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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.40 by root, Fri Feb 2 22:08:23 2007 UTC vs.
Revision 1.112 by root, Wed Nov 16 23:41:59 2016 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <cassert> 25#include <cassert>
26 26
27#include <global.h> 27#include <global.h>
28#include <funcpoint.h>
29#include <loader.h>
30 28
31#include <tr1/functional> 29#include <tr1/functional>
32#include <tr1/unordered_map> 30#include <tr1/unordered_map>
33 31
34int arch_init; /* True if doing arch initialization */ 32archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
35 33arch_ptr archetype::empty;
36/* The naming of these functions is really poor - they are all
37 * pretty much named '.._arch_...', but they may more may not
38 * return archetypes. Some make the arch_to_object call, and thus
39 * return an object. Perhaps those should be called 'archob' functions
40 * to denote they return an object derived from the archetype.
41 * MSW 2003-04-29
42 */
43 34
44// the hashtable 35// the hashtable
45typedef std::tr1::unordered_map 36typedef std::tr1::unordered_map
46 < 37 <
47 const char *, 38 const char *,
49 str_hash, 40 str_hash,
50 str_equal, 41 str_equal,
51 slice_allocator< std::pair<const char *const, arch_ptr> > 42 slice_allocator< std::pair<const char *const, arch_ptr> >
52 > HT; 43 > HT;
53 44
54static HT ht (5000); 45static HT ht (10000);
46archvec archetypes;
47static unordered_vector<archetype *> allarch;
48static int dirtycnt;
49
50// the vector of other_arch references to be resolved
51static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
52// the vector of loaded but not yet committed archetypes
53static std::vector<archetype *> postponed_arch;
54
55//+GPL
56
57/*
58 * Creates an object. This function is called by archetype::get ()
59 * if it fails to find the appropriate archetype.
60 * Thus archetype::get() will be guaranteed to always return
61 * an object, and never NULL.
62 */
63static object *
64create_singularity (const char *name)
65{
66 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
67
68 if (!strcmp (name, "bug"))
69 abort ();
70
71 object *op = archetype::get (shstr_bug);
72 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
73
74 return op;
75}
55 76
56/** 77/**
57 * GROS - This function retrieves an archetype given the name that appears 78 * GROS - This function retrieves an archetype given the name that appears
58 * during the game (for example, "writing pen" instead of "stylus"). 79 * during the game (for example, "writing pen" instead of "stylus").
59 * It does not use the hashtable system, but browse the whole archlist each time. 80 * It does not use the hashtable system, but browse the whole archlist each time.
67archetype * 88archetype *
68find_archetype_by_object_name (const char *name) 89find_archetype_by_object_name (const char *name)
69{ 90{
70 shstr_cmp name_cmp (name); 91 shstr_cmp name_cmp (name);
71 92
72 for (archetype *at = first_archetype; at; at = at->next) 93 for_all_archetypes (at)
73 if (at->clone.name == name_cmp) 94 if (at->name == name_cmp)
74 return at; 95 return at;
75 96
76 return 0; 97 return 0;
77} 98}
78 99
84archetype * 105archetype *
85find_archetype_by_object_type_name (int type, const char *name) 106find_archetype_by_object_type_name (int type, const char *name)
86{ 107{
87 shstr_cmp name_cmp (name); 108 shstr_cmp name_cmp (name);
88 109
89 for (archetype *at = first_archetype; at; at = at->next) 110 for_all_archetypes (at)
90 if (at->clone.name == name_cmp && at->clone.type == type) 111 if (at->name == name_cmp && at->type == type)
91 return at; 112 return at;
92 113
93 return 0; 114 return 0;
94} 115}
95 116
101object * 122object *
102get_archetype_by_skill_name (const char *skill, int type) 123get_archetype_by_skill_name (const char *skill, int type)
103{ 124{
104 shstr_cmp skill_cmp (skill); 125 shstr_cmp skill_cmp (skill);
105 126
106 for (archetype *at = first_archetype; at; at = at->next) 127 for_all_archetypes (at)
107 if (at->clone.skill == skill_cmp && (type == -1 || type == at->clone.type)) 128 if (at->skill == skill_cmp && (type == -1 || type == at->type))
108 return arch_to_object (at); 129 return at->instance ();
109 130
110 return 0; 131 return 0;
111} 132}
112 133
113/* similiar to above - this returns the first archetype 134/* similiar to above - this returns the first archetype
118 * (eg, skills) 139 * (eg, skills)
119 */ 140 */
120archetype * 141archetype *
121get_archetype_by_type_subtype (int type, int subtype) 142get_archetype_by_type_subtype (int type, int subtype)
122{ 143{
123 for (archetype *at = first_archetype; at; at = at->next) 144 for_all_archetypes (at)
124 if ((type == -1 || type == at->clone.type) && (subtype == -1 || subtype == at->clone.subtype)) 145 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
125 return at; 146 return at;
126 147
127 return 0; 148 return 0;
128} 149}
129 150
134 * - name: The name we're searching for (ex: "writing pen"); 155 * - name: The name we're searching for (ex: "writing pen");
135 * Return value: 156 * Return value:
136 * - a corresponding object if found; a singularity object if not found. 157 * - a corresponding object if found; a singularity object if not found.
137 * Note by MSW - it appears that it takes the full name and keeps 158 * Note by MSW - it appears that it takes the full name and keeps
138 * shortening it until it finds a match. I re-wrote this so that it 159 * shortening it until it finds a match. I re-wrote this so that it
139 * doesn't malloc it each time - not that this function is used much, 160 * doesn't allocate it each time - not that this function is used much,
140 * but it otherwise had a big memory leak. 161 * but it otherwise had a big memory leak.
141 */ 162 */
142object * 163object *
143get_archetype_by_object_name (const char *name) 164get_archetype_by_object_name (const char *name)
144{ 165{
145 char tmpname[MAX_BUF]; 166 char tmpname[MAX_BUF];
146 int i;
147 167
148 assign (tmpname, name); 168 assign (tmpname, name);
149 169
150 for (i = strlen (tmpname); i > 0; i--) 170 for (int i = strlen (tmpname); i > 0; i--)
151 { 171 {
152 tmpname[i] = 0; 172 tmpname[i] = 0;
153 173
154 if (archetype *at = find_archetype_by_object_name (tmpname)) 174 if (archetype *at = find_archetype_by_object_name (tmpname))
155 return arch_to_object (at); 175 return at->instance ();
156 } 176 }
157 177
158 return create_singularity (name); 178 return create_singularity (name);
159} 179}
160 180
161 /* This is a subset of the parse_id command. Basically, name can be 181/* This is a subset of the parse_id command. Basically, name can be
162 * a string seperated lists of things to match, with certain keywords. 182 * a string seperated lists of things to match, with certain keywords.
163 * pl is the player (only needed to set count properly) 183 * pl is the player (only needed to set count properly)
164 * op is the item we are trying to match. Calling function takes care 184 * op is the item we are trying to match. Calling function takes care
165 * of what action might need to be done and if it is valid 185 * of what action might need to be done and if it is valid
166 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 186 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
167 * value means a better match. 0 means no match. 187 * value means a better match. 0 means no match.
168 * 188 *
169 * Brief outline of the procedure: 189 * Brief outline of the procedure:
170 * We take apart the name variable into the individual components. 190 * We take apart the name variable into the individual components.
171 * cases for 'all' and unpaid are pretty obvious. 191 * cases for 'all' and unpaid are pretty obvious.
172 * Next, we check for a count (either specified in name, or in the 192 * Next, we check for a count (either specified in name, or in the
173 * player object.) 193 * player object.)
174 * If count is 1, make a quick check on the name. 194 * If count is 1, make a quick check on the name.
175 * IF count is >1, we need to make plural name. Return if match. 195 * IF count is >1, we need to make plural name. Return if match.
176 * Last, make a check on the full name. 196 * Last, make a check on the full name.
177 */ 197 */
178int 198int
179item_matched_string (object *pl, object *op, const char *name) 199item_matched_string (object *pl, object *op, const char *name)
180{ 200{
181 char *cp, local_name[MAX_BUF]; 201 char *cp, local_name[MAX_BUF];
182 int count, retval = 0; 202 int count, retval = 0;
192 /* All is a very generic match - low match value */ 212 /* All is a very generic match - low match value */
193 if (!strcmp (cp, "all")) 213 if (!strcmp (cp, "all"))
194 return 1; 214 return 1;
195 215
196 /* unpaid is a little more specific */ 216 /* unpaid is a little more specific */
197 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID)) 217 if (!strcmp (cp, "unpaid") && op->flag [FLAG_UNPAID])
198 return 2; 218 return 2;
199 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 219
220 if (!strcmp (cp, "cursed") && op->flag [FLAG_KNOWN_CURSED] && (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]))
200 return 2; 221 return 2;
201 222
202 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED)) 223 if (!strcmp (cp, "unlocked") && !op->flag [FLAG_INV_LOCKED])
203 return 2; 224 return 2;
204 225
205 /* Allow for things like '100 arrows' */ 226 /* Allow for things like '100 arrows' */
206 if ((count = atoi (cp)) != 0) 227 if ((count = atoi (cp)) != 0)
207 { 228 {
225 * is because of the 'else' handling - we don't want to match on 246 * is because of the 'else' handling - we don't want to match on
226 * something and set a low retval, even though it may match a higher retcal 247 * something and set a low retval, even though it may match a higher retcal
227 * later. So keep it in descending order here, so we try for the best 248 * later. So keep it in descending order here, so we try for the best
228 * match first, and work downward. 249 * match first, and work downward.
229 */ 250 */
251 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
252
230 if (!strcasecmp (cp, query_name (op))) 253 if (!strcasecmp (cp, query_name (op)))
231 retval = 20; 254 retval = 20;
232 else if (!strcasecmp (cp, query_short_name (op))) 255 else if (!strcasecmp (cp, qsn = query_short_name (op)))
233 retval = 18; 256 retval = 18;
234 else if (!strcasecmp (cp, query_base_name (op, 0))) 257 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
235 retval = 16; 258 retval = 16;
236 else if (!strcasecmp (cp, query_base_name (op, 1))) 259 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
237 retval = 16; 260 retval = 16;
238 else if (op->custom_name && !strcasecmp (cp, op->custom_name)) 261 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
239 retval = 15; 262 retval = 15;
240 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 263 else if (!strncasecmp (cp, qbn0, strlen (cp)))
241 retval = 14; 264 retval = 14;
242 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 265 else if (!strncasecmp (cp, qbn1, strlen (cp)))
243 retval = 14; 266 retval = 14;
244 /* Do substring checks, so things like 'Str+1' will match. 267 /* Do substring checks, so things like 'Str+1' will match.
245 * retval of these should perhaps be lower - they are lower 268 * retval of these should perhaps be lower - they are lower
246 * then the specific strcasecmp aboves, but still higher than 269 * then the specific strcasecmp aboves, but still higher than
247 * some other match criteria. 270 * some other match criteria.
248 */ 271 */
249 else if (strstr (query_base_name (op, 1), cp)) 272 else if (strstr (qbn1, cp))
250 retval = 12; 273 retval = 12;
251 else if (strstr (query_base_name (op, 0), cp)) 274 else if (strstr (qbn0, cp))
252 retval = 12; 275 retval = 12;
253 else if (strstr (query_short_name (op), cp)) 276 else if (strstr (qsn, cp))
254 retval = 12; 277 retval = 12;
255 /* Check against plural/non plural based on count. */ 278 /* Check against plural/non plural based on count. */
256 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 279 else if (count > 1 && !strcasecmp (cp, op->name_pl))
257 retval = 6; 280 retval = 6;
258 else if (count == 1 && !strcasecmp (op->name, cp)) 281 else if (count == 1 && !strcasecmp (op->name, cp))
259 retval = 6; 282 retval = 6;
260 /* base name matched - not bad */ 283 /* base name matched - not bad */
261 else if (strcasecmp (cp, op->name) == 0 && !count) 284 else if (strcasecmp (cp, op->name) == 0 && !count)
262 retval = 4; 285 retval = 4;
263 /* Check for partial custom name, but give a real low priority */ 286 /* Check for partial custom name, but give a real low priority */
264 else if (op->custom_name && strstr (op->custom_name, cp)) 287 else if (op->custom_name.contains (cp))
265 retval = 3; 288 retval = 3;
266 289
267 if (retval) 290 if (retval)
268 { 291 {
269 if (pl->type == PLAYER) 292 if (pl->type == PLAYER)
274 } 297 }
275 298
276 return 0; 299 return 0;
277} 300}
278 301
279/* 302//-GPL
280 * Initialises the internal linked list of archetypes (read from file).
281 * Then the global "empty_archetype" pointer is initialised.
282 * Then the blocksview[] array is initialised.
283 */
284 303
285void 304void
286init_archetypes (void) 305archetype::do_delete ()
287{ /* called from add_player() and edit() */ 306{
288 if (first_archetype != NULL) /* Only do this once */ 307 delete this;
289 return;
290
291 arch_init = 1;
292 load_archetypes ();
293 arch_init = 0;
294 empty_archetype = archetype::find ("empty_archetype");
295
296/* init_blocksview();*/
297} 308}
298 309
299/* 310archetype::archetype (const char *name)
300 * An alternative way to init the hashtable which is slower, but _works_... 311{
301 */ 312 arch = this;
313 this->archname = this->name = this->name_pl = name;
314}
315
316archetype::~archetype ()
317{
318 unlink ();
319}
320
302void 321void
303init_archetable (void) 322archetype::link ()
304{ 323{
305 archetype *at; 324 if (!archetypes.contains (this))
306 325 {
307 LOG (llevDebug, " Setting up archetable...\n"); 326 archetypes.insert (this);
308 327 ht.insert (std::make_pair (archname, this));
309 for (at = first_archetype; at; at = at->more ? at->more : at->next) 328 }
310 at->hash_add ();
311
312 LOG (llevDebug, "done\n");
313} 329}
314 330
315void 331void
316free_all_archs (void) 332archetype::unlink ()
317{ 333{
318 archetype *at, *next; 334 if (archetypes.contains (this))
319 int i = 0, f = 0;
320
321 for (at = first_archetype; at; at = next)
322 {
323 if (at->more)
324 next = at->more;
325 else
326 next = at->next;
327
328 delete
329 at;
330
331 i++;
332 } 335 {
333 336 archetypes.erase (this);
334 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f); 337 ht.erase (archname);
335}
336
337archetype::archetype ()
338{
339 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
340 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
341}
342
343archetype::~archetype ()
344{
345}
346
347/*
348 * Reads/parses the archetype-file, and copies into a linked list
349 * of archetype-structures.
350 */
351void
352first_arch_pass (object_thawer & fp)
353{
354 archetype *head = 0, *last_more = 0;
355
356 archetype *at = new archetype;
357 at->clone.arch = first_archetype = at;
358
359 while (int i = load_object (fp, &at->clone, 0))
360 { 338 }
361 at->clone.speed_left = (float) (-0.1);
362 /* copy the body_info to the body_used - this is only really
363 * need for monsters, but doesn't hurt to do it for everything.
364 * by doing so, when a monster is created, it has good starting
365 * values for the body_used info, so when items are created
366 * for it, they can be properly equipped.
367 */
368 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
369
370 switch (i)
371 {
372 case LL_NORMAL: /* A new archetype, just link it with the previous */
373 if (last_more != NULL)
374 last_more->next = at;
375 if (head != NULL)
376 head->next = at;
377 head = last_more = at;
378#if 0
379 if (!op->type)
380 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
381#endif
382 at->tail_x = 0;
383 at->tail_y = 0;
384 break;
385
386 case LL_MORE: /* Another part of the previous archetype, link it correctly */
387
388 at->head = head;
389 at->clone.head = &head->clone;
390 if (last_more != NULL)
391 {
392 last_more->more = at;
393 last_more->clone.more = &at->clone;
394 }
395 last_more = at;
396
397 /* If this multipart image is still composed of individual small
398 * images, don't set the tail_.. values. We can't use them anyways,
399 * and setting these to zero makes the map sending to the client much
400 * easier as just looking at the head, we know what to do.
401 */
402 if (at->clone.face != head->clone.face)
403 {
404 head->tail_x = 0;
405 head->tail_y = 0;
406 }
407 else
408 {
409 if (at->clone.x > head->tail_x)
410 head->tail_x = at->clone.x;
411 if (at->clone.y > head->tail_y)
412 head->tail_y = at->clone.y;
413 }
414 break;
415
416 }
417
418 at = new archetype;
419
420 at->clone.arch = at;
421 }
422
423 delete at;
424}
425
426/*
427 * Reads the archetype file once more, and links all pointers between
428 * archetypes.
429 */
430
431void
432second_arch_pass (object_thawer & thawer)
433{
434 char buf[MAX_BUF], *variable = buf, *argument, *cp;
435 archetype *at = NULL, *other;
436
437 while (fgets (buf, MAX_BUF, thawer) != NULL)
438 {
439 if (*buf == '#')
440 continue;
441 if ((argument = strchr (buf, ' ')) != NULL)
442 {
443 *argument = '\0', argument++;
444 cp = argument + strlen (argument) - 1;
445 while (isspace (*cp))
446 {
447 *cp = '\0';
448 cp--;
449 }
450 }
451 if (!strcmp ("Object", variable))
452 {
453 if ((at = archetype::find (argument)) == NULL)
454 LOG (llevError, "Warning: failed to find arch %s\n", argument);
455 }
456 else if (!strcmp ("other_arch", variable))
457 {
458 if (at != NULL && at->clone.other_arch == NULL)
459 {
460 if ((other = archetype::find (argument)) == NULL)
461 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
462 else if (at != NULL)
463 at->clone.other_arch = other;
464 }
465 }
466 else if (!strcmp ("randomitems", variable))
467 {
468 if (at != NULL)
469 {
470 treasurelist *tl = find_treasurelist (argument);
471
472 if (tl == NULL)
473 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
474 else
475 at->clone.randomitems = tl;
476 }
477 }
478 }
479}
480
481#ifdef DEBUG
482void
483check_generators (void)
484{
485 archetype *at;
486
487 for (at = first_archetype; at != NULL; at = at->next)
488 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
489 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
490}
491#endif
492
493/*
494 * First initialises the archtype hash-table (init_archetable()).
495 * Reads and parses the archetype file (with the first and second-pass
496 * functions).
497 * Then initialises treasures by calling load_treasures().
498 */
499
500void
501load_archetypes (void)
502{
503 char filename[MAX_BUF];
504
505 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
506 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
507
508 {
509 object_thawer
510 thawer (filename);
511
512 LOG (llevDebug, " arch-pass 1...\n");
513 first_arch_pass (thawer);
514 LOG (llevDebug, " done\n");
515 }
516
517 init_archetable ();
518 warn_archetypes = 1;
519
520 {
521 object_thawer
522 thawer (filename);
523
524 LOG (llevDebug, " loading treasure...\n");
525 load_treasures ();
526 LOG (llevDebug, " done\n");
527 LOG (llevDebug, " arch-pass 2...\n");
528 second_arch_pass (thawer);
529 LOG (llevDebug, " done\n");
530#ifdef DEBUG
531 check_generators ();
532#endif
533 }
534 LOG (llevDebug, " done\n");
535}
536
537/*
538 * Creates and returns a new object which is a copy of the given archetype.
539 * This function returns NULL on failure.
540 */
541object *
542arch_to_object (archetype *at)
543{
544 object *op;
545
546 if (at == NULL)
547 {
548 if (warn_archetypes)
549 LOG (llevError, "Couldn't find archetype.\n");
550
551 return NULL;
552 }
553
554 op = at->clone.clone ();
555 op->arch = at;
556 op->instantiate ();
557 return op;
558}
559
560/*
561 * Creates an object. This function is called by get_archetype()
562 * if it fails to find the appropriate archetype.
563 * Thus get_archetype() will be guaranteed to always return
564 * an object, and never NULL.
565 */
566object *
567create_singularity (const char *name)
568{
569 object *op;
570 char buf[MAX_BUF];
571
572 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
573 op = object::create ();
574 op->name = op->name_pl = buf;
575 SET_FLAG (op, FLAG_NO_PICK);
576 return op;
577}
578
579/*
580 * Finds which archetype matches the given name, and returns a new
581 * object containing a copy of the archetype.
582 */
583object *
584get_archetype (const char *name)
585{
586 archetype *at = archetype::find (name);
587
588 if (!at)
589 return create_singularity (name);
590
591 return arch_to_object (at);
592}
593
594/*
595 * Hash-function used by the arch-hashtable.
596 */
597
598unsigned long
599hasharch (const char *str, int tablesize)
600{
601 unsigned long hash = 0;
602 unsigned int i = 0;
603 const char *p;
604
605 /* use the one-at-a-time hash function, which supposedly is
606 * better than the djb2-like one used by perl5.005, but
607 * certainly is better then the bug used here before.
608 * see http://burtleburtle.net/bob/hash/doobs.html
609 */
610 for (p = str; i < MAXSTRING && *p; p++, i++)
611 {
612 hash += *p;
613 hash += hash << 10;
614 hash ^= hash >> 6;
615 }
616
617 hash += hash << 3;
618 hash ^= hash >> 11;
619 hash += hash << 15;
620
621 return hash % tablesize;
622} 339}
623 340
624/* 341/*
625 * Finds, using the hashtable, which archetype matches the given name. 342 * Finds, using the hashtable, which archetype matches the given name.
626 * returns a pointer to the found archetype, otherwise NULL. 343 * returns a pointer to the found archetype, otherwise NULL.
629archetype::find (const char *name) 346archetype::find (const char *name)
630{ 347{
631 if (!name) 348 if (!name)
632 return 0; 349 return 0;
633 350
634 AUTODECL (i, ht.find (name)); 351 auto (i, ht.find (name));
635 352
636 if (i == ht.end ()) 353 if (i == ht.end ())
637 return 0; 354 return 0;
638 else 355 else
639 return i->second; 356 return i->second;
640} 357}
641 358
359void
360archetype::post_load_check ()
361{
362 assert (("obj_original MUST NOT be set for archetypes", !flag [FLAG_OBJ_ORIGINAL]));
363
364 if (type == SKILL)
365 add_skill_archetype (this);
366
367 object::post_load_check ();
368}
369
370archetype *
371archetype::read (object_thawer &f)
372{
373 assert (f.kw == KW_object);
374
375 std::vector<archetype *> parts;
376
377 coroapi::cede_to_tick ();
378
379 for (;;)
380 {
381 archetype *at = new archetype (f.get_str ());
382
383 f.next ();
384
385#if 0
386 // implementing it here in the server does neither allow multiple inheritence
387 // nor does it cleanly "just override". it would allow use in map files, though,
388 // and other resource files dynamically loaded (as opposed to being preprocessed).
389 // not that any of this is relevant as of yet...
390 if (f.kw == KW_inherit)
391 {
392 if (archetype *at = find (f.get_str ()))
393 *op = at->clone;
394 else
395 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
396 &at->archname, f.get_str ());
397
398 f.next ();
399 }
400#endif
401
402 loading_arch = at; // hack to tell parse_kv et al. to behave
403 bool parse_ok = at->parse_kv (f);
404 loading_arch = 0;
405
406 if (!parse_ok)
407 goto fail;
408
409 loading_arch = at; // hack to tell parse_kv et al. to behave
410 at->post_load_check ();
411 loading_arch = 0;
412
413 parts.push_back (at);
414
415 if (f.kw != KW_more)
416 break;
417
418 f.next ();
419
420 if (f.kw != KW_object)
421 {
422 f.parse_error ("more object");
423 goto fail;
424 }
425 }
426
427 {
428 auto (at, parts.begin ());
429
430 archetype *new_head = parts.front ();
431 archetype *old_head = find (new_head->archname);
432
433 if (old_head && !old_head->is_head ())
434 {
435 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
436 &new_head->archname, &old_head->archname);
437 goto fail;
438 }
439
440 // check that all archetypes belong to the same old object or are new
441 for (auto (at, parts.begin ()); at != parts.end (); ++at)
442 {
443 archetype *new_part = *at;
444 archetype *old_part = find (new_part->archname);
445
446 if (old_part && old_part->head_ () != old_head)
447 {
448 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
449 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
450 goto fail;
451 }
452 }
453
454 // assemble new chain
455 new_head->max_x = new_head->x;
456
457 archetype *less = new_head;
458 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
459 {
460 archetype *at = *p;
461
462 // some flags get inherited from the head (probably a lot more)
463 // doing it here doesn't feel too cozy, but it allows code
464 // to ignore head checks for these flags, which saves time
465 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
466 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
467 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
468 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
469
470 new_head->max_x = max (new_head->max_x, at->x);
471
472 at->head = new_head;
473 less->more = at;
474 less = at;
475 }
476
477 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
478
479 return new_head;
480 }
481
482fail:
483 for (auto (p, parts.begin ()); p != parts.end (); ++p)
484 (*p)->destroy ();
485
486 return 0;
487}
488
489void
490archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
491{
492 ref = 0;
493 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
494}
495
496void
497archetype::commit_load ()
498{
499 // unlink old archetypes and link in new ones */
500 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
501 {
502 archetype *at = *p;
503
504 if (archetype *old = find (at->archname))
505 old->unlink ();
506
507 allarch.push_back (at);
508
509 at->link ();
510 ++dirtycnt;
511 }
512
513 postponed_arch.clear ();
514
515 // now resolve arch references
516 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
517 {
518 arch_ptr *ap = p->first;
519 archetype *at = find (p->second);
520
521 if (!at)
522 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
523
524 *ap = at;
525 }
526
527 postponed_arch_ref.clear ();
528
529 empty = find (shstr_empty_archetype);
530}
531
532void
533archetype::gc ()
534{
535 int cnt = max (1, min<int> (allarch.size () / 128, dirtycnt));
536 dirtycnt = max (0, dirtycnt - cnt);
537
538 do
539 {
540 static int idx;
541
542 if (idx >= allarch.size ())
543 if (idx)
544 idx = 0;
545 else
546 return;
547
548 archetype *at = allarch [idx];
549
550 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
551 ++idx;
552 else
553 {
554 //LOG (llevDebug, "garbage collect arch %s", &at->archname);
555 assert (at->arch == at); // verify that refcnt == 1 is truly valid
556 allarch.erase (idx);
557
558 // break chain
559 for (object *op = at->head_ (); op; )
560 {
561 object *next = op->more;
562 op->head = 0;
563 op->more = 0;
564 op = next;
565 }
566
567 at->destroy ();
568 at->arch = 0;
569 }
570 }
571 while (--cnt);
572}
573
574object *
575archetype::instance ()
576{
577 object *op = clone ();
578 op->instantiate ();
579 return op;
580}
581
582//+GPL
583
642/* 584/*
643 * Adds an archetype to the hashtable. 585 * Finds which archetype matches the given name, and returns a new
586 * object containing a copy of the archetype.
644 */ 587 */
645void 588object *
646archetype::hash_add () 589archetype::get (const char *name)
647{ 590{
648 ht.insert (std::make_pair (name, this)); 591 archetype *at = find (name);
649}
650 592
651void 593 if (!at)
652archetype::hash_del () 594 return create_singularity (name);
653{ 595
654 ht.erase (name); 596 return at->instance ();
655} 597}
656 598
657/* 599/*
658 * Returns the first archetype using the given type. 600 * Returns the first archetype using the given type.
659 * Used in treasure-generation. 601 * Used in treasure-generation.
660 */ 602 */
661archetype * 603static archetype *
662type_to_archetype (int type) 604type_to_archetype (int type)
663{ 605{
664 archetype *at; 606 for_all_archetypes (at)
665 607 if (at->type == type && at->head_ () != at)
666 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
667 if (at->clone.type == type)
668 return at; 608 return at;
669 609
670 return 0; 610 return 0;
671} 611}
672 612
673/* 613/*
674 * Returns a new object copied from the first archetype matching 614 * Returns a new object copied from the first archetype matching
675 * the given type. 615 * the given type.
676 * Used in treasure-generation. 616 * Used in treasure-generation.
677 */ 617 */
678
679object * 618object *
680clone_arch (int type) 619clone_arch (int type)
681{ 620{
682 archetype *at; 621 archetype *at = type_to_archetype (type);
683 622
684 if ((at = type_to_archetype (type)) == NULL) 623 if (!at)
685 { 624 {
686 LOG (llevError, "Can't clone archetype %d\n", type); 625 LOG (llevError, "Can't clone archetype %d\n", type);
687 return 0; 626 return 0;
688 } 627 }
689 628
690 object *op = at->clone.clone (); 629 return at->instance ();
691 op->instantiate ();
692 return op;
693} 630}
694 631
695/* 632/*
696 * member: make instance from class 633 * member: make instance from class
697 */ 634 */
698
699object * 635object *
700object_create_arch (archetype *at) 636object_create_arch (archetype *at)
701{ 637{
702 object *op, *prev = 0, *head = 0; 638 object *op, *prev = 0, *head = 0;
703 639
704 while (at) 640 while (at)
705 { 641 {
706 op = arch_to_object (at); 642 op = at->instance ();
643
707 op->x = at->clone.x; 644 op->x = at->x;
708 op->y = at->clone.y; 645 op->y = at->y;
709 646
710 if (head) 647 if (head)
711 op->head = head, prev->more = op; 648 op->head = head, prev->more = op;
712 649
713 if (!head) 650 if (!head)
714 head = op; 651 head = op;
715 652
716 prev = op; 653 prev = op;
717 at = at->more; 654 at = (archetype *)at->more;
718 } 655 }
719 656
720 return (head); 657 return head;
721} 658}
722 659
660//-GPL
661

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