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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.27 by root, Sat Dec 9 14:01:12 2006 UTC vs.
Revision 1.119 by root, Sat Dec 1 20:22:12 2018 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
6 8 *
7 This program is free software; you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 12 * option) any later version.
11 13 *
12 This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 17 * GNU General Public License for more details.
16 18 *
17 You should have received a copy of the GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 20 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 21 * <http://www.gnu.org/licenses/>.
20 22 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 23 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 24 */
23 25
24#include <cassert> 26#include <cassert>
27#include <functional>
28
29#include <flat_hash_map.hpp>
25 30
26#include <global.h> 31#include <global.h>
27#include <funcpoint.h>
28#include <loader.h>
29 32
30#define USE_UNORDERED_MAP 0 33archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
34arch_ptr archetype::empty;
31 35
32#if USE_UNORDERED_MAP
33# include <tr1/functional>
34# include <tr1/unordered_map>
35#endif
36
37int arch_cmp = 0; /* How many strcmp's */
38int arch_search = 0; /* How many searches */
39int arch_init; /* True if doing arch initialization */
40
41/* The naming of these functions is really poor - they are all
42 * pretty much named '.._arch_...', but they may more may not
43 * return archetypes. Some make the arch_to_object call, and thus
44 * return an object. Perhaps those should be called 'archob' functions
45 * to denote they return an object derived from the archetype.
46 * MSW 2003-04-29
47 */
48
49#if USE_UNORDERED_MAP
50// the hashtable 36// the hashtable
51typedef std::tr1::unordered_map 37typedef ska::flat_hash_map
52 < 38 <
53 std::size_t, 39 const char *,
54 arch_ptr, 40 arch_ptr,
55 std::tr1::hash<size_t>, 41 str_hash,
56 std::equal_to<size_t>, 42 str_equal,
57 slice_allocator< std::pair<const std::size_t, archetype *> > 43 slice_allocator< std::pair<const char *const, arch_ptr> >
58 true,
59 > HT; 44 > HT;
60 45
61static HT ht; 46static HT ht (10000);
62#else 47archvec archetypes;
63static arch_ptr arch_table[ARCHTABLE]; 48static unordered_vector<archetype *> allarch;
64#endif 49static int dirtycnt;
50
51// the vector of other_arch references to be resolved
52static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
53// the vector of loaded but not yet committed archetypes
54static std::vector<archetype *> postponed_arch;
55
56//+GPL
57
58/*
59 * Creates an object. This function is called by archetype::get ()
60 * if it fails to find the appropriate archetype.
61 * Thus archetype::get() will be guaranteed to always return
62 * an object, and never NULL.
63 */
64static object *
65create_singularity (const char *name)
66{
67 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
68
69 if (!strcmp (name, "bug"))
70 abort ();
71
72 object *op = archetype::get (shstr_bug);
73 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
74
75 return op;
76}
65 77
66/** 78/**
67 * GROS - This function retrieves an archetype given the name that appears 79 * GROS - This function retrieves an archetype given the name that appears
68 * during the game (for example, "writing pen" instead of "stylus"). 80 * during the game (for example, "writing pen" instead of "stylus").
69 * It does not use the hashtable system, but browse the whole archlist each time. 81 * It does not use the hashtable system, but browse the whole archlist each time.
75 * - the archetype found or null if nothing was found. 87 * - the archetype found or null if nothing was found.
76 */ 88 */
77archetype * 89archetype *
78find_archetype_by_object_name (const char *name) 90find_archetype_by_object_name (const char *name)
79{ 91{
80 archetype *at; 92 shstr_cmp name_cmp (name);
81 93
82 if (name == NULL) 94 for_all_archetypes (at)
83 return (archetype *) NULL; 95 if (at->name == name_cmp)
84
85 for (at = first_archetype; at != NULL; at = at->next)
86 {
87 if (!strcmp (at->clone.name, name))
88 return at; 96 return at;
89 } 97
90 return NULL; 98 return 0;
91} 99}
92 100
93/** 101/**
94 * This function retrieves an archetype by type and name that appears during 102 * This function retrieves an archetype by type and name that appears during
95 * the game. It is basically the same as find_archetype_by_object_name() 103 * the game. It is basically the same as find_archetype_by_object_name()
96 * except that it considers only items of the given type. 104 * except that it considers only items of the given type.
