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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.10 by root, Sun Sep 3 00:18:39 2006 UTC vs.
Revision 1.116 by root, Sat Nov 17 23:39:59 2018 UTC

1/* 1/*
2 * static char *rcsid_arch_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: arch.C,v 1.10 2006/09/03 00:18:39 root Exp $";
4 */ 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 1992 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * the terms of the Affero GNU General Public License as published by the
11 * Free Software Foundation, either version 3 of the License, or (at your
12 * option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
24 */
25
26#include <cassert>
27#include <functional>
28
29#include <flat_hash_map.hpp>
30
31#include <global.h>
32
33archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
34arch_ptr archetype::empty;
35
36// the hashtable
37typedef ska::flat_hash_map<
38 const char *,
39 arch_ptr,
40 str_hash,
41 str_equal,
42 slice_allocator< std::pair<const char *const, arch_ptr> >
43> HT;
44
45static HT ht (10000);
46archvec archetypes;
47static unordered_vector<archetype *> allarch;
48static int dirtycnt;
49
50// the vector of other_arch references to be resolved
51static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
52// the vector of loaded but not yet committed archetypes
53static std::vector<archetype *> postponed_arch;
54
55//+GPL
5 56
6/* 57/*
7 CrossFire, A Multiplayer game for X-windows 58 * Creates an object. This function is called by archetype::get ()
8 59 * if it fails to find the appropriate archetype.
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 60 * Thus archetype::get() will be guaranteed to always return
10 Copyright (C) 1992 Frank Tore Johansen 61 * an object, and never NULL.
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 62 */
63static object *
64create_singularity (const char *name)
65{
66 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
28 67
29#include <global.h> 68 if (!strcmp (name, "bug"))
30#include <arch.h> 69 abort ();
31#include <funcpoint.h>
32#include <loader.h>
33 70
34#include <cassert> 71 object *op = archetype::get (shstr_bug);
72 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
35 73
36/* IF set, does a little timing on the archetype load. */ 74 return op;
37#define TIME_ARCH_LOAD 0 75}
38
39static void add_arch(archetype *at);
40
41static archetype *arch_table[ARCHTABLE];
42int arch_cmp=0; /* How many strcmp's */
43int arch_search=0; /* How many searches */
44int arch_init; /* True if doing arch initialization */
45
46/* The naming of these functions is really poor - they are all
47 * pretty much named '.._arch_...', but they may more may not
48 * return archetypes. Some make the arch_to_object call, and thus
49 * return an object. Perhaps those should be called 'archob' functions
50 * to denote they return an object derived from the archetype.
51 * MSW 2003-04-29
52 */
53 76
54/** 77/**
55 * GROS - This function retrieves an archetype given the name that appears 78 * GROS - This function retrieves an archetype given the name that appears
56 * during the game (for example, "writing pen" instead of "stylus"). 79 * during the game (for example, "writing pen" instead of "stylus").
57 * It does not use the hashtable system, but browse the whole archlist each time. 80 * It does not use the hashtable system, but browse the whole archlist each time.
60 * Params: 83 * Params:
61 * - name: the name we're searching for (ex: "writing pen"); 84 * - name: the name we're searching for (ex: "writing pen");
62 * Return value: 85 * Return value:
63 * - the archetype found or null if nothing was found. 86 * - the archetype found or null if nothing was found.
64 */ 87 */
88archetype *
65archetype *find_archetype_by_object_name(const char *name) { 89find_archetype_by_object_name (const char *name)
66 archetype *at; 90{
91 shstr_cmp name_cmp (name);
67 92
68 if (name == NULL) 93 for_all_archetypes (at)
69 return (archetype *) NULL; 94 if (at->name == name_cmp)
70
71 for(at = first_archetype;at!=NULL;at=at->next) {
72 if (!strcmp(at->clone.name, name))
73 return at; 95 return at;
74 } 96
75 return NULL; 97 return 0;
76} 98}
77 99
78/** 100/**
79 * This function retrieves an archetype by type and name that appears during 101 * This function retrieves an archetype by type and name that appears during
80 * the game. It is basically the same as find_archetype_by_object_name() 102 * the game. It is basically the same as find_archetype_by_object_name()
81 * except that it considers only items of the given type. 103 * except that it considers only items of the given type.
