ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/arch.C
(Generate patch)

Comparing deliantra/server/common/arch.C (file contents):
Revision 1.3 by root, Sat Aug 26 23:36:28 2006 UTC vs.
Revision 1.35 by root, Wed Jan 3 20:32:13 2007 UTC

1/*
2 * static char *rcsid_arch_c =
3 * "$Id: arch.C,v 1.3 2006/08/26 23:36:28 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
24#include <cassert>
25
29#include <global.h> 26#include <global.h>
30#include <arch.h>
31#include <funcpoint.h> 27#include <funcpoint.h>
32#include <loader.h> 28#include <loader.h>
33 29
34#include <cassert> 30#define USE_UNORDERED_MAP 0
35 31
36/* IF set, does a little timing on the archetype load. */ 32#if USE_UNORDERED_MAP
37#define TIME_ARCH_LOAD 0 33# include <tr1/functional>
34# include <tr1/unordered_map>
35#endif
38 36
39static void add_arch(archetype *at);
40
41static archetype *arch_table[ARCHTABLE];
42int arch_cmp=0; /* How many strcmp's */ 37int arch_cmp = 0; /* How many strcmp's */
43int arch_search=0; /* How many searches */ 38int arch_search = 0; /* How many searches */
44int arch_init; /* True if doing arch initialization */ 39int arch_init; /* True if doing arch initialization */
45 40
46/* The naming of these functions is really poor - they are all 41/* The naming of these functions is really poor - they are all
47 * pretty much named '.._arch_...', but they may more may not 42 * pretty much named '.._arch_...', but they may more may not
48 * return archetypes. Some make the arch_to_object call, and thus 43 * return archetypes. Some make the arch_to_object call, and thus
49 * return an object. Perhaps those should be called 'archob' functions 44 * return an object. Perhaps those should be called 'archob' functions
50 * to denote they return an object derived from the archetype. 45 * to denote they return an object derived from the archetype.
51 * MSW 2003-04-29 46 * MSW 2003-04-29
52 */ 47 */
48
49#if USE_UNORDERED_MAP
50// the hashtable
51typedef std::tr1::unordered_map
52 <
53 std::size_t,
54 arch_ptr,
55 std::tr1::hash<size_t>,
56 std::equal_to<size_t>,
57 slice_allocator< std::pair<const std::size_t, archetype *> >
58 true,
59 > HT;
60
61static HT ht;
62#else
63static arch_ptr arch_table[ARCHTABLE];
64#endif
53 65
54/** 66/**
55 * GROS - This function retrieves an archetype given the name that appears 67 * GROS - This function retrieves an archetype given the name that appears
56 * during the game (for example, "writing pen" instead of "stylus"). 68 * during the game (for example, "writing pen" instead of "stylus").
57 * It does not use the hashtable system, but browse the whole archlist each time. 69 * It does not use the hashtable system, but browse the whole archlist each time.
60 * Params: 72 * Params:
61 * - name: the name we're searching for (ex: "writing pen"); 73 * - name: the name we're searching for (ex: "writing pen");
62 * Return value: 74 * Return value:
63 * - the archetype found or null if nothing was found. 75 * - the archetype found or null if nothing was found.
64 */ 76 */
77archetype *
65archetype *find_archetype_by_object_name(const char *name) { 78find_archetype_by_object_name (const char *name)
79{
66 archetype *at; 80 archetype *at;
67 81
68 if (name == NULL) 82 if (name == NULL)
69 return (archetype *) NULL; 83 return (archetype *) NULL;
70 84
71 for(at = first_archetype;at!=NULL;at=at->next) { 85 for (at = first_archetype; at != NULL; at = at->next)
86 {
72 if (!strcmp(at->clone.name, name)) 87 if (!strcmp (at->clone.name, name))
73 return at; 88 return at;
74 } 89 }
75 return NULL; 90 return NULL;
76} 91}
77 92
78/** 93/**
79 * This function retrieves an archetype by type and name that appears during 94 * This function retrieves an archetype by type and name that appears during
80 * the game. It is basically the same as find_archetype_by_object_name() 95 * the game. It is basically the same as find_archetype_by_object_name()
81 * except that it considers only items of the given type. 96 * except that it considers only items of the given type.
82 */ 97 */
98archetype *
83archetype *find_archetype_by_object_type_name(int type, const char *name) { 99find_archetype_by_object_type_name (int type, const char *name)
100{
84 archetype *at; 101 archetype *at;
85 102
86 if (name == NULL) 103 if (name == NULL)
87 return NULL;
88
89 for (at = first_archetype; at != NULL; at = at->next) {
90 if (at->clone.type == type && strcmp(at->clone.name, name) == 0)
91 return at;
92 }
93
94 return NULL; 104 return NULL;
105
106 for (at = first_archetype; at != NULL; at = at->next)
107 {
108 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109 return at;
110 }
111
112 return NULL;
95} 113}
96 114
97/* This is a lot like the above function. Instead, we are trying to match 115/* This is a lot like the above function. Instead, we are trying to match
98 * the arch->skill values. type is the type of object to match 116 * the arch->skill values. type is the type of object to match
99 * against (eg, to only match against skills or only skill objects for example). 117 * against (eg, to only match against skills or only skill objects for example).
100 * If type is -1, ew don't match on type. 118 * If type is -1, ew don't match on type.
