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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.21 by root, Thu Sep 14 22:33:58 2006 UTC vs.
Revision 1.73 by root, Sun Apr 20 00:44:12 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22 */
23 23
24#include <cassert> 24#include <cassert>
25 25
26#include <tr1/unordered_map>
27
28#include <global.h> 26#include <global.h>
29#include <arch.h>
30#include <funcpoint.h> 27#include <funcpoint.h>
31#include <loader.h> 28#include <loader.h>
32 29
33/* IF set, does a little timing on the archetype load. */ 30#include <tr1/functional>
34#define TIME_ARCH_LOAD 0 31#include <tr1/unordered_map>
35 32
36static void add_arch (archetype *at); 33archetype *loading_arch; // ugly flag to object laoder etc. to suppress/request special processing
34archetype *archetype::empty;
37 35
38static archetype *arch_table[ARCHTABLE];
39int arch_cmp = 0; /* How many strcmp's */
40int arch_search = 0; /* How many searches */
41int arch_init; /* True if doing arch initialization */
42
43/* The naming of these functions is really poor - they are all
44 * pretty much named '.._arch_...', but they may more may not
45 * return archetypes. Some make the arch_to_object call, and thus
46 * return an object. Perhaps those should be called 'archob' functions
47 * to denote they return an object derived from the archetype.
48 * MSW 2003-04-29
49 */
50
51#if USE_UNORDERED_MAP
52// the hashtable 36// the hashtable
53typedef std::tr1::unordered_map 37typedef std::tr1::unordered_map
54 < 38 <
55 std::size_t, 39 const char *,
56 archetype *, 40 arch_ptr,
57 std::hash<size_t>, 41 str_hash,
58 std::equal_to<size_t>, 42 str_equal,
59 slice_allocator< std::pair<const std::size_t, archetype *> > 43 slice_allocator< std::pair<const char *const, arch_ptr> >
60 true,
61 > HT; 44 > HT;
62 45
63static HT ht; 46static HT ht (5000);
64#endif 47archvec archetypes;
48
49// the vector of other_arch references to be resolved
50static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
51// the vector of loaded but not yet committed archetypes
52static std::vector<archetype *> postponed_arch;
65 53
66/** 54/**
67 * GROS - This function retrieves an archetype given the name that appears 55 * GROS - This function retrieves an archetype given the name that appears
68 * during the game (for example, "writing pen" instead of "stylus"). 56 * during the game (for example, "writing pen" instead of "stylus").
69 * It does not use the hashtable system, but browse the whole archlist each time. 57 * It does not use the hashtable system, but browse the whole archlist each time.
75 * - the archetype found or null if nothing was found. 63 * - the archetype found or null if nothing was found.
76 */ 64 */
77archetype * 65archetype *
78find_archetype_by_object_name (const char *name) 66find_archetype_by_object_name (const char *name)
79{ 67{
80 archetype *at; 68 shstr_cmp name_cmp (name);
81 69
82 if (name == NULL) 70 for_all_archetypes (at)
83 return (archetype *) NULL; 71 if (at->name == name_cmp)
84
85 for (at = first_archetype; at != NULL; at = at->next)
86 {
87 if (!strcmp (at->clone.name, name))
88 return at; 72 return at;
89 } 73
90 return NULL; 74 return 0;
91} 75}
92 76
93/** 77/**
94 * This function retrieves an archetype by type and name that appears during 78 * This function retrieves an archetype by type and name that appears during
95 * the game. It is basically the same as find_archetype_by_object_name() 79 * the game. It is basically the same as find_archetype_by_object_name()
96 * except that it considers only items of the given type. 80 * except that it considers only items of the given type.
