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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.16 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.84 by root, Mon Sep 29 10:31:32 2008 UTC

1
2/* 1/*
3 * static char *rcsid_arch_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: arch.C,v 1.16 2006/09/10 16:00:23 root Exp $"; 3 *
5 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
26 21 * The authors can be reached via e-mail to <support@deliantra.net>
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28*/ 22 */
29 23
30#include <cassert> 24#include <cassert>
31 25
26#include <global.h>
27#include <loader.h>
28
29#include <tr1/functional>
32#include <tr1/unordered_map> 30#include <tr1/unordered_map>
33 31
34#include <global.h> 32archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
35#include <arch.h> 33arch_ptr archetype::empty;
36#include <funcpoint.h>
37#include <loader.h>
38 34
39/* IF set, does a little timing on the archetype load. */
40#define TIME_ARCH_LOAD 0
41
42static void add_arch (archetype *at);
43
44static archetype *arch_table[ARCHTABLE];
45int arch_cmp = 0; /* How many strcmp's */
46int arch_search = 0; /* How many searches */
47int arch_init; /* True if doing arch initialization */
48
49/* The naming of these functions is really poor - they are all
50 * pretty much named '.._arch_...', but they may more may not
51 * return archetypes. Some make the arch_to_object call, and thus
52 * return an object. Perhaps those should be called 'archob' functions
53 * to denote they return an object derived from the archetype.
54 * MSW 2003-04-29
55 */
56
57#if USE_UNORDERED_MAP
58// the hashtable 35// the hashtable
59typedef
60 std::tr1::unordered_map < 36typedef std::tr1::unordered_map
61size_t, archetype *> 37 <
38 const char *,
39 arch_ptr,
40 str_hash,
41 str_equal,
42 slice_allocator< std::pair<const char *const, arch_ptr> >
62 HT; 43 > HT;
63 44
64static 45static HT ht (10000);
65 HT 46archvec archetypes;
66 ht; 47static unordered_vector<archetype *> allarch;
67#endif 48static int dirtycnt;
49
50// the vector of other_arch references to be resolved
51static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
52// the vector of loaded but not yet committed archetypes
53static std::vector<archetype *> postponed_arch;
68 54
69/** 55/**
70 * GROS - This function retrieves an archetype given the name that appears 56 * GROS - This function retrieves an archetype given the name that appears
71 * during the game (for example, "writing pen" instead of "stylus"). 57 * during the game (for example, "writing pen" instead of "stylus").
72 * It does not use the hashtable system, but browse the whole archlist each time. 58 * It does not use the hashtable system, but browse the whole archlist each time.
78 * - the archetype found or null if nothing was found. 64 * - the archetype found or null if nothing was found.
79 */ 65 */
80archetype * 66archetype *
81find_archetype_by_object_name (const char *name) 67find_archetype_by_object_name (const char *name)
82{ 68{
83 archetype * 69 shstr_cmp name_cmp (name);
84 at;
85 70
86 if (name == NULL) 71 for_all_archetypes (at)
87 return (archetype *) NULL; 72 if (at->name == name_cmp)
88
89 for (at = first_archetype; at != NULL; at = at->next)
90 {
91 if (!strcmp (at->clone.name, name))
92 return at; 73 return at;
93 } 74
94 return NULL; 75 return 0;
95} 76}
96 77
97/** 78/**
98 * This function retrieves an archetype by type and name that appears during 79 * This function retrieves an archetype by type and name that appears during
99 * the game. It is basically the same as find_archetype_by_object_name() 80 * the game. It is basically the same as find_archetype_by_object_name()
100 * except that it considers only items of the given type. 81 * except that it considers only items of the given type.
101 */ 82 */
102archetype * 83archetype *
103find_archetype_by_object_type_name (int type, const char *name) 84find_archetype_by_object_type_name (int type, const char *name)
104{ 85{
105 archetype * 86 shstr_cmp name_cmp (name);
106 at;
107 87
108 if (name == NULL) 88 for_all_archetypes (at)
109 return NULL; 89 if (at->name == name_cmp && at->type == type)
110
111 for (at = first_archetype; at != NULL; at = at->next)
112 {
113 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
114 return at; 90 return at;
115 }
116 91
117 return NULL; 92 return 0;
118} 93}
119 94
120/* This is a lot like the above function. Instead, we are trying to match 95/* This is a lot like the above function. Instead, we are trying to match
121 * the arch->skill values. type is the type of object to match 96 * the arch->skill values. type is the type of object to match
122 * against (eg, to only match against skills or only skill objects for example). 97 * against (eg, to only match against skills or only skill objects for example).