82 */ 104 */
105archetype *
83archetype *find_archetype_by_object_type_name(int type, const char *name) { 106find_archetype_by_object_type_name (int type, const char *name)
84 archetype *at; 107{
108 shstr_cmp name_cmp (name);
85 109
86 if (name == NULL) 110 for_all_archetypes (at)
87 return NULL; 111 if (at->name == name_cmp && at->type == type)
88
89 for (at = first_archetype; at != NULL; at = at->next) {
90 if (at->clone.type == type && strcmp(at->clone.name, name) == 0)
91 return at; 112 return at;
92 }
93 113
94 return NULL; 114 return 0;
95} 115}
96 116
97/* This is a lot like the above function. Instead, we are trying to match 117/* This is a lot like the above function. Instead, we are trying to match
98 * the arch->skill values. type is the type of object to match 118 * the arch->skill values. type is the type of object to match
99 * against (eg, to only match against skills or only skill objects for example). 119 * against (eg, to only match against skills or only skill objects for example).
100 * If type is -1, ew don't match on type. 120 * If type is -1, ew don't match on type.
101 */ 121 */
122object *
102object *get_archetype_by_skill_name(const char *skill, int type) { 123get_archetype_by_skill_name (const char *skill, int type)
103 archetype *at; 124{
125 shstr_cmp skill_cmp (skill);
104 126
105 if (skill == NULL) 127 for_all_archetypes (at)
106 return NULL; 128 if (at->skill == skill_cmp && (type == -1 || type == at->type))
129 return at->instance ();
107 130
108 for(at = first_archetype;at!=NULL;at=at->next) { 131 return 0;
109 if ( ((type == -1) || (type == at->clone.type)) &&
110 (!strcmp(at->clone.skill, skill)))
111 return arch_to_object(at);
112 }
113 return NULL;
114} 132}
115 133
116/* similiar to above - this returns the first archetype 134/* similiar to above - this returns the first archetype
117 * that matches both the type and subtype. type and subtype 135 * that matches both the type and subtype. type and subtype
118 * can be -1 to say ignore, but in this case, the match it does 136 * can be -1 to say ignore, but in this case, the match it does
119 * may not be very useful. This function is most useful when 137 * may not be very useful. This function is most useful when
120 * subtypes are known to be unique for a particular type 138 * subtypes are known to be unique for a particular type
121 * (eg, skills) 139 * (eg, skills)
122 */ 140 */
141archetype *
123archetype *get_archetype_by_type_subtype(int type, int subtype) { 142get_archetype_by_type_subtype (int type, int subtype)
124 archetype *at; 143{
125 144 for_all_archetypes (at)
126 for(at = first_archetype;at!=NULL;at=at->next) { 145 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
127 if ( ((type == -1) || (type == at->clone.type)) &&
128 (subtype == -1 || subtype == at->clone.subtype))
129 return at; 146 return at;
130 } 147
131 return NULL; 148 return 0;
132} 149}
133 150
134/** 151/**
135 * GROS - this returns a new object given the name that appears during the game 152 * GROS - this returns a new object given the name that appears during the game
136 * (for example, "writing pen" instead of "stylus"). 153 * (for example, "writing pen" instead of "stylus").
138 * - name: The name we're searching for (ex: "writing pen"); 155 * - name: The name we're searching for (ex: "writing pen");
139 * Return value: 156 * Return value:
140 * - a corresponding object if found; a singularity object if not found. 157 * - a corresponding object if found; a singularity object if not found.
141 * Note by MSW - it appears that it takes the full name and keeps 158 * Note by MSW - it appears that it takes the full name and keeps
142 * shortening it until it finds a match. I re-wrote this so that it 159 * shortening it until it finds a match. I re-wrote this so that it
143 * doesn't malloc it each time - not that this function is used much, 160 * doesn't allocate it each time - not that this function is used much,
144 * but it otherwise had a big memory leak. 161 * but it otherwise had a big memory leak.
145 */ 162 */
163object *
146object *get_archetype_by_object_name(const char *name) { 164get_archetype_by_object_name (const char *name)
147 archetype *at; 165{
148 char tmpname[MAX_BUF]; 166 char tmpname[MAX_BUF];
149 int i;
150 167
151 strncpy(tmpname,name,MAX_BUF-1); 168 assign (tmpname, name);
152 tmpname[MAX_BUF-1] = 0; 169
153 for(i=strlen(tmpname); i>0; i--) { 170 for (int i = strlen (tmpname); i > 0; i--)
171 {
154 tmpname[i] = 0; 172 tmpname[i] = 0;
173
155 at = find_archetype_by_object_name(tmpname); 174 if (archetype *at = find_archetype_by_object_name (tmpname))
156 if (at !=NULL) 175 return at->instance ();
176 }
177
178 return create_singularity (name);
179}
180
181/* This is a subset of the parse_id command. Basically, name can be
182 * a string seperated lists of things to match, with certain keywords.
183 * pl is the player (only needed to set count properly)
184 * op is the item we are trying to match. Calling function takes care
185 * of what action might need to be done and if it is valid
186 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
187 * value means a better match. 0 means no match.
188 *
189 * Brief outline of the procedure:
190 * We take apart the name variable into the individual components.
