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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.35 by root, Wed Jan 3 20:32:13 2007 UTC vs.
Revision 1.51 by root, Mon Apr 16 15:41:26 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <cassert> 25#include <cassert>
25 26
26#include <global.h> 27#include <global.h>
27#include <funcpoint.h> 28#include <funcpoint.h>
28#include <loader.h> 29#include <loader.h>
29 30
30#define USE_UNORDERED_MAP 0
31
32#if USE_UNORDERED_MAP
33# include <tr1/functional> 31#include <tr1/functional>
34# include <tr1/unordered_map> 32#include <tr1/unordered_map>
35#endif
36
37int arch_cmp = 0; /* How many strcmp's */
38int arch_search = 0; /* How many searches */
39int arch_init; /* True if doing arch initialization */
40 33
41/* The naming of these functions is really poor - they are all 34/* The naming of these functions is really poor - they are all
42 * pretty much named '.._arch_...', but they may more may not 35 * pretty much named '.._arch_...', but they may more may not
43 * return archetypes. Some make the arch_to_object call, and thus 36 * return archetypes. Some make the arch_to_object call, and thus
44 * return an object. Perhaps those should be called 'archob' functions 37 * return an object. Perhaps those should be called 'archob' functions
45 * to denote they return an object derived from the archetype. 38 * to denote they return an object derived from the archetype.
46 * MSW 2003-04-29 39 * MSW 2003-04-29
47 */ 40 */
48 41
49#if USE_UNORDERED_MAP 42bool loading_arch; // ugly flag to object laoder etc. to suppress/request special processing
43
50// the hashtable 44// the hashtable
51typedef std::tr1::unordered_map 45typedef std::tr1::unordered_map
52 < 46 <
53 std::size_t, 47 const char *,
54 arch_ptr, 48 arch_ptr,
55 std::tr1::hash<size_t>, 49 str_hash,
56 std::equal_to<size_t>, 50 str_equal,
57 slice_allocator< std::pair<const std::size_t, archetype *> > 51 slice_allocator< std::pair<const char *const, arch_ptr> >
58 true,
59 > HT; 52 > HT;
60 53
61static HT ht; 54static HT ht (5000);
62#else 55static std::vector<archetype *> archetypes;
63static arch_ptr arch_table[ARCHTABLE];
64#endif
65 56
66/** 57/**
67 * GROS - This function retrieves an archetype given the name that appears 58 * GROS - This function retrieves an archetype given the name that appears
68 * during the game (for example, "writing pen" instead of "stylus"). 59 * during the game (for example, "writing pen" instead of "stylus").
69 * It does not use the hashtable system, but browse the whole archlist each time. 60 * It does not use the hashtable system, but browse the whole archlist each time.
75 * - the archetype found or null if nothing was found. 66 * - the archetype found or null if nothing was found.
76 */ 67 */
77archetype * 68archetype *
78find_archetype_by_object_name (const char *name) 69find_archetype_by_object_name (const char *name)
79{ 70{
80 archetype *at; 71 shstr_cmp name_cmp (name);
81 72
82 if (name == NULL)
83 return (archetype *) NULL;
84
85 for (at = first_archetype; at != NULL; at = at->next) 73 for (archetype *at = first_archetype; at; at = at->next)
86 { 74 if (at->clone.name == name_cmp)
87 if (!strcmp (at->clone.name, name))
88 return at; 75 return at;
89 } 76
90 return NULL; 77 return 0;
91} 78}
92 79
93/** 80/**
94 * This function retrieves an archetype by type and name that appears during 81 * This function retrieves an archetype by type and name that appears during
95 * the game. It is basically the same as find_archetype_by_object_name() 82 * the game. It is basically the same as find_archetype_by_object_name()
96 * except that it considers only items of the given type. 83 * except that it considers only items of the given type.
