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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.42 by root, Fri Feb 9 01:52:10 2007 UTC vs.
Revision 1.48 by root, Mon Apr 16 11:09:30 2007 UTC

29#include <loader.h> 29#include <loader.h>
30 30
31#include <tr1/functional> 31#include <tr1/functional>
32#include <tr1/unordered_map> 32#include <tr1/unordered_map>
33 33
34int arch_init; /* True if doing arch initialization */
35
36/* The naming of these functions is really poor - they are all 34/* The naming of these functions is really poor - they are all
37 * pretty much named '.._arch_...', but they may more may not 35 * pretty much named '.._arch_...', but they may more may not
38 * return archetypes. Some make the arch_to_object call, and thus 36 * return archetypes. Some make the arch_to_object call, and thus
39 * return an object. Perhaps those should be called 'archob' functions 37 * return an object. Perhaps those should be called 'archob' functions
40 * to denote they return an object derived from the archetype. 38 * to denote they return an object derived from the archetype.
41 * MSW 2003-04-29 39 * MSW 2003-04-29
42 */ 40 */
41
42bool loading_arch; // ugly flag to object laoder etc. to suppress/request special processing
43 43
44// the hashtable 44// the hashtable
45typedef std::tr1::unordered_map 45typedef std::tr1::unordered_map
46 < 46 <
47 const char *, 47 const char *,
50 str_equal, 50 str_equal,
51 slice_allocator< std::pair<const char *const, arch_ptr> > 51 slice_allocator< std::pair<const char *const, arch_ptr> >
52 > HT; 52 > HT;
53 53
54static HT ht (5000); 54static HT ht (5000);
55static std::vector<archetype *> archetypes;
55 56
56/** 57/**
57 * GROS - This function retrieves an archetype given the name that appears 58 * GROS - This function retrieves an archetype given the name that appears
58 * during the game (for example, "writing pen" instead of "stylus"). 59 * during the game (for example, "writing pen" instead of "stylus").
59 * It does not use the hashtable system, but browse the whole archlist each time. 60 * It does not use the hashtable system, but browse the whole archlist each time.
274 } 275 }
275 276
276 return 0; 277 return 0;
277} 278}
278 279
279/*
280 * Initialises the internal linked list of archetypes (read from file).
281 * Then the global "empty_archetype" pointer is initialised.
282 * Then the blocksview[] array is initialised.
283 */
284
285void
286init_archetypes (void)
287{ /* called from add_player() and edit() */
288 if (first_archetype != NULL) /* Only do this once */
289 return;
290
291 arch_init = 1;
292 load_archetypes ();
293 arch_init = 0;
294 empty_archetype = archetype::find ("empty_archetype");
295
296/* init_blocksview();*/
297}
298
299/*
300 * An alternative way to init the hashtable which is slower, but _works_...
301 */
302void
303init_archetable (void)
304{
305 archetype *at;
306
307 LOG (llevDebug, " Setting up archetable...\n");
308
309 for (at = first_archetype; at; at = at->more ? at->more : at->next)
310 at->hash_add ();
311
312 LOG (llevDebug, "done\n");
313}
314
315void
316free_all_archs (void)
317{
318 archetype *at, *next;
319 int i = 0, f = 0;
320
321 for (at = first_archetype; at; at = next)
322 {
323 if (at->more)
324 next = at->more;
325 else
326 next = at->next;
327
328 delete
329 at;
330
331 i++;
332 }
333
334 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
335}
336
337archetype::archetype () 280archetype::archetype ()
338{ 281{
282 clone.arch = this;
283
339 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */ 284 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
340 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */ 285 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
341} 286}
342 287
343archetype::~archetype () 288archetype::~archetype ()
344{ 289{
290 //TODO: nuke ->more's
291}
292
293static void
294unlink (archetype *at)
295{
296 if (at->head)
297 at = at->head;
298
299 // destroy this archetype's link, making singletons out of its parts
300 while (at)
301 {
302 archetype *more = at->more;
303 at->clone.destroy_inv ();
304 at->head = at->more = 0;
305 at = more;
306 }
307}
308
309// dire hack, need to rationalise
310void
311overwrite (archetype *at, object *op)
312{
313 at->clone = *op;
314
315 at->clone.arch = at;
316 //TODO: inv et al.
