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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.3 by root, Sat Aug 26 23:36:28 2006 UTC vs.
Revision 1.17 by root, Tue Sep 12 19:20:06 2006 UTC

1/*
2 * static char *rcsid_arch_c =
3 * "$Id: arch.C,v 1.3 2006/08/26 23:36:28 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22*/
28 23
24#include <cassert>
25
26#include <tr1/unordered_map>
27
29#include <global.h> 28#include <global.h>
30#include <arch.h> 29#include <arch.h>
31#include <funcpoint.h> 30#include <funcpoint.h>
32#include <loader.h> 31#include <loader.h>
33 32
34#include <cassert>
35
36/* IF set, does a little timing on the archetype load. */ 33/* IF set, does a little timing on the archetype load. */
37#define TIME_ARCH_LOAD 0 34#define TIME_ARCH_LOAD 0
38 35
39static void add_arch(archetype *at); 36static void add_arch (archetype *at);
40 37
41static archetype *arch_table[ARCHTABLE]; 38static archetype *arch_table[ARCHTABLE];
42int arch_cmp=0; /* How many strcmp's */ 39int arch_cmp = 0; /* How many strcmp's */
43int arch_search=0; /* How many searches */ 40int arch_search = 0; /* How many searches */
44int arch_init; /* True if doing arch initialization */ 41int arch_init; /* True if doing arch initialization */
45 42
46/* The naming of these functions is really poor - they are all 43/* The naming of these functions is really poor - they are all
47 * pretty much named '.._arch_...', but they may more may not 44 * pretty much named '.._arch_...', but they may more may not
48 * return archetypes. Some make the arch_to_object call, and thus 45 * return archetypes. Some make the arch_to_object call, and thus
49 * return an object. Perhaps those should be called 'archob' functions 46 * return an object. Perhaps those should be called 'archob' functions
50 * to denote they return an object derived from the archetype. 47 * to denote they return an object derived from the archetype.
51 * MSW 2003-04-29 48 * MSW 2003-04-29
52 */ 49 */
50
51#if USE_UNORDERED_MAP
52// the hashtable
53typedef
54 std::tr1::unordered_map <
55size_t, archetype *>
56 HT;
57
58static
59 HT
60 ht;
61#endif
53 62
54/** 63/**
55 * GROS - This function retrieves an archetype given the name that appears 64 * GROS - This function retrieves an archetype given the name that appears
56 * during the game (for example, "writing pen" instead of "stylus"). 65 * during the game (for example, "writing pen" instead of "stylus").
57 * It does not use the hashtable system, but browse the whole archlist each time. 66 * It does not use the hashtable system, but browse the whole archlist each time.
60 * Params: 69 * Params:
61 * - name: the name we're searching for (ex: "writing pen"); 70 * - name: the name we're searching for (ex: "writing pen");
62 * Return value: 71 * Return value:
63 * - the archetype found or null if nothing was found. 72 * - the archetype found or null if nothing was found.
64 */ 73 */
74archetype *
65archetype *find_archetype_by_object_name(const char *name) { 75find_archetype_by_object_name (const char *name)
76{
66 archetype *at; 77 archetype *
78 at;
67 79
68 if (name == NULL) 80 if (name == NULL)
69 return (archetype *) NULL; 81 return (archetype *) NULL;
70 82
71 for(at = first_archetype;at!=NULL;at=at->next) { 83 for (at = first_archetype; at != NULL; at = at->next)
84 {
72 if (!strcmp(at->clone.name, name)) 85 if (!strcmp (at->clone.name, name))
73 return at; 86 return at;
74 } 87 }
75 return NULL; 88 return NULL;
76} 89}
77 90
78/** 91/**
79 * This function retrieves an archetype by type and name that appears during 92 * This function retrieves an archetype by type and name that appears during
80 * the game. It is basically the same as find_archetype_by_object_name() 93 * the game. It is basically the same as find_archetype_by_object_name()
81 * except that it considers only items of the given type. 94 * except that it considers only items of the given type.
82 */ 95 */
96archetype *
83archetype *find_archetype_by_object_type_name(int type, const char *name) { 97find_archetype_by_object_type_name (int type, const char *name)
98{
84 archetype *at; 99 archetype *
100 at;
85 101
86 if (name == NULL) 102 if (name == NULL)
87 return NULL;
88
89 for (at = first_archetype; at != NULL; at = at->next) {
90 if (at->clone.type == type && strcmp(at->clone.name, name) == 0)
91 return at;
92 }
93
94 return NULL; 103 return NULL;
104
105 for (at = first_archetype; at != NULL; at = at->next)
106 {
107 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
108 return at;
109 }
110
111 return NULL;
95} 112}
96 113
97/* This is a lot like the above function. Instead, we are trying to match 114/* This is a lot like the above function. Instead, we are trying to match
98 * the arch->skill values. type is the type of object to match 115 * the arch->skill values. type is the type of object to match
99 * against (eg, to only match against skills or only skill objects for example). 116 * against (eg, to only match against skills or only skill objects for example).
100 * If type is -1, ew don't match on type. 117 * If type is -1, ew don't match on type.
