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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.25 by root, Tue Nov 7 16:30:54 2006 UTC vs.
Revision 1.47 by root, Mon Apr 16 10:14:25 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <cassert> 25#include <cassert>
25 26
26#include <tr1/unordered_map>
27
28#include <global.h> 27#include <global.h>
29#include <arch.h>
30#include <funcpoint.h> 28#include <funcpoint.h>
31#include <loader.h> 29#include <loader.h>
32 30
33/* IF set, does a little timing on the archetype load. */ 31#include <tr1/functional>
34#define TIME_ARCH_LOAD 0 32#include <tr1/unordered_map>
35
36static void add_arch (archetype *at);
37
38static archetype *arch_table[ARCHTABLE];
39int arch_cmp = 0; /* How many strcmp's */
40int arch_search = 0; /* How many searches */
41int arch_init; /* True if doing arch initialization */
42 33
43/* The naming of these functions is really poor - they are all 34/* The naming of these functions is really poor - they are all
44 * pretty much named '.._arch_...', but they may more may not 35 * pretty much named '.._arch_...', but they may more may not
45 * return archetypes. Some make the arch_to_object call, and thus 36 * return archetypes. Some make the arch_to_object call, and thus
46 * return an object. Perhaps those should be called 'archob' functions 37 * return an object. Perhaps those should be called 'archob' functions
47 * to denote they return an object derived from the archetype. 38 * to denote they return an object derived from the archetype.
48 * MSW 2003-04-29 39 * MSW 2003-04-29
49 */ 40 */
50 41
51#if USE_UNORDERED_MAP 42bool loading_arch; // ugly flag to object laoder etc. to suppress/request special processing
43
52// the hashtable 44// the hashtable
53typedef std::tr1::unordered_map 45typedef std::tr1::unordered_map
54 < 46 <
55 std::size_t, 47 const char *,
56 archetype *, 48 arch_ptr,
57 std::hash<size_t>, 49 str_hash,
58 std::equal_to<size_t>, 50 str_equal,
59 slice_allocator< std::pair<const std::size_t, archetype *> > 51 slice_allocator< std::pair<const char *const, arch_ptr> >
60 true,
61 > HT; 52 > HT;
62 53
63static HT ht; 54static HT ht (5000);
64#endif 55static std::vector<archetype *> archetypes;
65 56
66/** 57/**
67 * GROS - This function retrieves an archetype given the name that appears 58 * GROS - This function retrieves an archetype given the name that appears
68 * during the game (for example, "writing pen" instead of "stylus"). 59 * during the game (for example, "writing pen" instead of "stylus").
69 * It does not use the hashtable system, but browse the whole archlist each time. 60 * It does not use the hashtable system, but browse the whole archlist each time.
75 * - the archetype found or null if nothing was found. 66 * - the archetype found or null if nothing was found.
76 */ 67 */
77archetype * 68archetype *
78find_archetype_by_object_name (const char *name) 69find_archetype_by_object_name (const char *name)
79{ 70{
80 archetype *at; 71 shstr_cmp name_cmp (name);
81 72
82 if (name == NULL)
83 return (archetype *) NULL;
84
85 for (at = first_archetype; at != NULL; at = at->next) 73 for (archetype *at = first_archetype; at; at = at->next)
86 { 74 if (at->clone.name == name_cmp)
87 if (!strcmp (at->clone.name, name))
88 return at; 75 return at;
89 } 76
90 return NULL; 77 return 0;
91} 78}
92 79
93/** 80/**
94 * This function retrieves an archetype by type and name that appears during 81 * This function retrieves an archetype by type and name that appears during
95 * the game. It is basically the same as find_archetype_by_object_name() 82 * the game. It is basically the same as find_archetype_by_object_name()
96 * except that it considers only items of the given type. 83 * except that it considers only items of the given type.