123 * If type is -1, ew don't match on type. 98 * If type is -1, ew don't match on type.
124 */ 99 */
125object * 100object *
126get_archetype_by_skill_name (const char *skill, int type) 101get_archetype_by_skill_name (const char *skill, int type)
127{ 102{
128 archetype * 103 shstr_cmp skill_cmp (skill);
129 at;
130 104
131 if (skill == NULL) 105 for_all_archetypes (at)
132 return NULL; 106 if (at->skill == skill_cmp && (type == -1 || type == at->type))
107 return at->instance ();
133 108
134 for (at = first_archetype; at != NULL; at = at->next)
135 {
136 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
137 return arch_to_object (at);
138 }
139 return NULL; 109 return 0;
140} 110}
141 111
142/* similiar to above - this returns the first archetype 112/* similiar to above - this returns the first archetype
143 * that matches both the type and subtype. type and subtype 113 * that matches both the type and subtype. type and subtype
144 * can be -1 to say ignore, but in this case, the match it does 114 * can be -1 to say ignore, but in this case, the match it does
147 * (eg, skills) 117 * (eg, skills)
148 */ 118 */
149archetype * 119archetype *
150get_archetype_by_type_subtype (int type, int subtype) 120get_archetype_by_type_subtype (int type, int subtype)
151{ 121{
152 archetype * 122 for_all_archetypes (at)
153 at;
154
155 for (at = first_archetype; at != NULL; at = at->next)
156 {
157 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 123 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
158 return at; 124 return at;
159 } 125
160 return NULL; 126 return 0;
161} 127}
162 128
163/** 129/**
164 * GROS - this returns a new object given the name that appears during the game 130 * GROS - this returns a new object given the name that appears during the game
165 * (for example, "writing pen" instead of "stylus"). 131 * (for example, "writing pen" instead of "stylus").
167 * - name: The name we're searching for (ex: "writing pen"); 133 * - name: The name we're searching for (ex: "writing pen");
168 * Return value: 134 * Return value:
169 * - a corresponding object if found; a singularity object if not found. 135 * - a corresponding object if found; a singularity object if not found.
170 * Note by MSW - it appears that it takes the full name and keeps 136 * Note by MSW - it appears that it takes the full name and keeps
171 * shortening it until it finds a match. I re-wrote this so that it 137 * shortening it until it finds a match. I re-wrote this so that it
172 * doesn't malloc it each time - not that this function is used much, 138 * doesn't allocate it each time - not that this function is used much,
173 * but it otherwise had a big memory leak. 139 * but it otherwise had a big memory leak.
174 */ 140 */
175object * 141object *
176get_archetype_by_object_name (const char *name) 142get_archetype_by_object_name (const char *name)
177{ 143{
178 archetype *
179 at;
180 char
181 tmpname[MAX_BUF]; 144 char tmpname[MAX_BUF];
182 int 145 int i;
183 i;
184 146
185 strncpy (tmpname, name, MAX_BUF - 1); 147 assign (tmpname, name);
186 tmpname[MAX_BUF - 1] = 0; 148
187 for (i = strlen (tmpname); i > 0; i--) 149 for (i = strlen (tmpname); i > 0; i--)
188 { 150 {
189 tmpname[i] = 0; 151 tmpname[i] = 0;
152
190 at = find_archetype_by_object_name (tmpname); 153 if (archetype *at = find_archetype_by_object_name (tmpname))
191 if (at != NULL) 154 return at->instance ();
192 {
193 return arch_to_object (at);
194 }
195 } 155 }
156
196 return create_singularity (name); 157 return create_singularity (name);
197} 158}
198 159
199 /* This is a subset of the parse_id command. Basically, name can be 160/* This is a subset of the parse_id command. Basically, name can be
200 * a string seperated lists of things to match, with certain keywords. 161 * a string seperated lists of things to match, with certain keywords.
