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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.26 by root, Fri Nov 17 19:40:53 2006 UTC vs.
Revision 1.96 by root, Sat Nov 7 18:30:05 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#include <cassert> 25#include <cassert>
25 26
26#include <global.h> 27#include <global.h>
27#include <funcpoint.h>
28#include <loader.h> 28#include <loader.h>
29 29
30#define USE_UNORDERED_MAP 0
31
32#if USE_UNORDERED_MAP
33# include <tr1/functional> 30#include <tr1/functional>
34# include <tr1/unordered_map> 31#include <tr1/unordered_map>
35#endif
36 32
37int arch_cmp = 0; /* How many strcmp's */ 33archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
38int arch_search = 0; /* How many searches */ 34arch_ptr archetype::empty;
39int arch_init; /* True if doing arch initialization */
40 35
41/* The naming of these functions is really poor - they are all
42 * pretty much named '.._arch_...', but they may more may not
43 * return archetypes. Some make the arch_to_object call, and thus
44 * return an object. Perhaps those should be called 'archob' functions
45 * to denote they return an object derived from the archetype.
46 * MSW 2003-04-29
47 */
48
49#if USE_UNORDERED_MAP
50// the hashtable 36// the hashtable
51typedef std::tr1::unordered_map 37typedef std::tr1::unordered_map
52 < 38 <
53 std::size_t, 39 const char *,
54 arch_ptr, 40 arch_ptr,
55 std::tr1::hash<size_t>, 41 str_hash,
56 std::equal_to<size_t>, 42 str_equal,
57 slice_allocator< std::pair<const std::size_t, archetype *> > 43 slice_allocator< std::pair<const char *const, arch_ptr> >
58 true,
59 > HT; 44 > HT;
60 45
61static HT ht; 46static HT ht (10000);
62#else 47archvec archetypes;
63static arch_ptr arch_table[ARCHTABLE]; 48static unordered_vector<archetype *> allarch;
64#endif 49static int dirtycnt;
50
51// the vector of other_arch references to be resolved
52static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
53// the vector of loaded but not yet committed archetypes
54static std::vector<archetype *> postponed_arch;
55
56//+GPL
57
58/*
59 * Creates an object. This function is called by get_archetype ()
60 * if it fails to find the appropriate archetype.
61 * Thus get_archetype() will be guaranteed to always return
62 * an object, and never NULL.
63 */
64static object *
65create_singularity (const char *name)
66{
67 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
68
69 if (!strcmp (name, "bug"))
70 abort ();
71
72 object *op = archetype::get (shstr_bug);
73 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
74
75 return op;
76}
65 77
66/** 78/**
67 * GROS - This function retrieves an archetype given the name that appears 79 * GROS - This function retrieves an archetype given the name that appears
68 * during the game (for example, "writing pen" instead of "stylus"). 80 * during the game (for example, "writing pen" instead of "stylus").
69 * It does not use the hashtable system, but browse the whole archlist each time. 81 * It does not use the hashtable system, but browse the whole archlist each time.
75 * - the archetype found or null if nothing was found. 87 * - the archetype found or null if nothing was found.
76 */ 88 */
77archetype * 89archetype *
78find_archetype_by_object_name (const char *name) 90find_archetype_by_object_name (const char *name)
79{ 91{
80 archetype *at; 92 shstr_cmp name_cmp (name);
81 93
82 if (name == NULL) 94 for_all_archetypes (at)
83 return (archetype *) NULL; 95 if (at->name == name_cmp)
84
85 for (at = first_archetype; at != NULL; at = at->next)
86 {
87 if (!strcmp (at->clone.name, name))
88 return at; 96 return at;
89 } 97
90 return NULL; 98 return 0;
91} 99}
92 100
93/** 101/**
94 * This function retrieves an archetype by type and name that appears during 102 * This function retrieves an archetype by type and name that appears during
95 * the game. It is basically the same as find_archetype_by_object_name() 103 * the game. It is basically the same as find_archetype_by_object_name()
96 * except that it considers only items of the given type. 104 * except that it considers only items of the given type.
