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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.35 by root, Wed Jan 3 20:32:13 2007 UTC vs.
Revision 1.101 by root, Fri Mar 26 01:04:43 2010 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#include <cassert> 25#include <cassert>
25 26
26#include <global.h> 27#include <global.h>
27#include <funcpoint.h>
28#include <loader.h>
29 28
30#define USE_UNORDERED_MAP 0
31
32#if USE_UNORDERED_MAP
33# include <tr1/functional> 29#include <tr1/functional>
34# include <tr1/unordered_map> 30#include <tr1/unordered_map>
35#endif
36 31
37int arch_cmp = 0; /* How many strcmp's */ 32archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
38int arch_search = 0; /* How many searches */ 33arch_ptr archetype::empty;
39int arch_init; /* True if doing arch initialization */
40 34
41/* The naming of these functions is really poor - they are all
42 * pretty much named '.._arch_...', but they may more may not
43 * return archetypes. Some make the arch_to_object call, and thus
44 * return an object. Perhaps those should be called 'archob' functions
45 * to denote they return an object derived from the archetype.
46 * MSW 2003-04-29
47 */
48
49#if USE_UNORDERED_MAP
50// the hashtable 35// the hashtable
51typedef std::tr1::unordered_map 36typedef std::tr1::unordered_map
52 < 37 <
53 std::size_t, 38 const char *,
54 arch_ptr, 39 arch_ptr,
55 std::tr1::hash<size_t>, 40 str_hash,
56 std::equal_to<size_t>, 41 str_equal,
57 slice_allocator< std::pair<const std::size_t, archetype *> > 42 slice_allocator< std::pair<const char *const, arch_ptr> >
58 true,
59 > HT; 43 > HT;
60 44
61static HT ht; 45static HT ht (10000);
62#else 46archvec archetypes;
63static arch_ptr arch_table[ARCHTABLE]; 47static unordered_vector<archetype *> allarch;
64#endif 48static int dirtycnt;
49
50// the vector of other_arch references to be resolved
51static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
52// the vector of loaded but not yet committed archetypes
53static std::vector<archetype *> postponed_arch;
54
55//+GPL
56
57/*
58 * Creates an object. This function is called by get_archetype ()
59 * if it fails to find the appropriate archetype.
60 * Thus get_archetype() will be guaranteed to always return
61 * an object, and never NULL.
62 */
63static object *
64create_singularity (const char *name)
65{
66 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
67
68 if (!strcmp (name, "bug"))
69 abort ();
70
71 object *op = archetype::get (shstr_bug);
72 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
73
74 return op;
75}
65 76
66/** 77/**
67 * GROS - This function retrieves an archetype given the name that appears 78 * GROS - This function retrieves an archetype given the name that appears
68 * during the game (for example, "writing pen" instead of "stylus"). 79 * during the game (for example, "writing pen" instead of "stylus").
69 * It does not use the hashtable system, but browse the whole archlist each time. 80 * It does not use the hashtable system, but browse the whole archlist each time.
75 * - the archetype found or null if nothing was found. 86 * - the archetype found or null if nothing was found.
76 */ 87 */
77archetype * 88archetype *
78find_archetype_by_object_name (const char *name) 89find_archetype_by_object_name (const char *name)
79{ 90{
80 archetype *at; 91 shstr_cmp name_cmp (name);
81 92
82 if (name == NULL) 93 for_all_archetypes (at)
83 return (archetype *) NULL; 94 if (at->name == name_cmp)
84
85 for (at = first_archetype; at != NULL; at = at->next)
86 {
87 if (!strcmp (at->clone.name, name))
88 return at; 95 return at;
89 } 96
90 return NULL; 97 return 0;
91} 98}
92 99
93/** 100/**
94 * This function retrieves an archetype by type and name that appears during 101 * This function retrieves an archetype by type and name that appears during
95 * the game. It is basically the same as find_archetype_by_object_name() 102 * the game. It is basically the same as find_archetype_by_object_name()
96 * except that it considers only items of the given type. 103 * except that it considers only items of the given type.
