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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.24 by root, Sat Sep 16 22:24:12 2006 UTC vs.
Revision 1.92 by root, Thu Nov 5 15:43:21 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#include <cassert> 25#include <cassert>
25 26
27#include <global.h>
28#include <loader.h>
29
30#include <tr1/functional>
26#include <tr1/unordered_map> 31#include <tr1/unordered_map>
27 32
28#include <global.h> 33archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
29#include <arch.h> 34arch_ptr archetype::empty;
30#include <funcpoint.h>
31#include <loader.h>
32 35
33/* IF set, does a little timing on the archetype load. */
34#define TIME_ARCH_LOAD 0
35
36static void add_arch (archetype *at);
37
38static archetype *arch_table[ARCHTABLE];
39int arch_cmp = 0; /* How many strcmp's */
40int arch_search = 0; /* How many searches */
41int arch_init; /* True if doing arch initialization */
42
43/* The naming of these functions is really poor - they are all
44 * pretty much named '.._arch_...', but they may more may not
45 * return archetypes. Some make the arch_to_object call, and thus
46 * return an object. Perhaps those should be called 'archob' functions
47 * to denote they return an object derived from the archetype.
48 * MSW 2003-04-29
49 */
50
51#if USE_UNORDERED_MAP
52// the hashtable 36// the hashtable
53typedef std::tr1::unordered_map 37typedef std::tr1::unordered_map
54 < 38 <
55 std::size_t, 39 const char *,
56 archetype *, 40 arch_ptr,
57 std::hash<size_t>, 41 str_hash,
58 std::equal_to<size_t>, 42 str_equal,
59 slice_allocator< std::pair<const std::size_t, archetype *> > 43 slice_allocator< std::pair<const char *const, arch_ptr> >
60 true,
61 > HT; 44 > HT;
62 45
63static HT ht; 46static HT ht (10000);
64#endif 47archvec archetypes;
48static unordered_vector<archetype *> allarch;
49static int dirtycnt;
50
51// the vector of other_arch references to be resolved
52static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
53// the vector of loaded but not yet committed archetypes
54static std::vector<archetype *> postponed_arch;
55
56//+GPL
65 57
66/** 58/**
67 * GROS - This function retrieves an archetype given the name that appears 59 * GROS - This function retrieves an archetype given the name that appears
68 * during the game (for example, "writing pen" instead of "stylus"). 60 * during the game (for example, "writing pen" instead of "stylus").
69 * It does not use the hashtable system, but browse the whole archlist each time. 61 * It does not use the hashtable system, but browse the whole archlist each time.
75 * - the archetype found or null if nothing was found. 67 * - the archetype found or null if nothing was found.
76 */ 68 */
77archetype * 69archetype *
78find_archetype_by_object_name (const char *name) 70find_archetype_by_object_name (const char *name)
79{ 71{
80 archetype *at; 72 shstr_cmp name_cmp (name);
81 73
82 if (name == NULL) 74 for_all_archetypes (at)
83 return (archetype *) NULL; 75 if (at->name == name_cmp)
84
85 for (at = first_archetype; at != NULL; at = at->next)
86 {
87 if (!strcmp (at->clone.name, name))
88 return at; 76 return at;
89 } 77
90 return NULL; 78 return 0;
91} 79}
92 80
93/** 81/**
94 * This function retrieves an archetype by type and name that appears during 82 * This function retrieves an archetype by type and name that appears during
95 * the game. It is basically the same as find_archetype_by_object_name() 83 * the game. It is basically the same as find_archetype_by_object_name()
96 * except that it considers only items of the given type. 84 * except that it considers only items of the given type.
97 */ 85 */
98archetype * 86archetype *
99find_archetype_by_object_type_name (int type, const char *name) 87find_archetype_by_object_type_name (int type, const char *name)
100{ 88{
101 archetype *at; 89 shstr_cmp name_cmp (name);
102 90
103 if (name == NULL) 91 for_all_archetypes (at)
104 return NULL; 92 if (at->name == name_cmp && at->type == type)
105
106 for (at = first_archetype; at != NULL; at = at->next)
107 {
108 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109 return at; 93 return at;
110 }
111 94
112 return NULL; 95 return 0;
113} 96}
114 97
115/* This is a lot like the above function. Instead, we are trying to match 98/* This is a lot like the above function. Instead, we are trying to match
116 * the arch->skill values. type is the type of object to match 99 * the arch->skill values. type is the type of object to match
117 * against (eg, to only match against skills or only skill objects for example). 100 * against (eg, to only match against skills or only skill objects for example).
