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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.55 by root, Tue Apr 17 19:12:32 2007 UTC vs.
Revision 1.102 by root, Sun Apr 11 00:34:05 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <cassert> 25#include <cassert>
26 26
27#include <global.h> 27#include <global.h>
28#include <funcpoint.h>
29#include <loader.h>
30 28
31#include <tr1/functional> 29#include <tr1/functional>
32#include <tr1/unordered_map> 30#include <tr1/unordered_map>
33 31
34/* The naming of these functions is really poor - they are all
35 * pretty much named '.._arch_...', but they may more may not
36 * return archetypes. Some make the arch_to_object call, and thus
37 * return an object. Perhaps those should be called 'archob' functions
38 * to denote they return an object derived from the archetype.
39 * MSW 2003-04-29
40 */
41
42bool loading_arch; // ugly flag to object laoder etc. to suppress/request special processing 32archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
33arch_ptr archetype::empty;
43 34
44// the hashtable 35// the hashtable
45typedef std::tr1::unordered_map 36typedef std::tr1::unordered_map
46 < 37 <
47 const char *, 38 const char *,
49 str_hash, 40 str_hash,
50 str_equal, 41 str_equal,
51 slice_allocator< std::pair<const char *const, arch_ptr> > 42 slice_allocator< std::pair<const char *const, arch_ptr> >
52 > HT; 43 > HT;
53 44
54static HT ht (5000); 45static HT ht (10000);
46archvec archetypes;
47static unordered_vector<archetype *> allarch;
48static int dirtycnt;
49
50// the vector of other_arch references to be resolved
51static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
52// the vector of loaded but not yet committed archetypes
55static std::vector<archetype *> archetypes; 53static std::vector<archetype *> postponed_arch;
54
55//+GPL
56
57/*
58 * Creates an object. This function is called by get_archetype ()
59 * if it fails to find the appropriate archetype.
60 * Thus get_archetype() will be guaranteed to always return
61 * an object, and never NULL.
62 */
63static object *
64create_singularity (const char *name)
65{
66 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
67
68 if (!strcmp (name, "bug"))
69 abort ();
70
71 object *op = archetype::get (shstr_bug);
72 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
73
74 return op;
75}
56 76
57/** 77/**
58 * GROS - This function retrieves an archetype given the name that appears 78 * GROS - This function retrieves an archetype given the name that appears
59 * during the game (for example, "writing pen" instead of "stylus"). 79 * during the game (for example, "writing pen" instead of "stylus").
60 * It does not use the hashtable system, but browse the whole archlist each time. 80 * It does not use the hashtable system, but browse the whole archlist each time.
68archetype * 88archetype *
69find_archetype_by_object_name (const char *name) 89find_archetype_by_object_name (const char *name)
70{ 90{
71 shstr_cmp name_cmp (name); 91 shstr_cmp name_cmp (name);
72 92
73 for (archetype *at = first_archetype; at; at = at->next) 93 for_all_archetypes (at)
74 if (at->clone.name == name_cmp) 94 if (at->name == name_cmp)
75 return at; 95 return at;
76 96
77 return 0; 97 return 0;
78} 98}
79 99
85archetype * 105archetype *
86find_archetype_by_object_type_name (int type, const char *name) 106find_archetype_by_object_type_name (int type, const char *name)
87{ 107{
88 shstr_cmp name_cmp (name); 108 shstr_cmp name_cmp (name);
89 109
90 for (archetype *at = first_archetype; at; at = at->next) 110 for_all_archetypes (at)
91 if (at->clone.name == name_cmp && at->clone.type == type) 111 if (at->name == name_cmp && at->type == type)
92 return at; 112 return at;
93 113
94 return 0; 114 return 0;
95} 115}
96 116
102object * 122object *
103get_archetype_by_skill_name (const char *skill, int type) 123get_archetype_by_skill_name (const char *skill, int type)
104{ 124{
105 shstr_cmp skill_cmp (skill); 125 shstr_cmp skill_cmp (skill);
106 126
107 for (archetype *at = first_archetype; at; at = at->next) 127 for_all_archetypes (at)