97 */ 105 */
98archetype * 106archetype *
99find_archetype_by_object_type_name (int type, const char *name) 107find_archetype_by_object_type_name (int type, const char *name)
100{ 108{
101 archetype *at; 109 shstr_cmp name_cmp (name);
102 110
103 if (name == NULL) 111 for_all_archetypes (at)
104 return NULL; 112 if (at->name == name_cmp && at->type == type)
105
106 for (at = first_archetype; at != NULL; at = at->next)
107 {
108 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109 return at; 113 return at;
110 }
111 114
112 return NULL; 115 return 0;
113} 116}
114 117
115/* This is a lot like the above function. Instead, we are trying to match 118/* This is a lot like the above function. Instead, we are trying to match
116 * the arch->skill values. type is the type of object to match 119 * the arch->skill values. type is the type of object to match
117 * against (eg, to only match against skills or only skill objects for example). 120 * against (eg, to only match against skills or only skill objects for example).
118 * If type is -1, ew don't match on type. 121 * If type is -1, ew don't match on type.
119 */ 122 */
120object * 123object *
121get_archetype_by_skill_name (const char *skill, int type) 124get_archetype_by_skill_name (const char *skill, int type)
122{ 125{
123 archetype * 126 shstr_cmp skill_cmp (skill);
124 at;
125 127
126 if (skill == NULL) 128 for_all_archetypes (at)
127 return NULL; 129 if (at->skill == skill_cmp && (type == -1 || type == at->type))
130 return at->instance ();
128 131
129 for (at = first_archetype; at != NULL; at = at->next)
130 {
131 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
132 return arch_to_object (at);
133 }
134 return NULL; 132 return 0;
135} 133}
136 134
137/* similiar to above - this returns the first archetype 135/* similiar to above - this returns the first archetype
138 * that matches both the type and subtype. type and subtype 136 * that matches both the type and subtype. type and subtype
139 * can be -1 to say ignore, but in this case, the match it does 137 * can be -1 to say ignore, but in this case, the match it does
142 * (eg, skills) 140 * (eg, skills)
143 */ 141 */
144archetype * 142archetype *
145get_archetype_by_type_subtype (int type, int subtype) 143get_archetype_by_type_subtype (int type, int subtype)
146{ 144{
147 archetype * 145 for_all_archetypes (at)
148 at;
149
150 for (at = first_archetype; at != NULL; at = at->next)
151 {
152 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 146 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
153 return at; 147 return at;
154 } 148
155 return NULL; 149 return 0;
156} 150}
157 151
158/** 152/**
159 * GROS - this returns a new object given the name that appears during the game 153 * GROS - this returns a new object given the name that appears during the game
160 * (for example, "writing pen" instead of "stylus"). 154 * (for example, "writing pen" instead of "stylus").
162 * - name: The name we're searching for (ex: "writing pen"); 156 * - name: The name we're searching for (ex: "writing pen");
163 * Return value: 157 * Return value:
164 * - a corresponding object if found; a singularity object if not found. 158 * - a corresponding object if found; a singularity object if not found.
165 * Note by MSW - it appears that it takes the full name and keeps 159 * Note by MSW - it appears that it takes the full name and keeps
166 * shortening it until it finds a match. I re-wrote this so that it 160 * shortening it until it finds a match. I re-wrote this so that it
167 * doesn't malloc it each time - not that this function is used much, 161 * doesn't allocate it each time - not that this function is used much,
168 * but it otherwise had a big memory leak. 162 * but it otherwise had a big memory leak.
169 */ 163 */
170object * 164object *
171get_archetype_by_object_name (const char *name) 165get_archetype_by_object_name (const char *name)
172{ 166{
173 archetype *at;
174 char tmpname[MAX_BUF]; 167 char tmpname[MAX_BUF];
175 int i;
176 168
177 assign (tmpname, name); 169 assign (tmpname, name);
178 170
179 for (i = strlen (tmpname); i > 0; i--) 171 for (int i = strlen (tmpname); i > 0; i--)
180 { 172 {
181 tmpname[i] = 0; 173 tmpname[i] = 0;
174
182 at = find_archetype_by_object_name (tmpname); 175 if (archetype *at = find_archetype_by_object_name (tmpname))
183 176 return at->instance ();
184 if (at != NULL)
185 return arch_to_object (at);
186 } 177 }
187 178
188 return create_singularity (name); 179 return create_singularity (name);
189} 180}
190 181
191 /* This is a subset of the parse_id command. Basically, name can be 182/* This is a subset of the parse_id command. Basically, name can be
192 * a string seperated lists of things to match, with certain keywords. 183 * a string seperated lists of things to match, with certain keywords.
