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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.12 by root, Mon Sep 4 17:16:19 2006 UTC vs.
Revision 1.84 by root, Mon Sep 29 10:31:32 2008 UTC

1/* 1/*
2 * static char *rcsid_arch_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: arch.C,v 1.12 2006/09/04 17:16:19 root Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
25 21 * The authors can be reached via e-mail to <support@deliantra.net>
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22 */
28 23
29#include <cassert> 24#include <cassert>
30 25
26#include <global.h>
27#include <loader.h>
28
29#include <tr1/functional>
31#include <tr1/unordered_map> 30#include <tr1/unordered_map>
32 31
33#include <global.h> 32archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
34#include <arch.h> 33arch_ptr archetype::empty;
35#include <funcpoint.h>
36#include <loader.h>
37 34
38/* IF set, does a little timing on the archetype load. */
39#define TIME_ARCH_LOAD 0
40
41static void add_arch (archetype * at);
42
43static archetype *arch_table[ARCHTABLE];
44int arch_cmp = 0; /* How many strcmp's */
45int arch_search = 0; /* How many searches */
46int arch_init; /* True if doing arch initialization */
47
48/* The naming of these functions is really poor - they are all
49 * pretty much named '.._arch_...', but they may more may not
50 * return archetypes. Some make the arch_to_object call, and thus
51 * return an object. Perhaps those should be called 'archob' functions
52 * to denote they return an object derived from the archetype.
53 * MSW 2003-04-29
54 */
55
56#if USE_UNORDERED_MAP
57// the hashtable 35// the hashtable
58typedef std::tr1::unordered_map<size_t, archetype *> HT; 36typedef std::tr1::unordered_map
37 <
38 const char *,
39 arch_ptr,
40 str_hash,
41 str_equal,
42 slice_allocator< std::pair<const char *const, arch_ptr> >
43 > HT;
59 44
60static HT ht; 45static HT ht (10000);
61#endif 46archvec archetypes;
47static unordered_vector<archetype *> allarch;
48static int dirtycnt;
49
50// the vector of other_arch references to be resolved
51static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
52// the vector of loaded but not yet committed archetypes
53static std::vector<archetype *> postponed_arch;
62 54
63/** 55/**
64 * GROS - This function retrieves an archetype given the name that appears 56 * GROS - This function retrieves an archetype given the name that appears
65 * during the game (for example, "writing pen" instead of "stylus"). 57 * during the game (for example, "writing pen" instead of "stylus").
66 * It does not use the hashtable system, but browse the whole archlist each time. 58 * It does not use the hashtable system, but browse the whole archlist each time.
72 * - the archetype found or null if nothing was found. 64 * - the archetype found or null if nothing was found.
73 */ 65 */
74archetype * 66archetype *
75find_archetype_by_object_name (const char *name) 67find_archetype_by_object_name (const char *name)
76{ 68{
77 archetype *at; 69 shstr_cmp name_cmp (name);
78 70
79 if (name == NULL) 71 for_all_archetypes (at)
80 return (archetype *) NULL; 72 if (at->name == name_cmp)
81
82 for (at = first_archetype; at != NULL; at = at->next)
83 {
84 if (!strcmp (at->clone.name, name))
85 return at; 73 return at;
86 } 74
87 return NULL; 75 return 0;
88} 76}
89 77
90/** 78/**
91 * This function retrieves an archetype by type and name that appears during 79 * This function retrieves an archetype by type and name that appears during
92 * the game. It is basically the same as find_archetype_by_object_name() 80 * the game. It is basically the same as find_archetype_by_object_name()
93 * except that it considers only items of the given type. 81 * except that it considers only items of the given type.
94 */ 82 */
95archetype * 83archetype *
96find_archetype_by_object_type_name (int type, const char *name) 84find_archetype_by_object_type_name (int type, const char *name)
97{ 85{
98 archetype *at; 86 shstr_cmp name_cmp (name);
99 87
100 if (name == NULL) 88 for_all_archetypes (at)
101 return NULL; 89 if (at->name == name_cmp && at->type == type)
102
103 for (at = first_archetype; at != NULL; at = at->next)
104 {
105 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
106 return at; 90 return at;
107 }
108 91
109 return NULL; 92 return 0;
110} 93}
111 94
112/* This is a lot like the above function. Instead, we are trying to match 95/* This is a lot like the above function. Instead, we are trying to match
113 * the arch->skill values. type is the type of object to match 96 * the arch->skill values. type is the type of object to match
114 * against (eg, to only match against skills or only skill objects for example). 97 * against (eg, to only match against skills or only skill objects for example).