201 * pl is the player (only needed to set count properly) 162 * pl is the player (only needed to set count properly)
202 * op is the item we are trying to match. Calling function takes care 163 * op is the item we are trying to match. Calling function takes care
203 * of what action might need to be done and if it is valid 164 * of what action might need to be done and if it is valid
204 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 165 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
205 * value means a better match. 0 means no match. 166 * value means a better match. 0 means no match.
206 * 167 *
207 * Brief outline of the procedure: 168 * Brief outline of the procedure:
208 * We take apart the name variable into the individual components. 169 * We take apart the name variable into the individual components.
209 * cases for 'all' and unpaid are pretty obvious. 170 * cases for 'all' and unpaid are pretty obvious.
210 * Next, we check for a count (either specified in name, or in the 171 * Next, we check for a count (either specified in name, or in the
211 * player object.) 172 * player object.)
212 * If count is 1, make a quick check on the name. 173 * If count is 1, make a quick check on the name.
213 * IF count is >1, we need to make plural name. Return if match. 174 * IF count is >1, we need to make plural name. Return if match.
214 * Last, make a check on the full name. 175 * Last, make a check on the full name.
215 */ 176 */
216int 177int
217item_matched_string (object *pl, object *op, const char *name) 178item_matched_string (object *pl, object *op, const char *name)
218{ 179{
219 char *
220 cp,
221 local_name[MAX_BUF]; 180 char *cp, local_name[MAX_BUF];
222 int 181 int count, retval = 0;
223 count,
224 retval = 0;
225 182
226 strcpy (local_name, name); /* strtok is destructive to name */ 183 assign (local_name, name); /* strtok is destructive to name */
227 184
228 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 185 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
229 { 186 {
230 while (cp[0] == ' ') 187 while (cp[0] == ' ')
231 ++cp; /* get rid of spaces */ 188 ++cp; /* get rid of spaces */
281 retval = 15; 238 retval = 15;
282 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 239 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
283 retval = 14; 240 retval = 14;
284 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 241 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
285 retval = 14; 242 retval = 14;
286
287 /* Do substring checks, so things like 'Str+1' will match. 243 /* Do substring checks, so things like 'Str+1' will match.
288 * retval of these should perhaps be lower - they are lower 244 * retval of these should perhaps be lower - they are lower
289 * then the specific strcasecmp aboves, but still higher than 245 * then the specific strcasecmp aboves, but still higher than
290 * some other match criteria. 246 * some other match criteria.
291 */ 247 */
293 retval = 12; 249 retval = 12;
294 else if (strstr (query_base_name (op, 0), cp)) 250 else if (strstr (query_base_name (op, 0), cp))
295 retval = 12; 251 retval = 12;
296 else if (strstr (query_short_name (op), cp)) 252 else if (strstr (query_short_name (op), cp))
297 retval = 12; 253 retval = 12;
298
299 /* Check against plural/non plural based on count. */ 254 /* Check against plural/non plural based on count. */
300 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 255 else if (count > 1 && !strcasecmp (cp, op->name_pl))
301 {
302 retval = 6; 256 retval = 6;
303 }
304 else if (count == 1 && !strcasecmp (op->name, cp)) 257 else if (count == 1 && !strcasecmp (op->name, cp))
305 {
306 retval = 6; 258 retval = 6;
307 }
308 /* base name matched - not bad */ 259 /* base name matched - not bad */
309 else if (strcasecmp (cp, op->name) == 0 && !count) 260 else if (strcasecmp (cp, op->name) == 0 && !count)
310 retval = 4; 261 retval = 4;
311 /* Check for partial custom name, but give a real low priority */ 262 /* Check for partial custom name, but give a real low priority */
312 else if (op->custom_name && strstr (op->custom_name, cp)) 263 else if (op->custom_name && strstr (op->custom_name, cp))
314 265
315 if (retval) 266 if (retval)
316 { 267 {
317 if (pl->type == PLAYER) 268 if (pl->type == PLAYER)
318 pl->contr->count = count; 269 pl->contr->count = count;
270
319 return retval; 271 return retval;
320 } 272 }
321 } 273 }
274
322 return 0; 275 return 0;
323} 276}
324 277
278archetype::archetype (const char *name)
279{
280 arch = this;
281 this->archname = this->name = this->name_pl = name;
282}
283
284archetype::~archetype ()
285{
286 unlink ();
287}
288
289void
290archetype::link ()
291{
292 if (!archetypes.contains (this))
293 {
294 archetypes.insert (this);
295 ht.insert (std::make_pair (archname, this));
296 }
297}
298
299void
300archetype::unlink ()
301{
302 if (archetypes.contains (this))
303 {
304 archetypes.erase (this);
305 ht.erase (archname);
306 }
307}
308
325/* 309/*
326 * Initialises the internal linked list of archetypes (read from file). 310 * Finds, using the hashtable, which archetype matches the given name.