97 */ 105 */
98archetype * 106archetype *
99find_archetype_by_object_type_name (int type, const char *name) 107find_archetype_by_object_type_name (int type, const char *name)
100{ 108{
101 archetype *at; 109 shstr_cmp name_cmp (name);
102 110
103 if (name == NULL) 111 for_all_archetypes (at)
104 return NULL; 112 if (at->name == name_cmp && at->type == type)
105
106 for (at = first_archetype; at != NULL; at = at->next)
107 {
108 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109 return at; 113 return at;
110 }
111 114
112 return NULL; 115 return 0;
113} 116}
114 117
115/* This is a lot like the above function. Instead, we are trying to match 118/* This is a lot like the above function. Instead, we are trying to match
116 * the arch->skill values. type is the type of object to match 119 * the arch->skill values. type is the type of object to match
117 * against (eg, to only match against skills or only skill objects for example). 120 * against (eg, to only match against skills or only skill objects for example).
118 * If type is -1, ew don't match on type. 121 * If type is -1, ew don't match on type.
119 */ 122 */
120object * 123object *
121get_archetype_by_skill_name (const char *skill, int type) 124get_archetype_by_skill_name (const char *skill, int type)
122{ 125{
123 archetype * 126 shstr_cmp skill_cmp (skill);
124 at;
125 127
126 if (skill == NULL) 128 for_all_archetypes (at)
127 return NULL; 129 if (at->skill == skill_cmp && (type == -1 || type == at->type))
130 return at->instance ();
128 131
129 for (at = first_archetype; at != NULL; at = at->next)
130 {
131 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
132 return arch_to_object (at);
133 }
134 return NULL; 132 return 0;
135} 133}
136 134
137/* similiar to above - this returns the first archetype 135/* similiar to above - this returns the first archetype
138 * that matches both the type and subtype. type and subtype 136 * that matches both the type and subtype. type and subtype
139 * can be -1 to say ignore, but in this case, the match it does 137 * can be -1 to say ignore, but in this case, the match it does
142 * (eg, skills) 140 * (eg, skills)
143 */ 141 */
144archetype * 142archetype *
145get_archetype_by_type_subtype (int type, int subtype) 143get_archetype_by_type_subtype (int type, int subtype)
146{ 144{
147 archetype * 145 for_all_archetypes (at)
148 at;
149
150 for (at = first_archetype; at != NULL; at = at->next)
151 {
152 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 146 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
153 return at; 147 return at;
154 } 148
155 return NULL; 149 return 0;
156} 150}
157 151
158/** 152/**
159 * GROS - this returns a new object given the name that appears during the game 153 * GROS - this returns a new object given the name that appears during the game
160 * (for example, "writing pen" instead of "stylus"). 154 * (for example, "writing pen" instead of "stylus").
162 * - name: The name we're searching for (ex: "writing pen"); 156 * - name: The name we're searching for (ex: "writing pen");
163 * Return value: 157 * Return value:
164 * - a corresponding object if found; a singularity object if not found. 158 * - a corresponding object if found; a singularity object if not found.
165 * Note by MSW - it appears that it takes the full name and keeps 159 * Note by MSW - it appears that it takes the full name and keeps
166 * shortening it until it finds a match. I re-wrote this so that it 160 * shortening it until it finds a match. I re-wrote this so that it
167 * doesn't malloc it each time - not that this function is used much, 161 * doesn't allocate it each time - not that this function is used much,
168 * but it otherwise had a big memory leak. 162 * but it otherwise had a big memory leak.
169 */ 163 */
170object * 164object *
171get_archetype_by_object_name (const char *name) 165get_archetype_by_object_name (const char *name)
172{ 166{
173 archetype *at;
174 char tmpname[MAX_BUF]; 167 char tmpname[MAX_BUF];
175 int i;
176 168
177 assign (tmpname, name); 169 assign (tmpname, name);
178 170
179 for (i = strlen (tmpname); i > 0; i--) 171 for (int i = strlen (tmpname); i > 0; i--)
180 { 172 {
181 tmpname[i] = 0; 173 tmpname[i] = 0;
174
182 at = find_archetype_by_object_name (tmpname); 175 if (archetype *at = find_archetype_by_object_name (tmpname))
183 176 return at->instance ();
184 if (at != NULL)
185 return arch_to_object (at);
186 } 177 }
187 178
188 return create_singularity (name); 179 return create_singularity (name);
189} 180}
190 181
191 /* This is a subset of the parse_id command. Basically, name can be 182/* This is a subset of the parse_id command. Basically, name can be
192 * a string seperated lists of things to match, with certain keywords. 183 * a string seperated lists of things to match, with certain keywords.
