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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.38 by root, Fri Feb 2 21:50:43 2007 UTC vs.
Revision 1.91 by root, Tue Oct 27 01:38:39 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <cassert> 25#include <cassert>
26 26
27#include <global.h> 27#include <global.h>
28#include <funcpoint.h>
29#include <loader.h> 28#include <loader.h>
30 29
31#include <tr1/functional> 30#include <tr1/functional>
32#include <tr1/unordered_map> 31#include <tr1/unordered_map>
33 32
34int arch_init; /* True if doing arch initialization */ 33archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
35 34arch_ptr archetype::empty;
36/* The naming of these functions is really poor - they are all
37 * pretty much named '.._arch_...', but they may more may not
38 * return archetypes. Some make the arch_to_object call, and thus
39 * return an object. Perhaps those should be called 'archob' functions
40 * to denote they return an object derived from the archetype.
41 * MSW 2003-04-29
42 */
43 35
44// the hashtable 36// the hashtable
45typedef std::tr1::unordered_map 37typedef std::tr1::unordered_map
46 < 38 <
47 const char *, 39 const char *,
49 str_hash, 41 str_hash,
50 str_equal, 42 str_equal,
51 slice_allocator< std::pair<const char *const, arch_ptr> > 43 slice_allocator< std::pair<const char *const, arch_ptr> >
52 > HT; 44 > HT;
53 45
54static HT ht (5000); 46static HT ht (10000);
47archvec archetypes;
48static unordered_vector<archetype *> allarch;
49static int dirtycnt;
50
51// the vector of other_arch references to be resolved
52static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
53// the vector of loaded but not yet committed archetypes
54static std::vector<archetype *> postponed_arch;
55 55
56/** 56/**
57 * GROS - This function retrieves an archetype given the name that appears 57 * GROS - This function retrieves an archetype given the name that appears
58 * during the game (for example, "writing pen" instead of "stylus"). 58 * during the game (for example, "writing pen" instead of "stylus").
59 * It does not use the hashtable system, but browse the whole archlist each time. 59 * It does not use the hashtable system, but browse the whole archlist each time.
65 * - the archetype found or null if nothing was found. 65 * - the archetype found or null if nothing was found.
66 */ 66 */
67archetype * 67archetype *
68find_archetype_by_object_name (const char *name) 68find_archetype_by_object_name (const char *name)
69{ 69{
70 archetype *at; 70 shstr_cmp name_cmp (name);
71 71
72 if (name == NULL) 72 for_all_archetypes (at)
73 return (archetype *) NULL; 73 if (at->name == name_cmp)
74
75 for (at = first_archetype; at != NULL; at = at->next)
76 {
77 if (!strcmp (at->clone.name, name))
78 return at; 74 return at;
79 } 75
80 return NULL; 76 return 0;
81} 77}
82 78
83/** 79/**
84 * This function retrieves an archetype by type and name that appears during 80 * This function retrieves an archetype by type and name that appears during
85 * the game. It is basically the same as find_archetype_by_object_name() 81 * the game. It is basically the same as find_archetype_by_object_name()
86 * except that it considers only items of the given type. 82 * except that it considers only items of the given type.
87 */ 83 */
88archetype * 84archetype *
89find_archetype_by_object_type_name (int type, const char *name) 85find_archetype_by_object_type_name (int type, const char *name)
90{ 86{
91 archetype *at; 87 shstr_cmp name_cmp (name);
92 88
93 if (name == NULL) 89 for_all_archetypes (at)
94 return NULL; 90 if (at->name == name_cmp && at->type == type)
95
96 for (at = first_archetype; at != NULL; at = at->next)
97 {
98 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
99 return at; 91 return at;
100 }
101 92
102 return NULL; 93 return 0;
103} 94}
104 95
105/* This is a lot like the above function. Instead, we are trying to match 96/* This is a lot like the above function. Instead, we are trying to match
106 * the arch->skill values. type is the type of object to match 97 * the arch->skill values. type is the type of object to match
107 * against (eg, to only match against skills or only skill objects for example). 98 * against (eg, to only match against skills or only skill objects for example).
