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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.50 by root, Mon Apr 16 13:02:28 2007 UTC vs.
Revision 1.110 by root, Tue Jan 3 11:25:30 2012 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <cassert> 25#include <cassert>
26 26
27#include <global.h> 27#include <global.h>
28#include <funcpoint.h>
29#include <loader.h>
30 28
31#include <tr1/functional> 29#include <tr1/functional>
32#include <tr1/unordered_map> 30#include <tr1/unordered_map>
33 31
34/* The naming of these functions is really poor - they are all
35 * pretty much named '.._arch_...', but they may more may not
36 * return archetypes. Some make the arch_to_object call, and thus
37 * return an object. Perhaps those should be called 'archob' functions
38 * to denote they return an object derived from the archetype.
39 * MSW 2003-04-29
40 */
41
42bool loading_arch; // ugly flag to object laoder etc. to suppress/request special processing 32archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
33arch_ptr archetype::empty;
43 34
44// the hashtable 35// the hashtable
45typedef std::tr1::unordered_map 36typedef std::tr1::unordered_map
46 < 37 <
47 const char *, 38 const char *,
49 str_hash, 40 str_hash,
50 str_equal, 41 str_equal,
51 slice_allocator< std::pair<const char *const, arch_ptr> > 42 slice_allocator< std::pair<const char *const, arch_ptr> >
52 > HT; 43 > HT;
53 44
54static HT ht (5000); 45static HT ht (10000);
46archvec archetypes;
47static unordered_vector<archetype *> allarch;
48static int dirtycnt;
49
50// the vector of other_arch references to be resolved
51static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
52// the vector of loaded but not yet committed archetypes
55static std::vector<archetype *> archetypes; 53static std::vector<archetype *> postponed_arch;
54
55//+GPL
56
57/*
58 * Creates an object. This function is called by archetype::get ()
59 * if it fails to find the appropriate archetype.
60 * Thus archetype::get() will be guaranteed to always return
61 * an object, and never NULL.
62 */
63static object *
64create_singularity (const char *name)
65{
66 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
67
68 if (!strcmp (name, "bug"))
69 abort ();
70
71 object *op = archetype::get (shstr_bug);
72 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
73
74 return op;
75}
56 76
57/** 77/**
58 * GROS - This function retrieves an archetype given the name that appears 78 * GROS - This function retrieves an archetype given the name that appears
59 * during the game (for example, "writing pen" instead of "stylus"). 79 * during the game (for example, "writing pen" instead of "stylus").
60 * It does not use the hashtable system, but browse the whole archlist each time. 80 * It does not use the hashtable system, but browse the whole archlist each time.
68archetype * 88archetype *
69find_archetype_by_object_name (const char *name) 89find_archetype_by_object_name (const char *name)
70{ 90{
71 shstr_cmp name_cmp (name); 91 shstr_cmp name_cmp (name);
72 92
73 for (archetype *at = first_archetype; at; at = at->next) 93 for_all_archetypes (at)
74 if (at->clone.name == name_cmp) 94 if (at->name == name_cmp)
75 return at; 95 return at;
76 96
77 return 0; 97 return 0;
78} 98}
79 99
85archetype * 105archetype *
86find_archetype_by_object_type_name (int type, const char *name) 106find_archetype_by_object_type_name (int type, const char *name)
87{ 107{
88 shstr_cmp name_cmp (name); 108 shstr_cmp name_cmp (name);
89 109
90 for (archetype *at = first_archetype; at; at = at->next) 110 for_all_archetypes (at)
91 if (at->clone.name == name_cmp && at->clone.type == type) 111 if (at->name == name_cmp && at->type == type)
92 return at; 112 return at;
93 113
94 return 0; 114 return 0;
95} 115}
96 116
102object * 122object *
103get_archetype_by_skill_name (const char *skill, int type) 123get_archetype_by_skill_name (const char *skill, int type)
104{ 124{
105 shstr_cmp skill_cmp (skill); 125 shstr_cmp skill_cmp (skill);
106 126
107 for (archetype *at = first_archetype; at; at = at->next) 127 for_all_archetypes (at)
