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Comparing deliantra/server/common/arch.C (file contents):
Revision 1.7 by root, Tue Aug 29 08:01:35 2006 UTC vs.
Revision 1.43 by root, Fri Feb 16 19:43:40 2007 UTC

1/* 1/*
2 * static char *rcsid_arch_c =
3 * "$Id: arch.C,v 1.7 2006/08/29 08:01:35 root Exp $";
4 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
8 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 21 *
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 23 */
24
25#include <cassert>
28 26
29#include <global.h> 27#include <global.h>
30#include <arch.h>
31#include <funcpoint.h> 28#include <funcpoint.h>
32#include <loader.h> 29#include <loader.h>
33 30
34#include <cassert> 31#include <tr1/functional>
32#include <tr1/unordered_map>
35 33
36/* IF set, does a little timing on the archetype load. */
37#define TIME_ARCH_LOAD 0
38
39static void add_arch(archetype *at);
40
41static archetype *arch_table[ARCHTABLE];
42int arch_cmp=0; /* How many strcmp's */
43int arch_search=0; /* How many searches */
44int arch_init; /* True if doing arch initialization */ 34int arch_init; /* True if doing arch initialization */
45 35
46/* The naming of these functions is really poor - they are all 36/* The naming of these functions is really poor - they are all
47 * pretty much named '.._arch_...', but they may more may not 37 * pretty much named '.._arch_...', but they may more may not
48 * return archetypes. Some make the arch_to_object call, and thus 38 * return archetypes. Some make the arch_to_object call, and thus
49 * return an object. Perhaps those should be called 'archob' functions 39 * return an object. Perhaps those should be called 'archob' functions
50 * to denote they return an object derived from the archetype. 40 * to denote they return an object derived from the archetype.
51 * MSW 2003-04-29 41 * MSW 2003-04-29
52 */ 42 */
43
44// the hashtable
45typedef std::tr1::unordered_map
46 <
47 const char *,
48 arch_ptr,
49 str_hash,
50 str_equal,
51 slice_allocator< std::pair<const char *const, arch_ptr> >
52 > HT;
53
54static HT ht (5000);
53 55
54/** 56/**
55 * GROS - This function retrieves an archetype given the name that appears 57 * GROS - This function retrieves an archetype given the name that appears
56 * during the game (for example, "writing pen" instead of "stylus"). 58 * during the game (for example, "writing pen" instead of "stylus").
57 * It does not use the hashtable system, but browse the whole archlist each time. 59 * It does not use the hashtable system, but browse the whole archlist each time.
60 * Params: 62 * Params:
61 * - name: the name we're searching for (ex: "writing pen"); 63 * - name: the name we're searching for (ex: "writing pen");
62 * Return value: 64 * Return value:
63 * - the archetype found or null if nothing was found. 65 * - the archetype found or null if nothing was found.
64 */ 66 */
67archetype *
65archetype *find_archetype_by_object_name(const char *name) { 68find_archetype_by_object_name (const char *name)
66 archetype *at; 69{
70 shstr_cmp name_cmp (name);
67 71
68 if (name == NULL)
69 return (archetype *) NULL;
70
71 for(at = first_archetype;at!=NULL;at=at->next) { 72 for (archetype *at = first_archetype; at; at = at->next)
72 if (!strcmp(at->clone.name, name)) 73 if (at->clone.name == name_cmp)
73 return at; 74 return at;
74 } 75
75 return NULL; 76 return 0;
76} 77}
77 78
78/** 79/**
79 * This function retrieves an archetype by type and name that appears during 80 * This function retrieves an archetype by type and name that appears during
80 * the game. It is basically the same as find_archetype_by_object_name() 81 * the game. It is basically the same as find_archetype_by_object_name()
81 * except that it considers only items of the given type. 82 * except that it considers only items of the given type.
82 */ 83 */
84archetype *
83archetype *find_archetype_by_object_type_name(int type, const char *name) { 85find_archetype_by_object_type_name (int type, const char *name)
84 archetype *at; 86{
87 shstr_cmp name_cmp (name);
85 88
86 if (name == NULL)
87 return NULL;
88
89 for (at = first_archetype; at != NULL; at = at->next) { 89 for (archetype *at = first_archetype; at; at = at->next)
90 if (at->clone.type == type && strcmp(at->clone.name, name) == 0) 90 if (at->clone.name == name_cmp && at->clone.type == type)
91 return at; 91 return at;
92 }
93 92
94 return NULL; 93 return 0;
95} 94}
96 95
97/* This is a lot like the above function. Instead, we are trying to match 96/* This is a lot like the above function. Instead, we are trying to match
98 * the arch->skill values. type is the type of object to match 97 * the arch->skill values. type is the type of object to match
99 * against (eg, to only match against skills or only skill objects for example). 98 * against (eg, to only match against skills or only skill objects for example).
100 * If type is -1, ew don't match on type. 99 * If type is -1, ew don't match on type.