108 * If type is -1, ew don't match on type. 99 * If type is -1, ew don't match on type.
109 */ 100 */
110object * 101object *
111get_archetype_by_skill_name (const char *skill, int type) 102get_archetype_by_skill_name (const char *skill, int type)
112{ 103{
113 archetype *at; 104 shstr_cmp skill_cmp (skill);
114 105
115 if (skill) 106 for_all_archetypes (at)
116 for (at = first_archetype; at; at = at->next) 107 if (at->skill == skill_cmp && (type == -1 || type == at->type))
117 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill))) 108 return at->instance ();
118 return arch_to_object (at);
119 109
120 return 0; 110 return 0;
121} 111}
122 112
123/* similiar to above - this returns the first archetype 113/* similiar to above - this returns the first archetype
128 * (eg, skills) 118 * (eg, skills)
129 */ 119 */
130archetype * 120archetype *
131get_archetype_by_type_subtype (int type, int subtype) 121get_archetype_by_type_subtype (int type, int subtype)
132{ 122{
133 archetype * 123 for_all_archetypes (at)
134 at;
135
136 for (at = first_archetype; at != NULL; at = at->next)
137 {
138 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 124 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
139 return at; 125 return at;
140 } 126
141 return NULL; 127 return 0;
142} 128}
143 129
144/** 130/**
145 * GROS - this returns a new object given the name that appears during the game 131 * GROS - this returns a new object given the name that appears during the game
146 * (for example, "writing pen" instead of "stylus"). 132 * (for example, "writing pen" instead of "stylus").
148 * - name: The name we're searching for (ex: "writing pen"); 134 * - name: The name we're searching for (ex: "writing pen");
149 * Return value: 135 * Return value:
150 * - a corresponding object if found; a singularity object if not found. 136 * - a corresponding object if found; a singularity object if not found.
151 * Note by MSW - it appears that it takes the full name and keeps 137 * Note by MSW - it appears that it takes the full name and keeps
152 * shortening it until it finds a match. I re-wrote this so that it 138 * shortening it until it finds a match. I re-wrote this so that it
153 * doesn't malloc it each time - not that this function is used much, 139 * doesn't allocate it each time - not that this function is used much,
154 * but it otherwise had a big memory leak. 140 * but it otherwise had a big memory leak.
155 */ 141 */
156object * 142object *
157get_archetype_by_object_name (const char *name) 143get_archetype_by_object_name (const char *name)
158{ 144{
159 archetype *at;
160 char tmpname[MAX_BUF]; 145 char tmpname[MAX_BUF];
161 int i;
162 146
163 assign (tmpname, name); 147 assign (tmpname, name);
164 148
165 for (i = strlen (tmpname); i > 0; i--) 149 for (int i = strlen (tmpname); i > 0; i--)
166 { 150 {
167 tmpname[i] = 0; 151 tmpname[i] = 0;
152
168 at = find_archetype_by_object_name (tmpname); 153 if (archetype *at = find_archetype_by_object_name (tmpname))
169 154 return at->instance ();
170 if (at)
171 return arch_to_object (at);
172 } 155 }
173 156
174 return create_singularity (name); 157 return create_singularity (name);
175} 158}
176 159
177 /* This is a subset of the parse_id command. Basically, name can be 160/* This is a subset of the parse_id command. Basically, name can be
178 * a string seperated lists of things to match, with certain keywords. 161 * a string seperated lists of things to match, with certain keywords.
179 * pl is the player (only needed to set count properly) 162 * pl is the player (only needed to set count properly)
180 * op is the item we are trying to match. Calling function takes care 163 * op is the item we are trying to match. Calling function takes care
181 * of what action might need to be done and if it is valid 164 * of what action might need to be done and if it is valid
182 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 165 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
183 * value means a better match. 0 means no match. 166 * value means a better match. 0 means no match.