97 */ 84 */
98archetype * 85archetype *
99find_archetype_by_object_type_name (int type, const char *name) 86find_archetype_by_object_type_name (int type, const char *name)
100{ 87{
101 archetype *at; 88 shstr_cmp name_cmp (name);
102 89
103 if (name == NULL)
104 return NULL;
105
106 for (at = first_archetype; at != NULL; at = at->next) 90 for (archetype *at = first_archetype; at; at = at->next)
107 { 91 if (at->clone.name == name_cmp && at->clone.type == type)
108 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109 return at; 92 return at;
110 }
111 93
112 return NULL; 94 return 0;
113} 95}
114 96
115/* This is a lot like the above function. Instead, we are trying to match 97/* This is a lot like the above function. Instead, we are trying to match
116 * the arch->skill values. type is the type of object to match 98 * the arch->skill values. type is the type of object to match
117 * against (eg, to only match against skills or only skill objects for example). 99 * against (eg, to only match against skills or only skill objects for example).
118 * If type is -1, ew don't match on type. 100 * If type is -1, ew don't match on type.
119 */ 101 */
120object * 102object *
121get_archetype_by_skill_name (const char *skill, int type) 103get_archetype_by_skill_name (const char *skill, int type)
122{ 104{
123 archetype *at; 105 shstr_cmp skill_cmp (skill);
124 106
125 if (skill)
126 for (at = first_archetype; at; at = at->next) 107 for (archetype *at = first_archetype; at; at = at->next)
127 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill))) 108 if (at->clone.skill == skill_cmp && (type == -1 || type == at->clone.type))
128 return arch_to_object (at); 109 return arch_to_object (at);
129 110
130 return 0; 111 return 0;
131} 112}
132 113
133/* similiar to above - this returns the first archetype 114/* similiar to above - this returns the first archetype
138 * (eg, skills) 119 * (eg, skills)
139 */ 120 */
140archetype * 121archetype *
141get_archetype_by_type_subtype (int type, int subtype) 122get_archetype_by_type_subtype (int type, int subtype)
142{ 123{
143 archetype *
144 at;
145
146 for (at = first_archetype; at != NULL; at = at->next) 124 for (archetype *at = first_archetype; at; at = at->next)
147 {
148 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 125 if ((type == -1 || type == at->clone.type) && (subtype == -1 || subtype == at->clone.subtype))
149 return at; 126 return at;
150 } 127
151 return NULL; 128 return 0;
152} 129}
153 130
154/** 131/**
155 * GROS - this returns a new object given the name that appears during the game 132 * GROS - this returns a new object given the name that appears during the game
156 * (for example, "writing pen" instead of "stylus"). 133 * (for example, "writing pen" instead of "stylus").
164 * but it otherwise had a big memory leak. 141 * but it otherwise had a big memory leak.
165 */ 142 */
166object * 143object *
167get_archetype_by_object_name (const char *name) 144get_archetype_by_object_name (const char *name)
168{ 145{
169 archetype *at;
170 char tmpname[MAX_BUF]; 146 char tmpname[MAX_BUF];
171 int i; 147 int i;
172 148
173 assign (tmpname, name); 149 assign (tmpname, name);
174 150
175 for (i = strlen (tmpname); i > 0; i--) 151 for (i = strlen (tmpname); i > 0; i--)
176 { 152 {
177 tmpname[i] = 0; 153 tmpname[i] = 0;
154
178 at = find_archetype_by_object_name (tmpname); 155 if (archetype *at = find_archetype_by_object_name (tmpname))
179
180 if (at)
181 return arch_to_object (at); 156 return arch_to_object (at);
182 } 157 }
183 158
184 return create_singularity (name); 159 return create_singularity (name);
185} 160}
205item_matched_string (object *pl, object *op, const char *name) 180item_matched_string (object *pl, object *op, const char *name)
206{ 181{
207 char *cp, local_name[MAX_BUF]; 182 char *cp, local_name[MAX_BUF];
208 int count, retval = 0; 183 int count, retval = 0;
209 184
210 strcpy (local_name, name); /* strtok is destructive to name */ 185 assign (local_name, name); /* strtok is destructive to name */
211 186
212 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 187 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
213 { 188 {
214 while (cp[0] == ' ') 189 while (cp[0] == ' ')
215 ++cp; /* get rid of spaces */ 190 ++cp; /* get rid of spaces */
300 } 275 }
301 276
302 return 0; 277 return 0;
303} 278}
304 279
305/*
306 * Initialises the internal linked list of archetypes (read from file).
307 * Then the global "empty_archetype" pointer is initialised.