101 */ 100 */
101object *
102object *get_archetype_by_skill_name(const char *skill, int type) { 102get_archetype_by_skill_name (const char *skill, int type)
103 archetype *at; 103{
104 shstr_cmp skill_cmp (skill);
104 105
105 if (skill == NULL)
106 return NULL;
107
108 for(at = first_archetype;at!=NULL;at=at->next) { 106 for (archetype *at = first_archetype; at; at = at->next)
109 if ( ((type == -1) || (type == at->clone.type)) && 107 if (at->clone.skill == skill_cmp && (type == -1 || type == at->clone.type))
110 (!strcmp(at->clone.skill, skill)))
111 return arch_to_object(at); 108 return arch_to_object (at);
112 } 109
113 return NULL; 110 return 0;
114} 111}
115 112
116/* similiar to above - this returns the first archetype 113/* similiar to above - this returns the first archetype
117 * that matches both the type and subtype. type and subtype 114 * that matches both the type and subtype. type and subtype
118 * can be -1 to say ignore, but in this case, the match it does 115 * can be -1 to say ignore, but in this case, the match it does
119 * may not be very useful. This function is most useful when 116 * may not be very useful. This function is most useful when
120 * subtypes are known to be unique for a particular type 117 * subtypes are known to be unique for a particular type
121 * (eg, skills) 118 * (eg, skills)
122 */ 119 */
120archetype *
123archetype *get_archetype_by_type_subtype(int type, int subtype) { 121get_archetype_by_type_subtype (int type, int subtype)
124 archetype *at; 122{
125
126 for(at = first_archetype;at!=NULL;at=at->next) { 123 for (archetype *at = first_archetype; at; at = at->next)
127 if ( ((type == -1) || (type == at->clone.type)) && 124 if ((type == -1 || type == at->clone.type) && (subtype == -1 || subtype == at->clone.subtype))
128 (subtype == -1 || subtype == at->clone.subtype))
129 return at; 125 return at;
130 } 126
131 return NULL; 127 return 0;
132} 128}
133 129
134/** 130/**
135 * GROS - this returns a new object given the name that appears during the game 131 * GROS - this returns a new object given the name that appears during the game
136 * (for example, "writing pen" instead of "stylus"). 132 * (for example, "writing pen" instead of "stylus").
141 * Note by MSW - it appears that it takes the full name and keeps 137 * Note by MSW - it appears that it takes the full name and keeps
142 * shortening it until it finds a match. I re-wrote this so that it 138 * shortening it until it finds a match. I re-wrote this so that it
143 * doesn't malloc it each time - not that this function is used much, 139 * doesn't malloc it each time - not that this function is used much,
144 * but it otherwise had a big memory leak. 140 * but it otherwise had a big memory leak.
145 */ 141 */
142object *
146object *get_archetype_by_object_name(const char *name) { 143get_archetype_by_object_name (const char *name)
147 archetype *at; 144{
148 char tmpname[MAX_BUF]; 145 char tmpname[MAX_BUF];
149 int i; 146 int i;
150 147
151 strncpy(tmpname,name,MAX_BUF-1); 148 assign (tmpname, name);
152 tmpname[MAX_BUF-1] = 0; 149
153 for(i=strlen(tmpname); i>0; i--) { 150 for (i = strlen (tmpname); i > 0; i--)
151 {
154 tmpname[i] = 0; 152 tmpname[i] = 0;
153
155 at = find_archetype_by_object_name(tmpname); 154 if (archetype *at = find_archetype_by_object_name (tmpname))
156 if (at !=NULL)
157 {
158 return arch_to_object(at); 155 return arch_to_object (at);
159 }
160 } 156 }
157
161 return create_singularity(name); 158 return create_singularity (name);
162} 159}
163 160
164 /* This is a subset of the parse_id command. Basically, name can be 161 /* This is a subset of the parse_id command. Basically, name can be
165 * a string seperated lists of things to match, with certain keywords. 162 * a string seperated lists of things to match, with certain keywords.
166 * pl is the player (only needed to set count properly) 163 * pl is the player (only needed to set count properly)
176 * player object.) 173 * player object.)
177 * If count is 1, make a quick check on the name. 174 * If count is 1, make a quick check on the name.
178 * IF count is >1, we need to make plural name. Return if match. 175 * IF count is >1, we need to make plural name. Return if match.
179 * Last, make a check on the full name. 176 * Last, make a check on the full name.