101 */ 118 */
119object *
102object *get_archetype_by_skill_name(const char *skill, int type) { 120get_archetype_by_skill_name (const char *skill, int type)
121{
103 archetype *at; 122 archetype *
123 at;
104 124
105 if (skill == NULL) 125 if (skill == NULL)
106 return NULL;
107
108 for(at = first_archetype;at!=NULL;at=at->next) {
109 if ( ((type == -1) || (type == at->clone.type)) &&
110 (!strcmp(at->clone.skill, skill)))
111 return arch_to_object(at);
112 }
113 return NULL; 126 return NULL;
127
128 for (at = first_archetype; at != NULL; at = at->next)
129 {
130 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
131 return arch_to_object (at);
132 }
133 return NULL;
114} 134}
115 135
116/* similiar to above - this returns the first archetype 136/* similiar to above - this returns the first archetype
117 * that matches both the type and subtype. type and subtype 137 * that matches both the type and subtype. type and subtype
118 * can be -1 to say ignore, but in this case, the match it does 138 * can be -1 to say ignore, but in this case, the match it does
119 * may not be very useful. This function is most useful when 139 * may not be very useful. This function is most useful when
120 * subtypes are known to be unique for a particular type 140 * subtypes are known to be unique for a particular type
121 * (eg, skills) 141 * (eg, skills)
122 */ 142 */
143archetype *
123archetype *get_archetype_by_type_subtype(int type, int subtype) { 144get_archetype_by_type_subtype (int type, int subtype)
145{
124 archetype *at; 146 archetype *
147 at;
125 148
126 for(at = first_archetype;at!=NULL;at=at->next) { 149 for (at = first_archetype; at != NULL; at = at->next)
127 if ( ((type == -1) || (type == at->clone.type)) &&
128 (subtype == -1 || subtype == at->clone.subtype))
129 return at;
130 } 150 {
151 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype))
152 return at;
153 }
131 return NULL; 154 return NULL;
132} 155}
133 156
134/** 157/**
135 * GROS - this returns a new object given the name that appears during the game 158 * GROS - this returns a new object given the name that appears during the game
136 * (for example, "writing pen" instead of "stylus"). 159 * (for example, "writing pen" instead of "stylus").
141 * Note by MSW - it appears that it takes the full name and keeps 164 * Note by MSW - it appears that it takes the full name and keeps
142 * shortening it until it finds a match. I re-wrote this so that it 165 * shortening it until it finds a match. I re-wrote this so that it
143 * doesn't malloc it each time - not that this function is used much, 166 * doesn't malloc it each time - not that this function is used much,
144 * but it otherwise had a big memory leak. 167 * but it otherwise had a big memory leak.
145 */ 168 */
169object *
146object *get_archetype_by_object_name(const char *name) { 170get_archetype_by_object_name (const char *name)
171{
147 archetype *at; 172 archetype *at;
148 char tmpname[MAX_BUF]; 173 char tmpname[MAX_BUF];
149 int i; 174 int i;
150 175
151 strncpy(tmpname,name,MAX_BUF-1); 176 assign (tmpname, name);
152 tmpname[MAX_BUF-1] = 0; 177
153 for(i=strlen(tmpname); i>0; i--) { 178 for (i = strlen (tmpname); i > 0; i--)
179 {
154 tmpname[i] = 0; 180 tmpname[i] = 0;
155 at = find_archetype_by_object_name(tmpname); 181 at = find_archetype_by_object_name (tmpname);
182
156 if (at !=NULL) 183 if (at != NULL)
157 {
158 return arch_to_object(at);
159 } 184 {
185 return arch_to_object (at);
186 }
160 } 187 }
188
161 return create_singularity(name); 189 return create_singularity (name);
162} 190}
163
164 /* GROS - find_best_weapon_used_match and item_matched_string moved there */
165object *find_best_weapon_used_match(object *pl, const char *params)
166 {
167 object *tmp, *best=NULL;
168 int match_val=0,tmpmatch;
169
170 for (tmp=pl->inv; tmp; tmp=tmp->below) {
171 if (tmp->invisible) continue;
172 if ((tmpmatch=item_matched_string(pl, tmp, params))>match_val)
173 {
174 if ((QUERY_FLAG(tmp, FLAG_APPLIED))&&(tmp->type==WEAPON))
175 {
176 match_val=tmpmatch;
177 best=tmp;
178 };
179 }
180 }
181 return best;
182 }
183 191
184 /* This is a subset of the parse_id command. Basically, name can be 192 /* This is a subset of the parse_id command. Basically, name can be
185 * a string seperated lists of things to match, with certain keywords. 193 * a string seperated lists of things to match, with certain keywords.
186 * pl is the player (only needed to set count properly) 194 * pl is the player (only needed to set count properly)
187 * op is the item we are trying to match. Calling function takes care 195 * op is the item we are trying to match. Calling function takes care
196 * player object.) 204 * player object.)
197 * If count is 1, make a quick check on the name. 205 * If count is 1, make a quick check on the name.
198 * IF count is >1, we need to make plural name. Return if match. 206 * IF count is >1, we need to make plural name. Return if match.
199 * Last, make a check on the full name. 207 * Last, make a check on the full name.