191 * cases for 'all' and unpaid are pretty obvious.
192 * Next, we check for a count (either specified in name, or in the
193 * player object.)
194 * If count is 1, make a quick check on the name.
195 * IF count is >1, we need to make plural name. Return if match.
196 * Last, make a check on the full name.
197 */
198int
199item_matched_string (object *pl, object *op, const char *name)
200{
201 char *cp, local_name[MAX_BUF];
202 int count, retval = 0;
203
204 assign (local_name, name); /* strtok is destructive to name */
205
206 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
207 {
208 while (cp[0] == ' ')
209 ++cp; /* get rid of spaces */
210
211 /* LOG(llevDebug,"Trying to match %s\n", cp); */
212 /* All is a very generic match - low match value */
213 if (!strcmp (cp, "all"))
214 return 1;
215
216 /* unpaid is a little more specific */
217 if (!strcmp (cp, "unpaid") && op->flag [FLAG_UNPAID])
218 return 2;
219
220 if (!strcmp (cp, "cursed") && op->flag [FLAG_KNOWN_CURSED] && (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]))
221 return 2;
222
223 if (!strcmp (cp, "unlocked") && !op->flag [FLAG_INV_LOCKED])
224 return 2;
225
226 /* Allow for things like '100 arrows' */
227 if ((count = atoi (cp)) != 0)
157 { 228 {
158 return arch_to_object(at); 229 cp = strchr (cp, ' ');
230 while (cp && cp[0] == ' ')
231 ++cp; /* get rid of spaces */
159 } 232 }
160 } 233 else
161 return create_singularity(name); 234 {
162} 235 if (pl->type == PLAYER)
163 236 count = pl->contr->count;
164 /* This is a subset of the parse_id command. Basically, name can be 237 else
165 * a string seperated lists of things to match, with certain keywords. 238 count = 0;
166 * pl is the player (only needed to set count properly)
167 * op is the item we are trying to match. Calling function takes care
168 * of what action might need to be done and if it is valid
169 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
170 * value means a better match. 0 means no match.
171 *
172 * Brief outline of the procedure:
173 * We take apart the name variable into the individual components.
174 * cases for 'all' and unpaid are pretty obvious.
175 * Next, we check for a count (either specified in name, or in the
176 * player object.)
177 * If count is 1, make a quick check on the name.
178 * IF count is >1, we need to make plural name. Return if match.
179 * Last, make a check on the full name.
180 */
181int item_matched_string(object *pl, object *op, const char *name)
182{
183 char *cp, local_name[MAX_BUF];
184 int count,retval=0;
185 strcpy(local_name, name); /* strtok is destructive to name */
186
187 for (cp=strtok(local_name,","); cp; cp=strtok(NULL,",")) {
188 while (cp[0]==' ') ++cp; /* get rid of spaces */
189
190 /* LOG(llevDebug,"Trying to match %s\n", cp);*/
191 /* All is a very generic match - low match value */
192 if (!strcmp(cp,"all")) return 1;
193
194 /* unpaid is a little more specific */
195 if (!strcmp(cp,"unpaid") && QUERY_FLAG(op,FLAG_UNPAID)) return 2;
196 if (!strcmp(cp,"cursed") && QUERY_FLAG(op,FLAG_KNOWN_CURSED) &&
197 (QUERY_FLAG(op,FLAG_CURSED) ||QUERY_FLAG(op,FLAG_DAMNED)))
198 return 2;
199
200 if (!strcmp(cp,"unlocked") && !QUERY_FLAG(op, FLAG_INV_LOCKED))
201 return 2;
202
203 /* Allow for things like '100 arrows' */
204 if ((count=atoi(cp))!=0) {
205 cp=strchr(cp, ' ');
206 while (cp && cp[0]==' ') ++cp; /* get rid of spaces */
207 } 239 }
240
241 if (!cp || cp[0] == '\0' || count < 0)
242 return 0;
243
244
245 /* The code here should go from highest retval to lowest. That
246 * is because of the 'else' handling - we don't want to match on
247 * something and set a low retval, even though it may match a higher retcal
248 * later. So keep it in descending order here, so we try for the best
249 * match first, and work downward.
250 */
251 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
252
253 if (!strcasecmp (cp, query_name (op)))
254 retval = 20;
255 else if (!strcasecmp (cp, qsn = query_short_name (op)))
256 retval = 18;
257 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
258 retval = 16;
259 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
260 retval = 16;
261 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
262 retval = 15;
263 else if (!strncasecmp (cp, qbn0, strlen (cp)))
264 retval = 14;
265 else if (!strncasecmp (cp, qbn1, strlen (cp)))
266 retval = 14;
267 /* Do substring checks, so things like 'Str+1' will match.