101 */ 119 */
120object *
102object *get_archetype_by_skill_name(const char *skill, int type) { 121get_archetype_by_skill_name (const char *skill, int type)
122{
103 archetype *at; 123 archetype *at;
104 124
105 if (skill == NULL) 125 if (skill)
106 return NULL;
107
108 for(at = first_archetype;at!=NULL;at=at->next) { 126 for (at = first_archetype; at; at = at->next)
109 if ( ((type == -1) || (type == at->clone.type)) && 127 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
110 (!strcmp(at->clone.skill, skill)))
111 return arch_to_object(at); 128 return arch_to_object (at);
112 } 129
113 return NULL; 130 return 0;
114} 131}
115 132
116/* similiar to above - this returns the first archetype 133/* similiar to above - this returns the first archetype
117 * that matches both the type and subtype. type and subtype 134 * that matches both the type and subtype. type and subtype
118 * can be -1 to say ignore, but in this case, the match it does 135 * can be -1 to say ignore, but in this case, the match it does
119 * may not be very useful. This function is most useful when 136 * may not be very useful. This function is most useful when
120 * subtypes are known to be unique for a particular type 137 * subtypes are known to be unique for a particular type
121 * (eg, skills) 138 * (eg, skills)
122 */ 139 */
140archetype *
123archetype *get_archetype_by_type_subtype(int type, int subtype) { 141get_archetype_by_type_subtype (int type, int subtype)
142{
124 archetype *at; 143 archetype *
144 at;
125 145
126 for(at = first_archetype;at!=NULL;at=at->next) { 146 for (at = first_archetype; at != NULL; at = at->next)
127 if ( ((type == -1) || (type == at->clone.type)) &&
128 (subtype == -1 || subtype == at->clone.subtype))
129 return at;
130 } 147 {
148 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype))
149 return at;
150 }
131 return NULL; 151 return NULL;
132} 152}
133 153
134/** 154/**
135 * GROS - this returns a new object given the name that appears during the game 155 * GROS - this returns a new object given the name that appears during the game
136 * (for example, "writing pen" instead of "stylus"). 156 * (for example, "writing pen" instead of "stylus").
141 * Note by MSW - it appears that it takes the full name and keeps 161 * Note by MSW - it appears that it takes the full name and keeps
142 * shortening it until it finds a match. I re-wrote this so that it 162 * shortening it until it finds a match. I re-wrote this so that it
143 * doesn't malloc it each time - not that this function is used much, 163 * doesn't malloc it each time - not that this function is used much,
144 * but it otherwise had a big memory leak. 164 * but it otherwise had a big memory leak.
145 */ 165 */
166object *
146object *get_archetype_by_object_name(const char *name) { 167get_archetype_by_object_name (const char *name)
168{
147 archetype *at; 169 archetype *at;
148 char tmpname[MAX_BUF]; 170 char tmpname[MAX_BUF];
149 int i; 171 int i;
150 172
151 strncpy(tmpname,name,MAX_BUF-1); 173 assign (tmpname, name);
152 tmpname[MAX_BUF-1] = 0; 174
153 for(i=strlen(tmpname); i>0; i--) { 175 for (i = strlen (tmpname); i > 0; i--)
176 {
154 tmpname[i] = 0; 177 tmpname[i] = 0;
155 at = find_archetype_by_object_name(tmpname); 178 at = find_archetype_by_object_name (tmpname);
156 if (at !=NULL) 179
157 { 180 if (at)
158 return arch_to_object(at); 181 return arch_to_object (at);
159 }
160 } 182 }
183
161 return create_singularity(name); 184 return create_singularity (name);
162} 185}
163
164 /* GROS - find_best_weapon_used_match and item_matched_string moved there */
165object *find_best_weapon_used_match(object *pl, const char *params)
166 {
167 object *tmp, *best=NULL;
168 int match_val=0,tmpmatch;
169
170 for (tmp=pl->inv; tmp; tmp=tmp->below) {
171 if (tmp->invisible) continue;
172 if ((tmpmatch=item_matched_string(pl, tmp, params))>match_val)
173 {
174 if ((QUERY_FLAG(tmp, FLAG_APPLIED))&&(tmp->type==WEAPON))
175 {
176 match_val=tmpmatch;
177 best=tmp;
178 };
179 }
180 }
181 return best;
182 }
183 186
184 /* This is a subset of the parse_id command. Basically, name can be 187 /* This is a subset of the parse_id command. Basically, name can be
185 * a string seperated lists of things to match, with certain keywords. 188 * a string seperated lists of things to match, with certain keywords.
186 * pl is the player (only needed to set count properly) 189 * pl is the player (only needed to set count properly)
187 * op is the item we are trying to match. Calling function takes care 190 * op is the item we are trying to match. Calling function takes care
196 * player object.) 199 * player object.)
197 * If count is 1, make a quick check on the name. 200 * If count is 1, make a quick check on the name.
198 * IF count is >1, we need to make plural name. Return if match. 201 * IF count is >1, we need to make plural name. Return if match.
199 * Last, make a check on the full name. 202 * Last, make a check on the full name.
