ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/arch.C
(Generate patch)

Comparing deliantra/server/common/arch.C (file contents):
Revision 1.6 by root, Tue Aug 29 05:03:54 2006 UTC vs.
Revision 1.33 by root, Sun Dec 31 17:17:22 2006 UTC

1/*
2 * static char *rcsid_arch_c =
3 * "$Id: arch.C,v 1.6 2006/08/29 05:03:54 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
24#include <cassert>
25
29#include <global.h> 26#include <global.h>
30#include <arch.h>
31#include <funcpoint.h> 27#include <funcpoint.h>
32#include <loader.h> 28#include <loader.h>
33 29
34#include <cassert> 30#define USE_UNORDERED_MAP 0
35 31
36/* IF set, does a little timing on the archetype load. */ 32#if USE_UNORDERED_MAP
37#define TIME_ARCH_LOAD 0 33# include <tr1/functional>
34# include <tr1/unordered_map>
35#endif
38 36
39static void add_arch(archetype *at);
40
41static archetype *arch_table[ARCHTABLE];
42int arch_cmp=0; /* How many strcmp's */ 37int arch_cmp = 0; /* How many strcmp's */
43int arch_search=0; /* How many searches */ 38int arch_search = 0; /* How many searches */
44int arch_init; /* True if doing arch initialization */ 39int arch_init; /* True if doing arch initialization */
45 40
46/* The naming of these functions is really poor - they are all 41/* The naming of these functions is really poor - they are all
47 * pretty much named '.._arch_...', but they may more may not 42 * pretty much named '.._arch_...', but they may more may not
48 * return archetypes. Some make the arch_to_object call, and thus 43 * return archetypes. Some make the arch_to_object call, and thus
49 * return an object. Perhaps those should be called 'archob' functions 44 * return an object. Perhaps those should be called 'archob' functions
50 * to denote they return an object derived from the archetype. 45 * to denote they return an object derived from the archetype.
51 * MSW 2003-04-29 46 * MSW 2003-04-29
52 */ 47 */
48
49#if USE_UNORDERED_MAP
50// the hashtable
51typedef std::tr1::unordered_map
52 <
53 std::size_t,
54 arch_ptr,
55 std::tr1::hash<size_t>,
56 std::equal_to<size_t>,
57 slice_allocator< std::pair<const std::size_t, archetype *> >
58 true,
59 > HT;
60
61static HT ht;
62#else
63static arch_ptr arch_table[ARCHTABLE];
64#endif
53 65
54/** 66/**
55 * GROS - This function retrieves an archetype given the name that appears 67 * GROS - This function retrieves an archetype given the name that appears
56 * during the game (for example, "writing pen" instead of "stylus"). 68 * during the game (for example, "writing pen" instead of "stylus").
57 * It does not use the hashtable system, but browse the whole archlist each time. 69 * It does not use the hashtable system, but browse the whole archlist each time.
60 * Params: 72 * Params:
61 * - name: the name we're searching for (ex: "writing pen"); 73 * - name: the name we're searching for (ex: "writing pen");
62 * Return value: 74 * Return value:
63 * - the archetype found or null if nothing was found. 75 * - the archetype found or null if nothing was found.
64 */ 76 */
77archetype *
65archetype *find_archetype_by_object_name(const char *name) { 78find_archetype_by_object_name (const char *name)
79{
66 archetype *at; 80 archetype *at;
67 81
68 if (name == NULL) 82 if (name == NULL)
69 return (archetype *) NULL; 83 return (archetype *) NULL;
70 84
71 for(at = first_archetype;at!=NULL;at=at->next) { 85 for (at = first_archetype; at != NULL; at = at->next)
86 {
72 if (!strcmp(at->clone.name, name)) 87 if (!strcmp (at->clone.name, name))
73 return at; 88 return at;
74 } 89 }
75 return NULL; 90 return NULL;
76} 91}
77 92
78/** 93/**
79 * This function retrieves an archetype by type and name that appears during 94 * This function retrieves an archetype by type and name that appears during
80 * the game. It is basically the same as find_archetype_by_object_name() 95 * the game. It is basically the same as find_archetype_by_object_name()
81 * except that it considers only items of the given type. 96 * except that it considers only items of the given type.
82 */ 97 */
98archetype *
83archetype *find_archetype_by_object_type_name(int type, const char *name) { 99find_archetype_by_object_type_name (int type, const char *name)
100{
84 archetype *at; 101 archetype *at;
85 102
86 if (name == NULL) 103 if (name == NULL)
87 return NULL;
88
89 for (at = first_archetype; at != NULL; at = at->next) {
90 if (at->clone.type == type && strcmp(at->clone.name, name) == 0)
91 return at;
92 }
93
94 return NULL; 104 return NULL;
105
106 for (at = first_archetype; at != NULL; at = at->next)
107 {
108 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109 return at;
110 }
111
112 return NULL;
95} 113}
96 114
97/* This is a lot like the above function. Instead, we are trying to match 115/* This is a lot like the above function. Instead, we are trying to match
98 * the arch->skill values. type is the type of object to match 116 * the arch->skill values. type is the type of object to match
99 * against (eg, to only match against skills or only skill objects for example). 117 * against (eg, to only match against skills or only skill objects for example).
100 * If type is -1, ew don't match on type. 118 * If type is -1, ew don't match on type.