97 */ 104 */
98archetype * 105archetype *
99find_archetype_by_object_type_name (int type, const char *name) 106find_archetype_by_object_type_name (int type, const char *name)
100{ 107{
101 archetype *at; 108 shstr_cmp name_cmp (name);
102 109
103 if (name == NULL) 110 for_all_archetypes (at)
104 return NULL; 111 if (at->name == name_cmp && at->type == type)
105
106 for (at = first_archetype; at != NULL; at = at->next)
107 {
108 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109 return at; 112 return at;
110 }
111 113
112 return NULL; 114 return 0;
113} 115}
114 116
115/* This is a lot like the above function. Instead, we are trying to match 117/* This is a lot like the above function. Instead, we are trying to match
116 * the arch->skill values. type is the type of object to match 118 * the arch->skill values. type is the type of object to match
117 * against (eg, to only match against skills or only skill objects for example). 119 * against (eg, to only match against skills or only skill objects for example).
118 * If type is -1, ew don't match on type. 120 * If type is -1, ew don't match on type.
119 */ 121 */
120object * 122object *
121get_archetype_by_skill_name (const char *skill, int type) 123get_archetype_by_skill_name (const char *skill, int type)
122{ 124{
123 archetype *at; 125 shstr_cmp skill_cmp (skill);
124 126
125 if (skill) 127 for_all_archetypes (at)
126 for (at = first_archetype; at; at = at->next) 128 if (at->skill == skill_cmp && (type == -1 || type == at->type))
127 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill))) 129 return at->instance ();
128 return arch_to_object (at);
129 130
130 return 0; 131 return 0;
131} 132}
132 133
133/* similiar to above - this returns the first archetype 134/* similiar to above - this returns the first archetype
138 * (eg, skills) 139 * (eg, skills)
139 */ 140 */
140archetype * 141archetype *
141get_archetype_by_type_subtype (int type, int subtype) 142get_archetype_by_type_subtype (int type, int subtype)
142{ 143{
143 archetype * 144 for_all_archetypes (at)
144 at;
145
146 for (at = first_archetype; at != NULL; at = at->next)
147 {
148 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 145 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
149 return at; 146 return at;
150 } 147
151 return NULL; 148 return 0;
152} 149}
153 150
154/** 151/**
155 * GROS - this returns a new object given the name that appears during the game 152 * GROS - this returns a new object given the name that appears during the game
156 * (for example, "writing pen" instead of "stylus"). 153 * (for example, "writing pen" instead of "stylus").
158 * - name: The name we're searching for (ex: "writing pen"); 155 * - name: The name we're searching for (ex: "writing pen");
159 * Return value: 156 * Return value:
160 * - a corresponding object if found; a singularity object if not found. 157 * - a corresponding object if found; a singularity object if not found.
161 * Note by MSW - it appears that it takes the full name and keeps 158 * Note by MSW - it appears that it takes the full name and keeps
162 * shortening it until it finds a match. I re-wrote this so that it 159 * shortening it until it finds a match. I re-wrote this so that it
163 * doesn't malloc it each time - not that this function is used much, 160 * doesn't allocate it each time - not that this function is used much,
164 * but it otherwise had a big memory leak. 161 * but it otherwise had a big memory leak.
165 */ 162 */
166object * 163object *
167get_archetype_by_object_name (const char *name) 164get_archetype_by_object_name (const char *name)
168{ 165{
169 archetype *at;
170 char tmpname[MAX_BUF]; 166 char tmpname[MAX_BUF];
171 int i;
172 167
173 assign (tmpname, name); 168 assign (tmpname, name);
174 169
175 for (i = strlen (tmpname); i > 0; i--) 170 for (int i = strlen (tmpname); i > 0; i--)
176 { 171 {
177 tmpname[i] = 0; 172 tmpname[i] = 0;
173
178 at = find_archetype_by_object_name (tmpname); 174 if (archetype *at = find_archetype_by_object_name (tmpname))
179 175 return at->instance ();
180 if (at)
181 return arch_to_object (at);
182 } 176 }
183 177
184 return create_singularity (name); 178 return create_singularity (name);
185} 179}
186 180
187 /* This is a subset of the parse_id command. Basically, name can be 181/* This is a subset of the parse_id command. Basically, name can be
188 * a string seperated lists of things to match, with certain keywords. 182 * a string seperated lists of things to match, with certain keywords.