200 */ 203 */
204int
201int item_matched_string(object *pl, object *op, const char *name) 205item_matched_string (object *pl, object *op, const char *name)
202{ 206{
203 char *cp, local_name[MAX_BUF]; 207 char *cp, local_name[MAX_BUF];
204 int count,retval=0; 208 int count, retval = 0;
209
205 strcpy(local_name, name); /* strtok is destructive to name */ 210 strcpy (local_name, name); /* strtok is destructive to name */
206 211
207 for (cp=strtok(local_name,","); cp; cp=strtok(NULL,",")) { 212 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
208 while (cp[0]==' ') ++cp; /* get rid of spaces */ 213 {
214 while (cp[0] == ' ')
215 ++cp; /* get rid of spaces */
209 216
210 /* LOG(llevDebug,"Trying to match %s\n", cp);*/ 217 /* LOG(llevDebug,"Trying to match %s\n", cp); */
211 /* All is a very generic match - low match value */ 218 /* All is a very generic match - low match value */
212 if (!strcmp(cp,"all")) return 1; 219 if (!strcmp (cp, "all"))
220 return 1;
213 221
214 /* unpaid is a little more specific */ 222 /* unpaid is a little more specific */
215 if (!strcmp(cp,"unpaid") && QUERY_FLAG(op,FLAG_UNPAID)) return 2; 223 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
216 if (!strcmp(cp,"cursed") && QUERY_FLAG(op,FLAG_KNOWN_CURSED) &&
217 (QUERY_FLAG(op,FLAG_CURSED) ||QUERY_FLAG(op,FLAG_DAMNED)))
218 return 2; 224 return 2;
225 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
226 return 2;
219 227
220 if (!strcmp(cp,"unlocked") && !QUERY_FLAG(op, FLAG_INV_LOCKED)) 228 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
221 return 2; 229 return 2;
222 230
223 /* Allow for things like '100 arrows' */ 231 /* Allow for things like '100 arrows' */
224 if ((count=atoi(cp))!=0) { 232 if ((count = atoi (cp)) != 0)
233 {
225 cp=strchr(cp, ' '); 234 cp = strchr (cp, ' ');
226 while (cp && cp[0]==' ') ++cp; /* get rid of spaces */ 235 while (cp && cp[0] == ' ')
227 } 236 ++cp; /* get rid of spaces */
228 else { 237 }
238 else
239 {
229 if (pl->type==PLAYER) 240 if (pl->type == PLAYER)
230 count=pl->contr->count; 241 count = pl->contr->count;
231 else 242 else
232 count = 0; 243 count = 0;
233 } 244 }
234 245
235 if (!cp || cp[0]=='\0' || count<0) return 0; 246 if (!cp || cp[0] == '\0' || count < 0)
247 return 0;
236 248
237 249
238 /* The code here should go from highest retval to lowest. That 250 /* The code here should go from highest retval to lowest. That
239 * is because of the 'else' handling - we don't want to match on 251 * is because of the 'else' handling - we don't want to match on
240 * something and set a low retval, even though it may match a higher retcal 252 * something and set a low retval, even though it may match a higher retcal
241 * later. So keep it in descending order here, so we try for the best 253 * later. So keep it in descending order here, so we try for the best
242 * match first, and work downward. 254 * match first, and work downward.
243 */ 255 */
244 if (!strcasecmp(cp,query_name(op))) retval=20; 256 if (!strcasecmp (cp, query_name (op)))
257 retval = 20;
245 else if (!strcasecmp(cp,query_short_name(op))) retval=18; 258 else if (!strcasecmp (cp, query_short_name (op)))
246 else if (!strcasecmp(cp,query_base_name(op,0))) retval=16; 259 retval = 18;
247 else if (!strcasecmp(cp,query_base_name(op,1))) retval=16;
248 else if (op->custom_name && !strcasecmp(cp,op->custom_name)) retval=15;
249 else if (!strncasecmp(cp,query_base_name(op,0), 260 else if (!strcasecmp (cp, query_base_name (op, 0)))
250 strlen(cp))) retval=14; 261 retval = 16;
251 else if (!strncasecmp(cp,query_base_name(op,1), 262 else if (!strcasecmp (cp, query_base_name (op, 1)))
252 strlen(cp))) retval=14; 263 retval = 16;
253 264 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
265 retval = 15;
266 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
267 retval = 14;
268 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
269 retval = 14;
254 /* Do substring checks, so things like 'Str+1' will match. 270 /* Do substring checks, so things like 'Str+1' will match.
255 * retval of these should perhaps be lower - they are lower 271 * retval of these should perhaps be lower - they are lower
256 * then the specific strcasecmp aboves, but still higher than 272 * then the specific strcasecmp aboves, but still higher than
257 * some other match criteria. 273 * some other match criteria.
258 */ 274 */
259 else if (strstr(query_base_name(op,1), cp)) retval = 12; 275 else if (strstr (query_base_name (op, 1), cp))
276 retval = 12;
260 else if (strstr(query_base_name(op,0), cp)) retval = 12; 277 else if (strstr (query_base_name (op, 0), cp))
278 retval = 12;
261 else if (strstr(query_short_name(op), cp)) retval = 12; 279 else if (strstr (query_short_name (op), cp))
262 280 retval = 12;
263 /* Check against plural/non plural based on count. */ 281 /* Check against plural/non plural based on count. */
264 else if (count>1 && !strcasecmp(cp,op->name_pl)) { 282 else if (count > 1 && !strcasecmp (cp, op->name_pl))
265 retval=6; 283 retval = 6;
266 }
267 else if (count==1 && !strcasecmp(op->name,cp)) { 284 else if (count == 1 && !strcasecmp (op->name, cp))
268 retval=6; 285 retval = 6;
269 }
270 /* base name matched - not bad */ 286 /* base name matched - not bad */
271 else if (strcasecmp(cp,op->name)==0 && !count) retval=4; 287 else if (strcasecmp (cp, op->name) == 0 && !count)
288 retval = 4;
272 /* Check for partial custom name, but give a real low priority */ 289 /* Check for partial custom name, but give a real low priority */
273 else if (op->custom_name && strstr(op->custom_name, cp)) retval = 3; 290 else if (op->custom_name && strstr (op->custom_name, cp))
291 retval = 3;
274 292
275 if (retval) { 293 if (retval)
294 {
276 if (pl->type == PLAYER) 295 if (pl->type == PLAYER)
277 pl->contr->count=count; 296 pl->contr->count = count;
297
278 return retval; 298 return retval;
279 } 299 }
280 } 300 }
301
281 return 0; 302 return 0;
282} 303}
283 304
284/* 305/*
285 * Initialises the internal linked list of archetypes (read from file). 306 * Initialises the internal linked list of archetypes (read from file).
