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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.33 by root, Sun Dec 31 17:17:22 2006 UTC vs.
Revision 1.72 by root, Wed Apr 2 11:13:51 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22 */
23 23
24#include <cassert> 24#include <cassert>
25 25
26#include <global.h> 26#include <global.h>
27#include <funcpoint.h> 27#include <funcpoint.h>
28#include <loader.h> 28#include <loader.h>
29 29
30#define USE_UNORDERED_MAP 0
31
32#if USE_UNORDERED_MAP
33# include <tr1/functional> 30#include <tr1/functional>
34# include <tr1/unordered_map> 31#include <tr1/unordered_map>
35#endif
36
37int arch_cmp = 0; /* How many strcmp's */
38int arch_search = 0; /* How many searches */
39int arch_init; /* True if doing arch initialization */
40 32
41/* The naming of these functions is really poor - they are all 33/* The naming of these functions is really poor - they are all
42 * pretty much named '.._arch_...', but they may more may not 34 * pretty much named '.._arch_...', but they may more may not
43 * return archetypes. Some make the arch_to_object call, and thus 35 * return archetypes. Some make the arch_to_object call, and thus
44 * return an object. Perhaps those should be called 'archob' functions 36 * return an object. Perhaps those should be called 'archob' functions
45 * to denote they return an object derived from the archetype. 37 * to denote they return an object derived from the archetype.
46 * MSW 2003-04-29 38 * MSW 2003-04-29
47 */ 39 */
48 40
49#if USE_UNORDERED_MAP 41archetype *loading_arch; // ugly flag to object laoder etc. to suppress/request special processing
42
50// the hashtable 43// the hashtable
51typedef std::tr1::unordered_map 44typedef std::tr1::unordered_map
52 < 45 <
53 std::size_t, 46 const char *,
54 arch_ptr, 47 arch_ptr,
55 std::tr1::hash<size_t>, 48 str_hash,
56 std::equal_to<size_t>, 49 str_equal,
57 slice_allocator< std::pair<const std::size_t, archetype *> > 50 slice_allocator< std::pair<const char *const, arch_ptr> >
58 true,
59 > HT; 51 > HT;
60 52
61static HT ht; 53static HT ht (5000);
62#else 54archvec archetypes;
63static arch_ptr arch_table[ARCHTABLE];
64#endif
65 55
66/** 56/**
67 * GROS - This function retrieves an archetype given the name that appears 57 * GROS - This function retrieves an archetype given the name that appears
68 * during the game (for example, "writing pen" instead of "stylus"). 58 * during the game (for example, "writing pen" instead of "stylus").
69 * It does not use the hashtable system, but browse the whole archlist each time. 59 * It does not use the hashtable system, but browse the whole archlist each time.
75 * - the archetype found or null if nothing was found. 65 * - the archetype found or null if nothing was found.
76 */ 66 */
77archetype * 67archetype *
78find_archetype_by_object_name (const char *name) 68find_archetype_by_object_name (const char *name)
79{ 69{
80 archetype *at; 70 shstr_cmp name_cmp (name);
81 71
82 if (name == NULL) 72 for_all_archetypes (at)
83 return (archetype *) NULL; 73 if (at->name == name_cmp)
84
85 for (at = first_archetype; at != NULL; at = at->next)
86 {
87 if (!strcmp (at->clone.name, name))
88 return at; 74 return at;
89 } 75
90 return NULL; 76 return 0;
91} 77}
92 78
93/** 79/**
94 * This function retrieves an archetype by type and name that appears during 80 * This function retrieves an archetype by type and name that appears during
95 * the game. It is basically the same as find_archetype_by_object_name() 81 * the game. It is basically the same as find_archetype_by_object_name()
96 * except that it considers only items of the given type. 82 * except that it considers only items of the given type.