184 * 167 *
185 * Brief outline of the procedure: 168 * Brief outline of the procedure:
186 * We take apart the name variable into the individual components. 169 * We take apart the name variable into the individual components.
187 * cases for 'all' and unpaid are pretty obvious. 170 * cases for 'all' and unpaid are pretty obvious.
188 * Next, we check for a count (either specified in name, or in the 171 * Next, we check for a count (either specified in name, or in the
189 * player object.) 172 * player object.)
190 * If count is 1, make a quick check on the name. 173 * If count is 1, make a quick check on the name.
191 * IF count is >1, we need to make plural name. Return if match. 174 * IF count is >1, we need to make plural name. Return if match.
192 * Last, make a check on the full name. 175 * Last, make a check on the full name.
193 */ 176 */
194int 177int
195item_matched_string (object *pl, object *op, const char *name) 178item_matched_string (object *pl, object *op, const char *name)
196{ 179{
197 char *cp, local_name[MAX_BUF]; 180 char *cp, local_name[MAX_BUF];
198 int count, retval = 0; 181 int count, retval = 0;
199 182
200 strcpy (local_name, name); /* strtok is destructive to name */ 183 assign (local_name, name); /* strtok is destructive to name */
201 184
202 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 185 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
203 { 186 {
204 while (cp[0] == ' ') 187 while (cp[0] == ' ')
205 ++cp; /* get rid of spaces */ 188 ++cp; /* get rid of spaces */
210 return 1; 193 return 1;
211 194
212 /* unpaid is a little more specific */ 195 /* unpaid is a little more specific */
213 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID)) 196 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
214 return 2; 197 return 2;
198
215 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 199 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
216 return 2; 200 return 2;
217 201
218 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED)) 202 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
219 return 2; 203 return 2;
241 * is because of the 'else' handling - we don't want to match on 225 * is because of the 'else' handling - we don't want to match on
242 * something and set a low retval, even though it may match a higher retcal 226 * something and set a low retval, even though it may match a higher retcal
243 * later. So keep it in descending order here, so we try for the best 227 * later. So keep it in descending order here, so we try for the best
244 * match first, and work downward. 228 * match first, and work downward.
245 */ 229 */
230 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
231
246 if (!strcasecmp (cp, query_name (op))) 232 if (!strcasecmp (cp, query_name (op)))
247 retval = 20; 233 retval = 20;
248 else if (!strcasecmp (cp, query_short_name (op))) 234 else if (!strcasecmp (cp, qsn = query_short_name (op)))
249 retval = 18; 235 retval = 18;
250 else if (!strcasecmp (cp, query_base_name (op, 0))) 236 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
251 retval = 16; 237 retval = 16;
252 else if (!strcasecmp (cp, query_base_name (op, 1))) 238 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
253 retval = 16; 239 retval = 16;
254 else if (op->custom_name && !strcasecmp (cp, op->custom_name)) 240 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
255 retval = 15; 241 retval = 15;
256 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 242 else if (!strncasecmp (cp, qbn0, strlen (cp)))
257 retval = 14; 243 retval = 14;
258 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 244 else if (!strncasecmp (cp, qbn1, strlen (cp)))
259 retval = 14; 245 retval = 14;
260 /* Do substring checks, so things like 'Str+1' will match. 246 /* Do substring checks, so things like 'Str+1' will match.
261 * retval of these should perhaps be lower - they are lower 247 * retval of these should perhaps be lower - they are lower
262 * then the specific strcasecmp aboves, but still higher than 248 * then the specific strcasecmp aboves, but still higher than
263 * some other match criteria. 249 * some other match criteria.