286 * Then the global "empty_archetype" pointer is initialised. 307 * Then the global "empty_archetype" pointer is initialised.
287 * Then the blocksview[] array is initialised. 308 * Then the blocksview[] array is initialised.
288 */ 309 */
289 310
290void init_archetypes(void) { /* called from add_player() and edit() */ 311void
312init_archetypes (void)
313{ /* called from add_player() and edit() */
291 if(first_archetype!=NULL) /* Only do this once */ 314 if (first_archetype != NULL) /* Only do this once */
292 return; 315 return;
316
293 arch_init = 1; 317 arch_init = 1;
294 load_archetypes(); 318 load_archetypes ();
295 arch_init = 0; 319 arch_init = 0;
296 empty_archetype=find_archetype("empty_archetype"); 320 empty_archetype = archetype::find ("empty_archetype");
321
297/* init_blocksview();*/ 322/* init_blocksview();*/
298} 323}
299 324
300/* 325/*
301 * Stores debug-information about how efficient the hashtable 326 * Stores debug-information about how efficient the hashtable
302 * used for archetypes has been in the static errmsg array. 327 * used for archetypes has been in the static errmsg array.
303 */ 328 */
304 329
330void
305void arch_info(object *op) { 331arch_info (object *op)
332{
306 sprintf(errmsg,"%d searches and %d strcmp()'s",arch_search,arch_cmp); 333 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
307 new_draw_info(NDI_BLACK, 0, op,errmsg); 334 new_draw_info (NDI_BLACK, 0, op, errmsg);
308} 335}
309 336
310/* 337/*
311 * Initialise the hashtable used by the archetypes. 338 * Initialise the hashtable used by the archetypes.
312 */ 339 */
313 340
341void
314void clear_archetable(void) { 342clear_archetable (void)
343{
315 memset((void *) arch_table,0,ARCHTABLE*sizeof(archetype *)); 344 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
316} 345}
317 346
318/* 347/*
319 * An alternative way to init the hashtable which is slower, but _works_... 348 * An alternative way to init the hashtable which is slower, but _works_...
320 */ 349 */
321 350
351void
322void init_archetable(void) { 352init_archetable (void)
353{
323 archetype *at; 354 archetype *at;
355
324 LOG(llevDebug," Setting up archetable...\n"); 356 LOG (llevDebug, " Setting up archetable...\n");
357
325 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) 358 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
326 add_arch(at); 359 at->hash_add ();
360
327 LOG(llevDebug,"done\n"); 361 LOG (llevDebug, "done\n");
328} 362}
329 363
330/* 364void
331 * Dumps an archetype to debug-level output.
332 */
333
334void dump_arch(archetype *at) {
335 dump_object(&at->clone);
336}
337
338/*
339 * Dumps _all_ archetypes to debug-level output.
340 * If you run crossfire with debug, and enter DM-mode, you can trigger
341 * this with the O key.
342 */
343
344void dump_all_archetypes(void) {
345 archetype *at;
346 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) {
347 dump_arch(at);
348 fprintf(logfile, "%s\n", errmsg);
349 }
350}
351
352void free_all_archs(void) 365free_all_archs (void)
353{ 366{
354 archetype *at, *next; 367 archetype *at, *next;
355 int i=0,f=0; 368 int i = 0, f = 0;
356 369
357 for (at=first_archetype; at!=NULL; at=next) { 370 for (at = first_archetype; at != NULL; at = next)
358 if (at->more) next=at->more;
359 else next=at->next;
360 if (at->name) free_string(at->name);
361 if (at->clone.name) free_string(at->clone.name);
362 if (at->clone.name_pl) free_string(at->clone.name_pl);
363 if (at->clone.title) free_string(at->clone.title);
364 if (at->clone.race) free_string(at->clone.race);
365 if (at->clone.slaying) free_string(at->clone.slaying);
366 if (at->clone.msg) free_string(at->clone.msg);
367 free(at);
368 i++;
369 } 371 {
372 if (at->more)
373 next = at->more;
374 else
375 next = at->next;
376
377 delete
378 at;
379
380 i++;
381 }
382
370 LOG(llevDebug,"Freed %d archetypes, %d faces\n", i, f); 383 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
371} 384}
372 385
373/* 386archetype::archetype ()
374 * Allocates, initialises and returns the pointer to an archetype structure. 387{
375 */
376
377archetype *get_archetype_struct(void) {
378 archetype *arch;
379
380 arch=(archetype *)CALLOC(1,sizeof(archetype));
381 if(arch==NULL)
382 fatal(OUT_OF_MEMORY);
383 arch->next=NULL;
384 arch->name=NULL;
385 arch->clone.other_arch=NULL;
386 arch->clone.name=NULL;
387 arch->clone.name_pl=NULL;
388 arch->clone.title=NULL;
389 arch->clone.race=NULL;
390 arch->clone.slaying=NULL;
391 arch->clone.msg=NULL;
392 clear_object(&arch->clone); /* to initial state other also */
393 CLEAR_FLAG((&arch->clone),FLAG_FREED); /* This shouldn't matter, since copy_object() */ 388 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
394 SET_FLAG((&arch->clone), FLAG_REMOVED); /* doesn't copy these flags... */ 389 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
395 arch->head=NULL; 390}
396 arch->more=NULL; 391
397 return arch; 392archetype::~archetype ()
393{
398} 394}
399 395
400/* 396/*
401 * Reads/parses the archetype-file, and copies into a linked list 397 * Reads/parses the archetype-file, and copies into a linked list
402 * of archetype-structures. 398 * of archetype-structures.
