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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.15 by root, Sun Sep 10 13:20:12 2006 UTC vs.
Revision 1.94 by root, Fri Nov 6 12:49:19 2009 UTC

1
2/* 1/*
3 * static char *rcsid_arch_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: arch.C,v 1.15 2006/09/10 13:20:12 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
5 */ 23 */
24
25#include <cassert>
26
27#include <global.h>
28#include <loader.h>
29
30#include <tr1/functional>
31#include <tr1/unordered_map>
32
33archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
34arch_ptr archetype::empty;
35
36// the hashtable
37typedef std::tr1::unordered_map
38 <
39 const char *,
40 arch_ptr,
41 str_hash,
42 str_equal,
43 slice_allocator< std::pair<const char *const, arch_ptr> >
44 > HT;
45
46static HT ht (10000);
47archvec archetypes;
48static unordered_vector<archetype *> allarch;
49static int dirtycnt;
50
51// the vector of other_arch references to be resolved
52static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
53// the vector of loaded but not yet committed archetypes
54static std::vector<archetype *> postponed_arch;
55
56//+GPL
6 57
7/* 58/*
8 CrossFire, A Multiplayer game for X-windows 59 * Creates an object. This function is called by get_archetype()
9 60 * if it fails to find the appropriate archetype.
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 61 * Thus get_archetype() will be guaranteed to always return
11 Copyright (C) 1992 Frank Tore Johansen 62 * an object, and never NULL.
12
13 This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version.
17
18 This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28*/ 63 */
64static object *
65create_singularity (const char *name)
66{
67 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
29 68
30#include <cassert> 69 if (!strcmp (name, "bug"))
70 abort ();
31 71
32#include <tr1/unordered_map> 72 object *op = archetype::get (shstr_bug);
73 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
33 74
34#include <global.h> 75 return op;
35#include <arch.h> 76}
36#include <funcpoint.h>
37#include <loader.h>
38
39/* IF set, does a little timing on the archetype load. */
40#define TIME_ARCH_LOAD 0
41
42static void add_arch (archetype *at);
43
44static archetype *arch_table[ARCHTABLE];
45int arch_cmp = 0; /* How many strcmp's */
46int arch_search = 0; /* How many searches */
47int arch_init; /* True if doing arch initialization */
48
49/* The naming of these functions is really poor - they are all
50 * pretty much named '.._arch_...', but they may more may not
51 * return archetypes. Some make the arch_to_object call, and thus
52 * return an object. Perhaps those should be called 'archob' functions
53 * to denote they return an object derived from the archetype.
54 * MSW 2003-04-29
55 */
56
57#if USE_UNORDERED_MAP
58// the hashtable
59typedef
60 std::tr1::unordered_map <
61size_t, archetype *>
62 HT;
63
64static HT
65 ht;
66#endif
67 77
68/** 78/**
69 * GROS - This function retrieves an archetype given the name that appears 79 * GROS - This function retrieves an archetype given the name that appears
70 * during the game (for example, "writing pen" instead of "stylus"). 80 * during the game (for example, "writing pen" instead of "stylus").
71 * It does not use the hashtable system, but browse the whole archlist each time. 81 * It does not use the hashtable system, but browse the whole archlist each time.
77 * - the archetype found or null if nothing was found. 87 * - the archetype found or null if nothing was found.
78 */ 88 */
79archetype * 89archetype *
80find_archetype_by_object_name (const char *name) 90find_archetype_by_object_name (const char *name)
81{ 91{
82 archetype * 92 shstr_cmp name_cmp (name);
83 at;
84 93
85 if (name == NULL) 94 for_all_archetypes (at)
86 return (archetype *) NULL; 95 if (at->name == name_cmp)
87
88 for (at = first_archetype; at != NULL; at = at->next)
89 {
90 if (!strcmp (at->clone.name, name))
91 return at; 96 return at;
92 } 97
93 return NULL; 98 return 0;
94} 99}
95 100
96/** 101/**
97 * This function retrieves an archetype by type and name that appears during 102 * This function retrieves an archetype by type and name that appears during
98 * the game. It is basically the same as find_archetype_by_object_name() 103 * the game. It is basically the same as find_archetype_by_object_name()
99 * except that it considers only items of the given type. 104 * except that it considers only items of the given type.