200 */ 208 */
209int
201int item_matched_string(object *pl, object *op, const char *name) 210item_matched_string (object *pl, object *op, const char *name)
202{ 211{
212 char *
213 cp,
203 char *cp, local_name[MAX_BUF]; 214 local_name[MAX_BUF];
204 int count,retval=0; 215 int
216 count,
217 retval = 0;
218
205 strcpy(local_name, name); /* strtok is destructive to name */ 219 strcpy (local_name, name); /* strtok is destructive to name */
206 220
207 for (cp=strtok(local_name,","); cp; cp=strtok(NULL,",")) { 221 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
208 while (cp[0]==' ') ++cp; /* get rid of spaces */ 222 {
223 while (cp[0] == ' ')
224 ++cp; /* get rid of spaces */
209 225
210 /* LOG(llevDebug,"Trying to match %s\n", cp);*/ 226 /* LOG(llevDebug,"Trying to match %s\n", cp); */
211 /* All is a very generic match - low match value */ 227 /* All is a very generic match - low match value */
212 if (!strcmp(cp,"all")) return 1; 228 if (!strcmp (cp, "all"))
229 return 1;
213 230
214 /* unpaid is a little more specific */ 231 /* unpaid is a little more specific */
215 if (!strcmp(cp,"unpaid") && QUERY_FLAG(op,FLAG_UNPAID)) return 2; 232 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
216 if (!strcmp(cp,"cursed") && QUERY_FLAG(op,FLAG_KNOWN_CURSED) &&
217 (QUERY_FLAG(op,FLAG_CURSED) ||QUERY_FLAG(op,FLAG_DAMNED)))
218 return 2; 233 return 2;
234 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
235 return 2;
219 236
220 if (!strcmp(cp,"unlocked") && !QUERY_FLAG(op, FLAG_INV_LOCKED)) 237 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
221 return 2; 238 return 2;
222 239
223 /* Allow for things like '100 arrows' */ 240 /* Allow for things like '100 arrows' */
224 if ((count=atoi(cp))!=0) { 241 if ((count = atoi (cp)) != 0)
242 {
225 cp=strchr(cp, ' '); 243 cp = strchr (cp, ' ');
226 while (cp && cp[0]==' ') ++cp; /* get rid of spaces */ 244 while (cp && cp[0] == ' ')
227 } 245 ++cp; /* get rid of spaces */
228 else { 246 }
247 else
248 {
229 if (pl->type==PLAYER) 249 if (pl->type == PLAYER)
230 count=pl->contr->count; 250 count = pl->contr->count;
231 else 251 else
232 count = 0; 252 count = 0;
233 } 253 }
234 254
235 if (!cp || cp[0]=='\0' || count<0) return 0; 255 if (!cp || cp[0] == '\0' || count < 0)
256 return 0;
236 257
237 258
238 /* The code here should go from highest retval to lowest. That 259 /* The code here should go from highest retval to lowest. That
239 * is because of the 'else' handling - we don't want to match on 260 * is because of the 'else' handling - we don't want to match on
240 * something and set a low retval, even though it may match a higher retcal 261 * something and set a low retval, even though it may match a higher retcal
241 * later. So keep it in descending order here, so we try for the best 262 * later. So keep it in descending order here, so we try for the best
242 * match first, and work downward. 263 * match first, and work downward.
243 */ 264 */
244 if (!strcasecmp(cp,query_name(op))) retval=20; 265 if (!strcasecmp (cp, query_name (op)))
266 retval = 20;
245 else if (!strcasecmp(cp,query_short_name(op))) retval=18; 267 else if (!strcasecmp (cp, query_short_name (op)))
246 else if (!strcasecmp(cp,query_base_name(op,0))) retval=16; 268 retval = 18;
247 else if (!strcasecmp(cp,query_base_name(op,1))) retval=16;
248 else if (op->custom_name && !strcasecmp(cp,op->custom_name)) retval=15;
249 else if (!strncasecmp(cp,query_base_name(op,0), 269 else if (!strcasecmp (cp, query_base_name (op, 0)))
250 strlen(cp))) retval=14; 270 retval = 16;
251 else if (!strncasecmp(cp,query_base_name(op,1), 271 else if (!strcasecmp (cp, query_base_name (op, 1)))
252 strlen(cp))) retval=14; 272 retval = 16;
273 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
274 retval = 15;
275 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
276 retval = 14;
277 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
278 retval = 14;
253 279
254 /* Do substring checks, so things like 'Str+1' will match. 280 /* Do substring checks, so things like 'Str+1' will match.
255 * retval of these should perhaps be lower - they are lower 281 * retval of these should perhaps be lower - they are lower
256 * then the specific strcasecmp aboves, but still higher than 282 * then the specific strcasecmp aboves, but still higher than
257 * some other match criteria. 283 * some other match criteria.
258 */ 284 */
259 else if (strstr(query_base_name(op,1), cp)) retval = 12; 285 else if (strstr (query_base_name (op, 1), cp))
286 retval = 12;
260 else if (strstr(query_base_name(op,0), cp)) retval = 12; 287 else if (strstr (query_base_name (op, 0), cp))
288 retval = 12;
261 else if (strstr(query_short_name(op), cp)) retval = 12; 289 else if (strstr (query_short_name (op), cp))
290 retval = 12;
262 291
263 /* Check against plural/non plural based on count. */ 292 /* Check against plural/non plural based on count. */
264 else if (count>1 && !strcasecmp(cp,op->name_pl)) { 293 else if (count > 1 && !strcasecmp (cp, op->name_pl))
265 retval=6; 294 {
266 } 295 retval = 6;
296 }
267 else if (count==1 && !strcasecmp(op->name,cp)) { 297 else if (count == 1 && !strcasecmp (op->name, cp))
268 retval=6; 298 {
269 } 299 retval = 6;
300 }
270 /* base name matched - not bad */ 301 /* base name matched - not bad */
271 else if (strcasecmp(cp,op->name)==0 && !count) retval=4; 302 else if (strcasecmp (cp, op->name) == 0 && !count)
303 retval = 4;
272 /* Check for partial custom name, but give a real low priority */ 304 /* Check for partial custom name, but give a real low priority */
273 else if (op->custom_name && strstr(op->custom_name, cp)) retval = 3; 305 else if (op->custom_name && strstr (op->custom_name, cp))
306 retval = 3;
274 307
275 if (retval) { 308 if (retval)
309 {
276 if (pl->type == PLAYER) 310 if (pl->type == PLAYER)
277 pl->contr->count=count; 311 pl->contr->count = count;
278 return retval; 312 return retval;
279 } 313 }
280 } 314 }
281 return 0; 315 return 0;
282} 316}
283 317
284/* 318/*
285 * Initialises the internal linked list of archetypes (read from file). 319 * Initialises the internal linked list of archetypes (read from file).