264 */ 250 */
265 else if (strstr (query_base_name (op, 1), cp)) 251 else if (strstr (qbn1, cp))
266 retval = 12; 252 retval = 12;
267 else if (strstr (query_base_name (op, 0), cp)) 253 else if (strstr (qbn0, cp))
268 retval = 12; 254 retval = 12;
269 else if (strstr (query_short_name (op), cp)) 255 else if (strstr (qsn, cp))
270 retval = 12; 256 retval = 12;
271 /* Check against plural/non plural based on count. */ 257 /* Check against plural/non plural based on count. */
272 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 258 else if (count > 1 && !strcasecmp (cp, op->name_pl))
273 retval = 6; 259 retval = 6;
274 else if (count == 1 && !strcasecmp (op->name, cp)) 260 else if (count == 1 && !strcasecmp (op->name, cp))
275 retval = 6; 261 retval = 6;
276 /* base name matched - not bad */ 262 /* base name matched - not bad */
277 else if (strcasecmp (cp, op->name) == 0 && !count) 263 else if (strcasecmp (cp, op->name) == 0 && !count)
278 retval = 4; 264 retval = 4;
279 /* Check for partial custom name, but give a real low priority */ 265 /* Check for partial custom name, but give a real low priority */
280 else if (op->custom_name && strstr (op->custom_name, cp)) 266 else if (op->custom_name.contains (cp))
281 retval = 3; 267 retval = 3;
282 268
283 if (retval) 269 if (retval)
284 { 270 {
285 if (pl->type == PLAYER) 271 if (pl->type == PLAYER)
290 } 276 }
291 277
292 return 0; 278 return 0;
293} 279}
294 280
281archetype::archetype (const char *name)
282{
283 arch = this;
284 this->archname = this->name = this->name_pl = name;
285}
286
287archetype::~archetype ()
288{
289 unlink ();
290}
291
292void
293archetype::link ()
294{
295 if (!archetypes.contains (this))
296 {
297 archetypes.insert (this);
298 ht.insert (std::make_pair (archname, this));
299 }
300}
301
302void
303archetype::unlink ()
304{
305 if (archetypes.contains (this))
306 {
307 archetypes.erase (this);
308 ht.erase (archname);
309 }
310}
311
295/* 312/*
296 * Initialises the internal linked list of archetypes (read from file). 313 * Finds, using the hashtable, which archetype matches the given name.
297 * Then the global "empty_archetype" pointer is initialised. 314 * returns a pointer to the found archetype, otherwise NULL.
298 * Then the blocksview[] array is initialised.
299 */ 315 */
316archetype *
317archetype::find (const char *name)
318{
319 if (!name)
320 return 0;
321
322 auto (i, ht.find (name));
323
324 if (i == ht.end ())
325 return 0;
326 else
327 return i->second;
328}
329
330archetype *
331archetype::read (object_thawer &f)
332{
333 assert (f.kw == KW_object);
334
335 std::vector<archetype *> parts;
336
337 coroapi::cede_to_tick ();
338
339 for (;;)
340 {
341 archetype *at = new archetype (f.get_str ());
342
343 f.next ();
344
345#if 0
346 // implementing it here in the server does neither allow multiple inheritence
347 // nor does it cleanly "just override". it would allow use in map files, though,
348 // and other resource files dynamically laoded (as opposed to being preprocessed).
349 // not that any of this is relevant as of yet...