100 */ 105 */
101archetype * 106archetype *
102find_archetype_by_object_type_name (int type, const char *name) 107find_archetype_by_object_type_name (int type, const char *name)
103{ 108{
104 archetype * 109 shstr_cmp name_cmp (name);
105 at;
106 110
107 if (name == NULL) 111 for_all_archetypes (at)
108 return NULL; 112 if (at->name == name_cmp && at->type == type)
109
110 for (at = first_archetype; at != NULL; at = at->next)
111 {
112 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
113 return at; 113 return at;
114 }
115 114
116 return NULL; 115 return 0;
117} 116}
118 117
119/* This is a lot like the above function. Instead, we are trying to match 118/* This is a lot like the above function. Instead, we are trying to match
120 * the arch->skill values. type is the type of object to match 119 * the arch->skill values. type is the type of object to match
121 * against (eg, to only match against skills or only skill objects for example). 120 * against (eg, to only match against skills or only skill objects for example).
122 * If type is -1, ew don't match on type. 121 * If type is -1, ew don't match on type.
123 */ 122 */
124object * 123object *
125get_archetype_by_skill_name (const char *skill, int type) 124get_archetype_by_skill_name (const char *skill, int type)
126{ 125{
127 archetype * 126 shstr_cmp skill_cmp (skill);
128 at;
129 127
130 if (skill == NULL) 128 for_all_archetypes (at)
131 return NULL; 129 if (at->skill == skill_cmp && (type == -1 || type == at->type))
130 return at->instance ();
132 131
133 for (at = first_archetype; at != NULL; at = at->next)
134 {
135 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
136 return arch_to_object (at);
137 }
138 return NULL; 132 return 0;
139} 133}
140 134
141/* similiar to above - this returns the first archetype 135/* similiar to above - this returns the first archetype
142 * that matches both the type and subtype. type and subtype 136 * that matches both the type and subtype. type and subtype
143 * can be -1 to say ignore, but in this case, the match it does 137 * can be -1 to say ignore, but in this case, the match it does
146 * (eg, skills) 140 * (eg, skills)
147 */ 141 */
148archetype * 142archetype *
149get_archetype_by_type_subtype (int type, int subtype) 143get_archetype_by_type_subtype (int type, int subtype)
150{ 144{
151 archetype * 145 for_all_archetypes (at)
152 at;
153
154 for (at = first_archetype; at != NULL; at = at->next)
155 {
156 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 146 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
157 return at; 147 return at;
158 } 148
159 return NULL; 149 return 0;
160} 150}
161 151
162/** 152/**
163 * GROS - this returns a new object given the name that appears during the game 153 * GROS - this returns a new object given the name that appears during the game
164 * (for example, "writing pen" instead of "stylus"). 154 * (for example, "writing pen" instead of "stylus").
166 * - name: The name we're searching for (ex: "writing pen"); 156 * - name: The name we're searching for (ex: "writing pen");
167 * Return value: 157 * Return value:
168 * - a corresponding object if found; a singularity object if not found. 158 * - a corresponding object if found; a singularity object if not found.
169 * Note by MSW - it appears that it takes the full name and keeps 159 * Note by MSW - it appears that it takes the full name and keeps
170 * shortening it until it finds a match. I re-wrote this so that it 160 * shortening it until it finds a match. I re-wrote this so that it
171 * doesn't malloc it each time - not that this function is used much, 161 * doesn't allocate it each time - not that this function is used much,
172 * but it otherwise had a big memory leak. 162 * but it otherwise had a big memory leak.
173 */ 163 */
174object * 164object *
175get_archetype_by_object_name (const char *name) 165get_archetype_by_object_name (const char *name)
176{ 166{
177 archetype *
178 at;
179 char
180 tmpname[MAX_BUF]; 167 char tmpname[MAX_BUF];
181 int
182 i;
183 168
184 strncpy (tmpname, name, MAX_BUF - 1); 169 assign (tmpname, name);
185 tmpname[MAX_BUF - 1] = 0; 170
186 for (i = strlen (tmpname); i > 0; i--) 171 for (int i = strlen (tmpname); i > 0; i--)
187 { 172 {
188 tmpname[i] = 0; 173 tmpname[i] = 0;
174
189 at = find_archetype_by_object_name (tmpname); 175 if (archetype *at = find_archetype_by_object_name (tmpname))
190 if (at != NULL) 176 return at->instance ();
191 {
192 return arch_to_object (at);
193 }
194 } 177 }
178
195 return create_singularity (name); 179 return create_singularity (name);
196} 180}
197 181
198 /* This is a subset of the parse_id command. Basically, name can be 182/* This is a subset of the parse_id command. Basically, name can be
199 * a string seperated lists of things to match, with certain keywords. 183 * a string seperated lists of things to match, with certain keywords.