108 if (at->clone.skill == skill_cmp && (type == -1 || type == at->clone.type)) 128 if (at->skill == skill_cmp && (type == -1 || type == at->type))
109 return arch_to_object (at); 129 return at->instance ();
110 130
111 return 0; 131 return 0;
112} 132}
113 133
114/* similiar to above - this returns the first archetype 134/* similiar to above - this returns the first archetype
119 * (eg, skills) 139 * (eg, skills)
120 */ 140 */
121archetype * 141archetype *
122get_archetype_by_type_subtype (int type, int subtype) 142get_archetype_by_type_subtype (int type, int subtype)
123{ 143{
124 for (archetype *at = first_archetype; at; at = at->next) 144 for_all_archetypes (at)
125 if ((type == -1 || type == at->clone.type) && (subtype == -1 || subtype == at->clone.subtype)) 145 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
126 return at; 146 return at;
127 147
128 return 0; 148 return 0;
129} 149}
130 150
135 * - name: The name we're searching for (ex: "writing pen"); 155 * - name: The name we're searching for (ex: "writing pen");
136 * Return value: 156 * Return value:
137 * - a corresponding object if found; a singularity object if not found. 157 * - a corresponding object if found; a singularity object if not found.
138 * Note by MSW - it appears that it takes the full name and keeps 158 * Note by MSW - it appears that it takes the full name and keeps
139 * shortening it until it finds a match. I re-wrote this so that it 159 * shortening it until it finds a match. I re-wrote this so that it
140 * doesn't malloc it each time - not that this function is used much, 160 * doesn't allocate it each time - not that this function is used much,
141 * but it otherwise had a big memory leak. 161 * but it otherwise had a big memory leak.
142 */ 162 */
143object * 163object *
144get_archetype_by_object_name (const char *name) 164get_archetype_by_object_name (const char *name)
145{ 165{
146 char tmpname[MAX_BUF]; 166 char tmpname[MAX_BUF];
147 int i;
148 167
149 assign (tmpname, name); 168 assign (tmpname, name);
150 169
151 for (i = strlen (tmpname); i > 0; i--) 170 for (int i = strlen (tmpname); i > 0; i--)
152 { 171 {
153 tmpname[i] = 0; 172 tmpname[i] = 0;
154 173
155 if (archetype *at = find_archetype_by_object_name (tmpname)) 174 if (archetype *at = find_archetype_by_object_name (tmpname))
156 return arch_to_object (at); 175 return at->instance ();
157 } 176 }
158 177
159 return create_singularity (name); 178 return create_singularity (name);
160} 179}
161 180
162 /* This is a subset of the parse_id command. Basically, name can be 181/* This is a subset of the parse_id command. Basically, name can be
163 * a string seperated lists of things to match, with certain keywords. 182 * a string seperated lists of things to match, with certain keywords.
164 * pl is the player (only needed to set count properly) 183 * pl is the player (only needed to set count properly)
165 * op is the item we are trying to match. Calling function takes care 184 * op is the item we are trying to match. Calling function takes care
166 * of what action might need to be done and if it is valid 185 * of what action might need to be done and if it is valid
167 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 186 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
168 * value means a better match. 0 means no match. 187 * value means a better match. 0 means no match.
169 * 188 *
170 * Brief outline of the procedure: 189 * Brief outline of the procedure:
171 * We take apart the name variable into the individual components. 190 * We take apart the name variable into the individual components.
172 * cases for 'all' and unpaid are pretty obvious. 191 * cases for 'all' and unpaid are pretty obvious.
173 * Next, we check for a count (either specified in name, or in the 192 * Next, we check for a count (either specified in name, or in the
174 * player object.) 193 * player object.)
175 * If count is 1, make a quick check on the name. 194 * If count is 1, make a quick check on the name.
176 * IF count is >1, we need to make plural name. Return if match. 195 * IF count is >1, we need to make plural name. Return if match.
177 * Last, make a check on the full name. 196 * Last, make a check on the full name.