350 if (f.kw == KW_inherit)
351 {
352 if (archetype *at = find (f.get_str ()))
353 *op = at->clone;
354 else
355 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
356 &at->archname, f.get_str ());
357
358 f.next ();
359 }
360#endif
361
362 loading_arch = at; // hack to tell parse_kv et al. to behave
363 bool parse_ok = at->parse_kv (f);
364 loading_arch = 0;
365
366 if (!parse_ok)
367 goto fail;
368
369 loading_arch = at; // hack to tell parse_kv et al. to behave
370 at->post_load_check ();
371 loading_arch = 0;
372
373 parts.push_back (at);
374
375 if (f.kw != KW_more)
376 break;
377
378 f.next ();
379
380 if (f.kw != KW_object)
381 {
382 f.parse_error ("more object");
383 goto fail;
384 }
385 }
386
387 {
388 auto (at, parts.begin ());
389
390 archetype *new_head = parts.front ();
391 archetype *old_head = find (new_head->archname);
392
393 if (old_head && !old_head->is_head ())
394 {
395 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
396 &new_head->archname, &old_head->archname);
397 goto fail;
398 }
399
400 // check that all archetypes belong to the same old object or are new
401 for (auto (at, parts.begin ()); at != parts.end (); ++at)
402 {
403 archetype *new_part = *at;
404 archetype *old_part = find (new_part->archname);
405
406 if (old_part && old_part->head_ () != old_head)
407 {
408 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
409 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
410 goto fail;
411 }
412 }
413
414 // assemble new chain
415 new_head->min_x = new_head->max_x = new_head->x;
416 new_head->min_y = new_head->max_y = new_head->y;
417
418 archetype *less = new_head;
419 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
420 {
421 archetype *at = *p;
422
423 // some flags get inherited from the head (probably a lot more)
424 // doing it here doesn't feel too cozy, but it allows code
425 // to ignore head checks for these flags, which saves time
426 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
427 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
428 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
429 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
430
431 new_head->min_x = min (new_head->min_x, at->x);
432 new_head->min_y = min (new_head->min_y, at->y);
433 new_head->max_x = max (new_head->max_x, at->x);
434 new_head->max_y = max (new_head->max_y, at->y);
435
436 at->head = new_head;
437 less->more = at;
438 less = at;
439 }
440
441 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
442
443 return new_head;
444 }
445
446fail:
447 for (auto (p, parts.begin ()); p != parts.end (); ++p)
448 (*p)->destroy ();
449
450 return 0;
451}
300 452
301void 453void
302init_archetypes (void) 454archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
303{ /* called from add_player() and edit() */ 455{
304 if (first_archetype != NULL) /* Only do this once */ 456 ref = 0;
305 return; 457 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
306
307 arch_init = 1;
308 load_archetypes ();
309 arch_init = 0;
310 empty_archetype = archetype::find ("empty_archetype");
311
312/* init_blocksview();*/
313} 458}
314 459
315/*
316 * An alternative way to init the hashtable which is slower, but _works_...
317 */
318void 460void
319init_archetable (void) 461archetype::commit_load ()
320{ 462{
463 // unlink old archetypes and link in new ones */
464 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
465 {
321 archetype *at; 466 archetype *at = *p;
322 467
323 LOG (llevDebug, " Setting up archetable...\n"); 468 if (archetype *old = find (at->archname))
469 old->unlink ();
324 470
325 for (at = first_archetype; at; at = at->more ? at->more : at->next) 471 allarch.push_back (at);
326 at->hash_add ();
327 472
328 LOG (llevDebug, "done\n"); 473 at->link ();
474 ++dirtycnt;
475 }
476
477 postponed_arch.clear ();
478
479 // now resolve arch references
480 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
481 {
482 arch_ptr *ap = p->first;
483 archetype *at = find (p->second);
484
485 if (!at)
486 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
487
488 *ap = at;
489 }
490
491 postponed_arch_ref.clear ();
492
493 empty = find (shstr_empty_archetype);
329} 494}
330 495
331void 496void
332free_all_archs (void) 497archetype::gc ()
333{ 498{
334 archetype *at, *next; 499 int cnt = max (1, min (allarch.size () / 128, dirtycnt));
335 int i = 0, f = 0; 500 dirtycnt = max (0, dirtycnt - cnt);
336 501
337 for (at = first_archetype; at; at = next) 502 do
338 { 503 {
339 if (at->more) 504 static int idx;
340 next = at->more; 505
506 if (idx >= allarch.size ())
507 if (idx)
508 idx = 0;
509 else
510 return;
511
512 archetype *at = allarch [idx];
513
514 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
515 ++idx;
341 else 516 else
342 next = at->next;
343
344 delete
345 at;
346
347 i++;
348 }
349
350 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
351}
352
353archetype::archetype ()
354{
355 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
356 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
357}
358
359archetype::~archetype ()
360{
361}
362
363/*
364 * Reads/parses the archetype-file, and copies into a linked list
365 * of archetype-structures.
