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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.12 by root, Mon Sep 4 17:16:19 2006 UTC vs.
Revision 1.110 by root, Tue Jan 3 11:25:30 2012 UTC

1/* 1/*
2 * static char *rcsid_arch_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: arch.C,v 1.12 2006/09/04 17:16:19 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 23 */
24
25#include <cassert>
26
27#include <global.h>
28
29#include <tr1/functional>
30#include <tr1/unordered_map>
31
32archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
33arch_ptr archetype::empty;
34
35// the hashtable
36typedef std::tr1::unordered_map
37 <
38 const char *,
39 arch_ptr,
40 str_hash,
41 str_equal,
42 slice_allocator< std::pair<const char *const, arch_ptr> >
43 > HT;
44
45static HT ht (10000);
46archvec archetypes;
47static unordered_vector<archetype *> allarch;
48static int dirtycnt;
49
50// the vector of other_arch references to be resolved
51static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
52// the vector of loaded but not yet committed archetypes
53static std::vector<archetype *> postponed_arch;
54
55//+GPL
5 56
6/* 57/*
7 CrossFire, A Multiplayer game for X-windows 58 * Creates an object. This function is called by archetype::get ()
8 59 * if it fails to find the appropriate archetype.
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 60 * Thus archetype::get() will be guaranteed to always return
10 Copyright (C) 1992 Frank Tore Johansen 61 * an object, and never NULL.
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 62 */
63static object *
64create_singularity (const char *name)
65{
66 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
28 67
29#include <cassert> 68 if (!strcmp (name, "bug"))
69 abort ();
30 70
31#include <tr1/unordered_map> 71 object *op = archetype::get (shstr_bug);
72 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
32 73
33#include <global.h> 74 return op;
34#include <arch.h> 75}
35#include <funcpoint.h>
36#include <loader.h>
37
38/* IF set, does a little timing on the archetype load. */
39#define TIME_ARCH_LOAD 0
40
41static void add_arch (archetype * at);
42
43static archetype *arch_table[ARCHTABLE];
44int arch_cmp = 0; /* How many strcmp's */
45int arch_search = 0; /* How many searches */
46int arch_init; /* True if doing arch initialization */
47
48/* The naming of these functions is really poor - they are all
49 * pretty much named '.._arch_...', but they may more may not
50 * return archetypes. Some make the arch_to_object call, and thus
51 * return an object. Perhaps those should be called 'archob' functions
52 * to denote they return an object derived from the archetype.
53 * MSW 2003-04-29
54 */
55
56#if USE_UNORDERED_MAP
57// the hashtable
58typedef std::tr1::unordered_map<size_t, archetype *> HT;
59
60static HT ht;
61#endif
62 76
63/** 77/**
64 * GROS - This function retrieves an archetype given the name that appears 78 * GROS - This function retrieves an archetype given the name that appears
65 * during the game (for example, "writing pen" instead of "stylus"). 79 * during the game (for example, "writing pen" instead of "stylus").
66 * It does not use the hashtable system, but browse the whole archlist each time. 80 * It does not use the hashtable system, but browse the whole archlist each time.
72 * - the archetype found or null if nothing was found. 86 * - the archetype found or null if nothing was found.
73 */ 87 */
74archetype * 88archetype *
75find_archetype_by_object_name (const char *name) 89find_archetype_by_object_name (const char *name)
76{ 90{
77 archetype *at; 91 shstr_cmp name_cmp (name);
78 92
79 if (name == NULL) 93 for_all_archetypes (at)
80 return (archetype *) NULL; 94 if (at->name == name_cmp)
81
82 for (at = first_archetype; at != NULL; at = at->next)
83 {
84 if (!strcmp (at->clone.name, name))
85 return at; 95 return at;
86 } 96
87 return NULL; 97 return 0;
88} 98}
89 99
90/** 100/**
91 * This function retrieves an archetype by type and name that appears during 101 * This function retrieves an archetype by type and name that appears during
92 * the game. It is basically the same as find_archetype_by_object_name() 102 * the game. It is basically the same as find_archetype_by_object_name()
93 * except that it considers only items of the given type. 103 * except that it considers only items of the given type.