178 */ 197 */
179int 198int
180item_matched_string (object *pl, object *op, const char *name) 199item_matched_string (object *pl, object *op, const char *name)
181{ 200{
182 char *cp, local_name[MAX_BUF]; 201 char *cp, local_name[MAX_BUF];
183 int count, retval = 0; 202 int count, retval = 0;
193 /* All is a very generic match - low match value */ 212 /* All is a very generic match - low match value */
194 if (!strcmp (cp, "all")) 213 if (!strcmp (cp, "all"))
195 return 1; 214 return 1;
196 215
197 /* unpaid is a little more specific */ 216 /* unpaid is a little more specific */
198 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID)) 217 if (!strcmp (cp, "unpaid") && op->flag [FLAG_UNPAID])
199 return 2; 218 return 2;
200 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 219
220 if (!strcmp (cp, "cursed") && op->flag [FLAG_KNOWN_CURSED] && (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]))
201 return 2; 221 return 2;
202 222
203 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED)) 223 if (!strcmp (cp, "unlocked") && !op->flag [FLAG_INV_LOCKED])
204 return 2; 224 return 2;
205 225
206 /* Allow for things like '100 arrows' */ 226 /* Allow for things like '100 arrows' */
207 if ((count = atoi (cp)) != 0) 227 if ((count = atoi (cp)) != 0)
208 { 228 {
226 * is because of the 'else' handling - we don't want to match on 246 * is because of the 'else' handling - we don't want to match on
227 * something and set a low retval, even though it may match a higher retcal 247 * something and set a low retval, even though it may match a higher retcal
228 * later. So keep it in descending order here, so we try for the best 248 * later. So keep it in descending order here, so we try for the best
229 * match first, and work downward. 249 * match first, and work downward.
230 */ 250 */
251 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
252
231 if (!strcasecmp (cp, query_name (op))) 253 if (!strcasecmp (cp, query_name (op)))
232 retval = 20; 254 retval = 20;
233 else if (!strcasecmp (cp, query_short_name (op))) 255 else if (!strcasecmp (cp, qsn = query_short_name (op)))
234 retval = 18; 256 retval = 18;
235 else if (!strcasecmp (cp, query_base_name (op, 0))) 257 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
236 retval = 16; 258 retval = 16;
237 else if (!strcasecmp (cp, query_base_name (op, 1))) 259 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
238 retval = 16; 260 retval = 16;
239 else if (op->custom_name && !strcasecmp (cp, op->custom_name)) 261 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
240 retval = 15; 262 retval = 15;
241 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 263 else if (!strncasecmp (cp, qbn0, strlen (cp)))
242 retval = 14; 264 retval = 14;
243 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 265 else if (!strncasecmp (cp, qbn1, strlen (cp)))
244 retval = 14; 266 retval = 14;
245 /* Do substring checks, so things like 'Str+1' will match. 267 /* Do substring checks, so things like 'Str+1' will match.
246 * retval of these should perhaps be lower - they are lower 268 * retval of these should perhaps be lower - they are lower
247 * then the specific strcasecmp aboves, but still higher than 269 * then the specific strcasecmp aboves, but still higher than
248 * some other match criteria. 270 * some other match criteria.
