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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.36 by pippijn, Sat Jan 6 14:42:28 2007 UTC vs.
Revision 1.105 by root, Thu Apr 15 00:36:51 2010 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 (at your option) any later version. 11 * option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23*/ 23 */
24 24
25#include <cassert> 25#include <cassert>
26 26
27#include <global.h> 27#include <global.h>
28#include <funcpoint.h>
29#include <loader.h>
30 28
31#define USE_UNORDERED_MAP 0
32
33#if USE_UNORDERED_MAP
34# include <tr1/functional> 29#include <tr1/functional>
35# include <tr1/unordered_map> 30#include <tr1/unordered_map>
36#endif
37 31
38int arch_cmp = 0; /* How many strcmp's */ 32archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
39int arch_search = 0; /* How many searches */ 33arch_ptr archetype::empty;
40int arch_init; /* True if doing arch initialization */
41 34
42/* The naming of these functions is really poor - they are all
43 * pretty much named '.._arch_...', but they may more may not
44 * return archetypes. Some make the arch_to_object call, and thus
45 * return an object. Perhaps those should be called 'archob' functions
46 * to denote they return an object derived from the archetype.
47 * MSW 2003-04-29
48 */
49
50#if USE_UNORDERED_MAP
51// the hashtable 35// the hashtable
52typedef std::tr1::unordered_map 36typedef std::tr1::unordered_map
53 < 37 <
54 std::size_t, 38 const char *,
55 arch_ptr, 39 arch_ptr,
56 std::tr1::hash<size_t>, 40 str_hash,
57 std::equal_to<size_t>, 41 str_equal,
58 slice_allocator< std::pair<const std::size_t, archetype *> > 42 slice_allocator< std::pair<const char *const, arch_ptr> >
59 true,
60 > HT; 43 > HT;
61 44
62static HT ht; 45static HT ht (10000);
63#else 46archvec archetypes;
64static arch_ptr arch_table[ARCHTABLE]; 47static unordered_vector<archetype *> allarch;
65#endif 48static int dirtycnt;
49
50// the vector of other_arch references to be resolved
51static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
52// the vector of loaded but not yet committed archetypes
53static std::vector<archetype *> postponed_arch;
54
55//+GPL
56
57/*
58 * Creates an object. This function is called by get_archetype ()
59 * if it fails to find the appropriate archetype.
60 * Thus get_archetype() will be guaranteed to always return
61 * an object, and never NULL.
62 */
63static object *
64create_singularity (const char *name)
65{
66 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
67
68 if (!strcmp (name, "bug"))
69 abort ();
70
71 object *op = archetype::get (shstr_bug);
72 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
73
74 return op;
75}
66 76
67/** 77/**
68 * GROS - This function retrieves an archetype given the name that appears 78 * GROS - This function retrieves an archetype given the name that appears
69 * during the game (for example, "writing pen" instead of "stylus"). 79 * during the game (for example, "writing pen" instead of "stylus").
70 * It does not use the hashtable system, but browse the whole archlist each time. 80 * It does not use the hashtable system, but browse the whole archlist each time.
76 * - the archetype found or null if nothing was found. 86 * - the archetype found or null if nothing was found.
77 */ 87 */
78archetype * 88archetype *
79find_archetype_by_object_name (const char *name) 89find_archetype_by_object_name (const char *name)
80{ 90{
81 archetype *at; 91 shstr_cmp name_cmp (name);
82 92
83 if (name == NULL) 93 for_all_archetypes (at)
84 return (archetype *) NULL; 94 if (at->name == name_cmp)
85
86 for (at = first_archetype; at != NULL; at = at->next)
87 {
88 if (!strcmp (at->clone.name, name))
89 return at; 95 return at;
90 } 96
91 return NULL; 97 return 0;
92} 98}
93 99
94/** 100/**
95 * This function retrieves an archetype by type and name that appears during 101 * This function retrieves an archetype by type and name that appears during
96 * the game. It is basically the same as find_archetype_by_object_name() 102 * the game. It is basically the same as find_archetype_by_object_name()
97 * except that it considers only items of the given type. 103 * except that it considers only items of the given type.