108 if (at->clone.skill == skill_cmp && (type == -1 || type == at->clone.type)) 128 if (at->skill == skill_cmp && (type == -1 || type == at->type))
109 return arch_to_object (at); 129 return at->instance ();
110 130
111 return 0; 131 return 0;
112} 132}
113 133
114/* similiar to above - this returns the first archetype 134/* similiar to above - this returns the first archetype
119 * (eg, skills) 139 * (eg, skills)
120 */ 140 */
121archetype * 141archetype *
122get_archetype_by_type_subtype (int type, int subtype) 142get_archetype_by_type_subtype (int type, int subtype)
123{ 143{
124 for (archetype *at = first_archetype; at; at = at->next) 144 for_all_archetypes (at)
125 if ((type == -1 || type == at->clone.type) && (subtype == -1 || subtype == at->clone.subtype)) 145 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
126 return at; 146 return at;
127 147
128 return 0; 148 return 0;
129} 149}
130 150
135 * - name: The name we're searching for (ex: "writing pen"); 155 * - name: The name we're searching for (ex: "writing pen");
136 * Return value: 156 * Return value:
137 * - a corresponding object if found; a singularity object if not found. 157 * - a corresponding object if found; a singularity object if not found.
138 * Note by MSW - it appears that it takes the full name and keeps 158 * Note by MSW - it appears that it takes the full name and keeps
139 * shortening it until it finds a match. I re-wrote this so that it 159 * shortening it until it finds a match. I re-wrote this so that it
140 * doesn't malloc it each time - not that this function is used much, 160 * doesn't allocate it each time - not that this function is used much,
141 * but it otherwise had a big memory leak. 161 * but it otherwise had a big memory leak.
142 */ 162 */
143object * 163object *
144get_archetype_by_object_name (const char *name) 164get_archetype_by_object_name (const char *name)
145{ 165{
146 char tmpname[MAX_BUF]; 166 char tmpname[MAX_BUF];
147 int i;
148 167
149 assign (tmpname, name); 168 assign (tmpname, name);
150 169
151 for (i = strlen (tmpname); i > 0; i--) 170 for (int i = strlen (tmpname); i > 0; i--)
152 { 171 {
153 tmpname[i] = 0; 172 tmpname[i] = 0;
154 173
155 if (archetype *at = find_archetype_by_object_name (tmpname)) 174 if (archetype *at = find_archetype_by_object_name (tmpname))
156 return arch_to_object (at); 175 return at->instance ();
157 } 176 }
158 177
159 return create_singularity (name); 178 return create_singularity (name);
160} 179}
161 180
162 /* This is a subset of the parse_id command. Basically, name can be 181/* This is a subset of the parse_id command. Basically, name can be
163 * a string seperated lists of things to match, with certain keywords. 182 * a string seperated lists of things to match, with certain keywords.
164 * pl is the player (only needed to set count properly) 183 * pl is the player (only needed to set count properly)
165 * op is the item we are trying to match. Calling function takes care 184 * op is the item we are trying to match. Calling function takes care
166 * of what action might need to be done and if it is valid 185 * of what action might need to be done and if it is valid
167 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher 186 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
168 * value means a better match. 0 means no match. 187 * value means a better match. 0 means no match.
169 * 188 *
170 * Brief outline of the procedure: 189 * Brief outline of the procedure:
171 * We take apart the name variable into the individual components. 190 * We take apart the name variable into the individual components.
172 * cases for 'all' and unpaid are pretty obvious. 191 * cases for 'all' and unpaid are pretty obvious.
173 * Next, we check for a count (either specified in name, or in the 192 * Next, we check for a count (either specified in name, or in the
174 * player object.) 193 * player object.)
175 * If count is 1, make a quick check on the name. 194 * If count is 1, make a quick check on the name.