180 */ 177 */
178int
181int item_matched_string(object *pl, object *op, const char *name) 179item_matched_string (object *pl, object *op, const char *name)
182{ 180{
183 char *cp, local_name[MAX_BUF]; 181 char *cp, local_name[MAX_BUF];
184 int count,retval=0; 182 int count, retval = 0;
183
185 strcpy(local_name, name); /* strtok is destructive to name */ 184 assign (local_name, name); /* strtok is destructive to name */
186 185
187 for (cp=strtok(local_name,","); cp; cp=strtok(NULL,",")) { 186 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
188 while (cp[0]==' ') ++cp; /* get rid of spaces */ 187 {
188 while (cp[0] == ' ')
189 ++cp; /* get rid of spaces */
189 190
190 /* LOG(llevDebug,"Trying to match %s\n", cp);*/ 191 /* LOG(llevDebug,"Trying to match %s\n", cp); */
191 /* All is a very generic match - low match value */ 192 /* All is a very generic match - low match value */
192 if (!strcmp(cp,"all")) return 1; 193 if (!strcmp (cp, "all"))
194 return 1;
193 195
194 /* unpaid is a little more specific */ 196 /* unpaid is a little more specific */
195 if (!strcmp(cp,"unpaid") && QUERY_FLAG(op,FLAG_UNPAID)) return 2; 197 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
196 if (!strcmp(cp,"cursed") && QUERY_FLAG(op,FLAG_KNOWN_CURSED) &&
197 (QUERY_FLAG(op,FLAG_CURSED) ||QUERY_FLAG(op,FLAG_DAMNED)))
198 return 2; 198 return 2;
199 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
200 return 2;
199 201
200 if (!strcmp(cp,"unlocked") && !QUERY_FLAG(op, FLAG_INV_LOCKED)) 202 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
201 return 2; 203 return 2;
202 204
203 /* Allow for things like '100 arrows' */ 205 /* Allow for things like '100 arrows' */
204 if ((count=atoi(cp))!=0) { 206 if ((count = atoi (cp)) != 0)
207 {
205 cp=strchr(cp, ' '); 208 cp = strchr (cp, ' ');
206 while (cp && cp[0]==' ') ++cp; /* get rid of spaces */ 209 while (cp && cp[0] == ' ')
210 ++cp; /* get rid of spaces */
211 }
212 else
207 } 213 {
208 else {
209 if (pl->type==PLAYER) 214 if (pl->type == PLAYER)
210 count=pl->contr->count; 215 count = pl->contr->count;
211 else 216 else
212 count = 0; 217 count = 0;
213 } 218 }
214 219
215 if (!cp || cp[0]=='\0' || count<0) return 0; 220 if (!cp || cp[0] == '\0' || count < 0)
221 return 0;
216 222
217 223
218 /* The code here should go from highest retval to lowest. That 224 /* The code here should go from highest retval to lowest. That
219 * is because of the 'else' handling - we don't want to match on 225 * is because of the 'else' handling - we don't want to match on
220 * something and set a low retval, even though it may match a higher retcal 226 * something and set a low retval, even though it may match a higher retcal
221 * later. So keep it in descending order here, so we try for the best 227 * later. So keep it in descending order here, so we try for the best
222 * match first, and work downward. 228 * match first, and work downward.
223 */ 229 */
224 if (!strcasecmp(cp,query_name(op))) retval=20; 230 if (!strcasecmp (cp, query_name (op)))
231 retval = 20;
225 else if (!strcasecmp(cp,query_short_name(op))) retval=18; 232 else if (!strcasecmp (cp, query_short_name (op)))
226 else if (!strcasecmp(cp,query_base_name(op,0))) retval=16; 233 retval = 18;
227 else if (!strcasecmp(cp,query_base_name(op,1))) retval=16;
228 else if (op->custom_name && !strcasecmp(cp,op->custom_name)) retval=15;
229 else if (!strncasecmp(cp,query_base_name(op,0), 234 else if (!strcasecmp (cp, query_base_name (op, 0)))
230 strlen(cp))) retval=14; 235 retval = 16;
231 else if (!strncasecmp(cp,query_base_name(op,1), 236 else if (!strcasecmp (cp, query_base_name (op, 1)))
232 strlen(cp))) retval=14; 237 retval = 16;
233 238 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
239 retval = 15;
240 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
241 retval = 14;
242 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
243 retval = 14;
234 /* Do substring checks, so things like 'Str+1' will match. 244 /* Do substring checks, so things like 'Str+1' will match.
235 * retval of these should perhaps be lower - they are lower 245 * retval of these should perhaps be lower - they are lower
236 * then the specific strcasecmp aboves, but still higher than 246 * then the specific strcasecmp aboves, but still higher than
237 * some other match criteria. 247 * some other match criteria.
238 */ 248 */
239 else if (strstr(query_base_name(op,1), cp)) retval = 12; 249 else if (strstr (query_base_name (op, 1), cp))
250 retval = 12;
240 else if (strstr(query_base_name(op,0), cp)) retval = 12; 251 else if (strstr (query_base_name (op, 0), cp))
252 retval = 12;
241 else if (strstr(query_short_name(op), cp)) retval = 12; 253 else if (strstr (query_short_name (op), cp))
242 254 retval = 12;
243 /* Check against plural/non plural based on count. */ 255 /* Check against plural/non plural based on count. */
244 else if (count>1 && !strcasecmp(cp,op->name_pl)) { 256 else if (count > 1 && !strcasecmp (cp, op->name_pl))
245 retval=6; 257 retval = 6;
246 }
247 else if (count==1 && !strcasecmp(op->name,cp)) { 258 else if (count == 1 && !strcasecmp (op->name, cp))
248 retval=6; 259 retval = 6;
249 }
250 /* base name matched - not bad */ 260 /* base name matched - not bad */
251 else if (strcasecmp(cp,op->name)==0 && !count) retval=4; 261 else if (strcasecmp (cp, op->name) == 0 && !count)
262 retval = 4;
252 /* Check for partial custom name, but give a real low priority */ 263 /* Check for partial custom name, but give a real low priority */
253 else if (op->custom_name && strstr(op->custom_name, cp)) retval = 3; 264 else if (op->custom_name && strstr (op->custom_name, cp))
265 retval = 3;
254 266
255 if (retval) { 267 if (retval)
268 {
256 if (pl->type == PLAYER) 269 if (pl->type == PLAYER)
257 pl->contr->count=count; 270 pl->contr->count = count;
271
258 return retval; 272 return retval;
259 } 273 }
260 } 274 }
275
261 return 0; 276 return 0;
262} 277}
263 278
264/* 279/*
265 * Initialises the internal linked list of archetypes (read from file). 280 * Initialises the internal linked list of archetypes (read from file).