403 */ 399 */
404void first_arch_pass(FILE *fp) { 400void
405 object *op; 401first_arch_pass (object_thawer & fp)
406 archetype *at,*head=NULL,*last_more=NULL; 402{
407 int i,first=2; 403 archetype *head = 0, *last_more = 0;
408 404
409 op=get_object(); 405 archetype *at = new archetype;
410 op->arch=first_archetype=at=get_archetype_struct(); 406 at->clone.arch = first_archetype = at;
411 407
412 while((i=load_object(fp,op,first,0))) { 408 while (int i = load_object (fp, &at->clone, 0))
413 first=0; 409 {
414 copy_object(op,&at->clone);
415 at->clone.speed_left= (float) (-0.1); 410 at->clone.speed_left = (float) (-0.1);
416 /* copy the body_info to the body_used - this is only really 411 /* copy the body_info to the body_used - this is only really
417 * need for monsters, but doesn't hurt to do it for everything. 412 * need for monsters, but doesn't hurt to do it for everything.
418 * by doing so, when a monster is created, it has good starting 413 * by doing so, when a monster is created, it has good starting
419 * values for the body_used info, so when items are created 414 * values for the body_used info, so when items are created
420 * for it, they can be properly equipped. 415 * for it, they can be properly equipped.
421 */ 416 */
422 memcpy(&at->clone.body_used, &op->body_info, sizeof(op->body_info)); 417 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
423 418
424 switch(i) { 419 switch (i)
420 {
425 case LL_NORMAL: /* A new archetype, just link it with the previous */ 421 case LL_NORMAL: /* A new archetype, just link it with the previous */
426 if(last_more!=NULL) 422 if (last_more != NULL)
427 last_more->next=at; 423 last_more->next = at;
428 if(head!=NULL) 424 if (head != NULL)
429 head->next=at; 425 head->next = at;
430 head=last_more=at; 426 head = last_more = at;
431#if 0 427#if 0
432 if(!op->type) 428 if (!op->type)
433 LOG(llevDebug," WARNING: Archetype %s has no type info!\n", op->arch->name); 429 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
434#endif 430#endif
435 at->tail_x = 0; 431 at->tail_x = 0;
436 at->tail_y = 0; 432 at->tail_y = 0;
437 break; 433 break;
438 434
439 case LL_MORE: /* Another part of the previous archetype, link it correctly */ 435 case LL_MORE: /* Another part of the previous archetype, link it correctly */
440 436
441 at->head=head; 437 at->head = head;
442 at->clone.head = &head->clone; 438 at->clone.head = &head->clone;
443 if(last_more!=NULL) { 439 if (last_more != NULL)
444 last_more->more=at; 440 {
441 last_more->more = at;
445 last_more->clone.more = &at->clone; 442 last_more->clone.more = &at->clone;
446 } 443 }
447 last_more=at; 444 last_more = at;
448 445
449 /* If this multipart image is still composed of individual small 446 /* If this multipart image is still composed of individual small
450 * images, don't set the tail_.. values. We can't use them anyways, 447 * images, don't set the tail_.. values. We can't use them anyways,
451 * and setting these to zero makes the map sending to the client much 448 * and setting these to zero makes the map sending to the client much
452 * easier as just looking at the head, we know what to do. 449 * easier as just looking at the head, we know what to do.
453 */ 450 */
454 if (at->clone.face != head->clone.face) { 451 if (at->clone.face != head->clone.face)
455 head->tail_x = 0; 452 {
456 head->tail_y = 0; 453 head->tail_x = 0;
457 } else { 454 head->tail_y = 0;
458 if (at->clone.x > head->tail_x) head->tail_x = at->clone.x; 455 }
459 if (at->clone.y > head->tail_y) head->tail_y = at->clone.y; 456 else
460 } 457 {
461 break; 458 if (at->clone.x > head->tail_x)
459 head->tail_x = at->clone.x;
460 if (at->clone.y > head->tail_y)
461 head->tail_y = at->clone.y;
462 }
463 break;
462 464
463 } 465 }
464 466
465 at=get_archetype_struct(); 467 at = new archetype;
466 clear_object(op); 468
467 op->arch=at; 469 at->clone.arch = at;
468 } 470 }
469 free(at); 471
470 free_object(op); 472 delete at;
471} 473}
472 474
473/* 475/*
474 * Reads the archetype file once more, and links all pointers between 476 * Reads the archetype file once more, and links all pointers between
475 * archetypes. 477 * archetypes.