97 */ 81 */
98archetype * 82archetype *
99find_archetype_by_object_type_name (int type, const char *name) 83find_archetype_by_object_type_name (int type, const char *name)
100{ 84{
101 archetype *at; 85 shstr_cmp name_cmp (name);
102 86
103 if (name == NULL) 87 for_all_archetypes (at)
104 return NULL; 88 if (at->name == name_cmp && at->type == type)
105
106 for (at = first_archetype; at != NULL; at = at->next)
107 {
108 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109 return at; 89 return at;
110 }
111 90
112 return NULL; 91 return 0;
113} 92}
114 93
115/* This is a lot like the above function. Instead, we are trying to match 94/* This is a lot like the above function. Instead, we are trying to match
116 * the arch->skill values. type is the type of object to match 95 * the arch->skill values. type is the type of object to match
117 * against (eg, to only match against skills or only skill objects for example). 96 * against (eg, to only match against skills or only skill objects for example).
118 * If type is -1, ew don't match on type. 97 * If type is -1, ew don't match on type.
119 */ 98 */
120object * 99object *
121get_archetype_by_skill_name (const char *skill, int type) 100get_archetype_by_skill_name (const char *skill, int type)
122{ 101{
123 archetype * 102 shstr_cmp skill_cmp (skill);
124 at;
125 103
126 if (skill == NULL) 104 for_all_archetypes (at)
127 return NULL; 105 if (at->skill == skill_cmp && (type == -1 || type == at->type))
128
129 for (at = first_archetype; at != NULL; at = at->next)
130 {
131 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
132 return arch_to_object (at); 106 return arch_to_object (at);
133 } 107
134 return NULL; 108 return 0;
135} 109}
136 110
137/* similiar to above - this returns the first archetype 111/* similiar to above - this returns the first archetype
138 * that matches both the type and subtype. type and subtype 112 * that matches both the type and subtype. type and subtype
139 * can be -1 to say ignore, but in this case, the match it does 113 * can be -1 to say ignore, but in this case, the match it does
142 * (eg, skills) 116 * (eg, skills)
143 */ 117 */
144archetype * 118archetype *
145get_archetype_by_type_subtype (int type, int subtype) 119get_archetype_by_type_subtype (int type, int subtype)
146{ 120{
147 archetype * 121 for_all_archetypes (at)
148 at;
149
150 for (at = first_archetype; at != NULL; at = at->next)
151 {
152 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 122 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
153 return at; 123 return at;
154 } 124
155 return NULL; 125 return 0;
156} 126}
157 127
158/** 128/**
159 * GROS - this returns a new object given the name that appears during the game 129 * GROS - this returns a new object given the name that appears during the game
160 * (for example, "writing pen" instead of "stylus"). 130 * (for example, "writing pen" instead of "stylus").
168 * but it otherwise had a big memory leak. 138 * but it otherwise had a big memory leak.
169 */ 139 */
170object * 140object *
171get_archetype_by_object_name (const char *name) 141get_archetype_by_object_name (const char *name)
172{ 142{
173 archetype *at;
174 char tmpname[MAX_BUF]; 143 char tmpname[MAX_BUF];
175 int i; 144 int i;
176 145
177 assign (tmpname, name); 146 assign (tmpname, name);
178 147
179 for (i = strlen (tmpname); i > 0; i--) 148 for (i = strlen (tmpname); i > 0; i--)
180 { 149 {
181 tmpname[i] = 0; 150 tmpname[i] = 0;
151
182 at = find_archetype_by_object_name (tmpname); 152 if (archetype *at = find_archetype_by_object_name (tmpname))
183
184 if (at != NULL)
185 return arch_to_object (at); 153 return arch_to_object (at);
186 } 154 }
187 155
188 return create_singularity (name); 156 return create_singularity (name);
189} 157}
190 158
191 /* This is a subset of the parse_id command. Basically, name can be 159/* This is a subset of the parse_id command. Basically, name can be
192 * a string seperated lists of things to match, with certain keywords. 160 * a string seperated lists of things to match, with certain keywords.
193 * pl is the player (only needed to set count properly) 161 * pl is the player (only needed to set count properly)
194 * op is the item we are trying to match. Calling function takes care 162 * op is the item we are trying to match. Calling function takes care
195 * of what action might need to be done and if it is valid 163 * of what action might need to be done and if it is valid
196 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 164 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
197 * value means a better match. 0 means no match. 165 * value means a better match. 0 means no match.