308 * Then the blocksview[] array is initialised.
309 */
310
311void
312init_archetypes (void)
313{ /* called from add_player() and edit() */
314 if (first_archetype != NULL) /* Only do this once */
315 return;
316
317 arch_init = 1;
318 load_archetypes ();
319 arch_init = 0;
320 empty_archetype = archetype::find ("empty_archetype");
321
322/* init_blocksview();*/
323}
324
325/*
326 * Stores debug-information about how efficient the hashtable
327 * used for archetypes has been in the static errmsg array.
328 */
329
330void
331arch_info (object *op)
332{
333 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
334 new_draw_info (NDI_BLACK, 0, op, errmsg);
335}
336
337/*
338 * Initialise the hashtable used by the archetypes.
339 */
340
341void
342clear_archetable (void)
343{
344 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
345}
346
347/*
348 * An alternative way to init the hashtable which is slower, but _works_...
349 */
350
351void
352init_archetable (void)
353{
354 archetype *at;
355
356 LOG (llevDebug, " Setting up archetable...\n");
357
358 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
359 at->hash_add ();
360
361 LOG (llevDebug, "done\n");
362}
363
364void
365free_all_archs (void)
366{
367 archetype *at, *next;
368 int i = 0, f = 0;
369
370 for (at = first_archetype; at != NULL; at = next)
371 {
372 if (at->more)
373 next = at->more;
374 else
375 next = at->next;
376
377 delete
378 at;
379
380 i++;
381 }
382
383 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
384}
385
386archetype::archetype () 280archetype::archetype ()
387{ 281{
282 clone.arch = this;
283
388 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */ 284 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
389 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */ 285 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
390} 286}
391 287
392archetype::~archetype () 288archetype::~archetype ()
393{ 289{
290 //TODO: nuke ->more's
291}
292
293static void
294unlink (archetype *at)
295{
296 if (at->head)
297 at = at->head;
298
299 // destroy this archetype's link, making singletons out of its parts
300 while (at)
301 {
302 archetype *more = at->more;
303 at->clone.destroy_inv ();
304 at->head = at->more = 0;
305 at = more;
306 }
307}
308
309// dire hack, need to rationalise
310void
311overwrite (archetype *at, object *op)
312{
313 at->clone = *op;
314
315 at->clone.arch = at;
316 at->clone.inv = op->inv; op->inv = 0;
317
318 op->destroy ();
319}
320
321bool
322archetype::load (object_thawer &f)
323{
324 assert (f.kw == KW_object);
325
326 typedef std::pair<archetype *, object *> part;
327 std::vector<part> parts;
328
329 for (;;)
330 {
331 archetype *at = get (f.get_str ());
332 object *op = object::create ();
333
334 if (!op->parse_kv (f))
335 goto fail;
336
337 parts.push_back (std::make_pair (at, op));
338
339 if (f.kw != KW_more)
340 break;
341
342 f.next ();
343 assert (f.kw == KW_object);
344 }
345
346 {
347 archetype *head = parts.front ().first;
348
349 // check that all archetypes belong to the same object or are heads
350 for (auto (p, parts.begin ()); p != parts.end (); ++p)
351 {
352 archetype *at = p->first;
353
354 if (at->head != head && at->head)
355 {
356 LOG (llevError, "%s: unable to overwrite foreign non-head archetype with non-head archetype\n", &at->name);
357 goto fail;
358 }
359
360 if (at->next && at != head)
361 {
362 LOG (llevError, "%s: unable to overwrite foreign head archetype with non-head archetype\n", &at->name);
363 goto fail;
364 }
365 }
366
367 // sever chain of existing head object
368 for (archetype *more, *at = head; at; at = more)
369 {
370 more = at->more;
371
372 at->head = 0;
373 at->more = 0;
374 }
375
376 // replace/update head
377 overwrite (head, parts.front ().second);
378 head->tail_x = 0;
379 head->tail_y = 0;
380
381 // link into list of heads, if not already there
382 if (!head->linked)
383 {
384 head->linked = true;
385 head->next = first_archetype;
386 first_archetype = head;
387 }
388
389 // reassemble new chain
390 archetype *prev = head;
391 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
392 {
393 archetype *at = p->first;
394 overwrite (at, p->second);
395
396 if (at->clone.x > head->tail_x) head->tail_x = at->clone.x;
397 if (at->clone.y > head->tail_y) head->tail_y = at->clone.y;
398
399 at->head = head;
400 at->clone.head = &head->clone;
401 prev->more = at;
402 prev->clone.more = &at->clone;
403
404 prev = at;
405 }
406 }
407
408 return true;
409
410fail:
411 for (auto (p, parts.begin ()); p != parts.end (); ++p)
412 p->second->destroy (true);
413
414 return false;
394} 415}
395 416
396/* 417/*
397 * Reads/parses the archetype-file, and copies into a linked list 418 * Reads/parses the archetype-file, and copies into a linked list
398 * of archetype-structures. 419 * of archetype-structures.
