1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <cassert> |
24 | #include <cassert> |
26 | |
25 | |
27 | #include <global.h> |
26 | #include <global.h> |
28 | #include <funcpoint.h> |
|
|
29 | #include <loader.h> |
27 | #include <loader.h> |
30 | |
28 | |
31 | #include <tr1/functional> |
29 | #include <tr1/functional> |
32 | #include <tr1/unordered_map> |
30 | #include <tr1/unordered_map> |
33 | |
31 | |
34 | int arch_init; /* True if doing arch initialization */ |
32 | archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing |
35 | |
33 | arch_ptr archetype::empty; |
36 | /* The naming of these functions is really poor - they are all |
|
|
37 | * pretty much named '.._arch_...', but they may more may not |
|
|
38 | * return archetypes. Some make the arch_to_object call, and thus |
|
|
39 | * return an object. Perhaps those should be called 'archob' functions |
|
|
40 | * to denote they return an object derived from the archetype. |
|
|
41 | * MSW 2003-04-29 |
|
|
42 | */ |
|
|
43 | |
34 | |
44 | // the hashtable |
35 | // the hashtable |
45 | typedef std::tr1::unordered_map |
36 | typedef std::tr1::unordered_map |
46 | < |
37 | < |
47 | const char *, |
38 | const char *, |
… | |
… | |
49 | str_hash, |
40 | str_hash, |
50 | str_equal, |
41 | str_equal, |
51 | slice_allocator< std::pair<const char *const, arch_ptr> > |
42 | slice_allocator< std::pair<const char *const, arch_ptr> > |
52 | > HT; |
43 | > HT; |
53 | |
44 | |
54 | static HT ht (5000); |
45 | static HT ht (10000); |
|
|
46 | archvec archetypes; |
|
|
47 | static unordered_vector<archetype *> allarch; |
|
|
48 | static int dirtycnt; |
|
|
49 | |
|
|
50 | // the vector of other_arch references to be resolved |
|
|
51 | static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref; |
|
|
52 | // the vector of loaded but not yet committed archetypes |
|
|
53 | static std::vector<archetype *> postponed_arch; |
55 | |
54 | |
56 | /** |
55 | /** |
57 | * GROS - This function retrieves an archetype given the name that appears |
56 | * GROS - This function retrieves an archetype given the name that appears |
58 | * during the game (for example, "writing pen" instead of "stylus"). |
57 | * during the game (for example, "writing pen" instead of "stylus"). |
59 | * It does not use the hashtable system, but browse the whole archlist each time. |
58 | * It does not use the hashtable system, but browse the whole archlist each time. |
… | |
… | |
67 | archetype * |
66 | archetype * |
68 | find_archetype_by_object_name (const char *name) |
67 | find_archetype_by_object_name (const char *name) |
69 | { |
68 | { |
70 | shstr_cmp name_cmp (name); |
69 | shstr_cmp name_cmp (name); |
71 | |
70 | |
72 | for (archetype *at = first_archetype; at; at = at->next) |
71 | for_all_archetypes (at) |
73 | if (at->clone.name == name_cmp) |
72 | if (at->name == name_cmp) |
74 | return at; |
73 | return at; |
75 | |
74 | |
76 | return 0; |
75 | return 0; |
77 | } |
76 | } |
78 | |
77 | |
… | |
… | |
84 | archetype * |
83 | archetype * |
85 | find_archetype_by_object_type_name (int type, const char *name) |
84 | find_archetype_by_object_type_name (int type, const char *name) |
86 | { |
85 | { |
87 | shstr_cmp name_cmp (name); |
86 | shstr_cmp name_cmp (name); |
88 | |
87 | |
89 | for (archetype *at = first_archetype; at; at = at->next) |
88 | for_all_archetypes (at) |
90 | if (at->clone.name == name_cmp && at->clone.type == type) |
89 | if (at->name == name_cmp && at->type == type) |
91 | return at; |
90 | return at; |
92 | |
91 | |
93 | return 0; |
92 | return 0; |
94 | } |
93 | } |
95 | |
94 | |
… | |
… | |
101 | object * |
100 | object * |
102 | get_archetype_by_skill_name (const char *skill, int type) |
101 | get_archetype_by_skill_name (const char *skill, int type) |
103 | { |
102 | { |
104 | shstr_cmp skill_cmp (skill); |
103 | shstr_cmp skill_cmp (skill); |
105 | |
104 | |
106 | for (archetype *at = first_archetype; at; at = at->next) |
105 | for_all_archetypes (at) |
107 | if (at->clone.skill == skill_cmp && (type == -1 || type == at->clone.type)) |
106 | if (at->skill == skill_cmp && (type == -1 || type == at->type)) |
108 | return arch_to_object (at); |
107 | return at->instance (); |
109 | |
108 | |
110 | return 0; |
109 | return 0; |
111 | } |
110 | } |
112 | |
111 | |
113 | /* similiar to above - this returns the first archetype |
112 | /* similiar to above - this returns the first archetype |
… | |
… | |
118 | * (eg, skills) |
117 | * (eg, skills) |
119 | */ |
118 | */ |
120 | archetype * |
119 | archetype * |
121 | get_archetype_by_type_subtype (int type, int subtype) |