366 */
367void
368first_arch_pass (object_thawer & fp)
369{
370 archetype *head = 0, *last_more = 0;
371
372 archetype *at = new archetype;
373 at->clone.arch = first_archetype = at;
374
375 while (int i = load_object (fp, &at->clone, 0))
376 {
377 at->clone.speed_left = (float) (-0.1);
378 /* copy the body_info to the body_used - this is only really
379 * need for monsters, but doesn't hurt to do it for everything.
380 * by doing so, when a monster is created, it has good starting
381 * values for the body_used info, so when items are created
382 * for it, they can be properly equipped.
383 */
384 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
385
386 switch (i)
387 { 517 {
388 case LL_NORMAL: /* A new archetype, just link it with the previous */ 518 LOG (llevDebug, "garbage collect arch %s", &at->archname);
389 if (last_more != NULL) 519 assert (at->arch == at); // verify that refcnt == 1 is truly valid
390 last_more->next = at; 520 allarch.erase (idx);
391 if (head != NULL)
392 head->next = at;
393 head = last_more = at;
394#if 0
395 if (!op->type)
396 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
397#endif
398 at->tail_x = 0;
399 at->tail_y = 0;
400 break;
401 521
402 case LL_MORE: /* Another part of the previous archetype, link it correctly */ 522 // break chain
403 523 for (object *op = at->head_ (); op; )
404 at->head = head;
405 at->clone.head = &head->clone;
406 if (last_more != NULL)
407 { 524 {
525 object *next = op->more;
526 op->head = 0;
408 last_more->more = at; 527 op->more = 0;
409 last_more->clone.more = &at->clone; 528 op = next;
410 } 529 }
411 last_more = at;
412 530
413 /* If this multipart image is still composed of individual small 531 at->destroy ();
414 * images, don't set the tail_.. values. We can't use them anyways, 532 at->arch = 0;
415 * and setting these to zero makes the map sending to the client much
416 * easier as just looking at the head, we know what to do.
417 */
418 if (at->clone.face != head->clone.face)
419 {
420 head->tail_x = 0;
421 head->tail_y = 0;
422 }
423 else
424 {
425 if (at->clone.x > head->tail_x)
426 head->tail_x = at->clone.x;
427 if (at->clone.y > head->tail_y)
428 head->tail_y = at->clone.y;
429 }
430 break;
431
432 } 533 }
433
434 at = new archetype;
435
436 at->clone.arch = at;
437 }
438
439 delete at;
440}
441
442/*
443 * Reads the archetype file once more, and links all pointers between
444 * archetypes.