189 * pl is the player (only needed to set count properly) 183 * pl is the player (only needed to set count properly)
190 * op is the item we are trying to match. Calling function takes care 184 * op is the item we are trying to match. Calling function takes care
191 * of what action might need to be done and if it is valid 185 * of what action might need to be done and if it is valid
192 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 186 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
193 * value means a better match. 0 means no match. 187 * value means a better match. 0 means no match.
194 * 188 *
195 * Brief outline of the procedure: 189 * Brief outline of the procedure:
196 * We take apart the name variable into the individual components. 190 * We take apart the name variable into the individual components.
197 * cases for 'all' and unpaid are pretty obvious. 191 * cases for 'all' and unpaid are pretty obvious.
198 * Next, we check for a count (either specified in name, or in the 192 * Next, we check for a count (either specified in name, or in the
199 * player object.) 193 * player object.)
200 * If count is 1, make a quick check on the name. 194 * If count is 1, make a quick check on the name.
201 * IF count is >1, we need to make plural name. Return if match. 195 * IF count is >1, we need to make plural name. Return if match.
202 * Last, make a check on the full name. 196 * Last, make a check on the full name.
203 */ 197 */
204int 198int
205item_matched_string (object *pl, object *op, const char *name) 199item_matched_string (object *pl, object *op, const char *name)
206{ 200{
207 char *cp, local_name[MAX_BUF]; 201 char *cp, local_name[MAX_BUF];
208 int count, retval = 0; 202 int count, retval = 0;
209 203
210 strcpy (local_name, name); /* strtok is destructive to name */ 204 assign (local_name, name); /* strtok is destructive to name */
211 205
212 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 206 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
213 { 207 {
214 while (cp[0] == ' ') 208 while (cp[0] == ' ')
215 ++cp; /* get rid of spaces */ 209 ++cp; /* get rid of spaces */
220 return 1; 214 return 1;
221 215
222 /* unpaid is a little more specific */ 216 /* unpaid is a little more specific */
223 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID)) 217 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
224 return 2; 218 return 2;
219
225 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 220 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
226 return 2; 221 return 2;
227 222
228 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED)) 223 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
229 return 2; 224 return 2;
251 * is because of the 'else' handling - we don't want to match on 246 * is because of the 'else' handling - we don't want to match on
252 * something and set a low retval, even though it may match a higher retcal 247 * something and set a low retval, even though it may match a higher retcal
253 * later. So keep it in descending order here, so we try for the best 248 * later. So keep it in descending order here, so we try for the best
254 * match first, and work downward. 249 * match first, and work downward.
255 */ 250 */
251 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
252
256 if (!strcasecmp (cp, query_name (op))) 253 if (!strcasecmp (cp, query_name (op)))
257 retval = 20; 254 retval = 20;
258 else if (!strcasecmp (cp, query_short_name (op))) 255 else if (!strcasecmp (cp, qsn = query_short_name (op)))
259 retval = 18; 256 retval = 18;
260 else if (!strcasecmp (cp, query_base_name (op, 0))) 257 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
261 retval = 16; 258 retval = 16;
262 else if (!strcasecmp (cp, query_base_name (op, 1))) 259 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
263 retval = 16; 260 retval = 16;
264 else if (op->custom_name && !strcasecmp (cp, op->custom_name)) 261 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
265 retval = 15; 262 retval = 15;
266 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 263 else if (!strncasecmp (cp, qbn0, strlen (cp)))
267 retval = 14; 264 retval = 14;
268 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 265 else if (!strncasecmp (cp, qbn1, strlen (cp)))
269 retval = 14; 266 retval = 14;
270 /* Do substring checks, so things like 'Str+1' will match. 267 /* Do substring checks, so things like 'Str+1' will match.
271 * retval of these should perhaps be lower - they are lower 268 * retval of these should perhaps be lower - they are lower
272 * then the specific strcasecmp aboves, but still higher than 269 * then the specific strcasecmp aboves, but still higher than
273 * some other match criteria. 270 * some other match criteria.