266 * Then the global "empty_archetype" pointer is initialised. 281 * Then the global "empty_archetype" pointer is initialised.
267 * Then the blocksview[] array is initialised. 282 * Then the blocksview[] array is initialised.
268 */ 283 */
269 284
270void init_archetypes(void) { /* called from add_player() and edit() */ 285void
286init_archetypes (void)
287{ /* called from add_player() and edit() */
271 if(first_archetype!=NULL) /* Only do this once */ 288 if (first_archetype != NULL) /* Only do this once */
272 return; 289 return;
290
273 arch_init = 1; 291 arch_init = 1;
274 load_archetypes(); 292 load_archetypes ();
275 arch_init = 0; 293 arch_init = 0;
276 empty_archetype=find_archetype("empty_archetype"); 294 empty_archetype = archetype::find ("empty_archetype");
295
277/* init_blocksview();*/ 296/* init_blocksview();*/
278} 297}
279 298
280/* 299/*
281 * Stores debug-information about how efficient the hashtable
282 * used for archetypes has been in the static errmsg array.
283 */
284
285void arch_info(object *op) {
286 sprintf(errmsg,"%d searches and %d strcmp()'s",arch_search,arch_cmp);
287 new_draw_info(NDI_BLACK, 0, op,errmsg);
288}
289
290/*
291 * Initialise the hashtable used by the archetypes.
292 */
293
294void clear_archetable(void) {
295 memset((void *) arch_table,0,ARCHTABLE*sizeof(archetype *));
296}
297
298/*
299 * An alternative way to init the hashtable which is slower, but _works_... 300 * An alternative way to init the hashtable which is slower, but _works_...
300 */ 301 */
301 302void
302void init_archetable(void) { 303init_archetable (void)
303 archetype *at; 304{
304 LOG(llevDebug," Setting up archetable...\n"); 305 LOG (llevDebug, " Setting up archetable...\n");
305 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) 306
306 add_arch(at); 307 for (archetype *at = first_archetype; at; at = at->next)
308 for (archetype *bt = at; bt; bt = bt->more)
309 bt->hash_add ();
310
307 LOG(llevDebug,"done\n"); 311 LOG (llevDebug, "done\n");
308} 312}
309 313
310/* 314void
311 * Dumps an archetype to debug-level output.
312 */
313
314void dump_arch(archetype *at) {
315 dump_object(&at->clone);
316}
317
318/*
319 * Dumps _all_ archetypes to debug-level output.
320 * If you run crossfire with debug, and enter DM-mode, you can trigger
321 * this with the O key.
322 */
323
324void dump_all_archetypes(void) {
325 archetype *at;
326 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) {
327 dump_arch(at);
328 fprintf(logfile, "%s\n", errmsg);
329 }
330}
331
332void free_all_archs(void) 315free_all_archs (void)
333{ 316{
334 archetype *at, *next; 317 archetype *at, *next;
335 int i=0,f=0; 318 int i = 0, f = 0;
336 319
337 for (at=first_archetype; at!=NULL; at=next) { 320 for (at = first_archetype; at; at = next)
338 if (at->more) next=at->more; 321 {
322 if (at->more)
323 next = at->more;
324 else
339 else next=at->next; 325 next = at->next;
340 if (at->name) free_string(at->name); 326
341 if (at->clone.name) free_string(at->clone.name); 327 delete
342 if (at->clone.name_pl) free_string(at->clone.name_pl);
343 if (at->clone.title) free_string(at->clone.title);
344 if (at->clone.race) free_string(at->clone.race);
345 if (at->clone.slaying) free_string(at->clone.slaying);
346 if (at->clone.msg) free_string(at->clone.msg);
347 free(at); 328 at;
329
348 i++; 330 i++;
349 } 331 }
332
350 LOG(llevDebug,"Freed %d archetypes, %d faces\n", i, f); 333 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
351} 334}
352 335
353/* 336archetype::archetype ()
354 * Allocates, initialises and returns the pointer to an archetype structure. 337{
355 */ 338 clone.arch = this;
356 339
357archetype *get_archetype_struct(void) {
358 archetype *arch;
359
360 arch=(archetype *)CALLOC(1,sizeof(archetype));
361 if(arch==NULL)
362 fatal(OUT_OF_MEMORY);
363 arch->next=NULL;
364 arch->name=NULL;
365 arch->clone.other_arch=NULL;
366 arch->clone.name=NULL;
367 arch->clone.name_pl=NULL;
368 arch->clone.title=NULL;
369 arch->clone.race=NULL;
370 arch->clone.slaying=NULL;
371 arch->clone.msg=NULL;
372 clear_object(&arch->clone); /* to initial state other also */