193 * pl is the player (only needed to set count properly) 184 * pl is the player (only needed to set count properly)
194 * op is the item we are trying to match. Calling function takes care 185 * op is the item we are trying to match. Calling function takes care
195 * of what action might need to be done and if it is valid 186 * of what action might need to be done and if it is valid
196 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 187 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
197 * value means a better match. 0 means no match. 188 * value means a better match. 0 means no match.
198 * 189 *
199 * Brief outline of the procedure: 190 * Brief outline of the procedure:
200 * We take apart the name variable into the individual components. 191 * We take apart the name variable into the individual components.
201 * cases for 'all' and unpaid are pretty obvious. 192 * cases for 'all' and unpaid are pretty obvious.
202 * Next, we check for a count (either specified in name, or in the 193 * Next, we check for a count (either specified in name, or in the
203 * player object.) 194 * player object.)
204 * If count is 1, make a quick check on the name. 195 * If count is 1, make a quick check on the name.
205 * IF count is >1, we need to make plural name. Return if match. 196 * IF count is >1, we need to make plural name. Return if match.
206 * Last, make a check on the full name. 197 * Last, make a check on the full name.
207 */ 198 */
208int 199int
209item_matched_string (object *pl, object *op, const char *name) 200item_matched_string (object *pl, object *op, const char *name)
210{ 201{
211 char *cp, local_name[MAX_BUF]; 202 char *cp, local_name[MAX_BUF];
212 int count, retval = 0; 203 int count, retval = 0;
213 204
214 strcpy (local_name, name); /* strtok is destructive to name */ 205 assign (local_name, name); /* strtok is destructive to name */
215 206
216 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 207 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
217 { 208 {
218 while (cp[0] == ' ') 209 while (cp[0] == ' ')
219 ++cp; /* get rid of spaces */ 210 ++cp; /* get rid of spaces */
224 return 1; 215 return 1;
225 216
226 /* unpaid is a little more specific */ 217 /* unpaid is a little more specific */
227 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID)) 218 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
228 return 2; 219 return 2;
220
229 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 221 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
230 return 2; 222 return 2;
231 223
232 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED)) 224 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
233 return 2; 225 return 2;
255 * is because of the 'else' handling - we don't want to match on 247 * is because of the 'else' handling - we don't want to match on
256 * something and set a low retval, even though it may match a higher retcal 248 * something and set a low retval, even though it may match a higher retcal
257 * later. So keep it in descending order here, so we try for the best 249 * later. So keep it in descending order here, so we try for the best
258 * match first, and work downward. 250 * match first, and work downward.
259 */ 251 */
252 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
253
260 if (!strcasecmp (cp, query_name (op))) 254 if (!strcasecmp (cp, query_name (op)))
261 retval = 20; 255 retval = 20;
262 else if (!strcasecmp (cp, query_short_name (op))) 256 else if (!strcasecmp (cp, qsn = query_short_name (op)))
263 retval = 18; 257 retval = 18;
264 else if (!strcasecmp (cp, query_base_name (op, 0))) 258 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
265 retval = 16; 259 retval = 16;
266 else if (!strcasecmp (cp, query_base_name (op, 1))) 260 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
267 retval = 16; 261 retval = 16;
268 else if (op->custom_name && !strcasecmp (cp, op->custom_name)) 262 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
269 retval = 15; 263 retval = 15;
270 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 264 else if (!strncasecmp (cp, qbn0, strlen (cp)))
271 retval = 14; 265 retval = 14;
272 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 266 else if (!strncasecmp (cp, qbn1, strlen (cp)))
273 retval = 14; 267 retval = 14;
274 /* Do substring checks, so things like 'Str+1' will match. 268 /* Do substring checks, so things like 'Str+1' will match.
275 * retval of these should perhaps be lower - they are lower 269 * retval of these should perhaps be lower - they are lower
276 * then the specific strcasecmp aboves, but still higher than 270 * then the specific strcasecmp aboves, but still higher than
277 * some other match criteria. 271 * some other match criteria.