118 * If type is -1, ew don't match on type. 101 * If type is -1, ew don't match on type.
119 */ 102 */
120object * 103object *
121get_archetype_by_skill_name (const char *skill, int type) 104get_archetype_by_skill_name (const char *skill, int type)
122{ 105{
123 archetype * 106 shstr_cmp skill_cmp (skill);
124 at;
125 107
126 if (skill == NULL) 108 for_all_archetypes (at)
127 return NULL; 109 if (at->skill == skill_cmp && (type == -1 || type == at->type))
110 return at->instance ();
128 111
129 for (at = first_archetype; at != NULL; at = at->next)
130 {
131 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
132 return arch_to_object (at);
133 }
134 return NULL; 112 return 0;
135} 113}
136 114
137/* similiar to above - this returns the first archetype 115/* similiar to above - this returns the first archetype
138 * that matches both the type and subtype. type and subtype 116 * that matches both the type and subtype. type and subtype
139 * can be -1 to say ignore, but in this case, the match it does 117 * can be -1 to say ignore, but in this case, the match it does
142 * (eg, skills) 120 * (eg, skills)
143 */ 121 */
144archetype * 122archetype *
145get_archetype_by_type_subtype (int type, int subtype) 123get_archetype_by_type_subtype (int type, int subtype)
146{ 124{
147 archetype * 125 for_all_archetypes (at)
148 at;
149
150 for (at = first_archetype; at != NULL; at = at->next)
151 {
152 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 126 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
153 return at; 127 return at;
154 } 128
155 return NULL; 129 return 0;
156} 130}
157 131
158/** 132/**
159 * GROS - this returns a new object given the name that appears during the game 133 * GROS - this returns a new object given the name that appears during the game
160 * (for example, "writing pen" instead of "stylus"). 134 * (for example, "writing pen" instead of "stylus").
162 * - name: The name we're searching for (ex: "writing pen"); 136 * - name: The name we're searching for (ex: "writing pen");
163 * Return value: 137 * Return value:
164 * - a corresponding object if found; a singularity object if not found. 138 * - a corresponding object if found; a singularity object if not found.
165 * Note by MSW - it appears that it takes the full name and keeps 139 * Note by MSW - it appears that it takes the full name and keeps
166 * shortening it until it finds a match. I re-wrote this so that it 140 * shortening it until it finds a match. I re-wrote this so that it
167 * doesn't malloc it each time - not that this function is used much, 141 * doesn't allocate it each time - not that this function is used much,
168 * but it otherwise had a big memory leak. 142 * but it otherwise had a big memory leak.
169 */ 143 */
170object * 144object *
171get_archetype_by_object_name (const char *name) 145get_archetype_by_object_name (const char *name)
172{ 146{
173 archetype *at;
174 char tmpname[MAX_BUF]; 147 char tmpname[MAX_BUF];
175 int i;
176 148
177 assign (tmpname, name); 149 assign (tmpname, name);
178 150
179 for (i = strlen (tmpname); i > 0; i--) 151 for (int i = strlen (tmpname); i > 0; i--)
180 { 152 {
181 tmpname[i] = 0; 153 tmpname[i] = 0;
154
182 at = find_archetype_by_object_name (tmpname); 155 if (archetype *at = find_archetype_by_object_name (tmpname))
183 156 return at->instance ();
184 if (at != NULL)
185 return arch_to_object (at);
186 } 157 }
187 158
188 return create_singularity (name); 159 return create_singularity (name);
189} 160}
190 161
191 /* This is a subset of the parse_id command. Basically, name can be 162/* This is a subset of the parse_id command. Basically, name can be
192 * a string seperated lists of things to match, with certain keywords. 163 * a string seperated lists of things to match, with certain keywords.
193 * pl is the player (only needed to set count properly) 164 * pl is the player (only needed to set count properly)
194 * op is the item we are trying to match. Calling function takes care 165 * op is the item we are trying to match. Calling function takes care
195 * of what action might need to be done and if it is valid 166 * of what action might need to be done and if it is valid
196 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 167 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
197 * value means a better match. 0 means no match. 168 * value means a better match. 0 means no match.