193 * pl is the player (only needed to set count properly) 184 * pl is the player (only needed to set count properly)
194 * op is the item we are trying to match. Calling function takes care 185 * op is the item we are trying to match. Calling function takes care
195 * of what action might need to be done and if it is valid 186 * of what action might need to be done and if it is valid
196 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 187 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
197 * value means a better match. 0 means no match. 188 * value means a better match. 0 means no match.
198 * 189 *
199 * Brief outline of the procedure: 190 * Brief outline of the procedure:
200 * We take apart the name variable into the individual components. 191 * We take apart the name variable into the individual components.
201 * cases for 'all' and unpaid are pretty obvious. 192 * cases for 'all' and unpaid are pretty obvious.
202 * Next, we check for a count (either specified in name, or in the 193 * Next, we check for a count (either specified in name, or in the
203 * player object.) 194 * player object.)
204 * If count is 1, make a quick check on the name. 195 * If count is 1, make a quick check on the name.
205 * IF count is >1, we need to make plural name. Return if match. 196 * IF count is >1, we need to make plural name. Return if match.
206 * Last, make a check on the full name. 197 * Last, make a check on the full name.
207 */ 198 */
208int 199int
209item_matched_string (object *pl, object *op, const char *name) 200item_matched_string (object *pl, object *op, const char *name)
210{ 201{
211 char *cp, local_name[MAX_BUF]; 202 char *cp, local_name[MAX_BUF];
212 int count, retval = 0; 203 int count, retval = 0;
213 204
214 strcpy (local_name, name); /* strtok is destructive to name */ 205 assign (local_name, name); /* strtok is destructive to name */
215 206
216 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 207 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
217 { 208 {
218 while (cp[0] == ' ') 209 while (cp[0] == ' ')
219 ++cp; /* get rid of spaces */ 210 ++cp; /* get rid of spaces */
222 /* All is a very generic match - low match value */ 213 /* All is a very generic match - low match value */
223 if (!strcmp (cp, "all")) 214 if (!strcmp (cp, "all"))
224 return 1; 215 return 1;
225 216
226 /* unpaid is a little more specific */ 217 /* unpaid is a little more specific */
227 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID)) 218 if (!strcmp (cp, "unpaid") && op->flag [FLAG_UNPAID])
228 return 2; 219 return 2;
229 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 220
221 if (!strcmp (cp, "cursed") && op->flag [FLAG_KNOWN_CURSED] && (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]))
230 return 2; 222 return 2;
231 223
232 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED)) 224 if (!strcmp (cp, "unlocked") && !op->flag [FLAG_INV_LOCKED])
233 return 2; 225 return 2;
234 226
235 /* Allow for things like '100 arrows' */ 227 /* Allow for things like '100 arrows' */
236 if ((count = atoi (cp)) != 0) 228 if ((count = atoi (cp)) != 0)
237 { 229 {
255 * is because of the 'else' handling - we don't want to match on 247 * is because of the 'else' handling - we don't want to match on
256 * something and set a low retval, even though it may match a higher retcal 248 * something and set a low retval, even though it may match a higher retcal
257 * later. So keep it in descending order here, so we try for the best 249 * later. So keep it in descending order here, so we try for the best
258 * match first, and work downward. 250 * match first, and work downward.
259 */ 251 */
252 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
253
260 if (!strcasecmp (cp, query_name (op))) 254 if (!strcasecmp (cp, query_name (op)))
261 retval = 20; 255 retval = 20;
262 else if (!strcasecmp (cp, query_short_name (op))) 256 else if (!strcasecmp (cp, qsn = query_short_name (op)))
263 retval = 18; 257 retval = 18;
264 else if (!strcasecmp (cp, query_base_name (op, 0))) 258 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
265 retval = 16; 259 retval = 16;
266 else if (!strcasecmp (cp, query_base_name (op, 1))) 260 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
267 retval = 16; 261 retval = 16;
268 else if (op->custom_name && !strcasecmp (cp, op->custom_name)) 262 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
269 retval = 15; 263 retval = 15;
270 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 264 else if (!strncasecmp (cp, qbn0, strlen (cp)))
271 retval = 14; 265 retval = 14;
272 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 266 else if (!strncasecmp (cp, qbn1, strlen (cp)))
273 retval = 14; 267 retval = 14;
274 /* Do substring checks, so things like 'Str+1' will match. 268 /* Do substring checks, so things like 'Str+1' will match.