373 CLEAR_FLAG((&arch->clone),FLAG_FREED); /* This shouldn't matter, since copy_object() */ 340 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
374 SET_FLAG((&arch->clone), FLAG_REMOVED); /* doesn't copy these flags... */ 341 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
375 arch->head=NULL; 342}
376 arch->more=NULL; 343
344archetype::~archetype ()
345{
346 //TODO: nuke ->more's
347}
348
349archetype *
350archetype::read (object_thawer &f)
351{
352 assert (f.kw == KW_object);
353
354 archetype *head = new archetype;
355 f.get (head->name);
356
357 if (!head->clone.parse_kv (f))
358 {
359 delete head;
360 return 0;
361 }
362
363 for (archetype *prev = head; f.kw == KW_more; )
364 {
365 f.next ();
366
367 assert (f.kw == KW_object);
368
369 archetype *more = new archetype;
370 f.get (more->name);
371
372 if (!more->clone.parse_kv (f))
373 {
374 delete head;
375 return 0;
376 }
377
378 assert (("pippijn sagt es gibt keine tiles mehr", head->clone.face == more->clone.face));
379
380 if (more->clone.x > head->tail_x) head->tail_x = more->clone.x;
381 if (more->clone.y > head->tail_y) head->tail_y = more->clone.y;
382
383 more->head = head;
384 more->clone.head = &head->clone;
385 prev->more = more;
386 prev->clone.more = &more->clone;
387
388 prev = more;
389 }
390
391 head->next = first_archetype;
392 first_archetype = head;
393
377 return arch; 394 return head;
378} 395}
379 396
380/* 397/*
381 * Reads/parses the archetype-file, and copies into a linked list 398 * Reads/parses the archetype-file, and copies into a linked list
382 * of archetype-structures. 399 * of archetype-structures.
383 */ 400 */
401static bool
384void first_arch_pass(object_thawer &fp) { 402first_arch_pass (object_thawer &f)
385 object *op; 403{
386 archetype *at,*head=NULL,*last_more=NULL; 404 for (;;)
387 int i,first=2; 405 {
388 406 switch (f.kw)
389 op=get_object();
390 op->arch=first_archetype=at=get_archetype_struct();
391
392 while((i=load_object(fp,op,first,0))) {
393 first=0;
394 copy_object(op,&at->clone);
395 at->clone.speed_left= (float) (-0.1);
396 /* copy the body_info to the body_used - this is only really
397 * need for monsters, but doesn't hurt to do it for everything.
398 * by doing so, when a monster is created, it has good starting
399 * values for the body_used info, so when items are created
400 * for it, they can be properly equipped.
401 */
402 memcpy(&at->clone.body_used, &op->body_info, sizeof(op->body_info));
403
404 switch(i) {
405 case LL_NORMAL: /* A new archetype, just link it with the previous */
406 if(last_more!=NULL)
407 last_more->next=at;
408 if(head!=NULL)
409 head->next=at;
410 head=last_more=at;
411#if 0
412 if(!op->type)
413 LOG(llevDebug," WARNING: Archetype %s has no type info!\n", op->arch->name);
414#endif
415 at->tail_x = 0;
416 at->tail_y = 0;
417 break;
418
419 case LL_MORE: /* Another part of the previous archetype, link it correctly */
420
421 at->head=head;
422 at->clone.head = &head->clone;
423 if(last_more!=NULL) {
424 last_more->more=at;
425 last_more->clone.more = &at->clone;
426 }
427 last_more=at;
428
429 /* If this multipart image is still composed of individual small
430 * images, don't set the tail_.. values. We can't use them anyways,
431 * and setting these to zero makes the map sending to the client much
432 * easier as just looking at the head, we know what to do.
433 */
434 if (at->clone.face != head->clone.face) {
435 head->tail_x = 0;
436 head->tail_y = 0;
437 } else {
438 if (at->clone.x > head->tail_x) head->tail_x = at->clone.x;
439 if (at->clone.y > head->tail_y) head->tail_y = at->clone.y;
440 }
441 break;
442
443 } 407 {
408 case KW_object:
409 if (!archetype::read (f))
410 return false;
411 continue;
444 412
445 at=get_archetype_struct(); 413 case KW_EOF:
446 clear_object(op); 414 return true;
447 op->arch=at; 415
416 default:
417 if (!f.parse_error ("archetypes file"))
418 return false;
419 }
420
421 f.next ();
448 } 422 }
449 free(at);
450 free_object(op);
451} 423}
452 424
453/* 425/*
454 * Reads the archetype file once more, and links all pointers between 426 * Reads the archetype file once more, and links all pointers between
455 * archetypes. 427 * archetypes.