120 | get_archetype_by_type_subtype (int type, int subtype) |
122 | { |
121 | { |
123 | for (archetype *at = first_archetype; at; at = at->next) |
122 | for_all_archetypes (at) |
124 | if ((type == -1 || type == at->clone.type) && (subtype == -1 || subtype == at->clone.subtype)) |
123 | if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype)) |
125 | return at; |
124 | return at; |
126 | |
125 | |
127 | return 0; |
126 | return 0; |
128 | } |
127 | } |
129 | |
128 | |
… | |
… | |
134 | * - name: The name we're searching for (ex: "writing pen"); |
133 | * - name: The name we're searching for (ex: "writing pen"); |
135 | * Return value: |
134 | * Return value: |
136 | * - a corresponding object if found; a singularity object if not found. |
135 | * - a corresponding object if found; a singularity object if not found. |
137 | * Note by MSW - it appears that it takes the full name and keeps |
136 | * Note by MSW - it appears that it takes the full name and keeps |
138 | * shortening it until it finds a match. I re-wrote this so that it |
137 | * shortening it until it finds a match. I re-wrote this so that it |
139 | * doesn't malloc it each time - not that this function is used much, |
138 | * doesn't allocate it each time - not that this function is used much, |
140 | * but it otherwise had a big memory leak. |
139 | * but it otherwise had a big memory leak. |
141 | */ |
140 | */ |
142 | object * |
141 | object * |
143 | get_archetype_by_object_name (const char *name) |
142 | get_archetype_by_object_name (const char *name) |
144 | { |
143 | { |
… | |
… | |
150 | for (i = strlen (tmpname); i > 0; i--) |
149 | for (i = strlen (tmpname); i > 0; i--) |
151 | { |
150 | { |
152 | tmpname[i] = 0; |
151 | tmpname[i] = 0; |
153 | |
152 | |
154 | if (archetype *at = find_archetype_by_object_name (tmpname)) |
153 | if (archetype *at = find_archetype_by_object_name (tmpname)) |
155 | return arch_to_object (at); |
154 | return at->instance (); |
156 | } |
155 | } |
157 | |
156 | |
158 | return create_singularity (name); |
157 | return create_singularity (name); |
159 | } |
158 | } |
160 | |
159 | |
161 | /* This is a subset of the parse_id command. Basically, name can be |
160 | /* This is a subset of the parse_id command. Basically, name can be |
162 | * a string seperated lists of things to match, with certain keywords. |
161 | * a string seperated lists of things to match, with certain keywords. |
163 | * pl is the player (only needed to set count properly) |
162 | * pl is the player (only needed to set count properly) |
164 | * op is the item we are trying to match. Calling function takes care |
163 | * op is the item we are trying to match. Calling function takes care |
165 | * of what action might need to be done and if it is valid |
164 | * of what action might need to be done and if it is valid |
166 | * (pickup, drop, etc.) Return NONZERO if we have a match. A higher |
165 | * (pickup, drop, etc.) Return NONZERO if we have a match. A higher |
167 | * value means a better match. 0 means no match. |
166 | * value means a better match. 0 means no match. |
168 | * |
167 | * |
169 | * Brief outline of the procedure: |
168 | * Brief outline of the procedure: |
170 | * We take apart the name variable into the individual components. |
169 | * We take apart the name variable into the individual components. |
171 | * cases for 'all' and unpaid are pretty obvious. |
170 | * cases for 'all' and unpaid are pretty obvious. |
172 | * Next, we check for a count (either specified in name, or in the |
171 | * Next, we check for a count (either specified in name, or in the |
173 | * player object.) |
172 | * player object.) |
174 | * If count is 1, make a quick check on the name. |
173 | * If count is 1, make a quick check on the name. |
175 | * IF count is >1, we need to make plural name. Return if match. |
174 | * IF count is >1, we need to make plural name. Return if match. |
176 | * Last, make a check on the full name. |
175 | * Last, make a check on the full name. |
177 | */ |
176 | */ |
178 | int |
177 | int |
179 | item_matched_string (object *pl, object *op, const char *name) |
178 | item_matched_string (object *pl, object *op, const char *name) |
180 | { |
179 | { |
181 | char *cp, local_name[MAX_BUF]; |
180 | char *cp, local_name[MAX_BUF]; |
182 | int count, retval = 0; |
181 | int count, retval = 0; |
… | |
… | |
274 | } |
273 | } |
275 | |
274 | |
276 | return 0; |
275 | return 0; |
277 | } |
276 | } |
278 | |
277 | |
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278 | archetype::archetype (const char *name) |
|
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279 | { |