101 */ 119 */
120object *
102object *get_archetype_by_skill_name(const char *skill, int type) { 121get_archetype_by_skill_name (const char *skill, int type)
122{
103 archetype *at; 123 archetype *
124 at;
104 125
105 if (skill == NULL) 126 if (skill == NULL)
106 return NULL;
107
108 for(at = first_archetype;at!=NULL;at=at->next) {
109 if ( ((type == -1) || (type == at->clone.type)) &&
110 (!strcmp(at->clone.skill, skill)))
111 return arch_to_object(at);
112 }
113 return NULL; 127 return NULL;
128
129 for (at = first_archetype; at != NULL; at = at->next)
130 {
131 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
132 return arch_to_object (at);
133 }
134 return NULL;
114} 135}
115 136
116/* similiar to above - this returns the first archetype 137/* similiar to above - this returns the first archetype
117 * that matches both the type and subtype. type and subtype 138 * that matches both the type and subtype. type and subtype
118 * can be -1 to say ignore, but in this case, the match it does 139 * can be -1 to say ignore, but in this case, the match it does
119 * may not be very useful. This function is most useful when 140 * may not be very useful. This function is most useful when
120 * subtypes are known to be unique for a particular type 141 * subtypes are known to be unique for a particular type
121 * (eg, skills) 142 * (eg, skills)
122 */ 143 */
144archetype *
123archetype *get_archetype_by_type_subtype(int type, int subtype) { 145get_archetype_by_type_subtype (int type, int subtype)
146{
124 archetype *at; 147 archetype *
148 at;
125 149
126 for(at = first_archetype;at!=NULL;at=at->next) { 150 for (at = first_archetype; at != NULL; at = at->next)
127 if ( ((type == -1) || (type == at->clone.type)) &&
128 (subtype == -1 || subtype == at->clone.subtype))
129 return at;
130 } 151 {
152 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype))
153 return at;
154 }
131 return NULL; 155 return NULL;
132} 156}
133 157
134/** 158/**
135 * GROS - this returns a new object given the name that appears during the game 159 * GROS - this returns a new object given the name that appears during the game
136 * (for example, "writing pen" instead of "stylus"). 160 * (for example, "writing pen" instead of "stylus").
141 * Note by MSW - it appears that it takes the full name and keeps 165 * Note by MSW - it appears that it takes the full name and keeps
142 * shortening it until it finds a match. I re-wrote this so that it 166 * shortening it until it finds a match. I re-wrote this so that it
143 * doesn't malloc it each time - not that this function is used much, 167 * doesn't malloc it each time - not that this function is used much,
144 * but it otherwise had a big memory leak. 168 * but it otherwise had a big memory leak.
145 */ 169 */
170object *
146object *get_archetype_by_object_name(const char *name) { 171get_archetype_by_object_name (const char *name)
172{
147 archetype *at; 173 archetype *at;
148 char tmpname[MAX_BUF]; 174 char tmpname[MAX_BUF];
149 int i; 175 int i;
150 176
151 strncpy(tmpname,name,MAX_BUF-1); 177 assign (tmpname, name);
152 tmpname[MAX_BUF-1] = 0; 178
153 for(i=strlen(tmpname); i>0; i--) { 179 for (i = strlen (tmpname); i > 0; i--)
180 {
154 tmpname[i] = 0; 181 tmpname[i] = 0;
155 at = find_archetype_by_object_name(tmpname); 182 at = find_archetype_by_object_name (tmpname);
183
156 if (at !=NULL) 184 if (at != NULL)
157 {
158 return arch_to_object(at); 185 return arch_to_object (at);
159 }
160 } 186 }
187
161 return create_singularity(name); 188 return create_singularity (name);
162} 189}
163 190
164 /* This is a subset of the parse_id command. Basically, name can be 191 /* This is a subset of the parse_id command. Basically, name can be
165 * a string seperated lists of things to match, with certain keywords. 192 * a string seperated lists of things to match, with certain keywords.
166 * pl is the player (only needed to set count properly) 193 * pl is the player (only needed to set count properly)
176 * player object.) 203 * player object.)
177 * If count is 1, make a quick check on the name. 204 * If count is 1, make a quick check on the name.
178 * IF count is >1, we need to make plural name. Return if match. 205 * IF count is >1, we need to make plural name. Return if match.
179 * Last, make a check on the full name. 206 * Last, make a check on the full name.
