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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.20 by root, Thu Sep 14 21:16:11 2006 UTC vs.
Revision 1.93 by root, Fri Nov 6 12:27:05 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#include <cassert> 25#include <cassert>
25 26
27#include <global.h>
28#include <loader.h>
29
30#include <tr1/functional>
26#include <tr1/unordered_map> 31#include <tr1/unordered_map>
27 32
28#include <global.h> 33archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
29#include <arch.h> 34arch_ptr archetype::empty;
30#include <funcpoint.h>
31#include <loader.h>
32 35
33/* IF set, does a little timing on the archetype load. */
34#define TIME_ARCH_LOAD 0
35
36static void add_arch (archetype *at);
37
38static archetype *arch_table[ARCHTABLE];
39int arch_cmp = 0; /* How many strcmp's */
40int arch_search = 0; /* How many searches */
41int arch_init; /* True if doing arch initialization */
42
43/* The naming of these functions is really poor - they are all
44 * pretty much named '.._arch_...', but they may more may not
45 * return archetypes. Some make the arch_to_object call, and thus
46 * return an object. Perhaps those should be called 'archob' functions
47 * to denote they return an object derived from the archetype.
48 * MSW 2003-04-29
49 */
50
51#if USE_UNORDERED_MAP
52// the hashtable 36// the hashtable
53typedef std::tr1::unordered_map 37typedef std::tr1::unordered_map
54 < 38 <
55 std::size_t, 39 const char *,
56 archetype *, 40 arch_ptr,
57 std::hash<size_t>, 41 str_hash,
58 std::equal_to<size_t>, 42 str_equal,
59 slice_allocator< std::pair<const std::size_t, archetype *> > 43 slice_allocator< std::pair<const char *const, arch_ptr> >
60 true,
61 > HT; 44 > HT;
62 45
63static HT ht; 46static HT ht (10000);
64#endif 47archvec archetypes;
48static unordered_vector<archetype *> allarch;
49static int dirtycnt;
50
51// the vector of other_arch references to be resolved
52static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
53// the vector of loaded but not yet committed archetypes
54static std::vector<archetype *> postponed_arch;
55
56//+GPL
57
58/*
59 * Creates an object. This function is called by get_archetype()
60 * if it fails to find the appropriate archetype.
61 * Thus get_archetype() will be guaranteed to always return
62 * an object, and never NULL.
63 */
64object *
65create_singularity (const char *name)
66{
67 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
68
69 if (!strcmp (name, "bug"))
70 abort ();
71
72 object *op = archetype::get (shstr_bug);
73 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
74
75 return op;
76}
65 77
66/** 78/**
67 * GROS - This function retrieves an archetype given the name that appears 79 * GROS - This function retrieves an archetype given the name that appears
68 * during the game (for example, "writing pen" instead of "stylus"). 80 * during the game (for example, "writing pen" instead of "stylus").
69 * It does not use the hashtable system, but browse the whole archlist each time. 81 * It does not use the hashtable system, but browse the whole archlist each time.
75 * - the archetype found or null if nothing was found. 87 * - the archetype found or null if nothing was found.
76 */ 88 */
77archetype * 89archetype *
78find_archetype_by_object_name (const char *name) 90find_archetype_by_object_name (const char *name)
79{ 91{
80 archetype *at; 92 shstr_cmp name_cmp (name);
81 93
82 if (name == NULL) 94 for_all_archetypes (at)
83 return (archetype *) NULL; 95 if (at->name == name_cmp)
84
85 for (at = first_archetype; at != NULL; at = at->next)
86 {
87 if (!strcmp (at->clone.name, name))
88 return at; 96 return at;
89 } 97
90 return NULL; 98 return 0;
91} 99}
92 100
93/** 101/**
94 * This function retrieves an archetype by type and name that appears during 102 * This function retrieves an archetype by type and name that appears during
95 * the game. It is basically the same as find_archetype_by_object_name() 103 * the game. It is basically the same as find_archetype_by_object_name()
96 * except that it considers only items of the given type. 104 * except that it considers only items of the given type.