278 */ 272 */
279 else if (strstr (query_base_name (op, 1), cp)) 273 else if (strstr (qbn1, cp))
280 retval = 12; 274 retval = 12;
281 else if (strstr (query_base_name (op, 0), cp)) 275 else if (strstr (qbn0, cp))
282 retval = 12; 276 retval = 12;
283 else if (strstr (query_short_name (op), cp)) 277 else if (strstr (qsn, cp))
284 retval = 12; 278 retval = 12;
285 /* Check against plural/non plural based on count. */ 279 /* Check against plural/non plural based on count. */
286 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 280 else if (count > 1 && !strcasecmp (cp, op->name_pl))
287 retval = 6; 281 retval = 6;
288 else if (count == 1 && !strcasecmp (op->name, cp)) 282 else if (count == 1 && !strcasecmp (op->name, cp))
289 retval = 6; 283 retval = 6;
290 /* base name matched - not bad */ 284 /* base name matched - not bad */
291 else if (strcasecmp (cp, op->name) == 0 && !count) 285 else if (strcasecmp (cp, op->name) == 0 && !count)
292 retval = 4; 286 retval = 4;
293 /* Check for partial custom name, but give a real low priority */ 287 /* Check for partial custom name, but give a real low priority */
294 else if (op->custom_name && strstr (op->custom_name, cp)) 288 else if (op->custom_name.contains (cp))
295 retval = 3; 289 retval = 3;
296 290
297 if (retval) 291 if (retval)
298 { 292 {
299 if (pl->type == PLAYER) 293 if (pl->type == PLAYER)
304 } 298 }
305 299
306 return 0; 300 return 0;
307} 301}
308 302
309/* 303//-GPL
310 * Initialises the internal linked list of archetypes (read from file). 304
311 * Then the global "empty_archetype" pointer is initialised. 305archetype::archetype (const char *name)
312 * Then the blocksview[] array is initialised. 306{
313 */ 307 arch = this;
308 this->archname = this->name = this->name_pl = name;
309}
310
311archetype::~archetype ()
312{
313 unlink ();
314}
314 315
315void 316void
316init_archetypes (void) 317archetype::link ()
317{ /* called from add_player() and edit() */ 318{
318 if (first_archetype != NULL) /* Only do this once */ 319 if (!archetypes.contains (this))
319 return; 320 {
320 321 archetypes.insert (this);
321 arch_init = 1; 322 ht.insert (std::make_pair (archname, this));
322 load_archetypes (); 323 }
323 arch_init = 0;
324 empty_archetype = archetype::find ("empty_archetype");
325
326/* init_blocksview();*/
327} 324}
328
329/*
330 * Stores debug-information about how efficient the hashtable
331 * used for archetypes has been in the static errmsg array.
332 */
333 325
334void 326void
335arch_info (object *op) 327archetype::unlink ()
336{ 328{
337 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); 329 if (archetypes.contains (this))
338 new_draw_info (NDI_BLACK, 0, op, errmsg);
339}
340
341/*
342 * Initialise the hashtable used by the archetypes.
343 */
344
345void
346clear_archetable (void)
347{
348 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
349}
350
351/*
352 * An alternative way to init the hashtable which is slower, but _works_...
353 */
354
355void
356init_archetable (void)
357{
358 archetype *at;
359
360 LOG (llevDebug, " Setting up archetable...\n");
361
362 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
363 at->hash_add ();
364
365 LOG (llevDebug, "done\n");
366}
367
368void
369free_all_archs (void)
370{
371 archetype *at, *next;
372 int i = 0, f = 0;
373
374 for (at = first_archetype; at != NULL; at = next)
375 {
376 if (at->more)
377 next = at->more;
378 else
379 next = at->next;
380
381 delete
382 at;
383
384 i++;
385 } 330 {
386 331 archetypes.erase (this);
387 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f); 332 ht.erase (archname);
388}
389
390archetype::archetype ()
391{
392 clear_object (&clone); /* to initial state other also */
393 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
394 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
395}
396
397archetype::~archetype ()
398{
399}
400
401/*
402 * Reads/parses the archetype-file, and copies into a linked list
403 * of archetype-structures.
