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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.7 by root, Tue Aug 29 08:01:35 2006 UTC vs.
Revision 1.115 by root, Sat Nov 17 23:33:17 2018 UTC

1/* 1/*
2 * static char *rcsid_arch_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: arch.C,v 1.7 2006/08/29 08:01:35 root Exp $";
4 */ 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25#include <cassert>
26#include <functional>
27
28#include <flat_hash_map.hpp>
29
30#include <global.h>
31
32archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
33arch_ptr archetype::empty;
34
35// the hashtable
36typedef ska::flat_hash_map<
37 const char *,
38 arch_ptr,
39 str_hash,
40 str_equal,
41 slice_allocator< std::pair<const char *const, arch_ptr> >
42> HT;
43
44static HT ht (10000);
45archvec archetypes;
46static unordered_vector<archetype *> allarch;
47static int dirtycnt;
48
49// the vector of other_arch references to be resolved
50static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
51// the vector of loaded but not yet committed archetypes
52static std::vector<archetype *> postponed_arch;
53
54//+GPL
5 55
6/* 56/*
7 CrossFire, A Multiplayer game for X-windows 57 * Creates an object. This function is called by archetype::get ()
8 58 * if it fails to find the appropriate archetype.
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 59 * Thus archetype::get() will be guaranteed to always return
10 Copyright (C) 1992 Frank Tore Johansen 60 * an object, and never NULL.
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 61 */
62static object *
63create_singularity (const char *name)
64{
65 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
28 66
29#include <global.h> 67 if (!strcmp (name, "bug"))
30#include <arch.h> 68 abort ();
31#include <funcpoint.h>
32#include <loader.h>
33 69
34#include <cassert> 70 object *op = archetype::get (shstr_bug);
71 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
35 72
36/* IF set, does a little timing on the archetype load. */ 73 return op;
37#define TIME_ARCH_LOAD 0 74}
38
39static void add_arch(archetype *at);
40
41static archetype *arch_table[ARCHTABLE];
42int arch_cmp=0; /* How many strcmp's */
43int arch_search=0; /* How many searches */
44int arch_init; /* True if doing arch initialization */
45
46/* The naming of these functions is really poor - they are all
47 * pretty much named '.._arch_...', but they may more may not
48 * return archetypes. Some make the arch_to_object call, and thus
49 * return an object. Perhaps those should be called 'archob' functions
50 * to denote they return an object derived from the archetype.
51 * MSW 2003-04-29
52 */
53 75
54/** 76/**
55 * GROS - This function retrieves an archetype given the name that appears 77 * GROS - This function retrieves an archetype given the name that appears
56 * during the game (for example, "writing pen" instead of "stylus"). 78 * during the game (for example, "writing pen" instead of "stylus").
57 * It does not use the hashtable system, but browse the whole archlist each time. 79 * It does not use the hashtable system, but browse the whole archlist each time.
60 * Params: 82 * Params:
61 * - name: the name we're searching for (ex: "writing pen"); 83 * - name: the name we're searching for (ex: "writing pen");
62 * Return value: 84 * Return value:
63 * - the archetype found or null if nothing was found. 85 * - the archetype found or null if nothing was found.
64 */ 86 */
87archetype *
65archetype *find_archetype_by_object_name(const char *name) { 88find_archetype_by_object_name (const char *name)
66 archetype *at; 89{
90 shstr_cmp name_cmp (name);
67 91
68 if (name == NULL) 92 for_all_archetypes (at)
69 return (archetype *) NULL; 93 if (at->name == name_cmp)
70
71 for(at = first_archetype;at!=NULL;at=at->next) {
72 if (!strcmp(at->clone.name, name))
73 return at; 94 return at;
74 } 95
75 return NULL; 96 return 0;
76} 97}
77 98
78/** 99/**
79 * This function retrieves an archetype by type and name that appears during 100 * This function retrieves an archetype by type and name that appears during
80 * the game. It is basically the same as find_archetype_by_object_name() 101 * the game. It is basically the same as find_archetype_by_object_name()
81 * except that it considers only items of the given type. 102 * except that it considers only items of the given type.
82 */ 103 */
104archetype *
83archetype *find_archetype_by_object_type_name(int type, const char *name) { 105find_archetype_by_object_type_name (int type, const char *name)
84 archetype *at; 106{
107 shstr_cmp name_cmp (name);
85 108
86 if (name == NULL) 109 for_all_archetypes (at)
87 return NULL; 110 if (at->name == name_cmp && at->type == type)
88
89 for (at = first_archetype; at != NULL; at = at->next) {
90 if (at->clone.type == type && strcmp(at->clone.name, name) == 0)
91 return at; 111 return at;
92 }
93 112
94 return NULL; 113 return 0;
95} 114}
96 115
97/* This is a lot like the above function. Instead, we are trying to match 116/* This is a lot like the above function. Instead, we are trying to match
98 * the arch->skill values. type is the type of object to match 117 * the arch->skill values. type is the type of object to match
99 * against (eg, to only match against skills or only skill objects for example). 118 * against (eg, to only match against skills or only skill objects for example).
100 * If type is -1, ew don't match on type. 119 * If type is -1, ew don't match on type.
101 */ 120 */
121object *
102object *get_archetype_by_skill_name(const char *skill, int type) { 122get_archetype_by_skill_name (const char *skill, int type)
103 archetype *at; 123{
124 shstr_cmp skill_cmp (skill);
104 125
105 if (skill == NULL) 126 for_all_archetypes (at)
106 return NULL; 127 if (at->skill == skill_cmp && (type == -1 || type == at->type))
128 return at->instance ();
107 129
108 for(at = first_archetype;at!=NULL;at=at->next) { 130 return 0;
109 if ( ((type == -1) || (type == at->clone.type)) &&
110 (!strcmp(at->clone.skill, skill)))
111 return arch_to_object(at);
112 }
113 return NULL;
114} 131}
115 132
116/* similiar to above - this returns the first archetype 133/* similiar to above - this returns the first archetype
117 * that matches both the type and subtype. type and subtype 134 * that matches both the type and subtype. type and subtype
118 * can be -1 to say ignore, but in this case, the match it does 135 * can be -1 to say ignore, but in this case, the match it does
119 * may not be very useful. This function is most useful when 136 * may not be very useful. This function is most useful when
120 * subtypes are known to be unique for a particular type 137 * subtypes are known to be unique for a particular type
121 * (eg, skills) 138 * (eg, skills)
122 */ 139 */
140archetype *
123archetype *get_archetype_by_type_subtype(int type, int subtype) { 141get_archetype_by_type_subtype (int type, int subtype)
124 archetype *at; 142{
125 143 for_all_archetypes (at)
126 for(at = first_archetype;at!=NULL;at=at->next) { 144 if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
127 if ( ((type == -1) || (type == at->clone.type)) &&
128 (subtype == -1 || subtype == at->clone.subtype))
129 return at; 145 return at;
130 } 146
131 return NULL; 147 return 0;
132} 148}
133 149
134/** 150/**
135 * GROS - this returns a new object given the name that appears during the game 151 * GROS - this returns a new object given the name that appears during the game
136 * (for example, "writing pen" instead of "stylus"). 152 * (for example, "writing pen" instead of "stylus").
138 * - name: The name we're searching for (ex: "writing pen"); 154 * - name: The name we're searching for (ex: "writing pen");
139 * Return value: 155 * Return value:
140 * - a corresponding object if found; a singularity object if not found. 156 * - a corresponding object if found; a singularity object if not found.
141 * Note by MSW - it appears that it takes the full name and keeps 157 * Note by MSW - it appears that it takes the full name and keeps
142 * shortening it until it finds a match. I re-wrote this so that it 158 * shortening it until it finds a match. I re-wrote this so that it
143 * doesn't malloc it each time - not that this function is used much, 159 * doesn't allocate it each time - not that this function is used much,
144 * but it otherwise had a big memory leak. 160 * but it otherwise had a big memory leak.
145 */ 161 */
162object *
146object *get_archetype_by_object_name(const char *name) { 163get_archetype_by_object_name (const char *name)
147 archetype *at; 164{
148 char tmpname[MAX_BUF]; 165 char tmpname[MAX_BUF];
149 int i;
150 166
151 strncpy(tmpname,name,MAX_BUF-1); 167 assign (tmpname, name);
152 tmpname[MAX_BUF-1] = 0; 168
153 for(i=strlen(tmpname); i>0; i--) { 169 for (int i = strlen (tmpname); i > 0; i--)
170 {
154 tmpname[i] = 0; 171 tmpname[i] = 0;
172
155 at = find_archetype_by_object_name(tmpname); 173 if (archetype *at = find_archetype_by_object_name (tmpname))
156 if (at !=NULL) 174 return at->instance ();
175 }
176
177 return create_singularity (name);
178}
179
180/* This is a subset of the parse_id command. Basically, name can be
181 * a string seperated lists of things to match, with certain keywords.
182 * pl is the player (only needed to set count properly)
183 * op is the item we are trying to match. Calling function takes care
184 * of what action might need to be done and if it is valid
185 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
186 * value means a better match. 0 means no match.
187 *
188 * Brief outline of the procedure:
189 * We take apart the name variable into the individual components.
190 * cases for 'all' and unpaid are pretty obvious.
191 * Next, we check for a count (either specified in name, or in the
192 * player object.)
193 * If count is 1, make a quick check on the name.
194 * IF count is >1, we need to make plural name. Return if match.
195 * Last, make a check on the full name.
196 */
197int
198item_matched_string (object *pl, object *op, const char *name)
199{
200 char *cp, local_name[MAX_BUF];
201 int count, retval = 0;
202
203 assign (local_name, name); /* strtok is destructive to name */
204
205 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
206 {
207 while (cp[0] == ' ')
208 ++cp; /* get rid of spaces */
209
210 /* LOG(llevDebug,"Trying to match %s\n", cp); */
211 /* All is a very generic match - low match value */
212 if (!strcmp (cp, "all"))
213 return 1;
214
215 /* unpaid is a little more specific */
216 if (!strcmp (cp, "unpaid") && op->flag [FLAG_UNPAID])
217 return 2;
218
219 if (!strcmp (cp, "cursed") && op->flag [FLAG_KNOWN_CURSED] && (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]))
220 return 2;
221
222 if (!strcmp (cp, "unlocked") && !op->flag [FLAG_INV_LOCKED])
223 return 2;
224
225 /* Allow for things like '100 arrows' */
226 if ((count = atoi (cp)) != 0)
157 { 227 {
158 return arch_to_object(at); 228 cp = strchr (cp, ' ');
229 while (cp && cp[0] == ' ')
230 ++cp; /* get rid of spaces */
159 } 231 }
160 } 232 else
161 return create_singularity(name); 233 {
162} 234 if (pl->type == PLAYER)
163 235 count = pl->contr->count;
164 /* This is a subset of the parse_id command. Basically, name can be 236 else
165 * a string seperated lists of things to match, with certain keywords. 237 count = 0;
166 * pl is the player (only needed to set count properly)
167 * op is the item we are trying to match. Calling function takes care
168 * of what action might need to be done and if it is valid
169 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
170 * value means a better match. 0 means no match.
171 *
172 * Brief outline of the procedure:
173 * We take apart the name variable into the individual components.
174 * cases for 'all' and unpaid are pretty obvious.
175 * Next, we check for a count (either specified in name, or in the
176 * player object.)
177 * If count is 1, make a quick check on the name.
178 * IF count is >1, we need to make plural name. Return if match.
179 * Last, make a check on the full name.
180 */
181int item_matched_string(object *pl, object *op, const char *name)
182{
183 char *cp, local_name[MAX_BUF];
184 int count,retval=0;
185 strcpy(local_name, name); /* strtok is destructive to name */
186
187 for (cp=strtok(local_name,","); cp; cp=strtok(NULL,",")) {
188 while (cp[0]==' ') ++cp; /* get rid of spaces */
189
190 /* LOG(llevDebug,"Trying to match %s\n", cp);*/
191 /* All is a very generic match - low match value */
192 if (!strcmp(cp,"all")) return 1;
193
194 /* unpaid is a little more specific */
195 if (!strcmp(cp,"unpaid") && QUERY_FLAG(op,FLAG_UNPAID)) return 2;
196 if (!strcmp(cp,"cursed") && QUERY_FLAG(op,FLAG_KNOWN_CURSED) &&
197 (QUERY_FLAG(op,FLAG_CURSED) ||QUERY_FLAG(op,FLAG_DAMNED)))
198 return 2;
199
200 if (!strcmp(cp,"unlocked") && !QUERY_FLAG(op, FLAG_INV_LOCKED))
201 return 2;
202
203 /* Allow for things like '100 arrows' */
204 if ((count=atoi(cp))!=0) {
205 cp=strchr(cp, ' ');
206 while (cp && cp[0]==' ') ++cp; /* get rid of spaces */
207 } 238 }
239
240 if (!cp || cp[0] == '\0' || count < 0)
241 return 0;
242
243
244 /* The code here should go from highest retval to lowest. That
245 * is because of the 'else' handling - we don't want to match on
246 * something and set a low retval, even though it may match a higher retcal
247 * later. So keep it in descending order here, so we try for the best
248 * match first, and work downward.
249 */
250 const char *qbn0, *qbn1, *qsn; // query base name/short name caches
251
252 if (!strcasecmp (cp, query_name (op)))
253 retval = 20;
254 else if (!strcasecmp (cp, qsn = query_short_name (op)))
255 retval = 18;
256 else if (!strcasecmp (cp, qbn0 = query_base_name (op, 0)))
257 retval = 16;
258 else if (!strcasecmp (cp, qbn1 = query_base_name (op, 1)))
259 retval = 16;
260 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
261 retval = 15;
262 else if (!strncasecmp (cp, qbn0, strlen (cp)))
263 retval = 14;
264 else if (!strncasecmp (cp, qbn1, strlen (cp)))
265 retval = 14;
266 /* Do substring checks, so things like 'Str+1' will match.
267 * retval of these should perhaps be lower - they are lower
268 * then the specific strcasecmp aboves, but still higher than
269 * some other match criteria.
270 */
271 else if (strstr (qbn1, cp))
272 retval = 12;
273 else if (strstr (qbn0, cp))
274 retval = 12;
275 else if (strstr (qsn, cp))
276 retval = 12;
277 /* Check against plural/non plural based on count. */
278 else if (count > 1 && !strcasecmp (cp, op->name_pl))
279 retval = 6;
280 else if (count == 1 && !strcasecmp (op->name, cp))
281 retval = 6;
282 /* base name matched - not bad */
283 else if (strcasecmp (cp, op->name) == 0 && !count)
284 retval = 4;
285 /* Check for partial custom name, but give a real low priority */
286 else if (op->custom_name.contains (cp))
287 retval = 3;
288
289 if (retval)
208 else { 290 {
209 if (pl->type==PLAYER) 291 if (pl->type == PLAYER)
210 count=pl->contr->count; 292 pl->contr->count = count;
211 else 293
212 count = 0; 294 return retval;
213 } 295 }
296 }
214 297
215 if (!cp || cp[0]=='\0' || count<0) return 0; 298 return 0;
299}
216 300
301//-GPL
217 302
218 /* The code here should go from highest retval to lowest. That 303void
219 * is because of the 'else' handling - we don't want to match on 304archetype::do_delete ()
220 * something and set a low retval, even though it may match a higher retcal 305{
221 * later. So keep it in descending order here, so we try for the best 306 delete this;
222 * match first, and work downward. 307}
308
309archetype::archetype (const char *name)
310{
311 arch = this;
312 this->archname = this->name = this->name_pl = name;
313}
314
315archetype::~archetype ()
316{
317 unlink ();
318}
319
320void
321archetype::link ()
322{
323 if (!archetypes.contains (this))
324 {
325 archetypes.insert (this);
326 ht.insert (std::make_pair (archname, this));
327 }
328}
329
330void
331archetype::unlink ()
332{
333 if (archetypes.contains (this))
334 {
335 archetypes.erase (this);
336 ht.erase (archname);
337 }
338}
339
340/*
341 * Finds, using the hashtable, which archetype matches the given name.
342 * returns a pointer to the found archetype, otherwise NULL.
343 */
344archetype *
345archetype::find (const char *name)
346{
347 if (!name)
348 return 0;
349
350 auto (i, ht.find (name));
351
352 if (i == ht.end ())
353 return 0;
354 else
355 return i->second;
356}
357
358void
359archetype::post_load_check ()
360{
361 assert (("obj_original MUST NOT be set for archetypes", !flag [FLAG_OBJ_ORIGINAL]));
362
363 if (type == SKILL)
364 add_skill_archetype (this);
365
366 object::post_load_check ();
367}
368
369archetype *
370archetype::read (object_thawer &f)
371{
372 assert (f.kw == KW_object);
373
374 std::vector<archetype *> parts;
375
376 coroapi::cede_to_tick ();
377
378 for (;;)
379 {
380 archetype *at = new archetype (f.get_str ());
381
382 f.next ();
383
384#if 0
385 // implementing it here in the server does neither allow multiple inheritence
386 // nor does it cleanly "just override". it would allow use in map files, though,
387 // and other resource files dynamically loaded (as opposed to being preprocessed).
388 // not that any of this is relevant as of yet...
389 if (f.kw == KW_inherit)
223 */ 390 {
224 if (!strcasecmp(cp,query_name(op))) retval=20; 391 if (archetype *at = find (f.get_str ()))
225 else if (!strcasecmp(cp,query_short_name(op))) retval=18; 392 *op = at->clone;
226 else if (!strcasecmp(cp,query_base_name(op,0))) retval=16; 393 else
227 else if (!strcasecmp(cp,query_base_name(op,1))) retval=16; 394 LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
228 else if (op->custom_name && !strcasecmp(cp,op->custom_name)) retval=15; 395 &at->archname, f.get_str ());
229 else if (!strncasecmp(cp,query_base_name(op,0),
230 strlen(cp))) retval=14;
231 else if (!strncasecmp(cp,query_base_name(op,1),
232 strlen(cp))) retval=14;
233 396
234 /* Do substring checks, so things like 'Str+1' will match. 397 f.next ();
235 * retval of these should perhaps be lower - they are lower
236 * then the specific strcasecmp aboves, but still higher than
237 * some other match criteria.
238 */
239 else if (strstr(query_base_name(op,1), cp)) retval = 12;
240 else if (strstr(query_base_name(op,0), cp)) retval = 12;
241 else if (strstr(query_short_name(op), cp)) retval = 12;
242
243 /* Check against plural/non plural based on count. */
244 else if (count>1 && !strcasecmp(cp,op->name_pl)) {
245 retval=6;
246 } 398 }
247 else if (count==1 && !strcasecmp(op->name,cp)) { 399#endif
248 retval=6; 400
401 loading_arch = at; // hack to tell parse_kv et al. to behave
402 bool parse_ok = at->parse_kv (f);
403 loading_arch = 0;
404
405 if (!parse_ok)
406 goto fail;
407
408 loading_arch = at; // hack to tell parse_kv et al. to behave
409 at->post_load_check ();
410 loading_arch = 0;
411
412 parts.push_back (at);
413
414 if (f.kw != KW_more)
415 break;
416
417 f.next ();
418
419 if (f.kw != KW_object)
420 {
421 f.parse_error ("more object");
422 goto fail;
249 } 423 }
250 /* base name matched - not bad */ 424 }
251 else if (strcasecmp(cp,op->name)==0 && !count) retval=4;
252 /* Check for partial custom name, but give a real low priority */
253 else if (op->custom_name && strstr(op->custom_name, cp)) retval = 3;
254 425
255 if (retval) { 426 {
256 if (pl->type == PLAYER) 427 auto (at, parts.begin ());
257 pl->contr->count=count; 428
429 archetype *new_head = parts.front ();
430 archetype *old_head = find (new_head->archname);
431
432 if (old_head && !old_head->is_head ())
433 {
434 LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
435 &new_head->archname, &old_head->archname);
436 goto fail;
437 }
438
439 // check that all archetypes belong to the same old object or are new
440 for (auto (at, parts.begin ()); at != parts.end (); ++at)
441 {
442 archetype *new_part = *at;
443 archetype *old_part = find (new_part->archname);
444
445 if (old_part && old_part->head_ () != old_head)
446 {
447 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
448 &new_part->archname, &((archetype *)old_part->head_ ())->archname);
449 goto fail;
450 }
451 }
452
453 // assemble new chain
454 new_head->max_x = new_head->x;
455
456 archetype *less = new_head;
457 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
458 {
459 archetype *at = *p;
460
461 // some flags get inherited from the head (probably a lot more)
462 // doing it here doesn't feel too cozy, but it allows code
463 // to ignore head checks for these flags, which saves time
464 at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
465 at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
466 at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
467 at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
468
469 new_head->max_x = max (new_head->max_x, at->x);
470
471 at->head = new_head;
472 less->more = at;
473 less = at;
474 }
475
476 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
477
478 return new_head;
479 }
480
481fail:
482 for (auto (p, parts.begin ()); p != parts.end (); ++p)
483 (*p)->destroy ();
484
485 return 0;
486}
487
488void
489archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
490{
491 ref = 0;
492 postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
493}
494
495void
496archetype::commit_load ()
497{
498 // unlink old archetypes and link in new ones */
499 for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
500 {
501 archetype *at = *p;
502
503 if (archetype *old = find (at->archname))
504 old->unlink ();
505
506 allarch.push_back (at);
507
508 at->link ();
509 ++dirtycnt;
510 }
511
512 postponed_arch.clear ();
513
514 // now resolve arch references
515 for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
516 {
517 arch_ptr *ap = p->first;
518 archetype *at = find (p->second);
519
520 if (!at)
521 LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
522
523 *ap = at;
524 }
525
526 postponed_arch_ref.clear ();
527
528 empty = find (shstr_empty_archetype);
529}
530
531void
532archetype::gc ()
533{
534 int cnt = max (1, min<int> (allarch.size () / 128, dirtycnt));
535 dirtycnt = max (0, dirtycnt - cnt);
536
537 do
538 {
539 static int idx;
540
541 if (idx >= allarch.size ())
542 if (idx)
543 idx = 0;
544 else
258 return retval; 545 return;
546
547 archetype *at = allarch [idx];
548
549 if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
550 ++idx;
551 else
552 {
553 //LOG (llevDebug, "garbage collect arch %s", &at->archname);
554 assert (at->arch == at); // verify that refcnt == 1 is truly valid
555 allarch.erase (idx);
556
557 // break chain
558 for (object *op = at->head_ (); op; )
559 {
560 object *next = op->more;
561 op->head = 0;
562 op->more = 0;
563 op = next;
564 }
565
566 at->destroy ();
567 at->arch = 0;
259 } 568 }
260 } 569 }
261 return 0; 570 while (--cnt);
262} 571}
263 572
264/*
265 * Initialises the internal linked list of archetypes (read from file).
266 * Then the global "empty_archetype" pointer is initialised.
267 * Then the blocksview[] array is initialised.
268 */
269
270void init_archetypes(void) { /* called from add_player() and edit() */
271 if(first_archetype!=NULL) /* Only do this once */
272 return;
273 arch_init = 1;
274 load_archetypes();
275 arch_init = 0;
276 empty_archetype=find_archetype("empty_archetype");
277/* init_blocksview();*/
278}
279
280/*
281 * Stores debug-information about how efficient the hashtable
282 * used for archetypes has been in the static errmsg array.
283 */
284
285void arch_info(object *op) {
286 sprintf(errmsg,"%d searches and %d strcmp()'s",arch_search,arch_cmp);
287 new_draw_info(NDI_BLACK, 0, op,errmsg);
288}
289
290/*
291 * Initialise the hashtable used by the archetypes.
292 */
293
294void clear_archetable(void) {
295 memset((void *) arch_table,0,ARCHTABLE*sizeof(archetype *));
296}
297
298/*
299 * An alternative way to init the hashtable which is slower, but _works_...
300 */
301
302void init_archetable(void) {
303 archetype *at;
304 LOG(llevDebug," Setting up archetable...\n");
305 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more)
306 add_arch(at);
307 LOG(llevDebug,"done\n");
308}
309
310/*
311 * Dumps an archetype to debug-level output.
312 */
313
314void dump_arch(archetype *at) {
315 dump_object(&at->clone);
316}
317
318/*
319 * Dumps _all_ archetypes to debug-level output.
320 * If you run crossfire with debug, and enter DM-mode, you can trigger
321 * this with the O key.
322 */
323
324void dump_all_archetypes(void) {
325 archetype *at;
326 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) {
327 dump_arch(at);
328 fprintf(logfile, "%s\n", errmsg);
329 }
330}
331
332void free_all_archs(void)
333{
334 archetype *at, *next;
335 int i=0,f=0;
336
337 for (at=first_archetype; at!=NULL; at=next) {
338 if (at->more) next=at->more;
339 else next=at->next;
340 if (at->name) free_string(at->name);
341 if (at->clone.name) free_string(at->clone.name);
342 if (at->clone.name_pl) free_string(at->clone.name_pl);
343 if (at->clone.title) free_string(at->clone.title);
344 if (at->clone.race) free_string(at->clone.race);
345 if (at->clone.slaying) free_string(at->clone.slaying);
346 if (at->clone.msg) free_string(at->clone.msg);
347 free(at);
348 i++;
349 }
350 LOG(llevDebug,"Freed %d archetypes, %d faces\n", i, f);
351}
352
353/*
354 * Allocates, initialises and returns the pointer to an archetype structure.
355 */
356
357archetype *get_archetype_struct(void) {
358 archetype *arch;
359
360 arch=(archetype *)CALLOC(1,sizeof(archetype));
361 if(arch==NULL)
362 fatal(OUT_OF_MEMORY);
363 arch->next=NULL;
364 arch->name=NULL;
365 arch->clone.other_arch=NULL;
366 arch->clone.name=NULL;
367 arch->clone.name_pl=NULL;
368 arch->clone.title=NULL;
369 arch->clone.race=NULL;
370 arch->clone.slaying=NULL;
371 arch->clone.msg=NULL;
372 clear_object(&arch->clone); /* to initial state other also */
373 CLEAR_FLAG((&arch->clone),FLAG_FREED); /* This shouldn't matter, since copy_object() */
374 SET_FLAG((&arch->clone), FLAG_REMOVED); /* doesn't copy these flags... */
375 arch->head=NULL;
376 arch->more=NULL;
377 return arch;
378}
379
380/*
381 * Reads/parses the archetype-file, and copies into a linked list
382 * of archetype-structures.
383 */
384void first_arch_pass(object_thawer &fp) {
385 object *op;
386 archetype *at,*head=NULL,*last_more=NULL;
387 int i,first=2;
388
389 op=get_object();
390 op->arch=first_archetype=at=get_archetype_struct();
391
392 while((i=load_object(fp,op,first,0))) {
393 first=0;
394 copy_object(op,&at->clone);
395 at->clone.speed_left= (float) (-0.1);
396 /* copy the body_info to the body_used - this is only really
397 * need for monsters, but doesn't hurt to do it for everything.
398 * by doing so, when a monster is created, it has good starting
399 * values for the body_used info, so when items are created
400 * for it, they can be properly equipped.
401 */
402 memcpy(&at->clone.body_used, &op->body_info, sizeof(op->body_info));
403
404 switch(i) {
405 case LL_NORMAL: /* A new archetype, just link it with the previous */
406 if(last_more!=NULL)
407 last_more->next=at;
408 if(head!=NULL)
409 head->next=at;
410 head=last_more=at;
411#if 0
412 if(!op->type)
413 LOG(llevDebug," WARNING: Archetype %s has no type info!\n", op->arch->name);
414#endif
415 at->tail_x = 0;
416 at->tail_y = 0;
417 break;
418
419 case LL_MORE: /* Another part of the previous archetype, link it correctly */
420
421 at->head=head;
422 at->clone.head = &head->clone;
423 if(last_more!=NULL) {
424 last_more->more=at;
425 last_more->clone.more = &at->clone;
426 }
427 last_more=at;
428
429 /* If this multipart image is still composed of individual small
430 * images, don't set the tail_.. values. We can't use them anyways,
431 * and setting these to zero makes the map sending to the client much
432 * easier as just looking at the head, we know what to do.
433 */
434 if (at->clone.face != head->clone.face) {
435 head->tail_x = 0;
436 head->tail_y = 0;
437 } else {
438 if (at->clone.x > head->tail_x) head->tail_x = at->clone.x;
439 if (at->clone.y > head->tail_y) head->tail_y = at->clone.y;
440 }
441 break;
442
443 }
444
445 at=get_archetype_struct();
446 clear_object(op);
447 op->arch=at;
448 }
449 free(at);
450 free_object(op);
451}
452
453/*
454 * Reads the archetype file once more, and links all pointers between
455 * archetypes.
456 */
457
458void second_arch_pass(FILE *fp) {
459 char buf[MAX_BUF],*variable=buf,*argument,*cp;
460 archetype *at=NULL,*other;
461
462 while(fgets(buf,MAX_BUF,fp)!=NULL) {
463 if(*buf=='#')
464 continue;
465 if((argument=strchr(buf,' '))!=NULL) {
466 *argument='\0',argument++;
467 cp = argument + strlen(argument)-1;
468 while (isspace(*cp)) {
469 *cp='\0';
470 cp--;
471 }
472 }
473 if(!strcmp("Object",variable)) {
474 if((at=find_archetype(argument))==NULL)
475 LOG(llevError,"Warning: failed to find arch %s\n",argument);
476 } else if(!strcmp("other_arch",variable)) {
477 if(at!=NULL&&at->clone.other_arch==NULL) {
478 if((other=find_archetype(argument))==NULL)
479 LOG(llevError,"Warning: failed to find other_arch %s\n",argument);
480 else if(at!=NULL)
481 at->clone.other_arch=other;
482 }
483 } else if(!strcmp("randomitems",variable)) {
484 if(at!=NULL) {
485 treasurelist *tl=find_treasurelist(argument);
486 if(tl==NULL)
487 LOG(llevError,"Failed to link treasure to arch (%s): %s\n",at->name, argument);
488 else
489 at->clone.randomitems=tl;
490 }
491 }
492 }
493}
494
495#ifdef DEBUG
496void check_generators(void) {
497 archetype *at;
498 for(at=first_archetype;at!=NULL;at=at->next)
499 if(QUERY_FLAG(&at->clone,FLAG_GENERATOR)&&at->clone.other_arch==NULL)
500 LOG(llevError,"Warning: %s is generator but lacks other_arch.\n",
501 at->name);
502}
503#endif
504
505/*
506 * First initialises the archtype hash-table (init_archetable()).
507 * Reads and parses the archetype file (with the first and second-pass
508 * functions).
509 * Then initialises treasures by calling load_treasures().
510 */
511
512void load_archetypes(void) {
513 FILE *fp;
514 char filename[MAX_BUF];
515 int comp;
516#if TIME_ARCH_LOAD
517 struct timeval tv1,tv2;
518#endif
519
520 sprintf(filename,"%s/%s",settings.datadir,settings.archetypes);
521 LOG(llevDebug,"Reading archetypes from %s...\n",filename);
522 if((fp=open_and_uncompress(filename,0,&comp))==NULL) {
523 LOG(llevError," Can't open archetype file.\n");
524 return;
525 }
526 clear_archetable();
527 LOG(llevDebug," arch-pass 1...\n");
528#if TIME_ARCH_LOAD
529 GETTIMEOFDAY(&tv1);
530#endif
531 {
532 object_thawer thawer (fp);
533 first_arch_pass (thawer);
534 }
535#if TIME_ARCH_LOAD
536 { int sec, usec;
537 GETTIMEOFDAY(&tv2);
538 sec = tv2.tv_sec - tv1.tv_sec;
539 usec = tv2.tv_usec - tv1.tv_usec;
540 if (usec<0) { usec +=1000000; sec--;}
541 LOG(llevDebug,"Load took %d.%06d seconds\n", sec, usec);
542 }
543#endif
544
545 LOG(llevDebug," done\n");
546 init_archetable();
547 warn_archetypes=1;
548
549 /* do a close and reopen instead of a rewind - necessary in case the
550 * file has been compressed.
551 */
552 close_and_delete(fp, comp);
553 fp=open_and_uncompress(filename,0,&comp);
554
555 LOG(llevDebug," loading treasure...\n");
556 load_treasures();
557 LOG(llevDebug," done\n arch-pass 2...\n");
558 second_arch_pass(fp);
559 LOG(llevDebug," done\n");
560#ifdef DEBUG
561 check_generators();
562#endif
563 close_and_delete(fp, comp);
564 LOG(llevDebug," done\n");
565}
566
567/*
568 * Creates and returns a new object which is a copy of the given archetype.
569 * This function returns NULL on failure.
570 */
571
572object *arch_to_object(archetype *at) {
573 object *op; 573object *
574 if(at==NULL) { 574archetype::instance ()
575 if(warn_archetypes) 575{
576 LOG(llevError,"Couldn't find archetype.\n"); 576 object *op = clone ();
577 return NULL;
578 }
579 op=get_object();
580 copy_object(&at->clone,op);
581 op->instantiate (); 577 op->instantiate ();
582 op->arch=at;
583 return op; 578 return op;
584} 579}
585 580
586/* 581//+GPL
587 * Creates an object. This function is called by get_archetype()
588 * if it fails to find the appropriate archetype.
589 * Thus get_archetype() will be guaranteed to always return
590 * an object, and never NULL.
591 */
592
593object *create_singularity(const char *name) {
594 object *op;
595 char buf[MAX_BUF];
596 sprintf(buf,"%s (%s)",ARCH_SINGULARITY,name);
597 op = get_object();
598 op->name = add_string(buf);
599 op->name_pl = add_string(buf);
600 SET_FLAG(op,FLAG_NO_PICK);
601 return op;
602}
603 582
604/* 583/*
605 * Finds which archetype matches the given name, and returns a new 584 * Finds which archetype matches the given name, and returns a new
606 * object containing a copy of the archetype. 585 * object containing a copy of the archetype.
607 */ 586 */
587object *
588archetype::get (const char *name)
589{
590 archetype *at = find (name);
608 591
609object *get_archetype(const char *name) { 592 if (!at)
610 archetype *at;
611 at = find_archetype(name);
612 if (at == NULL)
613 return create_singularity(name); 593 return create_singularity (name);
614 return arch_to_object(at);
615}
616 594
617/* 595 return at->instance ();
618 * Hash-function used by the arch-hashtable.
619 */
620
621unsigned long
622hasharch(const char *str, int tablesize) {
623 unsigned long hash = 0;
624 int i = 0;
625 const char *p;
626
627 /* use the one-at-a-time hash function, which supposedly is
628 * better than the djb2-like one used by perl5.005, but
629 * certainly is better then the bug used here before.
630 * see http://burtleburtle.net/bob/hash/doobs.html
631 */
632 for (p = str; i < MAXSTRING && *p; p++, i++) {
633 hash += *p;
634 hash += hash << 10;
635 hash ^= hash >> 6;
636 }
637 hash += hash << 3;
638 hash ^= hash >> 11;
639 hash += hash << 15;
640 return hash % tablesize;
641}
642
643/*
644 * Finds, using the hashtable, which archetype matches the given name.
645 * returns a pointer to the found archetype, otherwise NULL.
646 */
647
648archetype *find_archetype(const char *name) {
649 archetype *at;
650 unsigned long index;
651
652 if (name == NULL)
653 return (archetype *) NULL;
654
655 index=hasharch(name, ARCHTABLE);
656 arch_search++;
657 for(;;) {
658 at = arch_table[index];
659 if (at==NULL) {
660 if(warn_archetypes)
661 LOG(llevError,"Couldn't find archetype %s\n",name);
662 return NULL;
663 }
664 arch_cmp++;
665 if (!strcmp(at->name,name))
666 return at;
667 if(++index>=ARCHTABLE)
668 index=0;
669 }
670}
671
672/*
673 * Adds an archetype to the hashtable.
674 */
675
676static void add_arch(archetype *at) {
677 int index=hasharch(at->name, ARCHTABLE),org_index=index;
678 for(;;) {
679 if(arch_table[index]==NULL) {
680 arch_table[index]=at;
681 return;
682 }
683 if(++index==ARCHTABLE)
684 index=0;
685 if(index==org_index)
686 fatal(ARCHTABLE_TOO_SMALL);
687 }
688} 596}
689 597
690/* 598/*
691 * Returns the first archetype using the given type. 599 * Returns the first archetype using the given type.
692 * Used in treasure-generation. 600 * Used in treasure-generation.
693 */ 601 */
694 602static archetype *
695archetype *type_to_archetype(int type) { 603type_to_archetype (int type)
696 archetype *at; 604{
697 605 for_all_archetypes (at)
698 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) 606 if (at->type == type && at->head_ () != at)
699 if(at->clone.type==type)
700 return at; 607 return at;
608
701 return NULL; 609 return 0;
702} 610}
703 611
704/* 612/*
705 * Returns a new object copied from the first archetype matching 613 * Returns a new object copied from the first archetype matching
706 * the given type. 614 * the given type.
707 * Used in treasure-generation. 615 * Used in treasure-generation.
708 */ 616 */
709 617object *
710object *clone_arch(int type) { 618clone_arch (int type)
711 archetype *at; 619{
712 object *op=get_object(); 620 archetype *at = type_to_archetype (type);
713 621
714 if((at=type_to_archetype(type))==NULL) { 622 if (!at)
623 {
715 LOG(llevError,"Can't clone archetype %d\n",type); 624 LOG (llevError, "Can't clone archetype %d\n", type);
716 free_object(op);
717 return NULL; 625 return 0;
718 } 626 }
719 copy_object(&at->clone,op); 627
720 op->instantiate (); 628 return at->instance ();
721 return op;
722} 629}
723 630
724/* 631/*
725 * member: make instance from class 632 * member: make instance from class
726 */ 633 */
727 634object *
728object *object_create_arch (archetype * at) 635object_create_arch (archetype *at)
729{ 636{
730 object *op, *prev = NULL, *head = NULL; 637 object *op, *prev = 0, *head = 0;
731 638
732 while (at) { 639 while (at)
733 op = arch_to_object (at); 640 {
641 op = at->instance ();
642
734 op->x = at->clone.x; 643 op->x = at->x;
735 op->y = at->clone.y; 644 op->y = at->y;
645
736 if (head) 646 if (head)
737 op->head = head, prev->more = op; 647 op->head = head, prev->more = op;
648
738 if (!head) 649 if (!head)
739 head = op; 650 head = op;
651
740 prev = op; 652 prev = op;
741 at = at->more; 653 at = (archetype *)at->more;
742 } 654 }
655
743 return (head); 656 return head;
744} 657}
745 658
746/*** end of arch.c ***/ 659//-GPL
660

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