476 */ 478 */
477 479
478void second_arch_pass(FILE *fp) { 480void
481second_arch_pass (object_thawer & thawer)
482{
479 char buf[MAX_BUF],*variable=buf,*argument,*cp; 483 char buf[MAX_BUF], *variable = buf, *argument, *cp;
480 archetype *at=NULL,*other; 484 archetype *at = NULL, *other;
481 485
482 while(fgets(buf,MAX_BUF,fp)!=NULL) { 486 while (fgets (buf, MAX_BUF, thawer) != NULL)
487 {
483 if(*buf=='#') 488 if (*buf == '#')
484 continue; 489 continue;
485 if((argument=strchr(buf,' '))!=NULL) { 490 if ((argument = strchr (buf, ' ')) != NULL)
491 {
486 *argument='\0',argument++; 492 *argument = '\0', argument++;
487 cp = argument + strlen(argument)-1; 493 cp = argument + strlen (argument) - 1;
488 while (isspace(*cp)) { 494 while (isspace (*cp))
489 *cp='\0'; 495 {
490 cp--; 496 *cp = '\0';
491 } 497 cp--;
492 } 498 }
499 }
493 if(!strcmp("Object",variable)) { 500 if (!strcmp ("Object", variable))
501 {
494 if((at=find_archetype(argument))==NULL) 502 if ((at = archetype::find (argument)) == NULL)
495 LOG(llevError,"Warning: failed to find arch %s\n",argument); 503 LOG (llevError, "Warning: failed to find arch %s\n", argument);
504 }
496 } else if(!strcmp("other_arch",variable)) { 505 else if (!strcmp ("other_arch", variable))
506 {
497 if(at!=NULL&&at->clone.other_arch==NULL) { 507 if (at != NULL && at->clone.other_arch == NULL)
508 {
498 if((other=find_archetype(argument))==NULL) 509 if ((other = archetype::find (argument)) == NULL)
499 LOG(llevError,"Warning: failed to find other_arch %s\n",argument); 510 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
500 else if(at!=NULL) 511 else if (at != NULL)
501 at->clone.other_arch=other; 512 at->clone.other_arch = other;
513 }
502 } 514 }
503 } else if(!strcmp("randomitems",variable)) { 515 else if (!strcmp ("randomitems", variable))
516 {
504 if(at!=NULL) { 517 if (at != NULL)
518 {
505 treasurelist *tl=find_treasurelist(argument); 519 treasurelist *tl = find_treasurelist (argument);
520
506 if(tl==NULL) 521 if (tl == NULL)
507 LOG(llevError,"Failed to link treasure to arch (%s): %s\n",at->name, argument); 522 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
508 else 523 else
509 at->clone.randomitems=tl; 524 at->clone.randomitems = tl;
525 }
510 } 526 }
511 }
512 } 527 }
513} 528}
514 529
515#ifdef DEBUG 530#ifdef DEBUG
531void
516void check_generators(void) { 532check_generators (void)
533{
517 archetype *at; 534 archetype *at;
535
518 for(at=first_archetype;at!=NULL;at=at->next) 536 for (at = first_archetype; at != NULL; at = at->next)
519 if(QUERY_FLAG(&at->clone,FLAG_GENERATOR)&&at->clone.other_arch==NULL) 537 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
520 LOG(llevError,"Warning: %s is generator but lacks other_arch.\n", 538 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
521 at->name);
522} 539}
523#endif 540#endif
524 541
525/* 542/*
526 * First initialises the archtype hash-table (init_archetable()). 543 * First initialises the archtype hash-table (init_archetable()).
527 * Reads and parses the archetype file (with the first and second-pass 544 * Reads and parses the archetype file (with the first and second-pass
528 * functions). 545 * functions).
529 * Then initialises treasures by calling load_treasures(). 546 * Then initialises treasures by calling load_treasures().
530 */ 547 */
531 548
549void
532void load_archetypes(void) { 550load_archetypes (void)
533 FILE *fp; 551{
534 char filename[MAX_BUF]; 552 char filename[MAX_BUF];
535 int comp; 553
536#if TIME_ARCH_LOAD 554 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
537 struct timeval tv1,tv2; 555 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
556
557 {
558 object_thawer
559 thawer (filename);
560
561 clear_archetable ();
562 LOG (llevDebug, " arch-pass 1...\n");
563 first_arch_pass (thawer);
564 LOG (llevDebug, " done\n");
565 }
566
567 init_archetable ();
568 warn_archetypes = 1;
569
570 {
571 object_thawer
572 thawer (filename);
573
574 LOG (llevDebug, " loading treasure...\n");
575 load_treasures ();
576 LOG (llevDebug, " done\n");
577 LOG (llevDebug, " arch-pass 2...\n");
578 second_arch_pass (thawer);
579 LOG (llevDebug, " done\n");
580#ifdef DEBUG
581 check_generators ();
538#endif 582#endif
539
540 sprintf(filename,"%s/%s",settings.datadir,settings.archetypes);
541 LOG(llevDebug,"Reading archetypes from %s...\n",filename);
542 if((fp=open_and_uncompress(filename,0,&comp))==NULL) {
543 LOG(llevError," Can't open archetype file.\n");
544 return;
545 } 583 }
546 clear_archetable();
547 LOG(llevDebug," arch-pass 1...\n");
548#if TIME_ARCH_LOAD
549 GETTIMEOFDAY(&tv1);
550#endif
551 first_arch_pass(fp);
552#if TIME_ARCH_LOAD
553 { int sec, usec;
554 GETTIMEOFDAY(&tv2);
555 sec = tv2.tv_sec - tv1.tv_sec;
556 usec = tv2.tv_usec - tv1.tv_usec;
557 if (usec<0) { usec +=1000000; sec--;}
558 LOG(llevDebug,"Load took %d.%06d seconds\n", sec, usec);
559 }
560#endif
561
562 LOG(llevDebug," done\n"); 584 LOG (llevDebug, " done\n");
563 init_archetable();
564 warn_archetypes=1;
565
566 /* do a close and reopen instead of a rewind - necessary in case the
567 * file has been compressed.