200 * pl is the player (only needed to set count properly) 184 * pl is the player (only needed to set count properly)
201 * op is the item we are trying to match. Calling function takes care 185 * op is the item we are trying to match. Calling function takes care
202 * of what action might need to be done and if it is valid 186 * of what action might need to be done and if it is valid
203 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 187 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
204 * value means a better match. 0 means no match. 188 * value means a better match. 0 means no match.
205 * 189 *
206 * Brief outline of the procedure: 190 * Brief outline of the procedure:
207 * We take apart the name variable into the individual components. 191 * We take apart the name variable into the individual components.
208 * cases for 'all' and unpaid are pretty obvious. 192 * cases for 'all' and unpaid are pretty obvious.
209 * Next, we check for a count (either specified in name, or in the 193 * Next, we check for a count (either specified in name, or in the
210 * player object.) 194 * player object.)
211 * If count is 1, make a quick check on the name. 195 * If count is 1, make a quick check on the name.
212 * IF count is >1, we need to make plural name. Return if match. 196 * IF count is >1, we need to make plural name. Return if match.
213 * Last, make a check on the full name. 197 * Last, make a check on the full name.
214 */ 198 */
215int 199int
216item_matched_string (object *pl, object *op, const char *name) 200item_matched_string (object *pl, object *op, const char *name)
217{ 201{
218 char *
219 cp,
220 local_name[MAX_BUF]; 202 char *cp, local_name[MAX_BUF];
221 int 203 int count, retval = 0;
222 count,
223 retval = 0;
224 204
225 strcpy (local_name, name); /* strtok is destructive to name */ 205 assign (local_name, name); /* strtok is destructive to name */
226 206
227 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 207 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
228 { 208 {
229 while (cp[0] == ' ') 209 while (cp[0] == ' ')
230 ++cp; /* get rid of spaces */ 210 ++cp; /* get rid of spaces */
235 return 1; 215 return 1;
236 216
237 /* unpaid is a little more specific */ 217 /* unpaid is a little more specific */
238 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID)) 218 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
239 return 2; 219 return 2;
220
240 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 221 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
241 return 2; 222 return 2;
242 223
243 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED)) 224 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
244 return 2; 225 return 2;
266 * is because of the 'else' handling - we don't want to match on 247 * is because of the 'else' handling - we don't want to match on
267 * something and set a low retval, even though it may match a higher retcal 248 * something and set a low retval, even though it may match a higher retcal
268 * later. So keep it in descending order here, so we try for the best 249 * later. So keep it in descending order here, so we try for the best
269 * match first, and work downward. 250 * match first, and work downward.
270 */ 251 */
252 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
253
271 if (!strcasecmp (cp, query_name (op))) 254 if (!strcasecmp (cp, query_name (op)))
272 retval = 20; 255 retval = 20;
273 else if (!strcasecmp (cp, query_short_name (op))) 256 else if (!strcasecmp (cp, qsn = query_short_name (op)))
274 retval = 18; 257 retval = 18;
275 else if (!strcasecmp (cp, query_base_name (op, 0))) 258 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
276 retval = 16; 259 retval = 16;
277 else if (!strcasecmp (cp, query_base_name (op, 1))) 260 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
278 retval = 16; 261 retval = 16;
279 else if (op->custom_name && !strcasecmp (cp, op->custom_name)) 262 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
280 retval = 15; 263 retval = 15;
281 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 264 else if (!strncasecmp (cp, qbn0, strlen (cp)))
282 retval = 14; 265 retval = 14;
283 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 266 else if (!strncasecmp (cp, qbn1, strlen (cp)))
284 retval = 14; 267 retval = 14;
285
286 /* Do substring checks, so things like 'Str+1' will match. 268 /* Do substring checks, so things like 'Str+1' will match.
287 * retval of these should perhaps be lower - they are lower 269 * retval of these should perhaps be lower - they are lower
288 * then the specific strcasecmp aboves, but still higher than 270 * then the specific strcasecmp aboves, but still higher than
289 * some other match criteria. 271 * some other match criteria.