|
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280 | arch = this; |
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281 | this->archname = this->name = this->name_pl = name; |
|
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282 | } |
|
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283 | |
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284 | archetype::~archetype () |
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285 | { |
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286 | unlink (); |
|
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287 | } |
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288 | |
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289 | void |
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290 | archetype::link () |
|
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291 | { |
|
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292 | if (!archetypes.contains (this)) |
|
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293 | { |
|
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294 | archetypes.insert (this); |
|
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295 | ht.insert (std::make_pair (archname, this)); |
|
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296 | } |
|
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297 | } |
|
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298 | |
|
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299 | void |
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300 | archetype::unlink () |
|
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301 | { |
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302 | if (archetypes.contains (this)) |
|
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303 | { |
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304 | archetypes.erase (this); |
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305 | ht.erase (archname); |
|
|
306 | } |
|
|
307 | } |
|
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308 | |
279 | /* |
309 | /* |
280 | * Initialises the internal linked list of archetypes (read from file). |
310 | * Finds, using the hashtable, which archetype matches the given name. |
281 | * Then the global "empty_archetype" pointer is initialised. |
311 | * returns a pointer to the found archetype, otherwise NULL. |
282 | * Then the blocksview[] array is initialised. |
|
|
283 | */ |
312 | */ |
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313 | archetype * |
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314 | archetype::find (const char *name) |
|
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315 | { |
|
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316 | if (!name) |
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317 | return 0; |
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318 | |
|
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319 | auto (i, ht.find (name)); |
|
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320 | |
|
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321 | if (i == ht.end ()) |
|
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322 | return 0; |
|
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323 | else |
|
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324 | return i->second; |
|
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325 | } |
|
|
326 | |
|
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327 | archetype * |
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328 | archetype::read (object_thawer &f) |
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329 | { |
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330 | assert (f.kw == KW_object); |
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331 | |
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332 | std::vector<archetype *> parts; |
|
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333 | |
|
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334 | coroapi::cede_to_tick (); |
|
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335 | |
|
|
336 | for (;;) |
|
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337 | { |
|
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338 | archetype *at = new archetype (f.get_str ()); |
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339 | |
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340 | f.next (); |
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341 | |
|
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342 | #if 0 |