198 * 166 *
199 * Brief outline of the procedure: 167 * Brief outline of the procedure:
200 * We take apart the name variable into the individual components. 168 * We take apart the name variable into the individual components.
201 * cases for 'all' and unpaid are pretty obvious. 169 * cases for 'all' and unpaid are pretty obvious.
202 * Next, we check for a count (either specified in name, or in the 170 * Next, we check for a count (either specified in name, or in the
203 * player object.) 171 * player object.)
204 * If count is 1, make a quick check on the name. 172 * If count is 1, make a quick check on the name.
205 * IF count is >1, we need to make plural name. Return if match. 173 * IF count is >1, we need to make plural name. Return if match.
206 * Last, make a check on the full name. 174 * Last, make a check on the full name.
207 */ 175 */
208int 176int
209item_matched_string (object *pl, object *op, const char *name) 177item_matched_string (object *pl, object *op, const char *name)
210{ 178{
211 char *
212 cp,
213 local_name[MAX_BUF]; 179 char *cp, local_name[MAX_BUF];
214 int 180 int count, retval = 0;
215 count,
216 retval = 0;
217 181
218 strcpy (local_name, name); /* strtok is destructive to name */ 182 assign (local_name, name); /* strtok is destructive to name */
219 183
220 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 184 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
221 { 185 {
222 while (cp[0] == ' ') 186 while (cp[0] == ' ')
223 ++cp; /* get rid of spaces */ 187 ++cp; /* get rid of spaces */
273 retval = 15; 237 retval = 15;
274 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 238 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
275 retval = 14; 239 retval = 14;
276 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 240 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
277 retval = 14; 241 retval = 14;
278
279 /* Do substring checks, so things like 'Str+1' will match. 242 /* Do substring checks, so things like 'Str+1' will match.
280 * retval of these should perhaps be lower - they are lower 243 * retval of these should perhaps be lower - they are lower
281 * then the specific strcasecmp aboves, but still higher than 244 * then the specific strcasecmp aboves, but still higher than
282 * some other match criteria. 245 * some other match criteria.
283 */ 246 */
285 retval = 12; 248 retval = 12;
286 else if (strstr (query_base_name (op, 0), cp)) 249 else if (strstr (query_base_name (op, 0), cp))
287 retval = 12; 250 retval = 12;
288 else if (strstr (query_short_name (op), cp)) 251 else if (strstr (query_short_name (op), cp))
289 retval = 12; 252 retval = 12;
290
291 /* Check against plural/non plural based on count. */ 253 /* Check against plural/non plural based on count. */
292 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 254 else if (count > 1 && !strcasecmp (cp, op->name_pl))
293 {
294 retval = 6; 255 retval = 6;
295 }
296 else if (count == 1 && !strcasecmp (op->name, cp)) 256 else if (count == 1 && !strcasecmp (op->name, cp))
297 {
298 retval = 6; 257 retval = 6;
299 }
300 /* base name matched - not bad */ 258 /* base name matched - not bad */
301 else if (strcasecmp (cp, op->name) == 0 && !count) 259 else if (strcasecmp (cp, op->name) == 0 && !count)
302 retval = 4; 260 retval = 4;
303 /* Check for partial custom name, but give a real low priority */ 261 /* Check for partial custom name, but give a real low priority */
304 else if (op->custom_name && strstr (op->custom_name, cp)) 262 else if (op->custom_name && strstr (op->custom_name, cp))
306 264
307 if (retval) 265 if (retval)
308 { 266 {
309 if (pl->type == PLAYER) 267 if (pl->type == PLAYER)
310 pl->contr->count = count; 268 pl->contr->count = count;
269
311 return retval; 270 return retval;
312 } 271 }
313 } 272 }
273
314 return 0; 274 return 0;
315} 275}
316 276
317/* 277archetype::archetype (const char *name)
318 * Initialises the internal linked list of archetypes (read from file). 278{
319 * Then the global "empty_archetype" pointer is initialised. 279 arch = this;
320 * Then the blocksview[] array is initialised. 280 this->archname = this->name = this->name_pl = name;
321 */ 281}
282
283archetype::~archetype ()
284{
285 unlink ();
286}
322 287
323void 288void
324init_archetypes (void) 289archetype::link ()
325{ /* called from add_player() and edit() */ 290{
326 if (first_archetype != NULL) /* Only do this once */ 291 ht.insert (std::make_pair (archname, this));
327 return;
328 292
329 arch_init = 1; 293 if (!archetypes.contains (this))
330 load_archetypes (); 294 archetypes.insert (this);
331 arch_init = 0;
332 empty_archetype = archetype::find ("empty_archetype");
333
334/* init_blocksview();*/
335} 295}
336
337/*
338 * Stores debug-information about how efficient the hashtable
339 * used for archetypes has been in the static errmsg array.