97 */ 84 */
98archetype * 85archetype *
99find_archetype_by_object_type_name (int type, const char *name) 86find_archetype_by_object_type_name (int type, const char *name)
100{ 87{
101 archetype *at; 88 shstr_cmp name_cmp (name);
102 89
103 if (name == NULL)
104 return NULL;
105
106 for (at = first_archetype; at != NULL; at = at->next) 90 for (archetype *at = first_archetype; at; at = at->next)
107 { 91 if (at->clone.name == name_cmp && at->clone.type == type)
108 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109 return at; 92 return at;
110 }
111 93
112 return NULL; 94 return 0;
113} 95}
114 96
115/* This is a lot like the above function. Instead, we are trying to match 97/* This is a lot like the above function. Instead, we are trying to match
116 * the arch->skill values. type is the type of object to match 98 * the arch->skill values. type is the type of object to match
117 * against (eg, to only match against skills or only skill objects for example). 99 * against (eg, to only match against skills or only skill objects for example).
118 * If type is -1, ew don't match on type. 100 * If type is -1, ew don't match on type.
119 */ 101 */
120object * 102object *
121get_archetype_by_skill_name (const char *skill, int type) 103get_archetype_by_skill_name (const char *skill, int type)
122{ 104{
123 archetype * 105 shstr_cmp skill_cmp (skill);
124 at;
125 106
126 if (skill == NULL)
127 return NULL;
128
129 for (at = first_archetype; at != NULL; at = at->next) 107 for (archetype *at = first_archetype; at; at = at->next)
130 { 108 if (at->clone.skill == skill_cmp && (type == -1 || type == at->clone.type))
131 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
132 return arch_to_object (at); 109 return arch_to_object (at);
133 } 110
134 return NULL; 111 return 0;
135} 112}
136 113
137/* similiar to above - this returns the first archetype 114/* similiar to above - this returns the first archetype
138 * that matches both the type and subtype. type and subtype 115 * that matches both the type and subtype. type and subtype
139 * can be -1 to say ignore, but in this case, the match it does 116 * can be -1 to say ignore, but in this case, the match it does
142 * (eg, skills) 119 * (eg, skills)
143 */ 120 */
144archetype * 121archetype *
145get_archetype_by_type_subtype (int type, int subtype) 122get_archetype_by_type_subtype (int type, int subtype)
146{ 123{
147 archetype *
148 at;
149
150 for (at = first_archetype; at != NULL; at = at->next) 124 for (archetype *at = first_archetype; at; at = at->next)
151 {
152 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 125 if ((type == -1 || type == at->clone.type) && (subtype == -1 || subtype == at->clone.subtype))
153 return at; 126 return at;
154 } 127
155 return NULL; 128 return 0;
156} 129}
157 130
158/** 131/**
159 * GROS - this returns a new object given the name that appears during the game 132 * GROS - this returns a new object given the name that appears during the game
160 * (for example, "writing pen" instead of "stylus"). 133 * (for example, "writing pen" instead of "stylus").
168 * but it otherwise had a big memory leak. 141 * but it otherwise had a big memory leak.
169 */ 142 */
170object * 143object *
171get_archetype_by_object_name (const char *name) 144get_archetype_by_object_name (const char *name)
172{ 145{
173 archetype *at;
174 char tmpname[MAX_BUF]; 146 char tmpname[MAX_BUF];
175 int i; 147 int i;
176 148
177 assign (tmpname, name); 149 assign (tmpname, name);
178 150
179 for (i = strlen (tmpname); i > 0; i--) 151 for (i = strlen (tmpname); i > 0; i--)
180 { 152 {
181 tmpname[i] = 0; 153 tmpname[i] = 0;
154
182 at = find_archetype_by_object_name (tmpname); 155 if (archetype *at = find_archetype_by_object_name (tmpname))
183
184 if (at != NULL)
185 return arch_to_object (at); 156 return arch_to_object (at);
186 } 157 }
187 158
188 return create_singularity (name); 159 return create_singularity (name);
189} 160}
209item_matched_string (object *pl, object *op, const char *name) 180item_matched_string (object *pl, object *op, const char *name)
210{ 181{
211 char *cp, local_name[MAX_BUF]; 182 char *cp, local_name[MAX_BUF];
212 int count, retval = 0; 183 int count, retval = 0;
213 184
214 strcpy (local_name, name); /* strtok is destructive to name */ 185 assign (local_name, name); /* strtok is destructive to name */
215 186
216 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 187 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
217 { 188 {
218 while (cp[0] == ' ') 189 while (cp[0] == ' ')
219 ++cp; /* get rid of spaces */ 190 ++cp; /* get rid of spaces */
304 } 275 }
305 276
306 return 0; 277 return 0;
307} 278}
308 279
309/*
310 * Initialises the internal linked list of archetypes (read from file).