274 */ 271 */
275 else if (strstr (query_base_name (op, 1), cp)) 272 else if (strstr (qbn1, cp))
276 retval = 12; 273 retval = 12;
277 else if (strstr (query_base_name (op, 0), cp)) 274 else if (strstr (qbn0, cp))
278 retval = 12; 275 retval = 12;
279 else if (strstr (query_short_name (op), cp)) 276 else if (strstr (qsn, cp))
280 retval = 12; 277 retval = 12;
281 /* Check against plural/non plural based on count. */ 278 /* Check against plural/non plural based on count. */
282 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 279 else if (count > 1 && !strcasecmp (cp, op->name_pl))
283 retval = 6; 280 retval = 6;
284 else if (count == 1 && !strcasecmp (op->name, cp)) 281 else if (count == 1 && !strcasecmp (op->name, cp))
285 retval = 6; 282 retval = 6;
286 /* base name matched - not bad */ 283 /* base name matched - not bad */
287 else if (strcasecmp (cp, op->name) == 0 && !count) 284 else if (strcasecmp (cp, op->name) == 0 && !count)
288 retval = 4; 285 retval = 4;
289 /* Check for partial custom name, but give a real low priority */ 286 /* Check for partial custom name, but give a real low priority */
290 else if (op->custom_name && strstr (op->custom_name, cp)) 287 else if (op->custom_name.contains (cp))
291 retval = 3; 288 retval = 3;
292 289
293 if (retval) 290 if (retval)
294 { 291 {
295 if (pl->type == PLAYER) 292 if (pl->type == PLAYER)
300 } 297 }
301 298
302 return 0; 299 return 0;
303} 300}
304 301
305/* 302//-GPL
306 * Initialises the internal linked list of archetypes (read from file). 303
307 * Then the global "empty_archetype" pointer is initialised. 304archetype::archetype (const char *name)
308 * Then the blocksview[] array is initialised. 305{
309 */ 306 arch = this;
307 this->archname = this->name = this->name_pl = name;
308}
309
310archetype::~archetype ()
311{
312 unlink ();
313}
310 314
311void 315void
312init_archetypes (void) 316archetype::link ()
313{ /* called from add_player() and edit() */ 317{
314 if (first_archetype != NULL) /* Only do this once */ 318 if (!archetypes.contains (this))
315 return; 319 {
316 320 archetypes.insert (this);
317 arch_init = 1; 321 ht.insert (std::make_pair (archname, this));
318 load_archetypes (); 322 }
319 arch_init = 0;
320 empty_archetype = archetype::find ("empty_archetype");
321
322/* init_blocksview();*/
323} 323}
324
325/*
326 * Stores debug-information about how efficient the hashtable
327 * used for archetypes has been in the static errmsg array.
328 */
329 324
330void 325void
331arch_info (object *op) 326archetype::unlink ()
332{ 327{
333 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); 328 if (archetypes.contains (this))
334 new_draw_info (NDI_BLACK, 0, op, errmsg);
335}
336
337/*
338 * Initialise the hashtable used by the archetypes.
339 */
340
341void
342clear_archetable (void)
343{
344 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
345}
346
347/*
348 * An alternative way to init the hashtable which is slower, but _works_...
349 */
350
351void
352init_archetable (void)
353{
354 archetype *at;
355
356 LOG (llevDebug, " Setting up archetable...\n");
357
358 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
359 at->hash_add ();
360
361 LOG (llevDebug, "done\n");
362}
363
364void
365free_all_archs (void)
366{
367 archetype *at, *next;
368 int i = 0, f = 0;
369
370 for (at = first_archetype; at != NULL; at = next)
371 {
372 if (at->more)
373 next = at->more;
374 else
375 next = at->next;
376
377 delete
378 at;
379
380 i++;
381 } 329 {
382 330 archetypes.erase (this);
383 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f); 331 ht.erase (archname);
384}
385
386archetype::archetype ()
387{
388 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
389 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
390}
391
392archetype::~archetype ()
393{
394}
395
396/*
397 * Reads/parses the archetype-file, and copies into a linked list
398 * of archetype-structures.
399 */
400void
401first_arch_pass (object_thawer & fp)
402{
403 archetype *head = 0, *last_more = 0;
404
405 archetype *at = new archetype;
406 at->clone.arch = first_archetype = at;
407
408 while (int i = load_object (fp, &at->clone, 0))
409 { 332 }
410 at->clone.speed_left = (float) (-0.1);
411 /* copy the body_info to the body_used - this is only really
412 * need for monsters, but doesn't hurt to do it for everything.
