ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/arch.C
Revision: 1.16
Committed: Sun Sep 10 16:00:23 2006 UTC (17 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.15: +11 -7 lines
Log Message:
indent

File Contents

# Content
1
2 /*
3 * static char *rcsid_arch_c =
4 * "$Id: arch.C,v 1.15 2006-09-10 13:20:12 root Exp $";
5 */
6
7 /*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen
12
13 This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version.
17
18 This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28 */
29
30 #include <cassert>
31
32 #include <tr1/unordered_map>
33
34 #include <global.h>
35 #include <arch.h>
36 #include <funcpoint.h>
37 #include <loader.h>
38
39 /* IF set, does a little timing on the archetype load. */
40 #define TIME_ARCH_LOAD 0
41
42 static void add_arch (archetype *at);
43
44 static archetype *arch_table[ARCHTABLE];
45 int arch_cmp = 0; /* How many strcmp's */
46 int arch_search = 0; /* How many searches */
47 int arch_init; /* True if doing arch initialization */
48
49 /* The naming of these functions is really poor - they are all
50 * pretty much named '.._arch_...', but they may more may not
51 * return archetypes. Some make the arch_to_object call, and thus
52 * return an object. Perhaps those should be called 'archob' functions
53 * to denote they return an object derived from the archetype.
54 * MSW 2003-04-29
55 */
56
57 #if USE_UNORDERED_MAP
58 // the hashtable
59 typedef
60 std::tr1::unordered_map <
61 size_t, archetype *>
62 HT;
63
64 static
65 HT
66 ht;
67 #endif
68
69 /**
70 * GROS - This function retrieves an archetype given the name that appears
71 * during the game (for example, "writing pen" instead of "stylus").
72 * It does not use the hashtable system, but browse the whole archlist each time.
73 * I suggest not to use it unless you really need it because of performance issue.
74 * It is currently used by scripting extensions (create-object).
75 * Params:
76 * - name: the name we're searching for (ex: "writing pen");
77 * Return value:
78 * - the archetype found or null if nothing was found.
79 */
80 archetype *
81 find_archetype_by_object_name (const char *name)
82 {
83 archetype *
84 at;
85
86 if (name == NULL)
87 return (archetype *) NULL;
88
89 for (at = first_archetype; at != NULL; at = at->next)
90 {
91 if (!strcmp (at->clone.name, name))
92 return at;
93 }
94 return NULL;
95 }
96
97 /**
98 * This function retrieves an archetype by type and name that appears during
99 * the game. It is basically the same as find_archetype_by_object_name()
100 * except that it considers only items of the given type.
101 */
102 archetype *
103 find_archetype_by_object_type_name (int type, const char *name)
104 {
105 archetype *
106 at;
107
108 if (name == NULL)
109 return NULL;
110
111 for (at = first_archetype; at != NULL; at = at->next)
112 {
113 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
114 return at;
115 }
116
117 return NULL;
118 }
119
120 /* This is a lot like the above function. Instead, we are trying to match
121 * the arch->skill values. type is the type of object to match
122 * against (eg, to only match against skills or only skill objects for example).
123 * If type is -1, ew don't match on type.
124 */
125 object *
126 get_archetype_by_skill_name (const char *skill, int type)
127 {
128 archetype *
129 at;
130
131 if (skill == NULL)
132 return NULL;
133
134 for (at = first_archetype; at != NULL; at = at->next)
135 {
136 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
137 return arch_to_object (at);
138 }
139 return NULL;
140 }
141
142 /* similiar to above - this returns the first archetype
143 * that matches both the type and subtype. type and subtype
144 * can be -1 to say ignore, but in this case, the match it does
145 * may not be very useful. This function is most useful when
146 * subtypes are known to be unique for a particular type
147 * (eg, skills)
148 */
149 archetype *
150 get_archetype_by_type_subtype (int type, int subtype)
151 {
152 archetype *
153 at;
154
155 for (at = first_archetype; at != NULL; at = at->next)
156 {
157 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype))
158 return at;
159 }
160 return NULL;
161 }
162
163 /**
164 * GROS - this returns a new object given the name that appears during the game
165 * (for example, "writing pen" instead of "stylus").
166 * Params:
167 * - name: The name we're searching for (ex: "writing pen");
168 * Return value:
169 * - a corresponding object if found; a singularity object if not found.