249 */ 271 */
250 else if (strstr (query_base_name (op, 1), cp)) 272 else if (strstr (qbn1, cp))
251 retval = 12; 273 retval = 12;
252 else if (strstr (query_base_name (op, 0), cp)) 274 else if (strstr (qbn0, cp))
253 retval = 12; 275 retval = 12;
254 else if (strstr (query_short_name (op), cp)) 276 else if (strstr (qsn, cp))
255 retval = 12; 277 retval = 12;
256 /* Check against plural/non plural based on count. */ 278 /* Check against plural/non plural based on count. */
257 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 279 else if (count > 1 && !strcasecmp (cp, op->name_pl))
258 retval = 6; 280 retval = 6;
259 else if (count == 1 && !strcasecmp (op->name, cp)) 281 else if (count == 1 && !strcasecmp (op->name, cp))
260 retval = 6; 282 retval = 6;
261 /* base name matched - not bad */ 283 /* base name matched - not bad */
262 else if (strcasecmp (cp, op->name) == 0 && !count) 284 else if (strcasecmp (cp, op->name) == 0 && !count)
263 retval = 4; 285 retval = 4;
264 /* Check for partial custom name, but give a real low priority */ 286 /* Check for partial custom name, but give a real low priority */
265 else if (op->custom_name && strstr (op->custom_name, cp)) 287 else if (op->custom_name.contains (cp))
266 retval = 3; 288 retval = 3;
267 289
268 if (retval) 290 if (retval)
269 { 291 {
270 if (pl->type == PLAYER) 292 if (pl->type == PLAYER)
275 } 297 }
276 298
277 return 0; 299 return 0;
278} 300}
279 301
280archetype::archetype () 302//-GPL
303
304void
305archetype::do_delete ()
281{ 306{
307 delete this;
308}
309
310archetype::archetype (const char *name)
311{
282 clone.arch = this; 312 arch = this;
283 313 this->archname = this->name = this->name_pl = name;
284 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
285 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
286} 314}
287 315
288archetype::~archetype () 316archetype::~archetype ()
289{ 317{
290 //TODO: nuke ->more's 318 unlink ();
291} 319}
292 320
293static void
294unlink (archetype *at)
295{
296 if (at->head)
297 at = at->head;
298
299 // destroy this archetype's link, making singletons out of its parts
300 while (at)
301 {
302 archetype *more = at->more;
303 at->clone.destroy_inv ();
304 at->head = at->more = 0;
305 at = more;
306 }
307}
308
309// dire hack, need to rationalise
310void 321void
311overwrite (archetype *at, object *op) 322archetype::link ()
312{ 323{
313 at->clone = *op; 324 if (!archetypes.contains (this))
314
315 at->clone.arch = at;
316 at->clone.inv = op->inv; op->inv = 0;
317
318 op->destroy ();
319}
320
321bool
322archetype::load (object_thawer &f)
323{
324 assert (f.kw == KW_object);
325
326 typedef std::pair<archetype *, object *> part;
327 std::vector<part> parts;
328
329 for (;;)
330 {
331 archetype *at = get (f.get_str ());
332 object *op = object::create ();
333
334 if (!op->parse_kv (f))
335 goto fail;
336
337 parts.push_back (std::make_pair (at, op));
338
339 if (f.kw != KW_more)
340 break;
341
342 f.next ();
343 assert (f.kw == KW_object);
344 }
345
346 {
347 archetype *head = parts.front ().first;
348
349 // check that all archetypes belong to the same object or are heads
350 for (AUTODECL (p, parts.begin ()); p != parts.end (); ++p)
351 { 325 {
352 archetype *at = p->first; 326 archetypes.insert (this);
353 327 ht.insert (std::make_pair (archname, this));
354 if (at->head != head && at->head)
355 {
356 LOG (llevError, "%s: unable to overwrite foreign non-head archetype with non-head archetype\n", &at->name);
357 goto fail;
358 }
359
360 if (at->next && at != head)
361 {
362 LOG (llevError, "%s: unable to overwrite foreign head archetype with non-head archetype\n", &at->name);
363 goto fail;
364 }
365 } 328 }
329}
366 330
367 // sever chain of existing head object 331void
368 for (archetype *more, *at = head; at; at = more) 332archetype::unlink ()
333{
334 if (archetypes.contains (this))
369 { 335 {
370 more = at->more; 336 archetypes.erase (this);
371 337 ht.erase (archname);
372 at->head = 0;
373 at->more = 0;
374 } 338 }
375
376 // replace/update head
377 overwrite (head, parts.front ().second);
378 head->tail_x = 0;
379 head->tail_y = 0;
380
381 // link into list of heads, if not already there
382 if (!head->linked)
383 {
384 head->linked = true;
385 head->next = first_archetype;
386 first_archetype = head;
387 }
388
389 // reassemble new chain
390 archetype *prev = head;
391 for (AUTODECL (p, parts.begin () + 1); p != parts.end (); ++p)
392 {
393 archetype *at = p->first;
394 overwrite (at, p->second);
395
396 if (at->clone.x > head->tail_x) head->tail_x = at->clone.x;
397 if (at->clone.y > head->tail_y) head->tail_y = at->clone.y;
398
399 at->head = head;
400 at->clone.head = &head->clone;
401 prev->more = at;
402 prev->clone.more = &at->clone;
403
404 prev = at;
405 }
406 }
407
408 return true;
409
410fail:
411 for (AUTODECL (p, parts.begin ()); p != parts.end (); ++p)
412 p->second->destroy (true);
413
414 return false;
415}
416
417/*
418 * Reads/parses the archetype-file, and copies into a linked list
419 * of archetype-structures.