404 */
405void
406first_arch_pass (object_thawer & fp)
407{
408 archetype *at, *head = NULL, *last_more = NULL;
409
410 at->clone.arch = first_archetype = at = new archetype;
411
412 while (int i = load_object (fp, &at->clone, 0))
413 { 333 }
414 at->clone.speed_left = (float) (-0.1);
415 /* copy the body_info to the body_used - this is only really
416 * need for monsters, but doesn't hurt to do it for everything.
417 * by doing so, when a monster is created, it has good starting
418 * values for the body_used info, so when items are created
419 * for it, they can be properly equipped.
420 */
421 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
422
423 switch (i)
424 {
425 case LL_NORMAL: /* A new archetype, just link it with the previous */
426 if (last_more != NULL)
427 last_more->next = at;
428 if (head != NULL)
429 head->next = at;
430 head = last_more = at;
431#if 0
432 if (!op->type)
433 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
434#endif
435 at->tail_x = 0;
436 at->tail_y = 0;
437 break;
438
439 case LL_MORE: /* Another part of the previous archetype, link it correctly */
440
441 at->head = head;
442 at->clone.head = &head->clone;
443 if (last_more != NULL)
444 {
445 last_more->more = at;
446 last_more->clone.more = &at->clone;
447 }
448 last_more = at;
449
450 /* If this multipart image is still composed of individual small
451 * images, don't set the tail_.. values. We can't use them anyways,
452 * and setting these to zero makes the map sending to the client much
453 * easier as just looking at the head, we know what to do.
454 */
455 if (at->clone.face != head->clone.face)
456 {
457 head->tail_x = 0;
458 head->tail_y = 0;
459 }
460 else
461 {
462 if (at->clone.x > head->tail_x)
463 head->tail_x = at->clone.x;
464 if (at->clone.y > head->tail_y)
465 head->tail_y = at->clone.y;
466 }
467 break;
468
469 }
470
471 at = new archetype;
472
473 at->clone.arch = at;
474 }
475
476 delete at;
477}
478
479/*
480 * Reads the archetype file once more, and links all pointers between
481 * archetypes.
482 */
483
484void
485second_arch_pass (object_thawer & thawer)
486{
487 char buf[MAX_BUF], *variable = buf, *argument, *cp;
488 archetype *at = NULL, *other;
489
490 while (fgets (buf, MAX_BUF, thawer) != NULL)
491 {
492 if (*buf == '#')
493 continue;
494 if ((argument = strchr (buf, ' ')) != NULL)
495 {
496 *argument = '\0', argument++;
497 cp = argument + strlen (argument) - 1;
498 while (isspace (*cp))
499 {
500 *cp = '\0';
501 cp--;
502 }
503 }
504 if (!strcmp ("Object", variable))
505 {
506 if ((at = archetype::find (argument)) == NULL)
507 LOG (llevError, "Warning: failed to find arch %s\n", argument);
508 }
509 else if (!strcmp ("other_arch", variable))
510 {
511 if (at != NULL && at->clone.other_arch == NULL)
512 {
513 if ((other = archetype::find (argument)) == NULL)
514 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
515 else if (at != NULL)
516 at->clone.other_arch = other;
517 }
518 }
519 else if (!strcmp ("randomitems", variable))
520 {
521 if (at != NULL)
522 {
523 treasurelist *tl = find_treasurelist (argument);
524
525 if (tl == NULL)
526 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
527 else
528 at->clone.randomitems = tl;
529 }
530 }
531 }
532}
533
534#ifdef DEBUG
535void
536check_generators (void)
537{
538 archetype *at;
539
540 for (at = first_archetype; at != NULL; at = at->next)
541 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
542 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
543}
544#endif
545
546/*
547 * First initialises the archtype hash-table (init_archetable()).
548 * Reads and parses the archetype file (with the first and second-pass
549 * functions).
550 * Then initialises treasures by calling load_treasures().
551 */
552
553void
554load_archetypes (void)
555{
556 char filename[MAX_BUF];
557
558 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
559 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
560
561 {
562 object_thawer
563 thawer (filename);
564
565 clear_archetable ();
566 LOG (llevDebug, " arch-pass 1...\n");
567 first_arch_pass (thawer);
568 LOG (llevDebug, " done\n");
569 }
570
571 init_archetable ();
572 warn_archetypes = 1;
573
574 {
575 object_thawer
576 thawer (filename);
577
578 LOG (llevDebug, " loading treasure...\n");
579 load_treasures ();
580 LOG (llevDebug, " done\n arch-pass 2...\n");
581 second_arch_pass (thawer);
582 LOG (llevDebug, " done\n");
583#ifdef DEBUG
584 check_generators ();
585#endif
586 }
587 LOG (llevDebug, " done\n");
588}
589
590/*
591 * Creates and returns a new object which is a copy of the given archetype.