115 * If type is -1, ew don't match on type. 98 * If type is -1, ew don't match on type.
116 */ 99 */
117object * 100object *
118get_archetype_by_skill_name (const char *skill, int type) 101get_archetype_by_skill_name (const char *skill, int type)
119{ 102{
120 archetype * 103 shstr_cmp skill_cmp (skill);
121 at;
122 104
123 if (skill == NULL) 105 for_all_archetypes (at)
124 return NULL; 106 if (at->skill == skill_cmp && (type == -1 || type == at->type))
107 return at->instance ();
125 108
126 for (at = first_archetype; at != NULL; at = at->next)
127 {
128 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
129 return arch_to_object (at);
130 }
131 return NULL; 109 return 0;
132} 110}
133 111
134/* similiar to above - this returns the first archetype 112/* similiar to above - this returns the first archetype
135 * that matches both the type and subtype. type and subtype 113 * that matches both the type and subtype. type and subtype
136 * can be -1 to say ignore, but in this case, the match it does 114 * can be -1 to say ignore, but in this case, the match it does
139 * (eg, skills) 117 * (eg, skills)
140 */ 118 */
141archetype * 119archetype *
142get_archetype_by_type_subtype (int type, int subtype) 120get_archetype_by_type_subtype (int type, int subtype)
143{ 121{
144 archetype * 122 for_all_archetypes (at)
145 at;
146
147 for (at = first_archetype; at != NULL; at = at->next)
148 {
149 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 123 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
150 return at; 124 return at;
151 } 125
152 return NULL; 126 return 0;
153} 127}
154 128
155/** 129/**
156 * GROS - this returns a new object given the name that appears during the game 130 * GROS - this returns a new object given the name that appears during the game
157 * (for example, "writing pen" instead of "stylus"). 131 * (for example, "writing pen" instead of "stylus").
159 * - name: The name we're searching for (ex: "writing pen"); 133 * - name: The name we're searching for (ex: "writing pen");
160 * Return value: 134 * Return value:
161 * - a corresponding object if found; a singularity object if not found. 135 * - a corresponding object if found; a singularity object if not found.
162 * Note by MSW - it appears that it takes the full name and keeps 136 * Note by MSW - it appears that it takes the full name and keeps
163 * shortening it until it finds a match. I re-wrote this so that it 137 * shortening it until it finds a match. I re-wrote this so that it
164 * doesn't malloc it each time - not that this function is used much, 138 * doesn't allocate it each time - not that this function is used much,
165 * but it otherwise had a big memory leak. 139 * but it otherwise had a big memory leak.
166 */ 140 */
167object * 141object *
168get_archetype_by_object_name (const char *name) 142get_archetype_by_object_name (const char *name)
169{ 143{
170 archetype *
171 at;
172 char
173 tmpname[MAX_BUF]; 144 char tmpname[MAX_BUF];
174 int 145 int i;
175 i;
176 146
177 strncpy (tmpname, name, MAX_BUF - 1); 147 assign (tmpname, name);
178 tmpname[MAX_BUF - 1] = 0; 148
179 for (i = strlen (tmpname); i > 0; i--) 149 for (i = strlen (tmpname); i > 0; i--)
180 { 150 {
181 tmpname[i] = 0; 151 tmpname[i] = 0;
152
182 at = find_archetype_by_object_name (tmpname); 153 if (archetype *at = find_archetype_by_object_name (tmpname))
183 if (at != NULL) 154 return at->instance ();
184 {
185 return arch_to_object (at);
186 }
187 } 155 }
156
188 return create_singularity (name); 157 return create_singularity (name);
189} 158}
190 159
191 /* This is a subset of the parse_id command. Basically, name can be 160/* This is a subset of the parse_id command. Basically, name can be
192 * a string seperated lists of things to match, with certain keywords. 161 * a string seperated lists of things to match, with certain keywords.