176 * IF count is >1, we need to make plural name. Return if match. 195 * IF count is >1, we need to make plural name. Return if match.
177 * Last, make a check on the full name. 196 * Last, make a check on the full name.
178 */ 197 */
179int 198int
180item_matched_string (object *pl, object *op, const char *name) 199item_matched_string (object *pl, object *op, const char *name)
181{ 200{
182 char *cp, local_name[MAX_BUF]; 201 char *cp, local_name[MAX_BUF];
183 int count, retval = 0; 202 int count, retval = 0;
193 /* All is a very generic match - low match value */ 212 /* All is a very generic match - low match value */
194 if (!strcmp (cp, "all")) 213 if (!strcmp (cp, "all"))
195 return 1; 214 return 1;
196 215
197 /* unpaid is a little more specific */ 216 /* unpaid is a little more specific */
198 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID)) 217 if (!strcmp (cp, "unpaid") && op->flag [FLAG_UNPAID])
199 return 2; 218 return 2;
200 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 219
220 if (!strcmp (cp, "cursed") && op->flag [FLAG_KNOWN_CURSED] && (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]))
201 return 2; 221 return 2;
202 222
203 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED)) 223 if (!strcmp (cp, "unlocked") && !op->flag [FLAG_INV_LOCKED])
204 return 2; 224 return 2;
205 225
206 /* Allow for things like '100 arrows' */ 226 /* Allow for things like '100 arrows' */
207 if ((count = atoi (cp)) != 0) 227 if ((count = atoi (cp)) != 0)
208 { 228 {
226 * is because of the 'else' handling - we don't want to match on 246 * is because of the 'else' handling - we don't want to match on
227 * something and set a low retval, even though it may match a higher retcal 247 * something and set a low retval, even though it may match a higher retcal
228 * later. So keep it in descending order here, so we try for the best 248 * later. So keep it in descending order here, so we try for the best
229 * match first, and work downward. 249 * match first, and work downward.
230 */ 250 */
251 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
252
231 if (!strcasecmp (cp, query_name (op))) 253 if (!strcasecmp (cp, query_name (op)))
232 retval = 20; 254 retval = 20;
233 else if (!strcasecmp (cp, query_short_name (op))) 255 else if (!strcasecmp (cp, qsn = query_short_name (op)))
234 retval = 18; 256 retval = 18;
235 else if (!strcasecmp (cp, query_base_name (op, 0))) 257 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
236 retval = 16; 258 retval = 16;
237 else if (!strcasecmp (cp, query_base_name (op, 1))) 259 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
238 retval = 16; 260 retval = 16;
239 else if (op->custom_name && !strcasecmp (cp, op->custom_name)) 261 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
240 retval = 15; 262 retval = 15;
241 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) 263 else if (!strncasecmp (cp, qbn0, strlen (cp)))
242 retval = 14; 264 retval = 14;
243 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) 265 else if (!strncasecmp (cp, qbn1, strlen (cp)))
244 retval = 14; 266 retval = 14;
245 /* Do substring checks, so things like 'Str+1' will match. 267 /* Do substring checks, so things like 'Str+1' will match.
246 * retval of these should perhaps be lower - they are lower 268 * retval of these should perhaps be lower - they are lower
247 * then the specific strcasecmp aboves, but still higher than 269 * then the specific strcasecmp aboves, but still higher than
248 * some other match criteria. 270 * some other match criteria.