290 */ 272 */
291 else if (strstr (query_base_name (op, 1), cp)) 273 else if (strstr (qbn1, cp))
292 retval = 12; 274 retval = 12;
293 else if (strstr (query_base_name (op, 0), cp)) 275 else if (strstr (qbn0, cp))
294 retval = 12; 276 retval = 12;
295 else if (strstr (query_short_name (op), cp)) 277 else if (strstr (qsn, cp))
296 retval = 12; 278 retval = 12;
297
298 /* Check against plural/non plural based on count. */ 279 /* Check against plural/non plural based on count. */
299 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 280 else if (count > 1 && !strcasecmp (cp, op->name_pl))
300 {
301 retval = 6; 281 retval = 6;
302 }
303 else if (count == 1 && !strcasecmp (op->name, cp)) 282 else if (count == 1 && !strcasecmp (op->name, cp))
304 {
305 retval = 6; 283 retval = 6;
306 }
307 /* base name matched - not bad */ 284 /* base name matched - not bad */
308 else if (strcasecmp (cp, op->name) == 0 && !count) 285 else if (strcasecmp (cp, op->name) == 0 && !count)
309 retval = 4; 286 retval = 4;
310 /* Check for partial custom name, but give a real low priority */ 287 /* Check for partial custom name, but give a real low priority */
311 else if (op->custom_name && strstr (op->custom_name, cp)) 288 else if (op->custom_name.contains (cp))
312 retval = 3; 289 retval = 3;
313 290
314 if (retval) 291 if (retval)
315 { 292 {
316 if (pl->type == PLAYER) 293 if (pl->type == PLAYER)
317 pl->contr->count = count; 294 pl->contr->count = count;
295
318 return retval; 296 return retval;
319 } 297 }
320 } 298 }
299
321 return 0; 300 return 0;
322} 301}
323 302
324/* 303//-GPL
325 * Initialises the internal linked list of archetypes (read from file). 304
326 * Then the global "empty_archetype" pointer is initialised. 305archetype::archetype (const char *name)
327 * Then the blocksview[] array is initialised. 306{
328 */ 307 arch = this;
308 this->archname = this->name = this->name_pl = name;
309}
310
311archetype::~archetype ()
312{
313 unlink ();
314}
329 315
330void 316void
331init_archetypes (void) 317archetype::link ()
332{ /* called from add_player() and edit() */ 318{
333 if (first_archetype != NULL) /* Only do this once */ 319 if (!archetypes.contains (this))
334 return; 320 {
335 arch_init = 1; 321 archetypes.insert (this);
336 load_archetypes (); 322 ht.insert (std::make_pair (archname, this));
337 arch_init = 0; 323 }
338 empty_archetype = find_archetype ("empty_archetype");
339
340/* init_blocksview();*/
341} 324}
342
343/*
344 * Stores debug-information about how efficient the hashtable
345 * used for archetypes has been in the static errmsg array.
346 */
347 325
348void 326void
349arch_info (object *op) 327archetype::unlink ()
350{ 328{
351 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); 329 if (archetypes.contains (this))
352 new_draw_info (NDI_BLACK, 0, op, errmsg);
353}
354
355/*
356 * Initialise the hashtable used by the archetypes.
357 */
358
359void
360clear_archetable (void)
361{
362 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
363}
364
365/*
366 * An alternative way to init the hashtable which is slower, but _works_...
367 */
368
369void
370init_archetable (void)
371{
372 archetype *
373 at;
374
375 LOG (llevDebug, " Setting up archetable...\n");
376
377 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
378 add_arch (at);
379
380 LOG (llevDebug, "done\n");
381}
382
383/*
384 * Dumps an archetype to debug-level output.
385 */
386
387void
388dump_arch (archetype *at)
389{
390 dump_object (&at->clone);
391}
392
393/*
394 * Dumps _all_ archetypes to debug-level output.
395 * If you run crossfire with debug, and enter DM-mode, you can trigger
396 * this with the O key.
397 */
398
399void
400dump_all_archetypes (void)
401{
402 archetype *
403 at;
404
405 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
406 {
407 dump_arch (at);
408 fprintf (logfile, "%s\n", errmsg);
409 } 330 {
410} 331 archetypes.erase (this);
411 332 ht.erase (archname);
412void
413free_all_archs (void)
414{
415 archetype *
416 at, *
417 next;
418 int
419 i = 0, f = 0;
420
421 for (at = first_archetype; at != NULL; at = next)
422 { 333 }
423 if (at->more)
424 next = at->more;
425 else
426 next = at->next;
427
428 delete at;
429 i++;
430 }
431 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
432}
433
434archetype::archetype ()
435{
436 clear_object (&clone); /* to initial state other also */
437 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
438 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
439}
440
441archetype::~archetype ()
442{
443}
444
445/*
446 * Reads/parses the archetype-file, and copies into a linked list
447 * of archetype-structures.