98 */ 104 */
99archetype * 105archetype *
100find_archetype_by_object_type_name (int type, const char *name) 106find_archetype_by_object_type_name (int type, const char *name)
101{ 107{
102 archetype *at; 108 shstr_cmp name_cmp (name);
103 109
104 if (name == NULL) 110 for_all_archetypes (at)
105 return NULL; 111 if (at->name == name_cmp && at->type == type)
106
107 for (at = first_archetype; at != NULL; at = at->next)
108 {
109 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
110 return at; 112 return at;
111 }
112 113
113 return NULL; 114 return 0;
114} 115}
115 116
116/* This is a lot like the above function. Instead, we are trying to match 117/* This is a lot like the above function. Instead, we are trying to match
117 * the arch->skill values. type is the type of object to match 118 * the arch->skill values. type is the type of object to match
118 * against (eg, to only match against skills or only skill objects for example). 119 * against (eg, to only match against skills or only skill objects for example).
119 * If type is -1, ew don't match on type. 120 * If type is -1, ew don't match on type.
120 */ 121 */
121object * 122object *
122get_archetype_by_skill_name (const char *skill, int type) 123get_archetype_by_skill_name (const char *skill, int type)
123{ 124{
124 archetype *at; 125 shstr_cmp skill_cmp (skill);
125 126
126 if (skill) 127 for_all_archetypes (at)
127 for (at = first_archetype; at; at = at->next) 128 if (at->skill == skill_cmp && (type == -1 || type == at->type))
128 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill))) 129 return at->instance ();
129 return arch_to_object (at);
130 130
131 return 0; 131 return 0;
132} 132}
133 133
134/* similiar to above - this returns the first archetype 134/* similiar to above - this returns the first archetype
139 * (eg, skills) 139 * (eg, skills)
140 */ 140 */
141archetype * 141archetype *
142get_archetype_by_type_subtype (int type, int subtype) 142get_archetype_by_type_subtype (int type, int subtype)
143{ 143{
144 archetype * 144 for_all_archetypes (at)
145 at;
146
147 for (at = first_archetype; at != NULL; at = at->next)
148 {
149 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 145 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
150 return at; 146 return at;
151 } 147
152 return NULL; 148 return 0;
153} 149}
154 150
155/** 151/**
156 * GROS - this returns a new object given the name that appears during the game 152 * GROS - this returns a new object given the name that appears during the game
157 * (for example, "writing pen" instead of "stylus"). 153 * (for example, "writing pen" instead of "stylus").
159 * - name: The name we're searching for (ex: "writing pen"); 155 * - name: The name we're searching for (ex: "writing pen");
160 * Return value: 156 * Return value:
161 * - a corresponding object if found; a singularity object if not found. 157 * - a corresponding object if found; a singularity object if not found.
162 * Note by MSW - it appears that it takes the full name and keeps 158 * Note by MSW - it appears that it takes the full name and keeps
163 * shortening it until it finds a match. I re-wrote this so that it 159 * shortening it until it finds a match. I re-wrote this so that it
164 * doesn't malloc it each time - not that this function is used much, 160 * doesn't allocate it each time - not that this function is used much,
165 * but it otherwise had a big memory leak. 161 * but it otherwise had a big memory leak.
166 */ 162 */
167object * 163object *
168get_archetype_by_object_name (const char *name) 164get_archetype_by_object_name (const char *name)
169{ 165{
170 archetype *at;
171 char tmpname[MAX_BUF]; 166 char tmpname[MAX_BUF];
172 int i;
173 167
174 assign (tmpname, name); 168 assign (tmpname, name);
175 169
176 for (i = strlen (tmpname); i > 0; i--) 170 for (int i = strlen (tmpname); i > 0; i--)
177 { 171 {
178 tmpname[i] = 0; 172 tmpname[i] = 0;
173
179 at = find_archetype_by_object_name (tmpname); 174 if (archetype *at = find_archetype_by_object_name (tmpname))
180 175 return at->instance ();
181 if (at)
182 return arch_to_object (at);
183 } 176 }
184 177
185 return create_singularity (name); 178 return create_singularity (name);
186} 179}
187 180
188 /* This is a subset of the parse_id command. Basically, name can be 181/* This is a subset of the parse_id command. Basically, name can be
189 * a string seperated lists of things to match, with certain keywords. 182 * a string seperated lists of things to match, with certain keywords.