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343 | // implementing it here in the server does neither allow multiple inheritence |
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344 | // nor does it cleanly "just override". it would allow use in map files, though, |
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345 | // and other resource files dynamically laoded (as opposed to being preprocessed). |
|
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346 | // not that any of this is relevant as of yet... |
|
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347 | if (f.kw == KW_inherit) |
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348 | { |
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349 | if (archetype *at = find (f.get_str ())) |
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350 | *op = at->clone; |
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351 | else |
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352 | LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n", |
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353 | &at->archname, f.get_str ()); |
|
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354 | |
|
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355 | f.next (); |
|
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356 | } |
|
|
357 | #endif |
|
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358 | |
|
|
359 | loading_arch = at; // hack to tell parse_kv et al. to behave |
|
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360 | bool parse_ok = at->parse_kv (f); |
|
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361 | loading_arch = 0; |
|
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362 | |
|
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363 | if (!parse_ok) |
|
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364 | goto fail; |
|
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365 | |
|
|
366 | loading_arch = at; // hack to tell parse_kv et al. to behave |
|
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367 | at->post_load_check (); |
|
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368 | loading_arch = 0; |
|
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369 | |
|
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370 | parts.push_back (at); |
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371 | |
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372 | if (f.kw != KW_more) |
|
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373 | break; |
|
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374 | |
|
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375 | f.next (); |
|
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376 | |
|
|
377 | if (f.kw != KW_object) |
|
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378 | { |
|
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379 | f.parse_error ("more object"); |
|
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380 | goto fail; |
|
|
381 | } |
|
|
382 | } |
|
|
383 | |
|
|
384 | { |
|
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385 | auto (at, parts.begin ()); |
|
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386 | |
|
|
387 | archetype *new_head = parts.front (); |
|
|
388 | archetype *old_head = find (new_head->archname); |
|
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389 | |
|
|
390 | if (old_head && !old_head->is_head ()) |
|
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391 | { |
|
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392 | LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n", |
|
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393 | &new_head->archname, &old_head->archname); |
|
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394 | goto fail; |
|
|
395 | } |
|
|
396 | |
|
|
397 | // check that all archetypes belong to the same old object or are new |
|
|
398 | for (auto (at, parts.begin ()); at != parts.end (); ++at) |
|
|
399 | { |
|
|
400 | archetype *new_part = *at; |
|
|
401 | archetype *old_part = find (new_part->archname); |
|
|
402 | |
|
|
403 | if (old_part && old_part->head_ () != old_head) |
|
|
404 | { |
|
|
405 | LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n", |
|
|
406 | &new_part->archname, &((archetype *)old_part->head_ ())->archname); |
|
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407 | goto fail; |
|
|
408 | } |
|
|
409 | } |
|
|
410 | |
|
|
411 | // assemble new chain |
|
|
412 | new_head->min_x = new_head->max_x = new_head->x; |
|
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413 | new_head->min_y = new_head->max_y = new_head->y; |
|