317}
318
319archetype *
320archetype::read (object_thawer &f)
321{
322 assert (f.kw == KW_object);
323
324 archetype *head = get (f.get_str ());
325 unlink (head);
326 object *op = object::create ();
327
328 if (!op->parse_kv (f))
329 {
330 op->destroy (true);
331 // leak head
332 return 0;
333 }
334
335 overwrite (head, op);
336 op->destroy ();
337
338 for (archetype *prev = head; f.kw == KW_more; )
339 {
340 f.next ();
341 assert (f.kw == KW_object);
342
343 archetype *more = get (f.get_str ());
344 unlink (more);
345 object *op = object::create ();
346
347 if (!op->parse_kv (f))
348 {
349 op->destroy (true);
350 // leak head more*
351 return 0;
352 }
353
354 overwrite (more, op);
355 op->destroy ();
356
357 if (more->clone.x > head->tail_x) head->tail_x = more->clone.x;
358 if (more->clone.y > head->tail_y) head->tail_y = more->clone.y;
359
360 more->head = head;
361 more->clone.head = &head->clone;
362 prev->more = more;
363 prev->clone.more = &more->clone;
364
365 prev = more;
366 }
367
368 if (!head->next)
369 {
370 head->next = first_archetype;
371 first_archetype = head;
372 }
373
374 return head;
345} 375}
346 376
347/* 377/*
348 * Reads/parses the archetype-file, and copies into a linked list 378 * Reads/parses the archetype-file, and copies into a linked list
349 * of archetype-structures. 379 * of archetype-structures.
350 */ 380 */
351void 381static bool
352first_arch_pass (object_thawer & fp) 382load_archetypes (object_thawer &f)
353{ 383{
354 archetype *head = 0, *last_more = 0; 384 for (;;)
355
356 archetype *at = new archetype;
357 at->clone.arch = first_archetype = at;
358
359 while (int i = load_object (fp, &at->clone, 0))
360 { 385 {
361 at->clone.speed_left = (float) (-0.1);
362 /* copy the body_info to the body_used - this is only really
363 * need for monsters, but doesn't hurt to do it for everything.
364 * by doing so, when a monster is created, it has good starting
365 * values for the body_used info, so when items are created
366 * for it, they can be properly equipped.
367 */
368 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
369
370 switch (i) 386 switch (f.kw)
371 { 387 {
372 case LL_NORMAL: /* A new archetype, just link it with the previous */ 388 case KW_object:
373 if (last_more != NULL) 389 loading_arch = true;
374 last_more->next = at; 390 if (!archetype::read (f))
375 if (head != NULL)
376 head->next = at;
377 head = last_more = at;
378#if 0
379 if (!op->type)
380 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
381#endif
382 at->tail_x = 0;
383 at->tail_y = 0;
384 break;
385
386 case LL_MORE: /* Another part of the previous archetype, link it correctly */
387
388 at->head = head;
389 at->clone.head = &head->clone;
390 if (last_more != NULL)
391 { 391 {
392 last_more->more = at; 392 loading_arch = false;
393 last_more->clone.more = &at->clone; 393 return false;
394 } 394 }
395 last_more = at;
396 395
397 /* If this multipart image is still composed of individual small 396 loading_arch = false;
398 * images, don't set the tail_.. values. We can't use them anyways, 397 continue;
399 * and setting these to zero makes the map sending to the client much 398
400 * easier as just looking at the head, we know what to do. 399 case KW_EOF:
401 */ 400 return true;
402 if (at->clone.face != head->clone.face) 401
403 { 402 default:
404 head->tail_x = 0; 403 if (!f.parse_error ("archetypes file"))
405 head->tail_y = 0;
406 }
407 else 404 return false;
408 {
409 if (at->clone.x > head->tail_x)
410 head->tail_x = at->clone.x;
411 if (at->clone.y > head->tail_y)
412 head->tail_y = at->clone.y;
413 }
414 break;
415
416 } 405 }
417 406
418 at = new archetype; 407 f.next ();
419
420 at->clone.arch = at;
421 }
422
423 delete at;
424}
425
426/*
427 * Reads the archetype file once more, and links all pointers between
428 * archetypes.
429 */
430
431void
432second_arch_pass (object_thawer & thawer)
433{
434 char buf[MAX_BUF], *variable = buf, *argument, *cp;
435 archetype *at = NULL, *other;
436
437 while (fgets (buf, MAX_BUF, thawer) != NULL)
438 { 408 }
439 if (*buf == '#')
440 continue;
441
442 if ((argument = strchr (buf, ' ')) != NULL)
443 {
444 *argument = '\0', argument++;
445 cp = argument + strlen (argument) - 1;
446 while (isspace (*cp))
447 {
448 *cp = '\0';
449 cp--;
450 }
451 }
452
453 if (!strcmp ("object", variable))
454 {
455 if ((at = archetype::find (argument)) == NULL)
456 LOG (llevError, "Warning: failed to find arch %s\n", argument);
457 }
458 else if (!strcmp ("other_arch", variable))
459 {
460 if (at != NULL && at->clone.other_arch == NULL)
461 {
462 if ((other = archetype::find (argument)) == NULL)
463 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
464 else if (at != NULL)
465 at->clone.other_arch = other;
466 }
467 }
468 else if (!strcmp ("randomitems", variable))
469 {
470 if (at)
471 {
472 treasurelist *tl = find_treasurelist (argument);
473
474 if (tl == NULL)
475 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
476 else
477 at->clone.randomitems = tl;
478 }
479 }
480 }
481} 409}
482
483#ifdef DEBUG
484void
485check_generators (void)
486{
487 archetype *at;
488
489 for (at = first_archetype; at != NULL; at = at->next)
490 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
491 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
492}
493#endif
494 410
495/* 411/*
496 * First initialises the archtype hash-table (init_archetable()). 412 * First initialises the archtype hash-table (init_archetable()).