249 */ 271 */
250 else if (strstr (query_base_name (op, 1), cp)) 272 else if (strstr (qbn1, cp))
251 retval = 12; 273 retval = 12;
252 else if (strstr (query_base_name (op, 0), cp)) 274 else if (strstr (qbn0, cp))
253 retval = 12; 275 retval = 12;
254 else if (strstr (query_short_name (op), cp)) 276 else if (strstr (qsn, cp))
255 retval = 12; 277 retval = 12;
256 /* Check against plural/non plural based on count. */ 278 /* Check against plural/non plural based on count. */
257 else if (count > 1 && !strcasecmp (cp, op->name_pl)) 279 else if (count > 1 && !strcasecmp (cp, op->name_pl))
258 retval = 6; 280 retval = 6;
259 else if (count == 1 && !strcasecmp (op->name, cp)) 281 else if (count == 1 && !strcasecmp (op->name, cp))
260 retval = 6; 282 retval = 6;
261 /* base name matched - not bad */ 283 /* base name matched - not bad */
262 else if (strcasecmp (cp, op->name) == 0 && !count) 284 else if (strcasecmp (cp, op->name) == 0 && !count)
263 retval = 4; 285 retval = 4;
264 /* Check for partial custom name, but give a real low priority */ 286 /* Check for partial custom name, but give a real low priority */
265 else if (op->custom_name && strstr (op->custom_name, cp)) 287 else if (op->custom_name.contains (cp))
266 retval = 3; 288 retval = 3;
267 289
268 if (retval) 290 if (retval)
269 { 291 {
270 if (pl->type == PLAYER) 292 if (pl->type == PLAYER)
275 } 297 }
276 298
277 return 0; 299 return 0;
278} 300}
279 301
280archetype::archetype () 302//-GPL
303
304archetype::archetype (const char *name)
281{ 305{
282 clone.arch = this; 306 arch = this;
283 307 this->archname = this->name = this->name_pl = name;
284 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
285 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
286} 308}
287 309
288archetype::~archetype () 310archetype::~archetype ()
289{ 311{
290 //TODO: nuke ->more's 312 unlink ();
291} 313}
292 314
293static void
294unlink (archetype *at)
295{
296 if (at->head)
297 at = at->head;
298
299 // destroy this archetype's link, making singletons out of its parts
300 while (at)
301 {
302 archetype *more = at->more;
303 at->clone.destroy_inv ();
304 at->head = at->more = 0;
305 at = more;
306 }
307}
308
309// dire hack, need to rationalise
310void 315void
311overwrite (archetype *at, object *op) 316archetype::link ()
312{ 317{
313 at->clone = *op; 318 if (!archetypes.contains (this))
314 at->clone.arch = at; 319 {
320 archetypes.insert (this);
321 ht.insert (std::make_pair (archname, this));
322 }
323}
315 324
316 at->clone.inv = op->inv; op->inv = 0; 325void
326archetype::unlink ()
327{
328 if (archetypes.contains (this))
329 {
330 archetypes.erase (this);
331 ht.erase (archname);
332 }
333}
317 334
318 op->destroy (); 335/*
336 * Finds, using the hashtable, which archetype matches the given name.
337 * returns a pointer to the found archetype, otherwise NULL.
338 */
339archetype *
340archetype::find (const char *name)
341{
342 if (!name)
343 return 0;
344
345 auto (i, ht.find (name));
346
347 if (i == ht.end ())
348 return 0;
349 else
350 return i->second;
351}
352
353void
354archetype::post_load_check ()
355{
356 object::post_load_check ();
357
358 assert (("obj_original MUST NOT be set for archetypes", !flag [FLAG_OBJ_ORIGINAL]));
319} 359}
320 360
321archetype * 361archetype *
322archetype::read (object_thawer &f) 362archetype::read (object_thawer &f)
323{ 363{
324 assert (f.kw == KW_object); 364 assert (f.kw == KW_object);
325 365
326 loading_arch = true; // hack to tell parse_kv et al. to behave
327
328 typedef std::pair<archetype *, object *> part;
329 std::vector<part> parts; 366 std::vector<archetype *> parts;
330 367
331 coroapi::cede_to_tick_every (100); 368 coroapi::cede_to_tick ();
332 369
333 for (;;) 370 for (;;)
334 { 371 {
335 object *op = object::create ();
336 archetype *at = get (f.get_str ()); 372 archetype *at = new archetype (f.get_str ());
337 f.get (op->name); 373
338 f.next (); 374 f.next ();
339 375
376#if 0
377 // implementing it here in the server does neither allow multiple inheritence
378 // nor does it cleanly "just override". it would allow use in map files, though,
379 // and other resource files dynamically laoded (as opposed to being preprocessed).