268 * retval of these should perhaps be lower - they are lower
269 * then the specific strcasecmp aboves, but still higher than
270 * some other match criteria.
271 */
272 else if (strstr (qbn1, cp))
273 retval = 12;
274 else if (strstr (qbn0, cp))
275 retval = 12;
276 else if (strstr (qsn, cp))
277 retval = 12;
278 /* Check against plural/non plural based on count. */
279 else if (count > 1 && !strcasecmp (cp, op->name_pl))
280 retval = 6;
281 else if (count == 1 && !strcasecmp (op->name, cp))
282 retval = 6;
283 /* base name matched - not bad */
284 else if (strcasecmp (cp, op->name) == 0 && !count)
285 retval = 4;
286 /* Check for partial custom name, but give a real low priority */
287 else if (op->custom_name.contains (cp))
288 retval = 3;
289
290 if (retval)
208 else { 291 {
209 if (pl->type==PLAYER) 292 if (pl->type == PLAYER)
210 count=pl->contr->count; 293 pl->contr->count = count;
211 else 294
212 count = 0; 295 return retval;
213 } 296 }
297 }
214 298
215 if (!cp || cp[0]=='\0' || count<0) return 0; 299 return 0;
300}
216 301
302//-GPL
217 303
218 /* The code here should go from highest retval to lowest. That 304void
219 * is because of the 'else' handling - we don't want to match on 305archetype::do_delete ()
220 * something and set a low retval, even though it may match a higher retcal 306{
221 * later. So keep it in descending order here, so we try for the best 307 delete this;
222 * match first, and work downward. 308}
309
310archetype::archetype (const char *name)
311{
312 arch = this;
313 this->archname = this->name = this->name_pl = name;
314}
315
316archetype::~archetype ()
317{
318 unlink ();
319}
320
321void
322archetype::link ()
323{
324 if (!archetypes.contains (this))
325 {
326 archetypes.insert (this);
327 ht.insert (std::make_pair (archname, this));
328 }
329}
330
331void
332archetype::unlink ()
333{
334 if (archetypes.contains (this))
335 {
336 archetypes.erase (this);
337 ht.erase (archname);
338 }
339}
340
341/*
342 * Finds, using the hashtable, which archetype matches the given name.
343 * returns a pointer to the found archetype, otherwise NULL.
344 */
345archetype *
346archetype::find (const char *name)
347{
348 if (!name)
349 return 0;
350
351 auto (i, ht.find (name));
352
353 if (i == ht.end ())
354 return 0;
355 else
356 return i->second;
357}
358
359void
360archetype::post_load_check ()
361{
362 assert (("obj_original MUST NOT be set for archetypes", !flag [FLAG_OBJ_ORIGINAL]));
363
364 if (type == SKILL)
365 add_skill_archetype (this);
366
367 object::post_load_check ();
368}
369
370archetype *
371archetype::read (object_thawer &f)
372{
373 assert (f.kw == KW_object);
374
375 std::vector<archetype *> parts;
376
377 coroapi::cede_to_tick ();
378
379 for (;;)
380 {
381 archetype *at = new archetype (f.get_str ());
382
383 f.next ();
384
385#if 0
386 // implementing it here in the server does neither allow multiple inheritence
387 // nor does it cleanly "just override". it would allow use in map files, though,
388 // and other resource files dynamically loaded (as opposed to being preprocessed).
389 // not that any of this is relevant as of yet...
390 if (f.kw == KW_inherit)
223 */ 391 {
224 if (!strcasecmp(cp,query_name(op))) retval=20; 392 if (archetype *at = find (f.get_str ()))
225 else if (!strcasecmp(cp,query_short_name(op))) retval=18; 393 *op = at->clone;
226 else if (!strcasecmp(cp,query_base_name(op,0))) retval=16; 394 else
227 else if (!strcasecmp(cp,query_base_name(op,1))) retval=16; 395 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
228 else if (op->custom_name && !strcasecmp(cp,op->custom_name)) retval=15; 396 &at->archname, f.get_str ());
229 else if (!strncasecmp(cp,query_base_name(op,0),
230 strlen(cp))) retval=14;
231 else if (!strncasecmp(cp,query_base_name(op,1),
232 strlen(cp))) retval=14;
233 397
234 /* Do substring checks, so things like 'Str+1' will match. 398 f.next ();
235 * retval of these should perhaps be lower - they are lower
236 * then the specific strcasecmp aboves, but still higher than
237 * some other match criteria.