592 * This function returns NULL on failure.
593 */
594
595object *
596arch_to_object (archetype *at)
597{
598 object *op;
599
600 if (at == NULL)
601 {
602 if (warn_archetypes)
603 LOG (llevError, "Couldn't find archetype.\n");
604
605 return NULL;
606 }
607
608 op = get_object ();
609 copy_object (&at->clone, op);
610 op->arch = at;
611 op->instantiate ();
612 return op;
613}
614
615/*
616 * Creates an object. This function is called by get_archetype()
617 * if it fails to find the appropriate archetype.
618 * Thus get_archetype() will be guaranteed to always return
619 * an object, and never NULL.
620 */
621
622object *
623create_singularity (const char *name)
624{
625 object *op;
626 char buf[MAX_BUF];
627
628 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
629 op = get_object ();
630 op->name = op->name_pl = buf;
631 SET_FLAG (op, FLAG_NO_PICK);
632 return op;
633}
634
635/*
636 * Finds which archetype matches the given name, and returns a new
637 * object containing a copy of the archetype.
638 */
639
640object *
641get_archetype (const char *name)
642{
643 archetype *at = archetype::find (name);
644
645 if (!at)
646 return create_singularity (name);
647
648 return arch_to_object (at);
649}
650
651/*
652 * Hash-function used by the arch-hashtable.
653 */
654
655unsigned long
656hasharch (const char *str, int tablesize)
657{
658 unsigned long hash = 0;
659 unsigned int i = 0;
660 const char *p;
661
662 /* use the one-at-a-time hash function, which supposedly is
663 * better than the djb2-like one used by perl5.005, but
664 * certainly is better then the bug used here before.
665 * see http://burtleburtle.net/bob/hash/doobs.html
666 */
667 for (p = str; i < MAXSTRING && *p; p++, i++)
668 {
669 hash += *p;
670 hash += hash << 10;
671 hash ^= hash >> 6;
672 }
673
674 hash += hash << 3;
675 hash ^= hash >> 11;
676 hash += hash << 15;
677
678 return hash % tablesize;
679} 334}
680 335
681/* 336/*
682 * Finds, using the hashtable, which archetype matches the given name. 337 * Finds, using the hashtable, which archetype matches the given name.
683 * returns a pointer to the found archetype, otherwise NULL. 338 * returns a pointer to the found archetype, otherwise NULL.
684 */ 339 */
685
686archetype * 340archetype *
687archetype::find (const char *name) 341archetype::find (const char *name)
688{ 342{
689 if (!name) 343 if (!name)
690 return 0; 344 return 0;
691 345
692#if USE_UNORDERED_MAP 346 auto (i, ht.find (name));
693 AUTODECL (i, ht.find ((size_t) name));
694 347
695 if (i == ht.end ()) 348 if (i == ht.end ())
696 return 0; 349 return 0;
697 else 350 else
698 return i->second; 351 return i->second;
352}
353
354archetype *
355archetype::read (object_thawer &f)
356{
357 assert (f.kw == KW_object);
358
359 std::vector<archetype *> parts;
360
361 coroapi::cede_to_tick ();
362
363 for (;;)
364 {
365 archetype *at = new archetype (f.get_str ());
366
367 f.next ();
368
369#if 0
370 // implementing it here in the server does neither allow multiple inheritence
371 // nor does it cleanly "just override". it would allow use in map files, though,
372 // and other resource files dynamically laoded (as opposed to being preprocessed).
373 // not that any of this is relevant as of yet...