420 */
421static bool
422load_archetypes (object_thawer &f)
423{
424 for (;;)
425 {
426 switch (f.kw)
427 {
428 case KW_object:
429 loading_arch = true;
430 if (!archetype::load (f))
431 {
432 loading_arch = false;
433 return false;
434 }
435
436 loading_arch = false;
437 continue;
438
439 case KW_EOF:
440 return true;
441
442 default:
443 if (!f.parse_error ("archetypes file"))
444 return false;
445 }
446
447 f.next ();
448 }
449}
450
451/*
452 * First initialises the archtype hash-table (init_archetable()).
453 * Reads and parses the archetype file (with the first and second-pass
454 * functions).
455 */
456bool
457load_archetype_file (const char *filename)
458{
459 object_thawer f (filename);
460
461 f.next ();
462
463 // make sure the next - long - step is only done after a tick
464 coroapi::wait_for_tick_begin ();
465
466 if (!load_archetypes (f))
467 return false;
468
469 warn_archetypes = 1;
470
471 empty_archetype = archetype::find ("empty_archetype");
472 if (!empty_archetype)
473 return false;
474
475 coroapi::cede ();
476
477 return true;
478}
479
480/*
481 * Creates and returns a new object which is a copy of the given archetype.
482 * This function returns NULL on failure.
483 */
484object *
485arch_to_object (archetype *at)
486{
487 if (!at)
488 {
489 if (warn_archetypes)
490 LOG (llevError, "Couldn't find archetype.\n");
491
492 return NULL;
493 }
494
495 object *op = at->clone.clone ();
496 op->arch = at;
497 op->instantiate ();
498 return op;
499}
500
501/*
502 * Creates an object. This function is called by get_archetype()
503 * if it fails to find the appropriate archetype.
504 * Thus get_archetype() will be guaranteed to always return
505 * an object, and never NULL.
506 */
507object *
508create_singularity (const char *name)
509{
510 object *op;
511 char buf[MAX_BUF];
512
513 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
514 op = object::create ();
515 op->name = op->name_pl = buf;
516 SET_FLAG (op, FLAG_NO_PICK);
517 return op;
518}
519
520/*
521 * Finds which archetype matches the given name, and returns a new
522 * object containing a copy of the archetype.
523 */
524object *
525get_archetype (const char *name)
526{
527 archetype *at = archetype::find (name);
528
529 if (!at)
530 return create_singularity (name);
531
532 return arch_to_object (at);
533} 339}
534 340
535/* 341/*
536 * Finds, using the hashtable, which archetype matches the given name. 342 * Finds, using the hashtable, which archetype matches the given name.
537 * returns a pointer to the found archetype, otherwise NULL. 343 * returns a pointer to the found archetype, otherwise NULL.