413 * by doing so, when a monster is created, it has good starting
414 * values for the body_used info, so when items are created
415 * for it, they can be properly equipped.
416 */
417 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
418
419 switch (i)
420 {
421 case LL_NORMAL: /* A new archetype, just link it with the previous */
422 if (last_more != NULL)
423 last_more->next = at;
424 if (head != NULL)
425 head->next = at;
426 head = last_more = at;
427#if 0
428 if (!op->type)
429 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
430#endif
431 at->tail_x = 0;
432 at->tail_y = 0;
433 break;
434
435 case LL_MORE: /* Another part of the previous archetype, link it correctly */
436
437 at->head = head;
438 at->clone.head = &head->clone;
439 if (last_more != NULL)
440 {
441 last_more->more = at;
442 last_more->clone.more = &at->clone;
443 }
444 last_more = at;
445
446 /* If this multipart image is still composed of individual small
447 * images, don't set the tail_.. values. We can't use them anyways,
448 * and setting these to zero makes the map sending to the client much
449 * easier as just looking at the head, we know what to do.
450 */
451 if (at->clone.face != head->clone.face)
452 {
453 head->tail_x = 0;
454 head->tail_y = 0;
455 }
456 else
457 {
458 if (at->clone.x > head->tail_x)
459 head->tail_x = at->clone.x;
460 if (at->clone.y > head->tail_y)
461 head->tail_y = at->clone.y;
462 }
463 break;
464
465 }
466
467 at = new archetype;
468
469 at->clone.arch = at;
470 }
471
472 delete at;
473}
474
475/*
476 * Reads the archetype file once more, and links all pointers between
477 * archetypes.
478 */
479
480void
481second_arch_pass (object_thawer & thawer)
482{
483 char buf[MAX_BUF], *variable = buf, *argument, *cp;
484 archetype *at = NULL, *other;
485
486 while (fgets (buf, MAX_BUF, thawer) != NULL)
487 {
488 if (*buf == '#')
489 continue;
490 if ((argument = strchr (buf, ' ')) != NULL)
491 {
492 *argument = '\0', argument++;
493 cp = argument + strlen (argument) - 1;
494 while (isspace (*cp))
495 {
496 *cp = '\0';
497 cp--;
498 }
499 }
500 if (!strcmp ("Object", variable))
501 {
502 if ((at = archetype::find (argument)) == NULL)
503 LOG (llevError, "Warning: failed to find arch %s\n", argument);
504 }
505 else if (!strcmp ("other_arch", variable))
506 {
507 if (at != NULL && at->clone.other_arch == NULL)
508 {
509 if ((other = archetype::find (argument)) == NULL)
510 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
511 else if (at != NULL)
512 at->clone.other_arch = other;
513 }
514 }
515 else if (!strcmp ("randomitems", variable))
516 {
517 if (at != NULL)
518 {
519 treasurelist *tl = find_treasurelist (argument);
520
521 if (tl == NULL)
522 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
523 else
524 at->clone.randomitems = tl;
525 }
526 }
527 }
528}
529
530#ifdef DEBUG
531void
532check_generators (void)
533{
534 archetype *at;
535
536 for (at = first_archetype; at != NULL; at = at->next)
537 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
538 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
539}
540#endif
541
542/*
543 * First initialises the archtype hash-table (init_archetable()).
544 * Reads and parses the archetype file (with the first and second-pass
545 * functions).
546 * Then initialises treasures by calling load_treasures().
547 */
548
549void
550load_archetypes (void)
551{
552 char filename[MAX_BUF];
553
554 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
555 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
556
557 {
558 object_thawer
559 thawer (filename);
560
561 clear_archetable ();
562 LOG (llevDebug, " arch-pass 1...\n");
563 first_arch_pass (thawer);
564 LOG (llevDebug, " done\n");
565 }
566
567 init_archetable ();
568 warn_archetypes = 1;
569
570 {
571 object_thawer
572 thawer (filename);
573
574 LOG (llevDebug, " loading treasure...\n");
575 load_treasures ();
576 LOG (llevDebug, " done\n");
577 LOG (llevDebug, " arch-pass 2...\n");
578 second_arch_pass (thawer);
579 LOG (llevDebug, " done\n");
580#ifdef DEBUG
581 check_generators ();
582#endif
583 }
584 LOG (llevDebug, " done\n");
585}
586
587/*
588 * Creates and returns a new object which is a copy of the given archetype.