275 * retval of these should perhaps be lower - they are lower 269 * retval of these should perhaps be lower - they are lower
276 * then the specific strcasecmp aboves, but still higher than 270 * then the specific strcasecmp aboves, but still higher than
277 * some other match criteria. 271 * some other match criteria.
278 */ 272 */
279 else if (strstr (query_base_name (op, 1), cp)) 273 else if (strstr (qbn1, cp))
280 retval = 12; 274 retval = 12;
281 else if (strstr (query_base_name (op, 0), cp)) 275 else if (strstr (qbn0, cp))
282 retval = 12; 276 retval = 12;
283 else if (strstr (query_short_name (op), cp)) 277 else if (strstr (qsn, cp))
284 retval = 12; 278 retval = 12;
285 /* Check against plural/non plural based on count. */ 279 /* Check against plural/non plural based on count. */
286 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 280 else if (count > 1 && !strcasecmp (cp, op->name_pl))
287 retval = 6; 281 retval = 6;
288 else if (count == 1 && !strcasecmp (op->name, cp)) 282 else if (count == 1 && !strcasecmp (op->name, cp))
289 retval = 6; 283 retval = 6;
290 /* base name matched - not bad */ 284 /* base name matched - not bad */
291 else if (strcasecmp (cp, op->name) == 0 && !count) 285 else if (strcasecmp (cp, op->name) == 0 && !count)
292 retval = 4; 286 retval = 4;
293 /* Check for partial custom name, but give a real low priority */ 287 /* Check for partial custom name, but give a real low priority */
294 else if (op->custom_name && strstr (op->custom_name, cp)) 288 else if (op->custom_name.contains (cp))
295 retval = 3; 289 retval = 3;
296 290
297 if (retval) 291 if (retval)
298 { 292 {
299 if (pl->type == PLAYER) 293 if (pl->type == PLAYER)
304 } 298 }
305 299
306 return 0; 300 return 0;
307} 301}
308 302
309/* 303//-GPL
310 * Initialises the internal linked list of archetypes (read from file).
311 * Then the global "empty_archetype" pointer is initialised.
312 * Then the blocksview[] array is initialised.
313 */
314 304
315void 305void
316init_archetypes (void) 306archetype::do_delete ()
317{ /* called from add_player() and edit() */ 307{
318 if (first_archetype != NULL) /* Only do this once */ 308 delete this;
319 return;
320
321 arch_init = 1;
322 load_archetypes ();
323 arch_init = 0;
324 empty_archetype = archetype::find ("empty_archetype");
325
326/* init_blocksview();*/
327} 309}
328 310
329/* 311archetype::archetype (const char *name)
330 * Stores debug-information about how efficient the hashtable 312{
331 * used for archetypes has been in the static errmsg array. 313 arch = this;
332 */ 314 this->archname = this->name = this->name_pl = name;
315}
316
317archetype::~archetype ()
318{
319 unlink ();
320}
333 321
334void 322void
335arch_info (object *op) 323archetype::link ()
336{ 324{
337 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); 325 if (!archetypes.contains (this))
338 new_draw_info (NDI_BLACK, 0, op, errmsg); 326 {
327 archetypes.insert (this);
328 ht.insert (std::make_pair (archname, this));
329 }
339} 330}
340
341/*
342 * Initialise the hashtable used by the archetypes.
343 */
344 331
345void 332void
346clear_archetable (void) 333archetype::unlink ()
347{ 334{
348 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *)); 335 if (archetypes.contains (this))
349}
350
351/*
352 * An alternative way to init the hashtable which is slower, but _works_...
353 */
354
355void
356init_archetable (void)
357{
358 archetype *at;
359
360 LOG (llevDebug, " Setting up archetable...\n");
361
362 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
363 at->hash_add ();
364
365 LOG (llevDebug, "done\n");
366}
367
368void
369free_all_archs (void)
370{
371 archetype *at, *next;
372 int i = 0, f = 0;
373
374 for (at = first_archetype; at != NULL; at = next)
375 {
376 if (at->more)
377 next = at->more;
378 else
379 next = at->next;
380
381 delete
382 at;
383
384 i++;
385 } 336 {
386 337 archetypes.erase (this);
387 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f); 338 ht.erase (archname);
388}
389
390archetype::archetype ()
391{
392 clear_object (&clone); /* to initial state other also */
393 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
394 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
395}
396
397archetype::~archetype ()
398{
399}
400
401/*
402 * Reads/parses the archetype-file, and copies into a linked list
403 * of archetype-structures.