198 * 169 *
199 * Brief outline of the procedure: 170 * Brief outline of the procedure:
200 * We take apart the name variable into the individual components. 171 * We take apart the name variable into the individual components.
201 * cases for 'all' and unpaid are pretty obvious. 172 * cases for 'all' and unpaid are pretty obvious.
202 * Next, we check for a count (either specified in name, or in the 173 * Next, we check for a count (either specified in name, or in the
203 * player object.) 174 * player object.)
204 * If count is 1, make a quick check on the name. 175 * If count is 1, make a quick check on the name.
205 * IF count is >1, we need to make plural name. Return if match. 176 * IF count is >1, we need to make plural name. Return if match.
206 * Last, make a check on the full name. 177 * Last, make a check on the full name.
207 */ 178 */
208int 179int
209item_matched_string (object *pl, object *op, const char *name) 180item_matched_string (object *pl, object *op, const char *name)
210{ 181{
211 char *cp, local_name[MAX_BUF]; 182 char *cp, local_name[MAX_BUF];
212 int count, retval = 0; 183 int count, retval = 0;
213 184
214 strcpy (local_name, name); /* strtok is destructive to name */ 185 assign (local_name, name); /* strtok is destructive to name */
215 186
216 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 187 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
217 { 188 {
218 while (cp[0] == ' ') 189 while (cp[0] == ' ')
219 ++cp; /* get rid of spaces */ 190 ++cp; /* get rid of spaces */
224 return 1; 195 return 1;
225 196
226 /* unpaid is a little more specific */ 197 /* unpaid is a little more specific */
227 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID)) 198 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
228 return 2; 199 return 2;
200
229 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 201 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
230 return 2; 202 return 2;
231 203
232 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED)) 204 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
233 return 2; 205 return 2;
255 * is because of the 'else' handling - we don't want to match on 227 * is because of the 'else' handling - we don't want to match on
256 * something and set a low retval, even though it may match a higher retcal 228 * something and set a low retval, even though it may match a higher retcal
257 * later. So keep it in descending order here, so we try for the best 229 * later. So keep it in descending order here, so we try for the best
258 * match first, and work downward. 230 * match first, and work downward.
259 */ 231 */
232 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
233
260 if (!strcasecmp (cp, query_name (op))) 234 if (!strcasecmp (cp, query_name (op)))
261 retval = 20; 235 retval = 20;
262 else if (!strcasecmp (cp, query_short_name (op))) 236 else if (!strcasecmp (cp, qsn = query_short_name (op)))
263 retval = 18; 237 retval = 18;
264 else if (!strcasecmp (cp, query_base_name (op, 0))) 238 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
265 retval = 16; 239 retval = 16;
266 else if (!strcasecmp (cp, query_base_name (op, 1))) 240 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
267 retval = 16; 241 retval = 16;
268 else if (op->custom_name && !strcasecmp (cp, op->custom_name)) 242 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
269 retval = 15; 243 retval = 15;
270 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 244 else if (!strncasecmp (cp, qbn0, strlen (cp)))
271 retval = 14; 245 retval = 14;
272 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 246 else if (!strncasecmp (cp, qbn1, strlen (cp)))
273 retval = 14; 247 retval = 14;
274 /* Do substring checks, so things like 'Str+1' will match. 248 /* Do substring checks, so things like 'Str+1' will match.
275 * retval of these should perhaps be lower - they are lower 249 * retval of these should perhaps be lower - they are lower
276 * then the specific strcasecmp aboves, but still higher than 250 * then the specific strcasecmp aboves, but still higher than
277 * some other match criteria. 251 * some other match criteria.