286 * Then the global "empty_archetype" pointer is initialised. 320 * Then the global "empty_archetype" pointer is initialised.
287 * Then the blocksview[] array is initialised. 321 * Then the blocksview[] array is initialised.
288 */ 322 */
289 323
290void init_archetypes(void) { /* called from add_player() and edit() */ 324void
325init_archetypes (void)
326{ /* called from add_player() and edit() */
291 if(first_archetype!=NULL) /* Only do this once */ 327 if (first_archetype != NULL) /* Only do this once */
292 return; 328 return;
293 arch_init = 1; 329 arch_init = 1;
294 load_archetypes(); 330 load_archetypes ();
295 arch_init = 0; 331 arch_init = 0;
296 empty_archetype=find_archetype("empty_archetype"); 332 empty_archetype = find_archetype ("empty_archetype");
333
297/* init_blocksview();*/ 334/* init_blocksview();*/
298} 335}
299 336
300/* 337/*
301 * Stores debug-information about how efficient the hashtable 338 * Stores debug-information about how efficient the hashtable
302 * used for archetypes has been in the static errmsg array. 339 * used for archetypes has been in the static errmsg array.
303 */ 340 */
304 341
342void
305void arch_info(object *op) { 343arch_info (object *op)
344{
306 sprintf(errmsg,"%d searches and %d strcmp()'s",arch_search,arch_cmp); 345 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
307 new_draw_info(NDI_BLACK, 0, op,errmsg); 346 new_draw_info (NDI_BLACK, 0, op, errmsg);
308} 347}
309 348
310/* 349/*
311 * Initialise the hashtable used by the archetypes. 350 * Initialise the hashtable used by the archetypes.
312 */ 351 */
313 352
353void
314void clear_archetable(void) { 354clear_archetable (void)
355{
315 memset((void *) arch_table,0,ARCHTABLE*sizeof(archetype *)); 356 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
316} 357}
317 358
318/* 359/*
319 * An alternative way to init the hashtable which is slower, but _works_... 360 * An alternative way to init the hashtable which is slower, but _works_...
320 */ 361 */
321 362
363void
322void init_archetable(void) { 364init_archetable (void)
365{
323 archetype *at; 366 archetype *
367 at;
368
324 LOG(llevDebug," Setting up archetable...\n"); 369 LOG (llevDebug, " Setting up archetable...\n");
370
325 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) 371 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
326 add_arch(at); 372 add_arch (at);
373
327 LOG(llevDebug,"done\n"); 374 LOG (llevDebug, "done\n");
328} 375}
329 376
330/* 377/*
331 * Dumps an archetype to debug-level output. 378 * Dumps an archetype to debug-level output.
332 */ 379 */
333 380
381void
334void dump_arch(archetype *at) { 382dump_arch (archetype *at)
383{
335 dump_object(&at->clone); 384 dump_object (&at->clone);
336} 385}
337 386
338/* 387/*
339 * Dumps _all_ archetypes to debug-level output. 388 * Dumps _all_ archetypes to debug-level output.
340 * If you run crossfire with debug, and enter DM-mode, you can trigger 389 * If you run crossfire with debug, and enter DM-mode, you can trigger
341 * this with the O key. 390 * this with the O key.
342 */ 391 */
343 392
393void
344void dump_all_archetypes(void) { 394dump_all_archetypes (void)
395{
345 archetype *at; 396 archetype *
397 at;
398
346 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) { 399 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
400 {
347 dump_arch(at); 401 dump_arch (at);
348 fprintf(logfile, "%s\n", errmsg); 402 fprintf (logfile, "%s\n", errmsg);
349 } 403 }
350} 404}
351 405
406void
352void free_all_archs(void) 407free_all_archs (void)
353{ 408{
354 archetype *at, *next; 409 archetype *
355 int i=0,f=0; 410 at, *
411 next;
412 int
413 i = 0, f = 0;
356 414
357 for (at=first_archetype; at!=NULL; at=next) { 415 for (at = first_archetype; at != NULL; at = next)
358 if (at->more) next=at->more;
359 else next=at->next;
360 if (at->name) free_string(at->name);
361 if (at->clone.name) free_string(at->clone.name);
362 if (at->clone.name_pl) free_string(at->clone.name_pl);
363 if (at->clone.title) free_string(at->clone.title);
364 if (at->clone.race) free_string(at->clone.race);
365 if (at->clone.slaying) free_string(at->clone.slaying);
366 if (at->clone.msg) free_string(at->clone.msg);
367 free(at);
368 i++;
369 } 416 {
417 if (at->more)
418 next = at->more;
419 else
420 next = at->next;
421
422 delete
423 at;
424
425 i++;
426 }
370 LOG(llevDebug,"Freed %d archetypes, %d faces\n", i, f); 427 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
371} 428}
372 429
373/* 430archetype::archetype ()
374 * Allocates, initialises and returns the pointer to an archetype structure. 431{
375 */
376
377archetype *get_archetype_struct(void) {
378 archetype *arch;
379
380 arch=(archetype *)CALLOC(1,sizeof(archetype));
381 if(arch==NULL)
382 fatal(OUT_OF_MEMORY);
383 arch->next=NULL;
384 arch->name=NULL;
385 arch->clone.other_arch=NULL;
386 arch->clone.name=NULL;
387 arch->clone.name_pl=NULL;
388 arch->clone.title=NULL;
389 arch->clone.race=NULL;
390 arch->clone.slaying=NULL;
391 arch->clone.msg=NULL;
392 clear_object(&arch->clone); /* to initial state other also */ 432 clear_object (&clone); /* to initial state other also */
393 CLEAR_FLAG((&arch->clone),FLAG_FREED); /* This shouldn't matter, since copy_object() */ 433 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
394 SET_FLAG((&arch->clone), FLAG_REMOVED); /* doesn't copy these flags... */ 434 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
395 arch->head=NULL; 435}
396 arch->more=NULL; 436
397 return arch; 437archetype::~archetype ()
438{
398} 439}
399 440
400/* 441/*
401 * Reads/parses the archetype-file, and copies into a linked list 442 * Reads/parses the archetype-file, and copies into a linked list
402 * of archetype-structures. 443 * of archetype-structures.