327 * Then the global "empty_archetype" pointer is initialised. 311 * returns a pointer to the found archetype, otherwise NULL.
328 * Then the blocksview[] array is initialised.
329 */ 312 */
313archetype *
314archetype::find (const char *name)
315{
316 if (!name)
317 return 0;
318
319 auto (i, ht.find (name));
320
321 if (i == ht.end ())
322 return 0;
323 else
324 return i->second;
325}
326
327archetype *
328archetype::read (object_thawer &f)
329{
330 assert (f.kw == KW_object);
331
332 std::vector<archetype *> parts;
333
334 coroapi::cede_to_tick ();
335
336 for (;;)
337 {
338 archetype *at = new archetype (f.get_str ());
339
340 f.next ();
341
342#if 0
343 // implementing it here in the server does neither allow multiple inheritence
344 // nor does it cleanly "just override". it would allow use in map files, though,
345 // and other resource files dynamically laoded (as opposed to being preprocessed).
346 // not that any of this is relevant as of yet...
347 if (f.kw == KW_inherit)
348 {
349 if (archetype *at = find (f.get_str ()))
350 *op = at->clone;
351 else
352 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
353 &at->archname, f.get_str ());
354
355 f.next ();
356 }
357#endif
358
359 loading_arch = at; // hack to tell parse_kv et al. to behave
360 bool parse_ok = at->parse_kv (f);
361 loading_arch = 0;
362
363 if (!parse_ok)
364 goto fail;
365
366 loading_arch = at; // hack to tell parse_kv et al. to behave
367 at->post_load_check ();
368 loading_arch = 0;
369
370 parts.push_back (at);
371
372 if (f.kw != KW_more)
373 break;
374
375 f.next ();
376
377 if (f.kw != KW_object)
378 {
379 f.parse_error ("more object");
380 goto fail;
381 }
382 }
383
384 {
385 auto (at, parts.begin ());
386
387 archetype *new_head = parts.front ();
388 archetype *old_head = find (new_head->archname);
389
390 if (old_head && !old_head->is_head ())
391 {
392 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
393 &new_head->archname, &old_head->archname);
394 goto fail;
395 }
396
397 // check that all archetypes belong to the same old object or are new
398 for (auto (at, parts.begin ()); at != parts.end (); ++at)
399 {
400 archetype *new_part = *at;
401 archetype *old_part = find (new_part->archname);
402
403 if (old_part && old_part->head_ () != old_head)
404 {
405 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
406 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
407 goto fail;
408 }
409 }
410
411 // assemble new chain
412 new_head->min_x = new_head->max_x = new_head->x;
413 new_head->min_y = new_head->max_y = new_head->y;
414
415 archetype *less = new_head;
416 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
417 {
418 archetype *at = *p;
419
420 // some flags get inherited from the head (probably a lot more)
421 // doing it here doesn't feel too cozy, but it allows code
422 // to ignore head checks for these flags, which saves time
423 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
424 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
425 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
426 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
427
428 new_head->min_x = min (new_head->min_x, at->x);
429 new_head->min_y = min (new_head->min_y, at->y);
430 new_head->max_x = max (new_head->max_x, at->x);
431 new_head->max_y = max (new_head->max_y, at->y);
432
433 at->head = new_head;
434 less->more = at;
435 less = at;
436 }
437
438 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
439
440 return new_head;
441 }
442
443fail:
444 for (auto (p, parts.begin ()); p != parts.end (); ++p)
445 (*p)->destroy (true);
446
447 return 0;
448}
330 449
331void 450void
332init_archetypes (void) 451archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
333{ /* called from add_player() and edit() */ 452{
334 if (first_archetype != NULL) /* Only do this once */ 453 ref = 0;
335 return; 454 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
336 arch_init = 1;
337 load_archetypes ();
338 arch_init = 0;
339 empty_archetype = find_archetype ("empty_archetype");
340
341/* init_blocksview();*/
342} 455}
343
344/*
345 * Stores debug-information about how efficient the hashtable
346 * used for archetypes has been in the static errmsg array.