448 */
449void
450first_arch_pass (object_thawer & fp)
451{
452 archetype *
453 at, *
454 head = NULL, *last_more = NULL;
455
456 at->clone.arch = first_archetype = at = new archetype;
457
458 while (int i = load_object (fp, &at->clone, 0))
459 {
460 at->clone.speed_left = (float) (-0.1);
461 /* copy the body_info to the body_used - this is only really
462 * need for monsters, but doesn't hurt to do it for everything.
463 * by doing so, when a monster is created, it has good starting
464 * values for the body_used info, so when items are created
465 * for it, they can be properly equipped.
466 */
467 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
468
469 switch (i)
470 {
471 case LL_NORMAL: /* A new archetype, just link it with the previous */
472 if (last_more != NULL)
473 last_more->next = at;
474 if (head != NULL)
475 head->next = at;
476 head = last_more = at;
477#if 0
478 if (!op->type)
479 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
480#endif
481 at->tail_x = 0;
482 at->tail_y = 0;
483 break;
484
485 case LL_MORE: /* Another part of the previous archetype, link it correctly */
486
487 at->head = head;
488 at->clone.head = &head->clone;
489 if (last_more != NULL)
490 {
491 last_more->more = at;
492 last_more->clone.more = &at->clone;
493 }
494 last_more = at;
495
496 /* If this multipart image is still composed of individual small
497 * images, don't set the tail_.. values. We can't use them anyways,
498 * and setting these to zero makes the map sending to the client much
499 * easier as just looking at the head, we know what to do.
500 */
501 if (at->clone.face != head->clone.face)
502 {
503 head->tail_x = 0;
504 head->tail_y = 0;
505 }
506 else
507 {
508 if (at->clone.x > head->tail_x)
509 head->tail_x = at->clone.x;
510 if (at->clone.y > head->tail_y)
511 head->tail_y = at->clone.y;
512 }
513 break;
514
515 }
516
517 at = new archetype;
518
519 at->clone.arch = at;
520 }
521
522 delete
523 at;
524}
525
526/*
527 * Reads the archetype file once more, and links all pointers between
528 * archetypes.
529 */
530
531void
532second_arch_pass (object_thawer & thawer)
533{
534 char
535 buf[MAX_BUF], *
536 variable = buf, *argument, *cp;
537 archetype *
538 at = NULL, *other;
539
540 while (fgets (buf, MAX_BUF, thawer) != NULL)
541 {
542 if (*buf == '#')
543 continue;
544 if ((argument = strchr (buf, ' ')) != NULL)
545 {
546 *argument = '\0', argument++;
547 cp = argument + strlen (argument) - 1;
548 while (isspace (*cp))
549 {
550 *cp = '\0';
551 cp--;
552 }
553 }
554 if (!strcmp ("Object", variable))
555 {
556 if ((at = find_archetype (argument)) == NULL)
557 LOG (llevError, "Warning: failed to find arch %s\n", argument);
558 }
559 else if (!strcmp ("other_arch", variable))
560 {
561 if (at != NULL && at->clone.other_arch == NULL)
562 {
563 if ((other = find_archetype (argument)) == NULL)
564 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
565 else if (at != NULL)
566 at->clone.other_arch = other;
567 }
568 }
569 else if (!strcmp ("randomitems", variable))
570 {
571 if (at != NULL)
572 {
573 treasurelist *
574 tl = find_treasurelist (argument);
575
576 if (tl == NULL)
577 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
578 else
579 at->clone.randomitems = tl;
580 }
581 }
582 }
583}
584
585#ifdef DEBUG
586void
587check_generators (void)
588{
589 archetype *
590 at;
591
592 for (at = first_archetype; at != NULL; at = at->next)
593 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
594 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
595}
596#endif
597
598/*
599 * First initialises the archtype hash-table (init_archetable()).
600 * Reads and parses the archetype file (with the first and second-pass
601 * functions).
602 * Then initialises treasures by calling load_treasures().
