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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.38 by root, Fri Feb 2 21:50:43 2007 UTC vs.
Revision 1.52 by root, Tue Apr 17 10:06:32 2007 UTC

29#include <loader.h> 29#include <loader.h>
30 30
31#include <tr1/functional> 31#include <tr1/functional>
32#include <tr1/unordered_map> 32#include <tr1/unordered_map>
33 33
34int arch_init; /* True if doing arch initialization */
35
36/* The naming of these functions is really poor - they are all 34/* The naming of these functions is really poor - they are all
37 * pretty much named '.._arch_...', but they may more may not 35 * pretty much named '.._arch_...', but they may more may not
38 * return archetypes. Some make the arch_to_object call, and thus 36 * return archetypes. Some make the arch_to_object call, and thus
39 * return an object. Perhaps those should be called 'archob' functions 37 * return an object. Perhaps those should be called 'archob' functions
40 * to denote they return an object derived from the archetype. 38 * to denote they return an object derived from the archetype.
41 * MSW 2003-04-29 39 * MSW 2003-04-29
42 */ 40 */
41
42bool loading_arch; // ugly flag to object laoder etc. to suppress/request special processing
43 43
44// the hashtable 44// the hashtable
45typedef std::tr1::unordered_map 45typedef std::tr1::unordered_map
46 < 46 <
47 const char *, 47 const char *,
50 str_equal, 50 str_equal,
51 slice_allocator< std::pair<const char *const, arch_ptr> > 51 slice_allocator< std::pair<const char *const, arch_ptr> >
52 > HT; 52 > HT;
53 53
54static HT ht (5000); 54static HT ht (5000);
55static std::vector<archetype *> archetypes;
55 56
56/** 57/**
57 * GROS - This function retrieves an archetype given the name that appears 58 * GROS - This function retrieves an archetype given the name that appears
58 * during the game (for example, "writing pen" instead of "stylus"). 59 * during the game (for example, "writing pen" instead of "stylus").
59 * It does not use the hashtable system, but browse the whole archlist each time. 60 * It does not use the hashtable system, but browse the whole archlist each time.
65 * - the archetype found or null if nothing was found. 66 * - the archetype found or null if nothing was found.
66 */ 67 */
67archetype * 68archetype *
68find_archetype_by_object_name (const char *name) 69find_archetype_by_object_name (const char *name)
69{ 70{
70 archetype *at; 71 shstr_cmp name_cmp (name);
71 72
72 if (name == NULL)
73 return (archetype *) NULL;
74
75 for (at = first_archetype; at != NULL; at = at->next) 73 for (archetype *at = first_archetype; at; at = at->next)
76 { 74 if (at->clone.name == name_cmp)
77 if (!strcmp (at->clone.name, name))
78 return at; 75 return at;
79 } 76
80 return NULL; 77 return 0;
81} 78}
82 79
83/** 80/**
84 * This function retrieves an archetype by type and name that appears during 81 * This function retrieves an archetype by type and name that appears during
85 * the game. It is basically the same as find_archetype_by_object_name() 82 * the game. It is basically the same as find_archetype_by_object_name()
86 * except that it considers only items of the given type. 83 * except that it considers only items of the given type.
87 */ 84 */
88archetype * 85archetype *
89find_archetype_by_object_type_name (int type, const char *name) 86find_archetype_by_object_type_name (int type, const char *name)
90{ 87{
91 archetype *at; 88 shstr_cmp name_cmp (name);
92 89
93 if (name == NULL)
94 return NULL;
95
96 for (at = first_archetype; at != NULL; at = at->next) 90 for (archetype *at = first_archetype; at; at = at->next)
97 { 91 if (at->clone.name == name_cmp && at->clone.type == type)
98 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
99 return at; 92 return at;
100 }
101 93
102 return NULL; 94 return 0;
103} 95}
104 96
105/* This is a lot like the above function. Instead, we are trying to match 97/* This is a lot like the above function. Instead, we are trying to match
106 * the arch->skill values. type is the type of object to match 98 * the arch->skill values. type is the type of object to match
107 * against (eg, to only match against skills or only skill objects for example). 99 * against (eg, to only match against skills or only skill objects for example).
108 * If type is -1, ew don't match on type. 100 * If type is -1, ew don't match on type.