170 * Note by MSW - it appears that it takes the full name and keeps
171 * shortening it until it finds a match. I re-wrote this so that it
172 * doesn't malloc it each time - not that this function is used much,
173 * but it otherwise had a big memory leak.
174 */
175 object *
176 get_archetype_by_object_name (const char *name)
177 {
178 archetype *
179 at;
180 char
181 tmpname[MAX_BUF];
182 int
183 i;
184
185 strncpy (tmpname, name, MAX_BUF - 1);
186 tmpname[MAX_BUF - 1] = 0;
187 for (i = strlen (tmpname); i > 0; i--)
188 {
189 tmpname[i] = 0;
190 at = find_archetype_by_object_name (tmpname);
191 if (at != NULL)
192 {
193 return arch_to_object (at);
194 }
195 }
196 return create_singularity (name);
197 }
198
199 /* This is a subset of the parse_id command. Basically, name can be
200 * a string seperated lists of things to match, with certain keywords.
201 * pl is the player (only needed to set count properly)
202 * op is the item we are trying to match. Calling function takes care
203 * of what action might need to be done and if it is valid
204 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
205 * value means a better match. 0 means no match.
206 *
207 * Brief outline of the procedure:
208 * We take apart the name variable into the individual components.
209 * cases for 'all' and unpaid are pretty obvious.
210 * Next, we check for a count (either specified in name, or in the
211 * player object.)
212 * If count is 1, make a quick check on the name.
213 * IF count is >1, we need to make plural name. Return if match.
214 * Last, make a check on the full name.
215 */
216 int
217 item_matched_string (object *pl, object *op, const char *name)
218 {
219 char *
220 cp,
221 local_name[MAX_BUF];
222 int
223 count,
224 retval = 0;
225
226 strcpy (local_name, name); /* strtok is destructive to name */
227
228 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
229 {
230 while (cp[0] == ' ')
231 ++cp; /* get rid of spaces */
232
233 /* LOG(llevDebug,"Trying to match %s\n", cp); */
234 /* All is a very generic match - low match value */
235 if (!strcmp (cp, "all"))
236 return 1;
237
238 /* unpaid is a little more specific */
239 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
240 return 2;
241 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
242 return 2;
243
244 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
245 return 2;
246
247 /* Allow for things like '100 arrows' */
248 if ((count = atoi (cp)) != 0)
249 {
250 cp = strchr (cp, ' ');
251 while (cp && cp[0] == ' ')
252 ++cp; /* get rid of spaces */
253 }
254 else
255 {
256 if (pl->type == PLAYER)
257 count = pl->contr->count;
258 else
259 count = 0;
260 }
261
262 if (!cp || cp[0] == '\0' || count < 0)
263 return 0;
264
265
266 /* The code here should go from highest retval to lowest. That
267 * is because of the 'else' handling - we don't want to match on
268 * something and set a low retval, even though it may match a higher retcal
269 * later. So keep it in descending order here, so we try for the best
270 * match first, and work downward.
271 */
272 if (!strcasecmp (cp, query_name (op)))
273 retval = 20;
274 else if (!strcasecmp (cp, query_short_name (op)))
275 retval = 18;
276 else if (!strcasecmp (cp, query_base_name (op, 0)))
277 retval = 16;
278 else if (!strcasecmp (cp, query_base_name (op, 1)))
279 retval = 16;
280 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
281 retval = 15;
282 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
283 retval = 14;
284 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
285 retval = 14;
286
287 /* Do substring checks, so things like 'Str+1' will match.
288 * retval of these should perhaps be lower - they are lower
289 * then the specific strcasecmp aboves, but still higher than
290 * some other match criteria.
291 */
292 else if (strstr (query_base_name (op, 1), cp))
293 retval = 12;
294 else if (strstr (query_base_name (op, 0), cp))
295 retval = 12;
296 else if (strstr (query_short_name (op), cp))
297 retval = 12;
298
299 /* Check against plural/non plural based on count. */
300 else if (count > 1 && !strcasecmp (cp, op->name_pl))
301 {
302 retval = 6;
303 }
304 else if (count == 1 && !strcasecmp (op->name, cp))
305 {
306 retval = 6;
307 }
308 /* base name matched - not bad */
309 else if (strcasecmp (cp, op->name) == 0 && !count)
310 retval = 4;
311 /* Check for partial custom name, but give a real low priority */
312 else if (op->custom_name && strstr (op->custom_name, cp))
313 retval = 3;
314
315 if (retval)
316 {
317 if (pl->type == PLAYER)
318 pl->contr->count = count;
319 return retval;
320 }
321 }
322 return 0;
323 }
324
325 /*
326 * Initialises the internal linked list of archetypes (read from file).