190 * pl is the player (only needed to set count properly) 183 * pl is the player (only needed to set count properly)
191 * op is the item we are trying to match. Calling function takes care 184 * op is the item we are trying to match. Calling function takes care
192 * of what action might need to be done and if it is valid 185 * of what action might need to be done and if it is valid
193 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 186 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
194 * value means a better match. 0 means no match. 187 * value means a better match. 0 means no match.
195 * 188 *
196 * Brief outline of the procedure: 189 * Brief outline of the procedure:
197 * We take apart the name variable into the individual components. 190 * We take apart the name variable into the individual components.
198 * cases for 'all' and unpaid are pretty obvious. 191 * cases for 'all' and unpaid are pretty obvious.
199 * Next, we check for a count (either specified in name, or in the 192 * Next, we check for a count (either specified in name, or in the
200 * player object.) 193 * player object.)
201 * If count is 1, make a quick check on the name. 194 * If count is 1, make a quick check on the name.
202 * IF count is >1, we need to make plural name. Return if match. 195 * IF count is >1, we need to make plural name. Return if match.
203 * Last, make a check on the full name. 196 * Last, make a check on the full name.
204 */ 197 */
205int 198int
206item_matched_string (object *pl, object *op, const char *name) 199item_matched_string (object *pl, object *op, const char *name)
207{ 200{
208 char *cp, local_name[MAX_BUF]; 201 char *cp, local_name[MAX_BUF];
209 int count, retval = 0; 202 int count, retval = 0;
210 203
211 strcpy (local_name, name); /* strtok is destructive to name */ 204 assign (local_name, name); /* strtok is destructive to name */
212 205
213 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 206 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
214 { 207 {
215 while (cp[0] == ' ') 208 while (cp[0] == ' ')
216 ++cp; /* get rid of spaces */ 209 ++cp; /* get rid of spaces */
219 /* All is a very generic match - low match value */ 212 /* All is a very generic match - low match value */
220 if (!strcmp (cp, "all")) 213 if (!strcmp (cp, "all"))
221 return 1; 214 return 1;
222 215
223 /* unpaid is a little more specific */ 216 /* unpaid is a little more specific */
224 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID)) 217 if (!strcmp (cp, "unpaid") && op->flag [FLAG_UNPAID])
225 return 2; 218 return 2;
226 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 219
220 if (!strcmp (cp, "cursed") && op->flag [FLAG_KNOWN_CURSED] && (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]))
227 return 2; 221 return 2;
228 222
229 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED)) 223 if (!strcmp (cp, "unlocked") && !op->flag [FLAG_INV_LOCKED])
230 return 2; 224 return 2;
231 225
232 /* Allow for things like '100 arrows' */ 226 /* Allow for things like '100 arrows' */
233 if ((count = atoi (cp)) != 0) 227 if ((count = atoi (cp)) != 0)
234 { 228 {
252 * is because of the 'else' handling - we don't want to match on 246 * is because of the 'else' handling - we don't want to match on
253 * something and set a low retval, even though it may match a higher retcal 247 * something and set a low retval, even though it may match a higher retcal
254 * later. So keep it in descending order here, so we try for the best 248 * later. So keep it in descending order here, so we try for the best
255 * match first, and work downward. 249 * match first, and work downward.
256 */ 250 */
251 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
252
257 if (!strcasecmp (cp, query_name (op))) 253 if (!strcasecmp (cp, query_name (op)))
258 retval = 20; 254 retval = 20;
259 else if (!strcasecmp (cp, query_short_name (op))) 255 else if (!strcasecmp (cp, qsn = query_short_name (op)))
260 retval = 18; 256 retval = 18;
261 else if (!strcasecmp (cp, query_base_name (op, 0))) 257 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
262 retval = 16; 258 retval = 16;
263 else if (!strcasecmp (cp, query_base_name (op, 1))) 259 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
264 retval = 16; 260 retval = 16;
265 else if (op->custom_name && !strcasecmp (cp, op->custom_name)) 261 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
266 retval = 15; 262 retval = 15;
267 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 263 else if (!strncasecmp (cp, qbn0, strlen (cp)))
268 retval = 14; 264 retval = 14;
269 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 265 else if (!strncasecmp (cp, qbn1, strlen (cp)))
270 retval = 14; 266 retval = 14;
271 /* Do substring checks, so things like 'Str+1' will match. 267 /* Do substring checks, so things like 'Str+1' will match.