109 */ 101 */
110object * 102object *
111get_archetype_by_skill_name (const char *skill, int type) 103get_archetype_by_skill_name (const char *skill, int type)
112{ 104{
113 archetype *at; 105 shstr_cmp skill_cmp (skill);
114 106
115 if (skill)
116 for (at = first_archetype; at; at = at->next) 107 for (archetype *at = first_archetype; at; at = at->next)
117 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill))) 108 if (at->clone.skill == skill_cmp && (type == -1 || type == at->clone.type))
118 return arch_to_object (at); 109 return arch_to_object (at);
119 110
120 return 0; 111 return 0;
121} 112}
122 113
123/* similiar to above - this returns the first archetype 114/* similiar to above - this returns the first archetype
128 * (eg, skills) 119 * (eg, skills)
129 */ 120 */
130archetype * 121archetype *
131get_archetype_by_type_subtype (int type, int subtype) 122get_archetype_by_type_subtype (int type, int subtype)
132{ 123{
133 archetype *
134 at;
135
136 for (at = first_archetype; at != NULL; at = at->next) 124 for (archetype *at = first_archetype; at; at = at->next)
137 {
138 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 125 if ((type == -1 || type == at->clone.type) && (subtype == -1 || subtype == at->clone.subtype))
139 return at; 126 return at;
140 } 127
141 return NULL; 128 return 0;
142} 129}
143 130
144/** 131/**
145 * GROS - this returns a new object given the name that appears during the game 132 * GROS - this returns a new object given the name that appears during the game
146 * (for example, "writing pen" instead of "stylus"). 133 * (for example, "writing pen" instead of "stylus").
154 * but it otherwise had a big memory leak. 141 * but it otherwise had a big memory leak.
155 */ 142 */
156object * 143object *
157get_archetype_by_object_name (const char *name) 144get_archetype_by_object_name (const char *name)
158{ 145{
159 archetype *at;
160 char tmpname[MAX_BUF]; 146 char tmpname[MAX_BUF];
161 int i; 147 int i;
162 148
163 assign (tmpname, name); 149 assign (tmpname, name);
164 150
165 for (i = strlen (tmpname); i > 0; i--) 151 for (i = strlen (tmpname); i > 0; i--)
166 { 152 {
167 tmpname[i] = 0; 153 tmpname[i] = 0;
154
168 at = find_archetype_by_object_name (tmpname); 155 if (archetype *at = find_archetype_by_object_name (tmpname))
169
170 if (at)
171 return arch_to_object (at); 156 return arch_to_object (at);
172 } 157 }
173 158
174 return create_singularity (name); 159 return create_singularity (name);
175} 160}
195item_matched_string (object *pl, object *op, const char *name) 180item_matched_string (object *pl, object *op, const char *name)
196{ 181{
197 char *cp, local_name[MAX_BUF]; 182 char *cp, local_name[MAX_BUF];
198 int count, retval = 0; 183 int count, retval = 0;
199 184
200 strcpy (local_name, name); /* strtok is destructive to name */ 185 assign (local_name, name); /* strtok is destructive to name */
201 186
202 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 187 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
203 { 188 {
204 while (cp[0] == ' ') 189 while (cp[0] == ' ')
205 ++cp; /* get rid of spaces */ 190 ++cp; /* get rid of spaces */
290 } 275 }
291 276
292 return 0; 277 return 0;
293} 278}
294 279
295/*
296 * Initialises the internal linked list of archetypes (read from file).
297 * Then the global "empty_archetype" pointer is initialised.
298 * Then the blocksview[] array is initialised.
299 */
300
301void
302init_archetypes (void)
303{ /* called from add_player() and edit() */
304 if (first_archetype != NULL) /* Only do this once */
305 return;
306
307 arch_init = 1;
308 load_archetypes ();
309 arch_init = 0;
310 empty_archetype = archetype::find ("empty_archetype");
311
312/* init_blocksview();*/
313}
314
315/*
316 * An alternative way to init the hashtable which is slower, but _works_...