445 */
446
447void
448second_arch_pass (object_thawer & thawer)
449{
450 char buf[MAX_BUF], *variable = buf, *argument, *cp;
451 archetype *at = NULL, *other;
452
453 while (fgets (buf, MAX_BUF, thawer) != NULL)
454 { 534 }
455 if (*buf == '#') 535 while (--cnt);
456 continue;
457 if ((argument = strchr (buf, ' ')) != NULL)
458 {
459 *argument = '\0', argument++;
460 cp = argument + strlen (argument) - 1;
461 while (isspace (*cp))
462 {
463 *cp = '\0';
464 cp--;
465 }
466 }
467 if (!strcmp ("Object", variable))
468 {
469 if ((at = archetype::find (argument)) == NULL)
470 LOG (llevError, "Warning: failed to find arch %s\n", argument);
471 }
472 else if (!strcmp ("other_arch", variable))
473 {
474 if (at != NULL && at->clone.other_arch == NULL)
475 {
476 if ((other = archetype::find (argument)) == NULL)
477 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
478 else if (at != NULL)
479 at->clone.other_arch = other;
480 }
481 }
482 else if (!strcmp ("randomitems", variable))
483 {
484 if (at != NULL)
485 {
486 treasurelist *tl = find_treasurelist (argument);
487
488 if (tl == NULL)
489 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
490 else
491 at->clone.randomitems = tl;
492 }
493 }
494 }
495} 536}
496 537
497#ifdef DEBUG
498void
499check_generators (void)
500{
501 archetype *at;
502
503 for (at = first_archetype; at != NULL; at = at->next)
504 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
505 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
506}
507#endif
508
509/*
510 * First initialises the archtype hash-table (init_archetable()).
511 * Reads and parses the archetype file (with the first and second-pass
512 * functions).
513 * Then initialises treasures by calling load_treasures().
514 */
515
516void
517load_archetypes (void)
518{
519 char filename[MAX_BUF];
520
521 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
522 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
523
524 {
525 object_thawer
526 thawer (filename);
527
528 LOG (llevDebug, " arch-pass 1...\n");
529 first_arch_pass (thawer);
530 LOG (llevDebug, " done\n");
531 }
532
533 init_archetable ();
534 warn_archetypes = 1;
535
536 {
537 object_thawer
538 thawer (filename);
539
540 LOG (llevDebug, " loading treasure...\n");
541 load_treasures ();
542 LOG (llevDebug, " done\n");
543 LOG (llevDebug, " arch-pass 2...\n");
544 second_arch_pass (thawer);
545 LOG (llevDebug, " done\n");
546#ifdef DEBUG
547 check_generators ();
548#endif
549 }
550 LOG (llevDebug, " done\n");
551}
552
553/*
554 * Creates and returns a new object which is a copy of the given archetype.
555 * This function returns NULL on failure.
556 */
557object *
558arch_to_object (archetype *at)
559{
560 object *op; 538object *
561 539archetype::instance ()
562 if (at == NULL) 540{
563 { 541 object *op = clone ();
564 if (warn_archetypes)
565 LOG (llevError, "Couldn't find archetype.\n");
566
567 return NULL;
568 }
569
570 op = at->clone.clone ();
571 op->arch = at;
572 op->instantiate (); 542 op->instantiate ();
573 return op; 543 return op;
574} 544}
575 545
576/* 546/*
580 * an object, and never NULL. 550 * an object, and never NULL.
581 */ 551 */
582object * 552object *
583create_singularity (const char *name) 553create_singularity (const char *name)
584{ 554{
585 object *op; 555 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
586 char buf[MAX_BUF];
587 556
588 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); 557 if (!strcmp (name, "bug"))
589 op = object::create (); 558 abort ();
590 op->name = op->name_pl = buf; 559
591 SET_FLAG (op, FLAG_NO_PICK); 560 object *op = archetype::get (shstr_bug);
561 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
562
592 return op; 563 return op;
593} 564}
594 565
595/* 566/*
596 * Finds which archetype matches the given name, and returns a new 567 * Finds which archetype matches the given name, and returns a new
597 * object containing a copy of the archetype. 568 * object containing a copy of the archetype.
598 */ 569 */
599object * 570object *
600get_archetype (const char *name) 571get_archetype (const char *name)
601{ 572{
573 return archetype::get (name);
574}
575
576object *
577archetype::get (const char *name)
578{
602 archetype *at = archetype::find (name); 579 archetype *at = find (name);
603 580
604 if (!at) 581 if (!at)
605 return create_singularity (name); 582 return create_singularity (name);
606 583
607 return arch_to_object (at); 584 return at->instance ();
608}
609
610/*
611 * Hash-function used by the arch-hashtable.