94 */ 104 */
95archetype * 105archetype *
96find_archetype_by_object_type_name (int type, const char *name) 106find_archetype_by_object_type_name (int type, const char *name)
97{ 107{
98 archetype *at; 108 shstr_cmp name_cmp (name);
99 109
100 if (name == NULL) 110 for_all_archetypes (at)
101 return NULL; 111 if (at->name == name_cmp && at->type == type)
102
103 for (at = first_archetype; at != NULL; at = at->next)
104 {
105 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
106 return at; 112 return at;
107 }
108 113
109 return NULL; 114 return 0;
110} 115}
111 116
112/* This is a lot like the above function. Instead, we are trying to match 117/* This is a lot like the above function. Instead, we are trying to match
113 * the arch->skill values. type is the type of object to match 118 * the arch->skill values. type is the type of object to match
114 * against (eg, to only match against skills or only skill objects for example). 119 * against (eg, to only match against skills or only skill objects for example).
115 * If type is -1, ew don't match on type. 120 * If type is -1, ew don't match on type.
116 */ 121 */
117object * 122object *
118get_archetype_by_skill_name (const char *skill, int type) 123get_archetype_by_skill_name (const char *skill, int type)
119{ 124{
120 archetype * 125 shstr_cmp skill_cmp (skill);
121 at;
122 126
123 if (skill == NULL) 127 for_all_archetypes (at)
124 return NULL; 128 if (at->skill == skill_cmp && (type == -1 || type == at->type))
129 return at->instance ();
125 130
126 for (at = first_archetype; at != NULL; at = at->next)
127 {
128 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
129 return arch_to_object (at);
130 }
131 return NULL; 131 return 0;
132} 132}
133 133
134/* similiar to above - this returns the first archetype 134/* similiar to above - this returns the first archetype
135 * that matches both the type and subtype. type and subtype 135 * that matches both the type and subtype. type and subtype
136 * can be -1 to say ignore, but in this case, the match it does 136 * can be -1 to say ignore, but in this case, the match it does
139 * (eg, skills) 139 * (eg, skills)
140 */ 140 */
141archetype * 141archetype *
142get_archetype_by_type_subtype (int type, int subtype) 142get_archetype_by_type_subtype (int type, int subtype)
143{ 143{
144 archetype * 144 for_all_archetypes (at)
145 at;
146
147 for (at = first_archetype; at != NULL; at = at->next)
148 {
149 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 145 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
150 return at; 146 return at;
151 } 147
152 return NULL; 148 return 0;
153} 149}
154 150
155/** 151/**
156 * GROS - this returns a new object given the name that appears during the game 152 * GROS - this returns a new object given the name that appears during the game
157 * (for example, "writing pen" instead of "stylus"). 153 * (for example, "writing pen" instead of "stylus").
159 * - name: The name we're searching for (ex: "writing pen"); 155 * - name: The name we're searching for (ex: "writing pen");
160 * Return value: 156 * Return value:
161 * - a corresponding object if found; a singularity object if not found. 157 * - a corresponding object if found; a singularity object if not found.
162 * Note by MSW - it appears that it takes the full name and keeps 158 * Note by MSW - it appears that it takes the full name and keeps
163 * shortening it until it finds a match. I re-wrote this so that it 159 * shortening it until it finds a match. I re-wrote this so that it
164 * doesn't malloc it each time - not that this function is used much, 160 * doesn't allocate it each time - not that this function is used much,
165 * but it otherwise had a big memory leak. 161 * but it otherwise had a big memory leak.
166 */ 162 */
167object * 163object *
168get_archetype_by_object_name (const char *name) 164get_archetype_by_object_name (const char *name)
169{ 165{
170 archetype *
171 at;
172 char
173 tmpname[MAX_BUF]; 166 char tmpname[MAX_BUF];
174 int
175 i;
176 167
177 strncpy (tmpname, name, MAX_BUF - 1); 168 assign (tmpname, name);
178 tmpname[MAX_BUF - 1] = 0; 169
179 for (i = strlen (tmpname); i > 0; i--) 170 for (int i = strlen (tmpname); i > 0; i--)
180 { 171 {
181 tmpname[i] = 0; 172 tmpname[i] = 0;
173
182 at = find_archetype_by_object_name (tmpname); 174 if (archetype *at = find_archetype_by_object_name (tmpname))
183 if (at != NULL) 175 return at->instance ();
184 {
185 return arch_to_object (at);
186 }
187 } 176 }
177
188 return create_singularity (name); 178 return create_singularity (name);
189} 179}
190 180
191 /* This is a subset of the parse_id command. Basically, name can be 181/* This is a subset of the parse_id command. Basically, name can be
192 * a string seperated lists of things to match, with certain keywords. 182 * a string seperated lists of things to match, with certain keywords.