317 */
318void
319init_archetable (void)
320{
321 archetype *at;
322
323 LOG (llevDebug, " Setting up archetable...\n");
324
325 for (at = first_archetype; at; at = at->more ? at->more : at->next)
326 at->hash_add ();
327
328 LOG (llevDebug, "done\n");
329}
330
331void
332free_all_archs (void)
333{
334 archetype *at, *next;
335 int i = 0, f = 0;
336
337 for (at = first_archetype; at; at = next)
338 {
339 if (at->more)
340 next = at->more;
341 else
342 next = at->next;
343
344 delete
345 at;
346
347 i++;
348 }
349
350 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
351}
352
353archetype::archetype () 280archetype::archetype ()
354{ 281{
282 clone.arch = this;
283
355 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */ 284 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
356 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */ 285 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
357} 286}
358 287
359archetype::~archetype () 288archetype::~archetype ()
360{ 289{
290 //TODO: nuke ->more's
291}
292
293static void
294unlink (archetype *at)
295{
296 if (at->head)
297 at = at->head;
298
299 // destroy this archetype's link, making singletons out of its parts
300 while (at)
301 {
302 archetype *more = at->more;
303 at->clone.destroy_inv ();
304 at->head = at->more = 0;
305 at = more;
306 }
307}
308
309// dire hack, need to rationalise
310void
311overwrite (archetype *at, object *op)
312{
313 at->clone = *op;
314
315 at->clone.arch = at;
316 at->clone.inv = op->inv; op->inv = 0;
317
318 op->destroy ();
319}
320
321bool
322archetype::load (object_thawer &f)
323{
324 assert (f.kw == KW_object);
325
326 typedef std::pair<archetype *, object *> part;
327 std::vector<part> parts;
328
329 coroapi::cede_to_tick_every (100);
330
331 for (;;)
332 {
333 archetype *at = get (f.get_str ());
334 object *op = object::create ();
335
336 if (!op->parse_kv (f))
337 goto fail;
338
339 parts.push_back (std::make_pair (at, op));
340
341 if (f.kw != KW_more)
342 break;
343
344 f.next ();
345 assert (f.kw == KW_object);
346 }
347
348 {
349 archetype *head = parts.front ().first;
350
351 // check that all archetypes belong to the same object or are heads
352 for (auto (p, parts.begin ()); p != parts.end (); ++p)
353 {
354 archetype *at = p->first;
355
356 if (at->head != head && at->head)
357 {
358 LOG (llevError, "%s: unable to overwrite foreign non-head archetype with non-head archetype\n", &at->name);
359 goto fail;
360 }
361
362 if (at->next && at != head)
363 {
364 LOG (llevError, "%s: unable to overwrite foreign head archetype with non-head archetype\n", &at->name);
365 goto fail;
366 }
367 }
368
369 // sever chain of existing head object
370 for (archetype *more, *at = head; at; at = more)
371 {
372 more = at->more;
373
374 at->head = 0;
375 at->more = 0;
376 }
377
378 // replace/update head
379 overwrite (head, parts.front ().second);
380 head->tail_x = 0;
381 head->tail_y = 0;
382
383 // link into list of heads, if not already there
384 if (!head->linked)
385 {
386 head->linked = true;
387 head->next = first_archetype;
388 first_archetype = head;
389 }
390
391 // reassemble new chain
392 archetype *prev = head;
393 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
394 {
395 archetype *at = p->first;
396 overwrite (at, p->second);
397
398 if (at->clone.x > head->tail_x) head->tail_x = at->clone.x;
399 if (at->clone.y > head->tail_y) head->tail_y = at->clone.y;
400
401 at->head = head;
402 at->clone.head = &head->clone;
403 prev->more = at;
404 prev->clone.more = &at->clone;
405
406 prev = at;
407 }
408 }
409
410 return true;
411
412fail:
413 for (auto (p, parts.begin ()); p != parts.end (); ++p)
414 p->second->destroy (true);
415
416 return false;
361} 417}
362 418
363/* 419/*
364 * Reads/parses the archetype-file, and copies into a linked list 420 * Reads/parses the archetype-file, and copies into a linked list
365 * of archetype-structures. 421 * of archetype-structures.
366 */ 422 */
367void 423static bool
368first_arch_pass (object_thawer & fp) 424load_archetypes (object_thawer &f)
369{ 425{
370 archetype *head = 0, *last_more = 0; 426 for (;;)
371
372 archetype *at = new archetype;
373 at->clone.arch = first_archetype = at;
374
375 while (int i = load_object (fp, &at->clone, 0))
376 { 427 {
377 at->clone.speed_left = (float) (-0.1);
378 /* copy the body_info to the body_used - this is only really
379 * need for monsters, but doesn't hurt to do it for everything.
380 * by doing so, when a monster is created, it has good starting
381 * values for the body_used info, so when items are created
382 * for it, they can be properly equipped.
383 */
384 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
385
386 switch (i) 428 switch (f.kw)
387 { 429 {
388 case LL_NORMAL: /* A new archetype, just link it with the previous */ 430 case KW_object:
389 if (last_more != NULL) 431 loading_arch = true;
390 last_more->next = at; 432 if (!archetype::load (f))
391 if (head != NULL)
392 head->next = at;
393 head = last_more = at;
394#if 0
395 if (!op->type)
396 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
397#endif
398 at->tail_x = 0;
399 at->tail_y = 0;
400 break;
401
402 case LL_MORE: /* Another part of the previous archetype, link it correctly */
403
404 at->head = head;
405 at->clone.head = &head->clone;
406 if (last_more != NULL)
407 { 433 {
408 last_more->more = at; 434 loading_arch = false;
409 last_more->clone.more = &at->clone; 435 return false;
410 } 436 }
411 last_more = at;
412 437
413 /* If this multipart image is still composed of individual small 438 loading_arch = false;
414 * images, don't set the tail_.. values. We can't use them anyways, 439 continue;
415 * and setting these to zero makes the map sending to the client much 440
416 * easier as just looking at the head, we know what to do. 441 case KW_EOF:
417 */ 442 return true;
418 if (at->clone.face != head->clone.face) 443
419 { 444 default:
420 head->tail_x = 0; 445 if (!f.parse_error ("archetypes file"))
421 head->tail_y = 0;
422 }
423 else 446 return false;
424 {
425 if (at->clone.x > head->tail_x)
426 head->tail_x = at->clone.x;
427 if (at->clone.y > head->tail_y)
428 head->tail_y = at->clone.y;
429 }
430 break;
431
432 } 447 }
433 448
434 at = new archetype; 449 f.next ();
435
436 at->clone.arch = at;
437 }
438
439 delete at;
440}
441
442/*
443 * Reads the archetype file once more, and links all pointers between
444 * archetypes.
445 */
446
447void
448second_arch_pass (object_thawer & thawer)
449{
450 char buf[MAX_BUF], *variable = buf, *argument, *cp;
451 archetype *at = NULL, *other;
452
453 while (fgets (buf, MAX_BUF, thawer) != NULL)
454 { 450 }
455 if (*buf == '#')
456 continue;
457 if ((argument = strchr (buf, ' ')) != NULL)
458 {
459 *argument = '\0', argument++;
460 cp = argument + strlen (argument) - 1;
461 while (isspace (*cp))
462 {
463 *cp = '\0';
464 cp--;
465 }
466 }
467 if (!strcmp ("Object", variable))
468 {
469 if ((at = archetype::find (argument)) == NULL)
470 LOG (llevError, "Warning: failed to find arch %s\n", argument);
471 }
472 else if (!strcmp ("other_arch", variable))
473 {
474 if (at != NULL && at->clone.other_arch == NULL)
475 {
476 if ((other = archetype::find (argument)) == NULL)
477 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
478 else if (at != NULL)
479 at->clone.other_arch = other;
480 }
481 }
482 else if (!strcmp ("randomitems", variable))
483 {
484 if (at != NULL)
485 {
486 treasurelist *tl = find_treasurelist (argument);
487
488 if (tl == NULL)
489 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
490 else
491 at->clone.randomitems = tl;
492 }
493 }
494 }
495} 451}
496
497#ifdef DEBUG
498void
499check_generators (void)
500{
501 archetype *at;
502
503 for (at = first_archetype; at != NULL; at = at->next)
504 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
505 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
506}
507#endif
508 452
509/* 453/*
510 * First initialises the archtype hash-table (init_archetable()). 454 * First initialises the archtype hash-table (init_archetable()).
511 * Reads and parses the archetype file (with the first and second-pass 455 * Reads and parses the archetype file (with the first and second-pass
512 * functions). 456 * functions).
513 * Then initialises treasures by calling load_treasures().
514 */ 457 */
515 458bool
516void 459load_archetype_file (const char *filename)
517load_archetypes (void)
518{ 460{
519 char filename[MAX_BUF];
520
521 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
522 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
523
524 {
525 object_thawer
526 thawer (filename); 461 object_thawer f (filename);
527 462
528 LOG (llevDebug, " arch-pass 1...\n"); 463 f.next ();
529 first_arch_pass (thawer);
530 LOG (llevDebug, " done\n");
531 }
532 464
533 init_archetable (); 465 if (!load_archetypes (f))
466 return false;
467
534 warn_archetypes = 1; 468 warn_archetypes = 1;
535 469
536 { 470 empty_archetype = archetype::find ("empty_archetype");
537 object_thawer 471 if (!empty_archetype)
538 thawer (filename); 472 return false;
539 473
540 LOG (llevDebug, " loading treasure...\n"); 474 return true;
541 load_treasures ();
542 LOG (llevDebug, " done\n");
543 LOG (llevDebug, " arch-pass 2...\n");
544 second_arch_pass (thawer);
545 LOG (llevDebug, " done\n");
546#ifdef DEBUG
547 check_generators ();
548#endif
549 }
550 LOG (llevDebug, " done\n");
551} 475}
552 476
553/* 477/*
554 * Creates and returns a new object which is a copy of the given archetype. 478 * Creates and returns a new object which is a copy of the given archetype.
555 * This function returns NULL on failure. 479 * This function returns NULL on failure.
556 */ 480 */
557object * 481object *
558arch_to_object (archetype *at) 482arch_to_object (archetype *at)
559{ 483{
560 object *op; 484 if (!at)
561
562 if (at == NULL)
563 { 485 {
564 if (warn_archetypes) 486 if (warn_archetypes)
565 LOG (llevError, "Couldn't find archetype.\n"); 487 LOG (llevError, "Couldn't find archetype.\n");
566 488
567 return NULL; 489 return NULL;
568 } 490 }
569 491
570 op = at->clone.clone (); 492 object *op = at->clone.clone ();
571 op->arch = at; 493 op->arch = at;
572 op->instantiate (); 494 op->instantiate ();
573 return op; 495 return op;
574} 496}
575 497
606 528
607 return arch_to_object (at); 529 return arch_to_object (at);
608} 530}
609 531
610/* 532/*
611 * Hash-function used by the arch-hashtable.
612 */
613
614unsigned long
615hasharch (const char *str, int tablesize)
616{
617 unsigned long hash = 0;
618 unsigned int i = 0;
619 const char *p;
620
621 /* use the one-at-a-time hash function, which supposedly is
622 * better than the djb2-like one used by perl5.005, but
623 * certainly is better then the bug used here before.
624 * see http://burtleburtle.net/bob/hash/doobs.html
625 */
626 for (p = str; i < MAXSTRING && *p; p++, i++)
627 {
628 hash += *p;
629 hash += hash << 10;
630 hash ^= hash >> 6;
631 }
632
633 hash += hash << 3;
634 hash ^= hash >> 11;
635 hash += hash << 15;
636
637 return hash % tablesize;
638}
639
640/*
641 * Finds, using the hashtable, which archetype matches the given name. 533 * Finds, using the hashtable, which archetype matches the given name.
642 * returns a pointer to the found archetype, otherwise NULL. 534 * returns a pointer to the found archetype, otherwise NULL.
643 */ 535 */
644archetype * 536archetype *
645archetype::find (const char *name) 537archetype::find (const char *name)
646{ 538{
647 if (!name) 539 if (!name)
648 return 0; 540 return 0;
649 541
650 AUTODECL (i, ht.find (name)); 542 auto (i, ht.find (name));
651 543
652 if (i == ht.end ()) 544 if (i == ht.end ())
653 return 0; 545 return 0;
654 else 546 else
655 return i->second; 547 return i->second;
656} 548}
657 549
550archetype *
551archetype::get (const char *name)
552{
553 archetype *at = find (name);
554
555 if (!at)
556 {
557 archetypes.push_back (at = new archetype);
558 at->name = name;
559 at->hash_add ();
560 }
561
562 return at;
563}
564
658/* 565/*
659 * Adds an archetype to the hashtable. 566 * Adds an archetype to the hashtable.
660 */ 567 */
661void 568void
662archetype::hash_add () 569archetype::hash_add ()
675 * Used in treasure-generation. 582 * Used in treasure-generation.
676 */ 583 */
677archetype * 584archetype *
678type_to_archetype (int type) 585type_to_archetype (int type)
679{ 586{
680 archetype *at;
681
682 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more) 587 for (archetype *at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
683 if (at->clone.type == type) 588 if (at->clone.type == type)
684 return at; 589 return at;
685 590
686 return 0; 591 return 0;
687} 592}
689/* 594/*
690 * Returns a new object copied from the first archetype matching 595 * Returns a new object copied from the first archetype matching
691 * the given type. 596 * the given type.
692 * Used in treasure-generation. 597 * Used in treasure-generation.
693 */ 598 */
694
695object * 599object *
696clone_arch (int type) 600clone_arch (int type)
697{ 601{
698 archetype *at; 602 archetype *at;
699 603

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