327 * Then the global "empty_archetype" pointer is initialised.
328 * Then the blocksview[] array is initialised.
329 */
330
331 void
332 init_archetypes (void)
333 { /* called from add_player() and edit() */
334 if (first_archetype != NULL) /* Only do this once */
335 return;
336 arch_init = 1;
337 load_archetypes ();
338 arch_init = 0;
339 empty_archetype = find_archetype ("empty_archetype");
340
341 /* init_blocksview();*/
342 }
343
344 /*
345 * Stores debug-information about how efficient the hashtable
346 * used for archetypes has been in the static errmsg array.
347 */
348
349 void
350 arch_info (object *op)
351 {
352 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
353 new_draw_info (NDI_BLACK, 0, op, errmsg);
354 }
355
356 /*
357 * Initialise the hashtable used by the archetypes.
358 */
359
360 void
361 clear_archetable (void)
362 {
363 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
364 }
365
366 /*
367 * An alternative way to init the hashtable which is slower, but _works_...
368 */
369
370 void
371 init_archetable (void)
372 {
373 archetype *
374 at;
375
376 LOG (llevDebug, " Setting up archetable...\n");
377
378 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
379 add_arch (at);
380
381 LOG (llevDebug, "done\n");
382 }
383
384 /*
385 * Dumps an archetype to debug-level output.
386 */
387
388 void
389 dump_arch (archetype *at)
390 {
391 dump_object (&at->clone);
392 }
393
394 /*
395 * Dumps _all_ archetypes to debug-level output.
396 * If you run crossfire with debug, and enter DM-mode, you can trigger
397 * this with the O key.
398 */
399
400 void
401 dump_all_archetypes (void)
402 {
403 archetype *
404 at;
405
406 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
407 {
408 dump_arch (at);
409 fprintf (logfile, "%s\n", errmsg);
410 }
411 }
412
413 void
414 free_all_archs (void)
415 {
416 archetype *
417 at, *
418 next;
419 int
420 i = 0, f = 0;
421
422 for (at = first_archetype; at != NULL; at = next)
423 {
424 if (at->more)
425 next = at->more;
426 else
427 next = at->next;
428
429 delete
430 at;
431
432 i++;
433 }
434 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
435 }
436
437 archetype::archetype ()
438 {
439 clear_object (&clone); /* to initial state other also */
440 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
441 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
442 }
443
444 archetype::~archetype ()
445 {
446 }
447
448 /*
449 * Reads/parses the archetype-file, and copies into a linked list
450 * of archetype-structures.
451 */
452 void
453 first_arch_pass (object_thawer & fp)
454 {
455 archetype *
456 at, *
457 head = NULL, *last_more = NULL;
458
459 at->clone.arch = first_archetype = at = new archetype;
460
461 while (int i = load_object (fp, &at->clone, 0))
462 {
463 at->clone.speed_left = (float) (-0.1);
464 /* copy the body_info to the body_used - this is only really
465 * need for monsters, but doesn't hurt to do it for everything.
466 * by doing so, when a monster is created, it has good starting
467 * values for the body_used info, so when items are created
468 * for it, they can be properly equipped.
469 */
470 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
471
472 switch (i)
473 {
474 case LL_NORMAL: /* A new archetype, just link it with the previous */
475 if (last_more != NULL)
476 last_more->next = at;
477 if (head != NULL)
478 head->next = at;
479 head = last_more = at;
480 #if 0
481 if (!op->type)
482 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
483 #endif
484 at->tail_x = 0;
485 at->tail_y = 0;
486 break;
487
488 case LL_MORE: /* Another part of the previous archetype, link it correctly */
489
490 at->head = head;
491 at->clone.head = &head->clone;
492 if (last_more != NULL)
493 {
494 last_more->more = at;
495 last_more->clone.more = &at->clone;
496 }
497 last_more = at;
498
499 /* If this multipart image is still composed of individual small
500 * images, don't set the tail_.. values. We can't use them anyways,
501 * and setting these to zero makes the map sending to the client much
502 * easier as just looking at the head, we know what to do.