311 * Then the global "empty_archetype" pointer is initialised.
312 * Then the blocksview[] array is initialised.
313 */
314
315void 280void
316init_archetypes (void) 281init_archetypes (void)
317{ /* called from add_player() and edit() */ 282{
318 if (first_archetype != NULL) /* Only do this once */
319 return;
320
321 arch_init = 1;
322 load_archetypes (); 283 load_archetypes ();
323 arch_init = 0; 284
324 empty_archetype = archetype::find ("empty_archetype"); 285 empty_archetype = archetype::find ("empty_archetype");
325
326/* init_blocksview();*/
327} 286}
328 287
329/* 288archetype::archetype ()
330 * Stores debug-information about how efficient the hashtable 289{
331 * used for archetypes has been in the static errmsg array. 290 clone.arch = this;
332 */
333 291
292 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
293 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
294}
295
296archetype::~archetype ()
297{
298 //TODO: nuke ->more's
299}
300
301static void
302unlink (archetype *at)
303{
304 if (at->head)
305 at = at->head;
306
307 // destroy this archetype's link, making singletons out of its parts
308 while (at)
309 {
310 archetype *more = at->more;
311 at->clone.destroy_inv ();
312 at->head = at->more = 0;
313 at = more;
314 }
315}
316
317// dire hack, need to rationalise
334void 318void
335arch_info (object *op) 319overwrite (archetype *at, object *op)
336{ 320{
337 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); 321 at->clone = *op;
338 new_draw_info (NDI_BLACK, 0, op, errmsg); 322
323 at->clone.arch = at;
324 //TODO: inv et al.
339} 325}
340 326
341/*
342 * Initialise the hashtable used by the archetypes.
343 */
344
345void
346clear_archetable (void)
347{
348 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
349}
350
351/*
352 * An alternative way to init the hashtable which is slower, but _works_...
353 */
354
355void
356init_archetable (void)
357{
358 archetype *at; 327archetype *
359 328archetype::read (object_thawer &f)
360 LOG (llevDebug, " Setting up archetable...\n");
361
362 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
363 add_arch (at);
364
365 LOG (llevDebug, "done\n");
366}
367
368void
369free_all_archs (void)
370{ 329{
371 archetype *at, *next; 330 assert (f.kw == KW_object);
372 int i = 0, f = 0;
373 331
374 for (at = first_archetype; at != NULL; at = next) 332 archetype *head = get (f.get_str ());
375 { 333 unlink (head);
376 if (at->more) 334 object *op = object::create ();
377 next = at->more;
378 else
379 next = at->next;
380 335
381 delete 336 if (!op->parse_kv (f))
382 at;
383
384 i++;
385 } 337 {
386 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f); 338 op->destroy (true);
387} 339 // leak head
340 return 0;
341 }
388 342
389archetype::archetype () 343 overwrite (head, op);
390{ 344 op->destroy ();
391 clear_object (&clone); /* to initial state other also */
392 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
393 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
394}
395 345
396archetype::~archetype () 346 for (archetype *prev = head; f.kw == KW_more; )
397{ 347 {
348 f.next ();
349 assert (f.kw == KW_object);
350
351 archetype *more = get (f.get_str ());
352 unlink (more);
353 object *op = object::create ();
354
355 if (!op->parse_kv (f))
356 {
357 op->destroy (true);
358 // leak head more*
359 return 0;
360 }
361
362 overwrite (more, op);
363 op->destroy ();
364
365 if (more->clone.x > head->tail_x) head->tail_x = more->clone.x;
366 if (more->clone.y > head->tail_y) head->tail_y = more->clone.y;
367
368 more->head = head;
369 more->clone.head = &head->clone;
370 prev->more = more;
371 prev->clone.more = &more->clone;
372
373 prev = more;
374 }
375
376 if (!head->next)
377 {
378 head->next = first_archetype;
379 first_archetype = head;
380 }
381
382 return head;
398} 383}
399 384
400/* 385/*
401 * Reads/parses the archetype-file, and copies into a linked list 386 * Reads/parses the archetype-file, and copies into a linked list
402 * of archetype-structures. 387 * of archetype-structures.