347 */
348 456
349void 457void
350arch_info (object *op) 458archetype::commit_load ()
351{ 459{
352 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); 460 // unlink old archetypes and link in new ones */
353 new_draw_info (NDI_BLACK, 0, op, errmsg); 461 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
354} 462 {
463 archetype *at = *p;
355 464
356/* 465 if (archetype *old = find (at->archname))
357 * Initialise the hashtable used by the archetypes. 466 old->unlink ();
358 */ 467
468 allarch.push_back (at);
469
470 at->link ();
471 ++dirtycnt;
472 }
473
474 postponed_arch.clear ();
475
476 // now resolve arch references
477 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
478 {
479 arch_ptr *ap = p->first;
480 archetype *at = find (p->second);
481
482 if (!at)
483 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
484
485 *ap = at;
486 }
487
488 postponed_arch_ref.clear ();
489
490 empty = find (shstr_empty_archetype);
491}
359 492
360void 493void
361clear_archetable (void) 494archetype::gc ()
362{ 495{
363 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *)); 496 int cnt = max (1, min (allarch.size () / 128, dirtycnt));
364} 497 dirtycnt = max (0, dirtycnt - cnt);
365 498
366/* 499 do
367 * An alternative way to init the hashtable which is slower, but _works_...
368 */
369
370void
371init_archetable (void)
372{
373 archetype *
374 at;
375
376 LOG (llevDebug, " Setting up archetable...\n");
377
378 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
379 add_arch (at);
380
381 LOG (llevDebug, "done\n");
382}
383
384/*
385 * Dumps an archetype to debug-level output.
386 */
387
388void
389dump_arch (archetype *at)
390{
391 dump_object (&at->clone);
392}
393
394/*
395 * Dumps _all_ archetypes to debug-level output.
396 * If you run crossfire with debug, and enter DM-mode, you can trigger
397 * this with the O key.
398 */
399
400void
401dump_all_archetypes (void)
402{
403 archetype *
404 at;
405
406 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
407 {
408 dump_arch (at);
409 fprintf (logfile, "%s\n", errmsg);
410 } 500 {
411} 501 static int idx;
412 502
413void 503 if (idx >= allarch.size ())
414free_all_archs (void) 504 if (idx)
415{ 505 idx = 0;
416 archetype * 506 else
417 at, * 507 return;
418 next;
419 int
420 i = 0, f = 0;
421 508
422 for (at = first_archetype; at != NULL; at = next) 509 archetype *at = allarch [idx];
423 { 510
424 if (at->more) 511 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
425 next = at->more; 512 ++idx;
426 else 513 else
427 next = at->next;
428
429 delete
430 at;
431
432 i++;
433 }
434 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
435}
436
437archetype::archetype ()
438{
439 clear_object (&clone); /* to initial state other also */
440 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
441 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
442}
443
444archetype::~archetype ()
445{
446}
447
448/*
449 * Reads/parses the archetype-file, and copies into a linked list
450 * of archetype-structures.
451 */
452void
453first_arch_pass (object_thawer & fp)
454{
455 archetype *
456 at, *
457 head = NULL, *last_more = NULL;
458
459 at->clone.arch = first_archetype = at = new archetype;
460
461 while (int i = load_object (fp, &at->clone, 0))
462 {
463 at->clone.speed_left = (float) (-0.1);
464 /* copy the body_info to the body_used - this is only really
465 * need for monsters, but doesn't hurt to do it for everything.