193 * pl is the player (only needed to set count properly) 162 * pl is the player (only needed to set count properly)
194 * op is the item we are trying to match. Calling function takes care 163 * op is the item we are trying to match. Calling function takes care
195 * of what action might need to be done and if it is valid 164 * of what action might need to be done and if it is valid
196 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 165 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
197 * value means a better match. 0 means no match. 166 * value means a better match. 0 means no match.
198 * 167 *
199 * Brief outline of the procedure: 168 * Brief outline of the procedure:
200 * We take apart the name variable into the individual components. 169 * We take apart the name variable into the individual components.
201 * cases for 'all' and unpaid are pretty obvious. 170 * cases for 'all' and unpaid are pretty obvious.
202 * Next, we check for a count (either specified in name, or in the 171 * Next, we check for a count (either specified in name, or in the
203 * player object.) 172 * player object.)
204 * If count is 1, make a quick check on the name. 173 * If count is 1, make a quick check on the name.
205 * IF count is >1, we need to make plural name. Return if match. 174 * IF count is >1, we need to make plural name. Return if match.
206 * Last, make a check on the full name. 175 * Last, make a check on the full name.
207 */ 176 */
208int 177int
209item_matched_string (object * pl, object * op, const char *name) 178item_matched_string (object *pl, object *op, const char *name)
210{ 179{
211 char *
212 cp,
213 local_name[MAX_BUF]; 180 char *cp, local_name[MAX_BUF];
214 int 181 int count, retval = 0;
215 count, 182
216 retval = 0;
217 strcpy (local_name, name); /* strtok is destructive to name */ 183 assign (local_name, name); /* strtok is destructive to name */
218 184
219 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 185 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
220 { 186 {
221 while (cp[0] == ' ') 187 while (cp[0] == ' ')
222 ++cp; /* get rid of spaces */ 188 ++cp; /* get rid of spaces */
272 retval = 15; 238 retval = 15;
273 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 239 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
274 retval = 14; 240 retval = 14;
275 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 241 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
276 retval = 14; 242 retval = 14;
277
278 /* Do substring checks, so things like 'Str+1' will match. 243 /* Do substring checks, so things like 'Str+1' will match.
279 * retval of these should perhaps be lower - they are lower 244 * retval of these should perhaps be lower - they are lower
280 * then the specific strcasecmp aboves, but still higher than 245 * then the specific strcasecmp aboves, but still higher than
281 * some other match criteria. 246 * some other match criteria.
282 */ 247 */
284 retval = 12; 249 retval = 12;
285 else if (strstr (query_base_name (op, 0), cp)) 250 else if (strstr (query_base_name (op, 0), cp))
286 retval = 12; 251 retval = 12;
287 else if (strstr (query_short_name (op), cp)) 252 else if (strstr (query_short_name (op), cp))
288 retval = 12; 253 retval = 12;
289
290 /* Check against plural/non plural based on count. */ 254 /* Check against plural/non plural based on count. */
291 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 255 else if (count > 1 && !strcasecmp (cp, op->name_pl))
292 {
293 retval = 6; 256 retval = 6;
294 }
295 else if (count == 1 && !strcasecmp (op->name, cp)) 257 else if (count == 1 && !strcasecmp (op->name, cp))
296 {
297 retval = 6; 258 retval = 6;
298 }
299 /* base name matched - not bad */ 259 /* base name matched - not bad */
300 else if (strcasecmp (cp, op->name) == 0 && !count) 260 else if (strcasecmp (cp, op->name) == 0 && !count)
301 retval = 4; 261 retval = 4;
302 /* Check for partial custom name, but give a real low priority */ 262 /* Check for partial custom name, but give a real low priority */
303 else if (op->custom_name && strstr (op->custom_name, cp)) 263 else if (op->custom_name && strstr (op->custom_name, cp))
305 265
306 if (retval) 266 if (retval)
307 { 267 {
308 if (pl->type == PLAYER) 268 if (pl->type == PLAYER)
309 pl->contr->count = count; 269 pl->contr->count = count;
270
310 return retval; 271 return retval;
311 } 272 }
312 } 273 }
274
313 return 0; 275 return 0;
314} 276}
315 277
278archetype::archetype (const char *name)
279{
280 arch = this;
281 this->archname = this->name = this->name_pl = name;
282}
283
284archetype::~archetype ()
285{
286 unlink ();
287}
288
289void
290archetype::link ()
291{
292 if (!archetypes.contains (this))
293 {
294 archetypes.insert (this);
295 ht.insert (std::make_pair (archname, this));
296 }
297}
298
299void
300archetype::unlink ()
301{
302 if (archetypes.contains (this))
303 {
304 archetypes.erase (this);
305 ht.erase (archname);
306 }
307}
308
316/* 309/*
317 * Initialises the internal linked list of archetypes (read from file). 310 * Finds, using the hashtable, which archetype matches the given name.