568 */
569 close_and_delete(fp, comp);
570 fp=open_and_uncompress(filename,0,&comp);
571
572 LOG(llevDebug," loading treasure...\n");
573 load_treasures();
574 LOG(llevDebug," done\n arch-pass 2...\n");
575 second_arch_pass(fp);
576 LOG(llevDebug," done\n");
577#ifdef DEBUG
578 check_generators();
579#endif
580 close_and_delete(fp, comp);
581 LOG(llevDebug," done\n");
582} 585}
583 586
584/* 587/*
585 * Creates and returns a new object which is a copy of the given archetype. 588 * Creates and returns a new object which is a copy of the given archetype.
586 * This function returns NULL on failure. 589 * This function returns NULL on failure.
587 */ 590 */
588 591object *
589object *arch_to_object(archetype *at) { 592arch_to_object (archetype *at)
593{
590 object *op; 594 object *op;
595
591 if(at==NULL) { 596 if (at == NULL)
597 {
592 if(warn_archetypes) 598 if (warn_archetypes)
593 LOG(llevError,"Couldn't find archetype.\n"); 599 LOG (llevError, "Couldn't find archetype.\n");
600
594 return NULL; 601 return NULL;
595 } 602 }
596 op=get_object(); 603
597 copy_object(&at->clone,op); 604 op = at->clone.clone ();
605 op->arch = at;
598 op->instantiate (); 606 op->instantiate ();
599 op->arch=at;
600 return op; 607 return op;
601} 608}
602 609
603/* 610/*
604 * Creates an object. This function is called by get_archetype() 611 * Creates an object. This function is called by get_archetype()
605 * if it fails to find the appropriate archetype. 612 * if it fails to find the appropriate archetype.
606 * Thus get_archetype() will be guaranteed to always return 613 * Thus get_archetype() will be guaranteed to always return
607 * an object, and never NULL. 614 * an object, and never NULL.
608 */ 615 */
609 616object *
610object *create_singularity(const char *name) { 617create_singularity (const char *name)
618{
611 object *op; 619 object *op;
612 char buf[MAX_BUF]; 620 char buf[MAX_BUF];
621
613 sprintf(buf,"%s (%s)",ARCH_SINGULARITY,name); 622 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
614 op = get_object(); 623 op = object::create ();
615 op->name = add_string(buf); 624 op->name = op->name_pl = buf;
616 op->name_pl = add_string(buf);
617 SET_FLAG(op,FLAG_NO_PICK); 625 SET_FLAG (op, FLAG_NO_PICK);
618 return op; 626 return op;
619} 627}
620 628
621/* 629/*
622 * Finds which archetype matches the given name, and returns a new 630 * Finds which archetype matches the given name, and returns a new
623 * object containing a copy of the archetype. 631 * object containing a copy of the archetype.
624 */ 632 */
625 633object *
626object *get_archetype(const char *name) { 634get_archetype (const char *name)
627 archetype *at; 635{
628 at = find_archetype(name); 636 archetype *at = archetype::find (name);
629 if (at == NULL) 637
638 if (!at)
630 return create_singularity(name); 639 return create_singularity (name);
640
631 return arch_to_object(at); 641 return arch_to_object (at);
632} 642}
633 643
634/* 644/*
635 * Hash-function used by the arch-hashtable. 645 * Hash-function used by the arch-hashtable.
636 */ 646 */
637 647
638unsigned long 648unsigned long
639hasharch(const char *str, int tablesize) { 649hasharch (const char *str, int tablesize)
650{
640 unsigned long hash = 0; 651 unsigned long hash = 0;
641 int i = 0; 652 unsigned int i = 0;
642 const char *p; 653 const char *p;
643 654
644 /* use the one-at-a-time hash function, which supposedly is 655 /* use the one-at-a-time hash function, which supposedly is
645 * better than the djb2-like one used by perl5.005, but 656 * better than the djb2-like one used by perl5.005, but
646 * certainly is better then the bug used here before. 657 * certainly is better then the bug used here before.
647 * see http://burtleburtle.net/bob/hash/doobs.html 658 * see http://burtleburtle.net/bob/hash/doobs.html
648 */ 659 */
649 for (p = str; i < MAXSTRING && *p; p++, i++) { 660 for (p = str; i < MAXSTRING && *p; p++, i++)
661 {
650 hash += *p; 662 hash += *p;
651 hash += hash << 10; 663 hash += hash << 10;
652 hash ^= hash >> 6; 664 hash ^= hash >> 6;
653 } 665 }
666
654 hash += hash << 3; 667 hash += hash << 3;
655 hash ^= hash >> 11; 668 hash ^= hash >> 11;
656 hash += hash << 15; 669 hash += hash << 15;
670
657 return hash % tablesize; 671 return hash % tablesize;
658} 672}
659 673
660/* 674/*
661 * Finds, using the hashtable, which archetype matches the given name. 675 * Finds, using the hashtable, which archetype matches the given name.
662 * returns a pointer to the found archetype, otherwise NULL. 676 * returns a pointer to the found archetype, otherwise NULL.