404 */
405void
406first_arch_pass (object_thawer & fp)
407{
408 archetype *head = 0, *last_more = 0;
409
410 archetype *at = new archetype;
411 at->clone.arch = first_archetype = at;
412
413 while (int i = load_object (fp, &at->clone, 0))
414 { 339 }
415 at->clone.speed_left = (float) (-0.1);
416 /* copy the body_info to the body_used - this is only really
417 * need for monsters, but doesn't hurt to do it for everything.
418 * by doing so, when a monster is created, it has good starting
419 * values for the body_used info, so when items are created
420 * for it, they can be properly equipped.
421 */
422 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
423
424 switch (i)
425 {
426 case LL_NORMAL: /* A new archetype, just link it with the previous */
427 if (last_more != NULL)
428 last_more->next = at;
429 if (head != NULL)
430 head->next = at;
431 head = last_more = at;
432#if 0
433 if (!op->type)
434 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
435#endif
436 at->tail_x = 0;
437 at->tail_y = 0;
438 break;
439
440 case LL_MORE: /* Another part of the previous archetype, link it correctly */
441
442 at->head = head;
443 at->clone.head = &head->clone;
444 if (last_more != NULL)
445 {
446 last_more->more = at;
447 last_more->clone.more = &at->clone;
448 }
449 last_more = at;
450
451 /* If this multipart image is still composed of individual small
452 * images, don't set the tail_.. values. We can't use them anyways,
453 * and setting these to zero makes the map sending to the client much
454 * easier as just looking at the head, we know what to do.
455 */
456 if (at->clone.face != head->clone.face)
457 {
458 head->tail_x = 0;
459 head->tail_y = 0;
460 }
461 else
462 {
463 if (at->clone.x > head->tail_x)
464 head->tail_x = at->clone.x;
465 if (at->clone.y > head->tail_y)
466 head->tail_y = at->clone.y;
467 }
468 break;
469
470 }
471
472 at = new archetype;
473
474 at->clone.arch = at;
475 }
476
477 delete at;
478}
479
480/*
481 * Reads the archetype file once more, and links all pointers between
482 * archetypes.
483 */
484
485void
486second_arch_pass (object_thawer & thawer)
487{
488 char buf[MAX_BUF], *variable = buf, *argument, *cp;
489 archetype *at = NULL, *other;
490
491 while (fgets (buf, MAX_BUF, thawer) != NULL)
492 {
493 if (*buf == '#')
494 continue;
495 if ((argument = strchr (buf, ' ')) != NULL)
496 {
497 *argument = '\0', argument++;
498 cp = argument + strlen (argument) - 1;
499 while (isspace (*cp))
500 {
501 *cp = '\0';
502 cp--;
503 }
504 }
505 if (!strcmp ("Object", variable))
506 {
507 if ((at = archetype::find (argument)) == NULL)
508 LOG (llevError, "Warning: failed to find arch %s\n", argument);
509 }
510 else if (!strcmp ("other_arch", variable))
511 {
512 if (at != NULL && at->clone.other_arch == NULL)
513 {
514 if ((other = archetype::find (argument)) == NULL)
515 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
516 else if (at != NULL)
517 at->clone.other_arch = other;
518 }
519 }
520 else if (!strcmp ("randomitems", variable))
521 {
522 if (at != NULL)
523 {
524 treasurelist *tl = find_treasurelist (argument);
525
526 if (tl == NULL)
527 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
528 else
529 at->clone.randomitems = tl;
530 }
531 }
532 }
533}
534
535#ifdef DEBUG
536void
537check_generators (void)
538{
539 archetype *at;
540
541 for (at = first_archetype; at != NULL; at = at->next)
542 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
543 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
544}
545#endif
546
547/*
548 * First initialises the archtype hash-table (init_archetable()).
549 * Reads and parses the archetype file (with the first and second-pass
550 * functions).
551 * Then initialises treasures by calling load_treasures().