318 * Then the global "empty_archetype" pointer is initialised. 311 * returns a pointer to the found archetype, otherwise NULL.
319 * Then the blocksview[] array is initialised.
320 */ 312 */
313archetype *
314archetype::find (const char *name)
315{
316 if (!name)
317 return 0;
318
319 auto (i, ht.find (name));
320
321 if (i == ht.end ())
322 return 0;
323 else
324 return i->second;
325}
326
327archetype *
328archetype::read (object_thawer &f)
329{
330 assert (f.kw == KW_object);
331
332 std::vector<archetype *> parts;
333
334 coroapi::cede_to_tick ();
335
336 for (;;)
337 {
338 archetype *at = new archetype (f.get_str ());
339
340 f.next ();
341
342#if 0
343 // implementing it here in the server does neither allow multiple inheritence
344 // nor does it cleanly "just override". it would allow use in map files, though,
345 // and other resource files dynamically laoded (as opposed to being preprocessed).
346 // not that any of this is relevant as of yet...
347 if (f.kw == KW_inherit)
348 {
349 if (archetype *at = find (f.get_str ()))
350 *op = at->clone;
351 else
352 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
353 &at->archname, f.get_str ());
354
355 f.next ();
356 }
357#endif
358
359 loading_arch = at; // hack to tell parse_kv et al. to behave
360 bool parse_ok = at->parse_kv (f);
361 loading_arch = 0;
362
363 if (!parse_ok)
364 goto fail;
365
366 loading_arch = at; // hack to tell parse_kv et al. to behave
367 at->post_load_check ();
368 loading_arch = 0;
369
370 parts.push_back (at);
371
372 if (f.kw != KW_more)
373 break;
374
375 f.next ();
376
377 if (f.kw != KW_object)
378 {
379 f.parse_error ("more object");
380 goto fail;
381 }
382 }
383
384 {
385 auto (at, parts.begin ());
386
387 archetype *new_head = parts.front ();
388 archetype *old_head = find (new_head->archname);
389
390 if (old_head && !old_head->is_head ())
391 {
392 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
393 &new_head->archname, &old_head->archname);
394 goto fail;
395 }
396
397 // check that all archetypes belong to the same old object or are new
398 for (auto (at, parts.begin ()); at != parts.end (); ++at)
399 {
400 archetype *new_part = *at;
401 archetype *old_part = find (new_part->archname);
402
403 if (old_part && old_part->head_ () != old_head)
404 {
405 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
406 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
407 goto fail;
408 }
409 }
410
411 // assemble new chain
412 new_head->min_x = new_head->max_x = new_head->x;
413 new_head->min_y = new_head->max_y = new_head->y;
414
415 archetype *less = new_head;
416 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
417 {
418 archetype *at = *p;
419
420 // some flags get inherited from the head (probably a lot more)
421 // doing it here doesn't feel too cozy, but it allows code
422 // to ignore head checks for these flags, which saves time
423 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
424 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
425 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
426 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
427
428 new_head->min_x = min (new_head->min_x, at->x);
429 new_head->min_y = min (new_head->min_y, at->y);
430 new_head->max_x = max (new_head->max_x, at->x);
431 new_head->max_y = max (new_head->max_y, at->y);
432
433 at->head = new_head;
434 less->more = at;
435 less = at;
436 }
437
438 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
439
440 return new_head;
441 }
442
443fail:
444 for (auto (p, parts.begin ()); p != parts.end (); ++p)
445 (*p)->destroy (true);
446
447 return 0;
448}
321 449
322void 450void
323init_archetypes (void) 451archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
324{ /* called from add_player() and edit() */ 452{
325 if (first_archetype != NULL) /* Only do this once */ 453 ref = 0;
326 return; 454 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
327 arch_init = 1;
328 load_archetypes ();
329 arch_init = 0;
330 empty_archetype = find_archetype ("empty_archetype");
331/* init_blocksview();*/
332} 455}
333
334/*
335 * Stores debug-information about how efficient the hashtable
336 * used for archetypes has been in the static errmsg array.