340 */
341 296
342void 297void
343arch_info (object *op) 298archetype::unlink ()
344{ 299{
345 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); 300 ht.erase (archname);
346 new_draw_info (NDI_BLACK, 0, op, errmsg);
347}
348 301
302 if (archetypes.contains (this))
303 archetypes.erase (this);
304}
305
349/* 306/*
350 * Initialise the hashtable used by the archetypes. 307 * Finds, using the hashtable, which archetype matches the given name.
308 * returns a pointer to the found archetype, otherwise NULL.
351 */ 309 */
310archetype *
311archetype::find (const char *name)
312{
313 if (!name)
314 return 0;
315
316 auto (i, ht.find (name));
317
318 if (i == ht.end ())
319 return 0;
320 else
321 return i->second;
322}
323
324archetype *
325archetype::read (object_thawer &f)
326{
327 assert (f.kw == KW_object);
328
329 std::vector<archetype *> parts;
330
331 coroapi::cede_to_tick ();
332
333 for (;;)
334 {
335 archetype *at = new archetype (f.get_str ());
336
337 f.next ();
338
339#if 0
340 // implementing it here in the server does neither allow multiple inheritence
341 // nor does it cleanly "just override". it would allow use in map files, though,
342 // and other resource files dynamically laoded (as opposed to being preprocessed).
343 // not that any of this is relevant as of yet...
344 if (f.kw == KW_inherit)
345 {
346 if (archetype *at = find (f.get_str ()))
347 *op = at->clone;
348 else
349 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
350 &at->archname, f.get_str ());
351
352 f.next ();
353 }
354#endif
355
356 loading_arch = at; // hack to tell parse_kv et al. to behave
357 bool parse_ok = at->parse_kv (f);
358 loading_arch = 0;
359
360 if (!parse_ok)
361 goto fail;
362
363 loading_arch = at; // hack to tell parse_kv et al. to behave
364 at->post_load_check ();
365 loading_arch = 0;
366
367 parts.push_back (at);
368
369 if (f.kw != KW_more)
370 break;
371
372 f.next ();
373
374 if (f.kw != KW_object)
375 {
376 f.parse_error ("more object");
377 goto fail;
378 }
379 }
380
381 {
382 auto (at, parts.begin ());
383
384 archetype *new_head = parts.front ();
385 archetype *old_head = find (new_head->archname);
386
387 if (old_head && !old_head->is_head ())
388 {
389 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
390 &new_head->archname, &old_head->archname);
391 goto fail;
392 }
393
394 // check that all archetypes belong to the same old object or are new
395 for (auto (at, parts.begin ()); at != parts.end (); ++at)
396 {
397 archetype *new_part = *at;
398 archetype *old_part = find (new_part->archname);
399
400 if (old_part && old_part->head_ () != old_head)
401 {
402 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
403 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
404 goto fail;
405 }
406 }
407
408 // assemble new chain
409 new_head->min_x = new_head->max_x = new_head->x;
410 new_head->min_y = new_head->max_y = new_head->y;
411
412 archetype *less = new_head;
413 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
414 {
415 archetype *at = *p;
416
417 // some flags get inherited formt he head (probably a lot more)
418 // doing it here doesn't feel too cozy, but it allows code
419 // to ignore head checks for these flags, which saves time
420 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
421 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
422 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
423 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
424
425 if (at->x < new_head->min_x) new_head->min_x = at->x;
426 if (at->y < new_head->min_y) new_head->min_y = at->y;
427 if (at->x > new_head->max_x) new_head->max_x = at->x;
428 if (at->y > new_head->max_y) new_head->max_y = at->y;
429
430 at->head = new_head;
431 less->more = at;
432 less = at;
433 }
434
435 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
436
437 return new_head;
438 }
439
440fail:
441 for (auto (p, parts.begin ()); p != parts.end (); ++p)
442 (*p)->destroy (true);
443
444 return 0;
445}
352 446
353void 447void
354clear_archetable (void) 448archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
355{ 449{
356 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *)); 450 ref = 0;
451 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
357} 452}
358
359/*
360 * An alternative way to init the hashtable which is slower, but _works_...