612 */
613
614unsigned long
615hasharch (const char *str, int tablesize)
616{
617 unsigned long hash = 0;
618 unsigned int i = 0;
619 const char *p;
620
621 /* use the one-at-a-time hash function, which supposedly is
622 * better than the djb2-like one used by perl5.005, but
623 * certainly is better then the bug used here before.
624 * see http://burtleburtle.net/bob/hash/doobs.html
625 */
626 for (p = str; i < MAXSTRING && *p; p++, i++)
627 {
628 hash += *p;
629 hash += hash << 10;
630 hash ^= hash >> 6;
631 }
632
633 hash += hash << 3;
634 hash ^= hash >> 11;
635 hash += hash << 15;
636
637 return hash % tablesize;
638}
639
640/*
641 * Finds, using the hashtable, which archetype matches the given name.
642 * returns a pointer to the found archetype, otherwise NULL.
643 */
644archetype *
645archetype::find (const char *name)
646{
647 if (!name)
648 return 0;
649
650 AUTODECL (i, ht.find (name));
651
652 if (i == ht.end ())
653 return 0;
654 else
655 return i->second;
656}
657
658/*
659 * Adds an archetype to the hashtable.
660 */
661void
662archetype::hash_add ()
663{
664 ht.insert (std::make_pair (name, this));
665}
666
667void
668archetype::hash_del ()
669{
670 ht.erase (name);
671} 585}
672 586
673/* 587/*
674 * Returns the first archetype using the given type. 588 * Returns the first archetype using the given type.
675 * Used in treasure-generation. 589 * Used in treasure-generation.
676 */ 590 */
677archetype * 591archetype *
678type_to_archetype (int type) 592type_to_archetype (int type)
679{ 593{
680 archetype *at; 594 for_all_archetypes (at)
681 595 if (at->type == type && at->head_ () != at)
682 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
683 if (at->clone.type == type)
684 return at; 596 return at;
685 597
686 return 0; 598 return 0;
687} 599}
688 600
689/* 601/*
690 * Returns a new object copied from the first archetype matching 602 * Returns a new object copied from the first archetype matching
691 * the given type. 603 * the given type.
692 * Used in treasure-generation. 604 * Used in treasure-generation.
693 */ 605 */
694
695object * 606object *
696clone_arch (int type) 607clone_arch (int type)
697{ 608{
698 archetype *at; 609 archetype *at = type_to_archetype (type);
699 610
700 if ((at = type_to_archetype (type)) == NULL) 611 if (!at)
701 { 612 {
702 LOG (llevError, "Can't clone archetype %d\n", type); 613 LOG (llevError, "Can't clone archetype %d\n", type);
703 return 0; 614 return 0;
704 } 615 }
705 616
706 object *op = at->clone.clone (); 617 return at->instance ();
707 op->instantiate ();
708 return op;
709} 618}
710 619
711/* 620/*
712 * member: make instance from class 621 * member: make instance from class
713 */ 622 */
714
715object * 623object *
716object_create_arch (archetype *at) 624object_create_arch (archetype *at)
717{ 625{
718 object *op, *prev = 0, *head = 0; 626 object *op, *prev = 0, *head = 0;
719 627
720 while (at) 628 while (at)
721 { 629 {
722 op = arch_to_object (at); 630 op = at->instance ();
631
723 op->x = at->clone.x; 632 op->x = at->x;
724 op->y = at->clone.y; 633 op->y = at->y;
725 634
726 if (head) 635 if (head)
727 op->head = head, prev->more = op; 636 op->head = head, prev->more = op;
728 637
729 if (!head) 638 if (!head)
730 head = op; 639 head = op;
731 640
732 prev = op; 641 prev = op;
733 at = at->more; 642 at = (archetype *)at->more;
734 } 643 }
735 644
736 return (head); 645 return head;
737} 646}
738 647

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