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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.92 by root, Thu Nov 5 15:43:21 2009 UTC vs.
Revision 1.100 by root, Fri Mar 26 00:59:20 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
23 */ 23 */
24 24
25#include <cassert> 25#include <cassert>
26 26
27#include <global.h> 27#include <global.h>
28#include <loader.h>
29 28
30#include <tr1/functional> 29#include <tr1/functional>
31#include <tr1/unordered_map> 30#include <tr1/unordered_map>
32 31
33archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing 32archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
52static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref; 51static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
53// the vector of loaded but not yet committed archetypes 52// the vector of loaded but not yet committed archetypes
54static std::vector<archetype *> postponed_arch; 53static std::vector<archetype *> postponed_arch;
55 54
56//+GPL 55//+GPL
56
57/*
58 * Creates an object. This function is called by get_archetype ()
59 * if it fails to find the appropriate archetype.
60 * Thus get_archetype() will be guaranteed to always return
61 * an object, and never NULL.
62 */
63static object *
64create_singularity (const char *name)
65{
66 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
67
68 if (!strcmp (name, "bug"))
69 abort ();
70
71 object *op = archetype::get (shstr_bug);
72 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
73
74 return op;
75}
57 76
58/** 77/**
59 * GROS - This function retrieves an archetype given the name that appears 78 * GROS - This function retrieves an archetype given the name that appears
60 * during the game (for example, "writing pen" instead of "stylus"). 79 * during the game (for example, "writing pen" instead of "stylus").
61 * It does not use the hashtable system, but browse the whole archlist each time. 80 * It does not use the hashtable system, but browse the whole archlist each time.
329 return 0; 348 return 0;
330 else 349 else
331 return i->second; 350 return i->second;
332} 351}
333 352
353void
354archetype::post_load_check ()
355{
356 object::post_load_check ();
357
358 assert (("obj_original MUST NOT be set for archetypes", !flag [FLAG_OBJ_ORIGINAL]));
359}
360
334archetype * 361archetype *
335archetype::read (object_thawer &f) 362archetype::read (object_thawer &f)
336{ 363{
337 assert (f.kw == KW_object); 364 assert (f.kw == KW_object);
338 365
414 goto fail; 441 goto fail;
415 } 442 }
416 } 443 }
417 444
418 // assemble new chain 445 // assemble new chain
419 new_head->min_x = new_head->max_x = new_head->x; 446 new_head->max_x = new_head->x;
420 new_head->min_y = new_head->max_y = new_head->y;
421 447
422 archetype *less = new_head; 448 archetype *less = new_head;
423 for (auto (p, parts.begin () + 1); p != parts.end (); ++p) 449 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
424 { 450 {
425 archetype *at = *p; 451 archetype *at = *p;
430 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE]; 456 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
431 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK]; 457 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
432 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER]; 458 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
433 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR]; 459 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
434 460
435 new_head->min_x = min (new_head->min_x, at->x);
436 new_head->min_y = min (new_head->min_y, at->y);
437 new_head->max_x = max (new_head->max_x, at->x); 461 new_head->max_x = max (new_head->max_x, at->x);
438 new_head->max_y = max (new_head->max_y, at->y);
439 462
440 at->head = new_head; 463 at->head = new_head;
441 less->more = at; 464 less->more = at;
442 less = at; 465 less = at;
443 } 466 }
548} 571}
549 572
550//+GPL 573//+GPL
551 574
552/* 575/*
553 * Creates an object. This function is called by get_archetype()
554 * if it fails to find the appropriate archetype.
555 * Thus get_archetype() will be guaranteed to always return
556 * an object, and never NULL.
557 */
558object *
559create_singularity (const char *name)
560{
561 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
562
563 if (!strcmp (name, "bug"))
564 abort ();
565
566 object *op = archetype::get (shstr_bug);
567 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
568
569 return op;
570}
571
572/*
573 * Finds which archetype matches the given name, and returns a new 576 * Finds which archetype matches the given name, and returns a new
574 * object containing a copy of the archetype. 577 * object containing a copy of the archetype.
575 */ 578 */
576object * 579object *
577get_archetype (const char *name) 580get_archetype (const char *name)
592 595
593/* 596/*
594 * Returns the first archetype using the given type. 597 * Returns the first archetype using the given type.
595 * Used in treasure-generation. 598 * Used in treasure-generation.
596 */ 599 */
597archetype * 600static archetype *
598type_to_archetype (int type) 601type_to_archetype (int type)
599{ 602{
600 for_all_archetypes (at) 603 for_all_archetypes (at)
601 if (at->type == type && at->head_ () != at) 604 if (at->type == type && at->head_ () != at)
602 return at; 605 return at;

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