589 * This function returns NULL on failure.
590 */
591object *
592arch_to_object (archetype *at)
593{
594 object *op;
595
596 if (at == NULL)
597 {
598 if (warn_archetypes)
599 LOG (llevError, "Couldn't find archetype.\n");
600
601 return NULL;
602 }
603
604 op = at->clone.clone ();
605 op->arch = at;
606 op->instantiate ();
607 return op;
608}
609
610/*
611 * Creates an object. This function is called by get_archetype()
612 * if it fails to find the appropriate archetype.
613 * Thus get_archetype() will be guaranteed to always return
614 * an object, and never NULL.
615 */
616object *
617create_singularity (const char *name)
618{
619 object *op;
620 char buf[MAX_BUF];
621
622 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
623 op = object::create ();
624 op->name = op->name_pl = buf;
625 SET_FLAG (op, FLAG_NO_PICK);
626 return op;
627}
628
629/*
630 * Finds which archetype matches the given name, and returns a new
631 * object containing a copy of the archetype.
632 */
633object *
634get_archetype (const char *name)
635{
636 archetype *at = archetype::find (name);
637
638 if (!at)
639 return create_singularity (name);
640
641 return arch_to_object (at);
642}
643
644/*
645 * Hash-function used by the arch-hashtable.
646 */
647
648unsigned long
649hasharch (const char *str, int tablesize)
650{
651 unsigned long hash = 0;
652 unsigned int i = 0;
653 const char *p;
654
655 /* use the one-at-a-time hash function, which supposedly is
656 * better than the djb2-like one used by perl5.005, but
657 * certainly is better then the bug used here before.
658 * see http://burtleburtle.net/bob/hash/doobs.html
659 */
660 for (p = str; i < MAXSTRING && *p; p++, i++)
661 {
662 hash += *p;
663 hash += hash << 10;
664 hash ^= hash >> 6;
665 }
666
667 hash += hash << 3;
668 hash ^= hash >> 11;
669 hash += hash << 15;
670
671 return hash % tablesize;
672} 333}
673 334
674/* 335/*
675 * Finds, using the hashtable, which archetype matches the given name. 336 * Finds, using the hashtable, which archetype matches the given name.
676 * returns a pointer to the found archetype, otherwise NULL. 337 * returns a pointer to the found archetype, otherwise NULL.
677 */ 338 */
678
679archetype * 339archetype *
680archetype::find (const char *name) 340archetype::find (const char *name)
681{ 341{
682 if (!name) 342 if (!name)
683 return 0; 343 return 0;
684 344
685#if USE_UNORDERED_MAP 345 auto (i, ht.find (name));
686 AUTODECL (i, ht.find ((size_t) name));
687 346
688 if (i == ht.end ()) 347 if (i == ht.end ())
689 return 0; 348 return 0;
690 else 349 else
691 return i->second; 350 return i->second;
351}
352
353void
354archetype::post_load_check ()
355{
356 object::post_load_check ();
357
358 assert (("obj_original MUST NOT be set for archetypes", !flag [FLAG_OBJ_ORIGINAL]));
359}
360
361archetype *
362archetype::read (object_thawer &f)
363{
364 assert (f.kw == KW_object);
365
366 std::vector<archetype *> parts;
367
368 coroapi::cede_to_tick ();
369
370 for (;;)
371 {
372 archetype *at = new archetype (f.get_str ());
373
374 f.next ();
375
376#if 0
377 // implementing it here in the server does neither allow multiple inheritence
378 // nor does it cleanly "just override". it would allow use in map files, though,
379 // and other resource files dynamically laoded (as opposed to being preprocessed).
380 // not that any of this is relevant as of yet...