466 * by doing so, when a monster is created, it has good starting
467 * values for the body_used info, so when items are created
468 * for it, they can be properly equipped.
469 */
470 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
471
472 switch (i)
473 { 514 {
474 case LL_NORMAL: /* A new archetype, just link it with the previous */ 515 LOG (llevDebug, "garbage collect arch %s", at->debug_desc ());
475 if (last_more != NULL) 516 assert (at->arch == at); // verify that refcnt == 1 is truly valid
476 last_more->next = at; 517 allarch.erase (idx);
477 if (head != NULL)
478 head->next = at;
479 head = last_more = at;
480#if 0
481 if (!op->type)
482 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
483#endif
484 at->tail_x = 0;
485 at->tail_y = 0;
486 break;
487 518
488 case LL_MORE: /* Another part of the previous archetype, link it correctly */ 519 // break chain
489 520 for (object *op = at->head_ (); op; )
490 at->head = head;
491 at->clone.head = &head->clone;
492 if (last_more != NULL)
493 { 521 {
522 object *next = op->more;
523 op->head = 0;
494 last_more->more = at; 524 op->more = 0;
495 last_more->clone.more = &at->clone; 525 op = next;
496 } 526 }
497 last_more = at;
498 527
499 /* If this multipart image is still composed of individual small 528 at->destroy (true);
500 * images, don't set the tail_.. values. We can't use them anyways, 529 at->arch = 0;
501 * and setting these to zero makes the map sending to the client much
502 * easier as just looking at the head, we know what to do.
503 */
504 if (at->clone.face != head->clone.face)
505 {
506 head->tail_x = 0;
507 head->tail_y = 0;
508 }
509 else
510 {
511 if (at->clone.x > head->tail_x)
512 head->tail_x = at->clone.x;
513 if (at->clone.y > head->tail_y)
514 head->tail_y = at->clone.y;
515 }
516 break;
517
518 } 530 }
519
520 at = new archetype;
521
522 at->clone.arch = at;
523 }
524
525 delete at;
526}
527
528/*
529 * Reads the archetype file once more, and links all pointers between
530 * archetypes.
531 */
532
533void
534second_arch_pass (object_thawer & thawer)
535{
536 char
537 buf[MAX_BUF], *
538 variable = buf, *argument, *cp;
539 archetype *
540 at = NULL, *other;
541
542 while (fgets (buf, MAX_BUF, thawer) != NULL)
543 { 531 }
544 if (*buf == '#') 532 while (--cnt);
545 continue;
546 if ((argument = strchr (buf, ' ')) != NULL)
547 {
548 *argument = '\0', argument++;
549 cp = argument + strlen (argument) - 1;
550 while (isspace (*cp))
551 {
552 *cp = '\0';
553 cp--;
554 }
555 }
556 if (!strcmp ("Object", variable))
557 {
558 if ((at = find_archetype (argument)) == NULL)
559 LOG (llevError, "Warning: failed to find arch %s\n", argument);
560 }
561 else if (!strcmp ("other_arch", variable))
562 {
563 if (at != NULL && at->clone.other_arch == NULL)
564 {
565 if ((other = find_archetype (argument)) == NULL)
566 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
567 else if (at != NULL)
568 at->clone.other_arch = other;
569 }
570 }
571 else if (!strcmp ("randomitems", variable))
572 {
573 if (at != NULL)
574 {
575 treasurelist *
576 tl = find_treasurelist (argument);
577
578 if (tl == NULL)
579 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
580 else
581 at->clone.randomitems = tl;
582 }
583 }
584 }
585} 533}
586 534
587#ifdef DEBUG
588void
589check_generators (void)
590{
591 archetype *
592 at;
593
594 for (at = first_archetype; at != NULL; at = at->next)
595 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
596 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
597}
598#endif
599
600/*
601 * First initialises the archtype hash-table (init_archetable()).
602 * Reads and parses the archetype file (with the first and second-pass
603 * functions).
604 * Then initialises treasures by calling load_treasures().