97 */ 83 */
98archetype * 84archetype *
99find_archetype_by_object_type_name (int type, const char *name) 85find_archetype_by_object_type_name (int type, const char *name)
100{ 86{
101 archetype *at; 87 shstr_cmp name_cmp (name);
102 88
103 if (name == NULL) 89 for_all_archetypes (at)
104 return NULL; 90 if (at->name == name_cmp && at->type == type)
105
106 for (at = first_archetype; at != NULL; at = at->next)
107 {
108 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109 return at; 91 return at;
110 }
111 92
112 return NULL; 93 return 0;
113} 94}
114 95
115/* This is a lot like the above function. Instead, we are trying to match 96/* This is a lot like the above function. Instead, we are trying to match
116 * the arch->skill values. type is the type of object to match 97 * the arch->skill values. type is the type of object to match
117 * against (eg, to only match against skills or only skill objects for example). 98 * against (eg, to only match against skills or only skill objects for example).
118 * If type is -1, ew don't match on type. 99 * If type is -1, ew don't match on type.
119 */ 100 */
120object * 101object *
121get_archetype_by_skill_name (const char *skill, int type) 102get_archetype_by_skill_name (const char *skill, int type)
122{ 103{
123 archetype * 104 shstr_cmp skill_cmp (skill);
124 at;
125 105
126 if (skill == NULL) 106 for_all_archetypes (at)
127 return NULL; 107 if (at->skill == skill_cmp && (type == -1 || type == at->type))
128
129 for (at = first_archetype; at != NULL; at = at->next)
130 {
131 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
132 return arch_to_object (at); 108 return arch_to_object (at);
133 } 109
134 return NULL; 110 return 0;
135} 111}
136 112
137/* similiar to above - this returns the first archetype 113/* similiar to above - this returns the first archetype
138 * that matches both the type and subtype. type and subtype 114 * that matches both the type and subtype. type and subtype
139 * can be -1 to say ignore, but in this case, the match it does 115 * can be -1 to say ignore, but in this case, the match it does
142 * (eg, skills) 118 * (eg, skills)
143 */ 119 */
144archetype * 120archetype *
145get_archetype_by_type_subtype (int type, int subtype) 121get_archetype_by_type_subtype (int type, int subtype)
146{ 122{
147 archetype * 123 for_all_archetypes (at)
148 at;
149
150 for (at = first_archetype; at != NULL; at = at->next)
151 {
152 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 124 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
153 return at; 125 return at;
154 } 126
155 return NULL; 127 return 0;
156} 128}
157 129
158/** 130/**
159 * GROS - this returns a new object given the name that appears during the game 131 * GROS - this returns a new object given the name that appears during the game
160 * (for example, "writing pen" instead of "stylus"). 132 * (for example, "writing pen" instead of "stylus").
168 * but it otherwise had a big memory leak. 140 * but it otherwise had a big memory leak.
169 */ 141 */
170object * 142object *
171get_archetype_by_object_name (const char *name) 143get_archetype_by_object_name (const char *name)
172{ 144{
173 archetype *at;
174 char tmpname[MAX_BUF]; 145 char tmpname[MAX_BUF];
175 int i; 146 int i;
176 147
177 assign (tmpname, name); 148 assign (tmpname, name);
178 149
179 for (i = strlen (tmpname); i > 0; i--) 150 for (i = strlen (tmpname); i > 0; i--)
180 { 151 {
181 tmpname[i] = 0; 152 tmpname[i] = 0;
153
182 at = find_archetype_by_object_name (tmpname); 154 if (archetype *at = find_archetype_by_object_name (tmpname))
183
184 if (at != NULL)
185 return arch_to_object (at); 155 return arch_to_object (at);
186 } 156 }
187 157
188 return create_singularity (name); 158 return create_singularity (name);
189} 159}
190 160
191 /* This is a subset of the parse_id command. Basically, name can be 161/* This is a subset of the parse_id command. Basically, name can be
192 * a string seperated lists of things to match, with certain keywords. 162 * a string seperated lists of things to match, with certain keywords.
193 * pl is the player (only needed to set count properly) 163 * pl is the player (only needed to set count properly)
194 * op is the item we are trying to match. Calling function takes care 164 * op is the item we are trying to match. Calling function takes care
195 * of what action might need to be done and if it is valid 165 * of what action might need to be done and if it is valid
196 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 166 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
197 * value means a better match. 0 means no match. 167 * value means a better match. 0 means no match.
198 * 168 *
199 * Brief outline of the procedure: 169 * Brief outline of the procedure:
200 * We take apart the name variable into the individual components. 170 * We take apart the name variable into the individual components.