193 * pl is the player (only needed to set count properly) 183 * pl is the player (only needed to set count properly)
194 * op is the item we are trying to match. Calling function takes care 184 * op is the item we are trying to match. Calling function takes care
195 * of what action might need to be done and if it is valid 185 * of what action might need to be done and if it is valid
196 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 186 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
197 * value means a better match. 0 means no match. 187 * value means a better match. 0 means no match.
198 * 188 *
199 * Brief outline of the procedure: 189 * Brief outline of the procedure:
200 * We take apart the name variable into the individual components. 190 * We take apart the name variable into the individual components.
201 * cases for 'all' and unpaid are pretty obvious. 191 * cases for 'all' and unpaid are pretty obvious.
202 * Next, we check for a count (either specified in name, or in the 192 * Next, we check for a count (either specified in name, or in the
203 * player object.) 193 * player object.)
204 * If count is 1, make a quick check on the name. 194 * If count is 1, make a quick check on the name.
205 * IF count is >1, we need to make plural name. Return if match. 195 * IF count is >1, we need to make plural name. Return if match.
206 * Last, make a check on the full name. 196 * Last, make a check on the full name.
207 */ 197 */
208int 198int
209item_matched_string (object * pl, object * op, const char *name) 199item_matched_string (object *pl, object *op, const char *name)
210{ 200{
211 char *
212 cp,
213 local_name[MAX_BUF]; 201 char *cp, local_name[MAX_BUF];
214 int 202 int count, retval = 0;
215 count, 203
216 retval = 0;
217 strcpy (local_name, name); /* strtok is destructive to name */ 204 assign (local_name, name); /* strtok is destructive to name */
218 205
219 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 206 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
220 { 207 {
221 while (cp[0] == ' ') 208 while (cp[0] == ' ')
222 ++cp; /* get rid of spaces */ 209 ++cp; /* get rid of spaces */
225 /* All is a very generic match - low match value */ 212 /* All is a very generic match - low match value */
226 if (!strcmp (cp, "all")) 213 if (!strcmp (cp, "all"))
227 return 1; 214 return 1;
228 215
229 /* unpaid is a little more specific */ 216 /* unpaid is a little more specific */
230 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID)) 217 if (!strcmp (cp, "unpaid") && op->flag [FLAG_UNPAID])
231 return 2; 218 return 2;
232 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 219
220 if (!strcmp (cp, "cursed") && op->flag [FLAG_KNOWN_CURSED] && (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]))
233 return 2; 221 return 2;
234 222
235 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED)) 223 if (!strcmp (cp, "unlocked") && !op->flag [FLAG_INV_LOCKED])
236 return 2; 224 return 2;
237 225
238 /* Allow for things like '100 arrows' */ 226 /* Allow for things like '100 arrows' */
239 if ((count = atoi (cp)) != 0) 227 if ((count = atoi (cp)) != 0)
240 { 228 {
258 * is because of the 'else' handling - we don't want to match on 246 * is because of the 'else' handling - we don't want to match on
259 * something and set a low retval, even though it may match a higher retcal 247 * something and set a low retval, even though it may match a higher retcal
260 * later. So keep it in descending order here, so we try for the best 248 * later. So keep it in descending order here, so we try for the best
261 * match first, and work downward. 249 * match first, and work downward.
262 */ 250 */
251 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
252
263 if (!strcasecmp (cp, query_name (op))) 253 if (!strcasecmp (cp, query_name (op)))
264 retval = 20; 254 retval = 20;
265 else if (!strcasecmp (cp, query_short_name (op))) 255 else if (!strcasecmp (cp, qsn = query_short_name (op)))
266 retval = 18; 256 retval = 18;
267 else if (!strcasecmp (cp, query_base_name (op, 0))) 257 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
268 retval = 16; 258 retval = 16;
269 else if (!strcasecmp (cp, query_base_name (op, 1))) 259 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
270 retval = 16; 260 retval = 16;
271 else if (op->custom_name && !strcasecmp (cp, op->custom_name)) 261 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
272 retval = 15; 262 retval = 15;
273 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 263 else if (!strncasecmp (cp, qbn0, strlen (cp)))
274 retval = 14; 264 retval = 14;
275 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 265 else if (!strncasecmp (cp, qbn1, strlen (cp)))
276 retval = 14; 266 retval = 14;
277
278 /* Do substring checks, so things like 'Str+1' will match. 267 /* Do substring checks, so things like 'Str+1' will match.
279 * retval of these should perhaps be lower - they are lower 268 * retval of these should perhaps be lower - they are lower
280 * then the specific strcasecmp aboves, but still higher than 269 * then the specific strcasecmp aboves, but still higher than
281 * some other match criteria. 270 * some other match criteria.