605 */
606
607void
608load_archetypes (void)
609{
610 char
611 filename[MAX_BUF];
612
613#if TIME_ARCH_LOAD
614 struct timeval
615 tv1,
616 tv2;
617#endif
618
619 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
620 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
621
622 {
623 object_thawer
624 thawer (filename);
625
626 clear_archetable ();
627 LOG (llevDebug, " arch-pass 1...\n");
628 first_arch_pass (thawer);
629 LOG (llevDebug, " done\n");
630 }
631
632 init_archetable ();
633 warn_archetypes = 1;
634
635 {
636 object_thawer
637 thawer (filename);
638
639 LOG (llevDebug, " loading treasure...\n");
640 load_treasures ();
641 LOG (llevDebug, " done\n arch-pass 2...\n");
642 second_arch_pass (thawer);
643 LOG (llevDebug, " done\n");
644#ifdef DEBUG
645 check_generators ();
646#endif
647 }
648 LOG (llevDebug, " done\n");
649}
650
651/*
652 * Creates and returns a new object which is a copy of the given archetype.
653 * This function returns NULL on failure.
654 */
655
656object *
657arch_to_object (archetype *at)
658{
659 object * 535object *
660 op; 536archetype::instance ()
661 537{
662 if (at == NULL) 538 object *op = clone ();
663 {
664 if (warn_archetypes)
665 LOG (llevError, "Couldn't find archetype.\n");
666
667 return NULL;
668 }
669
670 op = get_object ();
671 copy_object (&at->clone, op);
672 op->arch = at;
673 op->instantiate (); 539 op->instantiate ();
674 return op; 540 return op;
675} 541}
676 542
677/* 543/*
678 * Creates an object. This function is called by get_archetype() 544 * Creates an object. This function is called by get_archetype()
679 * if it fails to find the appropriate archetype. 545 * if it fails to find the appropriate archetype.
680 * Thus get_archetype() will be guaranteed to always return 546 * Thus get_archetype() will be guaranteed to always return
681 * an object, and never NULL. 547 * an object, and never NULL.
682 */ 548 */
683
684object * 549object *
685create_singularity (const char *name) 550create_singularity (const char *name)
686{ 551{
687 object * 552 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
688 op;
689 char
690 buf[MAX_BUF];
691 553
692 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); 554 if (!strcmp (name, "bug"))
693 op = get_object (); 555 abort ();
694 op->name = op->name_pl = buf; 556
695 SET_FLAG (op, FLAG_NO_PICK); 557 object *op = archetype::get (shstr_bug);
558 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
559
696 return op; 560 return op;
697} 561}
698 562
699/* 563/*
700 * Finds which archetype matches the given name, and returns a new 564 * Finds which archetype matches the given name, and returns a new
701 * object containing a copy of the archetype. 565 * object containing a copy of the archetype.
702 */ 566 */
703
704object * 567object *
705get_archetype (const char *name) 568get_archetype (const char *name)
706{ 569{
707 archetype * 570 return archetype::get (name);
708 at; 571}
709 572
710 at = find_archetype (name); 573object *
711 if (at == NULL) 574archetype::get (const char *name)
575{
576 archetype *at = find (name);
577
578 if (!at)
712 return create_singularity (name); 579 return create_singularity (name);
713 580
714 return arch_to_object (at); 581 return at->instance ();
715}
716
717/*
718 * Hash-function used by the arch-hashtable.
719 */
720
721unsigned long
722hasharch (const char *str, int tablesize)
723{
724 unsigned long
725 hash = 0;
726 unsigned int
727 i = 0;
728 const char *
729 p;
730
731 /* use the one-at-a-time hash function, which supposedly is
732 * better than the djb2-like one used by perl5.005, but
733 * certainly is better then the bug used here before.
734 * see http://burtleburtle.net/bob/hash/doobs.html
735 */
736 for (p = str; i < MAXSTRING && *p; p++, i++)
737 {
738 hash += *p;
739 hash += hash << 10;
740 hash ^= hash >> 6;
741 }
742
743 hash += hash << 3;
744 hash ^= hash >> 11;
745 hash += hash << 15;
746
747 return hash % tablesize;
748}
749
750/*
751 * Finds, using the hashtable, which archetype matches the given name.
752 * returns a pointer to the found archetype, otherwise NULL.