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414 | |
|
|
415 | archetype *less = new_head; |
|
|
416 | for (auto (p, parts.begin () + 1); p != parts.end (); ++p) |
|
|
417 | { |
|
|
418 | archetype *at = *p; |
|
|
419 | |
|
|
420 | // some flags get inherited from the head (probably a lot more) |
|
|
421 | // doing it here doesn't feel too cozy, but it allows code |
|
|
422 | // to ignore head checks for these flags, which saves time |
|
|
423 | at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE]; |
|
|
424 | at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK]; |
|
|
425 | at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER]; |
|
|
426 | at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR]; |
|
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427 | |
|
|
428 | new_head->min_x = min (new_head->min_x, at->x); |
|
|
429 | new_head->min_y = min (new_head->min_y, at->y); |
|
|
430 | new_head->max_x = max (new_head->max_x, at->x); |
|
|
431 | new_head->max_y = max (new_head->max_y, at->y); |
|
|
432 | |
|
|
433 | at->head = new_head; |
|
|
434 | less->more = at; |
|
|
435 | less = at; |
|
|
436 | } |
|
|
437 | |
|
|
438 | postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ()); |
|
|
439 | |
|
|
440 | return new_head; |
|
|
441 | } |
|
|
442 | |
|
|
443 | fail: |
|
|
444 | for (auto (p, parts.begin ()); p != parts.end (); ++p) |
|
|
445 | (*p)->destroy (); |
|
|
446 | |
|
|
447 | return 0; |
|
|
448 | } |
284 | |
449 | |
285 | void |
450 | void |
286 | init_archetypes (void) |
451 | archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch) |
287 | { /* called from add_player() and edit() */ |
452 | { |
288 | if (first_archetype != NULL) /* Only do this once */ |
453 | ref = 0; |
289 | return; |
454 | postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch))); |
290 | |
|
|
291 | arch_init = 1; |
|
|
292 | load_archetypes (); |
|
|
293 | arch_init = 0; |
|
|
294 | empty_archetype = archetype::find ("empty_archetype"); |
|
|
295 | |
|
|
296 | /* init_blocksview();*/ |
|
|
297 | } |
455 | } |
298 | |
456 | |
299 | /* |
|
|
300 | * An alternative way to init the hashtable which is slower, but _works_... |
|
|
301 | */ |
|
|
302 | void |
457 | void |
303 | init_archetable (void) |
458 | archetype::commit_load () |
304 | { |
459 | { |
|
|
460 | // unlink old archetypes and link in new ones */ |
|
|
461 | for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p) |
|
|
462 | { |
305 | archetype *at; |
463 | archetype *at = *p; |
306 | |
464 | |
307 | LOG (llevDebug, " Setting up archetable...\n"); |
465 | if (archetype *old = find (at->archname)) |
|
|
466 | old->unlink (); |
308 | |
467 | |
309 | for (at = first_archetype; at; at = at->more ? at->more : at->next) |
468 | allarch.push_back (at); |
310 | at->hash_add (); |
|
|
311 | |
469 | |
312 | LOG (llevDebug, "done\n"); |
470 | at->link (); |
|
|
471 | ++dirtycnt; |
|
|
472 | } |
|
|
473 | |
|
|
474 | postponed_arch.clear (); |
|
|
475 | |
|
|
476 | // now resolve arch references |
|
|
477 | for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p) |
|
|
478 | { |
|
|
479 | arch_ptr *ap = p->first; |
|
|
480 | archetype *at = find (p->second); |
|
|
481 | |
|
|
482 | if (!at) |
|
|
483 | LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second); |
|
|
484 | |
|
|
485 | *ap = at; |
|
|
486 | } |
|
|
487 | |
|
|
488 | postponed_arch_ref.clear (); |
|
|
489 | |
|
|
490 | empty = find (shstr_empty_archetype); |
313 | } |
491 | } |
314 | |
492 | |
315 | void |
493 | void |
316 | free_all_archs (void) |
494 | archetype::gc () |
317 | { |
495 | { |
318 | archetype *at, *next; |
496 | int cnt = max (1, min (allarch.size () / 128, dirtycnt)); |
319 | int i = 0, f = 0; |
497 | dirtycnt = max (0, dirtycnt - cnt); |
320 | |
498 | |
321 | for (at = first_archetype; at; at = next) |
499 | do |
322 | { |
500 | { |
323 | if (at->more) |
501 | static int idx; |
324 | next = at->more; |
502 | |
|
|
503 | if (idx >= allarch.size ()) |
|
|
504 | if (idx) |
|
|
505 | idx = 0; |
|
|
506 | else |
|
|
507 | return; |
|
|
508 | |
|
|
509 | archetype *at = allarch [idx]; |
|
|
510 | |
|
|
511 | if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object |
|
|
512 | ++idx; |
325 | else |
513 | else |
326 | next = at->next; |
|
|
327 | |
|
|
328 | delete |
|
|
329 | at; |
|
|
330 | |
|
|
331 | i++; |
|
|
332 | } |
|
|
333 | |
|
|
334 | LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f); |
|
|
335 | } |
|
|
336 | |
|
|
337 | archetype::archetype () |
|
|
338 | { |
|
|
339 | CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */ |
|
|
340 | SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */ |
|
|
341 | } |
|
|
342 | |
|
|
343 | archetype::~archetype () |
|
|
344 | { |
|
|
345 | } |
|
|
346 | |
|
|
347 | /* |
|
|
348 | * Reads/parses the archetype-file, and copies into a linked list |
|
|
349 | * of archetype-structures. |
|
|
350 | */ |
|
|
351 | void |
|
|
352 | first_arch_pass (object_thawer & fp) |
|
|
353 | { |
|
|
354 | archetype *head = 0, *last_more = 0; |
|
|
355 | |
|
|
356 | archetype *at = new archetype; |
|
|
357 | at->clone.arch = first_archetype = at; |
|
|
358 | |
|
|
359 | while (int i = load_object (fp, &at->clone, 0)) |
|
|
360 | { |
|
|
361 | at->clone.speed_left = (float) (-0.1); |
|
|
362 | /* copy the body_info to the body_used - this is only really |
|
|
363 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
364 | * by doing so, when a monster is created, it has good starting |
|
|
365 | * values for the body_used info, so when items are created |
|
|
366 | * for it, they can be properly equipped. |
|
|
367 | */ |
|
|
368 | memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info)); |
|
|
369 | |
|
|
370 | switch (i) |
|
|
371 | { |
514 | { |
372 | case LL_NORMAL: /* A new archetype, just link it with the previous */ |
515 | LOG (llevDebug, "garbage collect arch %s", &at->archname); |
373 | if (last_more != NULL) |
516 | assert (at->arch == at); // verify that refcnt == 1 is truly valid |
374 | last_more->next = at; |
517 | allarch.erase (idx); |
375 | if (head != NULL) |
|
|
376 | head->next = at; |
|
|
377 | head = last_more = at; |
|
|
378 | #if 0 |
|
|
379 | if (!op->type) |
|
|
380 | LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name); |
|
|
381 | #endif |
|
|
382 | at->tail_x = 0; |
|
|
383 | at->tail_y = 0; |
|
|
384 | break; |
|
|
385 | |
518 | |
386 | case LL_MORE: /* Another part of the previous archetype, link it correctly */ |
519 | // break chain |
387 | |
520 | for (object *op = at->head_ (); op; ) |
388 | at->head = head; |
|
|
389 | at->clone.head = &head->clone; |
|
|
390 | if (last_more != NULL) |
|
|
391 | { |
521 | { |
|
|
522 | object *next = op->more; |
|
|
523 | op->head = 0; |
392 | last_more->more = at; |
524 | op->more = 0; |
393 | last_more->clone.more = &at->clone; |
525 | op = next; |
394 | } |
526 | } |
395 | last_more = at; |
|
|
396 | |
527 | |
397 | /* If this multipart image is still composed of individual small |
528 | at->destroy (); |
398 | * images, don't set the tail_.. values. We can't use them anyways, |
529 | at->arch = 0; |
399 | * and setting these to zero makes the map sending to the client much |
|
|
400 | * easier as just looking at the head, we know what to do. |
|
|
401 | */ |
|
|
402 | if (at->clone.face != head->clone.face) |
|
|
403 | { |
|
|
404 | head->tail_x = 0; |
|
|
405 | head->tail_y = 0; |
|
|
406 | } |
|
|
407 | else |
|
|
408 | { |
|
|
409 | if (at->clone.x > head->tail_x) |
|
|
410 | head->tail_x = at->clone.x; |
|
|
411 | if (at->clone.y > head->tail_y) |
|
|
412 | head->tail_y = at->clone.y; |
|
|
413 | } |
|
|
414 | break; |
|
|
415 | |
|
|
416 | } |
530 | } |
417 | |
|
|
418 | at = new archetype; |
|
|
419 | |
|
|
420 | at->clone.arch = at; |
|
|
421 | } |
|
|
422 | |
|
|
423 | delete at; |
|
|
424 | } |
|
|
425 | |
|
|
426 | /* |
|
|
427 | * Reads the archetype file once more, and links all pointers between |
|
|
428 | * archetypes. |
|
|
429 | */ |
|
|
430 | |
|
|
431 | void |
|
|
432 | second_arch_pass (object_thawer & thawer) |
|
|
433 | { |
|
|
434 | char buf[MAX_BUF], *variable = buf, *argument, *cp; |
|
|
435 | archetype *at = NULL, *other; |
|
|
436 | |
|
|
437 | while (fgets (buf, MAX_BUF, thawer) != NULL) |
|
|
438 | { |
531 | } |
439 | if (*buf == '#') |
532 | while (--cnt); |
440 | continue; |
|
|
441 | if ((argument = strchr (buf, ' ')) != NULL) |
|
|
442 | { |
|
|
443 | *argument = '\0', argument++; |
|
|
444 | cp = argument + strlen (argument) - 1; |
|
|
445 | while (isspace (*cp)) |
|
|
446 | { |
|
|
447 | *cp = '\0'; |
|
|
448 | cp--; |
|
|
449 | } |
|
|
450 | } |
|
|
451 | if (!strcmp ("Object", variable)) |
|
|
452 | { |
|
|
453 | if ((at = archetype::find (argument)) == NULL) |
|
|
454 | LOG (llevError, "Warning: failed to find arch %s\n", argument); |
|
|
455 | } |
|
|
456 | else if (!strcmp ("other_arch", variable)) |
|
|
457 | { |
|
|
458 | if (at != NULL && at->clone.other_arch == NULL) |
|
|
459 | { |
|
|
460 | if ((other = archetype::find (argument)) == NULL) |
|
|
461 | LOG (llevError, "Warning: failed to find other_arch %s\n", argument); |
|
|
462 | else if (at != NULL) |
|
|
463 | at->clone.other_arch = other; |
|
|
464 | } |
|
|
465 | } |
|
|
466 | else if (!strcmp ("randomitems", variable)) |