201 * cases for 'all' and unpaid are pretty obvious. 171 * cases for 'all' and unpaid are pretty obvious.
202 * Next, we check for a count (either specified in name, or in the 172 * Next, we check for a count (either specified in name, or in the
203 * player object.) 173 * player object.)
204 * If count is 1, make a quick check on the name. 174 * If count is 1, make a quick check on the name.
205 * IF count is >1, we need to make plural name. Return if match. 175 * IF count is >1, we need to make plural name. Return if match.
206 * Last, make a check on the full name. 176 * Last, make a check on the full name.
207 */ 177 */
208int 178int
209item_matched_string (object *pl, object *op, const char *name) 179item_matched_string (object *pl, object *op, const char *name)
210{ 180{
211 char *cp, local_name[MAX_BUF]; 181 char *cp, local_name[MAX_BUF];
212 int count, retval = 0; 182 int count, retval = 0;
213 183
214 strcpy (local_name, name); /* strtok is destructive to name */ 184 assign (local_name, name); /* strtok is destructive to name */
215 185
216 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 186 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
217 { 187 {
218 while (cp[0] == ' ') 188 while (cp[0] == ' ')
219 ++cp; /* get rid of spaces */ 189 ++cp; /* get rid of spaces */
304 } 274 }
305 275
306 return 0; 276 return 0;
307} 277}
308 278
309/* 279archetype::archetype (const char *name)
310 * Initialises the internal linked list of archetypes (read from file). 280{
311 * Then the global "empty_archetype" pointer is initialised. 281 stub = true;
312 * Then the blocksview[] array is initialised. 282 arch = this;
313 */ 283 this->archname = this->name = this->name_pl = name;
284}
285
286archetype::~archetype ()
287{
288 unlink ();
289}
314 290
315void 291void
316init_archetypes (void) 292archetype::link ()
317{ /* called from add_player() and edit() */ 293{
318 if (first_archetype != NULL) /* Only do this once */ 294 ht.insert (std::make_pair (archname, this));
295
296 if (!archetypes.contains (this))
297 archetypes.insert (this);
298}
299
300void
301archetype::unlink ()
302{
303 ht.erase (archname);
304
305 if (archetypes.contains (this))
306 archetypes.erase (this);
307}
308
309/*
310 * Finds, using the hashtable, which archetype matches the given name.
311 * returns a pointer to the found archetype, otherwise NULL.
312 */
313archetype *
314archetype::find (const char *name)
315{
316 if (!name)
319 return; 317 return 0;
320 318
321 arch_init = 1; 319 auto (i, ht.find (name));
322 load_archetypes (); 320
323 arch_init = 0; 321 if (i == ht.end ())
322 return 0;
323 else
324 return i->second;
325}
326
327archetype *
328archetype::get (const char *name)
329{
330 if (!name)
331 {
332 LOG (llevError, "null archetype requested\n");
333 name = "(null)";
334 }
335
336 if (loading_arch && !strcmp (&loading_arch->archname, name))
337 return loading_arch;
338
339 archetype *at = find (name);
340
341 if (!at)
342 {
343 at = new archetype (name);
344 at->link ();
345 }
346
347 return at;
348}
349
350archetype *
351archetype::read (object_thawer &f)
352{
353 assert (f.kw == KW_object);
354
355 std::vector<archetype *> parts;
356
357 coroapi::cede_to_tick ();
358
359 for (;;)
360 {
361 // the archetype might have been referenced earlier
362 // so try to find an existing stub archetype first
363 archetype *at = find (f.get_str ());
364
365 if (!at || !at->stub)
366 at = new archetype (f.get_str ());
367
368 f.next ();
369
370#if 0
371 // implementing it here in the server does neither allow multiple inheritence
372 // nor does it cleanly "just override". it would allow use in map files, though,
373 // and other resource files dynamically laoded (as opposed to being preprocessed).
374 // not that any of this is relevant as of yet...