337 */
338 456
339void 457void
340arch_info (object * op) 458archetype::commit_load ()
341{ 459{
342 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); 460 // unlink old archetypes and link in new ones */
343 new_draw_info (NDI_BLACK, 0, op, errmsg); 461 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
344} 462 {
463 archetype *at = *p;
345 464
346/* 465 if (archetype *old = find (at->archname))
347 * Initialise the hashtable used by the archetypes. 466 old->unlink ();
348 */ 467
468 allarch.push_back (at);
469
470 at->link ();
471 ++dirtycnt;
472 }
473
474 postponed_arch.clear ();
475
476 // now resolve arch references
477 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
478 {
479 arch_ptr *ap = p->first;
480 archetype *at = find (p->second);
481
482 if (!at)
483 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
484
485 *ap = at;
486 }
487
488 postponed_arch_ref.clear ();
489
490 empty = find (shstr_empty_archetype);
491}
349 492
350void 493void
351clear_archetable (void) 494archetype::gc ()
352{ 495{
353 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *)); 496 int cnt = max (1, min (allarch.size () / 128, dirtycnt));
354} 497 dirtycnt = max (0, dirtycnt - cnt);
355 498
356/* 499 do
357 * An alternative way to init the hashtable which is slower, but _works_...
358 */
359
360void
361init_archetable (void)
362{
363 archetype *at;
364
365 LOG (llevDebug, " Setting up archetable...\n");
366
367 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
368 add_arch (at);
369
370 LOG (llevDebug, "done\n");
371}
372
373/*
374 * Dumps an archetype to debug-level output.
375 */
376
377void
378dump_arch (archetype * at)
379{
380 dump_object (&at->clone);
381}
382
383/*
384 * Dumps _all_ archetypes to debug-level output.
385 * If you run crossfire with debug, and enter DM-mode, you can trigger
386 * this with the O key.
387 */
388
389void
390dump_all_archetypes (void)
391{
392 archetype *
393 at;
394 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
395 {
396 dump_arch (at);
397 fprintf (logfile, "%s\n", errmsg);
398 } 500 {
399} 501 static int idx;
400 502
401void 503 if (idx >= allarch.size ())
402free_all_archs (void) 504 if (idx)
403{ 505 idx = 0;
404 archetype * 506 else
405 at, * 507 return;
406 next;
407 int
408 i = 0, f = 0;
409 508
410 for (at = first_archetype; at != NULL; at = next) 509 archetype *at = allarch [idx];
411 { 510
412 if (at->more) 511 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
413 next = at->more; 512 ++idx;
414 else 513 else
415 next = at->next;
416
417 delete
418 at;
419 i++;
420 }
421 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
422}
423
424/*
425 * Allocates, initialises and returns the pointer to an archetype structure.
426 */
427// TODO: should become constructor
428archetype *
429get_archetype_struct (void)
430{
431 archetype *
432 arch;
433
434 arch = new archetype;
435
436 clear_object (&arch->clone); /* to initial state other also */
437 CLEAR_FLAG (&arch->clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
438 SET_FLAG (&arch->clone, FLAG_REMOVED); /* doesn't copy these flags... */
439
440 return arch;
441}
442
443/*
444 * Reads/parses the archetype-file, and copies into a linked list
445 * of archetype-structures.
446 */
447void
448first_arch_pass (object_thawer & fp)
449{
450 object *
451 op;
452 archetype *
453 at, *
454 head = NULL, *last_more = NULL;
455 int
456 i;
457
458 op = get_object ();
459 op->arch = first_archetype = at = get_archetype_struct ();
460
461 while ((i = load_object (fp, op, 0)))
462 {
463 copy_object (op, &at->clone);
464 at->clone.speed_left = (float) (-0.1);
465 /* copy the body_info to the body_used - this is only really
466 * need for monsters, but doesn't hurt to do it for everything.