403 */ 388 */
404void 389static bool
405first_arch_pass (object_thawer & fp) 390load_archetypes (object_thawer &f)
406{ 391{
407 archetype *at, *head = NULL, *last_more = NULL; 392 for (;;)
408
409 at->clone.arch = first_archetype = at = new archetype;
410
411 while (int i = load_object (fp, &at->clone, 0))
412 { 393 {
413 at->clone.speed_left = (float) (-0.1);
414 /* copy the body_info to the body_used - this is only really
415 * need for monsters, but doesn't hurt to do it for everything.
416 * by doing so, when a monster is created, it has good starting
417 * values for the body_used info, so when items are created
418 * for it, they can be properly equipped.
419 */
420 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
421
422 switch (i) 394 switch (f.kw)
423 { 395 {
424 case LL_NORMAL: /* A new archetype, just link it with the previous */ 396 case KW_object:
425 if (last_more != NULL) 397 loading_arch = true;
426 last_more->next = at; 398 if (!archetype::read (f))
427 if (head != NULL)
428 head->next = at;
429 head = last_more = at;
430#if 0
431 if (!op->type)
432 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
433#endif
434 at->tail_x = 0;
435 at->tail_y = 0;
436 break;
437
438 case LL_MORE: /* Another part of the previous archetype, link it correctly */
439
440 at->head = head;
441 at->clone.head = &head->clone;
442 if (last_more != NULL)
443 { 399 {
444 last_more->more = at; 400 loading_arch = false;
445 last_more->clone.more = &at->clone; 401 return false;
446 } 402 }
447 last_more = at;
448 403
449 /* If this multipart image is still composed of individual small 404 loading_arch = false;
450 * images, don't set the tail_.. values. We can't use them anyways, 405 continue;
451 * and setting these to zero makes the map sending to the client much 406
452 * easier as just looking at the head, we know what to do. 407 case KW_EOF:
453 */ 408 return true;
454 if (at->clone.face != head->clone.face) 409
455 { 410 default:
456 head->tail_x = 0; 411 if (!f.parse_error ("archetypes file"))
457 head->tail_y = 0;
458 }
459 else 412 return false;
460 {
461 if (at->clone.x > head->tail_x)
462 head->tail_x = at->clone.x;
463 if (at->clone.y > head->tail_y)
464 head->tail_y = at->clone.y;
465 }
466 break;
467
468 } 413 }
469 414
470 at = new archetype; 415 f.next ();
471
472 at->clone.arch = at;
473 }
474
475 delete at;
476}
477
478/*
479 * Reads the archetype file once more, and links all pointers between
480 * archetypes.
481 */
482
483void
484second_arch_pass (object_thawer & thawer)
485{
486 char buf[MAX_BUF], *variable = buf, *argument, *cp;
487 archetype *at = NULL, *other;
488
489 while (fgets (buf, MAX_BUF, thawer) != NULL)
490 { 416 }
491 if (*buf == '#')
492 continue;
493 if ((argument = strchr (buf, ' ')) != NULL)
494 {
495 *argument = '\0', argument++;
496 cp = argument + strlen (argument) - 1;
497 while (isspace (*cp))
498 {
499 *cp = '\0';
500 cp--;
501 }
502 }
503 if (!strcmp ("Object", variable))
504 {
505 if ((at = archetype::find (argument)) == NULL)
506 LOG (llevError, "Warning: failed to find arch %s\n", argument);
507 }
508 else if (!strcmp ("other_arch", variable))
509 {
510 if (at != NULL && at->clone.other_arch == NULL)
511 {
512 if ((other = archetype::find (argument)) == NULL)
513 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
514 else if (at != NULL)
515 at->clone.other_arch = other;
516 }
517 }
518 else if (!strcmp ("randomitems", variable))
519 {
520 if (at != NULL)
521 {
522 treasurelist *tl = find_treasurelist (argument);
523
524 if (tl == NULL)
525 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
526 else
527 at->clone.randomitems = tl;
528 }
529 }
530 }
531} 417}
532
533#ifdef DEBUG
534void
535check_generators (void)
536{
537 archetype *at;
538
539 for (at = first_archetype; at != NULL; at = at->next)
540 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
541 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
542}
543#endif
544 418
545/* 419/*
546 * First initialises the archtype hash-table (init_archetable()). 420 * First initialises the archtype hash-table (init_archetable()).