380 // not that any of this is relevant as of yet...
340 if (f.kw == KW_inherit) 381 if (f.kw == KW_inherit)
341 { 382 {
342 if (archetype *at = find (f.get_str ())) 383 if (archetype *at = find (f.get_str ()))
343 *op = at->clone; 384 *op = at->clone;
344 else 385 else
345 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n", 386 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
346 &at->name, f.get_str ()); 387 &at->archname, f.get_str ());
347 388
348 f.next (); 389 f.next ();
349 } 390 }
391#endif
350 392
393 loading_arch = at; // hack to tell parse_kv et al. to behave
394 bool parse_ok = at->parse_kv (f);
395 loading_arch = 0;
396
351 if (!op->parse_kv (f)) 397 if (!parse_ok)
352 goto fail; 398 goto fail;
353 399
354 parts.push_back (std::make_pair (at, op)); 400 loading_arch = at; // hack to tell parse_kv et al. to behave
401 at->post_load_check ();
402 loading_arch = 0;
403
404 parts.push_back (at);
355 405
356 if (f.kw != KW_more) 406 if (f.kw != KW_more)
357 break; 407 break;
358 408
359 f.next (); 409 f.next ();
364 goto fail; 414 goto fail;
365 } 415 }
366 } 416 }
367 417
368 { 418 {
419 auto (at, parts.begin ());
420
369 archetype *head = parts.front ().first; 421 archetype *new_head = parts.front ();
422 archetype *old_head = find (new_head->archname);
370 423
371 // check that all archetypes belong to the same object or are heads 424 if (old_head && !old_head->is_head ())
372 for (auto (p, parts.begin ()); p != parts.end (); ++p)
373 { 425 {
374 archetype *at = p->first; 426 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
427 &new_head->archname, &old_head->archname);
428 goto fail;
429 }
375 430
376 if (at->head != head && at->head) 431 // check that all archetypes belong to the same old object or are new
432 for (auto (at, parts.begin ()); at != parts.end (); ++at)
433 {
434 archetype *new_part = *at;
435 archetype *old_part = find (new_part->archname);
436
437 if (old_part && old_part->head_ () != old_head)
377 { 438 {
378 LOG (llevError, "%s: unable to overwrite foreign non-head archetype with non-head archetype\n", &at->name); 439 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
379 goto fail; 440 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
380 }
381
382 if (at->next && at != head)
383 {
384 LOG (llevError, "%s: unable to overwrite foreign head archetype with non-head archetype\n", &at->name);
385 goto fail; 441 goto fail;
386 } 442 }
387 } 443 }
388 444
389 // sever chain of existing head object
390 for (archetype *more, *at = head; at; at = more)
391 {
392 more = at->more;
393
394 at->head = 0;
395 at->more = 0;
396 }
397
398 // replace/update head
399 overwrite (head, parts.front ().second);
400 head->tail_x = 0;
401 head->tail_y = 0;
402
403 // link into list of heads, if not already there
404 if (!head->linked)
405 {
406 head->linked = true;
407 head->next = first_archetype;
408 first_archetype = head;
409 }
410
411 // reassemble new chain 445 // assemble new chain
446 new_head->max_x = new_head->x;
447
412 archetype *prev = head; 448 archetype *less = new_head;
413 for (auto (p, parts.begin () + 1); p != parts.end (); ++p) 449 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
414 { 450 {
415 archetype *at = p->first; 451 archetype *at = *p;
416 overwrite (at, p->second);
417 452
418 if (at->clone.x > head->tail_x) head->tail_x = at->clone.x; 453 // some flags get inherited from the head (probably a lot more)
419 if (at->clone.y > head->tail_y) head->tail_y = at->clone.y; 454 // doing it here doesn't feel too cozy, but it allows code
455 // to ignore head checks for these flags, which saves time
456 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
457 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
458 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
459 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
420 460
461 new_head->max_x = max (new_head->max_x, at->x);