282 */ 271 */
283 else if (strstr (query_base_name (op, 1), cp)) 272 else if (strstr (qbn1, cp))
284 retval = 12; 273 retval = 12;
285 else if (strstr (query_base_name (op, 0), cp)) 274 else if (strstr (qbn0, cp))
286 retval = 12; 275 retval = 12;
287 else if (strstr (query_short_name (op), cp)) 276 else if (strstr (qsn, cp))
288 retval = 12; 277 retval = 12;
289
290 /* Check against plural/non plural based on count. */ 278 /* Check against plural/non plural based on count. */
291 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 279 else if (count > 1 && !strcasecmp (cp, op->name_pl))
292 {
293 retval = 6; 280 retval = 6;
294 }
295 else if (count == 1 && !strcasecmp (op->name, cp)) 281 else if (count == 1 && !strcasecmp (op->name, cp))
296 {
297 retval = 6; 282 retval = 6;
298 }
299 /* base name matched - not bad */ 283 /* base name matched - not bad */
300 else if (strcasecmp (cp, op->name) == 0 && !count) 284 else if (strcasecmp (cp, op->name) == 0 && !count)
301 retval = 4; 285 retval = 4;
302 /* Check for partial custom name, but give a real low priority */ 286 /* Check for partial custom name, but give a real low priority */
303 else if (op->custom_name && strstr (op->custom_name, cp)) 287 else if (op->custom_name.contains (cp))
304 retval = 3; 288 retval = 3;
305 289
306 if (retval) 290 if (retval)
307 { 291 {
308 if (pl->type == PLAYER) 292 if (pl->type == PLAYER)
309 pl->contr->count = count; 293 pl->contr->count = count;
294
310 return retval; 295 return retval;
311 } 296 }
312 } 297 }
298
313 return 0; 299 return 0;
314} 300}
315 301
316/* 302//-GPL
317 * Initialises the internal linked list of archetypes (read from file).
318 * Then the global "empty_archetype" pointer is initialised.
319 * Then the blocksview[] array is initialised.
320 */
321 303
322void 304void
323init_archetypes (void) 305archetype::do_delete ()
324{ /* called from add_player() and edit() */ 306{
325 if (first_archetype != NULL) /* Only do this once */ 307 delete this;
326 return;
327 arch_init = 1;
328 load_archetypes ();
329 arch_init = 0;
330 empty_archetype = find_archetype ("empty_archetype");
331/* init_blocksview();*/
332} 308}
333 309
334/* 310archetype::archetype (const char *name)
335 * Stores debug-information about how efficient the hashtable 311{
336 * used for archetypes has been in the static errmsg array. 312 arch = this;
337 */ 313 this->archname = this->name = this->name_pl = name;
314}
315
316archetype::~archetype ()
317{
318 unlink ();
319}
338 320
339void 321void
340arch_info (object * op) 322archetype::link ()
341{ 323{
342 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); 324 if (!archetypes.contains (this))
343 new_draw_info (NDI_BLACK, 0, op, errmsg); 325 {
326 archetypes.insert (this);
327 ht.insert (std::make_pair (archname, this));
328 }
344} 329}
345
346/*
347 * Initialise the hashtable used by the archetypes.
348 */
349 330
350void 331void
351clear_archetable (void) 332archetype::unlink ()
352{ 333{
353 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *)); 334 if (archetypes.contains (this))
354}
355
356/*
357 * An alternative way to init the hashtable which is slower, but _works_...
358 */
359
360void
361init_archetable (void)
362{
363 archetype *at;
364
365 LOG (llevDebug, " Setting up archetable...\n");
366
367 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
368 add_arch (at);
369
370 LOG (llevDebug, "done\n");
371}
372
373/*
374 * Dumps an archetype to debug-level output.
375 */
376
377void
378dump_arch (archetype * at)
379{
380 dump_object (&at->clone);
381}
382
383/*
384 * Dumps _all_ archetypes to debug-level output.
385 * If you run crossfire with debug, and enter DM-mode, you can trigger
386 * this with the O key.
387 */
388
389void
390dump_all_archetypes (void)
391{
392 archetype *
393 at;
394 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
395 {
396 dump_arch (at);
397 fprintf (logfile, "%s\n", errmsg);
398 } 335 {
399} 336 archetypes.erase (this);
400 337 ht.erase (archname);
401void
402free_all_archs (void)
403{
404 archetype *
405 at, *
406 next;
407 int
408 i = 0, f = 0;
409
410 for (at = first_archetype; at != NULL; at = next)
411 { 338 }
412 if (at->more)
413 next = at->more;
414 else
415 next = at->next;
416
417 delete
418 at;
419 i++;
420 }
421 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
422}
423
424/*
425 * Allocates, initialises and returns the pointer to an archetype structure.