403 */ 444 */
404void first_arch_pass(FILE *fp) { 445void
405 object *op; 446first_arch_pass (object_thawer & fp)
447{
448 archetype *
449 at, *
406 archetype *at,*head=NULL,*last_more=NULL; 450 head = NULL, *last_more = NULL;
407 int i,first=2;
408 451
409 op=get_object(); 452 at->clone.arch = first_archetype = at = new archetype;
410 op->arch=first_archetype=at=get_archetype_struct();
411 453
412 while((i=load_object(fp,op,first,0))) { 454 while (int i = load_object (fp, &at->clone, 0))
413 first=0; 455 {
414 copy_object(op,&at->clone);
415 at->clone.speed_left= (float) (-0.1); 456 at->clone.speed_left = (float) (-0.1);
416 /* copy the body_info to the body_used - this is only really 457 /* copy the body_info to the body_used - this is only really
417 * need for monsters, but doesn't hurt to do it for everything. 458 * need for monsters, but doesn't hurt to do it for everything.
418 * by doing so, when a monster is created, it has good starting 459 * by doing so, when a monster is created, it has good starting
419 * values for the body_used info, so when items are created 460 * values for the body_used info, so when items are created
420 * for it, they can be properly equipped. 461 * for it, they can be properly equipped.
421 */ 462 */
422 memcpy(&at->clone.body_used, &op->body_info, sizeof(op->body_info)); 463 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
423 464
424 switch(i) { 465 switch (i)
466 {
425 case LL_NORMAL: /* A new archetype, just link it with the previous */ 467 case LL_NORMAL: /* A new archetype, just link it with the previous */
426 if(last_more!=NULL) 468 if (last_more != NULL)
427 last_more->next=at; 469 last_more->next = at;
428 if(head!=NULL) 470 if (head != NULL)
429 head->next=at; 471 head->next = at;
430 head=last_more=at; 472 head = last_more = at;
431#if 0 473#if 0
432 if(!op->type) 474 if (!op->type)
433 LOG(llevDebug," WARNING: Archetype %s has no type info!\n", op->arch->name); 475 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
434#endif 476#endif
435 at->tail_x = 0; 477 at->tail_x = 0;
436 at->tail_y = 0; 478 at->tail_y = 0;
437 break; 479 break;
438 480
439 case LL_MORE: /* Another part of the previous archetype, link it correctly */ 481 case LL_MORE: /* Another part of the previous archetype, link it correctly */
440 482
441 at->head=head; 483 at->head = head;
442 at->clone.head = &head->clone; 484 at->clone.head = &head->clone;
443 if(last_more!=NULL) { 485 if (last_more != NULL)
444 last_more->more=at; 486 {
487 last_more->more = at;
445 last_more->clone.more = &at->clone; 488 last_more->clone.more = &at->clone;
446 } 489 }
447 last_more=at; 490 last_more = at;
448 491
449 /* If this multipart image is still composed of individual small 492 /* If this multipart image is still composed of individual small
450 * images, don't set the tail_.. values. We can't use them anyways, 493 * images, don't set the tail_.. values. We can't use them anyways,
451 * and setting these to zero makes the map sending to the client much 494 * and setting these to zero makes the map sending to the client much
452 * easier as just looking at the head, we know what to do. 495 * easier as just looking at the head, we know what to do.
453 */ 496 */
454 if (at->clone.face != head->clone.face) { 497 if (at->clone.face != head->clone.face)
455 head->tail_x = 0; 498 {
456 head->tail_y = 0; 499 head->tail_x = 0;
457 } else { 500 head->tail_y = 0;
458 if (at->clone.x > head->tail_x) head->tail_x = at->clone.x; 501 }
459 if (at->clone.y > head->tail_y) head->tail_y = at->clone.y; 502 else
460 } 503 {
461 break; 504 if (at->clone.x > head->tail_x)
505 head->tail_x = at->clone.x;
506 if (at->clone.y > head->tail_y)
507 head->tail_y = at->clone.y;
508 }
509 break;
462 510
463 } 511 }
464 512
465 at=get_archetype_struct(); 513 at = new archetype;
466 clear_object(op); 514
467 op->arch=at; 515 at->clone.arch = at;
468 } 516 }
469 free(at); 517
470 free_object(op); 518 delete at;
471} 519}
472 520
473/* 521/*
474 * Reads the archetype file once more, and links all pointers between 522 * Reads the archetype file once more, and links all pointers between
475 * archetypes. 523 * archetypes.