540archetype::find (const char *name) 346archetype::find (const char *name)
541{ 347{
542 if (!name) 348 if (!name)
543 return 0; 349 return 0;
544 350
545 AUTODECL (i, ht.find (name)); 351 auto (i, ht.find (name));
546 352
547 if (i == ht.end ()) 353 if (i == ht.end ())
548 return 0; 354 return 0;
549 else 355 else
550 return i->second; 356 return i->second;
551} 357}
552 358
359void
360archetype::post_load_check ()
361{
362 assert (("obj_original MUST NOT be set for archetypes", !flag [FLAG_OBJ_ORIGINAL]));
363
364 if (type == SKILL)
365 add_skill_archetype (this);
366
367 object::post_load_check ();
368}
369
553archetype * 370archetype *
371archetype::read (object_thawer &f)
372{
373 assert (f.kw == KW_object);
374
375 std::vector<archetype *> parts;
376
377 coroapi::cede_to_tick ();
378
379 for (;;)
380 {
381 archetype *at = new archetype (f.get_str ());
382
383 f.next ();
384
385#if 0
386 // implementing it here in the server does neither allow multiple inheritence
387 // nor does it cleanly "just override". it would allow use in map files, though,
388 // and other resource files dynamically loaded (as opposed to being preprocessed).
389 // not that any of this is relevant as of yet...
390 if (f.kw == KW_inherit)
391 {
392 if (archetype *at = find (f.get_str ()))
393 *op = at->clone;
394 else
395 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
396 &at->archname, f.get_str ());
397
398 f.next ();
399 }
400#endif
401
402 loading_arch = at; // hack to tell parse_kv et al. to behave
403 bool parse_ok = at->parse_kv (f);
404 loading_arch = 0;
405
406 if (!parse_ok)
407 goto fail;
408
409 loading_arch = at; // hack to tell parse_kv et al. to behave
410 at->post_load_check ();
411 loading_arch = 0;
412
413 parts.push_back (at);
414
415 if (f.kw != KW_more)
416 break;
417
418 f.next ();
419
420 if (f.kw != KW_object)
421 {
422 f.parse_error ("more object");
423 goto fail;
424 }
425 }
426
427 {
428 auto (at, parts.begin ());
429
430 archetype *new_head = parts.front ();
431 archetype *old_head = find (new_head->archname);
432
433 if (old_head && !old_head->is_head ())
434 {
435 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
436 &new_head->archname, &old_head->archname);
437 goto fail;
438 }
439
440 // check that all archetypes belong to the same old object or are new
441 for (auto (at, parts.begin ()); at != parts.end (); ++at)
442 {
443 archetype *new_part = *at;
444 archetype *old_part = find (new_part->archname);
445
446 if (old_part && old_part->head_ () != old_head)
447 {
448 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
449 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
450 goto fail;
451 }
452 }
453
454 // assemble new chain
455 new_head->max_x = new_head->x;
456
457 archetype *less = new_head;
458 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
459 {
460 archetype *at = *p;
461
462 // some flags get inherited from the head (probably a lot more)
463 // doing it here doesn't feel too cozy, but it allows code
464 // to ignore head checks for these flags, which saves time
465 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
466 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
467 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
468 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
469
470 new_head->max_x = max (new_head->max_x, at->x);
471
472 at->head = new_head;
473 less->more = at;
474 less = at;
475 }
476
477 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
478
479 return new_head;
480 }
481
482fail:
483 for (auto (p, parts.begin ()); p != parts.end (); ++p)
484 (*p)->destroy ();
485
486 return 0;
487}
488
489void
490archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
491{
492 ref = 0;
493 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
494}
495
496void
497archetype::commit_load ()
498{
499 // unlink old archetypes and link in new ones */
500 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
501 {
502 archetype *at = *p;
503
504 if (archetype *old = find (at->archname))
505 old->unlink ();
506
507 allarch.push_back (at);
508
509 at->link ();
510 ++dirtycnt;
511 }
512
513 postponed_arch.clear ();
514
515 // now resolve arch references
516 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
517 {
518 arch_ptr *ap = p->first;
519 archetype *at = find (p->second);
520
521 if (!at)
522 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
523
524 *ap = at;
525 }
526
527 postponed_arch_ref.clear ();
528
529 empty = find (shstr_empty_archetype);
530}
531
532void
533archetype::gc ()
534{
535 int cnt = max (1, min<int> (allarch.size () / 128, dirtycnt));
536 dirtycnt = max (0, dirtycnt - cnt);
537
538 do
539 {
540 static int idx;
541
542 if (idx >= allarch.size ())
543 if (idx)
544 idx = 0;
545 else
546 return;
547
548 archetype *at = allarch [idx];
549
550 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
551 ++idx;
552 else
553 {
554 //LOG (llevDebug, "garbage collect arch %s", &at->archname);
555 assert (at->arch == at); // verify that refcnt == 1 is truly valid
556 allarch.erase (idx);
557
558 // break chain
559 for (object *op = at->head_ (); op; )
560 {
561 object *next = op->more;
562 op->head = 0;
563 op->more = 0;
564 op = next;
565 }
566
567 at->destroy ();
568 at->arch = 0;
569 }
570 }
571 while (--cnt);
572}
573
574object *
575archetype::instance ()
576{
577 object *op = clone ();
578 op->instantiate ();
579 return op;
580}
581
582//+GPL
583
584/*
585 * Finds which archetype matches the given name, and returns a new
586 * object containing a copy of the archetype.