426 */
427// TODO: should become constructor
428archetype *
429get_archetype_struct (void)
430{
431 archetype *
432 arch;
433
434 arch = new archetype;
435
436 clear_object (&arch->clone); /* to initial state other also */
437 CLEAR_FLAG (&arch->clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
438 SET_FLAG (&arch->clone, FLAG_REMOVED); /* doesn't copy these flags... */
439
440 return arch;
441}
442
443/*
444 * Reads/parses the archetype-file, and copies into a linked list
445 * of archetype-structures.
446 */
447void
448first_arch_pass (object_thawer & fp)
449{
450 object *
451 op;
452 archetype *
453 at, *
454 head = NULL, *last_more = NULL;
455 int
456 i;
457
458 op = get_object ();
459 op->arch = first_archetype = at = get_archetype_struct ();
460
461 while ((i = load_object (fp, op, 0)))
462 {
463 copy_object (op, &at->clone);
464 at->clone.speed_left = (float) (-0.1);
465 /* copy the body_info to the body_used - this is only really
466 * need for monsters, but doesn't hurt to do it for everything.
467 * by doing so, when a monster is created, it has good starting
468 * values for the body_used info, so when items are created
469 * for it, they can be properly equipped.
470 */
471 memcpy (&at->clone.body_used, &op->body_info, sizeof (op->body_info));
472
473 switch (i)
474 {
475 case LL_NORMAL: /* A new archetype, just link it with the previous */
476 if (last_more != NULL)
477 last_more->next = at;
478 if (head != NULL)
479 head->next = at;
480 head = last_more = at;
481#if 0
482 if (!op->type)
483 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
484#endif
485 at->tail_x = 0;
486 at->tail_y = 0;
487 break;
488
489 case LL_MORE: /* Another part of the previous archetype, link it correctly */
490
491 at->head = head;
492 at->clone.head = &head->clone;
493 if (last_more != NULL)
494 {
495 last_more->more = at;
496 last_more->clone.more = &at->clone;
497 }
498 last_more = at;
499
500 /* If this multipart image is still composed of individual small
501 * images, don't set the tail_.. values. We can't use them anyways,
502 * and setting these to zero makes the map sending to the client much
503 * easier as just looking at the head, we know what to do.
504 */
505 if (at->clone.face != head->clone.face)
506 {
507 head->tail_x = 0;
508 head->tail_y = 0;
509 }
510 else
511 {
512 if (at->clone.x > head->tail_x)
513 head->tail_x = at->clone.x;
514 if (at->clone.y > head->tail_y)
515 head->tail_y = at->clone.y;
516 }
517 break;
518
519 }
520
521 at = get_archetype_struct ();
522 clear_object (op);
523 op->arch = at;
524 }
525
526 delete
527 at;
528 free_object (op);
529}
530
531/*
532 * Reads the archetype file once more, and links all pointers between
533 * archetypes.
534 */
535
536void
537second_arch_pass (object_thawer & thawer)
538{
539 char
540 buf[MAX_BUF], *
541 variable = buf, *argument, *cp;
542 archetype *
543 at = NULL, *other;
544
545 while (fgets (buf, MAX_BUF, thawer) != NULL)
546 {
547 if (*buf == '#')
548 continue;
549 if ((argument = strchr (buf, ' ')) != NULL)
550 {
551 *argument = '\0', argument++;
552 cp = argument + strlen (argument) - 1;
553 while (isspace (*cp))
554 {
555 *cp = '\0';
556 cp--;
557 }
558 }
559 if (!strcmp ("Object", variable))
560 {
561 if ((at = find_archetype (argument)) == NULL)
562 LOG (llevError, "Warning: failed to find arch %s\n", argument);
563 }
564 else if (!strcmp ("other_arch", variable))
565 {
566 if (at != NULL && at->clone.other_arch == NULL)
567 {
568 if ((other = find_archetype (argument)) == NULL)
569 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
570 else if (at != NULL)
571 at->clone.other_arch = other;
572 }
573 }
574 else if (!strcmp ("randomitems", variable))
575 {
576 if (at != NULL)
577 {
578 treasurelist *
579 tl = find_treasurelist (argument);
580 if (tl == NULL)
581 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
582 else
583 at->clone.randomitems = tl;
584 }
585 }
586 }
587}
588
589#ifdef DEBUG
590void
591check_generators (void)
592{
593 archetype *
594 at;
595 for (at = first_archetype; at != NULL; at = at->next)
596 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
597 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
598}
599#endif
600
601/*
602 * First initialises the archtype hash-table (init_archetable()).