238 */
239 else if (strstr(query_base_name(op,1), cp)) retval = 12;
240 else if (strstr(query_base_name(op,0), cp)) retval = 12;
241 else if (strstr(query_short_name(op), cp)) retval = 12;
242
243 /* Check against plural/non plural based on count. */
244 else if (count>1 && !strcasecmp(cp,op->name_pl)) {
245 retval=6;
246 } 399 }
247 else if (count==1 && !strcasecmp(op->name,cp)) { 400#endif
248 retval=6; 401
402 loading_arch = at; // hack to tell parse_kv et al. to behave
403 bool parse_ok = at->parse_kv (f);
404 loading_arch = 0;
405
406 if (!parse_ok)
407 goto fail;
408
409 loading_arch = at; // hack to tell parse_kv et al. to behave
410 at->post_load_check ();
411 loading_arch = 0;
412
413 parts.push_back (at);
414
415 if (f.kw != KW_more)
416 break;
417
418 f.next ();
419
420 if (f.kw != KW_object)
421 {
422 f.parse_error ("more object");
423 goto fail;
249 } 424 }
250 /* base name matched - not bad */ 425 }
251 else if (strcasecmp(cp,op->name)==0 && !count) retval=4;
252 /* Check for partial custom name, but give a real low priority */
253 else if (op->custom_name && strstr(op->custom_name, cp)) retval = 3;
254 426
255 if (retval) { 427 {
256 if (pl->type == PLAYER) 428 auto (at, parts.begin ());
257 pl->contr->count=count; 429
430 archetype *new_head = parts.front ();
431 archetype *old_head = find (new_head->archname);
432
433 if (old_head && !old_head->is_head ())
434 {
435 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
436 &new_head->archname, &old_head->archname);
437 goto fail;
438 }
439
440 // check that all archetypes belong to the same old object or are new
441 for (auto (at, parts.begin ()); at != parts.end (); ++at)
442 {
443 archetype *new_part = *at;
444 archetype *old_part = find (new_part->archname);
445
446 if (old_part && old_part->head_ () != old_head)
447 {
448 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
449 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
450 goto fail;
451 }
452 }
453
454 // assemble new chain
455 new_head->max_x = new_head->x;
456
457 archetype *less = new_head;
458 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
459 {
460 archetype *at = *p;
461
462 // some flags get inherited from the head (probably a lot more)
463 // doing it here doesn't feel too cozy, but it allows code
464 // to ignore head checks for these flags, which saves time
465 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
466 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
467 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
468 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
469
470 new_head->max_x = max (new_head->max_x, at->x);
471
472 at->head = new_head;
473 less->more = at;
474 less = at;
475 }
476
477 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
478
479 return new_head;
480 }
481
482fail:
483 for (auto (p, parts.begin ()); p != parts.end (); ++p)
484 (*p)->destroy ();
485
486 return 0;
487}
488
489void
490archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
491{
492 ref = 0;
493 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
494}
495
496void
497archetype::commit_load ()
498{
499 // unlink old archetypes and link in new ones */
500 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
501 {
502 archetype *at = *p;
503
504 if (archetype *old = find (at->archname))
505 old->unlink ();
506
507 allarch.push_back (at);
508
509 at->link ();
510 ++dirtycnt;
511 }
512
513 postponed_arch.clear ();
514
515 // now resolve arch references
516 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
517 {
518 arch_ptr *ap = p->first;
519 archetype *at = find (p->second);
520
521 if (!at)
522 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
523
524 *ap = at;
525 }
526
527 postponed_arch_ref.clear ();
528
529 empty = find (shstr_empty_archetype);
530}
531
532void
533archetype::gc ()
534{
535 int cnt = max (1, min<int> (allarch.size () / 128, dirtycnt));
536 dirtycnt = max (0, dirtycnt - cnt);
537
538 do
539 {
540 static int idx;
541
542 if (idx >= allarch.size ())
543 if (idx)
544 idx = 0;
545 else
258 return retval; 546 return;
547
548 archetype *at = allarch [idx];
549
550 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
551 ++idx;
552 else
553 {
554 //LOG (llevDebug, "garbage collect arch %s", &at->archname);
555 assert (at->arch == at); // verify that refcnt == 1 is truly valid
556 allarch.erase (idx);
557
558 // break chain
559 for (object *op = at->head_ (); op; )
560 {
561 object *next = op->more;
562 op->head = 0;
563 op->more = 0;
564 op = next;
565 }
566
567 at->destroy ();
568 at->arch = 0;
259 } 569 }
260 } 570 }
261 return 0; 571 while (--cnt);
262} 572}
263 573
264/*
265 * Initialises the internal linked list of archetypes (read from file).
266 * Then the global "empty_archetype" pointer is initialised.
267 * Then the blocksview[] array is initialised.