603 */
604
605void
606load_archetypes (void)
607{
608 char
609 filename[MAX_BUF];
610
611#if TIME_ARCH_LOAD
612 struct timeval
613 tv1,
614 tv2;
615#endif
616
617 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
618 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
619
620 {
621 object_thawer thawer (filename);
622
623 clear_archetable ();
624 LOG (llevDebug, " arch-pass 1...\n");
625 first_arch_pass (thawer);
626 LOG (llevDebug, " done\n");
627 }
628
629 init_archetable ();
630 warn_archetypes = 1;
631
632 {
633 object_thawer thawer (filename);
634
635 LOG (llevDebug, " loading treasure...\n");
636 load_treasures ();
637 LOG (llevDebug, " done\n arch-pass 2...\n");
638 second_arch_pass (thawer);
639 LOG (llevDebug, " done\n");
640#ifdef DEBUG
641 check_generators ();
642#endif
643 }
644 LOG (llevDebug, " done\n");
645}
646
647/*
648 * Creates and returns a new object which is a copy of the given archetype.
649 * This function returns NULL on failure.
650 */
651
652object *
653arch_to_object (archetype *at)
654{
655 object *
656 op;
657
658 if (at == NULL)
659 {
660 if (warn_archetypes)
661 LOG (llevError, "Couldn't find archetype.\n");
662
663 return NULL;
664 }
665
666 op = get_object ();
667 copy_object (&at->clone, op);
668 op->arch = at;
669 op->instantiate ();
670 return op;
671}
672
673/*
674 * Creates an object. This function is called by get_archetype()
675 * if it fails to find the appropriate archetype.
676 * Thus get_archetype() will be guaranteed to always return
677 * an object, and never NULL.
678 */
679
680object *
681create_singularity (const char *name)
682{
683 object *
684 op;
685 char
686 buf[MAX_BUF];
687
688 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
689 op = get_object ();
690 op->name = op->name_pl = buf;
691 SET_FLAG (op, FLAG_NO_PICK);
692 return op;
693}
694
695/*
696 * Finds which archetype matches the given name, and returns a new
697 * object containing a copy of the archetype.
698 */
699
700object *
701get_archetype (const char *name)
702{
703 archetype *
704 at;
705
706 at = find_archetype (name);
707 if (at == NULL)
708 return create_singularity (name);
709
710 return arch_to_object (at);
711}
712
713/*
714 * Hash-function used by the arch-hashtable.
715 */
716
717unsigned long
718hasharch (const char *str, int tablesize)
719{
720 unsigned long
721 hash = 0;
722 unsigned int
723 i = 0;
724 const char *
725 p;
726
727 /* use the one-at-a-time hash function, which supposedly is
728 * better than the djb2-like one used by perl5.005, but
729 * certainly is better then the bug used here before.
730 * see http://burtleburtle.net/bob/hash/doobs.html
731 */
732 for (p = str; i < MAXSTRING && *p; p++, i++)
733 {
734 hash += *p;
735 hash += hash << 10;
736 hash ^= hash >> 6;
737 }
738
739 hash += hash << 3;
740 hash ^= hash >> 11;
741 hash += hash << 15;
742
743 return hash % tablesize;
744} 334}
745 335
746/* 336/*
747 * Finds, using the hashtable, which archetype matches the given name. 337 * Finds, using the hashtable, which archetype matches the given name.
748 * returns a pointer to the found archetype, otherwise NULL. 338 * returns a pointer to the found archetype, otherwise NULL.
749 */ 339 */
750
751archetype * 340archetype *
752find_archetype (const char *name) 341archetype::find (const char *name)
753{ 342{
754#if USE_UNORDERED_MAP
755 name = shstr::find (name);
756
757 if (!name) 343 if (!name)
758 return 0; 344 return 0;
759 345
760 HT::const_iterator i = ht.find ((size_t) name); 346 auto (i, ht.find (name));
761 347
762 if (i == ht.end ()) 348 if (i == ht.end ())
763 return 0; 349 return 0;
764 else 350 else
765 return i->second; 351 return i->second;
352}
353
354archetype *
355archetype::read (object_thawer &f)
356{
357 assert (f.kw == KW_object);
358
359 std::vector<archetype *> parts;
360
361 coroapi::cede_to_tick ();
362
363 for (;;)
364 {
365 archetype *at = new archetype (f.get_str ());
366
367 f.next ();
368
369#if 0
370 // implementing it here in the server does neither allow multiple inheritence
371 // nor does it cleanly "just override". it would allow use in map files, though,
372 // and other resource files dynamically laoded (as opposed to being preprocessed).