552 */
553
554void
555load_archetypes (void)
556{
557 char filename[MAX_BUF];
558
559 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
560 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
561
562 {
563 object_thawer
564 thawer (filename);
565
566 clear_archetable ();
567 LOG (llevDebug, " arch-pass 1...\n");
568 first_arch_pass (thawer);
569 LOG (llevDebug, " done\n");
570 }
571
572 init_archetable ();
573 warn_archetypes = 1;
574
575 {
576 object_thawer
577 thawer (filename);
578
579 LOG (llevDebug, " loading treasure...\n");
580 load_treasures ();
581 LOG (llevDebug, " done\n arch-pass 2...\n");
582 second_arch_pass (thawer);
583 LOG (llevDebug, " done\n");
584#ifdef DEBUG
585 check_generators ();
586#endif
587 }
588 LOG (llevDebug, " done\n");
589}
590
591/*
592 * Creates and returns a new object which is a copy of the given archetype.
593 * This function returns NULL on failure.
594 */
595
596object *
597arch_to_object (archetype *at)
598{
599 object *op;
600
601 if (at == NULL)
602 {
603 if (warn_archetypes)
604 LOG (llevError, "Couldn't find archetype.\n");
605
606 return NULL;
607 }
608
609 op = get_object ();
610 copy_object (&at->clone, op);
611 op->arch = at;
612 op->instantiate ();
613 return op;
614}
615
616/*
617 * Creates an object. This function is called by get_archetype()
618 * if it fails to find the appropriate archetype.
619 * Thus get_archetype() will be guaranteed to always return
620 * an object, and never NULL.
621 */
622
623object *
624create_singularity (const char *name)
625{
626 object *op;
627 char buf[MAX_BUF];
628
629 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
630 op = get_object ();
631 op->name = op->name_pl = buf;
632 SET_FLAG (op, FLAG_NO_PICK);
633 return op;
634}
635
636/*
637 * Finds which archetype matches the given name, and returns a new
638 * object containing a copy of the archetype.
639 */
640
641object *
642get_archetype (const char *name)
643{
644 archetype *at = archetype::find (name);
645
646 if (!at)
647 return create_singularity (name);
648
649 return arch_to_object (at);
650}
651
652/*
653 * Hash-function used by the arch-hashtable.
654 */
655
656unsigned long
657hasharch (const char *str, int tablesize)
658{
659 unsigned long hash = 0;
660 unsigned int i = 0;
661 const char *p;
662
663 /* use the one-at-a-time hash function, which supposedly is
664 * better than the djb2-like one used by perl5.005, but
665 * certainly is better then the bug used here before.
666 * see http://burtleburtle.net/bob/hash/doobs.html
667 */
668 for (p = str; i < MAXSTRING && *p; p++, i++)
669 {
670 hash += *p;
671 hash += hash << 10;
672 hash ^= hash >> 6;
673 }
674
675 hash += hash << 3;
676 hash ^= hash >> 11;
677 hash += hash << 15;
678
679 return hash % tablesize;
680} 340}
681 341
682/* 342/*
683 * Finds, using the hashtable, which archetype matches the given name. 343 * Finds, using the hashtable, which archetype matches the given name.
684 * returns a pointer to the found archetype, otherwise NULL. 344 * returns a pointer to the found archetype, otherwise NULL.
685 */ 345 */
686
687archetype * 346archetype *
688archetype::find (const char *name) 347archetype::find (const char *name)
689{ 348{
690 if (!name) 349 if (!name)
691 return 0; 350 return 0;
692 351
693#if USE_UNORDERED_MAP 352 auto i = ht.find (name);
694 AUTODECL (i, ht.find ((size_t) name));
695 353
696 if (i == ht.end ()) 354 if (i == ht.end ())
697 return 0; 355 return 0;
698 else 356 else
699 return i->second; 357 return i->second;
358}
359
360void
361archetype::post_load_check ()
362{
363 assert (("obj_original MUST NOT be set for archetypes", !flag [FLAG_OBJ_ORIGINAL]));
364
365 if (type == SKILL)
366 add_skill_archetype (this);
367
368 object::post_load_check ();
369}
370
371archetype *
372archetype::read (object_thawer &f)
373{
374 assert (f.kw == KW_object);
375
376 std::vector<archetype *> parts;
377
378 coroapi::cede_to_tick ();
379
380 for (;;)
381 {
382 archetype *at = new archetype (f.get_str ());
383
384 f.next ();
385
386#if 0
387 // implementing it here in the server does neither allow multiple inheritence
388 // nor does it cleanly "just override". it would allow use in map files, though,
389 // and other resource files dynamically loaded (as opposed to being preprocessed).