399 */ 420 */
400void 421static bool
401first_arch_pass (object_thawer & fp) 422load_archetypes (object_thawer &f)
402{ 423{
403 archetype *head = 0, *last_more = 0; 424 for (;;)
404
405 archetype *at = new archetype;
406 at->clone.arch = first_archetype = at;
407
408 while (int i = load_object (fp, &at->clone, 0))
409 { 425 {
410 at->clone.speed_left = (float) (-0.1);
411 /* copy the body_info to the body_used - this is only really
412 * need for monsters, but doesn't hurt to do it for everything.
413 * by doing so, when a monster is created, it has good starting
414 * values for the body_used info, so when items are created
415 * for it, they can be properly equipped.
416 */
417 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
418
419 switch (i) 426 switch (f.kw)
420 { 427 {
421 case LL_NORMAL: /* A new archetype, just link it with the previous */ 428 case KW_object:
422 if (last_more != NULL) 429 loading_arch = true;
423 last_more->next = at; 430 if (!archetype::load (f))
424 if (head != NULL)
425 head->next = at;
426 head = last_more = at;
427#if 0
428 if (!op->type)
429 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
430#endif
431 at->tail_x = 0;
432 at->tail_y = 0;
433 break;
434
435 case LL_MORE: /* Another part of the previous archetype, link it correctly */
436
437 at->head = head;
438 at->clone.head = &head->clone;
439 if (last_more != NULL)
440 { 431 {
441 last_more->more = at; 432 loading_arch = false;
442 last_more->clone.more = &at->clone; 433 return false;
443 } 434 }
444 last_more = at;
445 435
446 /* If this multipart image is still composed of individual small 436 loading_arch = false;
447 * images, don't set the tail_.. values. We can't use them anyways, 437 continue;
448 * and setting these to zero makes the map sending to the client much 438
449 * easier as just looking at the head, we know what to do. 439 case KW_EOF:
450 */ 440 return true;
451 if (at->clone.face != head->clone.face) 441
452 { 442 default:
453 head->tail_x = 0; 443 if (!f.parse_error ("archetypes file"))
454 head->tail_y = 0;
455 }
456 else 444 return false;
457 {
458 if (at->clone.x > head->tail_x)
459 head->tail_x = at->clone.x;
460 if (at->clone.y > head->tail_y)
461 head->tail_y = at->clone.y;
462 }
463 break;
464
465 } 445 }
466 446
467 at = new archetype; 447 f.next ();
468
469 at->clone.arch = at;
470 }
471
472 delete at;
473}
474
475/*
476 * Reads the archetype file once more, and links all pointers between
477 * archetypes.