467 * by doing so, when a monster is created, it has good starting
468 * values for the body_used info, so when items are created
469 * for it, they can be properly equipped.
470 */
471 memcpy (&at->clone.body_used, &op->body_info, sizeof (op->body_info));
472
473 switch (i)
474 { 514 {
475 case LL_NORMAL: /* A new archetype, just link it with the previous */ 515 LOG (llevDebug, "garbage collect arch %s", at->debug_desc ());
476 if (last_more != NULL) 516 assert (at->arch == at); // verify that refcnt == 1 is truly valid
477 last_more->next = at; 517 allarch.erase (idx);
478 if (head != NULL) 518
479 head->next = at;
480 head = last_more = at;
481#if 0
482 if (!op->type)
483 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
484#endif
485 at->tail_x = 0;
486 at->tail_y = 0;
487 break; 519 // break chain
488 520 for (object *op = at->head_ (); op; )
489 case LL_MORE: /* Another part of the previous archetype, link it correctly */
490
491 at->head = head;
492 at->clone.head = &head->clone;
493 if (last_more != NULL)
494 { 521 {
522 object *next = op->more;
523 op->head = 0;
495 last_more->more = at; 524 op->more = 0;
496 last_more->clone.more = &at->clone; 525 op = next;
497 } 526 }
498 last_more = at;
499 527
500 /* If this multipart image is still composed of individual small 528 at->destroy (true);
501 * images, don't set the tail_.. values. We can't use them anyways, 529 at->arch = 0;
502 * and setting these to zero makes the map sending to the client much
503 * easier as just looking at the head, we know what to do.
504 */
505 if (at->clone.face != head->clone.face)
506 {
507 head->tail_x = 0;
508 head->tail_y = 0;
509 }
510 else
511 {
512 if (at->clone.x > head->tail_x)
513 head->tail_x = at->clone.x;
514 if (at->clone.y > head->tail_y)
515 head->tail_y = at->clone.y;
516 }
517 break;
518
519 } 530 }
520
521 at = get_archetype_struct ();
522 clear_object (op);
523 op->arch = at;
524 }
525
526 delete
527 at;
528 free_object (op);
529}
530
531/*
532 * Reads the archetype file once more, and links all pointers between
533 * archetypes.
534 */
535
536void
537second_arch_pass (object_thawer & thawer)
538{
539 char
540 buf[MAX_BUF], *
541 variable = buf, *argument, *cp;
542 archetype *
543 at = NULL, *other;
544
545 while (fgets (buf, MAX_BUF, thawer) != NULL)
546 { 531 }
547 if (*buf == '#') 532 while (--cnt);
548 continue;
549 if ((argument = strchr (buf, ' ')) != NULL)
550 {
551 *argument = '\0', argument++;
552 cp = argument + strlen (argument) - 1;
553 while (isspace (*cp))
554 {
555 *cp = '\0';
556 cp--;
557 }
558 }
559 if (!strcmp ("Object", variable))
560 {
561 if ((at = find_archetype (argument)) == NULL)
562 LOG (llevError, "Warning: failed to find arch %s\n", argument);
563 }
564 else if (!strcmp ("other_arch", variable))
565 {
566 if (at != NULL && at->clone.other_arch == NULL)
567 {
568 if ((other = find_archetype (argument)) == NULL)
569 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
570 else if (at != NULL)
571 at->clone.other_arch = other;
572 }
573 }
574 else if (!strcmp ("randomitems", variable))
575 {
576 if (at != NULL)
577 {
578 treasurelist *
579 tl = find_treasurelist (argument);
580 if (tl == NULL)
581 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
582 else
583 at->clone.randomitems = tl;
584 }
585 }
586 }
587} 533}
588 534
589#ifdef DEBUG
590void
591check_generators (void)
592{
593 archetype *
594 at;
595 for (at = first_archetype; at != NULL; at = at->next)
596 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
597 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
598}
599#endif
600
601/*
602 * First initialises the archtype hash-table (init_archetable()).
603 * Reads and parses the archetype file (with the first and second-pass
604 * functions).
605 * Then initialises treasures by calling load_treasures().