476 */ 524 */
477 525
478void second_arch_pass(FILE *fp) { 526void
479 char buf[MAX_BUF],*variable=buf,*argument,*cp; 527second_arch_pass (object_thawer & thawer)
480 archetype *at=NULL,*other; 528{
529 char
530 buf[MAX_BUF], *
531 variable = buf, *argument, *cp;
532 archetype *
533 at = NULL, *other;
481 534
482 while(fgets(buf,MAX_BUF,fp)!=NULL) { 535 while (fgets (buf, MAX_BUF, thawer) != NULL)
536 {
483 if(*buf=='#') 537 if (*buf == '#')
484 continue; 538 continue;
485 if((argument=strchr(buf,' '))!=NULL) { 539 if ((argument = strchr (buf, ' ')) != NULL)
540 {
486 *argument='\0',argument++; 541 *argument = '\0', argument++;
487 cp = argument + strlen(argument)-1; 542 cp = argument + strlen (argument) - 1;
488 while (isspace(*cp)) { 543 while (isspace (*cp))
489 *cp='\0'; 544 {
490 cp--; 545 *cp = '\0';
491 } 546 cp--;
492 } 547 }
548 }
493 if(!strcmp("Object",variable)) { 549 if (!strcmp ("Object", variable))
550 {
494 if((at=find_archetype(argument))==NULL) 551 if ((at = find_archetype (argument)) == NULL)
495 LOG(llevError,"Warning: failed to find arch %s\n",argument); 552 LOG (llevError, "Warning: failed to find arch %s\n", argument);
553 }
496 } else if(!strcmp("other_arch",variable)) { 554 else if (!strcmp ("other_arch", variable))
555 {
497 if(at!=NULL&&at->clone.other_arch==NULL) { 556 if (at != NULL && at->clone.other_arch == NULL)
557 {
498 if((other=find_archetype(argument))==NULL) 558 if ((other = find_archetype (argument)) == NULL)
499 LOG(llevError,"Warning: failed to find other_arch %s\n",argument); 559 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
500 else if(at!=NULL) 560 else if (at != NULL)
501 at->clone.other_arch=other; 561 at->clone.other_arch = other;
562 }
502 } 563 }
503 } else if(!strcmp("randomitems",variable)) { 564 else if (!strcmp ("randomitems", variable))
565 {
504 if(at!=NULL) { 566 if (at != NULL)
567 {
568 treasurelist *
505 treasurelist *tl=find_treasurelist(argument); 569 tl = find_treasurelist (argument);
570
506 if(tl==NULL) 571 if (tl == NULL)
507 LOG(llevError,"Failed to link treasure to arch (%s): %s\n",at->name, argument); 572 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
508 else 573 else
509 at->clone.randomitems=tl; 574 at->clone.randomitems = tl;
575 }
510 } 576 }
511 }
512 } 577 }
513} 578}
514 579
515#ifdef DEBUG 580#ifdef DEBUG
581void
516void check_generators(void) { 582check_generators (void)
583{
517 archetype *at; 584 archetype *
585 at;
586
518 for(at=first_archetype;at!=NULL;at=at->next) 587 for (at = first_archetype; at != NULL; at = at->next)
519 if(QUERY_FLAG(&at->clone,FLAG_GENERATOR)&&at->clone.other_arch==NULL) 588 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
520 LOG(llevError,"Warning: %s is generator but lacks other_arch.\n", 589 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
521 at->name);
522} 590}
523#endif 591#endif
524 592
525/* 593/*
526 * First initialises the archtype hash-table (init_archetable()). 594 * First initialises the archtype hash-table (init_archetable()).
527 * Reads and parses the archetype file (with the first and second-pass 595 * Reads and parses the archetype file (with the first and second-pass
528 * functions). 596 * functions).
529 * Then initialises treasures by calling load_treasures(). 597 * Then initialises treasures by calling load_treasures().
530 */ 598 */
531 599
600void
532void load_archetypes(void) { 601load_archetypes (void)
533 FILE *fp; 602{
603 char
534 char filename[MAX_BUF]; 604 filename[MAX_BUF];
535 int comp; 605
536#if TIME_ARCH_LOAD 606#if TIME_ARCH_LOAD
537 struct timeval tv1,tv2; 607 struct timeval
608 tv1,
609 tv2;
538#endif 610#endif
539 611
540 sprintf(filename,"%s/%s",settings.datadir,settings.archetypes); 612 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
541 LOG(llevDebug,"Reading archetypes from %s...\n",filename); 613 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
542 if((fp=open_and_uncompress(filename,0,&comp))==NULL) { 614
543 LOG(llevError," Can't open archetype file.\n"); 615 {
544 return; 616 object_thawer
545 } 617 thawer (filename);
618
546 clear_archetable(); 619 clear_archetable ();
547 LOG(llevDebug," arch-pass 1...\n"); 620 LOG (llevDebug, " arch-pass 1...\n");
548#if TIME_ARCH_LOAD 621 first_arch_pass (thawer);
549 GETTIMEOFDAY(&tv1); 622 LOG (llevDebug, " done\n");
623 }
624
625 init_archetable ();
626 warn_archetypes = 1;
627
628 {
629 object_thawer
630 thawer (filename);
631
632 LOG (llevDebug, " loading treasure...\n");
633 load_treasures ();
634 LOG (llevDebug, " done\n arch-pass 2...\n");
635 second_arch_pass (thawer);
636 LOG (llevDebug, " done\n");
637#ifdef DEBUG
638 check_generators ();
550#endif 639#endif
551 first_arch_pass(fp); 640 }
552#if TIME_ARCH_LOAD
553 { int sec, usec;
554 GETTIMEOFDAY(&tv2);
555 sec = tv2.tv_sec - tv1.tv_sec;
556 usec = tv2.tv_usec - tv1.tv_usec;
557 if (usec<0) { usec +=1000000; sec--;}
558 LOG(llevDebug,"Load took %d.%06d seconds\n", sec, usec);
559 }
560#endif
561
562 LOG(llevDebug," done\n"); 641 LOG (llevDebug, " done\n");
563 init_archetable();
564 warn_archetypes=1;
565
566 /* do a close and reopen instead of a rewind - necessary in case the
567 * file has been compressed.