456 */ 428 */
457 429void
458void second_arch_pass(FILE *fp) { 430second_arch_pass (object_thawer & thawer)
431{
459 char buf[MAX_BUF],*variable=buf,*argument,*cp; 432 char buf[MAX_BUF], *variable = buf, *argument, *cp;
460 archetype *at=NULL,*other; 433 archetype *at = NULL, *other;
461 434
462 while(fgets(buf,MAX_BUF,fp)!=NULL) { 435 while (fgets (buf, MAX_BUF, thawer) != NULL)
436 {
463 if(*buf=='#') 437 if (*buf == '#')
464 continue; 438 continue;
439
465 if((argument=strchr(buf,' '))!=NULL) { 440 if ((argument = strchr (buf, ' ')) != NULL)
441 {
466 *argument='\0',argument++; 442 *argument = '\0', argument++;
467 cp = argument + strlen(argument)-1; 443 cp = argument + strlen (argument) - 1;
468 while (isspace(*cp)) { 444 while (isspace (*cp))
445 {
469 *cp='\0'; 446 *cp = '\0';
470 cp--; 447 cp--;
448 }
449 }
450
451 if (!strcmp ("object", variable))
471 } 452 {
472 }
473 if(!strcmp("Object",variable)) {
474 if((at=find_archetype(argument))==NULL) 453 if ((at = archetype::find (argument)) == NULL)
475 LOG(llevError,"Warning: failed to find arch %s\n",argument); 454 LOG (llevError, "Warning: failed to find arch %s\n", argument);
455 }
476 } else if(!strcmp("other_arch",variable)) { 456 else if (!strcmp ("other_arch", variable))
457 {
477 if(at!=NULL&&at->clone.other_arch==NULL) { 458 if (at != NULL && at->clone.other_arch == NULL)
459 {
478 if((other=find_archetype(argument))==NULL) 460 if ((other = archetype::find (argument)) == NULL)
479 LOG(llevError,"Warning: failed to find other_arch %s\n",argument); 461 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
480 else if(at!=NULL) 462 else if (at != NULL)
481 at->clone.other_arch=other; 463 at->clone.other_arch = other;
464 }
482 } 465 }
483 } else if(!strcmp("randomitems",variable)) { 466 else if (!strcmp ("randomitems", variable))
484 if(at!=NULL) { 467 {
468 if (at)
469 {
485 treasurelist *tl=find_treasurelist(argument); 470 treasurelist *tl = find_treasurelist (argument);
471
486 if(tl==NULL) 472 if (tl == NULL)
487 LOG(llevError,"Failed to link treasure to arch (%s): %s\n",at->name, argument); 473 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
488 else 474 else
489 at->clone.randomitems=tl; 475 at->clone.randomitems = tl;
476 }
490 } 477 }
491 }
492 } 478 }
493} 479}
494 480
495#ifdef DEBUG 481#ifdef DEBUG
482void
496void check_generators(void) { 483check_generators (void)
484{
497 archetype *at; 485 archetype *at;
486
498 for(at=first_archetype;at!=NULL;at=at->next) 487 for (at = first_archetype; at != NULL; at = at->next)
499 if(QUERY_FLAG(&at->clone,FLAG_GENERATOR)&&at->clone.other_arch==NULL) 488 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
500 LOG(llevError,"Warning: %s is generator but lacks other_arch.\n", 489 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
501 at->name);
502} 490}
503#endif 491#endif
504 492
505/* 493/*
506 * First initialises the archtype hash-table (init_archetable()). 494 * First initialises the archtype hash-table (init_archetable()).
507 * Reads and parses the archetype file (with the first and second-pass 495 * Reads and parses the archetype file (with the first and second-pass
508 * functions). 496 * functions).
509 * Then initialises treasures by calling load_treasures(). 497 * Then initialises treasures by calling load_treasures().
510 */ 498 */
511 499
500void
512void load_archetypes(void) { 501load_archetypes (void)
513 FILE *fp; 502{
514 char filename[MAX_BUF]; 503 char filename[MAX_BUF];
515 int comp; 504
516#if TIME_ARCH_LOAD 505 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
517 struct timeval tv1,tv2; 506 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
507
508 {
509 object_thawer f (filename);
510
511 f.next ();
512
513 LOG (llevDebug, " arch-pass 1...\n");
514 if (!first_arch_pass (f))
515 cleanup ("errors during first arch pass are fatal");
516 LOG (llevDebug, " done\n");
517 }
518
519 init_archetable ();
520 warn_archetypes = 1;
521
522 {
523 object_thawer f (filename);
524
525 LOG (llevDebug, " loading treasure...\n");
526 load_treasures ();
527 LOG (llevDebug, " done\n");
528 LOG (llevDebug, " arch-pass 2...\n");
529 second_arch_pass (f);
530 LOG (llevDebug, " done\n");
531#ifdef DEBUG
532 check_generators ();
518#endif 533#endif
519
520 sprintf(filename,"%s/%s",settings.datadir,settings.archetypes);
521 LOG(llevDebug,"Reading archetypes from %s...\n",filename);
522 if((fp=open_and_uncompress(filename,0,&comp))==NULL) {
523 LOG(llevError," Can't open archetype file.\n");
524 return;
525 } 534 }
526 clear_archetable();
527 LOG(llevDebug," arch-pass 1...\n");
528#if TIME_ARCH_LOAD
529 GETTIMEOFDAY(&tv1);
530#endif
531 {
532 object_thawer thawer (fp);
533 first_arch_pass (thawer);
534 }
535#if TIME_ARCH_LOAD
536 { int sec, usec;
537 GETTIMEOFDAY(&tv2);
538 sec = tv2.tv_sec - tv1.tv_sec;
539 usec = tv2.tv_usec - tv1.tv_usec;
540 if (usec<0) { usec +=1000000; sec--;}
541 LOG(llevDebug,"Load took %d.%06d seconds\n", sec, usec);
542 }
543#endif
544
545 LOG(llevDebug," done\n"); 535 LOG (llevDebug, " done\n");
546 init_archetable();
547 warn_archetypes=1;
548
549 /* do a close and reopen instead of a rewind - necessary in case the
550 * file has been compressed.