|
|
467 | { |
|
|
468 | if (at != NULL) |
|
|
469 | { |
|
|
470 | treasurelist *tl = find_treasurelist (argument); |
|
|
471 | |
|
|
472 | if (tl == NULL) |
|
|
473 | LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument); |
|
|
474 | else |
|
|
475 | at->clone.randomitems = tl; |
|
|
476 | } |
|
|
477 | } |
|
|
478 | } |
|
|
479 | } |
533 | } |
480 | |
534 | |
481 | #ifdef DEBUG |
|
|
482 | void |
|
|
483 | check_generators (void) |
|
|
484 | { |
|
|
485 | archetype *at; |
|
|
486 | |
|
|
487 | for (at = first_archetype; at != NULL; at = at->next) |
|
|
488 | if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL) |
|
|
489 | LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name); |
|
|
490 | } |
|
|
491 | #endif |
|
|
492 | |
|
|
493 | /* |
|
|
494 | * First initialises the archtype hash-table (init_archetable()). |
|
|
495 | * Reads and parses the archetype file (with the first and second-pass |
|
|
496 | * functions). |
|
|
497 | * Then initialises treasures by calling load_treasures(). |
|
|
498 | */ |
|
|
499 | |
|
|
500 | void |
|
|
501 | load_archetypes (void) |
|
|
502 | { |
|
|
503 | char filename[MAX_BUF]; |
|
|
504 | |
|
|
505 | sprintf (filename, "%s/%s", settings.datadir, settings.archetypes); |
|
|
506 | LOG (llevDebug, "Reading archetypes from %s:\n", filename); |
|
|
507 | |
|
|
508 | { |
|
|
509 | object_thawer |
|
|
510 | thawer (filename); |
|
|
511 | |
|
|
512 | LOG (llevDebug, " arch-pass 1...\n"); |
|
|
513 | first_arch_pass (thawer); |
|
|
514 | LOG (llevDebug, " done\n"); |
|
|
515 | } |
|
|
516 | |
|
|
517 | init_archetable (); |
|
|
518 | warn_archetypes = 1; |
|
|
519 | |
|
|
520 | { |
|
|
521 | object_thawer |
|
|
522 | thawer (filename); |
|
|
523 | |
|
|
524 | LOG (llevDebug, " loading treasure...\n"); |
|
|
525 | load_treasures (); |
|
|
526 | LOG (llevDebug, " done\n"); |
|
|
527 | LOG (llevDebug, " arch-pass 2...\n"); |
|
|
528 | second_arch_pass (thawer); |
|
|
529 | LOG (llevDebug, " done\n"); |
|
|
530 | #ifdef DEBUG |
|
|
531 | check_generators (); |
|
|
532 | #endif |
|
|
533 | } |
|
|
534 | LOG (llevDebug, " done\n"); |
|
|
535 | } |
|
|
536 | |
|
|
537 | /* |
|
|
538 | * Creates and returns a new object which is a copy of the given archetype. |
|
|
539 | * This function returns NULL on failure. |
|
|
540 | */ |
|
|
541 | object * |
|
|
542 | arch_to_object (archetype *at) |
|
|
543 | { |
|
|
544 | object *op; |
535 | object * |
545 | |
536 | archetype::instance () |
546 | if (at == NULL) |
537 | { |
547 | { |
538 | object *op = clone (); |
548 | if (warn_archetypes) |
|
|
549 | LOG (llevError, "Couldn't find archetype.\n"); |
|
|
550 | |
|
|
551 | return NULL; |
|
|
552 | } |
|
|
553 | |
|
|
554 | op = at->clone.clone (); |
|
|
555 | op->arch = at; |
|
|
556 | op->instantiate (); |
539 | op->instantiate (); |
557 | return op; |
540 | return op; |
558 | } |
541 | } |
559 | |
542 | |
560 | /* |
543 | /* |
… | |
… | |
564 | * an object, and never NULL. |
547 | * an object, and never NULL. |
565 | */ |
548 | */ |
566 | object * |
549 | object * |
567 | create_singularity (const char *name) |
550 | create_singularity (const char *name) |
568 | { |
551 | { |
569 | object *op; |
552 | LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name); |
570 | char buf[MAX_BUF]; |
|
|
571 | |
553 | |
572 | sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); |
554 | if (!strcmp (name, "bug")) |
573 | op = object::create (); |
555 | abort (); |
574 | op->name = op->name_pl = buf; |
556 | |
575 | SET_FLAG (op, FLAG_NO_PICK); |
557 | object *op = archetype::get (shstr_bug); |
|
|
558 | op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name); |
|
|
559 | |
576 | return op; |
560 | return op; |
577 | } |
561 | } |
578 | |
562 | |
579 | /* |
563 | /* |
580 | * Finds which archetype matches the given name, and returns a new |
564 | * Finds which archetype matches the given name, and returns a new |
581 | * object containing a copy of the archetype. |
565 | * object containing a copy of the archetype. |
582 | */ |
566 | */ |
583 | object * |
567 | object * |
584 | get_archetype (const char *name) |
568 | get_archetype (const char *name) |
585 | { |
569 | { |
|
|
570 | return archetype::get (name); |
|
|
571 | } |
|
|
572 | |
|
|
573 | object * |
|
|
574 | archetype::get (const char *name) |
|
|
575 | { |
586 | archetype *at = archetype::find (name); |
576 | archetype *at = find (name); |
587 | |
577 | |
588 | if (!at) |
578 | if (!at) |
589 | return create_singularity (name); |
579 | return create_singularity (name); |
590 | |
580 | |
591 | return arch_to_object (at); |