603 * Reads and parses the archetype file (with the first and second-pass
604 * functions).
605 * Then initialises treasures by calling load_treasures().
606 */
607
608void
609load_archetypes (void)
610{
611 char
612 filename[MAX_BUF];
613 int
614 comp;
615#if TIME_ARCH_LOAD
616 struct timeval
617 tv1,
618 tv2;
619#endif
620
621 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
622 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
623
624 {
625 object_thawer
626 thawer (filename);
627
628 clear_archetable ();
629 LOG (llevDebug, " arch-pass 1...\n");
630 first_arch_pass (thawer);
631 LOG (llevDebug, " done\n");
632 }
633
634 init_archetable ();
635 warn_archetypes = 1;
636
637 {
638 object_thawer
639 thawer (filename);
640
641 LOG (llevDebug, " loading treasure...\n");
642 load_treasures ();
643 LOG (llevDebug, " done\n arch-pass 2...\n");
644 second_arch_pass (thawer);
645 LOG (llevDebug, " done\n");
646#ifdef DEBUG
647 check_generators ();
648#endif
649 }
650 LOG (llevDebug, " done\n");
651}
652
653/*
654 * Creates and returns a new object which is a copy of the given archetype.
655 * This function returns NULL on failure.
656 */
657
658object *
659arch_to_object (archetype * at)
660{
661 object *
662 op;
663 if (at == NULL)
664 {
665 if (warn_archetypes)
666 LOG (llevError, "Couldn't find archetype.\n");
667 return NULL;
668 }
669 op = get_object ();
670 copy_object (&at->clone, op);
671 op->instantiate ();
672 op->arch = at;
673 return op;
674}
675
676/*
677 * Creates an object. This function is called by get_archetype()
678 * if it fails to find the appropriate archetype.
679 * Thus get_archetype() will be guaranteed to always return
680 * an object, and never NULL.
681 */
682
683object *
684create_singularity (const char *name)
685{
686 object *
687 op;
688 char
689 buf[MAX_BUF];
690 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
691 op = get_object ();
692 op->name = op->name_pl = buf;
693 SET_FLAG (op, FLAG_NO_PICK);
694 return op;
695}
696
697/*
698 * Finds which archetype matches the given name, and returns a new
699 * object containing a copy of the archetype.
700 */
701
702object *
703get_archetype (const char *name)
704{
705 archetype *
706 at;
707 at = find_archetype (name);
708 if (at == NULL)
709 return create_singularity (name);
710 return arch_to_object (at);
711}
712
713/*
714 * Hash-function used by the arch-hashtable.
715 */
716
717unsigned long
718hasharch (const char *str, int tablesize)
719{
720 unsigned long
721 hash = 0;
722 unsigned int
723 i = 0;
724 const char *
725 p;
726
727 /* use the one-at-a-time hash function, which supposedly is
728 * better than the djb2-like one used by perl5.005, but
729 * certainly is better then the bug used here before.
730 * see http://burtleburtle.net/bob/hash/doobs.html
731 */
732 for (p = str; i < MAXSTRING && *p; p++, i++)
733 {
734 hash += *p;
735 hash += hash << 10;
736 hash ^= hash >> 6;
737 }
738
739 hash += hash << 3;
740 hash ^= hash >> 11;
741 hash += hash << 15;
742
743 return hash % tablesize;
744} 339}
745 340
746/* 341/*
747 * Finds, using the hashtable, which archetype matches the given name. 342 * Finds, using the hashtable, which archetype matches the given name.
748 * returns a pointer to the found archetype, otherwise NULL. 343 * returns a pointer to the found archetype, otherwise NULL.