551 */
552 close_and_delete(fp, comp);
553 fp=open_and_uncompress(filename,0,&comp);
554
555 LOG(llevDebug," loading treasure...\n");
556 load_treasures();
557 LOG(llevDebug," done\n arch-pass 2...\n");
558 second_arch_pass(fp);
559 LOG(llevDebug," done\n");
560#ifdef DEBUG
561 check_generators();
562#endif
563 close_and_delete(fp, comp);
564 LOG(llevDebug," done\n");
565} 536}
566 537
567/* 538/*
568 * Creates and returns a new object which is a copy of the given archetype. 539 * Creates and returns a new object which is a copy of the given archetype.
569 * This function returns NULL on failure. 540 * This function returns NULL on failure.
570 */ 541 */
571 542object *
572object *arch_to_object(archetype *at) { 543arch_to_object (archetype *at)
573 object *op; 544{
574 if(at==NULL) { 545 if (!at)
546 {
575 if(warn_archetypes) 547 if (warn_archetypes)
576 LOG(llevError,"Couldn't find archetype.\n"); 548 LOG (llevError, "Couldn't find archetype.\n");
549
577 return NULL; 550 return NULL;
578 } 551 }
579 op=get_object(); 552
580 copy_object(&at->clone,op); 553 object *op = at->clone.clone ();
554 op->arch = at;
581 op->instantiate (); 555 op->instantiate ();
582 op->arch=at;
583 return op; 556 return op;
584} 557}
585 558
586/* 559/*
587 * Creates an object. This function is called by get_archetype() 560 * Creates an object. This function is called by get_archetype()
588 * if it fails to find the appropriate archetype. 561 * if it fails to find the appropriate archetype.
589 * Thus get_archetype() will be guaranteed to always return 562 * Thus get_archetype() will be guaranteed to always return
590 * an object, and never NULL. 563 * an object, and never NULL.
591 */ 564 */
592 565object *
593object *create_singularity(const char *name) { 566create_singularity (const char *name)
567{
594 object *op; 568 object *op;
595 char buf[MAX_BUF]; 569 char buf[MAX_BUF];
570
596 sprintf(buf,"%s (%s)",ARCH_SINGULARITY,name); 571 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
597 op = get_object(); 572 op = object::create ();
598 op->name = add_string(buf); 573 op->name = op->name_pl = buf;
599 op->name_pl = add_string(buf);
600 SET_FLAG(op,FLAG_NO_PICK); 574 SET_FLAG (op, FLAG_NO_PICK);
601 return op; 575 return op;
602} 576}
603 577
604/* 578/*
605 * Finds which archetype matches the given name, and returns a new 579 * Finds which archetype matches the given name, and returns a new
606 * object containing a copy of the archetype. 580 * object containing a copy of the archetype.
607 */ 581 */
608 582object *
609object *get_archetype(const char *name) { 583get_archetype (const char *name)
610 archetype *at; 584{
611 at = find_archetype(name); 585 archetype *at = archetype::find (name);
612 if (at == NULL) 586
587 if (!at)
613 return create_singularity(name); 588 return create_singularity (name);
589
614 return arch_to_object(at); 590 return arch_to_object (at);
615} 591}
616 592
617/* 593/*
618 * Hash-function used by the arch-hashtable. 594 * Hash-function used by the arch-hashtable.
619 */ 595 */
620 596
621unsigned long 597unsigned long
622hasharch(const char *str, int tablesize) { 598hasharch (const char *str, int tablesize)
599{
623 unsigned long hash = 0; 600 unsigned long hash = 0;
624 int i = 0; 601 unsigned int i = 0;
625 const char *p; 602 const char *p;
626 603
627 /* use the one-at-a-time hash function, which supposedly is 604 /* use the one-at-a-time hash function, which supposedly is
628 * better than the djb2-like one used by perl5.005, but 605 * better than the djb2-like one used by perl5.005, but
629 * certainly is better then the bug used here before. 606 * certainly is better then the bug used here before.