278 */ 252 */
279 else if (strstr (query_base_name (op, 1), cp)) 253 else if (strstr (qbn1, cp))
280 retval = 12; 254 retval = 12;
281 else if (strstr (query_base_name (op, 0), cp)) 255 else if (strstr (qbn0, cp))
282 retval = 12; 256 retval = 12;
283 else if (strstr (query_short_name (op), cp)) 257 else if (strstr (qsn, cp))
284 retval = 12; 258 retval = 12;
285 /* Check against plural/non plural based on count. */ 259 /* Check against plural/non plural based on count. */
286 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 260 else if (count > 1 && !strcasecmp (cp, op->name_pl))
287 retval = 6; 261 retval = 6;
288 else if (count == 1 && !strcasecmp (op->name, cp)) 262 else if (count == 1 && !strcasecmp (op->name, cp))
289 retval = 6; 263 retval = 6;
290 /* base name matched - not bad */ 264 /* base name matched - not bad */
291 else if (strcasecmp (cp, op->name) == 0 && !count) 265 else if (strcasecmp (cp, op->name) == 0 && !count)
292 retval = 4; 266 retval = 4;
293 /* Check for partial custom name, but give a real low priority */ 267 /* Check for partial custom name, but give a real low priority */
294 else if (op->custom_name && strstr (op->custom_name, cp)) 268 else if (op->custom_name.contains (cp))
295 retval = 3; 269 retval = 3;
296 270
297 if (retval) 271 if (retval)
298 { 272 {
299 if (pl->type == PLAYER) 273 if (pl->type == PLAYER)
304 } 278 }
305 279
306 return 0; 280 return 0;
307} 281}
308 282
283//-GPL
284
285archetype::archetype (const char *name)
286{
287 arch = this;
288 this->archname = this->name = this->name_pl = name;
289}
290
291archetype::~archetype ()
292{
293 unlink ();
294}
295
296void
297archetype::link ()
298{
299 if (!archetypes.contains (this))
300 {
301 archetypes.insert (this);
302 ht.insert (std::make_pair (archname, this));
303 }
304}
305
306void
307archetype::unlink ()
308{
309 if (archetypes.contains (this))
310 {
311 archetypes.erase (this);
312 ht.erase (archname);
313 }
314}
315
309/* 316/*
310 * Initialises the internal linked list of archetypes (read from file). 317 * Finds, using the hashtable, which archetype matches the given name.
311 * Then the global "empty_archetype" pointer is initialised. 318 * returns a pointer to the found archetype, otherwise NULL.
312 * Then the blocksview[] array is initialised.
313 */ 319 */
320archetype *
321archetype::find (const char *name)
322{
323 if (!name)
324 return 0;
325
326 auto (i, ht.find (name));
327
328 if (i == ht.end ())
329 return 0;
330 else
331 return i->second;
332}
333
334archetype *
335archetype::read (object_thawer &f)
336{
337 assert (f.kw == KW_object);
338
339 std::vector<archetype *> parts;
340
341 coroapi::cede_to_tick ();
342
343 for (;;)
344 {
345 archetype *at = new archetype (f.get_str ());
346
347 f.next ();
348
349#if 0
350 // implementing it here in the server does neither allow multiple inheritence
351 // nor does it cleanly "just override". it would allow use in map files, though,
352 // and other resource files dynamically laoded (as opposed to being preprocessed).
353 // not that any of this is relevant as of yet...
354 if (f.kw == KW_inherit)
355 {
356 if (archetype *at = find (f.get_str ()))
357 *op = at->clone;
358 else
359 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
360 &at->archname, f.get_str ());
361
362 f.next ();
363 }
364#endif
365
366 loading_arch = at; // hack to tell parse_kv et al. to behave
367 bool parse_ok = at->parse_kv (f);
368 loading_arch = 0;
369
370 if (!parse_ok)
371 goto fail;
372
373 loading_arch = at; // hack to tell parse_kv et al. to behave
374 at->post_load_check ();
375 loading_arch = 0;
376
377 parts.push_back (at);
378
379 if (f.kw != KW_more)
380 break;
381
382 f.next ();
383
384 if (f.kw != KW_object)
385 {
386 f.parse_error ("more object");
387 goto fail;
388 }
389 }
390
391 {
392 auto (at, parts.begin ());
393
394 archetype *new_head = parts.front ();
395 archetype *old_head = find (new_head->archname);
396
397 if (old_head && !old_head->is_head ())
398 {
399 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
400 &new_head->archname, &old_head->archname);
401 goto fail;
402 }
403
404 // check that all archetypes belong to the same old object or are new
405 for (auto (at, parts.begin ()); at != parts.end (); ++at)
406 {
407 archetype *new_part = *at;
408 archetype *old_part = find (new_part->archname);
409
410 if (old_part && old_part->head_ () != old_head)
411 {
412 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
413 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
414 goto fail;
415 }
416 }
417
418 // assemble new chain
419 new_head->min_x = new_head->max_x = new_head->x;
420 new_head->min_y = new_head->max_y = new_head->y;