268 */
269
270void init_archetypes(void) { /* called from add_player() and edit() */
271 if(first_archetype!=NULL) /* Only do this once */
272 return;
273 arch_init = 1;
274 load_archetypes();
275 arch_init = 0;
276 empty_archetype=find_archetype("empty_archetype");
277/* init_blocksview();*/
278}
279
280/*
281 * Stores debug-information about how efficient the hashtable
282 * used for archetypes has been in the static errmsg array.
283 */
284
285void arch_info(object *op) {
286 sprintf(errmsg,"%d searches and %d strcmp()'s",arch_search,arch_cmp);
287 new_draw_info(NDI_BLACK, 0, op,errmsg);
288}
289
290/*
291 * Initialise the hashtable used by the archetypes.
292 */
293
294void clear_archetable(void) {
295 memset((void *) arch_table,0,ARCHTABLE*sizeof(archetype *));
296}
297
298/*
299 * An alternative way to init the hashtable which is slower, but _works_...
300 */
301
302void init_archetable(void) {
303 archetype *at;
304 LOG(llevDebug," Setting up archetable...\n");
305 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more)
306 add_arch(at);
307 LOG(llevDebug,"done\n");
308}
309
310/*
311 * Dumps an archetype to debug-level output.
312 */
313
314void dump_arch(archetype *at) {
315 dump_object(&at->clone);
316}
317
318/*
319 * Dumps _all_ archetypes to debug-level output.
320 * If you run crossfire with debug, and enter DM-mode, you can trigger
321 * this with the O key.
322 */
323
324void dump_all_archetypes(void) {
325 archetype *at;
326 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) {
327 dump_arch(at);
328 fprintf(logfile, "%s\n", errmsg);
329 }
330}
331
332void free_all_archs(void)
333{
334 archetype *at, *next;
335 int i=0,f=0;
336
337 for (at=first_archetype; at!=NULL; at=next) {
338 if (at->more) next=at->more;
339 else next=at->next;
340
341 delete at;
342 i++;
343 }
344 LOG(llevDebug,"Freed %d archetypes, %d faces\n", i, f);
345}
346
347/*
348 * Allocates, initialises and returns the pointer to an archetype structure.
349 */
350// TODO: should become constructor
351archetype *get_archetype_struct(void) {
352 archetype *arch;
353
354 arch = new archetype;
355
356 clear_object (&arch->clone); /* to initial state other also */
357 CLEAR_FLAG (&arch->clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
358 SET_FLAG (&arch->clone, FLAG_REMOVED); /* doesn't copy these flags... */
359
360 return arch;
361}
362
363/*
364 * Reads/parses the archetype-file, and copies into a linked list
365 * of archetype-structures.
366 */
367void first_arch_pass(object_thawer &fp) {
368 object *op;
369 archetype *at,*head=NULL,*last_more=NULL;
370 int i,first=2;
371
372 op=get_object();
373 op->arch=first_archetype=at=get_archetype_struct();
374
375 while((i=load_object(fp,op,first,0))) {
376 first=0;
377 copy_object(op,&at->clone);
378 at->clone.speed_left= (float) (-0.1);
379 /* copy the body_info to the body_used - this is only really
380 * need for monsters, but doesn't hurt to do it for everything.
381 * by doing so, when a monster is created, it has good starting
382 * values for the body_used info, so when items are created
383 * for it, they can be properly equipped.
384 */
385 memcpy(&at->clone.body_used, &op->body_info, sizeof(op->body_info));
386
387 switch(i) {
388 case LL_NORMAL: /* A new archetype, just link it with the previous */
389 if(last_more!=NULL)
390 last_more->next=at;
391 if(head!=NULL)
392 head->next=at;
393 head=last_more=at;
394#if 0
395 if(!op->type)
396 LOG(llevDebug," WARNING: Archetype %s has no type info!\n", op->arch->name);
397#endif
398 at->tail_x = 0;
399 at->tail_y = 0;
400 break;
401
402 case LL_MORE: /* Another part of the previous archetype, link it correctly */
403
404 at->head=head;
405 at->clone.head = &head->clone;
406 if(last_more!=NULL) {
407 last_more->more=at;
408 last_more->clone.more = &at->clone;
409 }
410 last_more=at;
411
412 /* If this multipart image is still composed of individual small
413 * images, don't set the tail_.. values. We can't use them anyways,
414 * and setting these to zero makes the map sending to the client much
415 * easier as just looking at the head, we know what to do.
416 */
417 if (at->clone.face != head->clone.face) {
418 head->tail_x = 0;
419 head->tail_y = 0;
420 } else {
421 if (at->clone.x > head->tail_x) head->tail_x = at->clone.x;
422 if (at->clone.y > head->tail_y) head->tail_y = at->clone.y;
423 }
424 break;
425
426 }
427
428 at=get_archetype_struct();
429 clear_object(op);
430 op->arch=at;
431 }
432
433 delete at;
434 free_object(op);
435}
436
437/*
438 * Reads the archetype file once more, and links all pointers between
439 * archetypes.