568 */
569 close_and_delete(fp, comp);
570 fp=open_and_uncompress(filename,0,&comp);
571
572 LOG(llevDebug," loading treasure...\n");
573 load_treasures();
574 LOG(llevDebug," done\n arch-pass 2...\n");
575 second_arch_pass(fp);
576 LOG(llevDebug," done\n");
577#ifdef DEBUG
578 check_generators();
579#endif
580 close_and_delete(fp, comp);
581 LOG(llevDebug," done\n");
582} 642}
583 643
584/* 644/*
585 * Creates and returns a new object which is a copy of the given archetype. 645 * Creates and returns a new object which is a copy of the given archetype.
586 * This function returns NULL on failure. 646 * This function returns NULL on failure.
587 */ 647 */
588 648
649object *
589object *arch_to_object(archetype *at) { 650arch_to_object (archetype *at)
651{
590 object *op; 652 object *
653 op;
654
591 if(at==NULL) { 655 if (at == NULL)
656 {
592 if(warn_archetypes) 657 if (warn_archetypes)
593 LOG(llevError,"Couldn't find archetype.\n"); 658 LOG (llevError, "Couldn't find archetype.\n");
659
594 return NULL; 660 return NULL;
595 } 661 }
662
596 op=get_object(); 663 op = get_object ();
597 copy_object(&at->clone,op); 664 copy_object (&at->clone, op);
665 op->arch = at;
598 op->instantiate (); 666 op->instantiate ();
599 op->arch=at;
600 return op; 667 return op;
601} 668}
602 669
603/* 670/*
604 * Creates an object. This function is called by get_archetype() 671 * Creates an object. This function is called by get_archetype()
605 * if it fails to find the appropriate archetype. 672 * if it fails to find the appropriate archetype.
606 * Thus get_archetype() will be guaranteed to always return 673 * Thus get_archetype() will be guaranteed to always return
607 * an object, and never NULL. 674 * an object, and never NULL.
608 */ 675 */
609 676
677object *
610object *create_singularity(const char *name) { 678create_singularity (const char *name)
679{
611 object *op; 680 object *
681 op;
682 char
612 char buf[MAX_BUF]; 683 buf[MAX_BUF];
684
613 sprintf(buf,"%s (%s)",ARCH_SINGULARITY,name); 685 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
614 op = get_object(); 686 op = get_object ();
615 op->name = add_string(buf); 687 op->name = op->name_pl = buf;
616 op->name_pl = add_string(buf);
617 SET_FLAG(op,FLAG_NO_PICK); 688 SET_FLAG (op, FLAG_NO_PICK);
618 return op; 689 return op;
619} 690}
620 691
621/* 692/*
622 * Finds which archetype matches the given name, and returns a new 693 * Finds which archetype matches the given name, and returns a new
623 * object containing a copy of the archetype. 694 * object containing a copy of the archetype.
624 */ 695 */
625 696
697object *
626object *get_archetype(const char *name) { 698get_archetype (const char *name)
699{
627 archetype *at; 700 archetype *
701 at;
702
628 at = find_archetype(name); 703 at = find_archetype (name);
629 if (at == NULL) 704 if (at == NULL)
630 return create_singularity(name); 705 return create_singularity (name);
706
631 return arch_to_object(at); 707 return arch_to_object (at);
632} 708}
633 709
634/* 710/*
635 * Hash-function used by the arch-hashtable. 711 * Hash-function used by the arch-hashtable.
636 */ 712 */
637 713
638unsigned long 714unsigned long
639hasharch(const char *str, int tablesize) { 715hasharch (const char *str, int tablesize)
640 unsigned long hash = 0; 716{
717 unsigned long
718 hash = 0;
719 unsigned int
641 int i = 0; 720 i = 0;
642 const char *p; 721 const char *
722 p;
643 723
644 /* use the one-at-a-time hash function, which supposedly is 724 /* use the one-at-a-time hash function, which supposedly is
645 * better than the djb2-like one used by perl5.005, but 725 * better than the djb2-like one used by perl5.005, but
646 * certainly is better then the bug used here before. 726 * certainly is better then the bug used here before.
647 * see http://burtleburtle.net/bob/hash/doobs.html 727 * see http://burtleburtle.net/bob/hash/doobs.html
648 */ 728 */
649 for (p = str; i < MAXSTRING && *p; p++, i++) { 729 for (p = str; i < MAXSTRING && *p; p++, i++)
730 {
650 hash += *p; 731 hash += *p;
651 hash += hash << 10; 732 hash += hash << 10;
652 hash ^= hash >> 6; 733 hash ^= hash >> 6;
653 } 734 }
735
654 hash += hash << 3; 736 hash += hash << 3;
655 hash ^= hash >> 11; 737 hash ^= hash >> 11;
656 hash += hash << 15; 738 hash += hash << 15;
739
657 return hash % tablesize; 740 return hash % tablesize;
658} 741}
659 742
660/* 743/*
661 * Finds, using the hashtable, which archetype matches the given name. 744 * Finds, using the hashtable, which archetype matches the given name.