462
421 at->head = head; 463 at->head = new_head;
422 at->clone.head = &head->clone;
423 prev->more = at; 464 less->more = at;
424 prev->clone.more = &at->clone;
425
426 prev = at; 465 less = at;
427 } 466 }
428 467
429 loading_arch = false; 468 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
469
430 return head; 470 return new_head;
431 } 471 }
432 472
433fail: 473fail:
434 for (auto (p, parts.begin ()); p != parts.end (); ++p) 474 for (auto (p, parts.begin ()); p != parts.end (); ++p)
435 p->second->destroy (true); 475 (*p)->destroy ();
436 476
437 loading_arch = false;
438 return 0; 477 return 0;
439} 478}
440 479
441/*
442 * Initialize global archtype pointers:
443 */
444void 480void
445init_archetype_pointers () 481archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
446{ 482{
447 ring_arch = archetype::find ("ring"); 483 ref = 0;
448 amulet_arch = archetype::find ("amulet"); 484 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
449 staff_arch = archetype::find ("staff");
450 crown_arch = archetype::find ("crown");
451 empty_archetype = archetype::find ("empty_archetype");
452} 485}
453 486
454/* 487void
455 * Creates and returns a new object which is a copy of the given archetype. 488archetype::commit_load ()
456 * This function returns NULL on failure. 489{
457 */ 490 // unlink old archetypes and link in new ones */
491 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
492 {
493 archetype *at = *p;
494
495 if (archetype *old = find (at->archname))
496 old->unlink ();
497
498 allarch.push_back (at);
499
500 at->link ();
501 ++dirtycnt;
502 }
503
504 postponed_arch.clear ();
505
506 // now resolve arch references
507 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
508 {
509 arch_ptr *ap = p->first;
510 archetype *at = find (p->second);
511
512 if (!at)
513 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
514
515 *ap = at;
516 }
517
518 postponed_arch_ref.clear ();
519
520 empty = find (shstr_empty_archetype);
521}
522
523void
524archetype::gc ()
525{
526 int cnt = max (1, min (allarch.size () / 128, dirtycnt));
527 dirtycnt = max (0, dirtycnt - cnt);
528
529 do
530 {
531 static int idx;
532
533 if (idx >= allarch.size ())
534 if (idx)
535 idx = 0;
536 else
537 return;
538
539 archetype *at = allarch [idx];
540
541 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
542 ++idx;
543 else
544 {
545 LOG (llevDebug, "garbage collect arch %s", &at->archname);
546 assert (at->arch == at); // verify that refcnt == 1 is truly valid
547 allarch.erase (idx);
548
549 // break chain
550 for (object *op = at->head_ (); op; )
551 {
552 object *next = op->more;
553 op->head = 0;
554 op->more = 0;
555 op = next;
556 }
557
558 at->destroy ();
559 at->arch = 0;
560 }
561 }
562 while (--cnt);
563}
564
458object * 565object *
459arch_to_object (archetype *at) 566archetype::instance ()
460{ 567{
461 if (!at)
462 {
463 LOG (llevError, "Couldn't find archetype.\n");
464 return 0;
465 }
466
467 object *op = at->clone.clone (); 568 object *op = clone ();
468 op->arch = at;
469 op->instantiate (); 569 op->instantiate ();
470
471 return op; 570 return op;
472} 571}
473 572
474/* 573//+GPL
475 * Creates an object. This function is called by get_archetype()
476 * if it fails to find the appropriate archetype.
477 * Thus get_archetype() will be guaranteed to always return
478 * an object, and never NULL.
479 */
480object *
481create_singularity (const char *name)
482{
483 object *op;
484 char buf[MAX_BUF];
485
486 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
487 op = object::create ();
488 op->name = op->name_pl = buf;
489 SET_FLAG (op, FLAG_NO_PICK);
490 return op;
491}
492 574
493/* 575/*
494 * Finds which archetype matches the given name, and returns a new 576 * Finds which archetype matches the given name, and returns a new
495 * object containing a copy of the archetype. 577 * object containing a copy of the archetype.