547 * Reads and parses the archetype file (with the first and second-pass 421 * Reads and parses the archetype file (with the first and second-pass
548 * functions). 422 * functions).
549 * Then initialises treasures by calling load_treasures().
550 */ 423 */
551
552void 424void
553load_archetypes (void) 425load_archetypes (void)
554{ 426{
555 char filename[MAX_BUF]; 427 char filename[MAX_BUF];
556 428
557#if TIME_ARCH_LOAD
558 struct timeval
559 tv1,
560 tv2;
561#endif
562
563 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes); 429 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
564 LOG (llevDebug, "Reading archetypes from %s:\n", filename); 430 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
565 431
566 {
567 object_thawer
568 thawer (filename); 432 object_thawer f (filename);
569 433
570 clear_archetable (); 434 f.next ();
571 LOG (llevDebug, " arch-pass 1...\n");
572 first_arch_pass (thawer);
573 LOG (llevDebug, " done\n");
574 }
575 435
576 init_archetable (); 436 if (!load_archetypes (f))
437 cleanup ("unable to load archetypes");
438
577 warn_archetypes = 1; 439 warn_archetypes = 1;
578 440
579 {
580 object_thawer
581 thawer (filename);
582
583 LOG (llevDebug, " loading treasure...\n");
584 load_treasures (); 441 load_treasures ();
585 LOG (llevDebug, " done\n arch-pass 2...\n");
586 second_arch_pass (thawer);
587 LOG (llevDebug, " done\n");
588#ifdef DEBUG
589 check_generators ();
590#endif
591 }
592 LOG (llevDebug, " done\n");
593} 442}
594 443
595/* 444/*
596 * Creates and returns a new object which is a copy of the given archetype. 445 * Creates and returns a new object which is a copy of the given archetype.
597 * This function returns NULL on failure. 446 * This function returns NULL on failure.
598 */ 447 */
599
600object * 448object *
601arch_to_object (archetype *at) 449arch_to_object (archetype *at)
602{ 450{
603 object *op; 451 if (!at)
604
605 if (at == NULL)
606 { 452 {
607 if (warn_archetypes) 453 if (warn_archetypes)
608 LOG (llevError, "Couldn't find archetype.\n"); 454 LOG (llevError, "Couldn't find archetype.\n");
609 455
610 return NULL; 456 return NULL;
611 } 457 }
612 458
613 op = get_object (); 459 object *op = at->clone.clone ();
614 copy_object (&at->clone, op);
615 op->arch = at; 460 op->arch = at;
616 op->instantiate (); 461 op->instantiate ();
617 return op; 462 return op;
618} 463}
619 464
621 * Creates an object. This function is called by get_archetype() 466 * Creates an object. This function is called by get_archetype()
622 * if it fails to find the appropriate archetype. 467 * if it fails to find the appropriate archetype.
623 * Thus get_archetype() will be guaranteed to always return 468 * Thus get_archetype() will be guaranteed to always return
624 * an object, and never NULL. 469 * an object, and never NULL.
625 */ 470 */
626
627object * 471object *
628create_singularity (const char *name) 472create_singularity (const char *name)
629{ 473{
630 object *op; 474 object *op;
631 char buf[MAX_BUF]; 475 char buf[MAX_BUF];
632 476
633 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); 477 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
634 op = get_object (); 478 op = object::create ();
635 op->name = op->name_pl = buf; 479 op->name = op->name_pl = buf;
636 SET_FLAG (op, FLAG_NO_PICK); 480 SET_FLAG (op, FLAG_NO_PICK);
637 return op; 481 return op;
638} 482}
639 483
640/* 484/*
641 * Finds which archetype matches the given name, and returns a new 485 * Finds which archetype matches the given name, and returns a new
642 * object containing a copy of the archetype. 486 * object containing a copy of the archetype.