478 */
479
480void
481second_arch_pass (object_thawer & thawer)
482{
483 char buf[MAX_BUF], *variable = buf, *argument, *cp;
484 archetype *at = NULL, *other;
485
486 while (fgets (buf, MAX_BUF, thawer) != NULL)
487 { 448 }
488 if (*buf == '#')
489 continue;
490 if ((argument = strchr (buf, ' ')) != NULL)
491 {
492 *argument = '\0', argument++;
493 cp = argument + strlen (argument) - 1;
494 while (isspace (*cp))
495 {
496 *cp = '\0';
497 cp--;
498 }
499 }
500 if (!strcmp ("Object", variable))
501 {
502 if ((at = archetype::find (argument)) == NULL)
503 LOG (llevError, "Warning: failed to find arch %s\n", argument);
504 }
505 else if (!strcmp ("other_arch", variable))
506 {
507 if (at != NULL && at->clone.other_arch == NULL)
508 {
509 if ((other = archetype::find (argument)) == NULL)
510 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
511 else if (at != NULL)
512 at->clone.other_arch = other;
513 }
514 }
515 else if (!strcmp ("randomitems", variable))
516 {
517 if (at != NULL)
518 {
519 treasurelist *tl = find_treasurelist (argument);
520
521 if (tl == NULL)
522 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
523 else
524 at->clone.randomitems = tl;
525 }
526 }
527 }
528} 449}
529
530#ifdef DEBUG
531void
532check_generators (void)
533{
534 archetype *at;
535
536 for (at = first_archetype; at != NULL; at = at->next)
537 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
538 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
539}
540#endif
541 450
542/* 451/*
543 * First initialises the archtype hash-table (init_archetable()). 452 * First initialises the archtype hash-table (init_archetable()).
544 * Reads and parses the archetype file (with the first and second-pass 453 * Reads and parses the archetype file (with the first and second-pass
545 * functions). 454 * functions).
546 * Then initialises treasures by calling load_treasures().
547 */ 455 */
548 456bool
549void 457load_archetype_file (const char *filename)
550load_archetypes (void)
551{ 458{
552 char filename[MAX_BUF];
553
554 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
555 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
556
557 {
558 object_thawer
559 thawer (filename); 459 object_thawer f (filename);
560 460
561 clear_archetable (); 461 f.next ();
562 LOG (llevDebug, " arch-pass 1...\n");
563 first_arch_pass (thawer);
564 LOG (llevDebug, " done\n");
565 }
566 462
567 init_archetable (); 463 // make sure the next - long - step is only done after a tick
464 coroapi::wait_for_tick_begin ();
465
466 if (!load_archetypes (f))
467 return false;
468
568 warn_archetypes = 1; 469 warn_archetypes = 1;
569 470
570 { 471 empty_archetype = archetype::find ("empty_archetype");
571 object_thawer 472 if (!empty_archetype)
572 thawer (filename); 473 return false;
573 474
574 LOG (llevDebug, " loading treasure...\n"); 475 coroapi::cede ();
575 load_treasures (); 476
576 LOG (llevDebug, " done\n"); 477 return true;
577 LOG (llevDebug, " arch-pass 2...\n");
578 second_arch_pass (thawer);
579 LOG (llevDebug, " done\n");
580#ifdef DEBUG
581 check_generators ();
582#endif
583 }
584 LOG (llevDebug, " done\n");
585} 478}
586 479
587/* 480/*
588 * Creates and returns a new object which is a copy of the given archetype. 481 * Creates and returns a new object which is a copy of the given archetype.
589 * This function returns NULL on failure. 482 * This function returns NULL on failure.
590 */ 483 */
591object * 484object *
592arch_to_object (archetype *at) 485arch_to_object (archetype *at)
593{ 486{
594 object *op; 487 if (!at)
595
596 if (at == NULL)
597 { 488 {
598 if (warn_archetypes) 489 if (warn_archetypes)
599 LOG (llevError, "Couldn't find archetype.\n"); 490 LOG (llevError, "Couldn't find archetype.\n");
600 491
601 return NULL; 492 return NULL;
602 } 493 }
603 494
604 op = at->clone.clone (); 495 object *op = at->clone.clone ();
605 op->arch = at; 496 op->arch = at;
606 op->instantiate (); 497 op->instantiate ();
607 return op; 498 return op;
608} 499}
609 500
640 531
641 return arch_to_object (at); 532 return arch_to_object (at);
642} 533}
643 534
644/* 535/*
645 * Hash-function used by the arch-hashtable.
646 */
647
648unsigned long
649hasharch (const char *str, int tablesize)
650{
651 unsigned long hash = 0;
652 unsigned int i = 0;
653 const char *p;
654
655 /* use the one-at-a-time hash function, which supposedly is
656 * better than the djb2-like one used by perl5.005, but
657 * certainly is better then the bug used here before.