421
422 archetype *less = new_head;
423 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
424 {
425 archetype *at = *p;
426
427 // some flags get inherited from the head (probably a lot more)
428 // doing it here doesn't feel too cozy, but it allows code
429 // to ignore head checks for these flags, which saves time
430 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
431 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
432 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
433 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
434
435 new_head->min_x = min (new_head->min_x, at->x);
436 new_head->min_y = min (new_head->min_y, at->y);
437 new_head->max_x = max (new_head->max_x, at->x);
438 new_head->max_y = max (new_head->max_y, at->y);
439
440 at->head = new_head;
441 less->more = at;
442 less = at;
443 }
444
445 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
446
447 return new_head;
448 }
449
450fail:
451 for (auto (p, parts.begin ()); p != parts.end (); ++p)
452 (*p)->destroy ();
453
454 return 0;
455}
314 456
315void 457void
316init_archetypes (void) 458archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
317{ /* called from add_player() and edit() */ 459{
318 if (first_archetype != NULL) /* Only do this once */ 460 ref = 0;
319 return; 461 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
320
321 arch_init = 1;
322 load_archetypes ();
323 arch_init = 0;
324 empty_archetype = archetype::find ("empty_archetype");
325
326/* init_blocksview();*/
327} 462}
328
329/*
330 * Stores debug-information about how efficient the hashtable
331 * used for archetypes has been in the static errmsg array.
332 */
333 463
334void 464void
335arch_info (object *op) 465archetype::commit_load ()
336{ 466{
337 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); 467 // unlink old archetypes and link in new ones */
338 new_draw_info (NDI_BLACK, 0, op, errmsg); 468 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
339} 469 {
470 archetype *at = *p;
340 471
341/* 472 if (archetype *old = find (at->archname))
342 * Initialise the hashtable used by the archetypes. 473 old->unlink ();
343 */ 474
475 allarch.push_back (at);
476
477 at->link ();
478 ++dirtycnt;
479 }
480
481 postponed_arch.clear ();
482
483 // now resolve arch references
484 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
485 {
486 arch_ptr *ap = p->first;
487 archetype *at = find (p->second);
488
489 if (!at)
490 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
491
492 *ap = at;
493 }
494
495 postponed_arch_ref.clear ();
496
497 empty = find (shstr_empty_archetype);
498}
344 499
345void 500void
346clear_archetable (void) 501archetype::gc ()
347{ 502{
348 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *)); 503 int cnt = max (1, min (allarch.size () / 128, dirtycnt));
349} 504 dirtycnt = max (0, dirtycnt - cnt);
350 505
351/* 506 do
352 * An alternative way to init the hashtable which is slower, but _works_...
353 */
354
355void
356init_archetable (void)
357{
358 archetype *at;
359
360 LOG (llevDebug, " Setting up archetable...\n");
361
362 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
363 add_arch (at);
364
365 LOG (llevDebug, "done\n");
366}
367
368/*
369 * Dumps an archetype to debug-level output.
370 */
371
372void
373dump_arch (archetype *at)
374{
375 dump_object (&at->clone);
376}
377
378/*
379 * Dumps _all_ archetypes to debug-level output.
380 * If you run crossfire with debug, and enter DM-mode, you can trigger
381 * this with the O key.
382 */
383
384void
385dump_all_archetypes (void)
386{
387 archetype *at;
388
389 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
390 {
391 dump_arch (at);
392 fprintf (logfile, "%s\n", errmsg);
393 } 507 {
394} 508 static int idx;
395 509
396void 510 if (idx >= allarch.size ())
397free_all_archs (void) 511 if (idx)
398{ 512 idx = 0;
399 archetype *at, *next; 513 else
400 int i = 0, f = 0; 514 return;
401 515
402 for (at = first_archetype; at != NULL; at = next) 516 archetype *at = allarch [idx];
403 { 517
404 if (at->more) 518 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
405 next = at->more; 519 ++idx;
406 else 520 else
407 next = at->next;
408
409 delete
410 at;
411
412 i++;
413 }
414 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
415}
416
417archetype::archetype ()
418{
419 clear_object (&clone); /* to initial state other also */
420 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
421 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
422}
423
424archetype::~archetype ()
425{
426}
427
428/*
429 * Reads/parses the archetype-file, and copies into a linked list
430 * of archetype-structures.