749 */ 344 */
750
751archetype * 345archetype *
752find_archetype (const char *name) 346archetype::find (const char *name)
753{ 347{
754#if USE_UNORDERED_MAP
755 name = shstr::find (name);
756
757 if (!name) 348 if (!name)
758 return 0; 349 return 0;
759 350
760 HT::const_iterator i = ht.find ((size_t)name); 351 auto (i, ht.find (name));
761 352
762 if (i == ht.end ()) 353 if (i == ht.end ())
763 return 0; 354 return 0;
764 else 355 else
765 return i->second; 356 return i->second;
357}
358
359void
360archetype::post_load_check ()
361{
362 assert (("obj_original MUST NOT be set for archetypes", !flag [FLAG_OBJ_ORIGINAL]));
363
364 if (type == SKILL)
365 add_skill_archetype (this);
366
367 object::post_load_check ();
368}
369
370archetype *
371archetype::read (object_thawer &f)
372{
373 assert (f.kw == KW_object);
374
375 std::vector<archetype *> parts;
376
377 coroapi::cede_to_tick ();
378
379 for (;;)
380 {
381 archetype *at = new archetype (f.get_str ());
382
383 f.next ();
384
385#if 0
386 // implementing it here in the server does neither allow multiple inheritence
387 // nor does it cleanly "just override". it would allow use in map files, though,
388 // and other resource files dynamically loaded (as opposed to being preprocessed).
389 // not that any of this is relevant as of yet...
390 if (f.kw == KW_inherit)
391 {
392 if (archetype *at = find (f.get_str ()))
393 *op = at->clone;
394 else
395 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
396 &at->archname, f.get_str ());
397
398 f.next ();
399 }
766#endif 400#endif
767 401
768 archetype *at; 402 loading_arch = at; // hack to tell parse_kv et al. to behave
769 unsigned long index; 403 bool parse_ok = at->parse_kv (f);
404 loading_arch = 0;
770 405
771 if (name == NULL) 406 if (!parse_ok)
772 return (archetype *) NULL; 407 goto fail;
773 408
774 index = hasharch (name, ARCHTABLE); 409 loading_arch = at; // hack to tell parse_kv et al. to behave
775 arch_search++; 410 at->post_load_check ();
776 for (;;) 411 loading_arch = 0;
777 { 412
778 at = arch_table[index]; 413 parts.push_back (at);
779 if (at == NULL) 414
415 if (f.kw != KW_more)
416 break;
417
418 f.next ();
419
420 if (f.kw != KW_object)
780 { 421 {
781 if (warn_archetypes) 422 f.parse_error ("more object");
782 LOG (llevError, "Couldn't find archetype %s\n", name); 423 goto fail;
783 return NULL;
784 } 424 }
785 arch_cmp++; 425 }
786 if (!strcmp ((const char *) at->name, name)) 426
787 return at; 427 {
788 if (++index >= ARCHTABLE) 428 auto (at, parts.begin ());
429
430 archetype *new_head = parts.front ();
431 archetype *old_head = find (new_head->archname);
432
433 if (old_head && !old_head->is_head ())
434 {
435 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
436 &new_head->archname, &old_head->archname);
437 goto fail;
438 }
439
440 // check that all archetypes belong to the same old object or are new
441 for (auto (at, parts.begin ()); at != parts.end (); ++at)
442 {
443 archetype *new_part = *at;
444 archetype *old_part = find (new_part->archname);
445
446 if (old_part && old_part->head_ () != old_head)
447 {
448 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
449 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
450 goto fail;
451 }
452 }
453
454 // assemble new chain
455 new_head->max_x = new_head->x;
456
457 archetype *less = new_head;
458 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
459 {
460 archetype *at = *p;
461
462 // some flags get inherited from the head (probably a lot more)
463 // doing it here doesn't feel too cozy, but it allows code
464 // to ignore head checks for these flags, which saves time
465 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
466 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
467 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
468 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
469
470 new_head->max_x = max (new_head->max_x, at->x);
471
472 at->head = new_head;
473 less->more = at;
474 less = at;
475 }
476
477 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
478
479 return new_head;
480 }
481
482fail:
483 for (auto (p, parts.begin ()); p != parts.end (); ++p)
484 (*p)->destroy ();
485
486 return 0;
487}
488
489void
490archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
491{
492 ref = 0;
493 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
494}
495
496void
497archetype::commit_load ()
498{
499 // unlink old archetypes and link in new ones */
500 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
501 {
502 archetype *at = *p;
503
504 if (archetype *old = find (at->archname))
505 old->unlink ();
506
507 allarch.push_back (at);
508
509 at->link ();
510 ++dirtycnt;
511 }
512
513 postponed_arch.clear ();
514
515 // now resolve arch references
516 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
517 {
518 arch_ptr *ap = p->first;
519 archetype *at = find (p->second);
520
521 if (!at)
522 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
523
524 *ap = at;
525 }
526
527 postponed_arch_ref.clear ();
528
529 empty = find (shstr_empty_archetype);
530}
531
532void
533archetype::gc ()
534{
535 int cnt = max (1, min<int> (allarch.size () / 128, dirtycnt));
536 dirtycnt = max (0, dirtycnt - cnt);
537
538 do
539 {
540 static int idx;
541
542 if (idx >= allarch.size ())
543 if (idx)
789 index = 0; 544 idx = 0;
545 else
546 return;
547
548 archetype *at = allarch [idx];
549
550 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
551 ++idx;
552 else
553 {
554 //LOG (llevDebug, "garbage collect arch %s", &at->archname);
555 assert (at->arch == at); // verify that refcnt == 1 is truly valid
556 allarch.erase (idx);
557
558 // break chain
559 for (object *op = at->head_ (); op; )
560 {
561 object *next = op->more;
562 op->head = 0;
563 op->more = 0;
564 op = next;
565 }
566
567 at->destroy ();
568 at->arch = 0;
569 }
790 } 570 }
571 while (--cnt);
791} 572}
573
574object *
575archetype::instance ()
576{
577 object *op = clone ();
578 op->instantiate ();
579 return op;
580}
581
582//+GPL
792 583
793/* 584/*
794 * Adds an archetype to the hashtable. 585 * Finds which archetype matches the given name, and returns a new
586 * object containing a copy of the archetype.
