *
747object *object_create_arch (archetype * at) 587object_create_arch (archetype *at)
748{ 588{
749 object *op, *prev = NULL, *head = NULL; 589 object *op, *prev = 0, *head = 0;
750 590
751 while (at) { 591 while (at)
592 {
752 op = arch_to_object (at); 593 op = arch_to_object (at);
594
753 op->x = at->clone.x; 595 op->x = at->x;
754 op->y = at->clone.y; 596 op->y = at->y;
597
755 if (head) 598 if (head)
756 op->head = head, prev->more = op; 599 op->head = head, prev->more = op;
600
757 if (!head) 601 if (!head)
758 head = op; 602 head = op;
603
759 prev = op; 604 prev = op;
760 at = at->more; 605 at = (archetype *)at->more;
761 } 606 }
607
762 return (head); 608 return head;
763} 609}
764 610
765/*** end of arch.c ***/

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