180 */ 207 */
208int
181int item_matched_string(object *pl, object *op, const char *name) 209item_matched_string (object *pl, object *op, const char *name)
182{ 210{
183 char *cp, local_name[MAX_BUF]; 211 char *cp, local_name[MAX_BUF];
184 int count,retval=0; 212 int count, retval = 0;
213
185 strcpy(local_name, name); /* strtok is destructive to name */ 214 strcpy (local_name, name); /* strtok is destructive to name */
186 215
187 for (cp=strtok(local_name,","); cp; cp=strtok(NULL,",")) { 216 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
188 while (cp[0]==' ') ++cp; /* get rid of spaces */ 217 {
218 while (cp[0] == ' ')
219 ++cp; /* get rid of spaces */
189 220
190 /* LOG(llevDebug,"Trying to match %s\n", cp);*/ 221 /* LOG(llevDebug,"Trying to match %s\n", cp); */
191 /* All is a very generic match - low match value */ 222 /* All is a very generic match - low match value */
192 if (!strcmp(cp,"all")) return 1; 223 if (!strcmp (cp, "all"))
224 return 1;
193 225
194 /* unpaid is a little more specific */ 226 /* unpaid is a little more specific */
195 if (!strcmp(cp,"unpaid") && QUERY_FLAG(op,FLAG_UNPAID)) return 2; 227 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
196 if (!strcmp(cp,"cursed") && QUERY_FLAG(op,FLAG_KNOWN_CURSED) &&
197 (QUERY_FLAG(op,FLAG_CURSED) ||QUERY_FLAG(op,FLAG_DAMNED)))
198 return 2; 228 return 2;
229 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
230 return 2;
199 231
200 if (!strcmp(cp,"unlocked") && !QUERY_FLAG(op, FLAG_INV_LOCKED)) 232 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
201 return 2; 233 return 2;
202 234
203 /* Allow for things like '100 arrows' */ 235 /* Allow for things like '100 arrows' */
204 if ((count=atoi(cp))!=0) { 236 if ((count = atoi (cp)) != 0)
237 {
205 cp=strchr(cp, ' '); 238 cp = strchr (cp, ' ');
206 while (cp && cp[0]==' ') ++cp; /* get rid of spaces */ 239 while (cp && cp[0] == ' ')
207 } 240 ++cp; /* get rid of spaces */
208 else { 241 }
242 else
243 {
209 if (pl->type==PLAYER) 244 if (pl->type == PLAYER)
210 count=pl->contr->count; 245 count = pl->contr->count;
211 else 246 else
212 count = 0; 247 count = 0;
213 } 248 }
214 249
215 if (!cp || cp[0]=='\0' || count<0) return 0; 250 if (!cp || cp[0] == '\0' || count < 0)
251 return 0;
216 252
217 253
218 /* The code here should go from highest retval to lowest. That 254 /* The code here should go from highest retval to lowest. That
219 * is because of the 'else' handling - we don't want to match on 255 * is because of the 'else' handling - we don't want to match on
220 * something and set a low retval, even though it may match a higher retcal 256 * something and set a low retval, even though it may match a higher retcal
221 * later. So keep it in descending order here, so we try for the best 257 * later. So keep it in descending order here, so we try for the best
222 * match first, and work downward. 258 * match first, and work downward.
223 */ 259 */
224 if (!strcasecmp(cp,query_name(op))) retval=20; 260 if (!strcasecmp (cp, query_name (op)))
261 retval = 20;
225 else if (!strcasecmp(cp,query_short_name(op))) retval=18; 262 else if (!strcasecmp (cp, query_short_name (op)))
226 else if (!strcasecmp(cp,query_base_name(op,0))) retval=16; 263 retval = 18;
227 else if (!strcasecmp(cp,query_base_name(op,1))) retval=16;
228 else if (op->custom_name && !strcasecmp(cp,op->custom_name)) retval=15;
229 else if (!strncasecmp(cp,query_base_name(op,0), 264 else if (!strcasecmp (cp, query_base_name (op, 0)))
230 strlen(cp))) retval=14; 265 retval = 16;
231 else if (!strncasecmp(cp,query_base_name(op,1), 266 else if (!strcasecmp (cp, query_base_name (op, 1)))
232 strlen(cp))) retval=14; 267 retval = 16;
233 268 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
269 retval = 15;
270 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
271 retval = 14;
272 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
273 retval = 14;
234 /* Do substring checks, so things like 'Str+1' will match. 274 /* Do substring checks, so things like 'Str+1' will match.
235 * retval of these should perhaps be lower - they are lower 275 * retval of these should perhaps be lower - they are lower
236 * then the specific strcasecmp aboves, but still higher than 276 * then the specific strcasecmp aboves, but still higher than
237 * some other match criteria. 277 * some other match criteria.
238 */ 278 */
239 else if (strstr(query_base_name(op,1), cp)) retval = 12; 279 else if (strstr (query_base_name (op, 1), cp))
280 retval = 12;
240 else if (strstr(query_base_name(op,0), cp)) retval = 12; 281 else if (strstr (query_base_name (op, 0), cp))
282 retval = 12;
241 else if (strstr(query_short_name(op), cp)) retval = 12; 283 else if (strstr (query_short_name (op), cp))
242 284 retval = 12;
243 /* Check against plural/non plural based on count. */ 285 /* Check against plural/non plural based on count. */
244 else if (count>1 && !strcasecmp(cp,op->name_pl)) { 286 else if (count > 1 && !strcasecmp (cp, op->name_pl))
245 retval=6; 287 retval = 6;
246 }
247 else if (count==1 && !strcasecmp(op->name,cp)) { 288 else if (count == 1 && !strcasecmp (op->name, cp))
248 retval=6; 289 retval = 6;
249 }
250 /* base name matched - not bad */ 290 /* base name matched - not bad */
251 else if (strcasecmp(cp,op->name)==0 && !count) retval=4; 291 else if (strcasecmp (cp, op->name) == 0 && !count)
292 retval = 4;
252 /* Check for partial custom name, but give a real low priority */ 293 /* Check for partial custom name, but give a real low priority */
253 else if (op->custom_name && strstr(op->custom_name, cp)) retval = 3; 294 else if (op->custom_name && strstr (op->custom_name, cp))
295 retval = 3;
254 296
255 if (retval) { 297 if (retval)
298 {
256 if (pl->type == PLAYER) 299 if (pl->type == PLAYER)
257 pl->contr->count=count; 300 pl->contr->count = count;
301
258 return retval; 302 return retval;
259 } 303 }
260 } 304 }
305
261 return 0; 306 return 0;
262} 307}
263 308
264/* 309/*
265 * Initialises the internal linked list of archetypes (read from file). 310 * Initialises the internal linked list of archetypes (read from file).