361 */
362 453
363void 454void
364init_archetable (void) 455archetype::commit_load ()
365{ 456{
366 archetype * 457 // unlink old archetypes and link in new ones */
367 at; 458 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
368
369 LOG (llevDebug, " Setting up archetable...\n");
370
371 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
372 add_arch (at);
373
374 LOG (llevDebug, "done\n");
375}
376
377/*
378 * Dumps an archetype to debug-level output.
379 */
380
381void
382dump_arch (archetype *at)
383{
384 dump_object (&at->clone);
385}
386
387/*
388 * Dumps _all_ archetypes to debug-level output.
389 * If you run crossfire with debug, and enter DM-mode, you can trigger
390 * this with the O key.
391 */
392
393void
394dump_all_archetypes (void)
395{
396 archetype *
397 at;
398
399 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
400 {
401 dump_arch (at);
402 fprintf (logfile, "%s\n", errmsg);
403 } 459 {
404} 460 archetype *at = *p;
405 461
406void 462 if (archetype *old = find (at->archname))
407free_all_archs (void) 463 old->unlink ();
408{
409 archetype *
410 at, *
411 next;
412 int
413 i = 0, f = 0;
414 464
415 for (at = first_archetype; at != NULL; at = next) 465 at->link ();
416 { 466 }
417 if (at->more)
418 next = at->more;
419 else
420 next = at->next;
421 467
422 delete 468 postponed_arch.clear ();
423 at;
424 469
425 i++; 470 // now resolve arch references
471 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
426 } 472 {
427 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f); 473 arch_ptr *ap = p->first;
428} 474 archetype *at = find (p->second);
429 475
430archetype::archetype () 476 if (!at)
431{ 477 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
432 clear_object (&clone); /* to initial state other also */
433 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
434 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
435}
436 478
437archetype::~archetype () 479 *ap = at;
438{
439}
440
441/*
442 * Reads/parses the archetype-file, and copies into a linked list
443 * of archetype-structures.
444 */
445void
446first_arch_pass (object_thawer & fp)
447{
448 archetype *
449 at, *
450 head = NULL, *last_more = NULL;
451
452 at->clone.arch = first_archetype = at = new archetype;
453
454 while (int i = load_object (fp, &at->clone, 0))
455 { 480 }
456 at->clone.speed_left = (float) (-0.1);
457 /* copy the body_info to the body_used - this is only really
458 * need for monsters, but doesn't hurt to do it for everything.
459 * by doing so, when a monster is created, it has good starting
460 * values for the body_used info, so when items are created
461 * for it, they can be properly equipped.