662 * returns a pointer to the found archetype, otherwise NULL. 745 * returns a pointer to the found archetype, otherwise NULL.
663 */ 746 */
664 747
748archetype *
665archetype *find_archetype(const char *name) { 749find_archetype (const char *name)
750{
751#if USE_UNORDERED_MAP
752 name = shstr::find (name);
753
754 if (!name)
755 return 0;
756
757 HT::const_iterator i = ht.find ((size_t) name);
758
759 if (i == ht.end ())
760 return 0;
761 else
762 return i->second;
763#endif
764
666 archetype *at; 765 archetype *
766 at;
667 unsigned long index; 767 unsigned long
768 index;
668 769
669 if (name == NULL) 770 if (name == NULL)
670 return (archetype *) NULL; 771 return (archetype *) NULL;
671 772
672 index=hasharch(name, ARCHTABLE); 773 index = hasharch (name, ARCHTABLE);
673 arch_search++; 774 arch_search++;
674 for(;;) { 775 for (;;)
776 {
675 at = arch_table[index]; 777 at = arch_table[index];
676 if (at==NULL) { 778 if (at == NULL)
779 {
677 if(warn_archetypes) 780 if (warn_archetypes)
678 LOG(llevError,"Couldn't find archetype %s\n",name); 781 LOG (llevError, "Couldn't find archetype %s\n", name);
679 return NULL; 782 return NULL;
680 } 783 }
681 arch_cmp++; 784 arch_cmp++;
682 if (!strcmp(at->name,name)) 785 if (!strcmp ((const char *) at->name, name))
683 return at; 786 return at;
684 if(++index>=ARCHTABLE) 787 if (++index >= ARCHTABLE)
685 index=0; 788 index = 0;
686 } 789 }
687} 790}
688 791
689/* 792/*
690 * Adds an archetype to the hashtable. 793 * Adds an archetype to the hashtable.
691 */ 794 */
692 795
796static void
693static void add_arch(archetype *at) { 797add_arch (archetype *at)
798{
799#if USE_UNORDERED_MAP
800 ht.insert (std::make_pair ((size_t) (const char *) at->name, at));
801#endif
802
803 int
694 int index=hasharch(at->name, ARCHTABLE),org_index=index; 804 index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
805
695 for(;;) { 806 for (;;)
807 {
696 if(arch_table[index]==NULL) { 808 if (arch_table[index] == NULL)
809 {
697 arch_table[index]=at; 810 arch_table[index] = at;
698 return; 811 return;
699 } 812 }
813
700 if(++index==ARCHTABLE) 814 if (++index == ARCHTABLE)
701 index=0; 815 index = 0;
816
702 if(index==org_index) 817 if (index == org_index)
703 fatal(ARCHTABLE_TOO_SMALL); 818 fatal (ARCHTABLE_TOO_SMALL);
704 } 819 }
705} 820}
706 821
707/* 822/*
708 * Returns the first archetype using the given type. 823 * Returns the first archetype using the given type.
709 * Used in treasure-generation. 824 * Used in treasure-generation.
710 */ 825 */
711 826
827archetype *
712archetype *type_to_archetype(int type) { 828type_to_archetype (int type)
829{
713 archetype *at; 830 archetype *
831 at;
714 832
715 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) 833 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
716 if(at->clone.type==type) 834 if (at->clone.type == type)
717 return at; 835 return at;
718 return NULL; 836 return NULL;
719} 837}
720 838
721/* 839/*
722 * Returns a new object copied from the first archetype matching 840 * Returns a new object copied from the first archetype matching
723 * the given type. 841 * the given type.
724 * Used in treasure-generation. 842 * Used in treasure-generation.
725 */ 843 */
726 844
845object *
727object *clone_arch(int type) { 846clone_arch (int type)
847{
728 archetype *at; 848 archetype *
729 object *op=get_object(); 849 at;
850 object *
851 op = get_object ();
730 852
731 if((at=type_to_archetype(type))==NULL) { 853 if ((at = type_to_archetype (type)) == NULL)
854 {
732 LOG(llevError,"Can't clone archetype %d\n",type); 855 LOG (llevError, "Can't clone archetype %d\n", type);
733 free_object(op); 856 free_object (op);
734 return NULL; 857 return NULL;
735 } 858 }
736 copy_object(&at->clone,op); 859 copy_object (&at->clone, op);
737 op->instantiate (); 860 op->instantiate ();
738 return op; 861 return op;
739} 862}
740 863
741/* 864/*
742 * member: make instance from class 865 * member: make instance from class
743 */ 866 */
744 867
868object *
745object *object_create_arch (archetype * at) 869object_create_arch (archetype *at)
746{ 870{
871 object *
872 op, *
747 object *op, *prev = NULL, *head = NULL; 873 prev = NULL, *head = NULL;
748 874
749 while (at) { 875 while (at)
876 {
750 op = arch_to_object (at); 877 op = arch_to_object (at);
751 op->x = at->clone.x; 878 op->x = at->clone.x;
752 op->y = at->clone.y; 879 op->y = at->clone.y;
753 if (head) 880 if (head)
754 op->head = head, prev->more = op; 881 op->head = head, prev->more = op;
755 if (!head) 882 if (!head)
756 head = op; 883 head = op;
757 prev = op; 884 prev = op;
758 at = at->more; 885 at = at->more;
759 } 886 }
760 return (head); 887 return (head);
761} 888}
762 889
763/*** end of arch.c ***/ 890/*** end of arch.c ***/

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