606 */
607
608void
609load_archetypes (void)
610{
611 char
612 filename[MAX_BUF];
613 int
614 comp;
615#if TIME_ARCH_LOAD
616 struct timeval
617 tv1,
618 tv2;
619#endif
620
621 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
622 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
623
624 {
625 object_thawer
626 thawer (filename);
627
628 clear_archetable ();
629 LOG (llevDebug, " arch-pass 1...\n");
630 first_arch_pass (thawer);
631 LOG (llevDebug, " done\n");
632 }
633
634 init_archetable ();
635 warn_archetypes = 1;
636
637 {
638 object_thawer
639 thawer (filename);
640
641 LOG (llevDebug, " loading treasure...\n");
642 load_treasures ();
643 LOG (llevDebug, " done\n arch-pass 2...\n");
644 second_arch_pass (thawer);
645 LOG (llevDebug, " done\n");
646#ifdef DEBUG
647 check_generators ();
648#endif
649 }
650 LOG (llevDebug, " done\n");
651}
652
653/*
654 * Creates and returns a new object which is a copy of the given archetype.
655 * This function returns NULL on failure.
656 */
657
658object *
659arch_to_object (archetype * at)
660{
661 object * 535object *
662 op; 536archetype::instance ()
663 if (at == NULL) 537{
664 { 538 object *op = clone ();
665 if (warn_archetypes)
666 LOG (llevError, "Couldn't find archetype.\n");
667 return NULL;
668 }
669 op = get_object ();
670 copy_object (&at->clone, op);
671 op->instantiate (); 539 op->instantiate ();
672 op->arch = at;
673 return op; 540 return op;
674} 541}
675 542
676/* 543/*
677 * Creates an object. This function is called by get_archetype() 544 * Creates an object. This function is called by get_archetype()
678 * if it fails to find the appropriate archetype. 545 * if it fails to find the appropriate archetype.
679 * Thus get_archetype() will be guaranteed to always return 546 * Thus get_archetype() will be guaranteed to always return
680 * an object, and never NULL. 547 * an object, and never NULL.
681 */ 548 */
682
683object * 549object *
684create_singularity (const char *name) 550create_singularity (const char *name)
685{ 551{
686 object * 552 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
687 op; 553
688 char 554 if (!strcmp (name, "bug"))
689 buf[MAX_BUF]; 555 abort ();
690 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); 556
691 op = get_object (); 557 object *op = archetype::get (shstr_bug);
692 op->name = op->name_pl = buf; 558 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
693 SET_FLAG (op, FLAG_NO_PICK); 559
694 return op; 560 return op;
695} 561}
696 562
697/* 563/*
698 * Finds which archetype matches the given name, and returns a new 564 * Finds which archetype matches the given name, and returns a new
699 * object containing a copy of the archetype. 565 * object containing a copy of the archetype.
700 */ 566 */
701
702object * 567object *
703get_archetype (const char *name) 568get_archetype (const char *name)
704{ 569{
705 archetype * 570 return archetype::get (name);
706 at; 571}
707 at = find_archetype (name); 572
708 if (at == NULL) 573object *
574archetype::get (const char *name)
575{
576 archetype *at = find (name);
577
578 if (!at)
709 return create_singularity (name); 579 return create_singularity (name);
710 return arch_to_object (at);
711}
712 580
713/* 581 return at->instance ();
714 * Hash-function used by the arch-hashtable.
715 */
716
717unsigned long
718hasharch (const char *str, int tablesize)
719{
720 unsigned long
721 hash = 0;
722 unsigned int
723 i = 0;
724 const char *
725 p;
726
727 /* use the one-at-a-time hash function, which supposedly is
728 * better than the djb2-like one used by perl5.005, but
729 * certainly is better then the bug used here before.
730 * see http://burtleburtle.net/bob/hash/doobs.html
731 */
732 for (p = str; i < MAXSTRING && *p; p++, i++)
733 {
734 hash += *p;
735 hash += hash << 10;
736 hash ^= hash >> 6;
737 }
738
739 hash += hash << 3;
740 hash ^= hash >> 11;
741 hash += hash << 15;
742
743 return hash % tablesize;
744}
745
746/*
747 * Finds, using the hashtable, which archetype matches the given name.