587 */
588object *
554archetype::get (const char *name) 589archetype::get (const char *name)
555{ 590{
556 archetype *at = find (name); 591 archetype *at = find (name);
557 592
558 if (!at) 593 if (!at)
559 { 594 return create_singularity (name);
560 archetypes.push_back (at = new archetype);
561 at->name = name;
562 at->hash_add ();
563 }
564 595
565 return at; 596 return at->instance ();
566}
567
568/*
569 * Adds an archetype to the hashtable.
570 */
571void
572archetype::hash_add ()
573{
574 ht.insert (std::make_pair (name, this));
575}
576
577void
578archetype::hash_del ()
579{
580 ht.erase (name);
581} 597}
582 598
583/* 599/*
584 * Returns the first archetype using the given type. 600 * Returns the first archetype using the given type.
585 * Used in treasure-generation. 601 * Used in treasure-generation.
586 */ 602 */
587archetype * 603static archetype *
588type_to_archetype (int type) 604type_to_archetype (int type)
589{ 605{
590 for (archetype *at = first_archetype; at; at = at->more == 0 ? at->next : at->more) 606 for_all_archetypes (at)
591 if (at->clone.type == type) 607 if (at->type == type && at->head_ () != at)
592 return at; 608 return at;
593 609
594 return 0; 610 return 0;
595} 611}
596 612
600 * Used in treasure-generation. 616 * Used in treasure-generation.
601 */ 617 */
602object * 618object *
603clone_arch (int type) 619clone_arch (int type)
604{ 620{
605 archetype *at; 621 archetype *at = type_to_archetype (type);
606 622
607 if ((at = type_to_archetype (type)) == NULL) 623 if (!at)
608 { 624 {
609 LOG (llevError, "Can't clone archetype %d\n", type); 625 LOG (llevError, "Can't clone archetype %d\n", type);
610 return 0; 626 return 0;
611 } 627 }
612 628
613 object *op = at->clone.clone (); 629 return at->instance ();
614 op->instantiate ();
615 return op;
616} 630}
617 631
618/* 632/*
619 * member: make instance from class 633 * member: make instance from class
620 */ 634 */
621
622object * 635object *
623object_create_arch (archetype *at) 636object_create_arch (archetype *at)
624{ 637{
625 object *op, *prev = 0, *head = 0; 638 object *op, *prev = 0, *head = 0;
626 639
627 while (at) 640 while (at)
628 { 641 {
629 op = arch_to_object (at); 642 op = at->instance ();
643
630 op->x = at->clone.x; 644 op->x = at->x;
631 op->y = at->clone.y; 645 op->y = at->y;
632 646
633 if (head) 647 if (head)
634 op->head = head, prev->more = op; 648 op->head = head, prev->more = op;
635 649
636 if (!head) 650 if (!head)
637 head = op; 651 head = op;
638 652
639 prev = op; 653 prev = op;
640 at = at->more; 654 at = (archetype *)at->more;
641 } 655 }
642 656
643 return (head); 657 return head;
644} 658}
645 659
660//-GPL
661

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