375 if (f.kw == KW_inherit)
376 {
377 if (archetype *at = find (f.get_str ()))
378 *op = at->clone;
379 else
380 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
381 &at->archname, f.get_str ());
382
383 f.next ();
384 }
385#endif
386
387 loading_arch = at; // hack to tell parse_kv et al. to behave
388 bool parse_ok = at->parse_kv (f);
389 loading_arch = 0;
390
391 if (!parse_ok)
392 goto fail;
393
394 loading_arch = at; // hack to tell parse_kv et al. to behave
395 at->post_load_check ();
396 loading_arch = 0;
397
398 parts.push_back (at);
399
400 if (f.kw != KW_more)
401 break;
402
403 f.next ();
404
405 if (f.kw != KW_object)
406 {
407 f.parse_error ("more object");
408 goto fail;
409 }
410 }
411
412 {
413 auto (at, parts.begin ());
414
415 archetype *new_head = parts.front ();
416 archetype *old_head = find (new_head->archname);
417
418 if (old_head && !old_head->is_head ())
419 {
420 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
421 &new_head->archname, &old_head->archname);
422 goto fail;
423 }
424
425 // check that all archetypes belong to the same old object or are new
426 for (auto (at, parts.begin ()); at != parts.end (); ++at)
427 {
428 archetype *new_part = *at;
429 archetype *old_part = find (new_part->archname);
430
431 if (old_part && old_part->head_ () != old_head)
432 {
433 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
434 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
435 goto fail;
436 }
437 }
438
439 // deactivate existing archetype
440 for (archetype *at = old_head; at; at = (archetype *)at->more)
441 at->unlink ();
442
443 // assemble new chain
444 new_head->min_x = new_head->max_x = new_head->x;
445 new_head->min_y = new_head->max_y = new_head->y;
446
447 archetype *less = new_head;
448 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
449 {
450 archetype *at = *p;
451
452 // some flags get inherited formt he head (probably a lot more)
453 // doing it here doesn't feel too cozy, but it allows code
454 // to ignore head checks for these flags, which saves time
455 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
456 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
457 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
458 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
459
460 if (at->x < new_head->min_x) new_head->min_x = at->x;
461 if (at->y < new_head->min_y) new_head->min_y = at->y;
462 if (at->x > new_head->max_x) new_head->max_x = at->x;
463 if (at->y > new_head->max_y) new_head->max_y = at->y;
464
465 at->head = new_head;
466 less->more = at;
467 less = at;
468 }
469
470 // now activate it
471 for (auto (p, parts.begin ()); p != parts.end (); ++p)
472 {
473 archetype *at = *p;
474 at->stub = false;
475 at->link ();
476 }
477
478 return new_head;
479 }
480
481fail:
482 for (auto (p, parts.begin ()); p != parts.end (); ++p)
483 (*p)->destroy (true);
484
485 return 0;
486}
487
488/*
489 * Initialize global archtype pointers:
490 */
491void
492init_archetype_pointers ()
493{
494 ring_arch = archetype::find ("ring");
495 amulet_arch = archetype::find ("amulet");
496 staff_arch = archetype::find ("staff");
497 crown_arch = archetype::find ("crown");
324 empty_archetype = archetype::find ("empty_archetype"); 498 empty_archetype = archetype::find ("empty_archetype");
325
326/* init_blocksview();*/
327}
328
329/*
330 * Stores debug-information about how efficient the hashtable
331 * used for archetypes has been in the static errmsg array.
332 */
333
334void
335arch_info (object *op)
336{
337 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
338 new_draw_info (NDI_BLACK, 0, op, errmsg);
339}
340
341/*
342 * Initialise the hashtable used by the archetypes.
343 */
344
345void
346clear_archetable (void)
347{
348 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
349}
350
351/*
352 * An alternative way to init the hashtable which is slower, but _works_...
353 */
354
355void
356init_archetable (void)
357{
358 archetype *at;
359
360 LOG (llevDebug, " Setting up archetable...\n");
361
362 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
363 at->hash_add ();
364
365 LOG (llevDebug, "done\n");
366}
367
368void
369free_all_archs (void)
370{
371 archetype *at, *next;
372 int i = 0, f = 0;
373
374 for (at = first_archetype; at != NULL; at = next)
375 {
376 if (at->more)
377 next = at->more;
378 else
379 next = at->next;
380
381 delete
382 at;
383
384 i++;
385 }
386
387 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
388}
389
390archetype::archetype ()
391{
392 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
393 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
394}
395
396archetype::~archetype ()
397{
398}
399
400/*
401 * Reads/parses the archetype-file, and copies into a linked list
402 * of archetype-structures.