266 * Then the global "empty_archetype" pointer is initialised. 311 * Then the global "empty_archetype" pointer is initialised.
267 * Then the blocksview[] array is initialised. 312 * Then the blocksview[] array is initialised.
268 */ 313 */
269 314
270void init_archetypes(void) { /* called from add_player() and edit() */ 315void
316init_archetypes (void)
317{ /* called from add_player() and edit() */
271 if(first_archetype!=NULL) /* Only do this once */ 318 if (first_archetype != NULL) /* Only do this once */
272 return; 319 return;
320
273 arch_init = 1; 321 arch_init = 1;
274 load_archetypes(); 322 load_archetypes ();
275 arch_init = 0; 323 arch_init = 0;
276 empty_archetype=find_archetype("empty_archetype"); 324 empty_archetype = archetype::find ("empty_archetype");
325
277/* init_blocksview();*/ 326/* init_blocksview();*/
278} 327}
279 328
280/* 329/*
281 * Stores debug-information about how efficient the hashtable 330 * Stores debug-information about how efficient the hashtable
282 * used for archetypes has been in the static errmsg array. 331 * used for archetypes has been in the static errmsg array.
283 */ 332 */
284 333
334void
285void arch_info(object *op) { 335arch_info (object *op)
336{
286 sprintf(errmsg,"%d searches and %d strcmp()'s",arch_search,arch_cmp); 337 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
287 new_draw_info(NDI_BLACK, 0, op,errmsg); 338 new_draw_info (NDI_BLACK, 0, op, errmsg);
288} 339}
289 340
290/* 341/*
291 * Initialise the hashtable used by the archetypes. 342 * Initialise the hashtable used by the archetypes.
292 */ 343 */
293 344
345void
294void clear_archetable(void) { 346clear_archetable (void)
347{
295 memset((void *) arch_table,0,ARCHTABLE*sizeof(archetype *)); 348 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
296} 349}
297 350
298/* 351/*
299 * An alternative way to init the hashtable which is slower, but _works_... 352 * An alternative way to init the hashtable which is slower, but _works_...
300 */ 353 */
301 354
355void
302void init_archetable(void) { 356init_archetable (void)
357{
303 archetype *at; 358 archetype *at;
359
304 LOG(llevDebug," Setting up archetable...\n"); 360 LOG (llevDebug, " Setting up archetable...\n");
361
305 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) 362 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
306 add_arch(at); 363 at->hash_add ();
364
307 LOG(llevDebug,"done\n"); 365 LOG (llevDebug, "done\n");
308} 366}
309 367
310/* 368void
311 * Dumps an archetype to debug-level output.
312 */
313
314void dump_arch(archetype *at) {
315 dump_object(&at->clone);
316}
317
318/*
319 * Dumps _all_ archetypes to debug-level output.
320 * If you run crossfire with debug, and enter DM-mode, you can trigger
321 * this with the O key.
322 */
323
324void dump_all_archetypes(void) {
325 archetype *at;
326 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) {
327 dump_arch(at);
328 fprintf(logfile, "%s\n", errmsg);
329 }
330}
331
332void free_all_archs(void) 369free_all_archs (void)
333{ 370{
334 archetype *at, *next; 371 archetype *at, *next;
335 int i=0,f=0; 372 int i = 0, f = 0;
336 373
337 for (at=first_archetype; at!=NULL; at=next) { 374 for (at = first_archetype; at != NULL; at = next)
338 if (at->more) next=at->more;
339 else next=at->next;
340 if (at->name) free_string(at->name);
341 if (at->clone.name) free_string(at->clone.name);
342 if (at->clone.name_pl) free_string(at->clone.name_pl);
343 if (at->clone.title) free_string(at->clone.title);
344 if (at->clone.race) free_string(at->clone.race);
345 if (at->clone.slaying) free_string(at->clone.slaying);
346 if (at->clone.msg) free_string(at->clone.msg);
347 free(at);
348 i++;
349 } 375 {
376 if (at->more)
377 next = at->more;
378 else
379 next = at->next;
380
381 delete
382 at;
383
384 i++;
385 }
386
350 LOG(llevDebug,"Freed %d archetypes, %d faces\n", i, f); 387 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
351} 388}
352 389
353/* 390archetype::archetype ()
354 * Allocates, initialises and returns the pointer to an archetype structure. 391{
355 */
356
357archetype *get_archetype_struct(void) {
358 archetype *arch;
359
360 arch=(archetype *)CALLOC(1,sizeof(archetype));
361 if(arch==NULL)
362 fatal(OUT_OF_MEMORY);
363 arch->next=NULL;
364 arch->name=NULL;
365 arch->clone.other_arch=NULL;
366 arch->clone.name=NULL;
367 arch->clone.name_pl=NULL;
368 arch->clone.title=NULL;
369 arch->clone.race=NULL;
370 arch->clone.slaying=NULL;
371 arch->clone.msg=NULL;
372 clear_object(&arch->clone); /* to initial state other also */
373 CLEAR_FLAG((&arch->clone),FLAG_FREED); /* This shouldn't matter, since copy_object() */ 392 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
374 SET_FLAG((&arch->clone), FLAG_REMOVED); /* doesn't copy these flags... */ 393 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
375 arch->head=NULL; 394}
376 arch->more=NULL; 395
377 return arch; 396archetype::~archetype ()
397{
378} 398}
379 399
380/* 400/*
381 * Reads/parses the archetype-file, and copies into a linked list 401 * Reads/parses the archetype-file, and copies into a linked list
382 * of archetype-structures. 402 * of archetype-structures.