373 // not that any of this is relevant as of yet...
374 if (f.kw == KW_inherit)
375 {
376 if (archetype *at = find (f.get_str ()))
377 *op = at->clone;
378 else
379 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
380 &at->archname, f.get_str ());
381
382 f.next ();
383 }
766#endif 384#endif
767 385
768 archetype * 386 loading_arch = at; // hack to tell parse_kv et al. to behave
769 at; 387 bool parse_ok = at->parse_kv (f);
770 unsigned long 388 loading_arch = 0;
771 index;
772 389
773 if (name == NULL) 390 if (!parse_ok)
774 return (archetype *) NULL; 391 goto fail;
775 392
776 index = hasharch (name, ARCHTABLE); 393 loading_arch = at; // hack to tell parse_kv et al. to behave
777 arch_search++; 394 at->post_load_check ();
778 for (;;) 395 loading_arch = 0;
779 { 396
780 at = arch_table[index]; 397 parts.push_back (at);
781 if (at == NULL) 398
399 if (f.kw != KW_more)
400 break;
401
402 f.next ();
403
404 if (f.kw != KW_object)
782 { 405 {
783 if (warn_archetypes) 406 f.parse_error ("more object");
784 LOG (llevError, "Couldn't find archetype %s\n", name); 407 goto fail;
785 return NULL;
786 } 408 }
787 arch_cmp++; 409 }
788 if (!strcmp ((const char *) at->name, name)) 410
789 return at; 411 {
790 if (++index >= ARCHTABLE) 412 auto (at, parts.begin ());
413
414 archetype *new_head = parts.front ();
415 archetype *old_head = find (new_head->archname);
416
417 if (old_head && !old_head->is_head ())
418 {
419 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
420 &new_head->archname, &old_head->archname);
421 goto fail;
422 }
423
424 // check that all archetypes belong to the same old object or are new
425 for (auto (at, parts.begin ()); at != parts.end (); ++at)
426 {
427 archetype *new_part = *at;
428 archetype *old_part = find (new_part->archname);
429
430 if (old_part && old_part->head_ () != old_head)
431 {
432 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
433 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
434 goto fail;
435 }
436 }
437
438 // assemble new chain
439 new_head->min_x = new_head->max_x = new_head->x;
440 new_head->min_y = new_head->max_y = new_head->y;
441
442 archetype *less = new_head;
443 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
444 {
445 archetype *at = *p;
446
447 // some flags get inherited from the head (probably a lot more)
448 // doing it here doesn't feel too cozy, but it allows code
449 // to ignore head checks for these flags, which saves time
450 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
451 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
452 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
453 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
454
455 new_head->min_x = min (new_head->min_x, at->x);
456 new_head->min_y = min (new_head->min_y, at->y);
457 new_head->max_x = max (new_head->max_x, at->x);
458 new_head->max_y = max (new_head->max_y, at->y);
459
460 at->head = new_head;
461 less->more = at;
462 less = at;
463 }
464
465 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
466
467 return new_head;
468 }
469
470fail:
471 for (auto (p, parts.begin ()); p != parts.end (); ++p)
472 (*p)->destroy ();
473
474 return 0;
475}
476
477void
478archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
479{
480 ref = 0;
481 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
482}
483
484void
485archetype::commit_load ()
486{
487 // unlink old archetypes and link in new ones */
488 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
489 {
490 archetype *at = *p;
491
492 if (archetype *old = find (at->archname))
493 old->unlink ();
494
495 allarch.push_back (at);
496
497 at->link ();
498 ++dirtycnt;
499 }
500
501 postponed_arch.clear ();
502
503 // now resolve arch references
504 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
505 {
506 arch_ptr *ap = p->first;
507 archetype *at = find (p->second);
508
509 if (!at)
510 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
511
512 *ap = at;
513 }
514
515 postponed_arch_ref.clear ();
516
517 empty = find (shstr_empty_archetype);
518}
519
520void
521archetype::gc ()
522{
523 int cnt = max (1, min (allarch.size () / 128, dirtycnt));
524 dirtycnt = max (0, dirtycnt - cnt);
525
526 do
527 {
528 static int idx;
529
530 if (idx >= allarch.size ())
531 if (idx)
791 index = 0; 532 idx = 0;
533 else
534 return;
535
536 archetype *at = allarch [idx];
537
538 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
539 ++idx;
540 else
541 {
542 LOG (llevDebug, "garbage collect arch %s", &at->archname);
543 assert (at->arch == at); // verify that refcnt == 1 is truly valid
544 allarch.erase (idx);
545
546 // break chain
547 for (object *op = at->head_ (); op; )
548 {
549 object *next = op->more;
550 op->head = 0;
551 op->more = 0;
552 op = next;
553 }
554
555 at->destroy ();
556 at->arch = 0;
557 }
792 } 558 }
559 while (--cnt);
793} 560}
561
562object *
563archetype::instance ()
564{
565 object *op = clone ();
566 op->instantiate ();
567 return op;
568}
569
570//+GPL
794 571
795/* 572/*
796 * Adds an archetype to the hashtable. 573 * Finds which archetype matches the given name, and returns a new
574 * object containing a copy of the archetype.