630 * see http://burtleburtle.net/bob/hash/doobs.html 607 * see http://burtleburtle.net/bob/hash/doobs.html
631 */ 608 */
632 for (p = str; i < MAXSTRING && *p; p++, i++) { 609 for (p = str; i < MAXSTRING && *p; p++, i++)
610 {
633 hash += *p; 611 hash += *p;
634 hash += hash << 10; 612 hash += hash << 10;
635 hash ^= hash >> 6; 613 hash ^= hash >> 6;
636 } 614 }
615
637 hash += hash << 3; 616 hash += hash << 3;
638 hash ^= hash >> 11; 617 hash ^= hash >> 11;
639 hash += hash << 15; 618 hash += hash << 15;
619
640 return hash % tablesize; 620 return hash % tablesize;
641} 621}
642 622
643/* 623/*
644 * Finds, using the hashtable, which archetype matches the given name. 624 * Finds, using the hashtable, which archetype matches the given name.
645 * returns a pointer to the found archetype, otherwise NULL. 625 * returns a pointer to the found archetype, otherwise NULL.
646 */ 626 */
647
648archetype *find_archetype(const char *name) {
649 archetype *at; 627archetype *
650 unsigned long index; 628archetype::find (const char *name)
651 629{
652 if (name == NULL) 630 if (!name)
653 return (archetype *) NULL;
654
655 index=hasharch(name, ARCHTABLE);
656 arch_search++;
657 for(;;) {
658 at = arch_table[index];
659 if (at==NULL) {
660 if(warn_archetypes)
661 LOG(llevError,"Couldn't find archetype %s\n",name);
662 return NULL;
663 }
664 arch_cmp++;
665 if (!strcmp(at->name,name))
666 return at; 631 return 0;
667 if(++index>=ARCHTABLE) 632
668 index=0; 633 AUTODECL (i, ht.find (name));
669 } 634
635 if (i == ht.end ())
636 return 0;
637 else
638 return i->second;
670} 639}
671 640
672/* 641/*
673 * Adds an archetype to the hashtable. 642 * Adds an archetype to the hashtable.
674 */ 643 */
644void
645archetype::hash_add ()
646{
647 ht.insert (std::make_pair (name, this));
648}
675 649
676static void add_arch(archetype *at) { 650void
677 int index=hasharch(at->name, ARCHTABLE),org_index=index; 651archetype::hash_del ()
678 for(;;) { 652{
679 if(arch_table[index]==NULL) { 653 ht.erase (name);
680 arch_table[index]=at;
681 return;
682 }
683 if(++index==ARCHTABLE)
684 index=0;
685 if(index==org_index)
686 fatal(ARCHTABLE_TOO_SMALL);
687 }
688} 654}
689 655
690/* 656/*
691 * Returns the first archetype using the given type. 657 * Returns the first archetype using the given type.
692 * Used in treasure-generation. 658 * Used in treasure-generation.
693 */ 659 */
694 660archetype *
695archetype *type_to_archetype(int type) { 661type_to_archetype (int type)
662{
696 archetype *at; 663 archetype *at;
697 664
698 for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) 665 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
699 if(at->clone.type==type) 666 if (at->clone.type == type)
700 return at; 667 return at;
668
701 return NULL; 669 return 0;
702} 670}
703 671
704/* 672/*
705 * Returns a new object copied from the first archetype matching 673 * Returns a new object copied from the first archetype matching
706 * the given type. 674 * the given type.
707 * Used in treasure-generation. 675 * Used in treasure-generation.
708 */ 676 */
709 677
678object *
710object *clone_arch(int type) { 679clone_arch (int type)
680{
711 archetype *at; 681 archetype *at;
712 object *op=get_object();
713 682
714 if((at=type_to_archetype(type))==NULL) { 683 if ((at = type_to_archetype (type)) == NULL)
684 {
715 LOG(llevError,"Can't clone archetype %d\n",type); 685 LOG (llevError, "Can't clone archetype %d\n", type);
716 free_object(op);
717 return NULL; 686 return 0;
718 } 687 }
719 copy_object(&at->clone,op); 688
689 object *op = at->clone.clone ();
720 op->instantiate (); 690 op->instantiate ();
721 return op; 691 return op;
722} 692}
723 693
724/* 694/*
725 * member: make instance from class 695 * member: make instance from class
726 */ 696 */
727 697
698object *
728object *object_create_arch (archetype * at) 699object_create_arch (archetype *at)
729{ 700{
730 object *op, *prev = NULL, *head = NULL; 701 object *op, *prev = 0, *head = 0;
731 702
732 while (at) { 703 while (at)
704 {
733 op = arch_to_object (at); 705 op = arch_to_object (at);
734 op->x = at->clone.x; 706 op->x = at->clone.x;
735 op->y = at->clone.y; 707 op->y = at->clone.y;
708
736 if (head) 709 if (head)
737 op->head = head, prev->more = op; 710 op->head = head, prev->more = op;
711
738 if (!head) 712 if (!head)
739 head = op; 713 head = op;
714
740 prev = op; 715 prev = op;
741 at = at->more; 716 at = at->more;
742 } 717 }
718
743 return (head); 719 return (head);
744} 720}
745 721
746/*** end of arch.c ***/

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