383 */ 403 */
404void
384void first_arch_pass(object_thawer &fp) { 405first_arch_pass (object_thawer & fp)
385 object *op; 406{
386 archetype *at,*head=NULL,*last_more=NULL; 407 archetype *head = 0, *last_more = 0;
387 int i,first=2;
388 408
389 op=get_object(); 409 archetype *at = new archetype;
390 op->arch=first_archetype=at=get_archetype_struct(); 410 at->clone.arch = first_archetype = at;
391 411
392 while((i=load_object(fp,op,first,0))) { 412 while (int i = load_object (fp, &at->clone, 0))
393 first=0; 413 {
394 copy_object(op,&at->clone);
395 at->clone.speed_left= (float) (-0.1); 414 at->clone.speed_left = (float) (-0.1);
396 /* copy the body_info to the body_used - this is only really 415 /* copy the body_info to the body_used - this is only really
397 * need for monsters, but doesn't hurt to do it for everything. 416 * need for monsters, but doesn't hurt to do it for everything.
398 * by doing so, when a monster is created, it has good starting 417 * by doing so, when a monster is created, it has good starting
399 * values for the body_used info, so when items are created 418 * values for the body_used info, so when items are created
400 * for it, they can be properly equipped. 419 * for it, they can be properly equipped.
401 */ 420 */
402 memcpy(&at->clone.body_used, &op->body_info, sizeof(op->body_info)); 421 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
403 422
404 switch(i) { 423 switch (i)
424 {
405 case LL_NORMAL: /* A new archetype, just link it with the previous */ 425 case LL_NORMAL: /* A new archetype, just link it with the previous */
406 if(last_more!=NULL) 426 if (last_more != NULL)
407 last_more->next=at; 427 last_more->next = at;
408 if(head!=NULL) 428 if (head != NULL)
409 head->next=at; 429 head->next = at;
410 head=last_more=at; 430 head = last_more = at;
411#if 0 431#if 0
412 if(!op->type) 432 if (!op->type)
413 LOG(llevDebug," WARNING: Archetype %s has no type info!\n", op->arch->name); 433 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
414#endif 434#endif
415 at->tail_x = 0; 435 at->tail_x = 0;
416 at->tail_y = 0; 436 at->tail_y = 0;
417 break; 437 break;
418 438
419 case LL_MORE: /* Another part of the previous archetype, link it correctly */ 439 case LL_MORE: /* Another part of the previous archetype, link it correctly */
420 440
421 at->head=head; 441 at->head = head;
422 at->clone.head = &head->clone; 442 at->clone.head = &head->clone;
423 if(last_more!=NULL) { 443 if (last_more != NULL)
424 last_more->more=at; 444 {
445 last_more->more = at;
425 last_more->clone.more = &at->clone; 446 last_more->clone.more = &at->clone;
426 } 447 }
427 last_more=at; 448 last_more = at;
428 449
429 /* If this multipart image is still composed of individual small 450 /* If this multipart image is still composed of individual small
430 * images, don't set the tail_.. values. We can't use them anyways, 451 * images, don't set the tail_.. values. We can't use them anyways,
431 * and setting these to zero makes the map sending to the client much 452 * and setting these to zero makes the map sending to the client much
432 * easier as just looking at the head, we know what to do. 453 * easier as just looking at the head, we know what to do.
433 */ 454 */
434 if (at->clone.face != head->clone.face) { 455 if (at->clone.face != head->clone.face)
435 head->tail_x = 0; 456 {
436 head->tail_y = 0; 457 head->tail_x = 0;
437 } else { 458 head->tail_y = 0;
438 if (at->clone.x > head->tail_x) head->tail_x = at->clone.x; 459 }
439 if (at->clone.y > head->tail_y) head->tail_y = at->clone.y; 460 else
440 } 461 {
441 break; 462 if (at->clone.x > head->tail_x)
463 head->tail_x = at->clone.x;
464 if (at->clone.y > head->tail_y)
465 head->tail_y = at->clone.y;
466 }
467 break;
442 468
443 } 469 }
444 470
445 at=get_archetype_struct(); 471 at = new archetype;
446 clear_object(op); 472
447 op->arch=at; 473 at->clone.arch = at;
448 } 474 }
449 free(at); 475
450 free_object(op); 476 delete at;
451} 477}
452 478
453/* 479/*
454 * Reads the archetype file once more, and links all pointers between 480 * Reads the archetype file once more, and links all pointers between
455 * archetypes. 481 * archetypes.