374 if (f.kw == KW_inherit)
375 {
376 if (archetype *at = find (f.get_str ()))
377 *op = at->clone;
378 else
379 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
380 &at->archname, f.get_str ());
381
382 f.next ();
383 }
699#endif 384#endif
700 385
701 archetype *at; 386 loading_arch = at; // hack to tell parse_kv et al. to behave
702 unsigned long index; 387 bool parse_ok = at->parse_kv (f);
388 loading_arch = 0;
703 389
704 index = hasharch (name, ARCHTABLE); 390 if (!parse_ok)
705 arch_search++; 391 goto fail;
706 for (;;)
707 {
708 at = arch_table[index];
709 392
710 if (at == NULL) 393 loading_arch = at; // hack to tell parse_kv et al. to behave
394 at->post_load_check ();
395 loading_arch = 0;
396
397 parts.push_back (at);
398
399 if (f.kw != KW_more)
400 break;
401
402 f.next ();
403
404 if (f.kw != KW_object)
711 { 405 {
712 if (warn_archetypes) 406 f.parse_error ("more object");
713 LOG (llevError, "Couldn't find archetype %s\n", name); 407 goto fail;
714
715 return NULL;
716 } 408 }
409 }
717 410
718 arch_cmp++; 411 {
412 auto (at, parts.begin ());
719 413
720 if (!strcmp ((const char *) at->name, name)) 414 archetype *new_head = parts.front ();
721 return at; 415 archetype *old_head = find (new_head->archname);
722 416
723 if (++index >= ARCHTABLE) 417 if (old_head && !old_head->is_head ())
418 {
419 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
420 &new_head->archname, &old_head->archname);
421 goto fail;
422 }
423
424 // check that all archetypes belong to the same old object or are new
425 for (auto (at, parts.begin ()); at != parts.end (); ++at)
426 {
427 archetype *new_part = *at;
428 archetype *old_part = find (new_part->archname);
429
430 if (old_part && old_part->head_ () != old_head)
431 {
432 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
433 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
434 goto fail;
435 }
436 }
437
438 // assemble new chain
439 new_head->min_x = new_head->max_x = new_head->x;
440 new_head->min_y = new_head->max_y = new_head->y;
441
442 archetype *less = new_head;
443 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
444 {
445 archetype *at = *p;
446
447 // some flags get inherited from the head (probably a lot more)
448 // doing it here doesn't feel too cozy, but it allows code
449 // to ignore head checks for these flags, which saves time
450 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
451 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
452 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
453 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
454
455 new_head->min_x = min (new_head->min_x, at->x);
456 new_head->min_y = min (new_head->min_y, at->y);
457 new_head->max_x = max (new_head->max_x, at->x);
458 new_head->max_y = max (new_head->max_y, at->y);
459
460 at->head = new_head;
461 less->more = at;
462 less = at;
463 }
464
465 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
466
467 return new_head;
468 }
469
470fail:
471 for (auto (p, parts.begin ()); p != parts.end (); ++p)
472 (*p)->destroy ();
473
474 return 0;
475}
476
477void
478archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
479{
480 ref = 0;
481 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
482}
483
484void
485archetype::commit_load ()
486{
487 // unlink old archetypes and link in new ones */
488 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
489 {
490 archetype *at = *p;
491
492 if (archetype *old = find (at->archname))
493 old->unlink ();
494
495 allarch.push_back (at);
496
497 at->link ();
498 ++dirtycnt;
499 }
500
501 postponed_arch.clear ();
502
503 // now resolve arch references
504 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
505 {
506 arch_ptr *ap = p->first;
507 archetype *at = find (p->second);
508
509 if (!at)
510 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
511
512 *ap = at;
513 }
514
515 postponed_arch_ref.clear ();
516
517 empty = find (shstr_empty_archetype);
518}
519
520void
521archetype::gc ()
522{
523 int cnt = max (1, min (allarch.size () / 128, dirtycnt));
524 dirtycnt = max (0, dirtycnt - cnt);
525
526 do
527 {
528 static int idx;
529
530 if (idx >= allarch.size ())
531 if (idx)
724 index = 0; 532 idx = 0;
533 else
534 return;
535
536 archetype *at = allarch [idx];
537
538 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
539 ++idx;
540 else
541 {
542 LOG (llevDebug, "garbage collect arch %s", &at->archname);
543 assert (at->arch == at); // verify that refcnt == 1 is truly valid
544 allarch.erase (idx);
545
546 // break chain
547 for (object *op = at->head_ (); op; )
548 {
549 object *next = op->more;
550 op->head = 0;
551 op->more = 0;
552 op = next;
553 }
554
555 at->destroy ();
556 at->arch = 0;
557 }
725 } 558 }
559 while (--cnt);
726} 560}
561
562object *
563archetype::instance ()
564{
565 object *op = clone ();
566 op->instantiate ();
567 return op;
568}
569
570//+GPL
727 571
728/* 572/*
729 * Adds an archetype to the hashtable. 573 * Finds which archetype matches the given name, and returns a new
574 * object containing a copy of the archetype.