497 * Reads and parses the archetype file (with the first and second-pass 413 * Reads and parses the archetype file (with the first and second-pass
498 * functions). 414 * functions).
499 * Then initialises treasures by calling load_treasures().
500 */ 415 */
501 416bool
502void 417load_archetype_file (const char *filename)
503load_archetypes (void)
504{ 418{
505 char filename[MAX_BUF];
506
507 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
508 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
509
510 {
511 object_thawer
512 thawer (filename); 419 object_thawer f (filename);
513 420
514 LOG (llevDebug, " arch-pass 1...\n"); 421 f.next ();
515 first_arch_pass (thawer);
516 LOG (llevDebug, " done\n");
517 }
518 422
519 init_archetable (); 423 // make sure the next - long - step is only done after a tick
424 coroapi::wait_for_tick_begin ();
425
426 if (!load_archetypes (f))
427 return false;
428
520 warn_archetypes = 1; 429 warn_archetypes = 1;
521 430
522 { 431 empty_archetype = archetype::find ("empty_archetype");
523 object_thawer 432 if (!empty_archetype)
524 thawer (filename); 433 return false;
525 434
526 LOG (llevDebug, " loading treasure...\n"); 435 coroapi::cede ();
527 load_treasures (); 436
528 LOG (llevDebug, " done\n"); 437 return true;
529 LOG (llevDebug, " arch-pass 2...\n");
530 second_arch_pass (thawer);
531 LOG (llevDebug, " done\n");
532#ifdef DEBUG
533 check_generators ();
534#endif
535 }
536 LOG (llevDebug, " done\n");
537} 438}
538 439
539/* 440/*
540 * Creates and returns a new object which is a copy of the given archetype. 441 * Creates and returns a new object which is a copy of the given archetype.
541 * This function returns NULL on failure. 442 * This function returns NULL on failure.
542 */ 443 */
543object * 444object *
544arch_to_object (archetype *at) 445arch_to_object (archetype *at)
545{ 446{
546 object *op; 447 if (!at)
547
548 if (at == NULL)
549 { 448 {
550 if (warn_archetypes) 449 if (warn_archetypes)
551 LOG (llevError, "Couldn't find archetype.\n"); 450 LOG (llevError, "Couldn't find archetype.\n");
552 451
553 return NULL; 452 return NULL;
554 } 453 }
555 454
556 op = at->clone.clone (); 455 object *op = at->clone.clone ();
557 op->arch = at; 456 op->arch = at;
558 op->instantiate (); 457 op->instantiate ();
559 return op; 458 return op;
560} 459}
561 460
639 return 0; 538 return 0;
640 else 539 else
641 return i->second; 540 return i->second;
642} 541}
643 542
543archetype *
544archetype::get (const char *name)
545{
546 archetype *at = find (name);
547
548 if (!at)
549 {
550 archetypes.push_back (at = new archetype);
551 at->name = name;
552 at->hash_add ();
553 }
554
555 return at;
556}
557
644/* 558/*
645 * Adds an archetype to the hashtable. 559 * Adds an archetype to the hashtable.
646 */ 560 */
647void 561void
648archetype::hash_add () 562archetype::hash_add ()
661 * Used in treasure-generation. 575 * Used in treasure-generation.
662 */ 576 */
663archetype * 577archetype *
664type_to_archetype (int type) 578type_to_archetype (int type)
665{ 579{
666 archetype *at;
667
668 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more) 580 for (archetype *at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
669 if (at->clone.type == type) 581 if (at->clone.type == type)
670 return at; 582 return at;
671 583
672 return 0; 584 return 0;
673} 585}
675/* 587/*
676 * Returns a new object copied from the first archetype matching 588 * Returns a new object copied from the first archetype matching
677 * the given type. 589 * the given type.
678 * Used in treasure-generation. 590 * Used in treasure-generation.
679 */ 591 */
680
681object * 592object *
682clone_arch (int type) 593clone_arch (int type)
683{ 594{
684 archetype *at; 595 archetype *at;
685 596

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