456 */ 482 */
457 483
458void second_arch_pass(FILE *fp) { 484void
485second_arch_pass (object_thawer & thawer)
486{
459 char buf[MAX_BUF],*variable=buf,*argument,*cp; 487 char buf[MAX_BUF], *variable = buf, *argument, *cp;
460 archetype *at=NULL,*other; 488 archetype *at = NULL, *other;
461 489
462 while(fgets(buf,MAX_BUF,fp)!=NULL) { 490 while (fgets (buf, MAX_BUF, thawer) != NULL)
491 {
463 if(*buf=='#') 492 if (*buf == '#')
464 continue; 493 continue;
465 if((argument=strchr(buf,' '))!=NULL) { 494 if ((argument = strchr (buf, ' ')) != NULL)
495 {
466 *argument='\0',argument++; 496 *argument = '\0', argument++;
467 cp = argument + strlen(argument)-1; 497 cp = argument + strlen (argument) - 1;
468 while (isspace(*cp)) { 498 while (isspace (*cp))
469 *cp='\0'; 499 {
470 cp--; 500 *cp = '\0';
471 } 501 cp--;
472 } 502 }
503 }
473 if(!strcmp("Object",variable)) { 504 if (!strcmp ("Object", variable))
505 {
474 if((at=find_archetype(argument))==NULL) 506 if ((at = archetype::find (argument)) == NULL)
475 LOG(llevError,"Warning: failed to find arch %s\n",argument); 507 LOG (llevError, "Warning: failed to find arch %s\n", argument);
508 }
476 } else if(!strcmp("other_arch",variable)) { 509 else if (!strcmp ("other_arch", variable))
510 {
477 if(at!=NULL&&at->clone.other_arch==NULL) { 511 if (at != NULL && at->clone.other_arch == NULL)
512 {
478 if((other=find_archetype(argument))==NULL) 513 if ((other = archetype::find (argument)) == NULL)
479 LOG(llevError,"Warning: failed to find other_arch %s\n",argument); 514 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
480 else if(at!=NULL) 515 else if (at != NULL)
481 at->clone.other_arch=other; 516 at->clone.other_arch = other;
517 }
482 } 518 }
483 } else if(!strcmp("randomitems",variable)) { 519 else if (!strcmp ("randomitems", variable))
520 {
484 if(at!=NULL) { 521 if (at != NULL)
522 {
485 treasurelist *tl=find_treasurelist(argument); 523 treasurelist *tl = find_treasurelist (argument);
524
486 if(tl==NULL) 525 if (tl == NULL)
487 LOG(llevError,"Failed to link treasure to arch (%s): %s\n",at->name, argument); 526 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
488 else 527 else
489 at->clone.randomitems=tl; 528 at->clone.randomitems = tl;
529 }
490 } 530 }
491 }
492 } 531 }
493} 532}
494 533
495#ifdef DEBUG 534#ifdef DEBUG
535void
496void check_generators(void) { 536check_generators (void)
537{
497 archetype *at; 538 archetype *at;
539
498 for(at=first_archetype;at!=NULL;at=at->next) 540 for (at = first_archetype; at != NULL; at = at->next)
499 if(QUERY_FLAG(&at->clone,FLAG_GENERATOR)&&at->clone.other_arch==NULL) 541 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
500 LOG(llevError,"Warning: %s is generator but lacks other_arch.\n", 542 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
501 at->name);
502} 543}
503#endif 544#endif
504 545
505/* 546/*
506 * First initialises the archtype hash-table (init_archetable()). 547 * First initialises the archtype hash-table (init_archetable()).
507 * Reads and parses the archetype file (with the first and second-pass 548 * Reads and parses the archetype file (with the first and second-pass
508 * functions). 549 * functions).
509 * Then initialises treasures by calling load_treasures(). 550 * Then initialises treasures by calling load_treasures().
510 */ 551 */
511 552
553void
512void load_archetypes(void) { 554load_archetypes (void)
513 FILE *fp; 555{
514 char filename[MAX_BUF]; 556 char filename[MAX_BUF];
515 int comp; 557
516#if TIME_ARCH_LOAD 558 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
517 struct timeval tv1,tv2; 559 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
560
561 {
562 object_thawer
563 thawer (filename);
564
565 clear_archetable ();
566 LOG (llevDebug, " arch-pass 1...\n");
567 first_arch_pass (thawer);
568 LOG (llevDebug, " done\n");
569 }
570
571 init_archetable ();
572 warn_archetypes = 1;
573
574 {
575 object_thawer
576 thawer (filename);
577
578 LOG (llevDebug, " loading treasure...\n");
579 load_treasures ();
580 LOG (llevDebug, " done\n arch-pass 2...\n");
581 second_arch_pass (thawer);
582 LOG (llevDebug, " done\n");
583#ifdef DEBUG
584 check_generators ();
518#endif 585#endif
519
520 sprintf(filename,"%s/%s",settings.datadir,settings.archetypes);
521 LOG(llevDebug,"Reading archetypes from %s...\n",filename);
522 if((fp=open_and_uncompress(filename,0,&comp))==NULL) {
523 LOG(llevError," Can't open archetype file.\n");
524 return;
525 } 586 }
526 clear_archetable();
527 LOG(llevDebug," arch-pass 1...\n");
528#if TIME_ARCH_LOAD
529 GETTIMEOFDAY(&tv1);
530#endif
531 {
532 object_thawer thawer (fp);
533 first_arch_pass (thawer);
534 }
535#if TIME_ARCH_LOAD
536 { int sec, usec;
537 GETTIMEOFDAY(&tv2);
538 sec = tv2.tv_sec - tv1.tv_sec;
539 usec = tv2.tv_usec - tv1.tv_usec;
540 if (usec<0) { usec +=1000000; sec--;}
541 LOG(llevDebug,"Load took %d.%06d seconds\n", sec, usec);
542 }
543#endif
544
545 LOG(llevDebug," done\n"); 587 LOG (llevDebug, " done\n");
546 init_archetable();
547 warn_archetypes=1;
548
549 /* do a close and reopen instead of a rewind - necessary in case the
550 * file has been compressed.