403 */
404void
405first_arch_pass (object_thawer & fp)
406{
407 archetype *head = 0, *last_more = 0;
408
409 archetype *at = new archetype;
410 at->clone.arch = first_archetype = at;
411
412 while (int i = load_object (fp, &at->clone, 0))
413 {
414 at->clone.speed_left = (float) (-0.1);
415 /* copy the body_info to the body_used - this is only really
416 * need for monsters, but doesn't hurt to do it for everything.
417 * by doing so, when a monster is created, it has good starting
418 * values for the body_used info, so when items are created
419 * for it, they can be properly equipped.
420 */
421 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
422
423 switch (i)
424 {
425 case LL_NORMAL: /* A new archetype, just link it with the previous */
426 if (last_more != NULL)
427 last_more->next = at;
428 if (head != NULL)
429 head->next = at;
430 head = last_more = at;
431#if 0
432 if (!op->type)
433 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
434#endif
435 at->tail_x = 0;
436 at->tail_y = 0;
437 break;
438
439 case LL_MORE: /* Another part of the previous archetype, link it correctly */
440
441 at->head = head;
442 at->clone.head = &head->clone;
443 if (last_more != NULL)
444 {
445 last_more->more = at;
446 last_more->clone.more = &at->clone;
447 }
448 last_more = at;
449
450 /* If this multipart image is still composed of individual small
451 * images, don't set the tail_.. values. We can't use them anyways,
452 * and setting these to zero makes the map sending to the client much
453 * easier as just looking at the head, we know what to do.
454 */
455 if (at->clone.face != head->clone.face)
456 {
457 head->tail_x = 0;
458 head->tail_y = 0;
459 }
460 else
461 {
462 if (at->clone.x > head->tail_x)
463 head->tail_x = at->clone.x;
464 if (at->clone.y > head->tail_y)
465 head->tail_y = at->clone.y;
466 }
467 break;
468
469 }
470
471 at = new archetype;
472
473 at->clone.arch = at;
474 }
475
476 delete at;
477}
478
479/*
480 * Reads the archetype file once more, and links all pointers between
481 * archetypes.
482 */
483
484void
485second_arch_pass (object_thawer & thawer)
486{
487 char buf[MAX_BUF], *variable = buf, *argument, *cp;
488 archetype *at = NULL, *other;
489
490 while (fgets (buf, MAX_BUF, thawer) != NULL)
491 {
492 if (*buf == '#')
493 continue;
494 if ((argument = strchr (buf, ' ')) != NULL)
495 {
496 *argument = '\0', argument++;
497 cp = argument + strlen (argument) - 1;
498 while (isspace (*cp))
499 {
500 *cp = '\0';
501 cp--;
502 }
503 }
504 if (!strcmp ("Object", variable))
505 {
506 if ((at = archetype::find (argument)) == NULL)
507 LOG (llevError, "Warning: failed to find arch %s\n", argument);
508 }
509 else if (!strcmp ("other_arch", variable))
510 {
511 if (at != NULL && at->clone.other_arch == NULL)
512 {
513 if ((other = archetype::find (argument)) == NULL)
514 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
515 else if (at != NULL)
516 at->clone.other_arch = other;
517 }
518 }
519 else if (!strcmp ("randomitems", variable))
520 {
521 if (at != NULL)
522 {
523 treasurelist *tl = find_treasurelist (argument);
524
525 if (tl == NULL)
526 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
527 else
528 at->clone.randomitems = tl;
529 }
530 }
531 }
532}
533
534#ifdef DEBUG
535void
536check_generators (void)
537{
538 archetype *at;
539
540 for (at = first_archetype; at != NULL; at = at->next)
541 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
542 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
543}
544#endif
545
546/*
547 * First initialises the archtype hash-table (init_archetable()).
548 * Reads and parses the archetype file (with the first and second-pass
549 * functions).
550 * Then initialises treasures by calling load_treasures().