503 */
504 if (at->clone.face != head->clone.face)
505 {
506 head->tail_x = 0;
507 head->tail_y = 0;
508 }
509 else
510 {
511 if (at->clone.x > head->tail_x)
512 head->tail_x = at->clone.x;
513 if (at->clone.y > head->tail_y)
514 head->tail_y = at->clone.y;
515 }
516 break;
517
518 }
519
520 at = new archetype;
521
522 at->clone.arch = at;
523 }
524
525 delete at;
526 }
527
528 /*
529 * Reads the archetype file once more, and links all pointers between
530 * archetypes.
531 */
532
533 void
534 second_arch_pass (object_thawer & thawer)
535 {
536 char
537 buf[MAX_BUF], *
538 variable = buf, *argument, *cp;
539 archetype *
540 at = NULL, *other;
541
542 while (fgets (buf, MAX_BUF, thawer) != NULL)
543 {
544 if (*buf == '#')
545 continue;
546 if ((argument = strchr (buf, ' ')) != NULL)
547 {
548 *argument = '\0', argument++;
549 cp = argument + strlen (argument) - 1;
550 while (isspace (*cp))
551 {
552 *cp = '\0';
553 cp--;
554 }
555 }
556 if (!strcmp ("Object", variable))
557 {
558 if ((at = find_archetype (argument)) == NULL)
559 LOG (llevError, "Warning: failed to find arch %s\n", argument);
560 }
561 else if (!strcmp ("other_arch", variable))
562 {
563 if (at != NULL && at->clone.other_arch == NULL)
564 {
565 if ((other = find_archetype (argument)) == NULL)
566 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
567 else if (at != NULL)
568 at->clone.other_arch = other;
569 }
570 }
571 else if (!strcmp ("randomitems", variable))
572 {
573 if (at != NULL)
574 {
575 treasurelist *
576 tl = find_treasurelist (argument);
577
578 if (tl == NULL)
579 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
580 else
581 at->clone.randomitems = tl;
582 }
583 }
584 }
585 }
586
587 #ifdef DEBUG
588 void
589 check_generators (void)
590 {
591 archetype *
592 at;
593
594 for (at = first_archetype; at != NULL; at = at->next)
595 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
596 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
597 }
598 #endif
599
600 /*
601 * First initialises the archtype hash-table (init_archetable()).
602 * Reads and parses the archetype file (with the first and second-pass
603 * functions).
604 * Then initialises treasures by calling load_treasures().
605 */
606
607 void
608 load_archetypes (void)
609 {
610 char
611 filename[MAX_BUF];
612
613 #if TIME_ARCH_LOAD
614 struct timeval
615 tv1,
616 tv2;
617 #endif
618
619 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
620 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
621
622 {
623 object_thawer
624 thawer (filename);
625
626 clear_archetable ();
627 LOG (llevDebug, " arch-pass 1...\n");
628 first_arch_pass (thawer);
629 LOG (llevDebug, " done\n");
630 }
631
632 init_archetable ();
633 warn_archetypes = 1;
634
635 {
636 object_thawer
637 thawer (filename);
638
639 LOG (llevDebug, " loading treasure...\n");
640 load_treasures ();
641 LOG (llevDebug, " done\n arch-pass 2...\n");
642 second_arch_pass (thawer);
643 LOG (llevDebug, " done\n");
644 #ifdef DEBUG
645 check_generators ();
646 #endif
647 }
648 LOG (llevDebug, " done\n");
649 }
650
651 /*
652 * Creates and returns a new object which is a copy of the given archetype.
653 * This function returns NULL on failure.
654 */
655
656 object *
657 arch_to_object (archetype *at)
658 {
659 object *
660 op;
661
662 if (at == NULL)
663 {
664 if (warn_archetypes)
665 LOG (llevError, "Couldn't find archetype.\n");
666
667 return NULL;
668 }
669
670 op = get_object ();
671 copy_object (&at->clone, op);
672 op->arch = at;
673 op->instantiate ();
674 return op;
675 }
676
677 /*
678 * Creates an object. This function is called by get_archetype()
679 * if it fails to find the appropriate archetype.
680 * Thus get_archetype() will be guaranteed to always return
681 * an object, and never NULL.
682 */
683
684 object *
685 create_singularity (const char *name)
686 {
687 object *
688 op;
689 char
690 buf[MAX_BUF];
691
692 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
693 op = get_object ();
694 op->name = op->name_pl = buf;
695 SET_FLAG (op, FLAG_NO_PICK);
696 return op;
697 }
698
699 /*
700 * Finds which archetype matches the given name, and returns a new
701 * object containing a copy of the archetype.