390 // not that any of this is relevant as of yet...
391 if (f.kw == KW_inherit)
392 {
393 if (archetype *at = find (f.get_str ()))
394 *op = at->clone;
395 else
396 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
397 &at->archname, f.get_str ());
398
399 f.next ();
400 }
700#endif 401#endif
701 402
702 archetype *at; 403 loading_arch = at; // hack to tell parse_kv et al. to behave
703 unsigned long index; 404 bool parse_ok = at->parse_kv (f);
405 loading_arch = 0;
704 406
705 index = hasharch (name, ARCHTABLE); 407 if (!parse_ok)
706 arch_search++; 408 goto fail;
707 for (;;)
708 {
709 at = arch_table[index];
710 409
711 if (at == NULL) 410 loading_arch = at; // hack to tell parse_kv et al. to behave
411 at->post_load_check ();
412 loading_arch = 0;
413
414 parts.push_back (at);
415
416 if (f.kw != KW_more)
417 break;
418
419 f.next ();
420
421 if (f.kw != KW_object)
712 { 422 {
713 if (warn_archetypes) 423 f.parse_error ("more object");
714 LOG (llevError, "Couldn't find archetype %s\n", name); 424 goto fail;
715
716 return NULL;
717 } 425 }
426 }
718 427
719 arch_cmp++; 428 {
429 archetype *new_head = parts.front ();
430 archetype *old_head = find (new_head->archname);
720 431
721 if (!strcmp ((const char *) at->name, name)) 432 if (old_head && !old_head->is_head ())
722 return at; 433 {
434 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
435 &new_head->archname, &old_head->archname);
436 goto fail;
437 }
723 438
724 if (++index >= ARCHTABLE) 439 // check that all archetypes belong to the same old object or are new
440 for (auto &&at : parts)
441 {
442 archetype *new_part = at;
443 archetype *old_part = find (new_part->archname);
444
445 if (old_part && old_part->head_ () != old_head)
446 {
447 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
448 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
449 goto fail;
450 }
451 }
452
453 // assemble new chain
454 new_head->max_x = new_head->x;
455
456 archetype *less = new_head;
457 for (auto &&p = parts.begin () + 1; p != parts.end (); ++p)
458 {
459 archetype *at = *p;
460
461 // some flags get inherited from the head (probably a lot more)
462 // doing it here doesn't feel too cozy, but it allows code
463 // to ignore head checks for these flags, which saves time
464 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
465 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
466 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
467 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
468
469 new_head->max_x = max (new_head->max_x, at->x);
470
471 at->head = new_head;
472 less->more = at;
473 less = at;
474 }
475
476 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
477
478 return new_head;
479 }
480
481fail:
482 for (auto &&at : parts)
483 at->destroy ();
484
485 return 0;
486}
487
488void
489archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
490{
491 ref = 0;
492 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
493}
494
495void
496archetype::commit_load ()
497{
498 // unlink old archetypes and link in new ones */
499 for (auto &&at : postponed_arch)
500 {
501 if (archetype *old = find (at->archname))
502 old->unlink ();
503
504 allarch.push_back (at);
505
506 at->link ();
507 ++dirtycnt;
508 }
509
510 postponed_arch.clear ();
511
512 // now resolve arch references
513 for (auto &&p : postponed_arch_ref) // not yet C++17
514 {
515 arch_ptr *ap = p.first;
516 archetype *at = find (p.second);
517
518 if (!at)
519 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p.second);
520
521 *ap = at;
522 }
523
524 postponed_arch_ref.clear ();
525
526 empty = find (shstr_empty_archetype);
527}
528
529void
530archetype::gc ()
531{
532 int cnt = max (1, min<int> (allarch.size () / 128, dirtycnt));
533 dirtycnt = max (0, dirtycnt - cnt);
534
535 do
536 {
537 static int idx;
538
539 if (idx >= allarch.size ())
540 if (idx)
725 index = 0; 541 idx = 0;
542 else
543 return;
544
545 archetype *at = allarch [idx];
546
547 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
548 ++idx;
549 else
550 {
551 //LOG (llevDebug, "garbage collect arch %s", &at->archname);
552 assert (at->arch == at); // verify that refcnt == 1 is truly valid
553 allarch.erase (idx);
554
555 // break chain
556 for (object *op = at->head_ (); op; )
557 {
558 object *next = op->more;
559 op->head = 0;
560 op->more = 0;
561 op = next;
562 }
563
564 at->destroy ();
565 at->arch = 0;
566 }
726 } 567 }
568 while (--cnt);
727} 569}
570
571object *
572archetype::instance ()
573{
574 object *op = clone ();
575 op->instantiate ();
576 return op;
577}
578
579//+GPL
728 580
729/* 581/*
730 * Adds an archetype to the hashtable. 582 * Finds which archetype matches the given name, and returns a new
583 * object containing a copy of the archetype.