663 */ 677 */
664 678
679archetype *
665archetype *find_archetype(const char *name) { 680archetype::find (const char *name)
681{
682 if (!name)
683 return 0;
684
685#if USE_UNORDERED_MAP
686 AUTODECL (i, ht.find ((size_t) name));
687
688 if (i == ht.end ())
689 return 0;
690 else
691 return i->second;
692#endif
693
666 archetype *at; 694 archetype *at;
667 unsigned long index; 695 unsigned long index;
668 696
669 if (name == NULL)
670 return (archetype *) NULL;
671
672 index=hasharch(name, ARCHTABLE); 697 index = hasharch (name, ARCHTABLE);
673 arch_search++; 698 arch_search++;
674 for(;;) { 699 for (;;)
700 {
675 at = arch_table[index]; 701 at = arch_table[index];
702
676 if (at==NULL) { 703 if (at == NULL)
704 {
677 if(warn_archetypes) 705 if (warn_archetypes)
678 LOG(llevError,"Couldn't find archetype %s\n",name); 706 LOG (llevError, "Couldn't find archetype %s\n", name);
707
679 return NULL; 708 return NULL;
680 } 709 }
710
681 arch_cmp++; 711 arch_cmp++;
712
682 if (!strcmp(at->name,name)) 713 if (!strcmp ((const char *) at->name, name))
683 return at; 714 return at;
715
684 if(++index>=ARCHTABLE) 716 if (++index >= ARCHTABLE)
685 index=0; 717 index = 0;
686 } 718 }
687} 719}
688 720
689/* 721/*
690 * Adds an archetype to the hashtable. 722 * Adds an archetype to the hashtable.
691 */ 723 */
724void
725archetype::hash_add ()
726{
727#if USE_UNORDERED_MAP
728 ht.insert (std::make_pair ((size_t) (const char *) name, this));
729#else
692 730
693static void add_arch(archetype *at) {
694 int index=hasharch(at->name, ARCHTABLE),org_index=index; 731 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index;
732
695 for(;;) { 733 for (;;)
734 {
696 if(arch_table[index]==NULL) { 735 if (!arch_table[index])
736 {
697 arch_table[index]=at; 737 arch_table[index] = this;
698 return; 738 break;
699 } 739 }
740
700 if(++index==ARCHTABLE) 741 if (++index == ARCHTABLE)
701 index=0; 742 index = 0;
743
702 if(index==org_index) 744 if (index == org_index)
703 fatal(ARCHTABLE_TOO_SMALL); 745 fatal (ARCHTABLE_TOO_SMALL);
704 } 746 }
747#endif
748}
749
750void
751archetype::hash_del ()
752{
753#if USE_UNORDERED_MAP
754# error remove this from HT
755#else
756
757 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index;
758
759 for (;;)
760 {
761 if (arch_table[index] == this)
762 {
763 arch_table[index] = 0;
764 break;
765 }
766
767 if (++index == ARCHTABLE)
768 index = 0;
769
770 if (index == org_index)
771 break;
772 }
773#endif
705} 774}
706 775
707/* 776/*
708 * Returns the first archetype using the given type. 777 * Returns the first archetype using the given type.
709 * Used in treasure-generation. 778 * Used in treasure-generation.
710 */ 779 */
711 780
781archetype *
712archetype *type_to_archetype(int type) { 782type_to_archetype (int type)
783{
713 archetype *at; 784 archetype *at;
714 785
715 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) 786 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
716 if(at->clone.type==type) 787 if (at->clone.type == type)
717 return at; 788 return at;
789
718 return NULL; 790 return 0;
719} 791}
720 792
721/* 793/*
722 * Returns a new object copied from the first archetype matching 794 * Returns a new object copied from the first archetype matching
723 * the given type. 795 * the given type.
724 * Used in treasure-generation. 796 * Used in treasure-generation.
725 */ 797 */
726 798
799object *
727object *clone_arch(int type) { 800clone_arch (int type)
801{
728 archetype *at; 802 archetype *at;
729 object *op=get_object();
730 803
731 if((at=type_to_archetype(type))==NULL) { 804 if ((at = type_to_archetype (type)) == NULL)
805 {
732 LOG(llevError,"Can't clone archetype %d\n",type); 806 LOG (llevError, "Can't clone archetype %d\n", type);
733 free_object(op);
734 return NULL; 807 return 0;
735 } 808 }
736 copy_object(&at->clone,op); 809
810 object *op = at->clone.clone ();
737 op->instantiate (); 811 op->instantiate ();
738 return op; 812 return op;
739} 813}
740 814
741/* 815/*
742 * member: make instance from class 816 * member: make instance from class
743 */ 817 */
744 818
819object *
745object *object_create_arch (archetype * at) 820object_create_arch (archetype *at)
746{ 821{
747 object *op, *prev = NULL, *head = NULL; 822 object *op, *prev = 0, *head = 0;
748 823
749 while (at) { 824 while (at)
825 {
750 op = arch_to_object (at); 826 op = arch_to_object (at);
751 op->x = at->clone.x; 827 op->x = at->clone.x;
752 op->y = at->clone.y; 828 op->y = at->clone.y;
829
753 if (head) 830 if (head)
754 op->head = head, prev->more = op; 831 op->head = head, prev->more = op;
832
755 if (!head) 833 if (!head)
756 head = op; 834 head = op;
835
757 prev = op; 836 prev = op;
758 at = at->more; 837 at = at->more;
759 } 838 }
839
760 return (head); 840 return (head);
761} 841}
762 842
763/*** end of arch.c ***/

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines