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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.28 by root, Tue Dec 12 20:53:02 2006 UTC vs.
Revision 1.57 by root, Thu Apr 19 19:24:25 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <cassert> 25#include <cassert>
25 26
26#include <global.h> 27#include <global.h>
27#include <funcpoint.h> 28#include <funcpoint.h>
28#include <loader.h> 29#include <loader.h>
29 30
30#define USE_UNORDERED_MAP 0
31
32#if USE_UNORDERED_MAP
33# include <tr1/functional> 31#include <tr1/functional>
34# include <tr1/unordered_map> 32#include <tr1/unordered_map>
35#endif
36
37int arch_cmp = 0; /* How many strcmp's */
38int arch_search = 0; /* How many searches */
39int arch_init; /* True if doing arch initialization */
40 33
41/* The naming of these functions is really poor - they are all 34/* The naming of these functions is really poor - they are all
42 * pretty much named '.._arch_...', but they may more may not 35 * pretty much named '.._arch_...', but they may more may not
43 * return archetypes. Some make the arch_to_object call, and thus 36 * return archetypes. Some make the arch_to_object call, and thus
44 * return an object. Perhaps those should be called 'archob' functions 37 * return an object. Perhaps those should be called 'archob' functions
45 * to denote they return an object derived from the archetype. 38 * to denote they return an object derived from the archetype.
46 * MSW 2003-04-29 39 * MSW 2003-04-29
47 */ 40 */
48 41
49#if USE_UNORDERED_MAP 42bool loading_arch; // ugly flag to object laoder etc. to suppress/request special processing
43
50// the hashtable 44// the hashtable
51typedef std::tr1::unordered_map 45typedef std::tr1::unordered_map
52 < 46 <
53 std::size_t, 47 const char *,
54 arch_ptr, 48 arch_ptr,
55 std::tr1::hash<size_t>, 49 str_hash,
56 std::equal_to<size_t>, 50 str_equal,
57 slice_allocator< std::pair<const std::size_t, archetype *> > 51 slice_allocator< std::pair<const char *const, arch_ptr> >
58 true,
59 > HT; 52 > HT;
60 53
61static HT ht; 54static HT ht (5000);
62#else 55static std::vector<archetype *> archetypes;
63static arch_ptr arch_table[ARCHTABLE];
64#endif
65 56
66/** 57/**
67 * GROS - This function retrieves an archetype given the name that appears 58 * GROS - This function retrieves an archetype given the name that appears
68 * during the game (for example, "writing pen" instead of "stylus"). 59 * during the game (for example, "writing pen" instead of "stylus").
69 * It does not use the hashtable system, but browse the whole archlist each time. 60 * It does not use the hashtable system, but browse the whole archlist each time.
75 * - the archetype found or null if nothing was found. 66 * - the archetype found or null if nothing was found.
76 */ 67 */
77archetype * 68archetype *
78find_archetype_by_object_name (const char *name) 69find_archetype_by_object_name (const char *name)
79{ 70{
80 archetype *at; 71 shstr_cmp name_cmp (name);
81 72
82 if (name == NULL)
83 return (archetype *) NULL;
84
85 for (at = first_archetype; at != NULL; at = at->next) 73 for (archetype *at = first_archetype; at; at = at->next)
86 { 74 if (at->clone.name == name_cmp)
87 if (!strcmp (at->clone.name, name))
88 return at; 75 return at;
89 } 76
90 return NULL; 77 return 0;
91} 78}
92 79
93/** 80/**
94 * This function retrieves an archetype by type and name that appears during 81 * This function retrieves an archetype by type and name that appears during
95 * the game. It is basically the same as find_archetype_by_object_name() 82 * the game. It is basically the same as find_archetype_by_object_name()
96 * except that it considers only items of the given type. 83 * except that it considers only items of the given type.
97 */ 84 */
98archetype * 85archetype *
99find_archetype_by_object_type_name (int type, const char *name) 86find_archetype_by_object_type_name (int type, const char *name)
100{ 87{
101 archetype *at; 88 shstr_cmp name_cmp (name);
102 89
103 if (name == NULL)
104 return NULL;
105
106 for (at = first_archetype; at != NULL; at = at->next) 90 for (archetype *at = first_archetype; at; at = at->next)
107 { 91 if (at->clone.name == name_cmp && at->clone.type == type)
108 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109 return at; 92 return at;
110 }
111 93
112 return NULL; 94 return 0;
113} 95}
114 96
115/* This is a lot like the above function. Instead, we are trying to match 97/* This is a lot like the above function. Instead, we are trying to match
116 * the arch->skill values. type is the type of object to match 98 * the arch->skill values. type is the type of object to match
117 * against (eg, to only match against skills or only skill objects for example). 99 * against (eg, to only match against skills or only skill objects for example).
118 * If type is -1, ew don't match on type. 100 * If type is -1, ew don't match on type.
119 */ 101 */
120object * 102object *
121get_archetype_by_skill_name (const char *skill, int type) 103get_archetype_by_skill_name (const char *skill, int type)
122{ 104{
123 archetype * 105 shstr_cmp skill_cmp (skill);
124 at;
125 106
126 if (skill == NULL)
127 return NULL;
128
129 for (at = first_archetype; at != NULL; at = at->next) 107 for (archetype *at = first_archetype; at; at = at->next)
130 { 108 if (at->clone.skill == skill_cmp && (type == -1 || type == at->clone.type))
131 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
132 return arch_to_object (at); 109 return arch_to_object (at);
133 } 110
134 return NULL; 111 return 0;
135} 112}
136 113
137/* similiar to above - this returns the first archetype 114/* similiar to above - this returns the first archetype
138 * that matches both the type and subtype. type and subtype 115 * that matches both the type and subtype. type and subtype
139 * can be -1 to say ignore, but in this case, the match it does 116 * can be -1 to say ignore, but in this case, the match it does
142 * (eg, skills) 119 * (eg, skills)
143 */ 120 */
144archetype * 121archetype *
145get_archetype_by_type_subtype (int type, int subtype) 122get_archetype_by_type_subtype (int type, int subtype)
146{ 123{
147 archetype *
148 at;
149
150 for (at = first_archetype; at != NULL; at = at->next) 124 for (archetype *at = first_archetype; at; at = at->next)
151 {
152 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) 125 if ((type == -1 || type == at->clone.type) && (subtype == -1 || subtype == at->clone.subtype))
153 return at; 126 return at;
154 } 127
155 return NULL; 128 return 0;
156} 129}
157 130
158/** 131/**
159 * GROS - this returns a new object given the name that appears during the game 132 * GROS - this returns a new object given the name that appears during the game
160 * (for example, "writing pen" instead of "stylus"). 133 * (for example, "writing pen" instead of "stylus").
168 * but it otherwise had a big memory leak. 141 * but it otherwise had a big memory leak.
169 */ 142 */
170object * 143object *
171get_archetype_by_object_name (const char *name) 144get_archetype_by_object_name (const char *name)
172{ 145{
173 archetype *at;
174 char tmpname[MAX_BUF]; 146 char tmpname[MAX_BUF];
175 int i; 147 int i;
176 148
177 assign (tmpname, name); 149 assign (tmpname, name);
178 150
179 for (i = strlen (tmpname); i > 0; i--) 151 for (i = strlen (tmpname); i > 0; i--)
180 { 152 {
181 tmpname[i] = 0; 153 tmpname[i] = 0;
154
182 at = find_archetype_by_object_name (tmpname); 155 if (archetype *at = find_archetype_by_object_name (tmpname))
183
184 if (at != NULL)
185 return arch_to_object (at); 156 return arch_to_object (at);
186 } 157 }
187 158
188 return create_singularity (name); 159 return create_singularity (name);
189} 160}
209item_matched_string (object *pl, object *op, const char *name) 180item_matched_string (object *pl, object *op, const char *name)
210{ 181{
211 char *cp, local_name[MAX_BUF]; 182 char *cp, local_name[MAX_BUF];
212 int count, retval = 0; 183 int count, retval = 0;
213 184
214 strcpy (local_name, name); /* strtok is destructive to name */ 185 assign (local_name, name); /* strtok is destructive to name */
215 186
216 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) 187 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
217 { 188 {
218 while (cp[0] == ' ') 189 while (cp[0] == ' ')
219 ++cp; /* get rid of spaces */ 190 ++cp; /* get rid of spaces */
304 } 275 }
305 276
306 return 0; 277 return 0;
307} 278}
308 279
309/* 280archetype::archetype ()
310 * Initialises the internal linked list of archetypes (read from file). 281{
311 * Then the global "empty_archetype" pointer is initialised. 282 clone.arch = this;
312 * Then the blocksview[] array is initialised.
313 */
314 283
284 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
285 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
286}
287
288archetype::~archetype ()
289{
290 //TODO: nuke ->more's
291}
292
293static void
294unlink (archetype *at)
295{
296 if (at->head)
297 at = at->head;
298
299 // destroy this archetype's link, making singletons out of its parts
300 while (at)
301 {
302 archetype *more = at->more;
303 at->clone.destroy_inv ();
304 at->head = at->more = 0;
305 at = more;
306 }
307}
308
309// dire hack, need to rationalise
315void 310void
316init_archetypes (void) 311overwrite (archetype *at, object *op)
317{ /* called from add_player() and edit() */ 312{
318 if (first_archetype != NULL) /* Only do this once */ 313 at->clone = *op;
314 at->clone.arch = at;
315
316 at->clone.inv = op->inv; op->inv = 0;
317
318 op->destroy ();
319}
320
321archetype *
322archetype::read (object_thawer &f)
323{
324 assert (f.kw == KW_object);
325
326 loading_arch = true; // hack to tell parse_kv et al. to behave
327
328 typedef std::pair<archetype *, object *> part;
329 std::vector<part> parts;
330
331 coroapi::cede_to_tick_every (100);
332
333 for (;;)
334 {
335 object *op = object::create ();
336 archetype *at = get (f.get_str ());
337 f.get (op->name);
338 f.next ();
339
340#if 0
341 if (f.kw == KW_inherit)
342 {
343 if (archetype *at = find (f.get_str ()))
344 *op = at->clone;
345 else
346 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
347 &at->name, f.get_str ());
348
349 f.next ();
350 }
351#endif
352
353 if (!op->parse_kv (f))
354 goto fail;
355
356 parts.push_back (std::make_pair (at, op));
357
358 if (f.kw != KW_more)
359 break;
360
361 f.next ();
362
363 if (f.kw != KW_object)
364 {
365 f.parse_error ("more object");
366 goto fail;
367 }
368 }
369
370 {
371 archetype *head = parts.front ().first;
372
373 // check that all archetypes belong to the same object or are heads
374 for (auto (p, parts.begin ()); p != parts.end (); ++p)
375 {
376 archetype *at = p->first;
377
378 if (at->head != head && at->head)
379 {
380 LOG (llevError, "%s: unable to overwrite foreign non-head archetype with non-head archetype\n", &at->name);
381 goto fail;
382 }
383
384 if (at->next && at != head)
385 {
386 LOG (llevError, "%s: unable to overwrite foreign head archetype with non-head archetype\n", &at->name);
387 goto fail;
388 }
389 }
390
391 // sever chain of existing head object
392 for (archetype *more, *at = head; at; at = more)
393 {
394 more = at->more;
395
396 at->head = 0;
397 at->more = 0;
398 }
399
400 // replace/update head
401 overwrite (head, parts.front ().second);
402 head->tail_x = 0;
403 head->tail_y = 0;
404
405 // link into list of heads, if not already there
406 if (!head->linked)
407 {
408 head->linked = true;
409 head->next = first_archetype;
410 first_archetype = head;
411 }
412
413 // reassemble new chain
414 archetype *prev = head;
415 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
416 {
417 archetype *at = p->first;
418 overwrite (at, p->second);
419
420 if (at->clone.x > head->tail_x) head->tail_x = at->clone.x;
421 if (at->clone.y > head->tail_y) head->tail_y = at->clone.y;
422
423 at->head = head;
424 at->clone.head = &head->clone;
425 prev->more = at;
426 prev->clone.more = &at->clone;
427
428 prev = at;
429 }
430
431 loading_arch = false;
432 return head;
433 }
434
435fail:
436 for (auto (p, parts.begin ()); p != parts.end (); ++p)
437 p->second->destroy (true);
438
439 loading_arch = false;
319 return; 440 return 0;
441}
320 442
321 arch_init = 1; 443/*
322 load_archetypes (); 444 * Initialize global archtype pointers:
323 arch_init = 0; 445 */
446void
447init_archetype_pointers ()
448{
449 ring_arch = archetype::find ("ring");
450 amulet_arch = archetype::find ("amulet");
451 staff_arch = archetype::find ("staff");
452 crown_arch = archetype::find ("crown");
324 empty_archetype = archetype::find ("empty_archetype"); 453 empty_archetype = archetype::find ("empty_archetype");
325
326/* init_blocksview();*/
327}
328
329/*
330 * Stores debug-information about how efficient the hashtable
331 * used for archetypes has been in the static errmsg array.
332 */
333
334void
335arch_info (object *op)
336{
337 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
338 new_draw_info (NDI_BLACK, 0, op, errmsg);
339}
340
341/*
342 * Initialise the hashtable used by the archetypes.
343 */
344
345void
346clear_archetable (void)
347{
348 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
349}
350
351/*
352 * An alternative way to init the hashtable which is slower, but _works_...
353 */
354
355void
356init_archetable (void)
357{
358 archetype *at;
359
360 LOG (llevDebug, " Setting up archetable...\n");
361
362 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
363 at->hash_add ();
364
365 LOG (llevDebug, "done\n");
366}
367
368void
369free_all_archs (void)
370{
371 archetype *at, *next;
372 int i = 0, f = 0;
373
374 for (at = first_archetype; at != NULL; at = next)
375 {
376 if (at->more)
377 next = at->more;
378 else
379 next = at->next;
380
381 delete
382 at;
383
384 i++;
385 }
386
387 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
388}
389
390archetype::archetype ()
391{
392 clear_object (&clone); /* to initial state other also */
393 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
394 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
395}
396
397archetype::~archetype ()
398{
399}
400
401/*
402 * Reads/parses the archetype-file, and copies into a linked list
403 * of archetype-structures.
404 */
405void
406first_arch_pass (object_thawer & fp)
407{
408 archetype *head = 0, *last_more = 0;
409
410 archetype *at = new archetype;
411 at->clone.arch = first_archetype = at;
412
413 while (int i = load_object (fp, &at->clone, 0))
414 {
415 at->clone.speed_left = (float) (-0.1);
416 /* copy the body_info to the body_used - this is only really
417 * need for monsters, but doesn't hurt to do it for everything.
418 * by doing so, when a monster is created, it has good starting
419 * values for the body_used info, so when items are created
420 * for it, they can be properly equipped.
421 */
422 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
423
424 switch (i)
425 {
426 case LL_NORMAL: /* A new archetype, just link it with the previous */
427 if (last_more != NULL)
428 last_more->next = at;
429 if (head != NULL)
430 head->next = at;
431 head = last_more = at;
432#if 0
433 if (!op->type)
434 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
435#endif
436 at->tail_x = 0;
437 at->tail_y = 0;
438 break;
439
440 case LL_MORE: /* Another part of the previous archetype, link it correctly */
441
442 at->head = head;
443 at->clone.head = &head->clone;
444 if (last_more != NULL)
445 {
446 last_more->more = at;
447 last_more->clone.more = &at->clone;
448 }
449 last_more = at;
450
451 /* If this multipart image is still composed of individual small
452 * images, don't set the tail_.. values. We can't use them anyways,
453 * and setting these to zero makes the map sending to the client much
454 * easier as just looking at the head, we know what to do.
455 */
456 if (at->clone.face != head->clone.face)
457 {
458 head->tail_x = 0;
459 head->tail_y = 0;
460 }
461 else
462 {
463 if (at->clone.x > head->tail_x)
464 head->tail_x = at->clone.x;
465 if (at->clone.y > head->tail_y)
466 head->tail_y = at->clone.y;
467 }
468 break;
469
470 }
471
472 at = new archetype;
473
474 at->clone.arch = at;
475 }
476
477 delete at;
478}
479
480/*
481 * Reads the archetype file once more, and links all pointers between
482 * archetypes.
483 */
484
485void
486second_arch_pass (object_thawer & thawer)
487{
488 char buf[MAX_BUF], *variable = buf, *argument, *cp;
489 archetype *at = NULL, *other;
490
491 while (fgets (buf, MAX_BUF, thawer) != NULL)
492 {
493 if (*buf == '#')
494 continue;
495 if ((argument = strchr (buf, ' ')) != NULL)
496 {
497 *argument = '\0', argument++;
498 cp = argument + strlen (argument) - 1;
499 while (isspace (*cp))
500 {
501 *cp = '\0';
502 cp--;
503 }
504 }
505 if (!strcmp ("Object", variable))
506 {
507 if ((at = archetype::find (argument)) == NULL)
508 LOG (llevError, "Warning: failed to find arch %s\n", argument);
509 }
510 else if (!strcmp ("other_arch", variable))
511 {
512 if (at != NULL && at->clone.other_arch == NULL)
513 {
514 if ((other = archetype::find (argument)) == NULL)
515 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
516 else if (at != NULL)
517 at->clone.other_arch = other;
518 }
519 }
520 else if (!strcmp ("randomitems", variable))
521 {
522 if (at != NULL)
523 {
524 treasurelist *tl = find_treasurelist (argument);
525
526 if (tl == NULL)
527 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
528 else
529 at->clone.randomitems = tl;
530 }
531 }
532 }
533}
534
535#ifdef DEBUG
536void
537check_generators (void)
538{
539 archetype *at;
540
541 for (at = first_archetype; at != NULL; at = at->next)
542 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
543 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
544}
545#endif
546
547/*
548 * First initialises the archtype hash-table (init_archetable()).
549 * Reads and parses the archetype file (with the first and second-pass
550 * functions).
551 * Then initialises treasures by calling load_treasures().
552 */
553
554void
555load_archetypes (void)
556{
557 char filename[MAX_BUF];
558
559 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
560 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
561
562 {
563 object_thawer
564 thawer (filename);
565
566 clear_archetable ();
567 LOG (llevDebug, " arch-pass 1...\n");
568 first_arch_pass (thawer);
569 LOG (llevDebug, " done\n");
570 }
571
572 init_archetable ();
573 warn_archetypes = 1;
574
575 {
576 object_thawer
577 thawer (filename);
578
579 LOG (llevDebug, " loading treasure...\n");
580 load_treasures ();
581 LOG (llevDebug, " done\n arch-pass 2...\n");
582 second_arch_pass (thawer);
583 LOG (llevDebug, " done\n");
584#ifdef DEBUG
585 check_generators ();
586#endif
587 }
588 LOG (llevDebug, " done\n");
589} 454}
590 455
591/* 456/*
592 * Creates and returns a new object which is a copy of the given archetype. 457 * Creates and returns a new object which is a copy of the given archetype.
593 * This function returns NULL on failure. 458 * This function returns NULL on failure.
594 */ 459 */
595
596object * 460object *
597arch_to_object (archetype *at) 461arch_to_object (archetype *at)
598{ 462{
599 object *op; 463 if (!at)
600
601 if (at == NULL)
602 { 464 {
603 if (warn_archetypes)
604 LOG (llevError, "Couldn't find archetype.\n"); 465 LOG (llevError, "Couldn't find archetype.\n");
605
606 return NULL; 466 return 0;
607 } 467 }
608 468
609 op = get_object (); 469 object *op = at->clone.clone ();
610 copy_object (&at->clone, op);
611 op->arch = at; 470 op->arch = at;
612 op->instantiate (); 471 op->instantiate ();
472
613 return op; 473 return op;
614} 474}
615 475
616/* 476/*
617 * Creates an object. This function is called by get_archetype() 477 * Creates an object. This function is called by get_archetype()
618 * if it fails to find the appropriate archetype. 478 * if it fails to find the appropriate archetype.
619 * Thus get_archetype() will be guaranteed to always return 479 * Thus get_archetype() will be guaranteed to always return
620 * an object, and never NULL. 480 * an object, and never NULL.
621 */ 481 */
622
623object * 482object *
624create_singularity (const char *name) 483create_singularity (const char *name)
625{ 484{
626 object *op; 485 object *op;
627 char buf[MAX_BUF]; 486 char buf[MAX_BUF];
628 487
629 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); 488 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
630 op = get_object (); 489 op = object::create ();
631 op->name = op->name_pl = buf; 490 op->name = op->name_pl = buf;
632 SET_FLAG (op, FLAG_NO_PICK); 491 SET_FLAG (op, FLAG_NO_PICK);
633 return op; 492 return op;
634} 493}
635 494
636/* 495/*
637 * Finds which archetype matches the given name, and returns a new 496 * Finds which archetype matches the given name, and returns a new
638 * object containing a copy of the archetype. 497 * object containing a copy of the archetype.
639 */ 498 */
640
641object * 499object *
642get_archetype (const char *name) 500get_archetype (const char *name)
643{ 501{
644 archetype *at = archetype::find (name); 502 archetype *at = archetype::find (name);
645 503
648 506
649 return arch_to_object (at); 507 return arch_to_object (at);
650} 508}
651 509
652/* 510/*
653 * Hash-function used by the arch-hashtable.
654 */
655
656unsigned long
657hasharch (const char *str, int tablesize)
658{
659 unsigned long hash = 0;
660 unsigned int i = 0;
661 const char *p;
662
663 /* use the one-at-a-time hash function, which supposedly is
664 * better than the djb2-like one used by perl5.005, but
665 * certainly is better then the bug used here before.
666 * see http://burtleburtle.net/bob/hash/doobs.html
667 */
668 for (p = str; i < MAXSTRING && *p; p++, i++)
669 {
670 hash += *p;
671 hash += hash << 10;
672 hash ^= hash >> 6;
673 }
674
675 hash += hash << 3;
676 hash ^= hash >> 11;
677 hash += hash << 15;
678
679 return hash % tablesize;
680}
681
682/*
683 * Finds, using the hashtable, which archetype matches the given name. 511 * Finds, using the hashtable, which archetype matches the given name.
684 * returns a pointer to the found archetype, otherwise NULL. 512 * returns a pointer to the found archetype, otherwise NULL.
685 */ 513 */
686
687archetype * 514archetype *
688archetype::find (const char *name) 515archetype::find (const char *name)
689{ 516{
690 if (!name) 517 if (!name)
691 return 0; 518 return 0;
692 519
693#if USE_UNORDERED_MAP 520 auto (i, ht.find (name));
694 AUTODECL (i, ht.find ((size_t) name));
695 521
696 if (i == ht.end ()) 522 if (i == ht.end ())
697 return 0; 523 return 0;
698 else 524 else
699 return i->second; 525 return i->second;
700#endif 526}
701 527
702 archetype *at; 528archetype *
703 unsigned long index; 529archetype::get (const char *name)
530{
531 archetype *at = find (name);
704 532
705 index = hasharch (name, ARCHTABLE); 533 if (!at)
706 arch_search++;
707 for (;;)
708 {
709 at = arch_table[index];
710
711 if (at == NULL)
712 {
713 if (warn_archetypes)
714 LOG (llevError, "Couldn't find archetype %s\n", name);
715
716 return NULL;
717 }
718
719 arch_cmp++;
720
721 if (!strcmp ((const char *) at->name, name))
722 return at;
723
724 if (++index >= ARCHTABLE)
725 index = 0;
726 } 534 {
535 archetypes.push_back (at = new archetype);
536 at->name = at->clone.name = at->clone.name_pl = name;
537 at->hash_add ();
538 }
539
540 return at;
727} 541}
728 542
729/* 543/*
730 * Adds an archetype to the hashtable. 544 * Adds an archetype to the hashtable.
731 */ 545 */
732void 546void
733archetype::hash_add () 547archetype::hash_add ()
734{ 548{
735#if USE_UNORDERED_MAP
736 ht.insert (std::make_pair ((size_t) (const char *) name, this)); 549 ht.insert (std::make_pair (name, this));
737#else
738
739 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index;
740
741 for (;;)
742 {
743 if (!arch_table[index])
744 {
745 arch_table[index] = this;
746 break;
747 }
748
749 if (++index == ARCHTABLE)
750 index = 0;
751
752 if (index == org_index)
753 fatal (ARCHTABLE_TOO_SMALL);
754 }
755#endif
756} 550}
757 551
758void 552void
759archetype::hash_del () 553archetype::hash_del ()
760{ 554{
761#if USE_UNORDERED_MAP 555 ht.erase (name);
762# error remove this from HT
763#else
764
765 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index;
766
767 for (;;)
768 {
769 if (arch_table[index] == this)
770 {
771 arch_table[index] = 0;
772 break;
773 }
774
775 if (++index == ARCHTABLE)
776 index = 0;
777
778 if (index == org_index)
779 break;
780 }
781#endif
782} 556}
783 557
784/* 558/*
785 * Returns the first archetype using the given type. 559 * Returns the first archetype using the given type.
786 * Used in treasure-generation. 560 * Used in treasure-generation.
787 */ 561 */
788
789archetype * 562archetype *
790type_to_archetype (int type) 563type_to_archetype (int type)
791{ 564{
792 archetype *at;
793
794 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more) 565 for (archetype *at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
795 if (at->clone.type == type) 566 if (at->clone.type == type)
796 return at; 567 return at;
797 568
798 return 0; 569 return 0;
799} 570}
801/* 572/*
802 * Returns a new object copied from the first archetype matching 573 * Returns a new object copied from the first archetype matching
803 * the given type. 574 * the given type.
804 * Used in treasure-generation. 575 * Used in treasure-generation.
805 */ 576 */
806
807object * 577object *
808clone_arch (int type) 578clone_arch (int type)
809{ 579{
810 archetype *at; 580 archetype *at;
811 object *op = get_object ();
812 581
813 if ((at = type_to_archetype (type)) == NULL) 582 if ((at = type_to_archetype (type)) == NULL)
814 { 583 {
815 LOG (llevError, "Can't clone archetype %d\n", type); 584 LOG (llevError, "Can't clone archetype %d\n", type);
816 op->destroy (0);
817 return NULL; 585 return 0;
818 } 586 }
819 587
820 copy_object (&at->clone, op); 588 object *op = at->clone.clone ();
821 op->instantiate (); 589 op->instantiate ();
822 return op; 590 return op;
823} 591}
824 592
825/* 593/*

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