748 * returns a pointer to the found archetype, otherwise NULL.
749 */
750
751archetype *
752find_archetype (const char *name)
753{
754#if USE_UNORDERED_MAP
755 name = shstr::find (name);
756
757 if (!name)
758 return 0;
759
760 HT::const_iterator i = ht.find ((size_t)name);
761
762 if (i == ht.end ())
763 return 0;
764 else
765 return i->second;
766#endif
767
768 archetype *at;
769 unsigned long index;
770
771 if (name == NULL)
772 return (archetype *) NULL;
773
774 index = hasharch (name, ARCHTABLE);
775 arch_search++;
776 for (;;)
777 {
778 at = arch_table[index];
779 if (at == NULL)
780 {
781 if (warn_archetypes)
782 LOG (llevError, "Couldn't find archetype %s\n", name);
783 return NULL;
784 }
785 arch_cmp++;
786 if (!strcmp ((const char *) at->name, name))
787 return at;
788 if (++index >= ARCHTABLE)
789 index = 0;
790 }
791}
792
793/*
794 * Adds an archetype to the hashtable.
795 */
796
797static void
798add_arch (archetype *at)
799{
800#if USE_UNORDERED_MAP
801 ht.insert (std::make_pair ((size_t)(const char *)at->name, at));
802#endif
803
804 int index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
805
806 for (;;)
807 {
808 if (arch_table[index] == NULL)
809 {
810 arch_table[index] = at;
811 return;
812 }
813
814 if (++index == ARCHTABLE)
815 index = 0;
816
817 if (index == org_index)
818 fatal (ARCHTABLE_TOO_SMALL);
819 }
820} 582}
821 583
822/* 584/*
823 * Returns the first archetype using the given type. 585 * Returns the first archetype using the given type.
824 * Used in treasure-generation. 586 * Used in treasure-generation.
825 */ 587 */
826
827archetype * 588archetype *
828type_to_archetype (int type) 589type_to_archetype (int type)
829{ 590{
830 archetype * 591 for_all_archetypes (at)
831 at; 592 if (at->type == type && at->head_ () != at)
832
833 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
834 if (at->clone.type == type)
835 return at; 593 return at;
594
836 return NULL; 595 return 0;
837} 596}
838 597
839/* 598/*
840 * Returns a new object copied from the first archetype matching 599 * Returns a new object copied from the first archetype matching
841 * the given type. 600 * the given type.
842 * Used in treasure-generation. 601 * Used in treasure-generation.
843 */ 602 */
844
845object * 603object *
846clone_arch (int type) 604clone_arch (int type)
847{ 605{
848 archetype * 606 archetype *at = type_to_archetype (type);
849 at;
850 object *
851 op = get_object ();
852 607
853 if ((at = type_to_archetype (type)) == NULL) 608 if (!at)
854 { 609 {
855 LOG (llevError, "Can't clone archetype %d\n", type); 610 LOG (llevError, "Can't clone archetype %d\n", type);
856 free_object (op);
857 return NULL; 611 return 0;
858 } 612 }
859 copy_object (&at->clone, op); 613
860 op->instantiate (); 614 return at->instance ();
861 return op;
862} 615}
863 616
864/* 617/*
865 * member: make instance from class 618 * member: make instance from class
866 */ 619 */
867
868object * 620object *
869object_create_arch (archetype * at) 621object_create_arch (archetype *at)
870{ 622{
871 object * 623 object *op, *prev = 0, *head = 0;
872 op, *
873 prev = NULL, *head = NULL;
874 624
875 while (at) 625 while (at)
876 { 626 {
877 op = arch_to_object (at); 627 op = at->instance ();
628
878 op->x = at->clone.x; 629 op->x = at->x;
879 op->y = at->clone.y; 630 op->y = at->y;
631
880 if (head) 632 if (head)
881 op->head = head, prev->more = op; 633 op->head = head, prev->more = op;
634
882 if (!head) 635 if (!head)
883 head = op; 636 head = op;
637
884 prev = op; 638 prev = op;
885 at = at->more; 639 at = (archetype *)at->more;
886 } 640 }
641
887 return (head); 642 return head;
888} 643}
889 644
890/*** end of arch.c ***/

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