462 */
463 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
464 481
465 switch (i) 482 postponed_arch_ref.clear ();
466 {
467 case LL_NORMAL: /* A new archetype, just link it with the previous */
468 if (last_more != NULL)
469 last_more->next = at;
470 if (head != NULL)
471 head->next = at;
472 head = last_more = at;
473#if 0
474 if (!op->type)
475 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
476#endif
477 at->tail_x = 0;
478 at->tail_y = 0;
479 break;
480 483
481 case LL_MORE: /* Another part of the previous archetype, link it correctly */ 484 empty = find (shstr_empty_archetype);
482
483 at->head = head;
484 at->clone.head = &head->clone;
485 if (last_more != NULL)
486 {
487 last_more->more = at;
488 last_more->clone.more = &at->clone;
489 }
490 last_more = at;
491
492 /* If this multipart image is still composed of individual small
493 * images, don't set the tail_.. values. We can't use them anyways,
494 * and setting these to zero makes the map sending to the client much
495 * easier as just looking at the head, we know what to do.
496 */
497 if (at->clone.face != head->clone.face)
498 {
499 head->tail_x = 0;
500 head->tail_y = 0;
501 }
502 else
503 {
504 if (at->clone.x > head->tail_x)
505 head->tail_x = at->clone.x;
506 if (at->clone.y > head->tail_y)
507 head->tail_y = at->clone.y;
508 }
509 break;
510
511 }
512
513 at = new archetype;
514
515 at->clone.arch = at;
516 }
517
518 delete at;
519}
520
521/*
522 * Reads the archetype file once more, and links all pointers between
523 * archetypes.
524 */
525
526void
527second_arch_pass (object_thawer & thawer)
528{
529 char
530 buf[MAX_BUF], *
531 variable = buf, *argument, *cp;
532 archetype *
533 at = NULL, *other;
534
535 while (fgets (buf, MAX_BUF, thawer) != NULL)
536 {
537 if (*buf == '#')
538 continue;
539 if ((argument = strchr (buf, ' ')) != NULL)
540 {
541 *argument = '\0', argument++;
542 cp = argument + strlen (argument) - 1;
543 while (isspace (*cp))
544 {
545 *cp = '\0';
546 cp--;
547 }
548 }
549 if (!strcmp ("Object", variable))
550 {
551 if ((at = archetype::find (argument)) == NULL)
552 LOG (llevError, "Warning: failed to find arch %s\n", argument);
553 }
554 else if (!strcmp ("other_arch", variable))
555 {
556 if (at != NULL && at->clone.other_arch == NULL)
557 {
558 if ((other = archetype::find (argument)) == NULL)
559 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
560 else if (at != NULL)
561 at->clone.other_arch = other;
562 }
563 }
564 else if (!strcmp ("randomitems", variable))
565 {
566 if (at != NULL)
567 {
568 treasurelist *
569 tl = find_treasurelist (argument);
570
571 if (tl == NULL)
572 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
573 else
574 at->clone.randomitems = tl;
575 }
576 }
577 }
578}
579
580#ifdef DEBUG
581void
582check_generators (void)
583{
584 archetype *
585 at;
586
587 for (at = first_archetype; at != NULL; at = at->next)
588 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
589 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
590}
591#endif
592
593/*
594 * First initialises the archtype hash-table (init_archetable()).
595 * Reads and parses the archetype file (with the first and second-pass
596 * functions).
597 * Then initialises treasures by calling load_treasures().
598 */
599
600void
601load_archetypes (void)
602{
603 char
604 filename[MAX_BUF];
605
606#if TIME_ARCH_LOAD
607 struct timeval
608 tv1,
609 tv2;
610#endif
611
612 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
613 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
614
615 {
616 object_thawer
617 thawer (filename);
618
619 clear_archetable ();
620 LOG (llevDebug, " arch-pass 1...\n");
621 first_arch_pass (thawer);
622 LOG (llevDebug, " done\n");
623 }
624
625 init_archetable ();
626 warn_archetypes = 1;
627
628 {
629 object_thawer
630 thawer (filename);
631
632 LOG (llevDebug, " loading treasure...\n");
633 load_treasures ();
634 LOG (llevDebug, " done\n arch-pass 2...\n");
635 second_arch_pass (thawer);
636 LOG (llevDebug, " done\n");
637#ifdef DEBUG
638 check_generators ();
639#endif
640 }
641 LOG (llevDebug, " done\n");
642} 485}
643 486
644/* 487/*
645 * Creates and returns a new object which is a copy of the given archetype. 488 * Creates and returns a new object which is a copy of the given archetype.