440 */
441
442void second_arch_pass(object_thawer &thawer) {
443 char buf[MAX_BUF],*variable=buf,*argument,*cp;
444 archetype *at=NULL,*other;
445
446 while(fgets(buf,MAX_BUF,thawer)!=NULL) {
447 if(*buf=='#')
448 continue;
449 if((argument=strchr(buf,' '))!=NULL) {
450 *argument='\0',argument++;
451 cp = argument + strlen(argument)-1;
452 while (isspace(*cp)) {
453 *cp='\0';
454 cp--;
455 }
456 }
457 if(!strcmp("Object",variable)) {
458 if((at=find_archetype(argument))==NULL)
459 LOG(llevError,"Warning: failed to find arch %s\n",argument);
460 } else if(!strcmp("other_arch",variable)) {
461 if(at!=NULL&&at->clone.other_arch==NULL) {
462 if((other=find_archetype(argument))==NULL)
463 LOG(llevError,"Warning: failed to find other_arch %s\n",argument);
464 else if(at!=NULL)
465 at->clone.other_arch=other;
466 }
467 } else if(!strcmp("randomitems",variable)) {
468 if(at!=NULL) {
469 treasurelist *tl=find_treasurelist(argument);
470 if(tl==NULL)
471 LOG(llevError,"Failed to link treasure to arch (%s): %s\n", &at->name, argument);
472 else
473 at->clone.randomitems=tl;
474 }
475 }
476 }
477}
478
479#ifdef DEBUG
480void check_generators(void) {
481 archetype *at;
482 for(at=first_archetype;at!=NULL;at=at->next)
483 if(QUERY_FLAG(&at->clone,FLAG_GENERATOR)&&at->clone.other_arch==NULL)
484 LOG(llevError,"Warning: %s is generator but lacks other_arch.\n", &at->name);
485}
486#endif
487
488/*
489 * First initialises the archtype hash-table (init_archetable()).
490 * Reads and parses the archetype file (with the first and second-pass
491 * functions).
492 * Then initialises treasures by calling load_treasures().
493 */
494
495void
496load_archetypes (void)
497{
498 char filename[MAX_BUF];
499 int comp;
500#if TIME_ARCH_LOAD
501 struct timeval tv1, tv2;
502#endif
503
504 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
505 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
506
507 {
508 object_thawer thawer (filename);
509
510 clear_archetable ();
511 LOG (llevDebug, " arch-pass 1...\n");
512 first_arch_pass (thawer);
513 LOG (llevDebug, " done\n");
514
515 init_archetable ();
516 warn_archetypes = 1;
517 }
518
519 {
520 object_thawer thawer (filename);
521
522 LOG (llevDebug, " loading treasure...\n");
523 load_treasures ();
524 LOG (llevDebug, " done\n arch-pass 2...\n");
525 second_arch_pass (thawer);
526 LOG (llevDebug, " done\n");
527#ifdef DEBUG
528 check_generators ();
529#endif
530 }
531 LOG (llevDebug, " done\n");
532}
533
534/*
535 * Creates and returns a new object which is a copy of the given archetype.
536 * This function returns NULL on failure.
537 */
538
539object *arch_to_object(archetype *at) {
540 object *op; 574object *
541 if(at==NULL) { 575archetype::instance ()
542 if(warn_archetypes) 576{
543 LOG(llevError,"Couldn't find archetype.\n"); 577 object *op = clone ();
544 return NULL;
545 }
546 op=get_object();
547 copy_object(&at->clone,op);
548 op->instantiate (); 578 op->instantiate ();
549 op->arch=at;
550 return op; 579 return op;
551} 580}
552 581
553/* 582//+GPL
554 * Creates an object. This function is called by get_archetype()
555 * if it fails to find the appropriate archetype.
556 * Thus get_archetype() will be guaranteed to always return
557 * an object, and never NULL.
558 */
559
560object *create_singularity(const char *name) {
561 object *op;
562 char buf[MAX_BUF];
563 sprintf(buf,"%s (%s)",ARCH_SINGULARITY,name);
564 op = get_object();
565 op->name = op->name_pl = buf;
566 SET_FLAG(op,FLAG_NO_PICK);
567 return op;
568}
569 583
570/* 584/*
571 * Finds which archetype matches the given name, and returns a new 585 * Finds which archetype matches the given name, and returns a new
572 * object containing a copy of the archetype. 586 * object containing a copy of the archetype.
573 */ 587 */
588object *
589archetype::get (const char *name)
590{
591 archetype *at = find (name);
574 592
575object *get_archetype(const char *name) { 593 if (!at)
576 archetype *at;
577 at = find_archetype(name);
578 if (at == NULL)
579 return create_singularity(name); 594 return create_singularity (name);
580 return arch_to_object(at);
581}
582 595
583/* 596 return at->instance ();
584 * Hash-function used by the arch-hashtable.