431 */
432void
433first_arch_pass (object_thawer & fp)
434{
435 archetype *at, *head = NULL, *last_more = NULL;
436
437 at->clone.arch = first_archetype = at = new archetype;
438
439 while (int i = load_object (fp, &at->clone, 0))
440 {
441 at->clone.speed_left = (float) (-0.1);
442 /* copy the body_info to the body_used - this is only really
443 * need for monsters, but doesn't hurt to do it for everything.
444 * by doing so, when a monster is created, it has good starting
445 * values for the body_used info, so when items are created
446 * for it, they can be properly equipped.
447 */
448 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
449
450 switch (i)
451 { 521 {
452 case LL_NORMAL: /* A new archetype, just link it with the previous */ 522 LOG (llevDebug, "garbage collect arch %s", &at->archname);
453 if (last_more != NULL) 523 assert (at->arch == at); // verify that refcnt == 1 is truly valid
454 last_more->next = at; 524 allarch.erase (idx);
455 if (head != NULL)
456 head->next = at;
457 head = last_more = at;
458#if 0
459 if (!op->type)
460 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
461#endif
462 at->tail_x = 0;
463 at->tail_y = 0;
464 break;
465 525
466 case LL_MORE: /* Another part of the previous archetype, link it correctly */ 526 // break chain
467 527 for (object *op = at->head_ (); op; )
468 at->head = head;
469 at->clone.head = &head->clone;
470 if (last_more != NULL)
471 { 528 {
529 object *next = op->more;
530 op->head = 0;
472 last_more->more = at; 531 op->more = 0;
473 last_more->clone.more = &at->clone; 532 op = next;
474 } 533 }
475 last_more = at;
476 534
477 /* If this multipart image is still composed of individual small 535 at->destroy ();
478 * images, don't set the tail_.. values. We can't use them anyways, 536 at->arch = 0;
479 * and setting these to zero makes the map sending to the client much
480 * easier as just looking at the head, we know what to do.
481 */
482 if (at->clone.face != head->clone.face)
483 {
484 head->tail_x = 0;
485 head->tail_y = 0;
486 }
487 else
488 {
489 if (at->clone.x > head->tail_x)
490 head->tail_x = at->clone.x;
491 if (at->clone.y > head->tail_y)
492 head->tail_y = at->clone.y;
493 }
494 break;
495
496 } 537 }
497
498 at = new archetype;
499
500 at->clone.arch = at;
501 }
502
503 delete at;
504}
505
506/*
507 * Reads the archetype file once more, and links all pointers between
508 * archetypes.
509 */
510
511void
512second_arch_pass (object_thawer & thawer)
513{
514 char buf[MAX_BUF], *variable = buf, *argument, *cp;
515 archetype *at = NULL, *other;
516
517 while (fgets (buf, MAX_BUF, thawer) != NULL)
518 { 538 }
519 if (*buf == '#') 539 while (--cnt);
520 continue;
521 if ((argument = strchr (buf, ' ')) != NULL)
522 {
523 *argument = '\0', argument++;
524 cp = argument + strlen (argument) - 1;
525 while (isspace (*cp))
526 {
527 *cp = '\0';
528 cp--;
529 }
530 }
531 if (!strcmp ("Object", variable))
532 {
533 if ((at = archetype::find (argument)) == NULL)
534 LOG (llevError, "Warning: failed to find arch %s\n", argument);
535 }
536 else if (!strcmp ("other_arch", variable))
537 {
538 if (at != NULL && at->clone.other_arch == NULL)
539 {
540 if ((other = archetype::find (argument)) == NULL)
541 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
542 else if (at != NULL)
543 at->clone.other_arch = other;
544 }
545 }
546 else if (!strcmp ("randomitems", variable))
547 {
548 if (at != NULL)
549 {
550 treasurelist *tl = find_treasurelist (argument);
551
552 if (tl == NULL)
553 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
554 else
555 at->clone.randomitems = tl;
556 }
557 }
558 }
559} 540}
560 541
561#ifdef DEBUG
562void
563check_generators (void)
564{
565 archetype *at;
566
567 for (at = first_archetype; at != NULL; at = at->next)
568 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
569 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
570}
571#endif
572
573/*
574 * First initialises the archtype hash-table (init_archetable()).