646 * This function returns NULL on failure. 489 * This function returns NULL on failure.
647 */ 490 */
648
649object * 491object *
650arch_to_object (archetype *at) 492arch_to_object (archetype *at)
651{ 493{
652 object * 494 if (!at)
653 op;
654
655 if (at == NULL)
656 { 495 {
657 if (warn_archetypes)
658 LOG (llevError, "Couldn't find archetype.\n"); 496 LOG (llevError, "Couldn't find archetype.\n");
659
660 return NULL; 497 return 0;
661 } 498 }
662 499
663 op = get_object (); 500 object *op = at->clone ();
664 copy_object (&at->clone, op);
665 op->arch = at; 501 op->arch = at;
666 op->instantiate (); 502 op->instantiate ();
503
667 return op; 504 return op;
505}
506
507object *
508archetype::instance ()
509{
510 return arch_to_object (this);
668} 511}
669 512
670/* 513/*
671 * Creates an object. This function is called by get_archetype() 514 * Creates an object. This function is called by get_archetype()
672 * if it fails to find the appropriate archetype. 515 * if it fails to find the appropriate archetype.
673 * Thus get_archetype() will be guaranteed to always return 516 * Thus get_archetype() will be guaranteed to always return
674 * an object, and never NULL. 517 * an object, and never NULL.
675 */ 518 */
676
677object * 519object *
678create_singularity (const char *name) 520create_singularity (const char *name)
679{ 521{
680 object * op; 522 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
523
524 if (!strcmp (name, "bug"))
525 abort ();
526
681 char buf[MAX_BUF]; 527 char buf[MAX_BUF];
528 sprintf (buf, "bug, please report (%s)", name);
682 529
683 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); 530 object *op = get_archetype ("bug");
684 op = get_object ();
685 op->name = op->name_pl = buf; 531 op->name = op->name_pl = buf;
686 SET_FLAG (op, FLAG_NO_PICK); 532
687 return op; 533 return op;
688} 534}
689 535
690/* 536/*
691 * Finds which archetype matches the given name, and returns a new 537 * Finds which archetype matches the given name, and returns a new
692 * object containing a copy of the archetype. 538 * object containing a copy of the archetype.
693 */ 539 */
694
695object * 540object *
696get_archetype (const char *name) 541get_archetype (const char *name)
697{ 542{
698 archetype *at = archetype::find (name); 543 archetype *at = archetype::find (name);
699 544
702 547
703 return arch_to_object (at); 548 return arch_to_object (at);
704} 549}
705 550
706/* 551/*
707 * Hash-function used by the arch-hashtable.
708 */
709
710unsigned long
711hasharch (const char *str, int tablesize)
712{
713 unsigned long hash = 0;
714 unsigned int i = 0;
715 const char *p;
716
717 /* use the one-at-a-time hash function, which supposedly is
718 * better than the djb2-like one used by perl5.005, but
719 * certainly is better then the bug used here before.
720 * see http://burtleburtle.net/bob/hash/doobs.html
721 */
722 for (p = str; i < MAXSTRING && *p; p++, i++)
723 {
724 hash += *p;
725 hash += hash << 10;
726 hash ^= hash >> 6;
727 }
728
729 hash += hash << 3;
730 hash ^= hash >> 11;
731 hash += hash << 15;
732
733 return hash % tablesize;
734}
735
736/*
737 * Finds, using the hashtable, which archetype matches the given name.
738 * returns a pointer to the found archetype, otherwise NULL.