585 */
586
587unsigned long
588hasharch(const char *str, int tablesize)
589{
590 unsigned long hash = 0;
591 unsigned int i = 0;
592 const char *p;
593
594 /* use the one-at-a-time hash function, which supposedly is
595 * better than the djb2-like one used by perl5.005, but
596 * certainly is better then the bug used here before.
597 * see http://burtleburtle.net/bob/hash/doobs.html
598 */
599 for (p = str; i < MAXSTRING && *p; p++, i++)
600 {
601 hash += *p;
602 hash += hash << 10;
603 hash ^= hash >> 6;
604 }
605
606 hash += hash << 3;
607 hash ^= hash >> 11;
608 hash += hash << 15;
609
610 return hash % tablesize;
611}
612
613/*
614 * Finds, using the hashtable, which archetype matches the given name.
615 * returns a pointer to the found archetype, otherwise NULL.
616 */
617
618archetype *find_archetype(const char *name) {
619 archetype *at;
620 unsigned long index;
621
622 if (name == NULL)
623 return (archetype *) NULL;
624
625 index=hasharch(name, ARCHTABLE);
626 arch_search++;
627 for(;;) {
628 at = arch_table[index];
629 if (at==NULL) {
630 if(warn_archetypes)
631 LOG(llevError,"Couldn't find archetype %s\n",name);
632 return NULL;
633 }
634 arch_cmp++;
635 if (!strcmp((const char *)at->name,name))
636 return at;
637 if(++index>=ARCHTABLE)
638 index=0;
639 }
640}
641
642/*
643 * Adds an archetype to the hashtable.
644 */
645
646static void add_arch(archetype *at) {
647 int index=hasharch((const char *)at->name, ARCHTABLE),org_index=index;
648 for(;;) {
649 if(arch_table[index]==NULL) {
650 arch_table[index]=at;
651 return;
652 }
653 if(++index==ARCHTABLE)
654 index=0;
655 if(index==org_index)
656 fatal(ARCHTABLE_TOO_SMALL);
657 }
658} 597}
659 598
660/* 599/*
661 * Returns the first archetype using the given type. 600 * Returns the first archetype using the given type.
662 * Used in treasure-generation. 601 * Used in treasure-generation.
663 */ 602 */
664 603static archetype *
665archetype *type_to_archetype(int type) { 604type_to_archetype (int type)
666 archetype *at; 605{
667 606 for_all_archetypes (at)
668 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) 607 if (at->type == type && at->head_ () != at)
669 if(at->clone.type==type)
670 return at; 608 return at;
609
671 return NULL; 610 return 0;
672} 611}
673 612
674/* 613/*
675 * Returns a new object copied from the first archetype matching 614 * Returns a new object copied from the first archetype matching
676 * the given type. 615 * the given type.
677 * Used in treasure-generation. 616 * Used in treasure-generation.
678 */ 617 */
679 618object *
680object *clone_arch(int type) { 619clone_arch (int type)
681 archetype *at; 620{
682 object *op=get_object(); 621 archetype *at = type_to_archetype (type);
683 622
684 if((at=type_to_archetype(type))==NULL) { 623 if (!at)
624 {
685 LOG(llevError,"Can't clone archetype %d\n",type); 625 LOG (llevError, "Can't clone archetype %d\n", type);
686 free_object(op);
687 return NULL; 626 return 0;
688 } 627 }
689 copy_object(&at->clone,op); 628
690 op->instantiate (); 629 return at->instance ();
691 return op;
692} 630}
693 631
694/* 632/*
695 * member: make instance from class 633 * member: make instance from class
696 */ 634 */
697 635object *
698object *object_create_arch (archetype * at) 636object_create_arch (archetype *at)
699{ 637{
700 object *op, *prev = NULL, *head = NULL; 638 object *op, *prev = 0, *head = 0;
701 639
702 while (at) { 640 while (at)
703 op = arch_to_object (at); 641 {
642 op = at->instance ();
643
704 op->x = at->clone.x; 644 op->x = at->x;
705 op->y = at->clone.y; 645 op->y = at->y;
646
706 if (head) 647 if (head)
707 op->head = head, prev->more = op; 648 op->head = head, prev->more = op;
649
708 if (!head) 650 if (!head)
709 head = op; 651 head = op;
652
710 prev = op; 653 prev = op;
711 at = at->more; 654 at = (archetype *)at->more;
712 } 655 }
656
713 return (head); 657 return head;
714} 658}
715 659
716/*** end of arch.c ***/ 660//-GPL
661

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