575 * Reads and parses the archetype file (with the first and second-pass
576 * functions).
577 * Then initialises treasures by calling load_treasures().
578 */
579
580void
581load_archetypes (void)
582{
583 char filename[MAX_BUF];
584
585#if TIME_ARCH_LOAD
586 struct timeval
587 tv1,
588 tv2;
589#endif
590
591 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
592 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
593
594 {
595 object_thawer
596 thawer (filename);
597
598 clear_archetable ();
599 LOG (llevDebug, " arch-pass 1...\n");
600 first_arch_pass (thawer);
601 LOG (llevDebug, " done\n");
602 }
603
604 init_archetable ();
605 warn_archetypes = 1;
606
607 {
608 object_thawer
609 thawer (filename);
610
611 LOG (llevDebug, " loading treasure...\n");
612 load_treasures ();
613 LOG (llevDebug, " done\n arch-pass 2...\n");
614 second_arch_pass (thawer);
615 LOG (llevDebug, " done\n");
616#ifdef DEBUG
617 check_generators ();
618#endif
619 }
620 LOG (llevDebug, " done\n");
621}
622
623/*
624 * Creates and returns a new object which is a copy of the given archetype.
625 * This function returns NULL on failure.
626 */
627
628object *
629arch_to_object (archetype *at)
630{
631 object *op; 542object *
632 543archetype::instance ()
633 if (at == NULL) 544{
634 { 545 object *op = clone ();
635 if (warn_archetypes)
636 LOG (llevError, "Couldn't find archetype.\n");
637
638 return NULL;
639 }
640
641 op = get_object ();
642 copy_object (&at->clone, op);
643 op->arch = at;
644 op->instantiate (); 546 op->instantiate ();
645 return op; 547 return op;
646} 548}
549
550//+GPL
647 551
648/* 552/*
649 * Creates an object. This function is called by get_archetype() 553 * Creates an object. This function is called by get_archetype()
650 * if it fails to find the appropriate archetype. 554 * if it fails to find the appropriate archetype.
651 * Thus get_archetype() will be guaranteed to always return 555 * Thus get_archetype() will be guaranteed to always return
652 * an object, and never NULL. 556 * an object, and never NULL.
653 */ 557 */
654
655object * 558object *
656create_singularity (const char *name) 559create_singularity (const char *name)
657{ 560{
658 object *op; 561 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
659 char buf[MAX_BUF];
660 562
661 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); 563 if (!strcmp (name, "bug"))
662 op = get_object (); 564 abort ();
663 op->name = op->name_pl = buf; 565
664 SET_FLAG (op, FLAG_NO_PICK); 566 object *op = archetype::get (shstr_bug);
567 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
568
665 return op; 569 return op;
666} 570}
667 571
668/* 572/*
669 * Finds which archetype matches the given name, and returns a new 573 * Finds which archetype matches the given name, and returns a new
670 * object containing a copy of the archetype. 574 * object containing a copy of the archetype.
671 */ 575 */
672
673object * 576object *
674get_archetype (const char *name) 577get_archetype (const char *name)
675{ 578{
579 return archetype::get (name);
580}
581
582object *
583archetype::get (const char *name)
584{
676 archetype *at = archetype::find (name); 585 archetype *at = find (name);
677 586
678 if (!at) 587 if (!at)
679 return create_singularity (name); 588 return create_singularity (name);
680 589
681 return arch_to_object (at); 590 return at->instance ();
682}
683
684/*
685 * Hash-function used by the arch-hashtable.
686 */
687
688unsigned long
689hasharch (const char *str, int tablesize)
690{
691 unsigned long hash = 0;
692 unsigned int i = 0;
693 const char *p;
694
695 /* use the one-at-a-time hash function, which supposedly is
696 * better than the djb2-like one used by perl5.005, but
697 * certainly is better then the bug used here before.
698 * see http://burtleburtle.net/bob/hash/doobs.html
699 */
700 for (p = str; i < MAXSTRING && *p; p++, i++)
701 {
702 hash += *p;
703 hash += hash << 10;
704 hash ^= hash >> 6;
705 }
706
707 hash += hash << 3;
708 hash ^= hash >> 11;
709 hash += hash << 15;
710
711 return hash % tablesize;
712}
713
714/*
715 * Finds, using the hashtable, which archetype matches the given name.