730 */ 575 */
731void 576object *
732archetype::hash_add () 577get_archetype (const char *name)
733{ 578{
734#if USE_UNORDERED_MAP 579 return archetype::get (name);
735 ht.insert (std::make_pair ((size_t) (const char *) name, this));
736#else
737
738 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index;
739
740 for (;;)
741 {
742 if (!arch_table[index])
743 {
744 arch_table[index] = this;
745 break;
746 }
747
748 if (++index == ARCHTABLE)
749 index = 0;
750
751 if (index == org_index)
752 fatal (ARCHTABLE_TOO_SMALL);
753 }
754#endif
755} 580}
756 581
757void 582object *
758archetype::hash_del () 583archetype::get (const char *name)
759{ 584{
760#if USE_UNORDERED_MAP 585 archetype *at = find (name);
761# error remove this from HT
762#else
763 586
764 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index; 587 if (!at)
588 return create_singularity (name);
765 589
766 for (;;) 590 return at->instance ();
767 {
768 if (arch_table[index] == this)
769 {
770 arch_table[index] = 0;
771 break;
772 }
773
774 if (++index == ARCHTABLE)
775 index = 0;
776
777 if (index == org_index)
778 break;
779 }
780#endif
781} 591}
782 592
783/* 593/*
784 * Returns the first archetype using the given type. 594 * Returns the first archetype using the given type.
785 * Used in treasure-generation. 595 * Used in treasure-generation.
786 */ 596 */
787
788archetype * 597static archetype *
789type_to_archetype (int type) 598type_to_archetype (int type)
790{ 599{
791 archetype *at; 600 for_all_archetypes (at)
792 601 if (at->type == type && at->head_ () != at)
793 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
794 if (at->clone.type == type)
795 return at; 602 return at;
796 603
797 return 0; 604 return 0;
798} 605}
799 606
800/* 607/*
801 * Returns a new object copied from the first archetype matching 608 * Returns a new object copied from the first archetype matching
802 * the given type. 609 * the given type.
803 * Used in treasure-generation. 610 * Used in treasure-generation.
804 */ 611 */
805
806object * 612object *
807clone_arch (int type) 613clone_arch (int type)
808{ 614{
809 archetype *at; 615 archetype *at = type_to_archetype (type);
810 object *op = get_object ();
811 616
812 if ((at = type_to_archetype (type)) == NULL) 617 if (!at)
813 { 618 {
814 LOG (llevError, "Can't clone archetype %d\n", type); 619 LOG (llevError, "Can't clone archetype %d\n", type);
815 free_object (op);
816 return NULL; 620 return 0;
817 } 621 }
818 622
819 copy_object (&at->clone, op); 623 return at->instance ();
820 op->instantiate ();
821 return op;
822} 624}
823 625
824/* 626/*
825 * member: make instance from class 627 * member: make instance from class
826 */ 628 */
827
828object * 629object *
829object_create_arch (archetype *at) 630object_create_arch (archetype *at)
830{ 631{
831 object *op, *prev = 0, *head = 0; 632 object *op, *prev = 0, *head = 0;
832 633
833 while (at) 634 while (at)
834 { 635 {
835 op = arch_to_object (at); 636 op = at->instance ();
637
836 op->x = at->clone.x; 638 op->x = at->x;
837 op->y = at->clone.y; 639 op->y = at->y;
838 640
839 if (head) 641 if (head)
840 op->head = head, prev->more = op; 642 op->head = head, prev->more = op;
841 643
842 if (!head) 644 if (!head)
843 head = op; 645 head = op;
844 646
845 prev = op; 647 prev = op;
846 at = at->more; 648 at = (archetype *)at->more;
847 } 649 }
848 650
849 return (head); 651 return head;
850} 652}
851 653
654//-GPL
655

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