753 */
754
755archetype *
756find_archetype (const char *name)
757{
758#if USE_UNORDERED_MAP
759 name = shstr::find (name);
760
761 if (!name)
762 return 0;
763
764 HT::const_iterator i = ht.find ((size_t) name);
765
766 if (i == ht.end ())
767 return 0;
768 else
769 return i->second;
770#endif
771
772 archetype *
773 at;
774 unsigned long
775 index;
776
777 if (name == NULL)
778 return (archetype *) NULL;
779
780 index = hasharch (name, ARCHTABLE);
781 arch_search++;
782 for (;;)
783 {
784 at = arch_table[index];
785 if (at == NULL)
786 {
787 if (warn_archetypes)
788 LOG (llevError, "Couldn't find archetype %s\n", name);
789 return NULL;
790 }
791 arch_cmp++;
792 if (!strcmp ((const char *) at->name, name))
793 return at;
794 if (++index >= ARCHTABLE)
795 index = 0;
796 }
797}
798
799/*
800 * Adds an archetype to the hashtable.
801 */
802
803static void
804add_arch (archetype *at)
805{
806#if USE_UNORDERED_MAP
807 ht.insert (std::make_pair ((size_t) (const char *) at->name, at));
808#endif
809
810 int
811 index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
812
813 for (;;)
814 {
815 if (arch_table[index] == NULL)
816 {
817 arch_table[index] = at;
818 return;
819 }
820
821 if (++index == ARCHTABLE)
822 index = 0;
823
824 if (index == org_index)
825 fatal (ARCHTABLE_TOO_SMALL);
826 }
827} 582}
828 583
829/* 584/*
830 * Returns the first archetype using the given type. 585 * Returns the first archetype using the given type.
831 * Used in treasure-generation. 586 * Used in treasure-generation.
832 */ 587 */
833
834archetype * 588archetype *
835type_to_archetype (int type) 589type_to_archetype (int type)
836{ 590{
837 archetype * 591 for_all_archetypes (at)
838 at; 592 if (at->type == type && at->head_ () != at)
839
840 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
841 if (at->clone.type == type)
842 return at; 593 return at;
594
843 return NULL; 595 return 0;
844} 596}
845 597
846/* 598/*
847 * Returns a new object copied from the first archetype matching 599 * Returns a new object copied from the first archetype matching
848 * the given type. 600 * the given type.
849 * Used in treasure-generation. 601 * Used in treasure-generation.
850 */ 602 */
851
852object * 603object *
853clone_arch (int type) 604clone_arch (int type)
854{ 605{
855 archetype * 606 archetype *at = type_to_archetype (type);
856 at;
857 object *
858 op = get_object ();
859 607
860 if ((at = type_to_archetype (type)) == NULL) 608 if (!at)
861 { 609 {
862 LOG (llevError, "Can't clone archetype %d\n", type); 610 LOG (llevError, "Can't clone archetype %d\n", type);
863 free_object (op);
864 return NULL; 611 return 0;
865 } 612 }
866 copy_object (&at->clone, op); 613
867 op->instantiate (); 614 return at->instance ();
868 return op;
869} 615}
870 616
871/* 617/*
872 * member: make instance from class 618 * member: make instance from class
873 */ 619 */
874
875object * 620object *
876object_create_arch (archetype *at) 621object_create_arch (archetype *at)
877{ 622{
878 object * 623 object *op, *prev = 0, *head = 0;
879 op, *
880 prev = NULL, *head = NULL;
881 624
882 while (at) 625 while (at)
883 { 626 {
884 op = arch_to_object (at); 627 op = at->instance ();
628
885 op->x = at->clone.x; 629 op->x = at->x;
886 op->y = at->clone.y; 630 op->y = at->y;
631
887 if (head) 632 if (head)
888 op->head = head, prev->more = op; 633 op->head = head, prev->more = op;
634
889 if (!head) 635 if (!head)
890 head = op; 636 head = op;
637
891 prev = op; 638 prev = op;
892 at = at->more; 639 at = (archetype *)at->more;
893 } 640 }
641
894 return (head); 642 return head;
895} 643}
896 644
897/*** end of arch.c ***/

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