551 */
552
553void
554load_archetypes (void)
555{
556 char filename[MAX_BUF];
557
558 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
559 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
560
561 {
562 object_thawer
563 thawer (filename);
564
565 clear_archetable ();
566 LOG (llevDebug, " arch-pass 1...\n");
567 first_arch_pass (thawer);
568 LOG (llevDebug, " done\n");
569 }
570
571 init_archetable ();
572 warn_archetypes = 1;
573
574 {
575 object_thawer
576 thawer (filename);
577
578 LOG (llevDebug, " loading treasure...\n");
579 load_treasures ();
580 LOG (llevDebug, " done\n arch-pass 2...\n");
581 second_arch_pass (thawer);
582 LOG (llevDebug, " done\n");
583#ifdef DEBUG
584 check_generators ();
585#endif
586 }
587 LOG (llevDebug, " done\n");
588} 499}
589 500
590/* 501/*
591 * Creates and returns a new object which is a copy of the given archetype. 502 * Creates and returns a new object which is a copy of the given archetype.
592 * This function returns NULL on failure. 503 * This function returns NULL on failure.
593 */ 504 */
594object * 505object *
595arch_to_object (archetype *at) 506arch_to_object (archetype *at)
596{ 507{
597 object *op; 508 if (!at)
598
599 if (at == NULL)
600 { 509 {
601 if (warn_archetypes)
602 LOG (llevError, "Couldn't find archetype.\n"); 510 LOG (llevError, "Couldn't find archetype.\n");
603
604 return NULL; 511 return 0;
605 } 512 }
606 513
607 op = at->clone.clone (); 514 object *op = at->clone ();
608 op->arch = at; 515 op->arch = at;
609 op->instantiate (); 516 op->instantiate ();
517
610 return op; 518 return op;
519}
520
521object *
522archetype::instance ()
523{
524 return arch_to_object (this);
611} 525}
612 526
613/* 527/*
614 * Creates an object. This function is called by get_archetype() 528 * Creates an object. This function is called by get_archetype()
615 * if it fails to find the appropriate archetype. 529 * if it fails to find the appropriate archetype.
617 * an object, and never NULL. 531 * an object, and never NULL.
618 */ 532 */
619object * 533object *
620create_singularity (const char *name) 534create_singularity (const char *name)
621{ 535{
622 object *op; 536 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
537
538 if (!strcmp (name, "bug"))
539 abort ();
540
623 char buf[MAX_BUF]; 541 char buf[MAX_BUF];
542 sprintf (buf, "bug, please report (%s)", name);
624 543
625 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); 544 object *op = get_archetype ("bug");
626 op = object::create ();
627 op->name = op->name_pl = buf; 545 op->name = op->name_pl = buf;
628 SET_FLAG (op, FLAG_NO_PICK); 546
629 return op; 547 return op;
630} 548}
631 549
632/* 550/*
633 * Finds which archetype matches the given name, and returns a new 551 * Finds which archetype matches the given name, and returns a new
643 561
644 return arch_to_object (at); 562 return arch_to_object (at);
645} 563}
646 564
647/* 565/*
648 * Hash-function used by the arch-hashtable.
649 */
650
651unsigned long
652hasharch (const char *str, int tablesize)
653{
654 unsigned long hash = 0;
655 unsigned int i = 0;
656 const char *p;
657
658 /* use the one-at-a-time hash function, which supposedly is
659 * better than the djb2-like one used by perl5.005, but
660 * certainly is better then the bug used here before.
661 * see http://burtleburtle.net/bob/hash/doobs.html
662 */
663 for (p = str; i < MAXSTRING && *p; p++, i++)
664 {
665 hash += *p;
666 hash += hash << 10;
667 hash ^= hash >> 6;
668 }
669
670 hash += hash << 3;
671 hash ^= hash >> 11;
672 hash += hash << 15;
673
674 return hash % tablesize;
675}
676
677/*
678 * Finds, using the hashtable, which archetype matches the given name.
679 * returns a pointer to the found archetype, otherwise NULL.