716 * returns a pointer to the found archetype, otherwise NULL.
717 */
718
719archetype *
720archetype::find (const char *name)
721{
722 if (!name)
723 return 0;
724
725#if USE_UNORDERED_MAP
726 AUTODECL (i, ht.find ((size_t) name));
727
728 if (i == ht.end ())
729 return 0;
730 else
731 return i->second;
732#endif
733
734 archetype *at;
735 unsigned long index;
736
737 index = hasharch (name, ARCHTABLE);
738 arch_search++;
739 for (;;)
740 {
741 at = arch_table[index];
742
743 if (at == NULL)
744 {
745 if (warn_archetypes)
746 LOG (llevError, "Couldn't find archetype %s\n", name);
747
748 return NULL;
749 }
750
751 arch_cmp++;
752
753 if (!strcmp ((const char *) at->name, name))
754 return at;
755
756 if (++index >= ARCHTABLE)
757 index = 0;
758 }
759}
760
761/*
762 * Adds an archetype to the hashtable.
763 */
764
765static void
766add_arch (archetype *at)
767{
768#if USE_UNORDERED_MAP
769 ht.insert (std::make_pair ((size_t) (const char *) at->name, at));
770#endif
771
772 int index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
773
774 for (;;)
775 {
776 if (arch_table[index] == NULL)
777 {
778 arch_table[index] = at;
779 return;
780 }
781
782 if (++index == ARCHTABLE)
783 index = 0;
784
785 if (index == org_index)
786 fatal (ARCHTABLE_TOO_SMALL);
787 }
788} 591}
789 592
790/* 593/*
791 * Returns the first archetype using the given type. 594 * Returns the first archetype using the given type.
792 * Used in treasure-generation. 595 * Used in treasure-generation.
793 */ 596 */
794
795archetype * 597archetype *
796type_to_archetype (int type) 598type_to_archetype (int type)
797{ 599{
798 archetype *at; 600 for_all_archetypes (at)
799 601 if (at->type == type && at->head_ () != at)
800 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
801 if (at->clone.type == type)
802 return at; 602 return at;
803 603
804 return 0; 604 return 0;
805} 605}
806 606
807/* 607/*
808 * Returns a new object copied from the first archetype matching 608 * Returns a new object copied from the first archetype matching
809 * the given type. 609 * the given type.
810 * Used in treasure-generation. 610 * Used in treasure-generation.
811 */ 611 */
812
813object * 612object *
814clone_arch (int type) 613clone_arch (int type)
815{ 614{
816 archetype *at; 615 archetype *at = type_to_archetype (type);
817 object *op = get_object ();
818 616
819 if ((at = type_to_archetype (type)) == NULL) 617 if (!at)
820 { 618 {
821 LOG (llevError, "Can't clone archetype %d\n", type); 619 LOG (llevError, "Can't clone archetype %d\n", type);
822 free_object (op);
823 return NULL; 620 return 0;
824 } 621 }
825 622
826 copy_object (&at->clone, op); 623 return at->instance ();
827 op->instantiate ();
828 return op;
829} 624}
830 625
831/* 626/*
832 * member: make instance from class 627 * member: make instance from class
833 */ 628 */
834
835object * 629object *
836object_create_arch (archetype *at) 630object_create_arch (archetype *at)
837{ 631{
838 object *op, *prev = 0, *head = 0; 632 object *op, *prev = 0, *head = 0;
839 633
840 while (at) 634 while (at)
841 { 635 {
842 op = arch_to_object (at); 636 op = at->instance ();
637
843 op->x = at->clone.x; 638 op->x = at->x;
844 op->y = at->clone.y; 639 op->y = at->y;
845 640
846 if (head) 641 if (head)
847 op->head = head, prev->more = op; 642 op->head = head, prev->more = op;
848 643
849 if (!head) 644 if (!head)
850 head = op; 645 head = op;
851 646
852 prev = op; 647 prev = op;
853 at = at->more; 648 at = (archetype *)at->more;
854 } 649 }
855 650
856 return (head); 651 return head;
857} 652}
858 653
654//-GPL
655

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