797 */ 575 */
798 576object *
799static void 577get_archetype (const char *name)
800add_arch (archetype *at)
801{ 578{
802#if USE_UNORDERED_MAP 579 return archetype::get (name);
803 ht.insert (std::make_pair ((size_t) (const char *) at->name, at)); 580}
804#endif
805 581
806 int 582object *
807 index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index; 583archetype::get (const char *name)
584{
585 archetype *at = find (name);
808 586
809 for (;;) 587 if (!at)
810 { 588 return create_singularity (name);
811 if (arch_table[index] == NULL)
812 {
813 arch_table[index] = at;
814 return;
815 }
816 589
817 if (++index == ARCHTABLE) 590 return at->instance ();
818 index = 0;
819
820 if (index == org_index)
821 fatal (ARCHTABLE_TOO_SMALL);
822 }
823} 591}
824 592
825/* 593/*
826 * Returns the first archetype using the given type. 594 * Returns the first archetype using the given type.
827 * Used in treasure-generation. 595 * Used in treasure-generation.
828 */ 596 */
829
830archetype * 597archetype *
831type_to_archetype (int type) 598type_to_archetype (int type)
832{ 599{
833 archetype * 600 for_all_archetypes (at)
834 at; 601 if (at->type == type && at->head_ () != at)
835
836 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
837 if (at->clone.type == type)
838 return at; 602 return at;
603
839 return NULL; 604 return 0;
840} 605}
841 606
842/* 607/*
843 * Returns a new object copied from the first archetype matching 608 * Returns a new object copied from the first archetype matching
844 * the given type. 609 * the given type.
845 * Used in treasure-generation. 610 * Used in treasure-generation.
846 */ 611 */
847
848object * 612object *
849clone_arch (int type) 613clone_arch (int type)
850{ 614{
851 archetype * 615 archetype *at = type_to_archetype (type);
852 at;
853 object *
854 op = get_object ();
855 616
856 if ((at = type_to_archetype (type)) == NULL) 617 if (!at)
857 { 618 {
858 LOG (llevError, "Can't clone archetype %d\n", type); 619 LOG (llevError, "Can't clone archetype %d\n", type);
859 free_object (op);
860 return NULL; 620 return 0;
861 } 621 }
862 copy_object (&at->clone, op); 622
863 op->instantiate (); 623 return at->instance ();
864 return op;
865} 624}
866 625
867/* 626/*
868 * member: make instance from class 627 * member: make instance from class
869 */ 628 */
870
871object * 629object *
872object_create_arch (archetype *at) 630object_create_arch (archetype *at)
873{ 631{
874 object * 632 object *op, *prev = 0, *head = 0;
875 op, *
876 prev = NULL, *head = NULL;
877 633
878 while (at) 634 while (at)
879 { 635 {
880 op = arch_to_object (at); 636 op = at->instance ();
637
881 op->x = at->clone.x; 638 op->x = at->x;
882 op->y = at->clone.y; 639 op->y = at->y;
640
883 if (head) 641 if (head)
884 op->head = head, prev->more = op; 642 op->head = head, prev->more = op;
643
885 if (!head) 644 if (!head)
886 head = op; 645 head = op;
646
887 prev = op; 647 prev = op;
888 at = at->more; 648 at = (archetype *)at->more;
889 } 649 }
650
890 return (head); 651 return head;
891} 652}
892 653
893/*** end of arch.c ***/ 654//-GPL
655

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