658 * see http://burtleburtle.net/bob/hash/doobs.html
659 */
660 for (p = str; i < MAXSTRING && *p; p++, i++)
661 {
662 hash += *p;
663 hash += hash << 10;
664 hash ^= hash >> 6;
665 }
666
667 hash += hash << 3;
668 hash ^= hash >> 11;
669 hash += hash << 15;
670
671 return hash % tablesize;
672}
673
674/*
675 * Finds, using the hashtable, which archetype matches the given name. 536 * Finds, using the hashtable, which archetype matches the given name.
676 * returns a pointer to the found archetype, otherwise NULL. 537 * returns a pointer to the found archetype, otherwise NULL.
677 */ 538 */
678
679archetype * 539archetype *
680archetype::find (const char *name) 540archetype::find (const char *name)
681{ 541{
682 if (!name) 542 if (!name)
683 return 0; 543 return 0;
684 544
685#if USE_UNORDERED_MAP 545 auto (i, ht.find (name));
686 AUTODECL (i, ht.find ((size_t) name));
687 546
688 if (i == ht.end ()) 547 if (i == ht.end ())
689 return 0; 548 return 0;
690 else 549 else
691 return i->second; 550 return i->second;
692#endif 551}
693 552
694 archetype *at; 553archetype *
695 unsigned long index; 554archetype::get (const char *name)
555{
556 archetype *at = find (name);
696 557
697 index = hasharch (name, ARCHTABLE); 558 if (!at)
698 arch_search++;
699 for (;;)
700 {
701 at = arch_table[index];
702
703 if (at == NULL)
704 {
705 if (warn_archetypes)
706 LOG (llevError, "Couldn't find archetype %s\n", name);
707
708 return NULL;
709 }
710
711 arch_cmp++;
712
713 if (!strcmp ((const char *) at->name, name))
714 return at;
715
716 if (++index >= ARCHTABLE)
717 index = 0;
718 } 559 {
560 archetypes.push_back (at = new archetype);
561 at->name = name;
562 at->hash_add ();
563 }
564
565 return at;
719} 566}
720 567
721/* 568/*
722 * Adds an archetype to the hashtable. 569 * Adds an archetype to the hashtable.
723 */ 570 */
724void 571void
725archetype::hash_add () 572archetype::hash_add ()
726{ 573{
727#if USE_UNORDERED_MAP
728 ht.insert (std::make_pair ((size_t) (const char *) name, this)); 574 ht.insert (std::make_pair (name, this));
729#else
730
731 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index;
732
733 for (;;)
734 {
735 if (!arch_table[index])
736 {
737 arch_table[index] = this;
738 break;
739 }
740
741 if (++index == ARCHTABLE)
742 index = 0;
743
744 if (index == org_index)
745 fatal (ARCHTABLE_TOO_SMALL);
746 }
747#endif
748} 575}
749 576
750void 577void
751archetype::hash_del () 578archetype::hash_del ()
752{ 579{
753#if USE_UNORDERED_MAP 580 ht.erase (name);
754# error remove this from HT
755#else
756
757 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index;
758
759 for (;;)
760 {
761 if (arch_table[index] == this)
762 {
763 arch_table[index] = 0;
764 break;
765 }
766
767 if (++index == ARCHTABLE)
768 index = 0;
769
770 if (index == org_index)
771 break;
772 }
773#endif
774} 581}
775 582
776/* 583/*
777 * Returns the first archetype using the given type. 584 * Returns the first archetype using the given type.
778 * Used in treasure-generation. 585 * Used in treasure-generation.
779 */ 586 */
780
781archetype * 587archetype *
782type_to_archetype (int type) 588type_to_archetype (int type)
783{ 589{
784 archetype *at;
785
786 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more) 590 for (archetype *at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
787 if (at->clone.type == type) 591 if (at->clone.type == type)
788 return at; 592 return at;
789 593
790 return 0; 594 return 0;
791} 595}
793/* 597/*
794 * Returns a new object copied from the first archetype matching 598 * Returns a new object copied from the first archetype matching
795 * the given type. 599 * the given type.
796 * Used in treasure-generation. 600 * Used in treasure-generation.
797 */ 601 */
798
799object * 602object *
800clone_arch (int type) 603clone_arch (int type)
801{ 604{
802 archetype *at; 605 archetype *at;
803 606

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