496 */ 578 */
497object * 579object *
498get_archetype (const char *name) 580get_archetype (const char *name)
499{ 581{
582 return archetype::get (name);
583}
584
585object *
586archetype::get (const char *name)
587{
500 archetype *at = archetype::find (name); 588 archetype *at = find (name);
501 589
502 if (!at) 590 if (!at)
503 return create_singularity (name); 591 return create_singularity (name);
504 592
505 return arch_to_object (at); 593 return at->instance ();
506}
507
508/*
509 * Finds, using the hashtable, which archetype matches the given name.
510 * returns a pointer to the found archetype, otherwise NULL.
511 */
512archetype *
513archetype::find (const char *name)
514{
515 if (!name)
516 return 0;
517
518 auto (i, ht.find (name));
519
520 if (i == ht.end ())
521 return 0;
522 else
523 return i->second;
524}
525
526archetype *
527archetype::get (const char *name)
528{
529 archetype *at = find (name);
530
531 if (!at)
532 {
533 archetypes.push_back (at = new archetype);
534 at->name = name;
535 at->hash_add ();
536 }
537
538 return at;
539}
540
541/*
542 * Adds an archetype to the hashtable.
543 */
544void
545archetype::hash_add ()
546{
547 ht.insert (std::make_pair (name, this));
548}
549
550void
551archetype::hash_del ()
552{
553 ht.erase (name);
554} 594}
555 595
556/* 596/*
557 * Returns the first archetype using the given type. 597 * Returns the first archetype using the given type.
558 * Used in treasure-generation. 598 * Used in treasure-generation.
559 */ 599 */
560archetype * 600static archetype *
561type_to_archetype (int type) 601type_to_archetype (int type)
562{ 602{
563 for (archetype *at = first_archetype; at; at = at->more == 0 ? at->next : at->more) 603 for_all_archetypes (at)
564 if (at->clone.type == type) 604 if (at->type == type && at->head_ () != at)
565 return at; 605 return at;
566 606
567 return 0; 607 return 0;
568} 608}
569 609
573 * Used in treasure-generation. 613 * Used in treasure-generation.
574 */ 614 */
575object * 615object *
576clone_arch (int type) 616clone_arch (int type)
577{ 617{
578 archetype *at; 618 archetype *at = type_to_archetype (type);
579 619
580 if ((at = type_to_archetype (type)) == NULL) 620 if (!at)
581 { 621 {
582 LOG (llevError, "Can't clone archetype %d\n", type); 622 LOG (llevError, "Can't clone archetype %d\n", type);
583 return 0; 623 return 0;
584 } 624 }
585 625
586 object *op = at->clone.clone (); 626 return at->instance ();
587 op->instantiate ();
588 return op;
589} 627}
590 628
591/* 629/*
592 * member: make instance from class 630 * member: make instance from class
593 */ 631 */
594
595object * 632object *
596object_create_arch (archetype *at) 633object_create_arch (archetype *at)
597{ 634{
598 object *op, *prev = 0, *head = 0; 635 object *op, *prev = 0, *head = 0;
599 636
600 while (at) 637 while (at)
601 { 638 {
602 op = arch_to_object (at); 639 op = at->instance ();
640
603 op->x = at->clone.x; 641 op->x = at->x;
604 op->y = at->clone.y; 642 op->y = at->y;
605 643
606 if (head) 644 if (head)
607 op->head = head, prev->more = op; 645 op->head = head, prev->more = op;
608 646
609 if (!head) 647 if (!head)
610 head = op; 648 head = op;
611 649
612 prev = op; 650 prev = op;
613 at = at->more; 651 at = (archetype *)at->more;
614 } 652 }
615 653
616 return (head); 654 return head;
617} 655}
618 656
657//-GPL
658

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