581 | return at->instance (); |
592 | } |
|
|
593 | |
|
|
594 | /* |
|
|
595 | * Hash-function used by the arch-hashtable. |
|
|
596 | */ |
|
|
597 | |
|
|
598 | unsigned long |
|
|
599 | hasharch (const char *str, int tablesize) |
|
|
600 | { |
|
|
601 | unsigned long hash = 0; |
|
|
602 | unsigned int i = 0; |
|
|
603 | const char *p; |
|
|
604 | |
|
|
605 | /* use the one-at-a-time hash function, which supposedly is |
|
|
606 | * better than the djb2-like one used by perl5.005, but |
|
|
607 | * certainly is better then the bug used here before. |
|
|
608 | * see http://burtleburtle.net/bob/hash/doobs.html |
|
|
609 | */ |
|
|
610 | for (p = str; i < MAXSTRING && *p; p++, i++) |
|
|
611 | { |
|
|
612 | hash += *p; |
|
|
613 | hash += hash << 10; |
|
|
614 | hash ^= hash >> 6; |
|
|
615 | } |
|
|
616 | |
|
|
617 | hash += hash << 3; |
|
|
618 | hash ^= hash >> 11; |
|
|
619 | hash += hash << 15; |
|
|
620 | |
|
|
621 | return hash % tablesize; |
|
|
622 | } |
|
|
623 | |
|
|
624 | /* |
|
|
625 | * Finds, using the hashtable, which archetype matches the given name. |
|
|
626 | * returns a pointer to the found archetype, otherwise NULL. |
|
|
627 | */ |
|
|
628 | archetype * |
|
|
629 | archetype::find (const char *name) |
|
|
630 | { |
|
|
631 | if (!name) |
|
|
632 | return 0; |
|
|
633 | |
|
|
634 | AUTODECL (i, ht.find (name)); |
|
|
635 | |
|
|
636 | if (i == ht.end ()) |
|
|
637 | return 0; |
|
|
638 | else |
|
|
639 | return i->second; |
|
|
640 | } |
|
|
641 | |
|
|
642 | /* |
|
|
643 | * Adds an archetype to the hashtable. |
|
|
644 | */ |
|
|
645 | void |
|
|
646 | archetype::hash_add () |
|
|
647 | { |
|
|
648 | ht.insert (std::make_pair (name, this)); |
|
|
649 | } |
|
|
650 | |
|
|
651 | void |
|
|
652 | archetype::hash_del () |
|
|
653 | { |
|
|
654 | ht.erase (name); |
|
|
655 | } |
582 | } |
656 | |
583 | |
657 | /* |
584 | /* |
658 | * Returns the first archetype using the given type. |
585 | * Returns the first archetype using the given type. |
659 | * Used in treasure-generation. |
586 | * Used in treasure-generation. |
660 | */ |
587 | */ |
661 | archetype * |
588 | archetype * |
662 | type_to_archetype (int type) |
589 | type_to_archetype (int type) |
663 | { |
590 | { |
664 | archetype *at; |
591 | for_all_archetypes (at) |
665 | |
592 | if (at->type == type && at->head_ () != at) |
666 | for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more) |
|
|
667 | if (at->clone.type == type) |
|
|
668 | return at; |
593 | return at; |
669 | |
594 | |
670 | return 0; |
595 | return 0; |
671 | } |
596 | } |
672 | |
597 | |
673 | /* |
598 | /* |
674 | * Returns a new object copied from the first archetype matching |
599 | * Returns a new object copied from the first archetype matching |
675 | * the given type. |
600 | * the given type. |
676 | * Used in treasure-generation. |
601 | * Used in treasure-generation. |
677 | */ |
602 | */ |
678 | |
|
|
679 | object * |
603 | object * |
680 | clone_arch (int type) |
604 | clone_arch (int type) |
681 | { |
605 | { |
682 | archetype *at; |
606 | archetype *at = type_to_archetype (type); |
683 | |
607 | |
684 | if ((at = type_to_archetype (type)) == NULL) |
608 | if (!at) |
685 | { |
609 | { |
686 | LOG (llevError, "Can't clone archetype %d\n", type); |
610 | LOG (llevError, "Can't clone archetype %d\n", type); |
687 | return 0; |
611 | return 0; |
688 | } |
612 | } |
689 | |
613 | |
690 | object *op = at->clone.clone (); |
614 | return at->instance (); |
691 | op->instantiate (); |
|
|
692 | return op; |
|
|
693 | } |
615 | } |
694 | |
616 | |
695 | /* |
617 | /* |
696 | * member: make instance from class |
618 | * member: make instance from class |
697 | */ |
619 | */ |
698 | |
|
|
699 | object * |
620 | object * |
700 | object_create_arch (archetype *at) |
621 | object_create_arch (archetype *at) |
701 | { |
622 | { |
702 | object *op, *prev = 0, *head = 0; |
623 | object *op, *prev = 0, *head = 0; |
703 | |
624 | |
704 | while (at) |
625 | while (at) |
705 | { |
626 | { |
706 | op = arch_to_object (at); |
627 | op = at->instance (); |
|
|
628 | |
707 | op->x = at->clone.x; |
629 | op->x = at->x; |
708 | op->y = at->clone.y; |
630 | op->y = at->y; |
709 | |
631 | |
710 | if (head) |
632 | if (head) |
711 | op->head = head, prev->more = op; |
633 | op->head = head, prev->more = op; |
712 | |
634 | |
713 | if (!head) |
635 | if (!head) |
714 | head = op; |
636 | head = op; |
715 | |
637 | |
716 | prev = op; |
638 | prev = op; |
717 | at = at->more; |
639 | at = (archetype *)at->more; |
718 | } |
640 | } |
719 | |
641 | |
720 | return (head); |
642 | return head; |
721 | } |
643 | } |
722 | |
644 | |