795 */ 587 */
796 588object *
797static void 589archetype::get (const char *name)
798add_arch (archetype *at)
799{ 590{
800#if USE_UNORDERED_MAP 591 archetype *at = find (name);
801 ht.insert (std::make_pair ((size_t)(const char *)at->name, at));
802#endif
803 592
804 int index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index; 593 if (!at)
594 return create_singularity (name);
805 595
806 for (;;) 596 return at->instance ();
807 {
808 if (arch_table[index] == NULL)
809 {
810 arch_table[index] = at;
811 return;
812 }
813
814 if (++index == ARCHTABLE)
815 index = 0;
816
817 if (index == org_index)
818 fatal (ARCHTABLE_TOO_SMALL);
819 }
820} 597}
821 598
822/* 599/*
823 * Returns the first archetype using the given type. 600 * Returns the first archetype using the given type.
824 * Used in treasure-generation. 601 * Used in treasure-generation.
825 */ 602 */
826
827archetype * 603static archetype *
828type_to_archetype (int type) 604type_to_archetype (int type)
829{ 605{
830 archetype * 606 for_all_archetypes (at)
831 at; 607 if (at->type == type && at->head_ () != at)
832
833 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
834 if (at->clone.type == type)
835 return at; 608 return at;
609
836 return NULL; 610 return 0;
837} 611}
838 612
839/* 613/*
840 * Returns a new object copied from the first archetype matching 614 * Returns a new object copied from the first archetype matching
841 * the given type. 615 * the given type.
842 * Used in treasure-generation. 616 * Used in treasure-generation.
843 */ 617 */
844
845object * 618object *
846clone_arch (int type) 619clone_arch (int type)
847{ 620{
848 archetype * 621 archetype *at = type_to_archetype (type);
849 at;
850 object *
851 op = get_object ();
852 622
853 if ((at = type_to_archetype (type)) == NULL) 623 if (!at)
854 { 624 {
855 LOG (llevError, "Can't clone archetype %d\n", type); 625 LOG (llevError, "Can't clone archetype %d\n", type);
856 free_object (op);
857 return NULL; 626 return 0;
858 } 627 }
859 copy_object (&at->clone, op); 628
860 op->instantiate (); 629 return at->instance ();
861 return op;
862} 630}
863 631
864/* 632/*
865 * member: make instance from class 633 * member: make instance from class
866 */ 634 */
867
868object * 635object *
869object_create_arch (archetype * at) 636object_create_arch (archetype *at)
870{ 637{
871 object * 638 object *op, *prev = 0, *head = 0;
872 op, *
873 prev = NULL, *head = NULL;
874 639
875 while (at) 640 while (at)
876 { 641 {
877 op = arch_to_object (at); 642 op = at->instance ();
643
878 op->x = at->clone.x; 644 op->x = at->x;
879 op->y = at->clone.y; 645 op->y = at->y;
646
880 if (head) 647 if (head)
881 op->head = head, prev->more = op; 648 op->head = head, prev->more = op;
649
882 if (!head) 650 if (!head)
883 head = op; 651 head = op;
652
884 prev = op; 653 prev = op;
885 at = at->more; 654 at = (archetype *)at->more;
886 } 655 }
656
887 return (head); 657 return head;
888} 658}
889 659
890/*** end of arch.c ***/ 660//-GPL
661

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