551 */
552 close_and_delete(fp, comp);
553 fp=open_and_uncompress(filename,0,&comp);
554
555 LOG(llevDebug," loading treasure...\n");
556 load_treasures();
557 LOG(llevDebug," done\n arch-pass 2...\n");
558 second_arch_pass(fp);
559 LOG(llevDebug," done\n");
560#ifdef DEBUG
561 check_generators();
562#endif
563 close_and_delete(fp, comp);
564 LOG(llevDebug," done\n");
565} 588}
566 589
567/* 590/*
568 * Creates and returns a new object which is a copy of the given archetype. 591 * Creates and returns a new object which is a copy of the given archetype.
569 * This function returns NULL on failure. 592 * This function returns NULL on failure.
570 */ 593 */
571 594object *
572object *arch_to_object(archetype *at) { 595arch_to_object (archetype *at)
596{
573 object *op; 597 object *op;
598
574 if(at==NULL) { 599 if (at == NULL)
600 {
575 if(warn_archetypes) 601 if (warn_archetypes)
576 LOG(llevError,"Couldn't find archetype.\n"); 602 LOG (llevError, "Couldn't find archetype.\n");
603
577 return NULL; 604 return NULL;
578 } 605 }
579 op=get_object(); 606
580 copy_object(&at->clone,op); 607 op = at->clone.clone ();
608 op->arch = at;
581 op->instantiate (); 609 op->instantiate ();
582 op->arch=at;
583 return op; 610 return op;
584} 611}
585 612
586/* 613/*
587 * Creates an object. This function is called by get_archetype() 614 * Creates an object. This function is called by get_archetype()
588 * if it fails to find the appropriate archetype. 615 * if it fails to find the appropriate archetype.
589 * Thus get_archetype() will be guaranteed to always return 616 * Thus get_archetype() will be guaranteed to always return
590 * an object, and never NULL. 617 * an object, and never NULL.
591 */ 618 */
592 619object *
593object *create_singularity(const char *name) { 620create_singularity (const char *name)
621{
594 object *op; 622 object *op;
595 char buf[MAX_BUF]; 623 char buf[MAX_BUF];
624
596 sprintf(buf,"%s (%s)",ARCH_SINGULARITY,name); 625 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
597 op = get_object(); 626 op = object::create ();
598 op->name = add_string(buf); 627 op->name = op->name_pl = buf;
599 op->name_pl = add_string(buf);
600 SET_FLAG(op,FLAG_NO_PICK); 628 SET_FLAG (op, FLAG_NO_PICK);
601 return op; 629 return op;
602} 630}
603 631
604/* 632/*
605 * Finds which archetype matches the given name, and returns a new 633 * Finds which archetype matches the given name, and returns a new
606 * object containing a copy of the archetype. 634 * object containing a copy of the archetype.
607 */ 635 */
608 636object *
609object *get_archetype(const char *name) { 637get_archetype (const char *name)
610 archetype *at; 638{
611 at = find_archetype(name); 639 archetype *at = archetype::find (name);
612 if (at == NULL) 640
641 if (!at)
613 return create_singularity(name); 642 return create_singularity (name);
643
614 return arch_to_object(at); 644 return arch_to_object (at);
615} 645}
616 646
617/* 647/*
618 * Hash-function used by the arch-hashtable. 648 * Hash-function used by the arch-hashtable.
619 */ 649 */
620 650
621unsigned long 651unsigned long
622hasharch(const char *str, int tablesize) { 652hasharch (const char *str, int tablesize)
653{
623 unsigned long hash = 0; 654 unsigned long hash = 0;
624 int i = 0; 655 unsigned int i = 0;
625 const char *p; 656 const char *p;
626 657
627 /* use the one-at-a-time hash function, which supposedly is 658 /* use the one-at-a-time hash function, which supposedly is
628 * better than the djb2-like one used by perl5.005, but 659 * better than the djb2-like one used by perl5.005, but
629 * certainly is better then the bug used here before. 660 * certainly is better then the bug used here before.
630 * see http://burtleburtle.net/bob/hash/doobs.html 661 * see http://burtleburtle.net/bob/hash/doobs.html
631 */ 662 */
632 for (p = str; i < MAXSTRING && *p; p++, i++) { 663 for (p = str; i < MAXSTRING && *p; p++, i++)
664 {
633 hash += *p; 665 hash += *p;
634 hash += hash << 10; 666 hash += hash << 10;
635 hash ^= hash >> 6; 667 hash ^= hash >> 6;
636 } 668 }
669
637 hash += hash << 3; 670 hash += hash << 3;
638 hash ^= hash >> 11; 671 hash ^= hash >> 11;
639 hash += hash << 15; 672 hash += hash << 15;
673
640 return hash % tablesize; 674 return hash % tablesize;
641} 675}
642 676
643/* 677/*
644 * Finds, using the hashtable, which archetype matches the given name. 678 * Finds, using the hashtable, which archetype matches the given name.
645 * returns a pointer to the found archetype, otherwise NULL. 679 * returns a pointer to the found archetype, otherwise NULL.