272 * retval of these should perhaps be lower - they are lower 268 * retval of these should perhaps be lower - they are lower
273 * then the specific strcasecmp aboves, but still higher than 269 * then the specific strcasecmp aboves, but still higher than
274 * some other match criteria. 270 * some other match criteria.
275 */ 271 */
276 else if (strstr (query_base_name (op, 1), cp)) 272 else if (strstr (qbn1, cp))
277 retval = 12; 273 retval = 12;
278 else if (strstr (query_base_name (op, 0), cp)) 274 else if (strstr (qbn0, cp))
279 retval = 12; 275 retval = 12;
280 else if (strstr (query_short_name (op), cp)) 276 else if (strstr (qsn, cp))
281 retval = 12; 277 retval = 12;
282 /* Check against plural/non plural based on count. */ 278 /* Check against plural/non plural based on count. */
283 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 279 else if (count > 1 && !strcasecmp (cp, op->name_pl))
284 retval = 6; 280 retval = 6;
285 else if (count == 1 && !strcasecmp (op->name, cp)) 281 else if (count == 1 && !strcasecmp (op->name, cp))
286 retval = 6; 282 retval = 6;
287 /* base name matched - not bad */ 283 /* base name matched - not bad */
288 else if (strcasecmp (cp, op->name) == 0 && !count) 284 else if (strcasecmp (cp, op->name) == 0 && !count)
289 retval = 4; 285 retval = 4;
290 /* Check for partial custom name, but give a real low priority */ 286 /* Check for partial custom name, but give a real low priority */
291 else if (op->custom_name && strstr (op->custom_name, cp)) 287 else if (op->custom_name.contains (cp))
292 retval = 3; 288 retval = 3;
293 289
294 if (retval) 290 if (retval)
295 { 291 {
296 if (pl->type == PLAYER) 292 if (pl->type == PLAYER)
301 } 297 }
302 298
303 return 0; 299 return 0;
304} 300}
305 301
306/* 302//-GPL
307 * Initialises the internal linked list of archetypes (read from file).
308 * Then the global "empty_archetype" pointer is initialised.
309 * Then the blocksview[] array is initialised.
310 */
311 303
312void 304void
313init_archetypes (void) 305archetype::do_delete ()
314{ /* called from add_player() and edit() */ 306{
315 if (first_archetype != NULL) /* Only do this once */ 307 delete this;
316 return;
317
318 arch_init = 1;
319 load_archetypes ();
320 arch_init = 0;
321 empty_archetype = archetype::find ("empty_archetype");
322
323/* init_blocksview();*/
324} 308}
325 309
326/* 310archetype::archetype (const char *name)
327 * Stores debug-information about how efficient the hashtable 311{
328 * used for archetypes has been in the static errmsg array. 312 arch = this;
329 */ 313 this->archname = this->name = this->name_pl = name;
314}
315
316archetype::~archetype ()
317{
318 unlink ();
319}
330 320
331void 321void
332arch_info (object *op) 322archetype::link ()
333{ 323{
334 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); 324 if (!archetypes.contains (this))
335 new_draw_info (NDI_BLACK, 0, op, errmsg); 325 {
326 archetypes.insert (this);
327 ht.insert (std::make_pair (archname, this));
328 }
336} 329}
337
338/*
339 * Initialise the hashtable used by the archetypes.
340 */
341 330
342void 331void
343clear_archetable (void) 332archetype::unlink ()
344{ 333{
345 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *)); 334 if (archetypes.contains (this))
346}
347
348/*
349 * An alternative way to init the hashtable which is slower, but _works_...
350 */
351
352void
353init_archetable (void)
354{
355 archetype *at;
356
357 LOG (llevDebug, " Setting up archetable...\n");
358
359 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
360 at->hash_add ();
361
362 LOG (llevDebug, "done\n");
363}
364
365void
366free_all_archs (void)
367{
368 archetype *at, *next;
369 int i = 0, f = 0;
370
371 for (at = first_archetype; at != NULL; at = next)
372 {
373 if (at->more)
374 next = at->more;
375 else
376 next = at->next;
377
378 delete
379 at;
380
381 i++;
382 } 335 {
383 336 archetypes.erase (this);
384 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f); 337 ht.erase (archname);
385}
386
387archetype::archetype ()
388{
389 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
390 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
391}
392
393archetype::~archetype ()
394{
395}
396
397/*
398 * Reads/parses the archetype-file, and copies into a linked list
399 * of archetype-structures.
400 */
401void
402first_arch_pass (object_thawer & fp)
403{
404 archetype *head = 0, *last_more = 0;
405
406 archetype *at = new archetype;
407 at->clone.arch = first_archetype = at;
408
409 while (int i = load_object (fp, &at->clone, 0))
410 { 338 }
411 at->clone.speed_left = (float) (-0.1);
412 /* copy the body_info to the body_used - this is only really
413 * need for monsters, but doesn't hurt to do it for everything.
414 * by doing so, when a monster is created, it has good starting
415 * values for the body_used info, so when items are created
416 * for it, they can be properly equipped.
417 */
418 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
419
420 switch (i)
421 {
422 case LL_NORMAL: /* A new archetype, just link it with the previous */
423 if (last_more != NULL)
424 last_more->next = at;
425 if (head != NULL)
426 head->next = at;
427 head = last_more = at;
428#if 0
429 if (!op->type)
430 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
431#endif
432 at->tail_x = 0;
433 at->tail_y = 0;
434 break;
435
436 case LL_MORE: /* Another part of the previous archetype, link it correctly */
437
438 at->head = head;
439 at->clone.head = &head->clone;
440 if (last_more != NULL)
441 {
442 last_more->more = at;
443 last_more->clone.more = &at->clone;
444 }
445 last_more = at;
446
447 /* If this multipart image is still composed of individual small
448 * images, don't set the tail_.. values. We can't use them anyways,
449 * and setting these to zero makes the map sending to the client much
450 * easier as just looking at the head, we know what to do.
451 */
452 if (at->clone.face != head->clone.face)
453 {
454 head->tail_x = 0;
455 head->tail_y = 0;
456 }
457 else
458 {
459 if (at->clone.x > head->tail_x)
460 head->tail_x = at->clone.x;
461 if (at->clone.y > head->tail_y)
462 head->tail_y = at->clone.y;
463 }
464 break;
465
466 }
467
468 at = new archetype;
469
470 at->clone.arch = at;
471 }
472
473 delete at;
474}
475
476/*
477 * Reads the archetype file once more, and links all pointers between
478 * archetypes.
479 */
480
481void
482second_arch_pass (object_thawer & thawer)
483{
484 char buf[MAX_BUF], *variable = buf, *argument, *cp;
485 archetype *at = NULL, *other;
486
487 while (fgets (buf, MAX_BUF, thawer) != NULL)
488 {
489 if (*buf == '#')
490 continue;
491 if ((argument = strchr (buf, ' ')) != NULL)
492 {
493 *argument = '\0', argument++;
494 cp = argument + strlen (argument) - 1;
495 while (isspace (*cp))
496 {
497 *cp = '\0';
498 cp--;
499 }
500 }
501 if (!strcmp ("Object", variable))
502 {
503 if ((at = archetype::find (argument)) == NULL)
504 LOG (llevError, "Warning: failed to find arch %s\n", argument);
505 }
506 else if (!strcmp ("other_arch", variable))
507 {
508 if (at != NULL && at->clone.other_arch == NULL)
509 {
510 if ((other = archetype::find (argument)) == NULL)
511 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
512 else if (at != NULL)
513 at->clone.other_arch = other;
514 }
515 }
516 else if (!strcmp ("randomitems", variable))
517 {
518 if (at != NULL)
519 {
520 treasurelist *tl = find_treasurelist (argument);
521
522 if (tl == NULL)
523 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
524 else
525 at->clone.randomitems = tl;
526 }
527 }
528 }
529}
530
531#ifdef DEBUG
532void
533check_generators (void)
534{
535 archetype *at;
536
537 for (at = first_archetype; at != NULL; at = at->next)
538 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
539 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
540}
541#endif
542
543/*
544 * First initialises the archtype hash-table (init_archetable()).
545 * Reads and parses the archetype file (with the first and second-pass
546 * functions).
547 * Then initialises treasures by calling load_treasures().
548 */
549
550void
551load_archetypes (void)
552{
553 char filename[MAX_BUF];
554
555 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
556 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
557
558 {
559 object_thawer
560 thawer (filename);
561
562 clear_archetable ();
563 LOG (llevDebug, " arch-pass 1...\n");
564 first_arch_pass (thawer);
565 LOG (llevDebug, " done\n");
566 }
567
568 init_archetable ();
569 warn_archetypes = 1;
570
571 {
572 object_thawer
573 thawer (filename);
574
575 LOG (llevDebug, " loading treasure...\n");
576 load_treasures ();
577 LOG (llevDebug, " done\n");
578 LOG (llevDebug, " arch-pass 2...\n");
579 second_arch_pass (thawer);
580 LOG (llevDebug, " done\n");
581#ifdef DEBUG
582 check_generators ();
583#endif
584 }
585 LOG (llevDebug, " done\n");
586}
587
588/*
589 * Creates and returns a new object which is a copy of the given archetype.
590 * This function returns NULL on failure.
591 */
592object *
593arch_to_object (archetype *at)
594{
595 object *op;
596
597 if (at == NULL)
598 {
599 if (warn_archetypes)
600 LOG (llevError, "Couldn't find archetype.\n");
601
602 return NULL;
603 }
604
605 op = at->clone.clone ();
606 op->arch = at;
607 op->instantiate ();
608 return op;
609}
610
611/*
612 * Creates an object. This function is called by get_archetype()
613 * if it fails to find the appropriate archetype.
614 * Thus get_archetype() will be guaranteed to always return
615 * an object, and never NULL.
616 */
617object *
618create_singularity (const char *name)
619{
620 object *op;
621 char buf[MAX_BUF];
622
623 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
624 op = object::create ();
625 op->name = op->name_pl = buf;
626 SET_FLAG (op, FLAG_NO_PICK);
627 return op;
628}
629
630/*
631 * Finds which archetype matches the given name, and returns a new
632 * object containing a copy of the archetype.
633 */
634object *
635get_archetype (const char *name)
636{
637 archetype *at = archetype::find (name);
638
639 if (!at)
640 return create_singularity (name);
641
642 return arch_to_object (at);
643}
644
645/*
646 * Hash-function used by the arch-hashtable.
647 */
648
649unsigned long
650hasharch (const char *str, int tablesize)
651{
652 unsigned long hash = 0;
653 unsigned int i = 0;
654 const char *p;
655
656 /* use the one-at-a-time hash function, which supposedly is
657 * better than the djb2-like one used by perl5.005, but
658 * certainly is better then the bug used here before.
659 * see http://burtleburtle.net/bob/hash/doobs.html
660 */
661 for (p = str; i < MAXSTRING && *p; p++, i++)
662 {
663 hash += *p;
664 hash += hash << 10;
665 hash ^= hash >> 6;
666 }
667
668 hash += hash << 3;
669 hash ^= hash >> 11;
670 hash += hash << 15;
671
672 return hash % tablesize;
673} 339}
674 340
675/* 341/*
676 * Finds, using the hashtable, which archetype matches the given name. 342 * Finds, using the hashtable, which archetype matches the given name.
677 * returns a pointer to the found archetype, otherwise NULL. 343 * returns a pointer to the found archetype, otherwise NULL.
678 */ 344 */
679
680archetype * 345archetype *
681archetype::find (const char *name) 346archetype::find (const char *name)
682{ 347{
683 if (!name) 348 if (!name)
684 return 0; 349 return 0;
685 350
686#if USE_UNORDERED_MAP 351 auto (i, ht.find (name));
687 AUTODECL (i, ht.find ((size_t) name));
688 352
689 if (i == ht.end ()) 353 if (i == ht.end ())
690 return 0; 354 return 0;
691 else 355 else
692 return i->second; 356 return i->second;
357}
358
359void
360archetype::post_load_check ()
361{
362 assert (("obj_original MUST NOT be set for archetypes", !flag [FLAG_OBJ_ORIGINAL]));
363
364 if (type == SKILL)
365 add_skill_archetype (this);
366
367 object::post_load_check ();
368}
369
370archetype *
371archetype::read (object_thawer &f)
372{
373 assert (f.kw == KW_object);
374
375 std::vector<archetype *> parts;
376
377 coroapi::cede_to_tick ();
378
379 for (;;)
380 {
381 archetype *at = new archetype (f.get_str ());
382
383 f.next ();
384
385#if 0
386 // implementing it here in the server does neither allow multiple inheritence
387 // nor does it cleanly "just override". it would allow use in map files, though,
388 // and other resource files dynamically loaded (as opposed to being preprocessed).
389 // not that any of this is relevant as of yet...
390 if (f.kw == KW_inherit)
391 {
392 if (archetype *at = find (f.get_str ()))
393 *op = at->clone;
394 else
395 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
396 &at->archname, f.get_str ());
397
398 f.next ();
399 }
693#endif 400#endif
694 401
695 archetype *at; 402 loading_arch = at; // hack to tell parse_kv et al. to behave
696 unsigned long index; 403 bool parse_ok = at->parse_kv (f);
404 loading_arch = 0;
697 405
698 index = hasharch (name, ARCHTABLE); 406 if (!parse_ok)
699 arch_search++; 407 goto fail;
700 for (;;)
701 {
702 at = arch_table[index];
703 408
704 if (at == NULL) 409 loading_arch = at; // hack to tell parse_kv et al. to behave
410 at->post_load_check ();
411 loading_arch = 0;
412
413 parts.push_back (at);
414
415 if (f.kw != KW_more)
416 break;
417
418 f.next ();
419
420 if (f.kw != KW_object)
705 { 421 {
706 if (warn_archetypes) 422 f.parse_error ("more object");
707 LOG (llevError, "Couldn't find archetype %s\n", name); 423 goto fail;
708
709 return NULL;
710 } 424 }
425 }
711 426
712 arch_cmp++; 427 {
428 auto (at, parts.begin ());
713 429
714 if (!strcmp ((const char *) at->name, name)) 430 archetype *new_head = parts.front ();
715 return at; 431 archetype *old_head = find (new_head->archname);
716 432
717 if (++index >= ARCHTABLE) 433 if (old_head && !old_head->is_head ())
434 {
435 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
436 &new_head->archname, &old_head->archname);
437 goto fail;
438 }
439
440 // check that all archetypes belong to the same old object or are new
441 for (auto (at, parts.begin ()); at != parts.end (); ++at)
442 {
443 archetype *new_part = *at;
444 archetype *old_part = find (new_part->archname);
445
446 if (old_part && old_part->head_ () != old_head)
447 {
448 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
449 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
450 goto fail;
451 }
452 }
453
454 // assemble new chain
455 new_head->max_x = new_head->x;
456
457 archetype *less = new_head;
458 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
459 {
460 archetype *at = *p;
461
462 // some flags get inherited from the head (probably a lot more)
463 // doing it here doesn't feel too cozy, but it allows code
464 // to ignore head checks for these flags, which saves time
465 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
466 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
467 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
468 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
469
470 new_head->max_x = max (new_head->max_x, at->x);
471
472 at->head = new_head;
473 less->more = at;
474 less = at;
475 }
476
477 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
478
479 return new_head;
480 }
481
482fail:
483 for (auto (p, parts.begin ()); p != parts.end (); ++p)
484 (*p)->destroy ();
485
486 return 0;
487}
488
489void
490archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
491{
492 ref = 0;
493 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
494}
495
496void
497archetype::commit_load ()
498{
499 // unlink old archetypes and link in new ones */
500 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
501 {
502 archetype *at = *p;
503
504 if (archetype *old = find (at->archname))
505 old->unlink ();
506
507 allarch.push_back (at);
508
509 at->link ();
510 ++dirtycnt;
511 }
512
513 postponed_arch.clear ();
514
515 // now resolve arch references
516 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
517 {
518 arch_ptr *ap = p->first;
519 archetype *at = find (p->second);
520
521 if (!at)
522 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
523
524 *ap = at;
525 }
526
527 postponed_arch_ref.clear ();
528
529 empty = find (shstr_empty_archetype);
530}
531
532void
533archetype::gc ()
534{
535 int cnt = max (1, min (allarch.size () / 128, dirtycnt));
536 dirtycnt = max (0, dirtycnt - cnt);
537
538 do
539 {
540 static int idx;
541
542 if (idx >= allarch.size ())
543 if (idx)
718 index = 0; 544 idx = 0;
545 else
546 return;
547
548 archetype *at = allarch [idx];
549
550 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
551 ++idx;
552 else
553 {
554 LOG (llevDebug, "garbage collect arch %s", &at->archname);
555 assert (at->arch == at); // verify that refcnt == 1 is truly valid
556 allarch.erase (idx);
557
558 // break chain
559 for (object *op = at->head_ (); op; )
560 {
561 object *next = op->more;
562 op->head = 0;
563 op->more = 0;
564 op = next;
565 }
566
567 at->destroy ();
568 at->arch = 0;
569 }
719 } 570 }
571 while (--cnt);
720} 572}
573
574object *
575archetype::instance ()
576{
577 object *op = clone ();
578 op->instantiate ();
579 return op;
580}
581
582//+GPL
721 583
722/* 584/*
723 * Adds an archetype to the hashtable. 585 * Finds which archetype matches the given name, and returns a new
586 * object containing a copy of the archetype.
724 */ 587 */
725void 588object *
726archetype::hash_add () 589get_archetype (const char *name)
727{ 590{
728#if USE_UNORDERED_MAP 591 return archetype::get (name);
729 ht.insert (std::make_pair ((size_t) (const char *) name, this));
730#else
731
732 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index;
733
734 for (;;)
735 {
736 if (!arch_table[index])
737 {
738 arch_table[index] = this;
739 break;
740 }
741
742 if (++index == ARCHTABLE)
743 index = 0;
744
745 if (index == org_index)
746 fatal (ARCHTABLE_TOO_SMALL);
747 }
748#endif
749} 592}
750 593
751void 594object *
752archetype::hash_del () 595archetype::get (const char *name)
753{ 596{
754#if USE_UNORDERED_MAP 597 archetype *at = find (name);
755# error remove this from HT
756#else
757 598
758 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index; 599 if (!at)
600 return create_singularity (name);
759 601
760 for (;;) 602 return at->instance ();
761 {
762 if (arch_table[index] == this)
763 {
764 arch_table[index] = 0;
765 break;
766 }
767
768 if (++index == ARCHTABLE)
769 index = 0;
770
771 if (index == org_index)
772 break;
773 }
774#endif
775} 603}
776 604
777/* 605/*
778 * Returns the first archetype using the given type. 606 * Returns the first archetype using the given type.
779 * Used in treasure-generation. 607 * Used in treasure-generation.
780 */ 608 */
781
782archetype * 609static archetype *
783type_to_archetype (int type) 610type_to_archetype (int type)
784{ 611{
785 archetype *at; 612 for_all_archetypes (at)
786 613 if (at->type == type && at->head_ () != at)
787 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
788 if (at->clone.type == type)
789 return at; 614 return at;
790 615
791 return 0; 616 return 0;
792} 617}
793 618
794/* 619/*
795 * Returns a new object copied from the first archetype matching 620 * Returns a new object copied from the first archetype matching
796 * the given type. 621 * the given type.
797 * Used in treasure-generation. 622 * Used in treasure-generation.
798 */ 623 */
799
800object * 624object *
801clone_arch (int type) 625clone_arch (int type)
802{ 626{
803 archetype *at; 627 archetype *at = type_to_archetype (type);
804 628
805 if ((at = type_to_archetype (type)) == NULL) 629 if (!at)
806 { 630 {
807 LOG (llevError, "Can't clone archetype %d\n", type); 631 LOG (llevError, "Can't clone archetype %d\n", type);
808 return 0; 632 return 0;
809 } 633 }
810 634
811 object *op = at->clone.clone (); 635 return at->instance ();
812 op->instantiate ();
813 return op;
814} 636}
815 637
816/* 638/*
817 * member: make instance from class 639 * member: make instance from class
818 */ 640 */
819
820object * 641object *
821object_create_arch (archetype *at) 642object_create_arch (archetype *at)
822{ 643{
823 object *op, *prev = 0, *head = 0; 644 object *op, *prev = 0, *head = 0;
824 645
825 while (at) 646 while (at)
826 { 647 {
827 op = arch_to_object (at); 648 op = at->instance ();
649
828 op->x = at->clone.x; 650 op->x = at->x;
829 op->y = at->clone.y; 651 op->y = at->y;
830 652
831 if (head) 653 if (head)
832 op->head = head, prev->more = op; 654 op->head = head, prev->more = op;
833 655
834 if (!head) 656 if (!head)
835 head = op; 657 head = op;
836 658
837 prev = op; 659 prev = op;
838 at = at->more; 660 at = (archetype *)at->more;
839 } 661 }
840 662
841 return (head); 663 return head;
842} 664}
843 665
666//-GPL
667

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