739 */
740
741archetype *
742archetype::find (const char *name)
743{
744 if (!name)
745 return 0;
746
747#if USE_UNORDERED_MAP
748 AUTODECL (i, ht.find ((size_t) name));
749
750 if (i == ht.end ())
751 return 0;
752 else
753 return i->second;
754#endif
755
756 archetype *at;
757 unsigned long index;
758
759 index = hasharch (name, ARCHTABLE);
760 arch_search++;
761 for (;;)
762 {
763 at = arch_table[index];
764
765 if (at == NULL)
766 {
767 if (warn_archetypes)
768 LOG (llevError, "Couldn't find archetype %s\n", name);
769
770 return NULL;
771 }
772
773 arch_cmp++;
774
775 if (!strcmp ((const char *) at->name, name))
776 return at;
777
778 if (++index >= ARCHTABLE)
779 index = 0;
780 }
781}
782
783/*
784 * Adds an archetype to the hashtable.
785 */
786
787static void
788add_arch (archetype *at)
789{
790#if USE_UNORDERED_MAP
791 ht.insert (std::make_pair ((size_t) (const char *) at->name, at));
792#endif
793
794 int index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
795
796 for (;;)
797 {
798 if (arch_table[index] == NULL)
799 {
800 arch_table[index] = at;
801 return;
802 }
803
804 if (++index == ARCHTABLE)
805 index = 0;
806
807 if (index == org_index)
808 fatal (ARCHTABLE_TOO_SMALL);
809 }
810}
811
812/*
813 * Returns the first archetype using the given type. 552 * Returns the first archetype using the given type.
814 * Used in treasure-generation. 553 * Used in treasure-generation.
815 */ 554 */
816
817archetype * 555archetype *
818type_to_archetype (int type) 556type_to_archetype (int type)
819{ 557{
820 archetype *at; 558 for_all_archetypes (at)
821 559 if (at->type == type && at->head_ () != at)
822 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
823 if (at->clone.type == type)
824 return at; 560 return at;
825 561
826 return 0; 562 return 0;
827} 563}
828 564
829/* 565/*
830 * Returns a new object copied from the first archetype matching 566 * Returns a new object copied from the first archetype matching
831 * the given type. 567 * the given type.
832 * Used in treasure-generation. 568 * Used in treasure-generation.
833 */ 569 */
834
835object * 570object *
836clone_arch (int type) 571clone_arch (int type)
837{ 572{
838 archetype *at; 573 archetype *at;
839 object *op = get_object ();
840 574
841 if ((at = type_to_archetype (type)) == NULL) 575 if ((at = type_to_archetype (type)) == NULL)
842 { 576 {
843 LOG (llevError, "Can't clone archetype %d\n", type); 577 LOG (llevError, "Can't clone archetype %d\n", type);
844 free_object (op);
845 return NULL; 578 return 0;
846 } 579 }
847 580
848 copy_object (&at->clone, op); 581 object *op = at->clone ();
849 op->instantiate (); 582 op->instantiate ();
850 return op; 583 return op;
851} 584}
852 585
853/* 586/*
854 * member: make instance from class 587 * member: make instance from class
855 */ 588 */
856
857object * 589object *
858object_create_arch (archetype *at) 590object_create_arch (archetype *at)
859{ 591{
860 object *op, *prev = 0, *head = 0; 592 object *op, *prev = 0, *head = 0;
861 593
862 while (at) 594 while (at)
863 { 595 {
864 op = arch_to_object (at); 596 op = arch_to_object (at);
597
865 op->x = at->clone.x; 598 op->x = at->x;
866 op->y = at->clone.y; 599 op->y = at->y;
867 600
868 if (head) 601 if (head)
869 op->head = head, prev->more = op; 602 op->head = head, prev->more = op;
870 603
871 if (!head) 604 if (!head)
872 head = op; 605 head = op;
873 606
874 prev = op; 607 prev = op;
875 at = at->more; 608 at = (archetype *)at->more;
876 } 609 }
877 610
878 return (head); 611 return head;
879} 612}
880 613

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