381 if (f.kw == KW_inherit)
382 {
383 if (archetype *at = find (f.get_str ()))
384 *op = at->clone;
385 else
386 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
387 &at->archname, f.get_str ());
388
389 f.next ();
390 }
692#endif 391#endif
693 392
694 archetype *at; 393 loading_arch = at; // hack to tell parse_kv et al. to behave
695 unsigned long index; 394 bool parse_ok = at->parse_kv (f);
395 loading_arch = 0;
696 396
697 index = hasharch (name, ARCHTABLE); 397 if (!parse_ok)
698 arch_search++; 398 goto fail;
699 for (;;)
700 {
701 at = arch_table[index];
702 399
703 if (at == NULL) 400 loading_arch = at; // hack to tell parse_kv et al. to behave
401 at->post_load_check ();
402 loading_arch = 0;
403
404 parts.push_back (at);
405
406 if (f.kw != KW_more)
407 break;
408
409 f.next ();
410
411 if (f.kw != KW_object)
704 { 412 {
705 if (warn_archetypes) 413 f.parse_error ("more object");
706 LOG (llevError, "Couldn't find archetype %s\n", name); 414 goto fail;
707
708 return NULL;
709 } 415 }
416 }
710 417
711 arch_cmp++; 418 {
419 auto (at, parts.begin ());
712 420
713 if (!strcmp ((const char *) at->name, name)) 421 archetype *new_head = parts.front ();
714 return at; 422 archetype *old_head = find (new_head->archname);
715 423
716 if (++index >= ARCHTABLE) 424 if (old_head && !old_head->is_head ())
425 {
426 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
427 &new_head->archname, &old_head->archname);
428 goto fail;
429 }
430
431 // check that all archetypes belong to the same old object or are new
432 for (auto (at, parts.begin ()); at != parts.end (); ++at)
433 {
434 archetype *new_part = *at;
435 archetype *old_part = find (new_part->archname);
436
437 if (old_part && old_part->head_ () != old_head)
438 {
439 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
440 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
441 goto fail;
442 }
443 }
444
445 // assemble new chain
446 new_head->max_x = new_head->x;
447
448 archetype *less = new_head;
449 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
450 {
451 archetype *at = *p;
452
453 // some flags get inherited from the head (probably a lot more)
454 // doing it here doesn't feel too cozy, but it allows code
455 // to ignore head checks for these flags, which saves time
456 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
457 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
458 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
459 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
460
461 new_head->max_x = max (new_head->max_x, at->x);
462
463 at->head = new_head;
464 less->more = at;
465 less = at;
466 }
467
468 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
469
470 return new_head;
471 }
472
473fail:
474 for (auto (p, parts.begin ()); p != parts.end (); ++p)
475 (*p)->destroy ();
476
477 return 0;
478}
479
480void
481archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
482{
483 ref = 0;
484 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
485}
486
487void
488archetype::commit_load ()
489{
490 // unlink old archetypes and link in new ones */
491 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
492 {
493 archetype *at = *p;
494
495 if (archetype *old = find (at->archname))
496 old->unlink ();
497
498 allarch.push_back (at);
499
500 at->link ();
501 ++dirtycnt;
502 }
503
504 postponed_arch.clear ();
505
506 // now resolve arch references
507 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
508 {
509 arch_ptr *ap = p->first;
510 archetype *at = find (p->second);
511
512 if (!at)
513 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
514
515 *ap = at;
516 }
517
518 postponed_arch_ref.clear ();
519
520 empty = find (shstr_empty_archetype);
521}
522
523void
524archetype::gc ()
525{
526 int cnt = max (1, min (allarch.size () / 128, dirtycnt));
527 dirtycnt = max (0, dirtycnt - cnt);
528
529 do
530 {
531 static int idx;
532
533 if (idx >= allarch.size ())
534 if (idx)
717 index = 0; 535 idx = 0;
536 else
537 return;
538
539 archetype *at = allarch [idx];
540
541 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
542 ++idx;
543 else
544 {
545 LOG (llevDebug, "garbage collect arch %s", &at->archname);
546 assert (at->arch == at); // verify that refcnt == 1 is truly valid
547 allarch.erase (idx);
548
549 // break chain
550 for (object *op = at->head_ (); op; )
551 {
552 object *next = op->more;
553 op->head = 0;
554 op->more = 0;
555 op = next;
556 }
557
558 at->destroy ();
559 at->arch = 0;
560 }
718 } 561 }
562 while (--cnt);
719} 563}
564
565object *
566archetype::instance ()
567{
568 object *op = clone ();
569 op->instantiate ();
570 return op;
571}
572
573//+GPL
720 574
721/* 575/*
722 * Adds an archetype to the hashtable. 576 * Finds which archetype matches the given name, and returns a new
577 * object containing a copy of the archetype.