680 */
681
682archetype *
683archetype::find (const char *name)
684{
685 if (!name)
686 return 0;
687
688#if USE_UNORDERED_MAP
689 AUTODECL (i, ht.find ((size_t) name));
690
691 if (i == ht.end ())
692 return 0;
693 else
694 return i->second;
695#endif
696
697 archetype *at;
698 unsigned long index;
699
700 index = hasharch (name, ARCHTABLE);
701 arch_search++;
702 for (;;)
703 {
704 at = arch_table[index];
705
706 if (at == NULL)
707 {
708 if (warn_archetypes)
709 LOG (llevError, "Couldn't find archetype %s\n", name);
710
711 return NULL;
712 }
713
714 arch_cmp++;
715
716 if (!strcmp ((const char *) at->name, name))
717 return at;
718
719 if (++index >= ARCHTABLE)
720 index = 0;
721 }
722}
723
724/*
725 * Adds an archetype to the hashtable.
726 */
727void
728archetype::hash_add ()
729{
730#if USE_UNORDERED_MAP
731 ht.insert (std::make_pair ((size_t) (const char *) name, this));
732#else
733
734 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index;
735
736 for (;;)
737 {
738 if (!arch_table[index])
739 {
740 arch_table[index] = this;
741 break;
742 }
743
744 if (++index == ARCHTABLE)
745 index = 0;
746
747 if (index == org_index)
748 fatal (ARCHTABLE_TOO_SMALL);
749 }
750#endif
751}
752
753void
754archetype::hash_del ()
755{
756#if USE_UNORDERED_MAP
757# error remove this from HT
758#else
759
760 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index;
761
762 for (;;)
763 {
764 if (arch_table[index] == this)
765 {
766 arch_table[index] = 0;
767 break;
768 }
769
770 if (++index == ARCHTABLE)
771 index = 0;
772
773 if (index == org_index)
774 break;
775 }
776#endif
777}
778
779/*
780 * Returns the first archetype using the given type. 566 * Returns the first archetype using the given type.
781 * Used in treasure-generation. 567 * Used in treasure-generation.
782 */ 568 */
783
784archetype * 569archetype *
785type_to_archetype (int type) 570type_to_archetype (int type)
786{ 571{
787 archetype *at; 572 for_all_archetypes (at)
788 573 if (at->type == type && at->head_ () != at)
789 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
790 if (at->clone.type == type)
791 return at; 574 return at;
792 575
793 return 0; 576 return 0;
794} 577}
795 578
796/* 579/*
797 * Returns a new object copied from the first archetype matching 580 * Returns a new object copied from the first archetype matching
798 * the given type. 581 * the given type.
799 * Used in treasure-generation. 582 * Used in treasure-generation.
800 */ 583 */
801
802object * 584object *
803clone_arch (int type) 585clone_arch (int type)
804{ 586{
805 archetype *at; 587 archetype *at;
806 588
808 { 590 {
809 LOG (llevError, "Can't clone archetype %d\n", type); 591 LOG (llevError, "Can't clone archetype %d\n", type);
810 return 0; 592 return 0;
811 } 593 }
812 594
813 object *op = at->clone.clone (); 595 object *op = at->clone ();
814 op->instantiate (); 596 op->instantiate ();
815 return op; 597 return op;
816} 598}
817 599
818/* 600/*
819 * member: make instance from class 601 * member: make instance from class
820 */ 602 */
821
822object * 603object *
823object_create_arch (archetype *at) 604object_create_arch (archetype *at)
824{ 605{
825 object *op, *prev = 0, *head = 0; 606 object *op, *prev = 0, *head = 0;
826 607
827 while (at) 608 while (at)
828 { 609 {
829 op = arch_to_object (at); 610 op = arch_to_object (at);
611
830 op->x = at->clone.x; 612 op->x = at->x;
831 op->y = at->clone.y; 613 op->y = at->y;
832 614
833 if (head) 615 if (head)
834 op->head = head, prev->more = op; 616 op->head = head, prev->more = op;
835 617
836 if (!head) 618 if (!head)
837 head = op; 619 head = op;
838 620
839 prev = op; 621 prev = op;
840 at = at->more; 622 at = (archetype *)at->more;
841 } 623 }
842 624
843 return (head); 625 return head;
844} 626}
845 627

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