643 */ 487 */
644
645object * 488object *
646get_archetype (const char *name) 489get_archetype (const char *name)
647{ 490{
648 archetype *at = archetype::find (name); 491 archetype *at = archetype::find (name);
649 492
685 528
686/* 529/*
687 * Finds, using the hashtable, which archetype matches the given name. 530 * Finds, using the hashtable, which archetype matches the given name.
688 * returns a pointer to the found archetype, otherwise NULL. 531 * returns a pointer to the found archetype, otherwise NULL.
689 */ 532 */
690
691archetype * 533archetype *
692archetype::find (const char *name) 534archetype::find (const char *name)
693{ 535{
694 if (!name) 536 if (!name)
695 return 0; 537 return 0;
696 538
697#if USE_UNORDERED_MAP
698 AUTODECL (i, ht.find ((size_t) name)); 539 AUTODECL (i, ht.find (name));
699 540
700 if (i == ht.end ()) 541 if (i == ht.end ())
701 return 0; 542 return 0;
702 else 543 else
703 return i->second; 544 return i->second;
704#endif 545}
705 546
706 archetype *at; 547archetype *
707 unsigned long index; 548archetype::get (const char *name)
549{
550 archetype *at = find (name);
708 551
709 index = hasharch (name, ARCHTABLE); 552 if (!at)
710 arch_search++;
711 for (;;)
712 {
713 at = arch_table[index];
714
715 if (at == NULL)
716 {
717 if (warn_archetypes)
718 LOG (llevError, "Couldn't find archetype %s\n", name);
719
720 return NULL;
721 }
722
723 arch_cmp++;
724
725 if (!strcmp ((const char *) at->name, name))
726 return at;
727
728 if (++index >= ARCHTABLE)
729 index = 0;
730 } 553 {
554 archetypes.push_back (at = new archetype);
555 at->name = name;
556 at->hash_add ();
557 }
558
559 return at;
731} 560}
732 561
733/* 562/*
734 * Adds an archetype to the hashtable. 563 * Adds an archetype to the hashtable.
735 */ 564 */
736 565void
737static void 566archetype::hash_add ()
738add_arch (archetype *at)
739{ 567{
740#if USE_UNORDERED_MAP 568 ht.insert (std::make_pair (name, this));
741 ht.insert (std::make_pair ((size_t) (const char *) at->name, at)); 569}
742#endif
743 570
744 int index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index; 571void
745 572archetype::hash_del ()
746 for (;;) 573{
747 { 574 ht.erase (name);
748 if (arch_table[index] == NULL)
749 {
750 arch_table[index] = at;
751 return;
752 }
753
754 if (++index == ARCHTABLE)
755 index = 0;
756
757 if (index == org_index)
758 fatal (ARCHTABLE_TOO_SMALL);
759 }
760} 575}
761 576
762/* 577/*
763 * Returns the first archetype using the given type. 578 * Returns the first archetype using the given type.
764 * Used in treasure-generation. 579 * Used in treasure-generation.
765 */ 580 */
766
767archetype * 581archetype *
768type_to_archetype (int type) 582type_to_archetype (int type)
769{ 583{
770 archetype *at;
771
772 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more) 584 for (archetype *at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
773 if (at->clone.type == type) 585 if (at->clone.type == type)
774 return at; 586 return at;
775 587
776 return 0; 588 return 0;
777} 589}
779/* 591/*
780 * Returns a new object copied from the first archetype matching 592 * Returns a new object copied from the first archetype matching
781 * the given type. 593 * the given type.
782 * Used in treasure-generation. 594 * Used in treasure-generation.
783 */ 595 */
784
785object * 596object *
786clone_arch (int type) 597clone_arch (int type)
787{ 598{
788 archetype *at; 599 archetype *at;
789 object *op = get_object ();
790 600
791 if ((at = type_to_archetype (type)) == NULL) 601 if ((at = type_to_archetype (type)) == NULL)
792 { 602 {
793 LOG (llevError, "Can't clone archetype %d\n", type); 603 LOG (llevError, "Can't clone archetype %d\n", type);
794 free_object (op);
795 return NULL; 604 return 0;
796 } 605 }
797 606
798 copy_object (&at->clone, op); 607 object *op = at->clone.clone ();
799 op->instantiate (); 608 op->instantiate ();
800 return op; 609 return op;
801} 610}
802 611
803/* 612/*

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