646 */ 680 */
647 681
682archetype *
648archetype *find_archetype(const char *name) { 683archetype::find (const char *name)
684{
685 if (!name)
686 return 0;
687
688#if USE_UNORDERED_MAP
689 AUTODECL (i, ht.find ((size_t) name));
690
691 if (i == ht.end ())
692 return 0;
693 else
694 return i->second;
695#endif
696
649 archetype *at; 697 archetype *at;
650 unsigned long index; 698 unsigned long index;
651 699
652 if (name == NULL)
653 return (archetype *) NULL;
654
655 index=hasharch(name, ARCHTABLE); 700 index = hasharch (name, ARCHTABLE);
656 arch_search++; 701 arch_search++;
657 for(;;) { 702 for (;;)
703 {
658 at = arch_table[index]; 704 at = arch_table[index];
705
659 if (at==NULL) { 706 if (at == NULL)
707 {
660 if(warn_archetypes) 708 if (warn_archetypes)
661 LOG(llevError,"Couldn't find archetype %s\n",name); 709 LOG (llevError, "Couldn't find archetype %s\n", name);
710
662 return NULL; 711 return NULL;
663 } 712 }
713
664 arch_cmp++; 714 arch_cmp++;
715
665 if (!strcmp(at->name,name)) 716 if (!strcmp ((const char *) at->name, name))
666 return at; 717 return at;
718
667 if(++index>=ARCHTABLE) 719 if (++index >= ARCHTABLE)
668 index=0; 720 index = 0;
669 } 721 }
670} 722}
671 723
672/* 724/*
673 * Adds an archetype to the hashtable. 725 * Adds an archetype to the hashtable.
674 */ 726 */
727void
728archetype::hash_add ()
729{
730#if USE_UNORDERED_MAP
731 ht.insert (std::make_pair ((size_t) (const char *) name, this));
732#else
675 733
676static void add_arch(archetype *at) {
677 int index=hasharch(at->name, ARCHTABLE),org_index=index; 734 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index;
735
678 for(;;) { 736 for (;;)
737 {
679 if(arch_table[index]==NULL) { 738 if (!arch_table[index])
739 {
680 arch_table[index]=at; 740 arch_table[index] = this;
681 return; 741 break;
682 } 742 }
743
683 if(++index==ARCHTABLE) 744 if (++index == ARCHTABLE)
684 index=0; 745 index = 0;
746
685 if(index==org_index) 747 if (index == org_index)
686 fatal(ARCHTABLE_TOO_SMALL); 748 fatal (ARCHTABLE_TOO_SMALL);
687 } 749 }
750#endif
751}
752
753void
754archetype::hash_del ()
755{
756#if USE_UNORDERED_MAP
757# error remove this from HT
758#else
759
760 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index;
761
762 for (;;)
763 {
764 if (arch_table[index] == this)
765 {
766 arch_table[index] = 0;
767 break;
768 }
769
770 if (++index == ARCHTABLE)
771 index = 0;
772
773 if (index == org_index)
774 break;
775 }
776#endif
688} 777}
689 778
690/* 779/*
691 * Returns the first archetype using the given type. 780 * Returns the first archetype using the given type.
692 * Used in treasure-generation. 781 * Used in treasure-generation.
693 */ 782 */
694 783
784archetype *
695archetype *type_to_archetype(int type) { 785type_to_archetype (int type)
786{
696 archetype *at; 787 archetype *at;
697 788
698 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) 789 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
699 if(at->clone.type==type) 790 if (at->clone.type == type)
700 return at; 791 return at;
792
701 return NULL; 793 return 0;
702} 794}
703 795
704/* 796/*
705 * Returns a new object copied from the first archetype matching 797 * Returns a new object copied from the first archetype matching
706 * the given type. 798 * the given type.
707 * Used in treasure-generation. 799 * Used in treasure-generation.
708 */ 800 */
709 801
802object *
710object *clone_arch(int type) { 803clone_arch (int type)
804{
711 archetype *at; 805 archetype *at;
712 object *op=get_object();
713 806
714 if((at=type_to_archetype(type))==NULL) { 807 if ((at = type_to_archetype (type)) == NULL)
808 {
715 LOG(llevError,"Can't clone archetype %d\n",type); 809 LOG (llevError, "Can't clone archetype %d\n", type);
716 free_object(op);
717 return NULL; 810 return 0;
718 } 811 }
719 copy_object(&at->clone,op); 812
813 object *op = at->clone.clone ();
720 op->instantiate (); 814 op->instantiate ();
721 return op; 815 return op;
722} 816}
723 817
724/* 818/*
725 * member: make instance from class 819 * member: make instance from class
726 */ 820 */
727 821
822object *
728object *object_create_arch (archetype * at) 823object_create_arch (archetype *at)
729{ 824{
730 object *op, *prev = NULL, *head = NULL; 825 object *op, *prev = 0, *head = 0;
731 826
732 while (at) { 827 while (at)
828 {
733 op = arch_to_object (at); 829 op = arch_to_object (at);
734 op->x = at->clone.x; 830 op->x = at->clone.x;
735 op->y = at->clone.y; 831 op->y = at->clone.y;
832
736 if (head) 833 if (head)
737 op->head = head, prev->more = op; 834 op->head = head, prev->more = op;
835
738 if (!head) 836 if (!head)
739 head = op; 837 head = op;
838
740 prev = op; 839 prev = op;
741 at = at->more; 840 at = at->more;
742 } 841 }
842
743 return (head); 843 return (head);
744} 844}
745 845
746/*** end of arch.c ***/

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines