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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.41 by root, Thu Feb 8 03:09:31 2007 UTC vs.
Revision 1.119 by root, Sat Dec 1 20:22:12 2018 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * This program is free software; you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
24 25
25#include <cassert> 26#include <cassert>
27#include <functional>
28
29#include <flat_hash_map.hpp>
26 30
27#include <global.h> 31#include <global.h>
28#include <funcpoint.h>
29#include <loader.h>
30 32
31#include <tr1/functional> 33archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
32#include <tr1/unordered_map> 34arch_ptr archetype::empty;
33
34int arch_init; /* True if doing arch initialization */
35
36/* The naming of these functions is really poor - they are all
37 * pretty much named '.._arch_...', but they may more may not
38 * return archetypes. Some make the arch_to_object call, and thus
39 * return an object. Perhaps those should be called 'archob' functions
40 * to denote they return an object derived from the archetype.
41 * MSW 2003-04-29
42 */
43 35
44// the hashtable 36// the hashtable
45typedef std::tr1::unordered_map 37typedef ska::flat_hash_map
46 < 38 <
47 const char *, 39 const char *,
48 arch_ptr, 40 arch_ptr,
49 str_hash, 41 str_hash,
50 str_equal, 42 str_equal,
51 slice_allocator< std::pair<const char *const, arch_ptr> > 43 slice_allocator< std::pair<const char *const, arch_ptr> >
52 > HT; 44 > HT;
53 45
54static HT ht (5000); 46static HT ht (10000);
47archvec archetypes;
48static unordered_vector<archetype *> allarch;
49static int dirtycnt;
50
51// the vector of other_arch references to be resolved
52static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
53// the vector of loaded but not yet committed archetypes
54static std::vector<archetype *> postponed_arch;
55
56//+GPL
57
58/*
59 * Creates an object. This function is called by archetype::get ()
60 * if it fails to find the appropriate archetype.
61 * Thus archetype::get() will be guaranteed to always return
62 * an object, and never NULL.
63 */
64static object *
65create_singularity (const char *name)
66{
67 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
68
69 if (!strcmp (name, "bug"))
70 abort ();
71
72 object *op = archetype::get (shstr_bug);
73 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
74
75 return op;
76}
55 77
56/** 78/**
57 * GROS - This function retrieves an archetype given the name that appears 79 * GROS - This function retrieves an archetype given the name that appears
58 * during the game (for example, "writing pen" instead of "stylus"). 80 * during the game (for example, "writing pen" instead of "stylus").
59 * It does not use the hashtable system, but browse the whole archlist each time. 81 * It does not use the hashtable system, but browse the whole archlist each time.
67archetype * 89archetype *
68find_archetype_by_object_name (const char *name) 90find_archetype_by_object_name (const char *name)
69{ 91{
70 shstr_cmp name_cmp (name); 92 shstr_cmp name_cmp (name);
71 93
72 for (archetype *at = first_archetype; at; at = at->next) 94 for_all_archetypes (at)
73 if (at->clone.name == name_cmp) 95 if (at->name == name_cmp)
74 return at; 96 return at;
75 97
76 return 0; 98 return 0;
77} 99}
78 100
84archetype * 106archetype *
85find_archetype_by_object_type_name (int type, const char *name) 107find_archetype_by_object_type_name (int type, const char *name)
86{ 108{
87 shstr_cmp name_cmp (name); 109 shstr_cmp name_cmp (name);
88 110
89 for (archetype *at = first_archetype; at; at = at->next) 111 for_all_archetypes (at)
90 if (at->clone.name == name_cmp && at->clone.type == type) 112 if (at->name == name_cmp && at->type == type)
91 return at; 113 return at;
92 114
93 return 0; 115 return 0;
94} 116}
95 117
101object * 123object *
102get_archetype_by_skill_name (const char *skill, int type) 124get_archetype_by_skill_name (const char *skill, int type)
103{ 125{
104 shstr_cmp skill_cmp (skill); 126 shstr_cmp skill_cmp (skill);
105 127
106 for (archetype *at = first_archetype; at; at = at->next) 128 for_all_archetypes (at)
107 if (at->clone.skill == skill_cmp && (type == -1 || type == at->clone.type)) 129 if (at->skill == skill_cmp && (type == -1 || type == at->type))
108 return arch_to_object (at); 130 return at->instance ();
109 131
110 return 0; 132 return 0;
111} 133}
112 134
113/* similiar to above - this returns the first archetype 135/* similiar to above - this returns the first archetype
118 * (eg, skills) 140 * (eg, skills)
119 */ 141 */
120archetype * 142archetype *
121get_archetype_by_type_subtype (int type, int subtype) 143get_archetype_by_type_subtype (int type, int subtype)
122{ 144{
123 for (archetype *at = first_archetype; at; at = at->next) 145 for_all_archetypes (at)
124 if ((type == -1 || type == at->clone.type) && (subtype == -1 || subtype == at->clone.subtype)) 146 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
125 return at; 147 return at;
126 148
127 return 0; 149 return 0;
128} 150}
129 151
134 * - name: The name we're searching for (ex: "writing pen"); 156 * - name: The name we're searching for (ex: "writing pen");
135 * Return value: 157 * Return value:
136 * - a corresponding object if found; a singularity object if not found. 158 * - a corresponding object if found; a singularity object if not found.
137 * Note by MSW - it appears that it takes the full name and keeps 159 * Note by MSW - it appears that it takes the full name and keeps
138 * shortening it until it finds a match. I re-wrote this so that it 160 * shortening it until it finds a match. I re-wrote this so that it
139 * doesn't malloc it each time - not that this function is used much, 161 * doesn't allocate it each time - not that this function is used much,
140 * but it otherwise had a big memory leak. 162 * but it otherwise had a big memory leak.
141 */ 163 */
142object * 164object *
143get_archetype_by_object_name (const char *name) 165get_archetype_by_object_name (const char *name)
144{ 166{
145 char tmpname[MAX_BUF]; 167 char tmpname[MAX_BUF];
146 int i;
147 168
148 assign (tmpname, name); 169 assign (tmpname, name);
149 170
150 for (i = strlen (tmpname); i > 0; i--) 171 for (int i = strlen (tmpname); i > 0; i--)
151 { 172 {
152 tmpname[i] = 0; 173 tmpname[i] = 0;
153 174
154 if (archetype *at = find_archetype_by_object_name (tmpname)) 175 if (archetype *at = find_archetype_by_object_name (tmpname))
155 return arch_to_object (at); 176 return at->instance ();
156 } 177 }
157 178
158 return create_singularity (name); 179 return create_singularity (name);
159} 180}
160 181
161 /* This is a subset of the parse_id command. Basically, name can be 182/* This is a subset of the parse_id command. Basically, name can be
162 * a string seperated lists of things to match, with certain keywords. 183 * a string seperated lists of things to match, with certain keywords.
163 * pl is the player (only needed to set count properly) 184 * pl is the player (only needed to set count properly)
164 * op is the item we are trying to match. Calling function takes care 185 * op is the item we are trying to match. Calling function takes care
165 * of what action might need to be done and if it is valid 186 * of what action might need to be done and if it is valid
166 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 187 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
167 * value means a better match. 0 means no match. 188 * value means a better match. 0 means no match.
168 * 189 *
169 * Brief outline of the procedure: 190 * Brief outline of the procedure:
170 * We take apart the name variable into the individual components. 191 * We take apart the name variable into the individual components.
171 * cases for 'all' and unpaid are pretty obvious. 192 * cases for 'all' and unpaid are pretty obvious.
172 * Next, we check for a count (either specified in name, or in the 193 * Next, we check for a count (either specified in name, or in the
173 * player object.) 194 * player object.)
174 * If count is 1, make a quick check on the name. 195 * If count is 1, make a quick check on the name.
175 * IF count is >1, we need to make plural name. Return if match. 196 * IF count is >1, we need to make plural name. Return if match.
176 * Last, make a check on the full name. 197 * Last, make a check on the full name.
177 */ 198 */
178int 199int
179item_matched_string (object *pl, object *op, const char *name) 200item_matched_string (object *pl, object *op, const char *name)
180{ 201{
181 char *cp, local_name[MAX_BUF]; 202 char *cp, local_name[MAX_BUF];
182 int count, retval = 0; 203 int count, retval = 0;
192 /* All is a very generic match - low match value */ 213 /* All is a very generic match - low match value */
193 if (!strcmp (cp, "all")) 214 if (!strcmp (cp, "all"))
194 return 1; 215 return 1;
195 216
196 /* unpaid is a little more specific */ 217 /* unpaid is a little more specific */
197 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID)) 218 if (!strcmp (cp, "unpaid") && op->flag [FLAG_UNPAID])
198 return 2; 219 return 2;
199 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 220
221 if (!strcmp (cp, "cursed") && op->flag [FLAG_KNOWN_CURSED] && (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]))
200 return 2; 222 return 2;
201 223
202 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED)) 224 if (!strcmp (cp, "unlocked") && !op->flag [FLAG_INV_LOCKED])
203 return 2; 225 return 2;
204 226
205 /* Allow for things like '100 arrows' */ 227 /* Allow for things like '100 arrows' */
206 if ((count = atoi (cp)) != 0) 228 if ((count = atoi (cp)) != 0)
207 { 229 {
225 * is because of the 'else' handling - we don't want to match on 247 * is because of the 'else' handling - we don't want to match on
226 * something and set a low retval, even though it may match a higher retcal 248 * something and set a low retval, even though it may match a higher retcal
227 * later. So keep it in descending order here, so we try for the best 249 * later. So keep it in descending order here, so we try for the best
228 * match first, and work downward. 250 * match first, and work downward.
229 */ 251 */
252 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
253
230 if (!strcasecmp (cp, query_name (op))) 254 if (!strcasecmp (cp, query_name (op)))
231 retval = 20; 255 retval = 20;
232 else if (!strcasecmp (cp, query_short_name (op))) 256 else if (!strcasecmp (cp, qsn = query_short_name (op)))
233 retval = 18; 257 retval = 18;
234 else if (!strcasecmp (cp, query_base_name (op, 0))) 258 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
235 retval = 16; 259 retval = 16;
236 else if (!strcasecmp (cp, query_base_name (op, 1))) 260 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
237 retval = 16; 261 retval = 16;
238 else if (op->custom_name && !strcasecmp (cp, op->custom_name)) 262 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
239 retval = 15; 263 retval = 15;
240 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 264 else if (!strncasecmp (cp, qbn0, strlen (cp)))
241 retval = 14; 265 retval = 14;
242 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 266 else if (!strncasecmp (cp, qbn1, strlen (cp)))
243 retval = 14; 267 retval = 14;
244 /* Do substring checks, so things like 'Str+1' will match. 268 /* Do substring checks, so things like 'Str+1' will match.
245 * retval of these should perhaps be lower - they are lower 269 * retval of these should perhaps be lower - they are lower
246 * then the specific strcasecmp aboves, but still higher than 270 * then the specific strcasecmp aboves, but still higher than
247 * some other match criteria. 271 * some other match criteria.
248 */ 272 */
249 else if (strstr (query_base_name (op, 1), cp)) 273 else if (strstr (qbn1, cp))
250 retval = 12; 274 retval = 12;
251 else if (strstr (query_base_name (op, 0), cp)) 275 else if (strstr (qbn0, cp))
252 retval = 12; 276 retval = 12;
253 else if (strstr (query_short_name (op), cp)) 277 else if (strstr (qsn, cp))
254 retval = 12; 278 retval = 12;
255 /* Check against plural/non plural based on count. */ 279 /* Check against plural/non plural based on count. */
256 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 280 else if (count > 1 && !strcasecmp (cp, op->name_pl))
257 retval = 6; 281 retval = 6;
258 else if (count == 1 && !strcasecmp (op->name, cp)) 282 else if (count == 1 && !strcasecmp (op->name, cp))
259 retval = 6; 283 retval = 6;
260 /* base name matched - not bad */ 284 /* base name matched - not bad */
261 else if (strcasecmp (cp, op->name) == 0 && !count) 285 else if (strcasecmp (cp, op->name) == 0 && !count)
262 retval = 4; 286 retval = 4;
263 /* Check for partial custom name, but give a real low priority */ 287 /* Check for partial custom name, but give a real low priority */
264 else if (op->custom_name && strstr (op->custom_name, cp)) 288 else if (op->custom_name.contains (cp))
265 retval = 3; 289 retval = 3;
266 290
267 if (retval) 291 if (retval)
268 { 292 {
269 if (pl->type == PLAYER) 293 if (pl->type == PLAYER)
274 } 298 }
275 299
276 return 0; 300 return 0;
277} 301}
278 302
279/* 303//-GPL
280 * Initialises the internal linked list of archetypes (read from file).
281 * Then the global "empty_archetype" pointer is initialised.
282 * Then the blocksview[] array is initialised.
283 */
284 304
285void 305void
286init_archetypes (void) 306archetype::do_delete ()
287{ /* called from add_player() and edit() */ 307{
288 if (first_archetype != NULL) /* Only do this once */ 308 delete this;
289 return;
290
291 arch_init = 1;
292 load_archetypes ();
293 arch_init = 0;
294 empty_archetype = archetype::find ("empty_archetype");
295
296/* init_blocksview();*/
297} 309}
298 310
299/* 311archetype::archetype (const char *name)
300 * An alternative way to init the hashtable which is slower, but _works_... 312{
301 */ 313 arch = this;
314 this->archname = this->name = this->name_pl = name;
315}
316
317archetype::~archetype ()
318{
319 unlink ();
320}
321
302void 322void
303init_archetable (void) 323archetype::link ()
304{ 324{
305 archetype *at; 325 if (!archetypes.contains (this))
306 326 {
307 LOG (llevDebug, " Setting up archetable...\n"); 327 archetypes.insert (this);
308 328 ht.insert (std::make_pair (archname, this));
309 for (at = first_archetype; at; at = at->more ? at->more : at->next) 329 }
310 at->hash_add ();
311
312 LOG (llevDebug, "done\n");
313} 330}
314 331
315void 332void
316free_all_archs (void) 333archetype::unlink ()
317{ 334{
318 archetype *at, *next; 335 if (archetypes.contains (this))
319 int i = 0, f = 0;
320
321 for (at = first_archetype; at; at = next)
322 {
323 if (at->more)
324 next = at->more;
325 else
326 next = at->next;
327
328 delete
329 at;
330
331 i++;
332 } 336 {
333 337 archetypes.erase (this);
334 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f); 338 ht.erase (archname);
335}
336
337archetype::archetype ()
338{
339 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
340 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
341}
342
343archetype::~archetype ()
344{
345}
346
347/*
348 * Reads/parses the archetype-file, and copies into a linked list
349 * of archetype-structures.
350 */
351void
352first_arch_pass (object_thawer & fp)
353{
354 archetype *head = 0, *last_more = 0;
355
356 archetype *at = new archetype;
357 at->clone.arch = first_archetype = at;
358
359 while (int i = load_object (fp, &at->clone, 0))
360 { 339 }
361 at->clone.speed_left = (float) (-0.1);
362 /* copy the body_info to the body_used - this is only really
363 * need for monsters, but doesn't hurt to do it for everything.
364 * by doing so, when a monster is created, it has good starting
365 * values for the body_used info, so when items are created
366 * for it, they can be properly equipped.
367 */
368 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
369
370 switch (i)
371 {
372 case LL_NORMAL: /* A new archetype, just link it with the previous */
373 if (last_more != NULL)
374 last_more->next = at;
375 if (head != NULL)
376 head->next = at;
377 head = last_more = at;
378#if 0
379 if (!op->type)
380 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
381#endif
382 at->tail_x = 0;
383 at->tail_y = 0;
384 break;
385
386 case LL_MORE: /* Another part of the previous archetype, link it correctly */
387
388 at->head = head;
389 at->clone.head = &head->clone;
390 if (last_more != NULL)
391 {
392 last_more->more = at;
393 last_more->clone.more = &at->clone;
394 }
395 last_more = at;
396
397 /* If this multipart image is still composed of individual small
398 * images, don't set the tail_.. values. We can't use them anyways,
399 * and setting these to zero makes the map sending to the client much
400 * easier as just looking at the head, we know what to do.
401 */
402 if (at->clone.face != head->clone.face)
403 {
404 head->tail_x = 0;
405 head->tail_y = 0;
406 }
407 else
408 {
409 if (at->clone.x > head->tail_x)
410 head->tail_x = at->clone.x;
411 if (at->clone.y > head->tail_y)
412 head->tail_y = at->clone.y;
413 }
414 break;
415
416 }
417
418 at = new archetype;
419
420 at->clone.arch = at;
421 }
422
423 delete at;
424}
425
426/*
427 * Reads the archetype file once more, and links all pointers between
428 * archetypes.
429 */
430
431void
432second_arch_pass (object_thawer & thawer)
433{
434 char buf[MAX_BUF], *variable = buf, *argument, *cp;
435 archetype *at = NULL, *other;
436
437 while (fgets (buf, MAX_BUF, thawer) != NULL)
438 {
439 if (*buf == '#')
440 continue;
441 if ((argument = strchr (buf, ' ')) != NULL)
442 {
443 *argument = '\0', argument++;
444 cp = argument + strlen (argument) - 1;
445 while (isspace (*cp))
446 {
447 *cp = '\0';
448 cp--;
449 }
450 }
451 if (!strcmp ("object", variable))
452 {
453 if ((at = archetype::find (argument)) == NULL)
454 LOG (llevError, "Warning: failed to find arch %s\n", argument);
455 }
456 else if (!strcmp ("other_arch", variable))
457 {
458 if (at != NULL && at->clone.other_arch == NULL)
459 {
460 if ((other = archetype::find (argument)) == NULL)
461 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
462 else if (at != NULL)
463 at->clone.other_arch = other;
464 }
465 }
466 else if (!strcmp ("randomitems", variable))
467 {
468 if (at != NULL)
469 {
470 treasurelist *tl = find_treasurelist (argument);
471
472 if (tl == NULL)
473 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
474 else
475 at->clone.randomitems = tl;
476 }
477 }
478 }
479}
480
481#ifdef DEBUG
482void
483check_generators (void)
484{
485 archetype *at;
486
487 for (at = first_archetype; at != NULL; at = at->next)
488 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
489 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
490}
491#endif
492
493/*
494 * First initialises the archtype hash-table (init_archetable()).
495 * Reads and parses the archetype file (with the first and second-pass
496 * functions).
497 * Then initialises treasures by calling load_treasures().
498 */
499
500void
501load_archetypes (void)
502{
503 char filename[MAX_BUF];
504
505 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
506 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
507
508 {
509 object_thawer
510 thawer (filename);
511
512 LOG (llevDebug, " arch-pass 1...\n");
513 first_arch_pass (thawer);
514 LOG (llevDebug, " done\n");
515 }
516
517 init_archetable ();
518 warn_archetypes = 1;
519
520 {
521 object_thawer
522 thawer (filename);
523
524 LOG (llevDebug, " loading treasure...\n");
525 load_treasures ();
526 LOG (llevDebug, " done\n");
527 LOG (llevDebug, " arch-pass 2...\n");
528 second_arch_pass (thawer);
529 LOG (llevDebug, " done\n");
530#ifdef DEBUG
531 check_generators ();
532#endif
533 }
534 LOG (llevDebug, " done\n");
535}
536
537/*
538 * Creates and returns a new object which is a copy of the given archetype.
539 * This function returns NULL on failure.
540 */
541object *
542arch_to_object (archetype *at)
543{
544 object *op;
545
546 if (at == NULL)
547 {
548 if (warn_archetypes)
549 LOG (llevError, "Couldn't find archetype.\n");
550
551 return NULL;
552 }
553
554 op = at->clone.clone ();
555 op->arch = at;
556 op->instantiate ();
557 return op;
558}
559
560/*
561 * Creates an object. This function is called by get_archetype()
562 * if it fails to find the appropriate archetype.
563 * Thus get_archetype() will be guaranteed to always return
564 * an object, and never NULL.
565 */
566object *
567create_singularity (const char *name)
568{
569 object *op;
570 char buf[MAX_BUF];
571
572 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
573 op = object::create ();
574 op->name = op->name_pl = buf;
575 SET_FLAG (op, FLAG_NO_PICK);
576 return op;
577}
578
579/*
580 * Finds which archetype matches the given name, and returns a new
581 * object containing a copy of the archetype.
582 */
583object *
584get_archetype (const char *name)
585{
586 archetype *at = archetype::find (name);
587
588 if (!at)
589 return create_singularity (name);
590
591 return arch_to_object (at);
592}
593
594/*
595 * Hash-function used by the arch-hashtable.
596 */
597
598unsigned long
599hasharch (const char *str, int tablesize)
600{
601 unsigned long hash = 0;
602 unsigned int i = 0;
603 const char *p;
604
605 /* use the one-at-a-time hash function, which supposedly is
606 * better than the djb2-like one used by perl5.005, but
607 * certainly is better then the bug used here before.
608 * see http://burtleburtle.net/bob/hash/doobs.html
609 */
610 for (p = str; i < MAXSTRING && *p; p++, i++)
611 {
612 hash += *p;
613 hash += hash << 10;
614 hash ^= hash >> 6;
615 }
616
617 hash += hash << 3;
618 hash ^= hash >> 11;
619 hash += hash << 15;
620
621 return hash % tablesize;
622} 340}
623 341
624/* 342/*
625 * Finds, using the hashtable, which archetype matches the given name. 343 * Finds, using the hashtable, which archetype matches the given name.
626 * returns a pointer to the found archetype, otherwise NULL. 344 * returns a pointer to the found archetype, otherwise NULL.
629archetype::find (const char *name) 347archetype::find (const char *name)
630{ 348{
631 if (!name) 349 if (!name)
632 return 0; 350 return 0;
633 351
634 AUTODECL (i, ht.find (name)); 352 auto i = ht.find (name);
635 353
636 if (i == ht.end ()) 354 if (i == ht.end ())
637 return 0; 355 return 0;
638 else 356 else
639 return i->second; 357 return i->second;
640} 358}
641 359
360void
361archetype::post_load_check ()
362{
363 assert (("obj_original MUST NOT be set for archetypes", !flag [FLAG_OBJ_ORIGINAL]));
364
365 if (type == SKILL)
366 add_skill_archetype (this);
367
368 object::post_load_check ();
369}
370
371archetype *
372archetype::read (object_thawer &f)
373{
374 assert (f.kw == KW_object);
375
376 std::vector<archetype *> parts;
377
378 coroapi::cede_to_tick ();
379
380 for (;;)
381 {
382 archetype *at = new archetype (f.get_str ());
383
384 f.next ();
385
386#if 0
387 // implementing it here in the server does neither allow multiple inheritence
388 // nor does it cleanly "just override". it would allow use in map files, though,
389 // and other resource files dynamically loaded (as opposed to being preprocessed).
390 // not that any of this is relevant as of yet...
391 if (f.kw == KW_inherit)
392 {
393 if (archetype *at = find (f.get_str ()))
394 *op = at->clone;
395 else
396 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
397 &at->archname, f.get_str ());
398
399 f.next ();
400 }
401#endif
402
403 loading_arch = at; // hack to tell parse_kv et al. to behave
404 bool parse_ok = at->parse_kv (f);
405 loading_arch = 0;
406
407 if (!parse_ok)
408 goto fail;
409
410 loading_arch = at; // hack to tell parse_kv et al. to behave
411 at->post_load_check ();
412 loading_arch = 0;
413
414 parts.push_back (at);
415
416 if (f.kw != KW_more)
417 break;
418
419 f.next ();
420
421 if (f.kw != KW_object)
422 {
423 f.parse_error ("more object");
424 goto fail;
425 }
426 }
427
428 {
429 archetype *new_head = parts.front ();
430 archetype *old_head = find (new_head->archname);
431
432 if (old_head && !old_head->is_head ())
433 {
434 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
435 &new_head->archname, &old_head->archname);
436 goto fail;
437 }
438
439 // check that all archetypes belong to the same old object or are new
440 for (auto &&at : parts)
441 {
442 archetype *new_part = at;
443 archetype *old_part = find (new_part->archname);
444
445 if (old_part && old_part->head_ () != old_head)
446 {
447 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
448 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
449 goto fail;
450 }
451 }
452
453 // assemble new chain
454 new_head->max_x = new_head->x;
455
456 archetype *less = new_head;
457 for (auto &&p = parts.begin () + 1; p != parts.end (); ++p)
458 {
459 archetype *at = *p;
460
461 // some flags get inherited from the head (probably a lot more)
462 // doing it here doesn't feel too cozy, but it allows code
463 // to ignore head checks for these flags, which saves time
464 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
465 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
466 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
467 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
468
469 new_head->max_x = max (new_head->max_x, at->x);
470
471 at->head = new_head;
472 less->more = at;
473 less = at;
474 }
475
476 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
477
478 return new_head;
479 }
480
481fail:
482 for (auto &&at : parts)
483 at->destroy ();
484
485 return 0;
486}
487
488void
489archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
490{
491 ref = 0;
492 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
493}
494
495void
496archetype::commit_load ()
497{
498 // unlink old archetypes and link in new ones */
499 for (auto &&at : postponed_arch)
500 {
501 if (archetype *old = find (at->archname))
502 old->unlink ();
503
504 allarch.push_back (at);
505
506 at->link ();
507 ++dirtycnt;
508 }
509
510 postponed_arch.clear ();
511
512 // now resolve arch references
513 for (auto &&p : postponed_arch_ref) // not yet C++17
514 {
515 arch_ptr *ap = p.first;
516 archetype *at = find (p.second);
517
518 if (!at)
519 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p.second);
520
521 *ap = at;
522 }
523
524 postponed_arch_ref.clear ();
525
526 empty = find (shstr_empty_archetype);
527}
528
529void
530archetype::gc ()
531{
532 int cnt = max (1, min<int> (allarch.size () / 128, dirtycnt));
533 dirtycnt = max (0, dirtycnt - cnt);
534
535 do
536 {
537 static int idx;
538
539 if (idx >= allarch.size ())
540 if (idx)
541 idx = 0;
542 else
543 return;
544
545 archetype *at = allarch [idx];
546
547 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
548 ++idx;
549 else
550 {
551 //LOG (llevDebug, "garbage collect arch %s", &at->archname);
552 assert (at->arch == at); // verify that refcnt == 1 is truly valid
553 allarch.erase (idx);
554
555 // break chain
556 for (object *op = at->head_ (); op; )
557 {
558 object *next = op->more;
559 op->head = 0;
560 op->more = 0;
561 op = next;
562 }
563
564 at->destroy ();
565 at->arch = 0;
566 }
567 }
568 while (--cnt);
569}
570
571object *
572archetype::instance ()
573{
574 object *op = clone ();
575 op->instantiate ();
576 return op;
577}
578
579//+GPL
580
642/* 581/*
643 * Adds an archetype to the hashtable. 582 * Finds which archetype matches the given name, and returns a new
583 * object containing a copy of the archetype.
644 */ 584 */
645void 585object *
646archetype::hash_add () 586archetype::get (const char *name)
647{ 587{
648 ht.insert (std::make_pair (name, this)); 588 archetype *at = find (name);
649}
650 589
651void 590 if (!at)
652archetype::hash_del () 591 return create_singularity (name);
653{ 592
654 ht.erase (name); 593 return at->instance ();
655} 594}
656 595
657/* 596/*
658 * Returns the first archetype using the given type. 597 * Returns the first archetype using the given type.
659 * Used in treasure-generation. 598 * Used in treasure-generation.
660 */ 599 */
661archetype * 600static archetype *
662type_to_archetype (int type) 601type_to_archetype (int type)
663{ 602{
664 archetype *at; 603 for_all_archetypes (at)
665 604 if (at->type == type && at->head_ () != at)
666 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
667 if (at->clone.type == type)
668 return at; 605 return at;
669 606
670 return 0; 607 return 0;
671} 608}
672 609
673/* 610/*
674 * Returns a new object copied from the first archetype matching 611 * Returns a new object copied from the first archetype matching
675 * the given type. 612 * the given type.
676 * Used in treasure-generation. 613 * Used in treasure-generation.
677 */ 614 */
678
679object * 615object *
680clone_arch (int type) 616clone_arch (int type)
681{ 617{
682 archetype *at; 618 archetype *at = type_to_archetype (type);
683 619
684 if ((at = type_to_archetype (type)) == NULL) 620 if (!at)
685 { 621 {
686 LOG (llevError, "Can't clone archetype %d\n", type); 622 LOG (llevError, "Can't clone archetype %d\n", type);
687 return 0; 623 return 0;
688 } 624 }
689 625
690 object *op = at->clone.clone (); 626 return at->instance ();
691 op->instantiate ();
692 return op;
693} 627}
694 628
695/* 629/*
696 * member: make instance from class 630 * member: make instance from class
697 */ 631 */
698
699object * 632object *
700object_create_arch (archetype *at) 633object_create_arch (archetype *at)
701{ 634{
702 object *op, *prev = 0, *head = 0; 635 object *op, *prev = 0, *head = 0;
703 636
704 while (at) 637 while (at)
705 { 638 {
706 op = arch_to_object (at); 639 op = at->instance ();
640
707 op->x = at->clone.x; 641 op->x = at->x;
708 op->y = at->clone.y; 642 op->y = at->y;
709 643
710 if (head) 644 if (head)
711 op->head = head, prev->more = op; 645 op->head = head, prev->more = op;
712 646
713 if (!head) 647 if (!head)
714 head = op; 648 head = op;
715 649
716 prev = op; 650 prev = op;
717 at = at->more; 651 at = (archetype *)at->more;
718 } 652 }
719 653
720 return (head); 654 return head;
721} 655}
722 656
657//-GPL
658

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