97 */ 105 */
98archetype * 106archetype *
99find_archetype_by_object_type_name (int type, const char *name) 107find_archetype_by_object_type_name (int type, const char *name)
100{ 108{
101 archetype *at; 109 shstr_cmp name_cmp (name);
102 110
103 if (name == NULL) 111 for_all_archetypes (at)
104 return NULL; 112 if (at->name == name_cmp && at->type == type)
105
106 for (at = first_archetype; at != NULL; at = at->next)
107 {
108 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109 return at; 113 return at;
110 }
111 114
112 return NULL; 115 return 0;
113} 116}
114 117
115/* This is a lot like the above function. Instead, we are trying to match 118/* This is a lot like the above function. Instead, we are trying to match
116 * the arch->skill values. type is the type of object to match 119 * the arch->skill values. type is the type of object to match
117 * against (eg, to only match against skills or only skill objects for example). 120 * against (eg, to only match against skills or only skill objects for example).
118 * If type is -1, ew don't match on type. 121 * If type is -1, ew don't match on type.
119 */ 122 */
120object * 123object *
121get_archetype_by_skill_name (const char *skill, int type) 124get_archetype_by_skill_name (const char *skill, int type)
122{ 125{
123 archetype * 126 shstr_cmp skill_cmp (skill);
124 at;
125 127
126 if (skill == NULL) 128 for_all_archetypes (at)
127 return NULL; 129 if (at->skill == skill_cmp && (type == -1 || type == at->type))
130 return at->instance ();
128 131
129 for (at = first_archetype; at != NULL; at = at->next)
130 {
131 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
132 return arch_to_object (at);
133 }
134 return NULL; 132 return 0;
135} 133}
136 134
137/* similiar to above - this returns the first archetype 135/* similiar to above - this returns the first archetype
138 * that matches both the type and subtype. type and subtype 136 * that matches both the type and subtype. type and subtype
139 * can be -1 to say ignore, but in this case, the match it does 137 * can be -1 to say ignore, but in this case, the match it does
142 * (eg, skills) 140 * (eg, skills)
143 */ 141 */
144archetype * 142archetype *
145get_archetype_by_type_subtype (int type, int subtype) 143get_archetype_by_type_subtype (int type, int subtype)
146{ 144{
147 archetype * 145 for_all_archetypes (at)
148 at;
149
150 for (at = first_archetype; at != NULL; at = at->next)
151 {
152 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 146 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
153 return at; 147 return at;
154 } 148
155 return NULL; 149 return 0;
156} 150}
157 151
158/** 152/**
159 * GROS - this returns a new object given the name that appears during the game 153 * GROS - this returns a new object given the name that appears during the game
160 * (for example, "writing pen" instead of "stylus"). 154 * (for example, "writing pen" instead of "stylus").
162 * - name: The name we're searching for (ex: "writing pen"); 156 * - name: The name we're searching for (ex: "writing pen");
163 * Return value: 157 * Return value:
164 * - a corresponding object if found; a singularity object if not found. 158 * - a corresponding object if found; a singularity object if not found.
165 * Note by MSW - it appears that it takes the full name and keeps 159 * Note by MSW - it appears that it takes the full name and keeps
166 * shortening it until it finds a match. I re-wrote this so that it 160 * shortening it until it finds a match. I re-wrote this so that it
167 * doesn't malloc it each time - not that this function is used much, 161 * doesn't allocate it each time - not that this function is used much,
168 * but it otherwise had a big memory leak. 162 * but it otherwise had a big memory leak.
169 */ 163 */
170object * 164object *
171get_archetype_by_object_name (const char *name) 165get_archetype_by_object_name (const char *name)
172{ 166{
173 archetype *at;
174 char tmpname[MAX_BUF]; 167 char tmpname[MAX_BUF];
175 int i;
176 168
177 assign (tmpname, name); 169 assign (tmpname, name);
178 170
179 for (i = strlen (tmpname); i > 0; i--) 171 for (int i = strlen (tmpname); i > 0; i--)
180 { 172 {
181 tmpname[i] = 0; 173 tmpname[i] = 0;
174
182 at = find_archetype_by_object_name (tmpname); 175 if (archetype *at = find_archetype_by_object_name (tmpname))
183 176 return at->instance ();
184 if (at != NULL)
185 return arch_to_object (at);
186 } 177 }
187 178
188 return create_singularity (name); 179 return create_singularity (name);
189} 180}
190 181
191 /* This is a subset of the parse_id command. Basically, name can be 182/* This is a subset of the parse_id command. Basically, name can be
192 * a string seperated lists of things to match, with certain keywords. 183 * a string seperated lists of things to match, with certain keywords.
193 * pl is the player (only needed to set count properly) 184 * pl is the player (only needed to set count properly)
194 * op is the item we are trying to match. Calling function takes care 185 * op is the item we are trying to match. Calling function takes care
195 * of what action might need to be done and if it is valid 186 * of what action might need to be done and if it is valid
196 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 187 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
197 * value means a better match. 0 means no match. 188 * value means a better match. 0 means no match.
198 * 189 *
199 * Brief outline of the procedure: 190 * Brief outline of the procedure:
200 * We take apart the name variable into the individual components. 191 * We take apart the name variable into the individual components.
201 * cases for 'all' and unpaid are pretty obvious. 192 * cases for 'all' and unpaid are pretty obvious.
202 * Next, we check for a count (either specified in name, or in the 193 * Next, we check for a count (either specified in name, or in the
203 * player object.) 194 * player object.)
204 * If count is 1, make a quick check on the name. 195 * If count is 1, make a quick check on the name.
205 * IF count is >1, we need to make plural name. Return if match. 196 * IF count is >1, we need to make plural name. Return if match.
206 * Last, make a check on the full name. 197 * Last, make a check on the full name.
207 */ 198 */
208int 199int
209item_matched_string (object *pl, object *op, const char *name) 200item_matched_string (object *pl, object *op, const char *name)
210{ 201{
211 char *
212 cp,
213 local_name[MAX_BUF]; 202 char *cp, local_name[MAX_BUF];
214 int 203 int count, retval = 0;
215 count,
216 retval = 0;
217 204
218 strcpy (local_name, name); /* strtok is destructive to name */ 205 assign (local_name, name); /* strtok is destructive to name */
219 206
220 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 207 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
221 { 208 {
222 while (cp[0] == ' ') 209 while (cp[0] == ' ')
223 ++cp; /* get rid of spaces */ 210 ++cp; /* get rid of spaces */
228 return 1; 215 return 1;
229 216
230 /* unpaid is a little more specific */ 217 /* unpaid is a little more specific */
231 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID)) 218 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
232 return 2; 219 return 2;
220
233 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 221 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
234 return 2; 222 return 2;
235 223
236 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED)) 224 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
237 return 2; 225 return 2;
259 * is because of the 'else' handling - we don't want to match on 247 * is because of the 'else' handling - we don't want to match on
260 * something and set a low retval, even though it may match a higher retcal 248 * something and set a low retval, even though it may match a higher retcal
261 * later. So keep it in descending order here, so we try for the best 249 * later. So keep it in descending order here, so we try for the best
262 * match first, and work downward. 250 * match first, and work downward.
263 */ 251 */
252 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
253
264 if (!strcasecmp (cp, query_name (op))) 254 if (!strcasecmp (cp, query_name (op)))
265 retval = 20; 255 retval = 20;
266 else if (!strcasecmp (cp, query_short_name (op))) 256 else if (!strcasecmp (cp, qsn = query_short_name (op)))
267 retval = 18; 257 retval = 18;
268 else if (!strcasecmp (cp, query_base_name (op, 0))) 258 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
269 retval = 16; 259 retval = 16;
270 else if (!strcasecmp (cp, query_base_name (op, 1))) 260 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
271 retval = 16; 261 retval = 16;
272 else if (op->custom_name && !strcasecmp (cp, op->custom_name)) 262 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
273 retval = 15; 263 retval = 15;
274 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 264 else if (!strncasecmp (cp, qbn0, strlen (cp)))
275 retval = 14; 265 retval = 14;
276 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 266 else if (!strncasecmp (cp, qbn1, strlen (cp)))
277 retval = 14; 267 retval = 14;
278
279 /* Do substring checks, so things like 'Str+1' will match. 268 /* Do substring checks, so things like 'Str+1' will match.
280 * retval of these should perhaps be lower - they are lower 269 * retval of these should perhaps be lower - they are lower
281 * then the specific strcasecmp aboves, but still higher than 270 * then the specific strcasecmp aboves, but still higher than
282 * some other match criteria. 271 * some other match criteria.
283 */ 272 */
284 else if (strstr (query_base_name (op, 1), cp)) 273 else if (strstr (qbn1, cp))
285 retval = 12; 274 retval = 12;
286 else if (strstr (query_base_name (op, 0), cp)) 275 else if (strstr (qbn0, cp))
287 retval = 12; 276 retval = 12;
288 else if (strstr (query_short_name (op), cp)) 277 else if (strstr (qsn, cp))
289 retval = 12; 278 retval = 12;
290
291 /* Check against plural/non plural based on count. */ 279 /* Check against plural/non plural based on count. */
292 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 280 else if (count > 1 && !strcasecmp (cp, op->name_pl))
293 {
294 retval = 6; 281 retval = 6;
295 }
296 else if (count == 1 && !strcasecmp (op->name, cp)) 282 else if (count == 1 && !strcasecmp (op->name, cp))
297 {
298 retval = 6; 283 retval = 6;
299 }
300 /* base name matched - not bad */ 284 /* base name matched - not bad */
301 else if (strcasecmp (cp, op->name) == 0 && !count) 285 else if (strcasecmp (cp, op->name) == 0 && !count)
302 retval = 4; 286 retval = 4;
303 /* Check for partial custom name, but give a real low priority */ 287 /* Check for partial custom name, but give a real low priority */
304 else if (op->custom_name && strstr (op->custom_name, cp)) 288 else if (op->custom_name.contains (cp))
305 retval = 3; 289 retval = 3;
306 290
307 if (retval) 291 if (retval)
308 { 292 {
309 if (pl->type == PLAYER) 293 if (pl->type == PLAYER)
310 pl->contr->count = count; 294 pl->contr->count = count;
295
311 return retval; 296 return retval;
312 } 297 }
313 } 298 }
299
314 return 0; 300 return 0;
315} 301}
316 302
317/* 303//-GPL
318 * Initialises the internal linked list of archetypes (read from file). 304
319 * Then the global "empty_archetype" pointer is initialised. 305archetype::archetype (const char *name)
320 * Then the blocksview[] array is initialised. 306{
321 */ 307 arch = this;
308 this->archname = this->name = this->name_pl = name;
309}
310
311archetype::~archetype ()
312{
313 unlink ();
314}
322 315
323void 316void
324init_archetypes (void) 317archetype::link ()
325{ /* called from add_player() and edit() */ 318{
326 if (first_archetype != NULL) /* Only do this once */ 319 if (!archetypes.contains (this))
327 return; 320 {
328 321 archetypes.insert (this);
329 arch_init = 1; 322 ht.insert (std::make_pair (archname, this));
330 load_archetypes (); 323 }
331 arch_init = 0;
332 empty_archetype = archetype::find ("empty_archetype");
333
334/* init_blocksview();*/
335} 324}
336
337/*
338 * Stores debug-information about how efficient the hashtable
339 * used for archetypes has been in the static errmsg array.
340 */
341 325
342void 326void
343arch_info (object *op) 327archetype::unlink ()
344{ 328{
345 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); 329 if (archetypes.contains (this))
346 new_draw_info (NDI_BLACK, 0, op, errmsg);
347}
348
349/*
350 * Initialise the hashtable used by the archetypes.
351 */
352
353void
354clear_archetable (void)
355{
356 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
357}
358
359/*
360 * An alternative way to init the hashtable which is slower, but _works_...
361 */
362
363void
364init_archetable (void)
365{
366 archetype *
367 at;
368
369 LOG (llevDebug, " Setting up archetable...\n");
370
371 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
372 add_arch (at);
373
374 LOG (llevDebug, "done\n");
375}
376
377/*
378 * Dumps an archetype to debug-level output.
379 */
380
381void
382dump_arch (archetype *at)
383{
384 dump_object (&at->clone);
385}
386
387/*
388 * Dumps _all_ archetypes to debug-level output.
389 * If you run crossfire with debug, and enter DM-mode, you can trigger
390 * this with the O key.
391 */
392
393void
394dump_all_archetypes (void)
395{
396 archetype *
397 at;
398
399 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
400 {
401 dump_arch (at);
402 fprintf (logfile, "%s\n", errmsg);
403 } 330 {
404} 331 archetypes.erase (this);
405 332 ht.erase (archname);
406void
407free_all_archs (void)
408{
409 archetype *
410 at, *
411 next;
412 int
413 i = 0, f = 0;
414
415 for (at = first_archetype; at != NULL; at = next)
416 { 333 }
417 if (at->more)
418 next = at->more;
419 else
420 next = at->next;
421
422 delete
423 at;
424
425 i++;
426 }
427 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
428}
429
430archetype::archetype ()
431{
432 clear_object (&clone); /* to initial state other also */
433 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
434 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
435}
436
437archetype::~archetype ()
438{
439}
440
441/*
442 * Reads/parses the archetype-file, and copies into a linked list
443 * of archetype-structures.
444 */
445void
446first_arch_pass (object_thawer & fp)
447{
448 archetype *
449 at, *
450 head = NULL, *last_more = NULL;
451
452 at->clone.arch = first_archetype = at = new archetype;
453
454 while (int i = load_object (fp, &at->clone, 0))
455 {
456 at->clone.speed_left = (float) (-0.1);
457 /* copy the body_info to the body_used - this is only really
458 * need for monsters, but doesn't hurt to do it for everything.
459 * by doing so, when a monster is created, it has good starting
460 * values for the body_used info, so when items are created
461 * for it, they can be properly equipped.
462 */
463 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
464
465 switch (i)
466 {
467 case LL_NORMAL: /* A new archetype, just link it with the previous */
468 if (last_more != NULL)
469 last_more->next = at;
470 if (head != NULL)
471 head->next = at;
472 head = last_more = at;
473#if 0
474 if (!op->type)
475 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
476#endif
477 at->tail_x = 0;
478 at->tail_y = 0;
479 break;
480
481 case LL_MORE: /* Another part of the previous archetype, link it correctly */
482
483 at->head = head;
484 at->clone.head = &head->clone;
485 if (last_more != NULL)
486 {
487 last_more->more = at;
488 last_more->clone.more = &at->clone;
489 }
490 last_more = at;
491
492 /* If this multipart image is still composed of individual small
493 * images, don't set the tail_.. values. We can't use them anyways,
494 * and setting these to zero makes the map sending to the client much
495 * easier as just looking at the head, we know what to do.
496 */
497 if (at->clone.face != head->clone.face)
498 {
499 head->tail_x = 0;
500 head->tail_y = 0;
501 }
502 else
503 {
504 if (at->clone.x > head->tail_x)
505 head->tail_x = at->clone.x;
506 if (at->clone.y > head->tail_y)
507 head->tail_y = at->clone.y;
508 }
509 break;
510
511 }
512
513 at = new archetype;
514
515 at->clone.arch = at;
516 }
517
518 delete at;
519}
520
521/*
522 * Reads the archetype file once more, and links all pointers between
523 * archetypes.
524 */
525
526void
527second_arch_pass (object_thawer & thawer)
528{
529 char
530 buf[MAX_BUF], *
531 variable = buf, *argument, *cp;
532 archetype *
533 at = NULL, *other;
534
535 while (fgets (buf, MAX_BUF, thawer) != NULL)
536 {
537 if (*buf == '#')
538 continue;
539 if ((argument = strchr (buf, ' ')) != NULL)
540 {
541 *argument = '\0', argument++;
542 cp = argument + strlen (argument) - 1;
543 while (isspace (*cp))
544 {
545 *cp = '\0';
546 cp--;
547 }
548 }
549 if (!strcmp ("Object", variable))
550 {
551 if ((at = archetype::find (argument)) == NULL)
552 LOG (llevError, "Warning: failed to find arch %s\n", argument);
553 }
554 else if (!strcmp ("other_arch", variable))
555 {
556 if (at != NULL && at->clone.other_arch == NULL)
557 {
558 if ((other = archetype::find (argument)) == NULL)
559 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
560 else if (at != NULL)
561 at->clone.other_arch = other;
562 }
563 }
564 else if (!strcmp ("randomitems", variable))
565 {
566 if (at != NULL)
567 {
568 treasurelist *
569 tl = find_treasurelist (argument);
570
571 if (tl == NULL)
572 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
573 else
574 at->clone.randomitems = tl;
575 }
576 }
577 }
578}
579
580#ifdef DEBUG
581void
582check_generators (void)
583{
584 archetype *
585 at;
586
587 for (at = first_archetype; at != NULL; at = at->next)
588 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
589 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
590}
591#endif
592
593/*
594 * First initialises the archtype hash-table (init_archetable()).
595 * Reads and parses the archetype file (with the first and second-pass
596 * functions).
597 * Then initialises treasures by calling load_treasures().
598 */
599
600void
601load_archetypes (void)
602{
603 char
604 filename[MAX_BUF];
605
606#if TIME_ARCH_LOAD
607 struct timeval
608 tv1,
609 tv2;
610#endif
611
612 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
613 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
614
615 {
616 object_thawer
617 thawer (filename);
618
619 clear_archetable ();
620 LOG (llevDebug, " arch-pass 1...\n");
621 first_arch_pass (thawer);
622 LOG (llevDebug, " done\n");
623 }
624
625 init_archetable ();
626 warn_archetypes = 1;
627
628 {
629 object_thawer
630 thawer (filename);
631
632 LOG (llevDebug, " loading treasure...\n");
633 load_treasures ();
634 LOG (llevDebug, " done\n arch-pass 2...\n");
635 second_arch_pass (thawer);
636 LOG (llevDebug, " done\n");
637#ifdef DEBUG
638 check_generators ();
639#endif
640 }
641 LOG (llevDebug, " done\n");
642}
643
644/*
645 * Creates and returns a new object which is a copy of the given archetype.
646 * This function returns NULL on failure.
647 */
648
649object *
650arch_to_object (archetype *at)
651{
652 object *
653 op;
654
655 if (at == NULL)
656 {
657 if (warn_archetypes)
658 LOG (llevError, "Couldn't find archetype.\n");
659
660 return NULL;
661 }
662
663 op = get_object ();
664 copy_object (&at->clone, op);
665 op->arch = at;
666 op->instantiate ();
667 return op;
668}
669
670/*
671 * Creates an object. This function is called by get_archetype()
672 * if it fails to find the appropriate archetype.
673 * Thus get_archetype() will be guaranteed to always return
674 * an object, and never NULL.
675 */
676
677object *
678create_singularity (const char *name)
679{
680 object * op;
681 char buf[MAX_BUF];
682
683 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
684 op = get_object ();
685 op->name = op->name_pl = buf;
686 SET_FLAG (op, FLAG_NO_PICK);
687 return op;
688}
689
690/*
691 * Finds which archetype matches the given name, and returns a new
692 * object containing a copy of the archetype.
693 */
694
695object *
696get_archetype (const char *name)
697{
698 archetype *at = archetype::find (name);
699
700 if (!at)
701 return create_singularity (name);
702
703 return arch_to_object (at);
704}
705
706/*
707 * Hash-function used by the arch-hashtable.
708 */
709
710unsigned long
711hasharch (const char *str, int tablesize)
712{
713 unsigned long hash = 0;
714 unsigned int i = 0;
715 const char *p;
716
717 /* use the one-at-a-time hash function, which supposedly is
718 * better than the djb2-like one used by perl5.005, but
719 * certainly is better then the bug used here before.
720 * see http://burtleburtle.net/bob/hash/doobs.html
721 */
722 for (p = str; i < MAXSTRING && *p; p++, i++)
723 {
724 hash += *p;
725 hash += hash << 10;
726 hash ^= hash >> 6;
727 }
728
729 hash += hash << 3;
730 hash ^= hash >> 11;
731 hash += hash << 15;
732
733 return hash % tablesize;
734} 334}
735 335
736/* 336/*
737 * Finds, using the hashtable, which archetype matches the given name. 337 * Finds, using the hashtable, which archetype matches the given name.
738 * returns a pointer to the found archetype, otherwise NULL. 338 * returns a pointer to the found archetype, otherwise NULL.
739 */ 339 */
740
741archetype * 340archetype *
742archetype::find (const char *name) 341archetype::find (const char *name)
743{ 342{
744 if (!name) 343 if (!name)
745 return 0; 344 return 0;
746 345
747#if USE_UNORDERED_MAP 346 auto (i, ht.find (name));
748 AUTODECL (i, ht.find ((size_t) name));
749 347
750 if (i == ht.end ()) 348 if (i == ht.end ())
751 return 0; 349 return 0;
752 else 350 else
753 return i->second; 351 return i->second;
352}
353
354archetype *
355archetype::read (object_thawer &f)
356{
357 assert (f.kw == KW_object);
358
359 std::vector<archetype *> parts;
360
361 coroapi::cede_to_tick ();
362
363 for (;;)
364 {
365 archetype *at = new archetype (f.get_str ());
366
367 f.next ();
368
369#if 0
370 // implementing it here in the server does neither allow multiple inheritence
371 // nor does it cleanly "just override". it would allow use in map files, though,
372 // and other resource files dynamically laoded (as opposed to being preprocessed).