702 */
703
704 object *
705 get_archetype (const char *name)
706 {
707 archetype *
708 at;
709
710 at = find_archetype (name);
711 if (at == NULL)
712 return create_singularity (name);
713
714 return arch_to_object (at);
715 }
716
717 /*
718 * Hash-function used by the arch-hashtable.
719 */
720
721 unsigned long
722 hasharch (const char *str, int tablesize)
723 {
724 unsigned long
725 hash = 0;
726 unsigned int
727 i = 0;
728 const char *
729 p;
730
731 /* use the one-at-a-time hash function, which supposedly is
732 * better than the djb2-like one used by perl5.005, but
733 * certainly is better then the bug used here before.
734 * see http://burtleburtle.net/bob/hash/doobs.html
735 */
736 for (p = str; i < MAXSTRING && *p; p++, i++)
737 {
738 hash += *p;
739 hash += hash << 10;
740 hash ^= hash >> 6;
741 }
742
743 hash += hash << 3;
744 hash ^= hash >> 11;
745 hash += hash << 15;
746
747 return hash % tablesize;
748 }
749
750 /*
751 * Finds, using the hashtable, which archetype matches the given name.
752 * returns a pointer to the found archetype, otherwise NULL.
753 */
754
755 archetype *
756 find_archetype (const char *name)
757 {
758 #if USE_UNORDERED_MAP
759 name = shstr::find (name);
760
761 if (!name)
762 return 0;
763
764 HT::const_iterator i = ht.find ((size_t) name);
765
766 if (i == ht.end ())
767 return 0;
768 else
769 return i->second;
770 #endif
771
772 archetype *
773 at;
774 unsigned long
775 index;
776
777 if (name == NULL)
778 return (archetype *) NULL;
779
780 index = hasharch (name, ARCHTABLE);
781 arch_search++;
782 for (;;)
783 {
784 at = arch_table[index];
785 if (at == NULL)
786 {
787 if (warn_archetypes)
788 LOG (llevError, "Couldn't find archetype %s\n", name);
789 return NULL;
790 }
791 arch_cmp++;
792 if (!strcmp ((const char *) at->name, name))
793 return at;
794 if (++index >= ARCHTABLE)
795 index = 0;
796 }
797 }
798
799 /*
800 * Adds an archetype to the hashtable.
801 */
802
803 static void
804 add_arch (archetype *at)
805 {
806 #if USE_UNORDERED_MAP
807 ht.insert (std::make_pair ((size_t) (const char *) at->name, at));
808 #endif
809
810 int
811 index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
812
813 for (;;)
814 {
815 if (arch_table[index] == NULL)
816 {
817 arch_table[index] = at;
818 return;
819 }
820
821 if (++index == ARCHTABLE)
822 index = 0;
823
824 if (index == org_index)
825 fatal (ARCHTABLE_TOO_SMALL);
826 }
827 }
828
829 /*
830 * Returns the first archetype using the given type.
831 * Used in treasure-generation.
832 */
833
834 archetype *
835 type_to_archetype (int type)
836 {
837 archetype *
838 at;
839
840 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
841 if (at->clone.type == type)
842 return at;
843 return NULL;
844 }
845
846 /*
847 * Returns a new object copied from the first archetype matching
848 * the given type.
849 * Used in treasure-generation.
850 */
851
852 object *
853 clone_arch (int type)
854 {
855 archetype *
856 at;
857 object *
858 op = get_object ();
859
860 if ((at = type_to_archetype (type)) == NULL)
861 {
862 LOG (llevError, "Can't clone archetype %d\n", type);
863 free_object (op);
864 return NULL;
865 }
866 copy_object (&at->clone, op);
867 op->instantiate ();
868 return op;
869 }
870
871 /*
872 * member: make instance from class
873 */
874
875 object *
876 object_create_arch (archetype *at)
877 {
878 object *
879 op, *
880 prev = NULL, *head = NULL;
881
882 while (at)
883 {
884 op = arch_to_object (at);
885 op->x = at->clone.x;
886 op->y = at->clone.y;
887 if (head)
888 op->head = head, prev->more = op;
889 if (!head)
890 head = op;
891 prev = op;
892 at = at->more;
893 }
894 return (head);
895 }
896
897 /*** end of arch.c ***/