731 */ 584 */
732void 585object *
733archetype::hash_add () 586archetype::get (const char *name)
734{ 587{
735#if USE_UNORDERED_MAP 588 archetype *at = find (name);
736 ht.insert (std::make_pair ((size_t) (const char *) name, this));
737#else
738 589
739 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index; 590 if (!at)
591 return create_singularity (name);
740 592
741 for (;;) 593 return at->instance ();
742 {
743 if (!arch_table[index])
744 {
745 arch_table[index] = this;
746 break;
747 }
748
749 if (++index == ARCHTABLE)
750 index = 0;
751
752 if (index == org_index)
753 fatal (ARCHTABLE_TOO_SMALL);
754 }
755#endif
756}
757
758void
759archetype::hash_del ()
760{
761#if USE_UNORDERED_MAP
762# error remove this from HT
763#else
764
765 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index;
766
767 for (;;)
768 {
769 if (arch_table[index] == this)
770 {
771 arch_table[index] = 0;
772 break;
773 }
774
775 if (++index == ARCHTABLE)
776 index = 0;
777
778 if (index == org_index)
779 break;
780 }
781#endif
782} 594}
783 595
784/* 596/*
785 * Returns the first archetype using the given type. 597 * Returns the first archetype using the given type.
786 * Used in treasure-generation. 598 * Used in treasure-generation.
787 */ 599 */
788
789archetype * 600static archetype *
790type_to_archetype (int type) 601type_to_archetype (int type)
791{ 602{
792 archetype *at; 603 for_all_archetypes (at)
793 604 if (at->type == type && at->head_ () != at)
794 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
795 if (at->clone.type == type)
796 return at; 605 return at;
797 606
798 return 0; 607 return 0;
799} 608}
800 609
801/* 610/*
802 * Returns a new object copied from the first archetype matching 611 * Returns a new object copied from the first archetype matching
803 * the given type. 612 * the given type.
804 * Used in treasure-generation. 613 * Used in treasure-generation.
805 */ 614 */
806
807object * 615object *
808clone_arch (int type) 616clone_arch (int type)
809{ 617{
810 archetype *at; 618 archetype *at = type_to_archetype (type);
811 object *op = get_object ();
812 619
813 if ((at = type_to_archetype (type)) == NULL) 620 if (!at)
814 { 621 {
815 LOG (llevError, "Can't clone archetype %d\n", type); 622 LOG (llevError, "Can't clone archetype %d\n", type);
816 free_object (op);
817 return NULL; 623 return 0;
818 } 624 }
819 625
820 copy_object (&at->clone, op); 626 return at->instance ();
821 op->instantiate ();
822 return op;
823} 627}
824 628
825/* 629/*
826 * member: make instance from class 630 * member: make instance from class
827 */ 631 */
828
829object * 632object *
830object_create_arch (archetype *at) 633object_create_arch (archetype *at)
831{ 634{
832 object *op, *prev = 0, *head = 0; 635 object *op, *prev = 0, *head = 0;
833 636
834 while (at) 637 while (at)
835 { 638 {
836 op = arch_to_object (at); 639 op = at->instance ();
640
837 op->x = at->clone.x; 641 op->x = at->x;
838 op->y = at->clone.y; 642 op->y = at->y;
839 643
840 if (head) 644 if (head)
841 op->head = head, prev->more = op; 645 op->head = head, prev->more = op;
842 646
843 if (!head) 647 if (!head)
844 head = op; 648 head = op;
845 649
846 prev = op; 650 prev = op;
847 at = at->more; 651 at = (archetype *)at->more;
848 } 652 }
849 653
850 return (head); 654 return head;
851} 655}
852 656
657//-GPL
658

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