373 // not that any of this is relevant as of yet...
374 if (f.kw == KW_inherit)
375 {
376 if (archetype *at = find (f.get_str ()))
377 *op = at->clone;
378 else
379 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
380 &at->archname, f.get_str ());
381
382 f.next ();
383 }
754#endif 384#endif
755 385
756 archetype *at; 386 loading_arch = at; // hack to tell parse_kv et al. to behave
757 unsigned long index; 387 bool parse_ok = at->parse_kv (f);
388 loading_arch = 0;
758 389
759 index = hasharch (name, ARCHTABLE); 390 if (!parse_ok)
760 arch_search++; 391 goto fail;
761 for (;;)
762 {
763 at = arch_table[index];
764 392
765 if (at == NULL) 393 loading_arch = at; // hack to tell parse_kv et al. to behave
394 at->post_load_check ();
395 loading_arch = 0;
396
397 parts.push_back (at);
398
399 if (f.kw != KW_more)
400 break;
401
402 f.next ();
403
404 if (f.kw != KW_object)
766 { 405 {
767 if (warn_archetypes) 406 f.parse_error ("more object");
768 LOG (llevError, "Couldn't find archetype %s\n", name); 407 goto fail;
769
770 return NULL;
771 } 408 }
409 }
772 410
773 arch_cmp++; 411 {
412 auto (at, parts.begin ());
774 413
775 if (!strcmp ((const char *) at->name, name)) 414 archetype *new_head = parts.front ();
776 return at; 415 archetype *old_head = find (new_head->archname);
777 416
778 if (++index >= ARCHTABLE) 417 if (old_head && !old_head->is_head ())
418 {
419 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
420 &new_head->archname, &old_head->archname);
421 goto fail;
422 }
423
424 // check that all archetypes belong to the same old object or are new
425 for (auto (at, parts.begin ()); at != parts.end (); ++at)
426 {
427 archetype *new_part = *at;
428 archetype *old_part = find (new_part->archname);
429
430 if (old_part && old_part->head_ () != old_head)
431 {
432 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
433 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
434 goto fail;
435 }
436 }
437
438 // assemble new chain
439 new_head->min_x = new_head->max_x = new_head->x;
440 new_head->min_y = new_head->max_y = new_head->y;
441
442 archetype *less = new_head;
443 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
444 {
445 archetype *at = *p;
446
447 // some flags get inherited from the head (probably a lot more)
448 // doing it here doesn't feel too cozy, but it allows code
449 // to ignore head checks for these flags, which saves time
450 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
451 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
452 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
453 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
454
455 new_head->min_x = min (new_head->min_x, at->x);
456 new_head->min_y = min (new_head->min_y, at->y);
457 new_head->max_x = max (new_head->max_x, at->x);
458 new_head->max_y = max (new_head->max_y, at->y);
459
460 at->head = new_head;
461 less->more = at;
462 less = at;
463 }
464
465 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
466
467 return new_head;
468 }
469
470fail:
471 for (auto (p, parts.begin ()); p != parts.end (); ++p)
472 (*p)->destroy ();
473
474 return 0;
475}
476
477void
478archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
479{
480 ref = 0;
481 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
482}
483
484void
485archetype::commit_load ()
486{
487 // unlink old archetypes and link in new ones */
488 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
489 {
490 archetype *at = *p;
491
492 if (archetype *old = find (at->archname))
493 old->unlink ();
494
495 allarch.push_back (at);
496
497 at->link ();
498 ++dirtycnt;
499 }
500
501 postponed_arch.clear ();
502
503 // now resolve arch references
504 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
505 {
506 arch_ptr *ap = p->first;
507 archetype *at = find (p->second);
508
509 if (!at)
510 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
511
512 *ap = at;
513 }
514
515 postponed_arch_ref.clear ();
516
517 empty = find (shstr_empty_archetype);
518}
519
520void
521archetype::gc ()
522{
523 int cnt = max (1, min (allarch.size () / 128, dirtycnt));
524 dirtycnt = max (0, dirtycnt - cnt);
525
526 do
527 {
528 static int idx;
529
530 if (idx >= allarch.size ())
531 if (idx)
779 index = 0; 532 idx = 0;
533 else
534 return;
535
536 archetype *at = allarch [idx];
537
538 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
539 ++idx;
540 else
541 {
542 LOG (llevDebug, "garbage collect arch %s", &at->archname);
543 assert (at->arch == at); // verify that refcnt == 1 is truly valid
544 allarch.erase (idx);
545
546 // break chain
547 for (object *op = at->head_ (); op; )
548 {
549 object *next = op->more;
550 op->head = 0;
551 op->more = 0;
552 op = next;
553 }
554
555 at->destroy ();
556 at->arch = 0;
557 }
780 } 558 }
559 while (--cnt);
781} 560}
561
562object *
563archetype::instance ()
564{
565 object *op = clone ();
566 op->instantiate ();
567 return op;
568}
569
570//+GPL
782 571
783/* 572/*
784 * Adds an archetype to the hashtable. 573 * Finds which archetype matches the given name, and returns a new
574 * object containing a copy of the archetype.