723 */ 578 */
724void 579object *
725archetype::hash_add () 580get_archetype (const char *name)
726{ 581{
727#if USE_UNORDERED_MAP 582 return archetype::get (name);
728 ht.insert (std::make_pair ((size_t) (const char *) name, this));
729#else
730
731 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index;
732
733 for (;;)
734 {
735 if (!arch_table[index])
736 {
737 arch_table[index] = this;
738 break;
739 }
740
741 if (++index == ARCHTABLE)
742 index = 0;
743
744 if (index == org_index)
745 fatal (ARCHTABLE_TOO_SMALL);
746 }
747#endif
748} 583}
749 584
750void 585object *
751archetype::hash_del () 586archetype::get (const char *name)
752{ 587{
753#if USE_UNORDERED_MAP 588 archetype *at = find (name);
754# error remove this from HT
755#else
756 589
757 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index; 590 if (!at)
591 return create_singularity (name);
758 592
759 for (;;) 593 return at->instance ();
760 {
761 if (arch_table[index] == this)
762 {
763 arch_table[index] = 0;
764 break;
765 }
766
767 if (++index == ARCHTABLE)
768 index = 0;
769
770 if (index == org_index)
771 break;
772 }
773#endif
774} 594}
775 595
776/* 596/*
777 * Returns the first archetype using the given type. 597 * Returns the first archetype using the given type.
778 * Used in treasure-generation. 598 * Used in treasure-generation.
779 */ 599 */
780
781archetype * 600static archetype *
782type_to_archetype (int type) 601type_to_archetype (int type)
783{ 602{
784 archetype *at; 603 for_all_archetypes (at)
785 604 if (at->type == type && at->head_ () != at)
786 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
787 if (at->clone.type == type)
788 return at; 605 return at;
789 606
790 return 0; 607 return 0;
791} 608}
792 609
793/* 610/*
794 * Returns a new object copied from the first archetype matching 611 * Returns a new object copied from the first archetype matching
795 * the given type. 612 * the given type.
796 * Used in treasure-generation. 613 * Used in treasure-generation.
797 */ 614 */
798
799object * 615object *
800clone_arch (int type) 616clone_arch (int type)
801{ 617{
802 archetype *at; 618 archetype *at = type_to_archetype (type);
803 619
804 if ((at = type_to_archetype (type)) == NULL) 620 if (!at)
805 { 621 {
806 LOG (llevError, "Can't clone archetype %d\n", type); 622 LOG (llevError, "Can't clone archetype %d\n", type);
807 return 0; 623 return 0;
808 } 624 }
809 625
810 object *op = at->clone.clone (); 626 return at->instance ();
811 op->instantiate ();
812 return op;
813} 627}
814 628
815/* 629/*
816 * member: make instance from class 630 * member: make instance from class
817 */ 631 */
818
819object * 632object *
820object_create_arch (archetype *at) 633object_create_arch (archetype *at)
821{ 634{
822 object *op, *prev = 0, *head = 0; 635 object *op, *prev = 0, *head = 0;
823 636
824 while (at) 637 while (at)
825 { 638 {
826 op = arch_to_object (at); 639 op = at->instance ();
640
827 op->x = at->clone.x; 641 op->x = at->x;
828 op->y = at->clone.y; 642 op->y = at->y;
829 643
830 if (head) 644 if (head)
831 op->head = head, prev->more = op; 645 op->head = head, prev->more = op;
832 646
833 if (!head) 647 if (!head)
834 head = op; 648 head = op;
835 649
836 prev = op; 650 prev = op;
837 at = at->more; 651 at = (archetype *)at->more;
838 } 652 }
839 653
840 return (head); 654 return head;
841} 655}
842 656
657//-GPL
658

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