785 */ 575 */
786 576object *
787static void 577get_archetype (const char *name)
788add_arch (archetype *at)
789{ 578{
790#if USE_UNORDERED_MAP 579 return archetype::get (name);
791 ht.insert (std::make_pair ((size_t) (const char *) at->name, at)); 580}
792#endif
793 581
794 int index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index; 582object *
583archetype::get (const char *name)
584{
585 archetype *at = find (name);
795 586
796 for (;;) 587 if (!at)
797 { 588 return create_singularity (name);
798 if (arch_table[index] == NULL)
799 {
800 arch_table[index] = at;
801 return;
802 }
803 589
804 if (++index == ARCHTABLE) 590 return at->instance ();
805 index = 0;
806
807 if (index == org_index)
808 fatal (ARCHTABLE_TOO_SMALL);
809 }
810} 591}
811 592
812/* 593/*
813 * Returns the first archetype using the given type. 594 * Returns the first archetype using the given type.
814 * Used in treasure-generation. 595 * Used in treasure-generation.
815 */ 596 */
816
817archetype * 597archetype *
818type_to_archetype (int type) 598type_to_archetype (int type)
819{ 599{
820 archetype *at; 600 for_all_archetypes (at)
821 601 if (at->type == type && at->head_ () != at)
822 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
823 if (at->clone.type == type)
824 return at; 602 return at;
825 603
826 return 0; 604 return 0;
827} 605}
828 606
829/* 607/*
830 * Returns a new object copied from the first archetype matching 608 * Returns a new object copied from the first archetype matching
831 * the given type. 609 * the given type.
832 * Used in treasure-generation. 610 * Used in treasure-generation.
833 */ 611 */
834
835object * 612object *
836clone_arch (int type) 613clone_arch (int type)
837{ 614{
838 archetype *at; 615 archetype *at = type_to_archetype (type);
839 object *op = get_object ();
840 616
841 if ((at = type_to_archetype (type)) == NULL) 617 if (!at)
842 { 618 {
843 LOG (llevError, "Can't clone archetype %d\n", type); 619 LOG (llevError, "Can't clone archetype %d\n", type);
844 free_object (op);
845 return NULL; 620 return 0;
846 } 621 }
847 622
848 copy_object (&at->clone, op); 623 return at->instance ();
849 op->instantiate ();
850 return op;
851} 624}
852 625
853/* 626/*
854 * member: make instance from class 627 * member: make instance from class
855 */ 628 */
856
857object * 629object *
858object_create_arch (archetype *at) 630object_create_arch (archetype *at)
859{ 631{
860 object *op, *prev = 0, *head = 0; 632 object *op, *prev = 0, *head = 0;
861 633
862 while (at) 634 while (at)
863 { 635 {
864 op = arch_to_object (at); 636 op = at->instance ();
637
865 op->x = at->clone.x; 638 op->x = at->x;
866 op->y = at->clone.y; 639 op->y = at->y;
867 640
868 if (head) 641 if (head)
869 op->head = head, prev->more = op; 642 op->head = head, prev->more = op;
870 643
871 if (!head) 644 if (!head)
872 head = op; 645 head = op;
873 646
874 prev = op; 647 prev = op;
875 at = at->more; 648 at = (archetype *)at->more;
876 } 649 }
877 650
878 return (head); 651 return head;
879} 652}
880 653
654//-GPL
655

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